Servers will be temporarily offline for an estimated time of 4 hours on September 12th from 2 AM to 6 AM (UTC) to update Patch 1.30.
New Character - Garnet
Bat user Garnet is joining the experiment.
Garnet will cost 9,900 A-Coin in her first 2 weeks post-release. She will be available in Ranked matches starting on Tuesday, September 17th.
"Only pain can bind us."
Pain Sweet Pain (P)
Garnet, who is no stranger to pain, reduces incoming basic attack damage by 2/6/10(+Skill Amplification 1%)(+Max HP 0.5%).
Sadistic Slam & Spiked Echo (Q)
Sadistic Slam: Garnet slams her weapon into the ground, dealing 40/60/80/100/120(+Skill Amplification 45%)(+Max HP 5%) skill damage to enemies within the area and slowing them by 30% for 1 second. You can reuse the skill on-hit.
Spiked Echo: Garnet shoots spikes in the targeted direction, dealing 50/75/100/125/150(+Skill Amplification 55%)(+Max HP 7%) skill damage to enemies within the area.
Sadistic Slam Area: 4m * 2.4m
Spiked Echo Area: 5m * 1.8m
Cooldown: 6/5.5/5/4.5/4s
HP Cost: Current HP 2%
Suppressed Pain (W)
Passive: Each time Garnet uses a basic skill excluding Suppressed Pain, she gains a stack of [Pain]. At the end of the skill, all accumulated [Pain] stacks are consumed, reducing the cooldown of Sadistic Slam & Spiked Echo and Twisted Obsession by 0.6s per stack.
Charging: Garnet is immobilized, reducing her damage taken by 70% for 1 second. While charging, she heals for 4% of her Lost HP every 0.2s seconds.
End: She deals 80/110/140/170/200(+Skill Amplification 50%)(+Max HP 8%) to 120/165/210/255/300(+Skill Amplification 75%)(+Max HP 12%) skill damage to enemies within the area and slows them by 50% for 1 second. When fully charged, she roots her target for 0.8 seconds. Additionally, Garnet heals for 20/40/60/80/100(+Skill Amplification 50%)(+Max HP 8%)(+per consumed Pain stack * 30/35/40/45/50) HP.
Max Charging Time: 0.8s
Area: Radius 3.5m
Cooldown: 13/12/11/10/9s
Twisted Obsession (E)
Garnet dashes to her targeted enemy, dealing 60/85/110/135/160(+Skill Amplification 50%)(+Max HP 7%) skill damage and stunning them for 0.3 seconds.
This skill is also treated as a basic attack and triggers on-hit effects for her first target hit.
Dash Speed: 14m/s
Range: 4.75m
Cooldown: 9/8.5/8/7.5/7s
HP Cost: Current HP 2%
Maiden's Embrace (R)
Garnet throws a chain in the targeted direction, rooting the first enemy character hit for 0.7 seconds and dealing 75/150/225(+Skill Amplification 40%)(+15% Target’s Current HP) skill damage. The target is marked for 6 seconds. If the target's HP drops below 25% during this time, the skill can be recast.
Reuse: Garnet embraces her marked target by dragging them into her Iron Maiden, executing the target. Garnet then emerges from her Iron Maiden, increasing her movement speed by 30% for 2 seconds.
Projectile Range: 9m
Projectile Collision Area: Radius 0.75m
Projectile Speed: 14m/s
Recast Range: 14m
Cooldown: 80/70/60s
New Skin & Emotes
Casino Dealer Darko (Rare) will be available.
“You lost everything? Don't worry, I have an idea.”
Steampunk Martina (Rare) will once again be available after her illustration has been modified.
“Let's keep our eyes on the compass.”
Garnet emotes will be available.
System
Matchmaking Logic Improvements
We are making improvements to avoid team compositions to deviate from the average in high-tier queues.
“Exclude 2P Premade Teams” will no longer apply in queues where premade teams aren't allowed, and team distribution will be more fairly balanced based on RP.
Matchmaking Adjustments
We will be making adjustments for the EU server to help with current issues with matchmaking.
For Diamond 2 and above, the matchmaking range will be expanded beyond the previous limit if queue times become excessively long.
Character NP Price Adjustments
Direct NP purchase price for characters was set higher than the price of buying A-Coin with NP and then purchasing the character with A-Coin, so we’re making some adjustments.
Character NP Price Changes
1,075 NP → 650 NP
870 NP → 350 NP
645 NP → 200 NP
285 NP → 150 NP
We will retroactively apply refunds for all character purchases made with NP since the start of A-Coin sales on May 23rd, refunding the NP difference of the adjustments made above.
Find Character Highlight
A highlight effect will be added to help easily locate your character when using the "Find Character" function (default key shortcut: Space).
Insufficient Currency Notice Improvements
We’re improving the notice that appears when attempting to purchase or exchange currency for an item and you don’t have enough.
Options for obtaining the insufficient currency will now be displayed.
Gameplay
Preventing Exceptions in Temporary Safe Zones
We are working to prevent unfair advantages in cases where one team splits into two in the Temporary Safe Zones.
If a team splits between two Temporary Safe Zones and a teammate is downed in one zone while their teammates win in the other, the downed member will now respawn in the winning zone instead of their original location.
If a team splits between two Temporary Safe Zones, a teammate in a zone where no winner has been determined will no longer be able to move to the zone where their teammates have already won.
Credits
Credits per second
1 Credit per 1.9s until Night 2 → 1 Credit per 1.8s
1 Credit per 1.5s from Day 3 → 1 Credit per 1.6s
Enemy Kill Effect
We are reducing the excessive impact caused by the Enemy Kill Effect during combat.
Enemy Kill Effect HP/SP Recovery based on Max HP 20% → 15%
Guide Robot Lumi
Alert Mode
Activation will be slightly delayed.
Energy Projectiles Speed 11.6m/s → 8.75m/s
Store
The casting duration for ally revival will now be separate from the Kiosk and will take slightly longer.
Ally Revival Time 2s → 3s
Target Ping and Item Sales List Notification Improvements
When targeting an item (Alt + left-click) from the Special Store, a clear notification will now appear to specify the targeted item.
At the start of the game, a notification about the items sold by the guide robot will automatically be displayed in the chat window.
The notification will now only display the list of Signature items from the guide robot, instead of all items.
Restricted Areas
Currently, there’s overcrowding of players and objectives in certain areas due to a lack of Temporary Safe Zones during mid-game. We’re making adjustments to the number of restricted areas to address this.
Night 2 Restricted Areas 5 → 4
Night 4 Restricted Areas 3 → 4
Gadget
Flare Gun R
Noise Ping Range 50m → 60m
Weather Conditions
Main Weather - Sandstorm
Whirlwinds Movement Speed 3.5 → 2.5
We are reapplying fixes from the 1.24 update that were unintentionally rolled back in the 1.29 update.
Wild Animals
Wild Animals are currently becoming too powerful during late game, so we’re making some adjustments to address this.
Chicken
Defense per level 5.5 → 5
Bat
Defense per level 5 → 4.5
Boar
Defense per level 5.5 → 5
Wild Dog
Defense per level 4.5 → 4
Mutant Boar
Basic Attack Power 55 → 50
Attack Power per level 33 → 30
Mutant Bear
Attack Power per level 23 → 20
Defense per level 4.1 → 3.5
HP per Level 210 → 190
Tactical Skills
Electric Shift
Electric Duration 10/15s → 8/12s
Cooldown 40/30s → 60/30s
The Strijder - A13
Cooldown 40/30s → 30/20s
Augments
Chaos
Red Sprite
We’ve made adjustments to ensure that certain skills now correctly trigger the Red Sprite Augment's effects.
Trigger Condition Change: Dealing damage with separate skills → Dealing damage with Skills
Character
Nathapon
Nathapon’s been showing a weak performance so we’re helping him out.
Timelapse(W)
Consecutive Damage 20/40/60/80/100(+Skill Amplification 25%) → 40/60/80/100/120(+Skill Amplification 25%)
Panorama(E)
Damage 20/40/60/80/100(+Skill Amplification 35%) → 30/50/70/90/110(+Skill Amplification 35%)
Additional Damage 20/40/60/80/100(+Skill Amplification 35%) → 30/50/70/90/110(+Skill Amplification 35%)
Daniel
We are reducing his damage to counter his strong performance in both point acquisition and pick rates.
Dusk Shears(Q)
Blades Edges Damage 40/55/70/85/100(+Attack Power 110%) → 40/55/70/85/100(+Attack Power 100%)
Middle Blades Damage 70/90/110/130/150(+Attack Power 120%) → 55/75/95/115/135(+Attack Power 120%)
Shadow Glide(E)
Damage 20/40/60/80/100(+Attack Power 35%) → 20/40/60/80/100(+Attack Power 30%)
Debi & Marlene
Debi & Marlene are not scoring a lot of points. The slow effect of E - Cover Me, Marlene! was difficult to use effectively, so we are increasing it to provide more advantages when utilized.
Max HP per level 80 → 83
Cover Me, Marlene! (Debi E)
Slow 20% → 40%
Cooldown 17/15.5/14/12.5/11s → 15/14/13/12/11s
Laura
Laura’s been super strong so we are reducing her overall damage and increasing counterplay opportunities.
Defense per level 3.2 → 2.9
Phantom Thief(P)
Damage 40/70/100(+Skill Amplification 40%) → 30/60/90(+Skill Amplification 30%)
Enhanced Attack Range Increase 1 → 0.75
Calling Card(W)
HP Recovery 30/35/40/45/50(+Skill Amplification 10%) → 30/35/40/45/50(+Skill Amplification 7%)
Sly Step(E)
Whip Range 7.5m → 7m
Dash Speed towards wall 15m/s → 12m/s
Twilight Heist(R)
2nd Hit Damage 220/310/400(+Skill Amplification 85%) → 200/280/360(+Skill Amplification 80%)
Leni
We're improving the effectiveness of her E - Air Horn Gun! and R - Spring Launch! to enhance her performance during early mid-game.
Air Horn Gun! (E)
Shield 20/35/50/65/80(+Leni Level*5)(+Skill Amplification 20%) → 40/55/70/85/100(+Leni Level*4)(+Skill Amplification 20%)
Spring Launch!(R)
Cooldown 23/18/13s → 20/16/12s
Leon
We’re redcuing the power of Leon’s P - Human Torpedo since he has been showing a strong performance.
Human Torpedo(P)
Damage 20/40/60(+Skill Amplification 35%) → 20/40/60(+Skill Amplification 30%)
Rozzi
We are reducing her basic attack power due to her strong performance.
Basic Attack Power 33 → 30
Lenore
Lenore’s been showing a weak performance. We are making her P - Melody of Pain's cooldown reduction easier to obtain, while increasing the damage of her Q - Staccato.
Melody of Pain(P)
Accelerando stat increase per Scream stack 2 → 3
Staccato(Q)
Damage 40/60/80/100/120(+Skill Amplification 60%) → 40/65/90/115/140(+Skill Amplification 60%)
Rio
Rio’s showing a strong performance so we're reducing her Hankyu attack speed and the effectiveness of W - Hanare to lessen her dominance.
Basic Attack Speed 0.12 → 0.07
Kyudo Instinct(Q)
Daikyu Basic Attack Speed Reduction 0.25 → 0.2
Hanare(W)
Hankyu Damage 50/70/90/110/130(+Attack Power 90%) → 50/70/90/110/130(+Attack Power 80%)
Hankyu Slow 40% → 30%
On-hit Cooldown Reduction 1.5s → 1s
Cooldown 5.5/5.25/5/4.75/4.5s → 6/5.75/5.5/5.25/5s
Fleeting Soul / Spirit Arrow (R)
Daikyu Slow 80% → 60%
Mai
Her HP per level has been increased to improve her durability.
HP per Level 80 → 83
Barbara
Barbara’s been relying a lot on her Sentry Gun so we are making other skills more viable. RW Ultra Free-Electron Laser will have its damage-over-time duration extended, making it harder for enemies to disengage and rest after a fight. Additionally, the area control potential of RE Photon Explosion will be increased.
BT Sentry Gun Mk.II(Q)
Basic Attack Damage 20/30/40/50/60(+Skill Amplification 18%) → 20/30/40/50/60(+Skill Amplification 15%)
Magnetic Explosion(E)
Damage 80/110/140/170/200(+Skill Amplification 55%) → 80/110/140/170/200(+Skill Amplification 60%)
Overclock(R)
Enhanced - BT Sentry Gun Mk.III (R-Q)
Basic Attack Damage 90/110/130(+Skill Amplification 30%) → 90/110/130(+Skill Amplification 25%)
Sentry Gun Attack Speed Increase 0.3 → 0.2
Sentry Gun HP 300(+Barbara Level*150) → 500(+Barbara Level*150)
Ultra Free-Electron Laser(R-W)
Damage 200/300/400(+Skill Amplification 100%) → 220/310/400(+Skill Amplification 100%)
Duration 3s → 4s
Photon Explosion(R-E)
Damage 150/200/250(+Skill Amplification 60%) → 150/200/250(+Skill Amplification 65%)
Slow 40% → 50%
Bernice
Bernice’s been showing a wek performance so we are increasing the damage of his R - Explosive Bola on-hit.
Explosive Bola(R)
2nd Hit Damage 80/120/160(+Attack Power 30%) → 80/120/160(+Attack Power 45%)
Xiukai
We are enhancing the damage of E - Wok It Off to boost his performance.
Wok It Off(E)
Damage 50/75/100/125/150(+Skill Amplification 60%)(+Max HP 6%) → 50/75/100/125/150(+Skill Amplification 60%)(+Max HP 7%)
Shoichi
We are increasing the damage of his P - Phony Deal to help him perform better.
Base Defense 50 → 52
Phony Deal(P)
Dagger Damage 10/40/70(+Skill Amplification 30%) → 20/50/80(+Skill Amplification 30%)
Silvia
We are enhancing the power of her Q (On Bike) - Power Slide due to her low performance.
Power Slide(On Bike Q)
Damage 50/75/100/125/150(+Skill Amplification 65%) → 50/80/110/140/170(+Skill Amplification 65%)
Adela
We are increasing the movement speed boost of Adela’s Q - Promotion to allow her to put more pressure on opponents when in Queen form, as she has been showing very low pick rates.
Promotion(Q)
Movement Speed Increase 4/5/6/7/8% → 6/7/8/9/10%
Castling(E)
Cooldown 14/13/12/11/10s → 12/11.5/11/10.5/10s
Aya
Assault Rifle Aya's been showing a strong performance following hit detection improvements, so we’re reducing the power for this wepon type but we are increasing the power of Q - Double Shot for her weaker weapon types.
Basic Attack Amplification per Assault Rifle Mastery level 1.4% → 1.3%
Attack Power per level 4.5 → 4.1
Double Shot(Q)
Damage 40/70/100/130/160(+Attack Power 30%)(+Skill Amplification 70%) → 40/70/100/130/160(+Attack Power 30%)(+Skill Amplification 75%)
Isol
We are reducing Assault Rifle Isol's power following hit detection improvements for Assault Rifle.
Basic Attack Amplification per Assault Rifle Mastery level 1.5% → 1.3%
Isaac
We are increasing the power of Q - Swoop and his HP per level to address his weak performance.
Max HP per level 92 → 95
Swoop(Q)
Damage 30/70/110/150/190(+Attack Power 70%) → 30/70/110/150/190(+Attack Power 80%)
Alex
We are increasing the taunt duration of E - Double Agent to make skill combos easier.
Double Agent(E)
Taunted Duration 0.65s → 0.75s
Estelle
We are increasing her skill damage to boost her performance in combat.
First Response(W)
Damage 20/40/60/80/100(+Skill Amplification 55%) → 20/45/70/95/120(+Skill Amplification 55%)
Hazard Shield(E)
Forcible Entry (E-E)
Damage 40/65/90/115/140(+Skill Amplification 60%) → 60/85/110/135/160(+Skill Amplification 60%)
Aiden
We are increasing the outer area damage and second hit damage of R - Electrostatic Surge to provide more consistent damage, even when not perfectly shot in the center.
Electrostatic Surge(R)
First Electrostatic Surge Outer Area Damage 40/65/90(+Attack Power 60%) → 60/90/120(+Attack Power 75%)
Second Electrostatic Surge Damage 70/105/140(+Attack Power 70%) → 70/115/160(+Attack Power 80%)
Echion
We are increasing his base HP to improve his durability.
Base HP 950 → 990
Emma
We are increasing the damage of Q - Dove Dealer and on-hit cooldown reduction to give her more reward when landing hits.
Dove Dealer(Q)
Damage 40/75/110/145/180(+Skill Amplification 85%) → 60/95/130/165/200(+Skill Amplification 85%)
On-hit Cooldown Reduction 15% → 20%
Yuki
His durability is being reduced due to his strong performance, along with an increased cooldown for W - Button Up.
Max HP per level 87 → 83
Button Up(W)
Cooldown 15/14/13/12/11s → 16/15/14/13/12s
Ly Anh
We are reverting part of the Feared duration for R - Freedom, and increasing her overall power through P - The Possession to address her recent underperformance.
The Possession(P)
Additional True Damage Attack Power 8/15/22% → 8/16/24%
Freedom(R)
Feared Duration 0.8/1/1.2s → 0.9/1.1/1.3s
Freedom: Basic attacks are now counted as both basic attack and skill damage, meaning effects related to basic attacks will also apply. (This was missing from the 1.29 update)
Eleven
We are increasing the taunt duration of W - Food For Thought to improve her performance after the crowd control improvements.
Food For Thought (W)
Min Taunted Duration 0.4/0.5/0.6/0.7/0.8s → 0.45/0.55/0.65/0.75/0.85s
Max Taunted Duration 0.8/1/1.2/1.4/1.6s → 0.9/1.1/1.3/1.5/1.7s
Zahir
Zahir is super strong at the moment, especially after W - Gandiva’s changes. We are reducing the damage of Q - Narayanastra and R - Bhargavastra to counter his strong one-shot combo potential.
Narayanastra(Q)
Enhanced Damage 60/110/160/210/260(+Skill Amplification 65%) → 60/110/160/210/260(+Skill Amplification 60%)
Bhargavastra(R)
Damage 50/80/110(+Skill Amplification 35%) → 50/75/100(+Skill Amplification 30%)
Jenny
Jenny is showing a good performance. The power of her R - Acceptance Speech is being reduced to limit her combo potential.
Acceptance Speech(R)
Damage 100/200/300(+Skill Amplification 70%) → 100/200/300(+Skill Amplification 65%)
Charmed Duration 1s → 0.8s
Tsubame
We are reducing the cooldown of E - The Art Of Camouflage and increasing the damage of Q - Shuriken Deployment to improve her overall performance.
Shuriken Deployment(Q)
Damage 40/70/100/130/160(+Attack Power 80%) → 60/90/120/150/180(+Attack Power 80%)
The Art Of Camouflage(E)
Cooldown 18/17/16/15/14s → 15/14.5/14/13.5/13s
Camilo
We’re increasing his max HP to help him withstand enemy pressure better.
Max HP 940 → 980
Katja
We are increasing her attack power per level and on-hit movement speed from E - Off-Limits to enhance her overall strength and mobility.
Attack Power per level 3.9 → 4.3
Off-Limits(E)
On-hit Movement Speed Increase 25% → 30%
Karla
We are increasing her overall power to help her out with her weak performance.
Skill Amplification per Crossbow Mastery level 3.8% → 4%
Kenneth
We are improving his base defense and increasing the damage of E - Fierce Attack to help him perform better.
Base Defense 45 → 48
Fierce Attack(E)
Damage 10/20/30/40/50(+Attack Power 10%) → 10/20/30/40/50(+Attack Power 15%)
Chloe
Chloe has been recording a low pick rate. We are increasing Nina’s damage through P - Living Marionette to provide more strength when well-utilized.
Living Marionette(P)
Nina Damage 20/50/80(+Nina Attack Power 40%) → 20/50/80(+Nina Attack Power 50%)
Tazia
We are increasing the damage of E - Pulizia to enhance her performance when landing hits.
Pulizia(E)
Damage 50/80/110/140/170(+Skill Amplification 40%) → 60/90/120/150/180(+Skill Amplification 45%)
Theodore
Theodore is not looking good, so we’re increasing the damage of Q - Energy Cannon to help him out.
Energy Cannon(Q)
Damage 50/85/120/155/190(+Skill Amplification 65%) → 50/90/130/170/210(+Skill Amplification 65%)
Power Screen Fire Damage 50/90/130/170/210(+Skill Amplification 65%) → 70/110/150/190/230(+Skill Amplification 65%)
Priya
We are reverting the hotfix and reducing the power of Q - Blossoming Melody to address her high damage output, while also increasing its pre-delay to require more careful aim.
Skill Amplification per Guitar Mastery level 3.8% → 4%
Blossoming Melody(Q)
Pre-delay 0.09s → 0.26s
Damage 60/90/120/150/180(+Skill Amplification 70%) → 60/90/120/150/180(+Skill Amplification 65%)
Cooldown 13/12/11/10/9s → 12/11/10/9/8s
Fiora
We are increasing the duration of the movement speed boost from P - Touché to make it more impactful, while also increasing the damage of E - Marche & Rompre.
Touché(P)
Target Hit Movement Speed Increase Duration 1.5s → 2s
Marche & Rompre(E)
Damage 70/105/140/175/210(+Skill Amplification 50%) → 70/105/140/175/210(+Skill Amplification 55%)
Piolo
We are increasing the damage of Q - Helicopter Spin and reducing the cooldown of E - Stalled Throw, while also boosting the shield of R - The Punisher to allow him to engage more aggressively.
Helicopter Spin / Chokeslam(Q)
Enhanced Damage 20/30/40/50/60(+Skill Amplification 25%) → 30/40/50/60/70(+Skill Amplification 25%)
Stalled Throw / Skyward Pummel(E)
Cooldown 14/13/12/11/10s → 13/12/11/10/9s
The Punisher(R)
Shield 40/90/140(+Skill Amplification 45%) → 40/90/140(+Skill Amplification 50%)
Hart
We are reducing the damage of Q - Delay due to its strong burst potential, especially in the late game, following the ultimate rework.
Delay(Q)
Min Damage 40/60/80/100/120(+Attack Power 45%) → 30/50/70/90/110(+Attack Power 40%)
Max Damage 80/120/160/200/240(+Attack Power 90%) → 60/100/140/180/220(+Attack Power 80%)
Haze
We are enhancing the damage potential of EQ - SMG Burst to encourage more aggressive usage.
SMG(E)
SMG Burst(E-Q)
Damage 25/65/105/145/185(+3% Skill Amp per remaining Magazine) → 40/80/120/160/200(+3% Skill Amp per remaining Magazine)
Weapon
Pistol
Devil's Marksman
Skill Amplification 74 → 78
High Noon - Dawn Adaptability 53 → 55
Assault Rifle
Judgement
Extended Fury - [Unique Passive]
Attack Range Increase 30% → 25%
Hellfire - Crimson
Extended Fury - [Unique Passive]
Attack Range Increase 30% → 25%
Crossbow
Sharanga
Extended Fury - [Unique Passive]
Attack Range Increase 30% → 25%
Blood Half Moon - Crimson
Extended Fury - [Unique Passive]
Attack Range Increase 30% → 25%
Shuriken
Wind and Fire Wheels
Skill Amplification 77 → 81
VF Prosthetic
Deathadder Queen
Attack Power 55 → 57
Black Mamba King
Attack Power 47 → 49
Alpha Sidewinder
Attack Power 70 → 72
Armor
Chest
Optical Camouflage Suit
Attack Power 10 → 9
Defense 10 → 9
Racing Suit
Defense 33 → 36
Inquisitor
Defense 28 → 30
Spectral Jacket
Defense 23 → 25
Kabana
Skill Amplification 40 → 43
Titan Armor
Defense 34 → 36
Blood Cloak
Skill Amplification 14 → 16
Decomposition - [Unique Passive]
Damage Target's Max HP 0.8(+Skill Amplification 0.22%)% → 1(+Skill Amplification 0.25%)%
Head
Imperial Crown
Skill Amplification 68 → 70
Imperial Burgonet
Skill Amplification 67 → 70
Dwarf's Helmet
Defense 10 → 12
Vigilante
Skill Amplification 50 → 52
Sultan's Turban
Skill Amplification 83 → 85
Astronaut's Helmet
Decomposition - [Unique Passive]
Damage Target's Max HP 0.8(+Skill Amplification 0.22%)% → 1(+Skill Amplification 0.25%)%
Blood Crown
Movement Speed 0.08(REMOVED)
Arm/Accessory
Draupnir
Skill Amplification 65 → 67
Vital Sign Sensor
Photon Launcher - [Unique Passive]
Damage 10(+Attack Power 25%)(+Level*2) → 10(+Attack Power 20%)(+Level*2)
Tindalos Band
Skill Amplification 53 → 55
Corrupting Touch
Skill Amplification 57 → 59
Radar
Attack Power 10(NEW)
Photon Launcher - [Unique Passive]
Damage 10(+Attack Power 55%)(+Level*3) → 10(+Attack Power 40%)(+Level*2)
Solar System Miniature
Second Wind: Colossal - [Unique Passive]
Shield Duration 2.5s → 2s
Shield 200(+Additional HP 80%) → 125(+Additional HP 80%)
Nightmare Nails 77 → 79
Tindalos Monarch
Skill Amplification 80 → 82Helix
Attack Power 20 → 22
Defense 20 → 22
Leg
Bucephalus
Attack Power 6 → 5
Cobalt Protocol
Item
We’re adding the following 6 Epic and Legendary equipment.
Epic Rarity Head Armor
(NEW) Welding Helmet
Legendary Rarity Chest Armor
(NEW) Ghillie Suit
Legendary Rarity Head Armor
(NEW) Blue Flames
Legendary Rarity Arm/Accessory Armor
(NEW) Emerald Tablet
(NEW) Psyche's Blade
(NEW) Burning Heart
Cobalt Protocol Mode Balancing
Daniel
Dagger
Damage Dealt 92% → 94%
Laura
Whip
Damage Dealt 93% → 91%
Luke
Bat
Damage Taken 96% → 94%
Li Dailin
Glove
Damage Taken 97% → 95%
Barbara
Pistol Damage Dealt 99% → 95%
Sissela
Shuriken
Damage Dealt 86% → 83%
Arda
Arcana
Damage Dealt 87% → 85%
Isaac
Tonfa
Damage Taken 98% → 96%
Alex
All Weapons
Damage Dealt 98% → 95%
Jan
Tonfa
Damage Dealt 91% → 93%
Aiden
Two-handed Sword
Damage Dealt 98% → 95%
William
Throw
Damage Dealt 87% → 89%
Yuki
Dual Swords
Damage Taken 93% → 91%
Jackie
Two-handed Sword
Damage Taken 93% → 91%
Camilo
Dual Swords
Damage Taken 89% → 91%
Tazia
Shuriken
Damage Dealt 108% → 105%
Haze
Assault Rifle
Damage Dealt 87% → 85%
Bux Fixes & Improvements
Gameplay Improvements
Victory Cutscene: You will now be able to chat with your teammates during the victory cutscene.
Temporary Safe Zones: Downed characters will no longer incorrectly revive.
Launch Pad: Picking up items while using the Launch Pad will no longer stop movement.
Nickname & HP Bar: Nicknames and HP bars will now display correctly.
Kiosk: Attempting to revive a teammate using their credits while calling a Remote Drone will no longer interrupt the revival process.
Guide Robot: Interacting with the Guide Robot will now work properly.
Steadfast Augment: Will be correctly after reviving.
Replay: Box items can now be viewed during replays.
Sanguine Cube: Will now show correctly in Death Overlay.
Kiosk Noise Ping: The noise ping color for allies using a Kiosk now displays correctly as ally noise.
Summon items will now work properly when using quick cast and allow summoning a second item.
“Unable to use cursor” image will no longer be displayed when using summon items with quick cast.
Guide Robot Revival: The Guide Robot will no longer move when attempting to revive an ally during its reboot state.
Cobalt Protocol: The Steadfast Infusion effect now applies properly after reviving.
Character & Weapon Improvements
Nunchaku: The hitbox of Breath of the Dragon (D) skill now aligns with its indicator.
Daniel: Skills can now be used correctly with hotkeys while using Masterpiece (R).
Laura: Sly Step (E1) can now be re-used (E2) after being hit by debuffs while dashing.
Luke: Clean Sweep (Q1) can no longer be re-used (Q2) while dashing.
Barbara:
The activation conditions for Retrofit (P) now display correctly in the tooltip.
The skill activation sound now plays in the preview video for Retrofit (P).
Bernice: Ballistic Advantage (D) no longer causes skills to aim incorrectly during critical hits.
Shoichi: Bottom Line (W) will now be correctly immediately cast.
Adriana: The fire zone damage from Adriana now applies properly in Practice Mode after a reset.
Echion: The indicator for Dry Bite (E) now displays correctly when transitioning to Overload during Plague (R). The indicator for Dry Bite (E) will now display correctly when casting during Plague (R) evolved to Exuviation.
Emma: Bunnymorph (E) will now morph into the correct skin’s rabbit.
Yuki: True damage from Perfect Fit (P) now applies correctly when using Dual Swords.
Ly Anh & Jenny: They will now receive invincibility as expected while within Hart’s Peacemaker (R).
Jackie & Cathy: DoT effects from their skills will now update the Decomposition item skill’s duration as intended.
Jenny:
The HP increase effect from Tactical Skills Protocol Violation will no longer be incorrectly applied while Play Dead (P).
Persona (E) will no longer be canceled by Play Dead (P) while being casted.
Chloe:
Soul Link (R) will no longer be incorrectly usable while on Stasis.
Damage to Nina after using Soul Link (R) while on Stasis will no longer incorrectly affect Chloe.
Nina’s basic attacks now correctly trigger the additional damage effect of Dismantle Goliath.
Theodore: Skills will now work correctly.
Hart: The effect of Peacemaker (R) is no longer visible in Fog of War.
Lobby Improvements
Forging: The confirmation button will now only activate after box rewards are revealed.
Saved Plans: Automatically generated routes will now only show one route that passes through the same area.
Grace points are now awarded correctly upon reaching Diamond tier.
Grace points no longer incorrectly be displayed in Platinum tier.
Shortcuts entered in the chat window while viewing player info will no longer remain active.
Quest Book: One-time missions are now correctly displayed as one-time missions, not cumulative.
The “Change Skins” button will now deactivate correctly during the game preparation phase.
Previously selected search filters will now be saved Loadout > Saved Plans > Search Saved Plans.