Servers will be temporarily offline for an estimated time of 4 hours on Thursday, May 15th from 2 AM to 6 AM (UTC) to update Patch 1.47.
New Character - NiaH
Pistol user NiaH is finally making her entrance!
NiaH will be available for 9,900 A-Coin for two weeks after launch and will not be available in Ranked matches until May 20th.
“Wanna play?”

K.O. (P)
Each time NiaH’s basic attacks or skills deal damage to an enemy, she applies a K.O. stack, storing 30/60/90(+Skill Amplification 15%) + 2/6/10(+Skill Amplification 2.5%) per stack as skill damage. If the accumulated damage exceeds the target’s combined HP and Shield when a K.O. stack is applied, the enemy is executed.
Stored damage from K.O. is affected by the target’s Defense.
K.O. Stacks Duration: 5s

Arcade Drop (Q)
NiaH drops an Arcade Block at the targeted location, dealing 60/95/130/165/200(+Skill Amplification 55%) skill damage and reducing the cooldown of Point Sink by 1 second. Arcade Blocks are pulled towards a placed Point Sink, dealing 40/65/90/115/140(+Skill Amplification 55%) skill damage along the path and reducing the movement speed of enemies by 30% for 1 second. If a moving Arcade Block hits an enemy, the cooldown of Arcade Drop is reduced by 35%.
A total of 3 Arcade Blocks can be active at once, each lasting 8 seconds.
When multiple Arcade Blocks hit at the same time, the damage taken is reduced by 40% for each additional hit.
Arcade Drop Range: 7m
Arcade Drop Damage Area: Radius 1.5m
Arcade Block Speed: 18m/s
Arcade Block Size: Radius 0.8m
Cooldown: 6/5.5/5/4.5/4s
SP Cost: 20/25/30/35/40

Point Sink (W)
NiaH installs a Point Sink at the targeted location, dealing 60/100/140/180/220 (+Skill Amplification (65%) skill damage and pulling enemies in the area toward the center. When an Arcade Block reaches the placed Point Sink, it deals 10/15/20/25/30 true damage in the area and is removed.
The Point Sink lasts for 6 seconds.
Point Sink Range: 7.5m
Point Sink Damage Area: Radius 2m
Arcade Block Range Pulled: Radius 12m
Cooldown: 13/12.5/12/11.5/11s
SP Cost: 50/55/60/65/70

1UP (E)
NiaH grants herself 1UP for 2.5 seconds. While 1UP is active, if she takes lethal damage, she becomes unable to die for 0.5 seconds and recovers 30(+Skill Amplification 1%) of her max HP. After the recovery is complete, her movement speed is increased by 30(+Skill Amplification 2%) and gradually returns to normal over 1 second.
Cooldown: 32/29/26/23/20s
SP Cost: 100/110/120/130/140

NiaH's Game World (R)
Passive: Whenever NiaH deals skill damage to enemy characters, she gains Battery stacks. When she casts NiaH’s Game World, she gains a shield equal to 50/85/120(+Skill Amplification 25/30/35%) + 5/10/15 per stack, consuming all Battery stacks.
NiaH manifests a Game World in front of her, entering a channeling state with crowd control immunity for 0.45 seconds. Enemies that cross its edge are stunned for 0.45 seconds. Each time NiaH deals damage with Arcade Drop to enemies inside the Game World, the channeling duration is extended by 0.3 seconds. After dealing damage 8 times, all enemies within the Game World take 50/75/100(+Skill Amplification 55%) skill damage.
While NiaH’s Game World is active, the cooldown of Arcade Drop is set to 2.5/2.25/2 seconds. NiaH cannot cast skills outside of the Game World.
Game World Spawn Location: 1m in front of NiaH
Game World Size: 10m x 10m
Cooldown: 80/70/60s
SP Cost: 100/120/140
NiaH is a passionate gamer who genuinely loves games. Her lines and expressions include homages to the great titles she admires, reflecting her respect and affection for them.
We hope you will enjoy discovering these references!
New Skin & Emotes
Street Fiend Hisui (Rare) will be available.
“Well, well, well... Look who's here. Didn't I tell you before? This is my turf.”
NiaH emotes will be available.
S7 Premium/Basic Token Books Sale Ending
The sale of the S7 Premium/Basic Token Books will be carried out until May 15th before maintenance.
*Rewards that haven’t been claimed will be sent to your mailbox.
S7 Premium/Basic Token Books II Sale
The sale for the Season 7 Premium/Basic Token Books II will start on May 15th after maintenance.
Complete missions to get Academy Tokens!
Sale Period: Thursday, May 15th after maintenance to Thursday, July 10th 01:59 (UTC)
S7 Premium Token Book II
Price: 1,500 NP
Contents: A level 15 Quest Book and up to 75 Academy Tokens upon completion
Season 7 Basic Token Book II
Price: 10,000 A-Coin
Contents: A level 10 Quest Book and up to 25 Academy Tokens upon completion
*Check more details in the Quest Book menu in-game.
*Rewards achieved from completing levels that aren’t claimed by the end of the sale period will be automatically sent to your mailbox.
1.47 Update Item Probabilities Changes
The probabilities of the [Skin Data Boxes] are changing now that the New Skins, Higher Probabilities! Event.
You can check the changes to items and probabilities in our [Box To-Be Probabilities] website.
S7 Union Circuit
Union Circuit is back! It now returns in a more refined form, focusing on more coordinated team compositions, strategic planning, and putting teamwork and tactics into test to show true competitive battles between pre-made teams.
Overview
Up to 4 players can form a single Union, and each player can belong to up to 4 different Unions.
Participation is available from account level 30 and above. However, in order to create a Union you need a ranked tier of Gold or higher.
Schedule: Thurs, May 15 to Weds, June 25th
Union Circuit is available at specific times depending on the server. Players can also participate in Unions in other servers.
Asia 1: Daily from 22:00 – 00:00 (KST)
Europe: Friday and Saturday, 21:00 – 23:00 (CEST)
North America: Friday and Saturday, 20:00 – 22:00 (PT) / 23:00 – 01:00 (ET)
Asia 2: Saturday and Sunday, 20:00 – 22:00 (KST)
Union Circuit Tiers & Promotion System
We’re going from 9 to 18 tiers.
We’re removing the E tier, while dividing tiers into: SSS, SS, S, AAA, AA, A, BBB, BB, B, CCC, CC, C, DDD, DD, D, FFF, FF, F.
Now, unions within the same letter tier will share the same matchmaking pool. (i.e. F, FF, FFF) However, matchmaking for global servers could vary and be expanded.
The score system between tiers will change into a ticket system.
Tickets are used as entry cost to a match.
The following tickets are granted according to match results: 2 Tiers Up, Tier Up, Maintain and Demotion. Your ranking is calculated with the sum of kill points and placement.
Cumulative Wins Records
Cumulative wins are recorded when winning matches in the SSS tier. You can check your total wins in the Union Circuit team lobby.
The cumulative win rankings for the SSS tier can also be viewed on [Dak.gg].
Union Circuit Special Reward
Players who get 2 tier promotions during the Union Circuit period will receive a special emote reward after the season ends. (For example, a promotion from F to FF counts as one, while a promotion from F to FFF counts as two.)
Union Circuit Info Page
We’re adding a new Information Page to make it easier to check Union Circuit rules and tier details in-game.
You can access it by clicking the "!" icon in the Union Circuit team lobby.
From the Information Page, you can view how Union Circuit works, your team’s current tier, the full tier list, and your remaining ticket count.
New Profile Stats
You can now check Union Circuit stats per season in Profile → Summary.
You can now also select the Union Circuit season in the season selection dropdown list. When selected, it will display your current and highest tier, number of matches played, average placement, wins/escapes, and Top 1/Top 2 results.
System
Matchmaking Improvements
Asia 1
The top-tier queue in the Asia server will have stricter matchmaking, with the highest tier restricted to players with Mythril 8000+.
North America Server
The top-tier queue in the Asia server will have stricter matchmaking, with the highest tier restricted to players with Diamond 2+.
Scoreboard (Tab) Tournament Score
In Custom Matches, you can now select the ooption “Tournament Score” to see the score on the Scoreboard (Tab).
Execution Target Highlight
A special visual effect will be applied around the HP bar of enemy targets within vision who meet the execution conditions of skills
This highlight is only visible to the skill user and will appear above all other visual effects. It will disappear once the execution condition is no longer met.
This effect does not apply to execution conditions triggered by item effects.
Applied to: Garnet, NiaH, Luke, Chiara, Hisui
Dr. Wickeline
Dr. Wickeline’s teleporting pattern that placed her behind a target often caused frustration due to its lack of clear warning, so we’re getting rid of it. Her patternis now simpler to allow for more consistent counterplay and we’re planning a broader rework of her abilities for a future update.
Before: Chase Target → Dash (Ignoring Terrain) → Teleport behind the target → Basic Attack
After: Chase Target → Dash (Ignoring Terrain) → Basic Attack
Healing Reduction 5% → 40%
Augments
Chaos
Ghost Light
Damage 60~250(+Extra Attack Power 70%)(+Skill Amplification 23%) → 60~250(+Extra Attack Power 70%)(+Skill Amplification 20%)
Cooldown 30s → 35s
Tactical Skills
The Strijder - A13
Cooldown 25/20s → 40/30s
Weapon Skill
VF Prosthetic - VF Stabilization (D)
When Overload Duration Reduction 5/7/9s → 4/6/8s
Character
Darko
We are lowering the damage applied to marked targets by Q – Loan Shark to reduce his power in extended fights.
Loan Shark(Q)
Marked Target’s Damage Increase 10/20/30/40/50% → 8/16/24/32/40%
Debi & Marlene
We are increasing the cooldown of W – Whirl Dance to encourage more careful use since it’s currently very good at blocking projectiles and basic attacks.
Whirl Dance (Debi W)
Cooldown 11s → 12s
Laura
We are increasing the recovery of W – Calling Card to help her stay on the frontlines longer.
Skill Amp per Whip Mastery Level 3.9% → 4%
Calling Card(W)
HP Recovery 30/35/40/45/50(+Skill Amplification 12%) → 30/40/50/60/70(+Skill Amplification 12%)
Leni
Leni is currently performing well, so we are reducing the recovery and increasing the cooldown of Q – Carrot Bazooka! to lower her team’s overall sustain.
Carrot Bazooka!(Q)
HP Recovery 10/25/40/55/70(+Leni Level*5)(+Skill Amplification 25%) → 20/30/40/50/60(+Leni Level*4)(+Skill Amplification 25%)
Cooldown 12/10.5/9/7.5/6s → 11/10/9/8/7s
Luke
We are increasing his Bat Mastery scaling to slightly improve his overall power, since he hasn’t performed well since the last patch.
Basic Attack Amplification per Bat Mastery Level 1.9% → 2%
Lenore
We are increasing the reward for hitting with her E – Dal Segno.
Dal Segno(E)
Damage 60/95/130/165/200(+Skill Amplification 65%) → 60/95/130/165/200(+Skill Amplification 70%)
Enhanced Effect: Slow 60% → 70%
Mai
Since last patch’s tweaks to E - Catwalk we are reducing its cooldown and increasing Mai’s base Defense to help her use her skill more often and improve her durability.
Defense 51 → 53
Catwalk(E)
Cooldown 20/19/18/17/16s → 19/18/17/16/15s
Bernice
We are increasing the slow effect on his Q – Leg Shot to make it more effective in chases and disengages.
Leg Shot(Q)
Slow 15/20/25/30/35% → 20/25/30/35/40%
Charlotte
When Charlotte joins a team, it becomes overly powerful so we are reducing the cooldown and recovery of W – Healing Light to lower her team's overall sustain.
Healing Light(W)
Recovery 40/60/80/100/120(+Skill Amplification 25%) → 30/50/70/90/110(+Skill Amplification 25%)
Cooldown 10/9/8/7/6s → 7s
Silvia
We are reducing the recovery of Q – Radar Gun to reduce her team's sustain.
Radar Gun(Q)
HP Recovery 20/40/60/80/100(+Skill Amplification 20%) → 20/40/60/80/100(+Skill Amplification 15%)
Abigail
We are increasing her Axe Mastery scaling to help her out with her underperforming power.
Skill Amp per Axe Mastery Level 4.4% → 4.5%
Aya
We are reducing her Pistol Mastery scaling to keep Pistol Aya’s overwhelming power in check.
Skill Amp per Pistol Mastery Level 4.7% → 4.5%
Alex
We are reducing the power of W – Dead Drop and shortening the Taunt duration on E – Double Agent to curb his strong engage potential and keep his statin check.
Dead Drop (Melee W)
Damage 60/95/130/165/200(+Attack Power 80%) → 40/75/110/145/180(+Attack Power 80%)
Double Agent (Melee E)
Taunted Duration 0.75s → 0.7s
Echion
Echion thrives in combat with R – VF Overflow, but the long Overload duration and slow VF Gauge recovery make it difficult to re-enter fights once Overflow ends. We are shortening the Overload duration and increasing VF Gauge gain to help him re-engage more quickly. Additionally, we are reducing the cooldown of W – Keeled Scales to support more consistent VF Gauge usage.
Crescent Viper(Q)
On Hit VF Gauge Increase 10/11/12/13/14 → 12/13/14/15/16
Recast On Hit VF Gauge Increase 14/16/18/20/22 → 16/18/20/22/24
Keeled Scales(W)
Shield Absorption 50/65/80/95/110(+Attack Power 20%) → 40/55/70/85/100(+Attack Power 20%)
Cooldown 10/9.5/9/8.5/8s → 9/8.5/8/7.5/7s
Dry Bite(E)
On Hit VF Gauge Increase 15/16/17/18/19 → 16/17/18/19/20
VF Overflow(R)
Overload Duration 10s → 8s
Elena
We are restoring the Chill gain on skill hit to help Elena freeze enemies more reliably, but increasing the Chill Gauge required to freeze enemies to keep the overall difficulty higher than before the previous patch.
Winter Queen's Dominion(P)
On Hit Chill 18 → 20
Chill Gauge Needed for Frozen 115 → 120
Johann
We are reducing his overall team sustain by reducing the recovery and increasing the cooldown of Q – Radiant Brilliance, while raising the shield absorption of E – Divine Scripture to compensate during combat and support more active plays.
Radiant Brilliance(Q)
Enhanced Recovery 40/55/70/85/100(+Skill Amplification 22%) → 40/55/70/85/100(+Skill Amplification 20%)
Cooldown 10/9/8/7/6s → 11/10/9/8/7s
Divine Scripture(E)
Shield Absorption 30/60/90/120/150(+Skill Amplification 20%) → 30/60/90/120/150(+Skill Amplification 30%)
Yumin
We are reducing the Wind Zone damage of Q – Mystic Gale to keep his consistently high performance in check.
Mystic Gale(Q)
Wind Zone Damage 60/80/100/120/140(+Skill Amplification 40%) → 50/70/90/110/130(+Skill Amplification 40%)
Justyna
We are reducing the energy consumption duration and increasing the damage of E – Boost Dash to improve its usability.
Boost Dash(E)
Extra Basic Attack Damage 20/40/60/80/100(+Skill Amplification 30%) → 40/60/80/100/120(+Skill Amplification 30%)
Recast Energy Consumption Increase Duration 5.5s → 5s
István
We are increasing the damage of W – Quantum Entanglement to boost his underperforming stats.
Quantum Entanglement(W)
Damage 60/85/110/135/160(+Attack Power 80%) → 60/85/110/135/160(+Attack Power 85%)
Applied to Variable as well.
Jenny
We are slightly reducing her power to adjust her strong performance following our last patch.
Skill Amp per Pistol Mastery Level 4.5 → 4.4%
Camilo
We are increasing the movement speed bonus of Q – Vuelta to improve mobility on hit.
Vuelta(Q)
Movement Speed Increase 3/6/9/12/15% → 4/8/12/16/20%
Cathy
We are increasing the base damage of E – Suture so it remains effective even without additional hits against walls or characters. We are also increasing the damage of R – Emergency Surgery to enhance its impact on hit.
Suture(E)
Damage 30/40/50/60/70(+Skill Amplification 40%) → 50/60/70/80/90(+Skill Amplification 40%)
Emergency Surgery(R)
Min Damage 90/165/240(+Skill Amplification 65%) → 100/175/250(+Skill Amplification 65%)
Max Damage 180/330/480(+Skill Amplification 130%) → 200/350/500(+Skill Amplification 130%)
Kenneth
We are increasing the base duration of W – Inferno while keeping its total duration unchanged, allowing it to absorb more damage even in moments when he can’t attack.
Inferno (W)
Duration 4s → 5s
Duration Increase on Attack 0.75s → 0.5s
Chiara
We are reducing Plague Gauge consumption per second on R – Plague while adjusting her gauge recovery per hit to allow her to keep Plague longer without making it excessive.
Plague(R)
Plague Gauge Consumption per s 25 → 20
Gauge Recovery per Target Hit 40 → 30
Felix
We are increasing the amount of stacks gained from Spearweaving with R – Tempest Hydra to improve its combo potential.
Tempest Hydra(R)
Spearweaving Stacks 4 → 6
Hyunwoo
We are increasing the power of Tonfa Hyunwoo since he's been showing a low pick rate.
Stomping Foot(Q)
Damage 50/100/150/200/250(+Extra Attack Power 40%)(+Skill Amplification 75%) → 50/100/150/200/250(+Extra Attack Power 40%)(+Skill Amplification 80%)
Weapon
Arcana
Temperance
Healing Power 8% → 6%
Armor
Chest
Sunset Armor
Vision Range 1(REMOVED)
The Revenant
Defense 25 → 28
Racing Suit
Defense 36 → 33
Head
(NEW EPIC) White Witch Hat
Recipe: Circlet + Hardcover
Stats
Skill Amplification 69
Cooldown Reduction 10%
Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
(NEW EPIC) Fox Mask
Recipe: Mask + Gold
Stats
Attack Power 8
Attack Speed 28%
Critical Strike Chance 28%
(NEW LEGENDARY) David Headphones
Recipe: Rubber + Mythril
Stats
Attack Power 25
Defense 10
Attack Speed 35%
Cooldown Reduction 20%
Imperial Crown
Skill Amplification 68 → 67
Fallen Pegasus
Attack Power 28 → 30
Commander Headset
Defense 15 → 13
Arm / Accessory
Solar System Miniature
Defense 10 → 12
Lunar Embrace
Skill Amplification 63 → 65
Leg
Boots of Hermes
Defense 20 → 18
Cobalt Protocol
Credits
Additional Credits granted for continuously killing enemy characters will no longer be granted.
Tactical Skills
Lock On/Tracker
On-hit Damage 50 → 100
Dash Damage 50 → 100
Projectile Speed 13m/s → 15m/s
The following Tactical Skills will no longer appear.
Soul Stealer
Prayer
Nullification
Impulse
Healing Wind
Infusions
Level 1 Infusions
Attack Speed
Attack Speed Increase 38% → 42%
Level 3 Infusions
Infusions that had a higher chance of appearing for the disadvantaged team will now be added to the regular infusion pool.
Rolling Thunder
Max Movement Speed Increase 150% → 200%
Valkyrie Drive
Trigger Condition HP Below 8.5% → HP Below 20%
Noxious Aftermath
Damage for 3s 30(+Target's Max HP 1%) → 20(+Target's Max HP 1%)
Cobalt Protocol Balancing
Garnet
Bat
Damage Dealt 102% → 100%
Damage Taken 100% → 103%
Nathapon
Camera
Damage Dealt 90% → 88%
Nicky
Glove
Damage Dealt 95% → 98%
Damage Taken 90% → 88%
Daniel
Dagger
Damage Dealt 102% → 99%
Darko
Bat
Damage Taken 94% → 97%
Laura
Whip
Damage Taken 91% → 88%
Lenox
Whip
Damage Dealt 101% → 98%
Damage Taken 101% → 103%
Leni
Pistol
Damage Dealt 105% → 102%
Recovery Given 75% → 70%
Leon
Glove
Damage Taken 92% → 90%
Tonfa
Shields Given 90% → 85%
Luke
Bat
Damage Taken 96% → 93%
Lenore
Guitar
Damage Dealt 88% → 86%
Li Dailin
Glove
Damage Taken 90% → 88%
Nunchaku
Damage Taken 90% → 88%
Rio
Bow
Damage Dealt 88% → 86%
Mai
Whip
Damage Dealt 107% → 106%
Damage Taken 98% → 100%
Markus
Axe
Damage Dealt 101% → 100%
Damage Taken 100% → 102%
Hammer
Damage Dealt 103% → 102%
Damage Taken 100% → 102%
Magnus
Hammer
Damage Taken 98% → 102%
Bat
Damage Dealt 95% → 99%
Damage Taken 90% → 92%
Barbara
Pistol
Ultimate Skill Cooldown Reduction 20% → 10%
Charlotte
Arcana
Damage Dealt 103% → 101%
Recovery Given 65% → 60%
Celine
Throw
Damage Dealt 88% → 87%
Damage Taken 93% → 94%
Xiukai
Spear
Damage Dealt 105% → 103%
Damage Taken 95% → 97%
Recovery Given 110% → 90%
Dagger
Damage Dealt 104% → 103%
Damage Taken 94% → 97%
Recovery Given 110% → 90%
Shoichi
Dagger
Damage Taken 90% → 88%
Sua
Hammer
Damage Taken 95% → 92%
Bat
Damage Taken 95% → 92%
Sissela
Shuriken
Damage Dealt 88% → 86%
Throw
Damage Dealt 88% → 86%
Silvia
Pistol
Recovery Given 95% → 80%
Adina
Arcana
Damage Dealt 89% → 88%
Recovery Given 95% → 80%
Arda
Arcana
Recovery Given 95% → 80%
Ultimate Skill Cooldown Reduction 20%(REMOVED)
Abigail
Axe
Damage Taken 94% → 92%
Aya
Assault Rifle
Damage Taken 93% → 95%
Isol
Assault Rifle
Damage Taken 93% → 95%
Pistol
Damage Dealt 90% → 88%
Alonso
Glove
Damage Dealt 104% → 101%
Damage Taken 101% → 103%
Jan
Glove
Damage Dealt 95% → 96%
Damage Taken 93% → 92%
Tonfa
Damage Taken 93% → 91%
Estelle
Axe
Damage Dealt 104% → 102%
Damage Taken 100% → 101%
Johann
Arcana
Damage Dealt 108% → 106%
Recovery Given 75% → 70%
William
Throw
Damage Dealt 89% → 88%
Damage Taken 93% → 94%
Yuki
Dual Swords
Damage Taken 90% → 88%
Eva
Throw
Damage Dealt 88% → 86%
Damage Taken 94% → 95%
István
Spear
Damage Taken 93% → 91%
Eleven
Hammer
Damage Dealt 103% → 101%
Damage Taken 101% → 104%
Zahir
Shuriken
Damage Dealt 94% → 92%
Throw
Damage Dealt 94% → 92%
Jackie
Axe
Damage Taken 95% → 93%
Dual Swords
Damage Taken 94% → 92%
Two-handed Sword
Damage Taken 95% → 93%
Jenny
Pistol
Damage Dealt 100% → 97%
Katja
Sniper Rifle
Damage Dealt 88% → 86%
Cathy
Dual Swords
Damage Taken 92% → 90%
Kenneth
Axe
Damage Taken 93% → 94%
Chiara
Rapier
Damage Taken 92% → 90%
Theodore
Sniper Rifle
Damage Dealt 90% → 89%
Recovery Given 95% → 80%
Felix
Spear
Damage Taken 94% → 92%
Haze
Assault Rifle
Ultimate Skill Cooldown Reduction 20% → 10%
Hisui
Two-handed Sword
Damage Taken 94% → 91%
Bug Fixes & Improvements
Gameplay Improvements
A speech bubble (“...”) now appears above the guide robot in the Briefing Room.
Shard items are now labeled more clearly when exchanging items in the Lumi Shop.
Host will no longer incorrectly land right after entering glide state while using a vertical launch device (VLS).
EMP Drone can now correctly disable Surveillance Cameras in all situations.
Item tooltips now disappear properly when closing the Scoreboard UI.
Replay:
Gamma is now displayed correctly when moving through the timeline right after it’s killed.
An Error popup no longer appears when moving through the timeline.
Visual effects now display correctly on the minimap.
Cobalt Protocol:
Numeric displays are now correctly showed for all Infusions and Tactical Skills.
Heal Packs in the boss room now spawn properly.
Character & Weapon Improvements
Laura: Sly Step (E) now uses the correct cast position when used at max range while Enable Skill Cast Within Max Range is active.
Leon: Waterway (Q) visual effects now correctly interacts with Human Torpedo (P).
Li Dailin:
Striking Tiger (R) kick effect now displays properly.
Visual effects now display correctly when using Enhanced Striking Tiger (R).
Martina: Tooltip for Play (P) now displays correct basic attack charging duration.
Markus:
Demon Hunter Markus Warrior’s Grit (P)'s Rattled visual effects now display correctly when hitting enemies.
Tooltip for Smash to Smithereens (R) now displays the correct Tectonic Rift duration.
Interstellar Barbara:
Railgun animation now displays correctly.
Sentry Gun animation now displays correctly when she dances after using BT-MK2 Sentry Gun (Q).
Sua: Memory (R)'s tooltip now displays the correct max HP recovery for Don Quixote.
Echion:
Evolution state now persists correctly after dying and reviving during Call of Cadmus (P).
Damage amplification values now display correctly in the tooltip during VF Overflow (R).
Jackie: Error popups no longer occur while playing with this character.
Chloe: Nina’s wind up key will now be correctly displayed.
Instructor Fiora: Attaque Composée (W)'s visual effect brightness now appears as intended.
Hart: Peacemaker (R) no longer triggers while dead when used just before dying.
Haze: Rocket Launcher (R)'s bullets now move normally.
Hisui: Learning weapon skills and level-ups now correctly trigger voice lines.
Lobby Improvements
ER Pass points earned from match results now accumulate and display correctly in the lobby.
Union Circuit season info now displays accurate data when viewing another player’s profile.
Player icons now display properly in Profile > Match History.
In-game result screen no longer displays after restarting the client following language setting changes.
Augments: Power Crescendo tooltip now displays Attack Power and Skill Amplification correctly.