Servers will be temporarily offline for an estimated time of 5 hours on October 10th from 2 AM to 7 AM (UTC) to update Patch 1.32.
New Skin & Emotes
Blast Rabbit Celine (Rare) will be available.
“If you're here for a thrill, you've come to the right place..”
Hart emotes will be available.
Exchange Items Update
Some of the items in Exchange will be updated during October 10th’s maintenance.
Mileage New Skins
Pixel Art Tia (Epic) - 600 Mileage
Summer Bliss Eva (Epic) - 450 Mileage
Bestelle (Epic) - 450 Mileage
Irex (Rare) - 300 Mileage
Johmilo (Rare) - 300 Mileage
Cursed Devotion Ly Anh (Rare) - 300 Mileage
Store Manager Aiden (Rare) - 300 Mileage
1st Anniversary Dawn Sua (Rare) - 300 Mileage
1st Anniversary Blanc Haze (Rare) - 300 Mileage
*Items exchanged with Mileage are non-refundable.
Other Items
Popstar Camilo (Rare) - 1,485 NP
Fire Drill Estelle (Rare) - 1,485 NP
Death Challenger Jan (Rare) - 1,485 NP
*Items not included in Mileage Exchange are purchasable in the Store.
1.32 Update Item Probabilities Changes
Items and Probabilities for Boxes, Disassemble Items, and Personal Store Items will be updated during October 10th’s maintenance.
Box Items and Probabilities
We’re changing the probabilities and items included in 6 types of boxes including Skin Data Boxes, Research Data Center Boxes, etc.
You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.
Disassemble Items and Probabilities
We’re changing the probabilities and data fragments and items received upon disassembling 18 types of Designs and Complete Items.
You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.
Personal Store Items and Probabilities
We’re changing the probabilities and items placed in the 1st and 2nd slots.
You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.
*To-Be Probabilities reflect the changes applied during October 10th’s maintenance.
System
New Achievements
We’re adding 50 new achievements related to the Guide Robot, Buff Cubes, Gadget.
Survival
Hi Lumi! Level 1, Level 2
Thanks, I'll Put These to Good Use Level 1, Level 2
I Really Need Those Credits Level 1, Level 2
Red Revenge Level 1, Level 2
Infinite Power Level 1, Level 2
Healing Touch Level 1, Level 2
Golden Touch Level 1, Level 2
In an Instant Level 1, Level 2
Gather 'Round! Level 1, Level 2
Can You See Me? Level 1, Level 2
Over Here! Level 1, Level 2
No Receipt Needed Level 1, Level 2
What's in store? Level 2
Special
24
15 Achievement voice lines will be added.
Survival
I'M RICH! Level 3
Midnight's Silver Carriage Level 2, Level 4
Smells like Salvation Level 2
A Year Without Wind Level 2
In an Instant Level 1
Weapon
Weapon Mastery: Bow Level 2
Weapon Mastery: Axe Level 1
Weapon Mastery: Hammer Level 2
Hunt/Collect
Stones Have No Answers Level 4
Guardians of the Night Level 4
A Perfect Drink Pairing Level 2
Special
3
1 Lobby Screen Achievement will be added as a reward for completing challenges.
Special
1
Ranked Matchmaking & Premade Changes
With the season reaching its midpoint and the introduction of Meteorite as a buffer, the Asia server now has enough players in the Mythril tier to support premade teams in Diamond.
However, global servers, which have fewer players on the ladder compared to the Asia server, may be significantly impacted by this change. Although 3-man premade teams can be placed in a separate queue, 2-man premade teams are still allowed into solo queue tiers when permitted. Due to this, we will only be allowing 3-man premade teams in Diamond for this patch.
We are currently working on systematically adjusting the algorithm to apply different premade matchmaking changes for other servers. Once this update is implemented, 2-man premade teams will be allowed in Diamond on the Asia 1 server with the 1.33 update (Scheduled for October 24th).
We will closely monitor global servers during this patch to address any issues that may arise.
All Servers
3-man premade teams are now allowed in Diamond. Matchmaking will be based on the highest MMR player in the team.
3-man premade teams with a Diamond player will only be matched against other 3-man premade teams.
Queue times may be significantly longer in servers with fewer players.
2-man premade teams will continue to be allowed only up to the Platinum tier, as before.
Asia 1 Server
Mythril+ players will no longer be matched with Meteorite or lower players.
Mythril players will have a separate queue starting at 7300 MMR, but can still match with lower Mythril players if queue times become significantly long.
North America Server
Mythril+ players will no longer be matched with Diamond or lower players.
Europe Server
Meteorite+ players will no longer be matched with Platinum or lower players.
Chat Auto-Translation Feature (BETA)
The Auto-Translation feature is in its BETA phase.
In the BETA version, the translation engine provides relatively lower-quality direct translations.
During the BETA phase, up to 5 million words can be translated across the server each day, and the service may be temporarily suspended without notice if the translation limit is exceeded or for other reasons.
You can enable or disable chat auto-translation in Settings > Game.
This feature is enabled by default and it will automatically translate chat messages from users using different languages based on their language settings.
Auto-Translation supports only the officially supported languages: Korean, Japanese, Simplified/Traditional Chinese, and English.
You can set the auto-translation toggle key in Settings > Input > Communication.
Using the toggle key, you can temporarily turn off the auto-translation feature.
The biggest factor for the auto-translation service is the cost of the translation engine. As translation quality improves, the costs can increase significantly. Through the BETA service, we aim to assess the quality and effectiveness of the auto-translation while also measuring the potential cost scale.
Number of Owned Skins
You’ll now be able to check how many skins you own per rarity in your Collectibles!
Skill Build UI Improvements during Crafting
Skill build UI while crafting your Saved Plans is getting improved.
Skill hotkeys such as Q, W, E, R, and T will be displayed.
You can create a skill build using the skill learning shortcuts (Ctrl + Q, W, E, R, T).
Gameplay - Mid-Season Update
V-Pad Quickslot Improvements
You can now right-click items in the quick slots to instantly get them.
You can also call Uncommon or higher items at once using the drone.
Display Special Materials on your Saved Plan’s Target Items
Special materials required to craft Legendary items are now displayed.
Guide Robot Lumi’s Path & Improvements
You can now view Lumi's movement path on the expanded map (M).
Lumi’s Navigation: When the expanded map is open, hold down the Shift key to display the movement path of the Guide Robot.
Lumi’s Exit: When temporary safe zones are activated, the Guide Robot heads back to the Research Center—riding the loop!
Item Cleaning Feature
Items dropped on the ground will now disappear after 60 seconds.
However, certain items such as special materials and Legendary or higher items will not disappear.
Hyperloop Added to the Forest
We’re adding a Hyperloop to Forest, which was previously avoided as a farming route due to its large size and lack of transportation options. Along with the addition of the Hyperloop, we’re also adjusting the spawn points and item box locations in Forest to diversify farming routes and gameplay strategies.
We’re also changing the location of the Potatoes that were originally placed where the Hyperloop is being added.
Objective Spawn in To-Be Opened Restricted Areas
Air supply boxes and Omega can now spawn in Restricted Are that are scheduled to be opened.
Wild Animals
We are adjusting the population of wild animals that have become too numerous on Lumia Island.
The number of wild animals in certain areas, where they have been overly concentrated, will be reduced, while new wild animals will be added to specific locations. This is to balance the hunting efficiency in different areas.
Overall, approximately 8% of Wild Animals will be reduced across all areas.
Temple: Bat(-2)
Police Station: Chicken(-1), Boar(-1), Bear(-1), Wild Dog(+2)
Gas Station: Bat(-2), Wolf(-2), Wild Dog(+3)
Fire Station: Bat(-1), Boar(-1), Bear(-1), Wild Dog(+1)
Pond: Bat(-2)
Hospital: Bat(-1), Wild Dog(+3)
School: Bat(-1), Boar(-1), Wolf(-2), Bear(-1), Wild Dog(+3)
Cemetery: Bat(-2), Boar(-1)
Hotel: Chicken(-2), Bat(-1), Wild Dog(+1), Wolf(+2)
Forest: Bat(-1), Bear(-1)
Chapel: Bat(-2), Bear(-1)
Factory: Boar(-1), Wild Dog (Relocated), Wolf(-2), Bear(+1)
Beach: Bear (Relocated)
Uptown: Chicken (-1, Relocated), Wild Dog(+1)
Warehouse: Bat(-1), Boar(-2)
Dock: Bat(-1), Wild Dog(+1)
Example:
Bat
The chance of Bats dropping a Surveillance Camera has been slightly increased, while the chances of it dropping Binoculars and Gunpowder have been slightly reduced.
Wild Dog
Wild Dogs now spawn in groups of three, working like the Wolf pack system.
Wild Dogs now spawn in groups of three, working like the Wolf pack system.
Each Wild Dog has its own respawn timer, so if just one is defeated, a new one will appear after a short delay.
Base HP 300 → 240
Base Defense 15 → 12
Level upon Spawn
Wild Dogs that respawn will now be slightly lower in level.
Also applied to Mutant Wild Dogs.
Flowers in the Temple
Even after the official launch, despite the increase in areas and materials, flowers still have limited spawn locations, restricting farming routes. To add more variety to saved plans and make farming more convenient, 5 flowers have been added to Temple.
Example:
White Lilies
White Lilies are being added to various locations across Lumia Island. These new additions aim to introduce more variables in both farming and combat, allowing players to explore a wider range of strategies.
White Lily Spawn Locations: Temple (towards the Pond), Hotel (towards the Archery Range), Sandy Beach (towards the Hotel), Harbor (towards the Warehouse)
Example:
Weather
Main Weather
Sandstorm
Whirlwind Movements Range 6m → 8m
This change was applied in the 1.25 update and were unintentionally rolled back in the 1.29 update, so they are now being reapplied.
Clear
We have adjusted the position of some brushes that were unintentionally placed too far from walls.
Cube
More intuitive effects are being added to the Galaxy Cube and Zephyr Cube.
Sanguine Cube
Damage is divided into Melee/Ranged Characters.
Damage
Melee: 5(+Level*4) per second for 3s
Ranged: 3(+Level*3) per second for 3s (No Change)
Galaxy Cube
(NEW) Charges over time, dealing additional skill damage to targets that take skill damage.
Damage
Melee: 50(+Skill Amplification 6%)
Ranged: 30(+Skill Amplification 6%)
Cooldown 8s
Zephyr Cube
(NEW) During combat, your movement speed is increased by 1.5% every second, up to 6%. (Max Stacks: 4)
Movement Speed Increase 0.1 → 1.5%
Out of Combat Movement Speed Increase 0.05 → 0.08
Mastery
Weapon Mastery
Mastery needed to go from Level 18 to Level 19 5200 → 5500
Mastery needed to go from Level 19 to Level 20 5800 → 6500
Armor Penetration Fixed Stat Display
The status bar now includes the Armor Penetration Fixed Stat (Flat).
Augments
Chaos
Siphon Maelstrom
Cooldown 25s → 20s
Tactical Skills
The Strijder - A13
Movement Speed Increase from moving towards Enemy Character 25/30% → 30/30%
Movement Speed Increase after dealing damage
Melee 20/20% → 20/30%
Ranged 10/10% → 10/20%
Blade of Truth
We are improving the visual representation of Module Enhancement effects and reducing the power gap between characters.
Module Enhancement
Upon Hit Damage 15% Increase(REMOVED)(NEW) Blade of Truth deals damage twice.
2nd Damage 50(+Level*10)
Force Field
We are replacing the structure where tactical skills have passive effects that heavily depend on shield abilities. Instead, we aim to allow test subjects equipped with tanking items to gain a burst of powerful Tenacity, enabling them to disrupt the enemy lines.
Module Enhancement
Movement Increased with a Shield(Removed)(NEW) Use Force Field to get increased Tenacity 10%(+3% Additional HP)
Duration 3s
Quake
We are slightly reducing damage over time while adding instant damage, and narrowing the gap between Level 1 and Level 2.
Cooldown 30/30s → 40/30s
Quake Additional Instant Damage (NEW)
Level 1 50(+Character Level*10)(+Additional HP 10%)
Level 2 100(+Character Level*10)(+Additional HP 10%)
Module Enhancement
Damage over time 25(+Character Level*4) → 20(+Character Level*2)(+Additional HP 1.5%)
Character
Character Prices will continue to be adjusted!
Alonso
650 NP → 350 NP
8,020 A-Coin → 4,340 A-Coin
Garnet
Garnet has been recording very low scores after consecutive patches. We have increased the HP recovery rate of W - Suppressed Pain based on lost HP, allowing her to endure better when at lower HP, and increased the damage of E - Twisted Obsession.
Suppressed Pain(W)
Charging: Recovery based on Lost HP every 0.2s 4% → 5%
Twisted Obsession(E)
Damage 60/85/110/135/160(+Skill Amplification 50%)(+Max HP 7%) → 60/85/110/135/160(+Skill Amplification 55%)(+Max HP 7%)
Nicky
Nicky has continued to struggle. We have increased the uptime of Q - Slugfest, allowing her to engage more aggressively with enemies.
Slugfest(Q)
Cooldown 15/14/13/12/11s → 14/13/12/11/10s
Daniel
Currently, Daniel tends to equip defensive items despite his role as an assassin, resulting in high performance. We are lowering his skill damage while increasing the scaling ratios, so he needs offensive gear to maintain his power.
Dusk Shears(Q)
Damage 40/55/70/85/100(+Attack Power 100%) → 30/40/50/60/70(Attack Power 110%)
Inner Damage 55/75/95/115/135(+Attack Power 120%) → 40/60/80/100/120(+Attack Power 125%)
Masterpiece(R)
Consecutive Damage 30/50/70(+Attack Power 25%) → Consecutive Damage 20/35/50(+Attack Power 30%)
Final Damage 80/140/200(+Attack Power 80%) → 60/115/170(+Attack Power 90%)
Tia
Tia has been struggling with a low win rate. We have increased the damage of Q - Brush Stroke to boost her overall damage output, and reduced the cooldown of E - A Dash of Color to improve her survivability.
Brush Stroke(Q)
Damage 60/90/120/150/180(+Skill Amplification 45%) → 60/90/120/150/180(+Skill Amplification 50%)
A Dash of Color(E)
Cooldown 14/13/12/11/10s → 13/12/11/10/9s
Mai
Mai has been showing a low pick rate and low points earned. We have reduced the cooldown of E - Catwalk, allowing it to be used more frequently.
Catwalk (E)
Cooldown 20/19/18/17/16s → 18/17/16/15/14s
Markus
Markus’s R - Smash to Smithereens is a powerful skill for disrupting enemy formations, but it was often interrupted or stopped. Now, it will make you Unstoppable while dashing, allowing for more aggressive usage.
Smash to Smithereens(R)
(NEW) Become Unstoppable while dashing.
Vanya
Vanya has been struggling with her performance. We have increased the uptime of W - Butterfly Embrace, allowing Vanya to become stronger as fights continue. However, we will monitor her after the patch to ensure it doesn’t create overly polarized matchups.
Butterfly Embrace(W)
Cooldown 7s → 6s
The Butterfly Effect(W2)
Additional Cooldown 7s → 6s
Bianca
Bianca has been underperforming. We are increasing her overall power to help her make a greater impact.
Skill Amp per Arcana Mastery Level 4.4% → 4.6%
Xiukai
Xiukai has been recording a low pick rate. We have increased the damage of R - Burnt to a Crisp to help him be more effective.
Burnt to a Crisp(R)
Damage 50/85/120(+Skill Amplification 45%)(+Max HP 4%) → 50/85/120(+Skill Amplification 50%)(+Max HP 4%)
Shoichi
Shoichi has been recording a low win rate and low points earned. We are increasing his overall power to help him make a greater impact.
Skill Amp per Dagger Mastery Level 4.3% → 4.5%
Adela
We have increased the uptime of Adela’s W - Knight Fork, allowing it to be used in various situations, not just in combo with Q - Promotion.
Knight Fork(W)
Cooldown 12/11/10/9/8s → 11/10/9/8/7s
Abigail
Abigail hasn’t been performing well. We have increased the power of her key skills to make her stronger.
Binary Spin(Q)
1st Hit Damage 20/40/60/80/100(+Skill Amplification 25%) → 20/40/60/80/100(+Skill Amplification 30%)
Quantum Leap(E)
Damage 120/140/160/180/200(+Skill Amplification 30%) → 120/140/160/180/200(+Skill Amplification 35%)
Aya
Both Pistol and Sniper Rifle Aya, especially Pistol, have been showing a low pick rate and poor performance. We have reduced the cooldown of W - Steady Shot to mitigate situations where she becomes vulnerable after missing a shot.
Steady Shot(W)
Cooldown 11/10/9/8/7s → 10/9/8/7/6s
Echion
We are increasing the durability of Echion, who has been underperforming.
Defense per Level 3 → 3.2
Yuki
To enhance the performance of Dual Swords Yuki, we have increased the power of his Q - From Head to Toe when equipped with Dual Swords.
From Head to Toe(Q)
Dual Swords Equipped Damage 155% → 160%
Eleven
We are slightly reducing Eleven’s durability, as she has been performing well.
Base Defense 52 → 50
Jackie
We have reduced the cooldown of R - Chainsaw Murderer to lessen situations where she feels powerless without her ultimate.
Chainsaw Murderer(R)
Cooldown 65/60/55s → 60/55/50s
Camilo
We are increasing the power of his Rapier, which has been relatively weak.
Basic Attack Amplification per Rapier Mastery Level 1.3% → 1.5%
Tazia
When Tazia uses her P - Artigianato effectively, it will now result in higher damage.
Artigianato(P)
Difettoso Damage 20/40/60(+Skill Amplification 35%) → 40/70/100(+Skill Amplification 35%)
Priya
Since the last patch, the accuracy of Q - Blossoming Melody has become more challenging, leading to underperformance. We have increased the damage when the skill is landed successfully.
Blossoming Melody(Q)
Damage 60/90/120/150/180(+Skill Amplification 65%) → 80/110/140/170/200(+Skill Amplification 65%)
Full Bloom Damage 40/60/80/100/120(+Skill Amplification 50%) → 60/80/100/120/140(+Skill Amplification 50%)
Fiora
We have reduced the waiting time for consecutive uses of R - Flèche, allowing for faster skill combos.
Flèche(R)
Consecutive Use Wait Time 0.5s → 0.4s
Haze
We are slightly reducing the overall power of Haze, who has been performing well.
Skill Amp per Assault Rifle Mastery Level 4.5% → 4.3%
Hyunwoo
When Hyunwoo uses W - Bluff effectively, he should be able to reduce the impact of incoming attacks.
Bluff(W)
Defense Increase 4/13/22/31/40(+Defense 1 per 10) → 12/20/28/36/44(+Defense 1 per 10)
Hyejin
After the projectile improvements patch, Hyejin’s Q - Charm of Despair became harder to hit, leading to poor performance. We are increasing the projectile speed to make it easier to land.
Charm of Despair(Q)
Projectile Speed 15m/s → 17m/s
Five Omens(R)
Channeling Duration 0.8s → 0.7s
Weapon
Glove
Divine Fist
Skill Amplification 62 → 66
Iron Fist (NEW Legendary Rarity)
Recipe: Iron Knuckles + Mythril
Stats
Attack Power 40
Skill Amplification 90
Max HP 120
Burden: Magnetic Midnight - [Unique Passive]
Your next basic attack deals Level*8(+Skill Amplification 25%) additional skill damage and slows your target by 20% for 1.5 seconds.
Cooldown 5s
Pistol
Devil's Marksman
Skill Amplification 78 → 80
Guitar
Free Bird (NEW Legendary Rarity)
Recipe: Starter Guitar + Mythril
Stats
Attack Power 80
Attack Speed 40%
Life Steal 20%
Crossbow
Sharanga
Attack Power 83 → 80
Blood Half Moon
Attack Power 39 → 35
Blood Half Moon - Crimson
Attack Power 45 → 41
Bow
Eagle Eye (NEW Legendary Rarity)
Recipe: Wooden Bow + Mythril
Stats
Attack Power 80
Attack Speed 40%
Movement Speed 0.08
Armor
Chest
Blood Cloak
Skill Amplification 13 → 16
Decomposition - [Unique Passive]
Damage 1(+Skill Amplification 0.25%)% Target’s Max HP → 0.8(+Skill Amplification 0.25%)%
Head
Legatus (NEW Legendary Rarity)
Recipe: Hat + Force Core
Stats
Attack Power 30
Critical Strike Chance 35%
Attack Speed 35%
Astronaut's Helmet
Skill Amplification 65 → 68
Max HP 180 → 200
Decomposition - [Unique Passive]
Damage 1(+Skill Amplification 0.25%)% Target’s Max HP → 0.8(+Skill Amplification 0.25%)%
The Star of the Wilds
Attack Power 33 → 30
Attack Speed 40% → 42%
Arm / Accessory
Dice of Destiny (NEW Legendary Rarity)
Recipe: Playing Cards + Force Core
Stats
Attack Power 30
Attack Speed 33%
Critical Strike Chance 35%
Critical Strike Damage 7%
Leg
Gladiator (NEW Epic Rarity)
Recipe: Clogs + Barbed Wire
Stats
Movement Speed 0.22
Critical Strike Chance 25%
Attack Speed 10%
Delta Red (NEW Epic Rarity)
Recipe: Heelys + Ruby
Stats
Movement Speed 0.22
Skill Amplification 13
Cooldown Reduction 10%
Racing Boots
Recipe Change: Bucephalus + Meteorite → Tights + Meteorite
Attack Speed 22% → 20%
Alexander
Recipe Change: Bucephalus + Tree of Life → Tights + Tree of Life
Cobalt Protocol
System Improvement
Earned Credits Over Time: 1 Credit every 3s → 1 Credit every 2s
Cobalt Protocol Balancing
Garnet
Bat
Damage Taken 100% → 102%
Leni
Pistol
Recovery Given 85% → 90%
Li Dailin
Glove
Damage Dealt 100% → 103%
Mai
Whip
Damage Dealt 98% → 101%
Barbara
Pistol
Damage Dealt 91% → 90%
Damage taken 98% → 100%
Xiukai
Spear
Damage Dealt 99% → 101%
Alex
All Weapons
Damage Dealt 95% → 97%
Jan
Tonfa Damage Dealt 93% → 95%
Yuki
Dual Swords
Damage taken 91% → 93%
Irem
Throw
Damage Dealt 96% → 98%
Eva
Throw
Damage Dealt 80% → 82%
Theodore
Sniper Rifle
Damage Dealt 90% → 92%
Felix
Spear
Damage Dealt 97% → 100%
Hyejin
Bow
Damage Dealt 90% → 92%
Infusion
Movement Speed
Movement Speed Increase
Level 1 0.2 → 0.15
Level 2 0.3 → 0.25
Level 3 0.45 → 0.4
Bug Fixes & Improvements
Gameplay Improvements
Allies from the winning team now revive properly in temporary safe zones.
Temporary safe zones now activate correctly.
Spawn points in Factory have been improved.
Wild Animals' spawn indicators now update even if only the edge of their Vision Range is visible.
Nerve Overflow Gauge will now be correctly reduced in Shuttles in the Battle Zone.
Items are now properly placed inside item boxes.
You can now correctly control characters when resting under unstable network conditions.
Security Console icons are now removed from the minimap and expanded minimap (M) after Day 6.
The Vision Range reduction effect during nighttime now correctly applies to Dummies set as allies in Practice Mode.
Error pop-ups no longer appear when navigating the timeline in replays.
In Cobalt Protocol, pressing Shift + Enter now immediately allows all-chat.
The effects of Steadfast Infusion in Cobalt Protocol are now correctly applied.
Skills can now be used properly when the cursor is near a wall in Cobalt Protocol.
You can now normally navigate Tutorial 3.
Security measures related to Vision Range information have been enhanced.
The first phase of defense measures against illegal programs related to vision has been implemented.
Please note that using illegal programs will result in a permanent ban.
Detecting and blocking continuously evolving illegal programs will remain a top priority for the development team.
Character & Weapon Improvements
Garnet:
The mark from Maiden's Embrace (R) is no longer incorrectly removed when Jenny's (P) Death's Veil is triggered after being hit by the Maiden's Embrace projectile.
Garnet’s skill icons now display correctly in the Death Overlay information.
The animation for herBat Weapon skill Full Swing (D) now plays correctly.
After using Maiden's Embrace (R2), Garnet’s movement position is now applied properly.
Skill indicators now display correctly when her skill-targeted direction trajectory is disabled.
Nadine:
The Augment Red Sprite now activates properly when she uses basic attacks while Wolf Assault (R) is active.
Monkey Wire (E) now correctly ends when hit by Lenore’s Fine (W) while she’s moving.
Martina: The effects of her basic attacks will no longer appear under her feet.
Markus: Smash to Smithereens (R) now properly deals damage even when affected by debuffs.
Barbara:
BT Sentry Gun Mk.II (Q) now correctly switches targets to characters with lower HP.
Sentry Gun (Q) now properly uses the Railgun.
Celine: Animations are now displayed more smoothly.
Arda: Arda’s basic attack hit detection is now applied more accurately.
Jenny: The lobby animation for Queen of Hearts Jenny now displays correctly.
Chloe: Chloe and Nina no longer die when they take damage after using Chloe's Soul Link (R) while stunned or invincible.
Hyejin: The background of the Candy Cane Hyejin skin image now displays correctly.
Lobby Improvements
We’ve added a few more Character trivia to the loading screen.
When purchasing items, related bundles will now be suggested if available.
Long nicknames now display properly without splitting into two lines.
Expanding item list for boxes while one is already expanded no longer causes the first list to expand simultaneously.
Shadows in the Lucky★ Lobby Screen now appear more natural.
The UI in the results screen after a vs. AI match now displays correctly.
To prevent accidental clicks, the exit button on the game results screen has been temporarily disabled.