• Patch Notes
  • 1 day ago

PATCH NOTES 1.41 - February 20th, 2025

Servers will be temporarily offline for an estimated time of 4 hours on Thursday, February 20th from 2 AM to 6 AM (UTC) to update Patch 1.41.


New Skins & Emotes

Popstar Mai (Epic) skin will be available in the Forging menu (Exchangeable for Legion Tokens)!

“Am I good at dancing and singing? Well, what do you think?”  


Sweet Devil Leni (Rare) skin will be available for purchase in the Store on February 25th!

“This is the sweetest chocolate on earth! Just make sure to eat it all by yourself, okay?”


New Sissela emotes will be available.



Union Circuit Rewards

Season 6’s Union Circuit (Beta) will close on Wednesday, March 5th 15:00 (UTC) on the Asia 1 Server. The last chance to join Union Circuit matches in other servers this season will be on Sunday, March 2nd, based on each server’s schedule.

  • Europe Server

    • Last day to play: Sunday, March 2nd 20:00 to 22:00 (CET)

  • North America Server

    • Last day to play: Sunday, March 2nd 19:00 to 21:00 (PT) / 22:00 to 00:00 (ET)

  • South America Server

    • Last day to play: Sunday, March 2nd 20:00 to 22:00 (BRT)


Rewards by Tier 

TierA-CoinResearch Center Data BoxSkin Data SetEmote
 (Participation Reward)
F500  3+ Matches
E1,000  
D2,000  
C3,0003 
B5,0005 
A7,00010 
S10,000 3
SS15,000 5
SSS30,000 10


  • Rewards will be distributed after the maintenance on Thursday, March 27th 2025 (UTC), and will be available for claim until Friday, June 27th 2025, at 14:59 (UTC) when you log in to the game.

    • Rewards will only be granted if your team is existing (has playing records) at the time of distribution.

    • If an account has multiple teams, rewards will be given out based on the team with the highest tier.

    • Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.

  • However, the Emote distributed as a participation reward will be granted based on all matches played across all teams during the season, regardless of whether your team is still a team or not.


Participation Rewards

  • Conditions: Having participated in 3+ matches of Season 6’s Union Circuit (Beta)

  • Reward: GigaMag Emote



System Improvements

In-Game & Out-Game Sound Volume Settings

You can now adjust in-game and lobby’s sound volume separately!


Upcoming Air Supply Pings

You’ll now be able to ping (Alt) Air Supply boxes and their type right before they spawn.


Installation Items' HP Bar Improvements 

We’re making it easier to grasp how many hits are needed to destroy installation items. They’ll also be more distinguishable from regular HP bars.


Crafting Menu/Loadout Item Category Icons 

The Crafting Menu and Loadout item categories will now be displayed as icons, allowing more items to be visible at once.

We've also added a Special Material Filter icon, making it easier to view only the items that require the selected special material.

  • The Special Material Items tab will be removed from the Crafting Menu.

  • The “By Area” tab will also be removed from Loadout.


Matchmaking Improvements

  • North America Server

    • Meteorite+ will no longer be able to match with Diamond 3 or lower.

    • Diamond 3 tier and below will have a slightly expanded matchmaking range.

  • South America Server

    • Union Circuit matchmaking range have been expanded.


Gameplay

Guide Robot - Lumi

Lumi will now move faster when unavailable for interactions, making it harder to control and use.

  • “Unable to interact” Lumi will now move faster.

  • Reboot upon spotting test subject 10s → 12s

  • Unable to interact after moving away while in Reboot 8s → 6s


Area

Temporary/Final Safe Zone Location Changes

We’re adjusting some temporary and final safe zone locations to improve fairness during gameplay.

  • Pond



  • Chapel


Hyperloops & Spawn Points 

We’re adjusting spawn points and Hyperloop locations to balance out inconsistencies from our recent Hyperloop changes.

  • Hospital Hyperloop Location Change


  • We’re changing some of the Hospital, Forest and Factory’s boxes and spawn point locations.


Augments

Support

  • Sentinel

    • Shield 70(+Character Level*5) → 60(+Character Level*5)

Tactical Skills

  •  Protocol Violation

    • Enemy’s Damage Taken Increase 10/15% → 8/12%


Character

We’re adjusting Justyna’s price in the Store!

  • 9,900 A-Coin → 8,020 A-Coin

Garnet

We’re increasing the HP cost of Q - Sadistic Slam & Spiked Echo, making Garnet feel more pressure on her durability as fights drag on.

  • Sadistic Slam & Spiked Echo (Q)

    • HP Cost 2% of Current HP → 3%

Nadine

Nadine has been struggling, so we're increasing her attack power per level to boost her overall damage output. Additionally, we’re giving her Q - Bullseye a buff to improve her effectiveness in standoffs.

  • Attack Power per level 4 → 4.3

  • Bullseye(Q)

    • Min Damage 60/90/120/150/180(+Extra Attack Power 110%)(+Skill Amplification 65%)(+Wild Stacks Damage) → 60/95/130/165/200(+Extra Attack Power 110%)(+Skill Amplification 65%)(+Wild Stacks Damage)

    • Max Damage 120/180/240/300/360(+Extra Attack Power 220%)(+Skill Amplification 130%)(+Wild Stacks Damage) → 120/190/260/330/400(+Extra Attack Power 220%)(+Skill Amplification 130%)(+Wild Stacks Damage)

Tia

Tia’s pick rate and overall stats have been continuously getting better. Since her P - Color Mixing now includes a silenced effect, we're slightly reducing its damage to keep it in check.

  • Color Mixing(P)

    • Mad Chipmunk(Red+Yellow) 

      • Damage 60/120/180/240/300(+Skill Amplification 170%) → 60/120/180/240/300(+Skill Amplification 160%)

Lenox

Lenox's P - Bait and Tackle’s shield will now absorb more damage.

  • Bait and Tackle(P)

    • Shield Absorption 6/10/14% Max HP → 7/11/15%

Leni

We're making Leni’s E - Air Horn Gun! more rewarding when used aggressively by increasing both its damage and stun duration.

  • Air Horn Gun! (E)

    • Damage 20/35/50/65/80(+Leni Level*9)(+Skill Amplification 35%) → 20/40/60/80/100(+Leni Level*9)(+Skill Amplification 35%)

    • Stunned Duration 0.55s → 0.6s

Lenore

We’re reducing Lenore’s Q - Staccato's cooldown, lowering the risk of missing a skill and improving her overall damage potential.

  • Staccato(Q)

    • Cooldown 7/6.5/6/5.5/5s → 6.5/6/5.5/5/4.5s

Mai

Mai hasn’t been as reliable an ally as we'd like, so we're increasing her durability to help her out becoming a better frontline.

  • Defense per level 3.1 → 3.4

Bernice

We’re increasing Bernice’s power to make him more impactful in fights.

  • Attack Power per level 4.2 → 4.5

Sua

Sua has been underperforming across all stats. We’re helping her out by increasing her overall P - Bookworm’s power.

  • Bookworm(P)

    • Damage 40/100/160(+Attack Power 40%)(+Skill Amplification 46%) → 60/120/180(+Attack Power 40%)(+Skill Amplification 46%)

Silvia

Silvia's R - Shift Gears has been making her bike feel too tanky when driving into enemies. We're reducing its defense increase while on her bike to balance it out.

  • Shift Gears(R)

    • On Bike Defense Increase 14/22/30 → 15/20/25

Abigail

We’re increasing W - Dimensional Cleave’s damage based on current HP, making it more powerful when landing the first hit.

  • Dimensional Cleave(W)

    • Damage 80/110/140/170/200(+Target's Current HP 6%(+Skill Amplification 2%)) → 80/110/140/170/200(+Target's Current HP 8%(+Skill Amplification 2%))

Isaac

Isaac has been consistently strong, so we're slightly reducing the power of R - The Heavy Hand of the Law to balance out the damage dealt with his powerful ult skill.

  • The Heavy Hand of the Law(R)

    • Additional Damage per Exploit Stack 2/5/8% of Target’s Lost HP(+Attack Power 6%) →  2/5/8% of Target’s Lost HP(+Attack Power 5%)

Alex

Alex has been performing well, so we're reducing the power of Q - Incursion to balance out his skill combo damage potential. 

  • Incursion(Melee Q)

    • Damage 60/85/110/135/160(+Attack Power 80%) → 60/85/110/135/160(+Attack Power 70%)

Alonso

We’re making Alonso’s R - Magnetic Field be more obstructive.

  • Magnetic Field(R)

    • On End Min Damage 100/150/200(+Skill Amplification 50%)(+Additional HP 4%) → 100/150/200(+Skill Amplification 50%)(+Additional HP 5%)

    • On End Max Damage 200/300/400(+Skill Amplification 100%)(+Additional HP 8%) → 200/300/400(+Skill Amplification 100%)(+Additional HP 10%)

    • Slow 40% → 50%

Jan

Tonfa Jan has been underperforming, so we're increasing his weapon mastery effects to reduce his reliance on attack speed items while boosting his overall damage potential.

  • Per Tonfa Weapon Mastery Level 

    • Attack Speed 3.2% → 3.6%

    • Skill Amplification 4.5% → 4.6%

Echion

Q - Crescent Viper’s first hit will now be easier to land, and its recast window will be increased to allow more flexible skill use.

  • Crescent Viper(Q)

    • On Hit Recast within 2s → 3s

    • First Hit (Q1) 

      • Projectile Speed 16.3m/s → 17m/s

Justyna

Justyna has been overly competent with range, making it difficult for opponents to close the gap with this character. Even when she consumes all of her energy and enters the recharging state, her movement speed increase allows her to escape and reposition too easily without any significant risk.

To introduce a clearer risk when she’s recharging, she will no longer gain a movement speed increase during that state, encouraging better energy management. Additionally, her overall slow effects have been reduced and she will no longer be able to use her skills as often, which will require her to engage in more deliberate play when controlling distance.

  • Movement Speed 3.5 → 3.45

  • Astra Energy(P)

    • Movement Speed Increase while Recharging (REMOVED)

    • Energy recovery when the mark disappears 30 → 25

  • Barrage & Annihilation(Q)

    • Annihilation (Q2) 

      • Slow 35% → 30%

    • Cooldown 0.8s → 1s

  • Full Blast(W)

    • Slow 20/22.5/25/27.5/30% → 15/17.5/20/22.5/25%

    • Cooldown 10/9.5/9/8.5/8s → 11/10.5/10/9.5/9s

Eva

Eva has been struggling during early game, so we're increasing the early damage of R - VF Eruption to help her out. Since she remains strong during late game, we'll continue monitoring how this change impacts her stats.

  • VF Eruption(R)

    • Damage 3/9/15(+Skill Amplification 5%) → 5/10/15(+Skill Amplification 5%)

    • Additional Damage 20/50/80(+Skill Amplification 30%) → 30/55/80(+Skill Amplification 30%)

Zahir

Zahir's W - Gandiva relies on other skill hits to recharge, making his effectiveness highly dependent on skill accuracy. To reduce the impact of extreme variability, we’re reducing the skill’s base recharge time.

  • Gandiva(W)

    • Recharging Time 8s → 7s

Tsubame

Tsubame's attack range is being slightly increased to improve her overall play experience.

  • Attack Range 4.8m → 5m

Theodore

Theodore has been struggling with his score gain, so we're increasing his Base HP to help his survivability during early game.

  • Base HP 900 → 940

Felix

We’re increasing Felix’s Base HP to help him out with his survivability.

  • Base HP 950 → 990

Hart

Hart has been performing well, and her E - Flanger has been providing high instant damage. We're slightly lowering its power to keep it in check.

  • Flanger(E)

    • Damage 70/90/110/130/150(+Attack Power 75%) → 70/90/110/130/150(+Attack Power 70%)

Haze

Haze has been continuously underperforming, so we're boosting the damage of P - Weapon Case and E - SMG to make her more impactful in fights.

Weapon Case(P)

  • Extra Basic Attack Damage 40/70/100(+Skill Amplification 55%) → 40/80/120(+Skill Amplification 55%)

  • SMG(E)

    • Damage 5/8/11/14/17(+1 per 25 Skill Amplification) → 8/11/14/17/20(+1 per 25 Skill Amplification)

Hyunwoo

Glove Hyunwoo has been showing strong stats, so we're slightly reducing his overall damage.

  • Basic Attack Amplification per Glove Mastery Level 2.3% → 2.1%

Hisui

After the previous adjustments, W - Iaido Strike's risk and reward became clearer, but Hisui has continued to struggle overall. To help with her stack management and improve her usability, we're increasing the attack speed-based cooldown reduction on her Q - Rengeki.

  • Rengeki(Q)

    • Hisui’s cooldown reduction effect based on her attack speed is getting buffed.

      • Max 50% → 60%

  • Monohoshizao/Tsubame Gaeshi!(R)

    • Cooldown 70/55/40s → 60/50/40s


Weapon

Pistol

  • Magnum-Boa 

    • Attack Power 35 → 40

  • Altair 

    • Skill Amplification 83 → 85

Axe

  • Parashu

    • Critical Strike Chance 17% (REMOVED)

    • Cooldown Reduction 10% (REMOVED)

    • (NEW) Attack Speed 20% 

    • Attack Power 80 → 85

  • The Juggernaut 

    • Attack Speed 20% → 25%

Assault Rifle

  • Black Widow 

    • Skill Amplification 87 → 90

Crossbow

  • Sharanga 

    • Attack Power 80 → 82

  • Tempest 

    • Attack Power 78 → 80

Camera

  • On Air 

    • Attack Speed 33% → 40%

  • Triple Focus 

    • Skill Amplification 86 → 88


Armor

Head

  • Tiara

    • SP 400 (REMOVED)

    • (NEW) Attack Power 5 

    • (NEW) Attack Speed 5%

  • Crystal Tiara

    • Max SP 400 (REMOVED)

    • (NEW) Attack Speed 15%

    • Attack Power 22 → 16

  • The Black Death 

    • Skill Amplification 83 → 85

  • Fallen Pegasus

    • Max SP 500 (REMOVED)

    • Critical Strike Damage 5% → 6%

Arm/Accessory

  • Mythril Armband 

    • Defense 5 → 7

  • Eye of Horus 

    • Skill Amplification 72 → 75


Cobalt Protocol

Mode Balancing

Leon

  • Glove 

    • Damage Dealt 92% → 94%

 

Markus

  • Axe 

    • Damage taken 96% → 94%

 

Barbara

  • Pistol 

    • Damage Dealt 90% → 88%

 

Xiukai

  • Dagger 

    • Damage taken 96% → 94%

 

Sissela

  • Shuriken 

    • Damage Dealt 85% → 87%

 

Jan

  • Glove 

    • Damage Dealt 95% → 97%

 

Hyejin

  • Bow 

    • Damage Dealt 97% → 95%


Bug Fixes & Improvements

Gameplay Improvements

  • The game should now properly load.

  • The Research Lab should no longer be incorrectly accessible before Night 2.

  • Mobile Hyperloops can now be used to travel to the Secret Labs from the Research Center as intended.

  • Collected Food should now be correctly applied.

  • Changing Augments during the preparation phase should no longer override the selected Tactical Skills in your Saved Plans

  • Alpha’s HP should now properly decrease.

  • Adjustments have been made to ensure ongoing games end correctly when maintenance begins.

  • The Item Cleaning Feature should no longer apply to EOD Boots.

  • The respawn location for teammates revived via the Kiosk should now appear correctly.

  • The Tactical Ping (Alt + Right click Drag) menu should no longer display when using regular pings (Alt + Right click) on the minimap or expanded map.

  • The Healing Factor Augment tooltip will no longer incorrectly display the attack power increase values with decimal precision.

  • The Lumi Store should now properly close when a test subject is eliminated while interacting with Lumi.

  • The correct Air Supply Box name should now appear in the system message when using a ping for a Mythic Air Supply Box summoned with Flare Gun B.

  • The Checkmate animation should now display correctly when the 2nd and 3rd place teams are eliminated simultaneously.

  • Character animations following Checkmate should now display correctly.


Character & Weapon Improvements

  • Garnet: Maiden's Embrace (R) ground effect should now display correctly.

  • Nadine: Escape animation should now display properly when using all skins.

  • Lenox: Bait and Tackle (P)’s Bait should no longer give Credits+ item.

  • Leni

    • Reloading animation should no longer persist when reloading.

    • All her animations should now display correctly.

    • Using specific skills more than twice should no longer cause animation errors.

  • Luke: Pressure Washer (R) should now properly display Unstoppable status while active.

  • Mai

    • Haute Couture (P) will now play new voice lines for Mai and allies when items have been enhanced.

    • Haute Couture (P) should now properly grant enhancement stacks when leveling up while downed.

    • Basic attack hits’ sound effects should now play correctly while using Shawl Veil (W).

    • Exclusive (R) will now play new voice lines when used on allies.

    • Exclusive (R) should now properly apply Shawl Veil’s damage effect after activation.

  • Bianca: Circulation (E)’s indicator should now correctly match its skill range while using Sanctuary (W).

  • Sissela: Go Get 'Em Wilson! (Q) hitbox and effect range should now be properly aligned.

  • Arda: Nimrod's Tombstone (E) should no longer incorrectly move Arda to the skill’s activation location.

  • Justyna: Boost Dash (E) enhanced basic attack should now correctly display effects when hitting Lumi.

  • Yuki

    • Bow Wow Yuki skin should now correctly display his afterimage animation effects when hitting enemies with Coup de Grace (R) while using Dual Swords.

    • Other skills should also now correctly display his afterimage animation effects even when he doesn’t hit enemies with Coup de Grace (R).

  • Irem: Resting in cat form should now properly display the box animation.

  • Jenny: Mobster Jenny skin should no longer display incorrect Persona (Red Wine) elements when dancing with Persona (Black Tea).

  • Chiara: Victory animation for the default skin should now properly display mouth movements.

  • Priya

    • Portamento (W)’s Movement Speed Increase should now apply correctly in all situations. 

    • Echoes of the Earth (R)'s tooltip should now correctly display the actual duration of skill and basic attacks unavailability.

  • Hart: Will no longer incorrectly be downed or eliminated during her show while using Peacemaker(R).

  • Haze: Private Summer Haze skin should now properly display the sunbed model while she’s resting.


Lobby Improvements

  • Loadout texts will now be displayed in the correct language settings.

  • Union Circuit 

    • Scores will now be correctly applied while Waiting for Calculations.

    • The Leave Team message will no longer be incorrectly displayed.

    • Team Info Settings will no longer keep the mouse-over stuck on team member slots.

    • Promotions from A-Tier to S-Tier will no longer cause overlapping scores in the results screen.

  • Collectibles 

    • Newly acquired Announcer Pack previews now correctly play the selected Announcer in the selected language.

    • Item details for the Kill Announcer Pack now properly align in all language settings.

  • Profile details now display correctly after launching the client and going to Profile.

  • The volume of the background sound will now be correctly lowered down when playing Achievements audio files.

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