Servers will be temporarily offline for an estimated time of 5 hours on Thursday, April 30th from 2 AM to 7 AM (UTC) to update Patch 1.46.
New Skin & Emotes
Wasteland William (Rare) will be available.
“Not gonna lie, this mound looks pretty rough.”
Silvia emotes will be available.
1.46 Update Item Probabilities Changes
The item list and probabilities for boxes, disassemble and the personal store will be updated during the 1.46 Patch on April 30th!
Box Items and Probabilities
We’re changing the probabilities and items included in boxes including Skin Data Boxes, Research Data Center Boxes, etc.
You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.
Disassemble Items and Probabilities
We’re changing the probabilities and items received upon disassembling Designs and Complete Items.
You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.
Personal Store Items and Probabilities
We’re changing the probabilities and items placed in the 1st and 2nd slots.
The amount of Season Tokens that can be acquired through Random Boxes in the Personal Store has been updated.
You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.
*To Be probabilities will change to Current Probability on April 30th.
Cobalt Protocol Revamp - Overview
Cobalt Protocol is a 4v4 mode where you win by reducing the enemy team's Life Points to 0 through defeating opponents and capturing Power Beacons.
At the start of each phase, you select an Infusion, an enhancement system exclusive to Cobalt Protocol to strengthen your character.
Secure victory by winning battles repeatedly, capturing the Power Beacon in the Central Area, and taking down powerful boss monsters like Omega and Gamma.
Character Selection
You can now freely select the character you want to play, as the random character selection system has been removed.
While you can pick the same character as the enemy team, you won’t be able to see which characters they’ve chosen.
Map
Allied bases have been merged into a single area, and Phase 1 will no longer split teams into 2v2 starting positions.
The Bio Sector, where wild animals spawned, has been removed.
Some exterior walls around Power Beacons have been removed, allowing for freer movement across the map.
Equipment Purchase
Shred items and the Shredder Points used for Mythic items have been removed. Mythic items can now be purchased directly using Credits.
Recommended items will now appear first when purchasing. You can still access the full item list via a separate button.
Infusion
You can now select one Infusion at the start of Phases 1 through 3.
Infusions no longer cost Credits and you can no longer upgrade Infusions.
Infusions now have different rarities based on their type.
Infusions that go well with your character will appear first.
Certain Infusions, including Party Rocker, have been removed from the game.
Matchmaking
4P Premade Teams will only be matched with other 4P Premade Teams.
Check out more details of the changes to Cobalt Protocol below!
System
Matchmaking Improvements & Premade Team Restriction Adjustments
Asia 1
Premade teams are now allowed in Diamond Tier.
Diamond players can create teams with Platinum+ players when creating a 2 player squad.
Diamond players can create teams with all players when creating a 3 player squad.
Highest lobby increased to players in 7600+ Mythril.
Spectating Feature Improvements & Tournament Score Settings
Custom Matches now have a new "Tournament Score" display option. When enabled, the scoreboard will show Total Score (TS) and Kill Score (KS), matching the format used in official tournaments.
Total Score: The combined total of Placement Points and Kill Points.
Placement Points: Based on your team's final placement.
Kill Points
1 point per kill
However, during the Elimination Prevention, 0.5 points per kill
We’re making it easier than ever to track players’ equipment while spectating!
The rarity of equipped items (Weapon, Chest, Head, Arm, and Leg) is now clearly displayed above each Character’s HP bar and on their Player Card.
Game Preparation Phase Mark (Lumia Island)
Your current game mode will now be displayed during the Game Preparation Phase, helping players quickly confirm they’re entering the intended mode.
Practice Mode Dummy Improvements
Dummies are now better suited for testing. They’ve been adjusted for testing crowd control effects like movement speed reductions and multi-target attacks.
Dummy
Movement Speed 0.3 → 4
Attack Speed 0.2 → 1
Min Summon Distance 2m → 0.4 m
Max Summon Amount 3 → 6
Gameplay
Teammate Explosion Timer Indicator
You can now see your teammates’ Explosion Timers, making it easier to plan your movement toward the VLS or other routes based on this information.
Enhanced Basic Attack – Installation Activation Rules
Enhanced Basic Attacks that charge over time will now no longer trigger on Installations (such as Traps and Cameras) by default.
The following skills have been updated to no longer activate on these objectives:
Emma CheerUp♥(P)
Tazia Artigianato(P)
Vanya Dream of a Butterfly(P)
Abigail Tearing Blade(P)
Enhanced Basic Attacks that activate under specific conditions are intended to trigger on Installations.
Additionally, while time-based Enhanced Basic Attacks generally do not trigger on Installations, certain special cases, such as attacks with greatly increased range or wide area-of-effect, are exceptions and can activate on Installations.
The following skills have been updated to trigger on Installations:
Sua Bookworm(P)
Piolo The Punisher(R)
Laura Phantom Thief(P)
Eva Telekinesis(P)
Research Center Area Drone Redistribution
Drones in the Research Center have been redistributed a little closer to each other, allowing you to get multiple Drones more easily while you’re looting.
Ping Improvements - Equipment Ping
You can now ping (Alt + Left-Click) an equipped item, and it will clearly indicate that the item is equipped making it distinguishable from items in your inventory.
Main Game Phase Changes
Level Up Mastery
We’re adjusting the amount of mastery needed for characters to level up.
XP Needed to reach:
Level 6 3500 → 3200
Level 7 4100 → 3800
Level 9 4900 → 5200
Level 10 5500 → 5800
Restricted Area Designation
Night 2
Designated Restricted Areas 4 → 5
Day 3
Designated Restricted Areas 3 → 4
Lifted Restricted Areas 0 → 2
Kiosk
VF Blood Sample
Available for Purchase on Night 3 → Day 4
Credits
Day 4 Naturally Earned Credits 1 per 1.8s → 1 per 1.85s
Reward Exchange
Force Core High Rarity Item 30 Credits → 25 Credits
VF Blood Sample High Rarity Item 45 Credits → 35 Credits
Guide Robot Lumi
Credits needed to activate the second Alert Mode have been increased.
Item list has changed
Gadget: Hunter's Pot(REMOVED)(NEW) Hamburger
Price: 0 Credits
Amount: 6
Price Change
Tree of Life 170 Credits → 160 Credits
Meteorite 170 Credits → 160 Credits
Mythril 220 Credits → 210 Credits
Force Core 320 Credits → 310 Credits
Item Exchange List Changes
Recon Drone →EMP Drone(REMOVED)
Vertical Launch Device VLS
Height when Visibility is available 35m → 30m
Eco-Objectives - Bomb Fruit
Damage Dealt to Wild Animals Max HP 40% → 35%
Wild Animals
Wolf
Max HP 480 → 510
Base Defense 27 → 30
Mutant Chicken
Max HP 248 → 260
Basic Attack Power34 → 30
Attack Power per level 29 → 28
Base Defense 23 → 25
HP per Level 227 → 235
Mutant Wild Dog
Max HP 630 → 680
Base Defense 22 → 25
HP per Level 150 → 155
Defense per level 3.4 → 3.5
Mutant Boar
Base Defense 10 → 12
HP per Level 239 → 250
Augments
Havoc
Accelerator
Cooldown 9s → 8s
Chaos
Siphon Maelstrom
HP Recovery (+Extra Attack Power 70%)(+Skill Amplification 20%)(+Max HP 10%)(+Lost HP 10%) → (+Extra Attack Power 70%)(+Skill Amplification 20%)(+Max HP 12%)(+Lost HP 10%)
Tactical Skills
Electric Shift
Cooldown 45/30s → 40/30s
Strijder A-13
Damage 100(+Character Level*5/10) → 150/200(+Character Level*5/10)
Movement Speed Increase
Ranged 15/30% → 20/30%
Character
Garnet
We are increasing the stunned duration of E – Twisted Obsession and the Projectile Speed of R – Maiden’s Embrace to help Garnet better control fights.
Twisted Obsession(E)
Stunned Duration 0.3s → 0.35s
Maiden's Embrace(R)
Projectile Speed 14m/s → 16m/s
Nadine
We are increasing her Base Defense to help her with a more stable gameplay.
Base Defense 48 → 50
Nathapon
We are adjusting the scaling on P – Slow Shutter to slightly reduce his overall damage.
Slow Shutter(P)
Damage 40/70/100(+Attack Speed 20%)(+Skill Amplification 70%) → 40/70/100(+Attack Speed 20%)(+Skill Amplification 65%)
Nicky
We are reducing the damage of Q – Slugfest and rage charge on Q2 – Body Blow to delay her from getting Short Tempered.
Slugfest(Q)
Min Damage 30/50/70/90/110(+Skill Amplification 70%) → 30/50/70/90/110(+Skill Amplification 65%)
Max Damage 60/100/140/180/220(+Skill Amplification 140%) → 60/100/140/180/220(+Skill Amplification 130%)
Body Blow(Q2)
Rage Charge 150(+Skill Amplification 45%) → 100(+Skill Amplification 40%)
Daniel
We are increasing the damage of Q – Dusk Shears when hits are landed on the center and improving the output of E – Shadow Glide.
Dusk Shears(Q)
Center Damage 40/60/80/100/120(+Attack Power 125%) → 40/60/80/100/120(+Attack Power 130%)
Shadow Glide(E)
Damage 20/35/50/65/80(+Attack Power 30%) → 20/40/60/80/100(+Attack Power 30%)
Darko
We are making P – Sly Thief stronger to help him steal his enemy’s defense and keep a stronger first line or deal stronger damage. We’re also increasing the Slow Duration of W – Got My Money? to enhance its utility.
HP per Level 88 → 90
Sly Thief(P)
Defense Reduction 4/8/12% → 6/10/14%
Got My Money?(W)
Slow Duration 1s → 1.5s
Debi & Marlene
We are reducing the damage of their skills to bring down their overall power.
Hard Slash (Debi Q)
Damage 50/75/100/125/150(+Extra Attack Power 75%) → 50/75/100/125/150(+Extra Attack Power 70%)
Crescent Slash (Marlene Q)
Damage 50/75/100/125/150(+Extra Attack Power 70%) → 50/75/100/125/150(+Extra Attack Power 65%)
Rozzi
We are increasing the damage of R – Semtex Bomb Mk-II to make it more impactful on hit.
Semtex Bomb Mk II (R)
Damage 60/120/180(+Attack Power 40%) → 60/120/180(+Attack Power 50%)
Luke
We are increasing the cooldown of Q – Clean Sweep to encourage more thoughtful use and reducing W – Elbow Grease’s HP recovery to counter its overwhelming sustain.
Clean Sweep(Q)
Cooldown 16/13.5/11/8.5/6s → 15/13/11/9/7s
Elbow Grease(W)
HP Recovery Lost HP 15% → 13%
Max HP Recovery 40% → 33%
Lenore
We are slightly increasing her overall power.
Skill Amp per Guitar Mastery Level 4.3% → 4.4%
Li Dailin
We are strengthening Nunchaku Li Dailin’s stats to improve her overall performance.
Per Nunchaku Mastery Level
Basic Attack Amplification 2.4% → 2.5%
Attack Speed 4.7% → 5%
Martina
We are increasing the combat ping range while she’s in an Interview and boosting the HP recovery on her E – Rewind to help her better manage damage taken during fights.
Play(P)
Interview
Combat Ping Range 30m → 40m
Rewind(E)
Broadcast
HP Recovery 16/28/40/52/64% → 30/40/50/60/70%
Mai
Mai is showing a very powerful performance through E - Catwalk. We are reducing the dash speed of E1 – Catwalk and shortening E2 – Strut's range to raise the difficulty of landing skills.
Catwalk(E)
Dash 18m/s → 17m/s
Strut(E2)
Movement Range 3.5m → 3m
Magnus
We are helping Magnus to improve his late-game durability, especially Bat Magnus.
Defense per level 3 → 3.2
Basic Attack Amplification per Bat Mastery level 4% → 4.2%
Vanya
We are helping her P – Dream of a Butterfly deal stronger additional damage as well as increasing Q – Guiding Light’s damage potential in various situations.
Dream of a Butterfly(P)
Fantasy
Damage 20/50/80(+Skill Amplification 45%) → 20/50/80(+Skill Amplification 50%)
Guiding Light(Q)
Damage 50/70/90/110/130(+Skill Amplification 60%) → 50/75/100/125/150(+Skill Amplification 60%)
Barbara
We are increasing the damage of P – Retrofit and improving Q – BT Sentry Gun Mk.II to help her out hold up a bit better while whe’s alone.
HP per Level 82 → 84
Retrofit(P)
Damage 30/40/50(+Skill Amplification 35/45/55%) → 50/75/100(+Skill Amplification 35/45/55%)
BT Sentry Gun Mk.II(Q)
Sentry Gun
Basic Attack Damage 30/40/50/60/70(+Skill Amplification 20%) → 40/50/60/70/80(+Skill Amplification 20%)
Charlotte
We are reducing Charlotte’s power to reduce her strong late-game sustain.
Skill Amp per Arcana Mastery Level 4.4% → 4.2%
Celine
We are increasing the damage of E – Blast Wave and improving the scaling of R – Magnetic Compulsion to compensate for higher usage difficulty after the arrival time increase.
Blast Wave(E)
Damage 60/80/100/120/140(+Skill Amplification 60%) → 60/80/100/120/140(+Skill Amplification 65%)
Magnetic Compulsion(R)
Damage 50/60/70/80/90(+Skill Amplification 40%) → 50/65/80/95/110(+Skill Amplification 40%)
Xiukai
We are allowing W – Eat Up! to store up to 2 charges, giving Xiukai more flexibility in how he uses the skill despite the longer recharge time.
Eat Up!(W)
(NEW) Max Charge 2
(NEW) Recast Wait Time 4s
Cooldown Reduction is not applied.
Charging Time 14/13/12/11/10s → 16/15/14/13/12s
Sissela
We are increasing the path damage of Q – Go Get 'Em Wilson! to make it more rewarding on hit.
Go Get 'Em Wilson!(Q)
Path Damage 30/40/50/60/70(+Skill Amplification 25%) → 30/40/50/60/70(+Skill Amplification 30%)
Adriana
We are slightly increasing Adriana’s overall power through her Throw Mastery scaling.
Skill Amp per Throw Mastery Level 3.9% → 4%
Abigail
We are making her E – Quantum Leap stronger the more she uses it.
Quantum Leap(E)
Damage 80/100/120/140/160(+Skill Amplification 35%) → 80/100/120/140/160(+Skill Amplification 40%)
Aya
We are enhancing P – Aya’s Justice and increasing the base damage of W – Steady Shot to improve stability and reward accurate shots for Pistol and Sniper Aya.
Aya's Justice(P)
Shield 50/75/100(+Attack Power 50%)(+Skill Amplification 25%) → 50/75/100(+Attack Power 50%)(+Skill Amplification 30%)
Steady Shot(W)
Damage 20/30/40/50/60(+Attack Power 50%)(+Skill Amplification 35/40/45/50/55%) → 30/40/50/60/70(+Attack Power 50%)(+Skill Amplification 35/40/45/50/55%)
Isol
We are increasing the power of his W – Rebel Assault.
Rebel Assault(W)
Damage 10/15/20/25/30(+Attack Power 60%)(+Skill Amplification 22%) → 10/15/20/25/30(+Attack Power 60%)(+Skill Amplification 24%)
Alex
We are adjusting Q – Incursion and W – Recognition Signal by increasing their Attack Power scaling and reducing their late game stats to counter the power when he’s equipped, following his consistently strong performance after his rework.
Incursion(Melee Q)
Damage 40/70/100/130/160(+Attack Power 70%) → 50/70/90/110/130(+Attack Power 75%)
Recognition Signal(Ranged W)
Damage 70/100/130/160/190(+Attack Power 70%) → 45/75/105/135/165(+Attack Power 75%)
Alonso
We are making his W – Bouncing Shield more effective.
Bouncing Shield (W)
Damage Taken Reduction 60% → 70%
Echion
We are increasing the overall power of R – Envenomization to deal more impactful damage based on weapon type.
Envenomization(R)
Deathadder
Damage 90/180/225/270(+Attack Power 85/100%) → 90/200/250/300(+Attack Power 90/110%)
Black Mamba
Damage 60/150/205/260(+Attack Power 80/90%)(+Additional HP 10%) → 60/150/205/260(+Attack Power 80/90%)(+Additional HP 12%)
Sidewinder
Damage 95/190/230/270(+Attack Power 85/105%) → 95/200/240/280(+Attack Power 90/110%)
Elena
We are reducing the Chill Gauge gain on skill hit and slightly lowering max HP to make freezing opponents more challenging.
Max HP 990 → 960
Winter Queen's Dominion(P)
Upon Skill Hit Chill Gauge 20 → 18
Emma
We are giving the unpopular Arcana Emma a bit more power.
Skill Amp per Arcana Mastery Level 4.2% → 4.3%
Yuki
We are increasing the range of E – Dashing Gentleman for better engagement potential while slightly increasing the movement duration to adjust its difficulty.
Dashing Gentleman(E)
Range 4.5m → 4.75m
Movement Duration 0.31s → 0.35s
Irem
We are increasing the power of Irem’s Q – Bouncy Ball to help her deal more damage across different situations.
Bouncy Ball (Q)
Damage 50/70/90/110/130(+Skill Amplification 50%) → 50/70/90/110/130(+Skill Amplification 55%)
Eva
We are increasing the Slow effect of W – Phase Vortex and the movement speed bonus of E – Amethyst Flow to enhance Eva’s survivability and repositioning.
Phase Vortex(W)
Slow 35% → 40%
Amethyst Flow(E)
Movement Speed Increase 100/105/110/115/120% → 120/125/130/135/140%
István
We are increasing István’s defense per level and reducing E – Contour Integration’s leap time to help him land more easily.
Defense per level 3 → 3.2
Contour Integration(E)
Variable - Leap Time 0.4s → 0.35s
Eleven
We are allowing W – Food For Thought to apply damage reduction while charging and automatically trigger upon completion, instead of being canceled.
Food For Thought (W)
(NEW) Damage Taken Reduction is applied while charging.
When ChargingDuration Ends the skill is canceled → Skill is triggered
Damage Reduction Increased based on charging time(REMOVED)
Zahir
We are increasing the power of Q – Narayanastra to help Zahir with his damage potential.
Narayanastra (Q)
Damage 30/70/110/150/190(+Skill Amplification 55%) → 30/70/110/150/190(+Skill Amplification 60%)
Enhanced Damage 60/110/160/210/260(+Skill Amplification 60%) → 60/110/160/210/260(+Skill Amplification 65%)
Jackie
Dagger Jackie has been showing a very poor pick rate compared to other weapon types so we’re helping her out.
Basic Attack Amplification per Dagger Mastery Level 3.5% → 3.7%
Jenny
We are increasing Jenny’s overall power.
Skill Amp per Pistol Mastery Level 4.3% → 4.5%
Tsubame
We are adding path damage to Q – Shuriken Deployment. While it doesn’t stack P – Life and Death Seal, it still applies the Slow effect, allowing for more flexible use. When aimed well, both path and shuriken damage can apply, increasing total damage output.
Shuriken Deployment(Q)
(NEW) Shuriken Path Damage.
Path Damage 20/40/60/80/100(+Attack Power 50%)
Path Damage doesn’t stack Life and Death Seal.
Shuriken Damage 50/80/110/140/170(+Attack Power 75%) → 40/60/80/100/120(+Attack Power 60%)
Karla
We are increasing Crossbow Mastery scaling to improve Karla’s overall power.
Skill Amp per Crossbow Mastery Level 4% → 4.1%
Cathy
We are increasing the damage scaling of P – Under the Knife to make Severely Wounded more impactful.
Under the Knife(P)
Severe Wound Damage Max HP 4%(+Skill Amplification 22%) → 4%(+Skill Amplification 25%)
Kenneth
We are increasing the Recovery on hit from Q – Fury Strike to improve his sustain during combat, and boosting the damage scaling of R – Flame Crush’s third hit to better reward successful landings.
Fury Strike(Q)
Recovery based on HP Lost Upon Hit 12% → 14%
Max Recovery based on HP 30% → 33%
Flame Crush(R)
3rd Hit Damage 70/170/270(+Attack Power 130%) → 70/170/270(+Attack Power 150%)
Chiara
We are increasing the movement speed bonus from P – Stigma to help Chiara pursue targets more effectively, and enhancing the damage of R – Plague to strengthen her impact while it’s active.
Stigma(P)
Movement Speed Increase 4/7/10% → 6/9/12%
Plague(R)
Consecutive Damage 40/50/60(+Skill Amplification 25%) → 50/60/70(+Skill Amplification 25%)
Priya
Priya’s been showing a low pick and win rate so we are increasing her overall power.
Skill Amp per Guitar Mastery Level 4.3% → 4.5%
Piolo
We are helping him out deal more power when he lands his skills.
Helicopter Spin / Chokeslam(Q)
Helicopter Spin(Q1)
Damage 8/16/24/32/40(+Skill Amplification 12%) → 8/16/24/32/40(+Skill Amplification 14%)
Stalled Throw / Skyward Pummel(E)
Stalled Throw(E1)
Min Damage 10/25/40/55/70(+Skill Amplification 25%) → 10/25/40/55/70(+Skill Amplification 30%)
Max Damage 30/50/70/90/110(+Skill Amplification 45%) → 30/50/70/90/110(+Skill Amplification 50%)
Hart
We are increasing Hart’s Attack Speed to improve her performance in extended combat.
Attack speed per Guitar Mastery Level 2.9% → 3.5%
Haze
We are increasing her Assault Rifle Mastery scaling to raise her overall power.
Skill Amp per Assault Rifle Mastery Level 4.5% → 4.7%
Hyunwoo
We are increasing the Recovery from P – Dogfight to strengthen Hyunwoo’s sustain, and increasing his movement speed bonus on Q – Stomping Foot to help him stick to targets more effectively after landing a hit.
Dogfight(P)
HP Recovery Max HP 7/11/15% → 8/12/16%
Stomping Foot(Q)
Upon Hit Movement Speed Increase 6/7/8/9/10% → 8/9/10/11/12%
Hyejin
We are reducing the duration of Calamities Dispelled to shorten the time after triggering P – Three Calamities, allowing Hyejin to re-engage more actively and avoid long periods of vulnerability.
Three Calamities(P)
Calamities Dispelled Duration 8s → 6s
Hisui
We are increasing the additional damage of R – Monohoshizao at higher levels to offset Hisui’s weaker late-game performance.
Monohoshizao/Tsubame Gaeshi!(R)
Activated Additional Damage 20(+Extra Attack Power 20/30/40%) → 20(+Extra Attack Power 20/35/50%)
Weapon
Crossbow
Sharanga Attack Power 82 → 84
Tempest Attack Speed 45% → 48%
Camera
On Air Vision Range 1.5 → 1
Ultraviolet Vision Range 1.5 → 1
Cannon Camera Vision Range 1.5 → 1
Triple Focus Vision Range 1.5 → 1
Vision Flex Vision Range 1.5 → 1
Vision Flex - Crimson Vision Range 1.5 → 1
Vision Flex - Dawn Vision Range 1.5 → 1
Throw
Incendiary Bomb Skill Amplification 63 → 65
Ruthenium Marble Skill Amplification 77 → 79
Astrapē Skill Amplification 88 → 90
Imugi's Pearl Skill Amplification 88 → 90
Armor
Chest
Mythril Armor Defense 41 → 44
Mythril Crop Slow Resistance 15% → 20%
Battle Suit HP per Level 20 → 22
Blazing Dress
Vision Range 1(REMOVED)
Beautiful Garment Attack Power 8 → 10
Titan Armor Defense 38 → 40
Wisdom Robes Attack Power 13 → 15
Burgundy 47
Movement Speed 3%(REMOVED)
Black Flame Dragon HP per Level 28 → 30
Head
The Black Death
Skill Amplification 85 → 88
Movement Speed 2.5% → 3%
Dwarf's Helmet HP per Level 18 → 20
Legatus Attack Power 30 → 33
Blaster Helmet Attack Power 33 → 30
Fallen Pegasus Attack Power 25 → 28
Blue Flames Defense 14 → 15
Smart Glasses
Taser Gun - Surge - [Unique Passive]
Damage 50(+Attack Power 40%)(+Character Level*2) → 50(+Attack Power 50%)(+Character Level*2)
GPNVG
Attack Power 20 → 22
Attack Speed 20% → 22%
Twilight Movement Speed 3% → 4%
Persona Movement Speed 3% → 4%
Eyeshield Attack Speed 10% → 15%
Arm
Corrupting Touch Skill Amplification 59 → 57
Moonlight Pendant
(NEW) Defense 10
Omnisyphon 15% → 10%
Mythril Shield Defense 15 → 18
Lunar Em+brace Skill Amplification 60 → 63
Psyche's Blade
Attack Power 46 → 44
Armor penetration 14 → 13
Movement Speed 3% → 2%
(NEW) Streamlined - [Unique Passive]
Hitting a single enemy with a basic attack or skill 3 times within 4 seconds increases your movement speed by 25% for 3 seconds.
Cooldown 10s
Eye of Horus Skill Amplification 77 → 80
Leg
Rose Steps Skill Amplification 55 → 60
Eldian Boots Attack Power 18 → 20
Food
Mint Choco Ice Cream Recovery 750 → 800
Fish And Chips Recovery 750 → 800
Food Air Supply Box
Tandoori Chicken(REMOVED)(NEW) Hamburger
Traps & Cameras
Recon Drone Duration 7s → 6s
EMP Drone Duration 7s → 6s
Cobalt Protocol Changes
Entry Level Change
Level 15 → Level 3
Character Selection
You can now select any character you want. However, you will not be able to see which characters the enemy team has chosen.
Phase Change Animation
A new transition animation has been added between certain phases during the game to make phase changes feel more natural and noticeable.
Checkmate Animation
We’re also adding the Checkmate voice line and slow-motion effect when a winner is determined in Cobalt Protocol.
Revival
When a character dies, they will now respawn at the allied base instead of the Control Room.
The respawn timer has been adjusted to better match the updated game pace.
You can now use the Synthesizer within the allied base, but it will deactivate once you leave the base.
Synthesizer
Along with the Synthesizer UI revamp, we’re also updating the Infusion and item purchase systems.
The Shredder and Shredding Points have been removed, and Mythic items can now be purchased through the Synthesizer starting from Phase 3.
Item Selection System
If you don't find an item you want among the recommended items during the Starting Equipment Draft or Extra Equipment Draft, a new feature now allows you to view the full item list and select any item you wish.
Additionally, when selecting an item, it will now automatically replace the corresponding item you currently have equipped.
Recommended Item System Revamp
Based on gameplay data from Lumia Island, the system now recommends three items with the highest usage rates for each Character and Weapon Type. For Legendary equipment, Force Core items, which have a higher Special Material value, will be prioritized, with a few exceptions.
Layout Changes
The Bio Sector, where Wild Animals previously spawned, has been removed, and new paths connecting each team's base to the Drone Room have been added.
With the removal of the Bio Sector, Wild Animals (excluding Drones) will no longer spawn in the game.
A brush has been added near the Drone room.
The outer walls between the Left and Right Sector Power Beacons and the Central Power Beacon have been removed, allowing for freer movement across the map.
A scoreboard displaying each team's Life Points has been added below each Power Beacon.
A White Lily has been added above the Left and Right Sector Power Beacons.
The Heal Pack above the Central Power Beacon has been removed. A new Heal Pack has been placed inside the Boss Room instead.
The Deploying Loop has been relocated to inside the allied base.
Defense Turret
To prevent certain characters from ignoring turret attacks and infiltrating allied bases, the Defense Turret’s attack detection and damage type have been adjusted.
Damage Type: Basic Attack Damage → True Damage
Attack Detection: Basic Attack Detection → Skill Attack Detection
Power Beacons
The buff effect previously granted to the entire team upon capturing a Power Beacon has been removed.
Regardless of whether the power beacon has been captured or not, they now provide a 2m Vision Range around them.
At the start of Phase 3, all Power Beacons except for the Central Power Beacon will be deactivated.
If a Power Beacon is deactivated while captured, the Life Point loss from its capture will be applied immediately.
The amount of time required to maintain a power beacon captured and consume enemy life points has been reduced.
45s → 40s
Life Points
We’re adjusting Life Points at different stages of the game.
Start 40 Points → 45 Points
Keeping Power Beacons Under Capture
Phase 1
2 Points → 1 Point
Gamma Kill
8 Points → 5 Points
Credits
Overall Credits balancing has been adjusted.
Capturing a Power Beacon now grants 5 Credits.
If there is a large Life Point gap when entering specific phases, additional Credits will be given to the disadvantaged team:
Phase 2: 5 Credits per 1 Life Point difference
Phase 3: 5 Credits per 1 Life Point difference
Heal Pack / Enhanced Heal Pack
Heal Pack recovery has been slightly reduced and the recovery for the Enhanced Heal Pack, obtained by hunting Omega, has been significantly reduced.
Rest
The healing amount from resting has been reduced to 70% of the original amount only in Cobalt Protocol.
Infusion
Infusions are granted at the start of Phase 1, 2, 3.
Choosing an Infusion no longer consumes Credits.
Infusions have different rarities and all players can choose one 1 out of 3 Infusions of the same rarity.
The rarity of Infusions available each phase is determined by probability, with higher-rarity Infusions becoming more likely to appear as the game progresses.
Certain Infusions will only appear under special conditions.
Infusions that go well with the character you selected will appear first.
Tactical Skills
At the start of the game, you can now choose one Tactical Skill from a selection of 2 fixed Tactical Skills and 4 random Tactical Skills.
The full list of selectable Tactical Skills will be provided in the detailed Cobalt Protocol Revamp Patch Notes.
Cobalt Protocol - Character
We’re adjusting the stacks and conditions of some characters, following the changes to gameplay.
Nadine
Wild(P)
Stacks 50 → 100
Luke
Neat 'n Tidy(P)
Max Stacks 75 → 175
Neat 'n Tidy
Stacks Needed to Evolve 10/30/50 → 5/10/15
Along with the gameplay changes, adjustments for all characters have been applied.
- You can find more details in our Cobalt Protocol Revamp Patch Notes.
https://playeternalreturn.com/posts/news/2674
Bug Fixes & Improvements
Gameplay Improvements
Teams eligible for auto-revival are no longer sorted to the bottom when fully wiped in the Scoreboard (Tab).
Enhanced basic attacks no longer trigger on Installations.
Movement Speed bonus no longer applies near inactive Sandy Mushroom objects.
Replay: Error popups no longer appear when moving through the timeline.
Drone vision range indicator now displays correctly when using the Army men skin.
Secret Lab Operator notifications now clear as intended.
Ranked and Union matches now properly update scores based on the number of remaining teams.
Certain Augment and item skills will no longer activate as Tactical Skills.
The enhanced basic attack effect from the Stellar Charge Augment now applies correctly to Lumi - Alert Mode.
Skills cast in non-movable locations will now activate correctly at the target location.
Skills cast on the minimap with Quick Cast enabled now accurately match the selected location.
Terminate/Clutch animations will no longer play unintendedly after Kill Animations.
Progress in Tutorial 3 will now continue smoothly after defeating the Wolf.
Epic or lower rarity items will no longer display the Meteorite icon in Saved Plans’s Targeted Items.
Food tooltips now reflect healing reduction’s actual value during combat.
The skill icon for Rebellion now displays as intended.
Right-clicking Special Materials in the inventory now properly activates the Special Material filter in Crafting Menu (B).
Character & Weapon Improvements
Assault Rifle: Overheat (D) effect now displays correctly during enhanced attacks.
Sniper Rifle: Ballistic Advantage (D) area effect now appears more natural.
Death Overlay from Garnet will now show the correct skill icon instead of Leni’s.
Leon: Surf’s Up (R) damage area is now applied accurately.
Grim Reaper Luke: Improved projectile visibility for Clean Sweep (Q).
Luke: Neat 'n Tidy (P)’s tooltip now correctly shows stack gain when slaying Drones or Gamma.
Martina: No longer unintendedly performs basic attacks while moving.
Mai: Haute Couture (P) no longer allows Chest upgrades when no stacks are present, including in Quick Craft Menu.
Barbara:
Vertical launch (VLS) gliding now triggers at the correct moment.
BT-MK2 Sentry Gun (Q)’s tooltip now correctly displays charging time when leveling up.
Adela: Knight Fork (W)’s tooltip now correctly displays charging time when leveling up.
Alex:
Pistol rotates normally while reloading.
Pistol now displays correctly when performing basic attacks.
Pistol no longer briefly displayed when switching weapons while equipped.
Estelle:
Helitack Stat! (R) now displays ground effects correctly to enemies when used on allies.
Bestelle skin’s lobby animation now plays normally.
Drill Specialist skin model size now matches her intended proportions.
William: We’ve improved ally/enemy identification effects for No Hitter (P) and Windup (W).
István:
His weapon no longer appears while he’s resting.
Wave Function Collapse (R) no longer targets enemies who have moved via Hyperloop.
Eleven: We’ve improved On Air! (E)’s usability when casting it beyond its maximum range.
Camilo: Vuelta (Q) animation and effects now display normally.
Cathy: Knockback distance for Suture (E) now applies properly.
Lobby Improvements
Webview event pages now support drag-scrolling in all directions.
Union match season info now appears correctly in the Profile > Overview tab.
Weekly mission conditions for ER Pass Academy Week 4 now update properly.
Kill counts now display correctly on Ranked matches result screen.
Quest Book no longer shows alerts when no rewards are available.
Error popups no longer appear when using chat in Custom Matches.
Saved Plans Season stats no longer default to Korean.
Guide > Endgame now correctly includes info on downed teammates in temporary safe zones.
Settings > Broadcast Mode tooltips now display fully on all supported resolutions.
Collection > Complete Tutorial mission now completes properly upon meeting all conditions.
BGM now correctly shows the number of BGM tracks owned.
Announcer Pack preview button in ER Pass now includes a visible border.
Item tooltip in the Disassemble section of Forging now correctly disappears.
Saved Plan Details: Late-game item Recommendations now work properly.
Collection > Miscellaneous > Caster Announcer Pack preview now shows the correct icon.