Servers will be temporarily offline for an estimated time of 4 hours on Thursday, July 24th from 2 AM to 6 AM (UTC) to update Patch 8.2.
New Character - Xuelin
Rapier-wielder Xuelin is joining the experiment!
Xuelin will be available for 9,900 A-Coin for two weeks after launch and will not be available in Ranked matches until July 29th.
“I shall open the path with this sword.”

The Chosen One (P)
Hitting with basic attacks or basic skills, grants her a stack of Lingering Blade. At 3 stacks, her next basic attack is enhanced, throwing her energy sword at the target and dealing 20/40/60(+Attack Power 30/40/50%) additional skill damage. The cooldown of Flying Sword and TFTH are reduced by 2 seconds and she recovers 20/40/60(+Attack Power 50%) HP. If the enemy is a wild animal, recovery effects are decreased to 60%.

Flying Sword (Q)
Xuelin throws her energy sword, dealing 60/70/80/90/100(+Attack Power 60%) skill damage to enemies along its path. When it reaches the designated location, it spins for 2 seconds, dealing 40/50/60/70/80(+Attack Power 40%) skill damage every 0.4 seconds to enemies within range.
Touching the spinning energy sword retrieves it, restoring 70% of TFTH’s cooldown. The retrieved sword then orbits Xuelin for 2.5 seconds, dealing 30/35/40/45/50(+Attack Power 35%) skill damage every 0.5 seconds to enemies within range.
Energy Swords Throw Range: 3.5m ~ 5.5m
Energy Swords Range: Circular Radius 1.65m
Spin Attack Area: Circular Radius 2.65m
Cooldown: 12/11/10/9/8s
SP Cost: 10/20/30/40/50

Sacred Sword (W)
Xuelin is guarded by the manifested swords, becoming immune to crowd control and taking no damage for 0.75s. She then throws a sword in the targeted direction, dealing 50/70/90/110/130(+Attack Power 90%) skill damage to the first enemy character hit and slowing them by 50% for 1s.
If immobilizing effects are blocked during this time, she gains 3 stacks of Lingering Blade, deals 100/130/160/190/220(+Attack Power 100%) skill damage and stuns the target for 1 seconds instead of slowing them.
Passes through all targets except Enemy Characters.
Attack Area: Trapezoidal Base 3m * Upper 0.8m * Length 6m
Cooldown: 20/18.5/17/16.5/15s
SP Cost: 20/30/40/50/60

TFTH (Too Fast To Hit) (E)
Xuelin dashes in the targeted direction, dealing 60/70/80/90/100(+Attack Power 55%) skill damage to enemies along the path and slowing them by 30% for 1 second. After the dash, an energy sword falls along the path, dealing 60/90/120/150/180(+Attack Power 70%) skill damage to enemies within the area.
Dash Range: 4m
Dash Range (Width): 1.2m
Dash Duration: 0.3s
Sword Fall Range: 4.2m * 2m
Cooldown: 14/13.5/13/12.5/12s
SP Cost: 10/20/30/40/50

Return of the Blades (R)
Xuelin creates an electromagnetic field of swords, dealing 100/175/250(+Attack Power 70%) skill damage. The field remains for 7 seconds. Whenever Xuelin deals separate damage to an enemy within the field, an energy sword strikes the target, dealing 10/20/30(+Attack Power 10/15/20%) additional skill damage. The 5th falling sword is enhanced, striking the target, dealing 20/40/60(+Attack Power 15/25/35%) additional skill damage nearby and slowing them by 30% for 0.5 seconds.
When Xuelin arrives outside the field after using TFTH, the energy swords at the edge of the field return to her, dealing 100/200/300(+Attack Power 85%) skill damage to enemies along the path. Starting from the 2nd hit, damage is reduced by 80%.
The energy swords are only retrieved when [TFTH (Too Fast To Hit)] arrival point is within 20m of the field.
Field Are: Circular Radius 5m
Cooldown: 80/70/60s
SP Cost: 140
New Skins & Emotes
2nd Anniversary Eva (Rare) will be available.
“Shall we relive the moments we shared together?”
2nd Anniversary Elen (Rare) will be available.
“Have we spent this long together?”
Beachside Nicky (Epic) skin’s main illustration and modeling will be updated.
“Phew, it's hot today. Wanna take a break or something?”
Xuelin emotes will be available.
2nd Anniversary Special Supplies Login Event
We’re adding a new 7-day special login event in celebration of our 2nd Anniversary!
Season 8 Premium/Basic Token Book
We’re adding the Season 8 Premium & Basic Token Books to the store. Complete missions and get Splash! Tokens.
Sale Period: Until Thursday, August 21st (UTC) before maintenance
Season 8 Premium Token Book
Price: 1,500 NP
Contents: A level 15 Quest Book and up to 75 Splash! Tokens upon completion
Season 8 Basic Token Book
Price: 10,000 A-Coin
Contents: A level 10 Quest Book and up to 25 Splash! Tokens upon completion
*Check more details in the Quest Book menu in-game.
*Rewards earned by completing levels but not claimed before the end of the sale period will be automatically sent to your mailbox, as long as you log in within 2 weeks after the sale ends.
System
Ranked Matchmaking Adjustments
North America Server
- The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Platinum 2+.
New Skill Cast Keybind Option
If you primarily use Quick Cast but occasionally want to use Normal Cast, you can now assign a separate key for it.
We’re adding a separate keybind for ‘Normal Cast’, allowing players to assign a key that triggers normal skill casting even when Quick Cast is enabled.
This key is unassigned by default.
If you'd like to use it, you can assign it manually under [Settings → Input].
VLS Expanded Map(M) Auto-Activation
We're adding a new option to automatically activate the Expanded Map (M) when using the VLS.
The Expanded Map(M) is automatically activated as soon as you start using a vertical launch device.
The map stays open after launch and can be closed manually with the (M) key.
This option is enabled by default in your settings.
If you'd like to disable/enable it, you can manually do so under [Settings → Game].
Scoreboard (Tab) Wickeline Buff Indicator & Other UI Improvements
The Scoreboard (Tab) now highlights which team killed Dr. Wickeline while the buff is active.
A special visual indicator will appear on the Scoreboard (Tab) for the duration of the buff on the team that killed Wickeline.
The buff’s highlighting effect also applies to the spectator UI.
We’re also making additional improvements to the spectator interface to make it easier to assess player status at a glance.
Security Console and CCTV Team Information
You can now see the occupying team's name and unique color for each Security Console by pressing Alt to activate the info overlay in Spectating Mode.
CCTV coverage areas will also be displayed in the occupying team’s color (Hotkey: F11) in Spectating Mode.
Player Main Action Icons
We’re adding new icons to Spectating mode. These appear next to each player's name to indicate their current actions.
You're now able to quickly identify when a player is using a Flare Gun or VLS, entering a Rift or Combat Lab, interacting with Lumi, or engaging in combat.
Gameplay Improvements
Rift - Dimensional Rift Improvements
We’re making some adjustments to reduce the long-term burden of the Restricted Area Explosion Timer when entering the Dimensional Rift on Day 2.
The explosion timer will now be restored to 15 seconds if it falls below that threshold once a battle in the Combat Lab ends, regardless of win or loss.
Additionally, we’re adding a Kiosk near the Dimensional Rift entrance, allowing teams to spend Credits and prepare before entering the battle.
- We’re adding a Kiosk in each team’s Combat Lab standby room.
Gadget Vault
ORB - Safety
Movement Speed Increase 5%(REMOVED)Gadget Energy Cost 30 → 35
Gadget Energy Pack
Credits Cost 30 → 20
Gadget Energy Acquired 15 → 10
Augments
Support
Thrill of the Hunt
Damage Dealt to Wild Animals Increase 18% → 20%
HP Recovery 40(+Attack Power 5%)(+Skill Amplification 3%) ~ 120(+Attack Power 15%)(+Skill Amplification 9%) → 60(+Attack Power 5%)(+Skill Amplification 3%) ~ 180(+Attack Power 15%)(+Skill Amplification 9%)
Camping Guide
Gadget Energy gained every night 5 → 10
Coin Toss
Earned Credits 5 or 10 → 7 or 12
Character
We’re adjusting character prices.
Lenore
650 NP → 350 NP
8,020 A-Coin → 4,340 A-Coin
All Characters
Max SP +300
SP Regen +5
Nathapon
We're increasing the range of Q - Snapshot so Nathapon can stack damage more safely from a distance, helping offset his low survivability.
Snapshot(Q)
Range 8m → 8.5m
Nicky
We're enhancing the effect of her weapon mastery so that Nicky's overall performance can improve.
Glove Skill Amp per Mastery Level 4.4% → 4.6%
Daniel
We're slightly increasing Daniel’s durability to reduce situations where he exits fights too quickly after engaging.
Base Defense 49 → 51
Darko
We’re increasing Darko’s base durability to help him stay longer in fights.
HP per Level 90 → 93
Debi & Marlene
Debi & Marlene are strong in extended fights, but their overall damage is currently low so their power is not looking good. We're increasing the damage of Q - Hard Slash and Q - Crescent Slash to enhance their sustained combat capabilities.
Hard Slash(Debi Q)
Damage 50/75/100/125/150(+Extra Attack Power 70%) → 50/75/100/125/150(+Extra Attack Power 75%)
Crescent Slash(Marlene Q)
Damage 50/75/100/125/150(+Extra Attack Power 65%) → 50/75/100/125/150(+Extra Attack Power 70%)
Leni
We're reducing the cooldown of W - Whack-a-mole! to help out with Leni’s mobility and improve her overall skill combos.
Whack-a-mole! (W)
Cooldown 16/15/14/13/12s → 15/14/13/12/11s
Leon
We're increasing the self-shield from W - Cannonball to improve his durability, and reducing E - Duck Dive’s cooldown so that he can maintain mobility even with lower cooldown reduction.
Cannonball(W)
Self Shield 80/110/140/170/200(+Skill Amplification 30%) → 80/110/140/170/200(+Skill Amplification 35%)
Duck Dive(E)
Cooldown 17/16/15/14/13s → 16/15/14/13/12s
Luke
We're increasing the power of R - Pressure Washer’s passive effect so that Luke can retain a consistent level of damage even with durability items.
Pressure Washer(R)
Additional Damage 20/45/70(+Attack Power 10%)(+Target's Max HP 2%) → 20/45/70(+Attack Power 10%)(+Target's Max HP 2.5%)
Lenore
Lenore's R - Capriccio of Agony hitting difficulty is very high. We're increasing its projectile speed to improve accuracy and help her perform more reliably.
Capriccio of Agony(R)
Projectile Speed 12m/s → 13m/s
Rio
Rio's Hankyu basic attacks were changed to a single hit in our previous patch, reducing the effectiveness of some items. We're increasing her base HP and defense per level to enhance her overall durability.
Base HP 910 → 930
Defense per level 2.5 → 2.6
Martina
With the bug fix to Q - Fast Forward’s cooldown reduction, we’re adjusting its effect accordingly. We’re also reducing E - Rewind’s early cooldown and increasing the HP recovery of Broadcast to help Martina use her skills more actively.
Fast Forward (Q)
On-Hit Cooldown Reduction 30% → 35%
Martina Fast Forward(Q)
On-Hit Cooldown Reduction effects are now correctly applied
Rewind(E)
Cooldown 22/20/18/16/14s → 18/17/16/15/14s
Broadcast
HP Recovery 30/40/50/60/70% of Damage Taken → 50/55/60/65/70%
Mai
Mai has been underperforming across all categories. We're shortening the early charging time of W - Shawl Veil and reducing the cooldown of E - Catwalk to improve both her durability and mobility.
Shawl Veil(W)
Charging Time 28/26.5/25/23.5/22s → 26/25/24/23/22s
Catwalk(E)
Cooldown 19/18/17/16/15s → 18/17/16/15/14s
Markus
Markus is showing a strong performance thanks to his high durability and damage. We're reducing the damage scaling of Q - Art of War to keep his power in check.
Art of War(Q)
Additional Damage 10/20/30/40/50(+Additional HP 20%) → 10/20/30/40/50(+Additional HP 18%)
Charlotte
Charlotte often struggles to connect fights early because of her ultimate’s cooldown. We're reducing the early cooldown of R - Divine Intervention to help her out.
Divine Intervention(R)
Cooldown 90/75/60s → 80/70/60s
Shoichi
We're reducing the SP cost of W - Bottom Line to lower Shoichi’s dependence on SP recovery items.
Bottom Line(W)
SP Cost 50 → 40
Sissela
Sissela has been struggling in sudden combat situations. We're increasing the damage of her main skill Q - Go Get 'Em Wilson! so she can stack damage more quickly.
Go Get 'Em Wilson!(Q)
Arrival Damage 70/105/140/175/210(+Skill Amplification 65%) → 60/95/130/165/200(+Skill Amplification 70%)
Silvia
Silvia's UI now displays fuel instead of stamina and SP costs have been removed from all skills to let players focus purely on fuel management without worrying about stamina.
Fuel Cost is now displayed below the main HUD.
Radar Gun(Q)
SP Cost 50/55/60/65/70(REMOVED)
Finish Line(W)
SP Cost 35/40/45/50/55(REMOVED)
Spare Tire (W)
SP Cost 50/60/70/80/90(REMOVED)
Adina
We're increasing the damage of Q - Luminary to help Adina compensate for her lack of overall damage.
Luminary(Q)
Damage 60/85/110/135/160(+Skill Amplification 55%) → 60/85/110/135/160(+Skill Amplification 60%)
Estelle
Estelle has been performing well since last patch when her EW - Emergency Extinguish started retaining Hazard Shield's effect. We're increasing the cooldown of E - Hazard Shield to moderate her improved survivability.
Hazard Shield(E)
Cooldown 15/14/13/12/11s → 16/15/14/13/12s
Echion
Echion has shown a strong performance at the top tiers due to his excellent durability and initiation ability. We're reducing his defense scaling and adjusting R2 - Envenomization for Sidewinder and Black Mamba weapons. In contrast, we’re giving a slight buff to VF Prosthetic items to balance this out. (See more in Weapons > VF Prosthetic)
Defense per level 3.4 → 3.2
VF Overflow(R)
Black Mamba Envenomization(R2)
Damage 50/140/195/240(+Attack Power 80%)(+Additional HP 10%) → 50/120/175/220(+Attack Power 80%)(+Additional HP 10%)
Sidewinder Envenomization(R2)
Damage 80/180/220/260(+Attack Power 100%) → 80/150/190/230(+Attack Power 110%)
William
We're reducing the cooldown of Q - Fastball so William can more reliably deal damage in extended fights.
Fastball(Q)
Cooldown 6s → 5s
Justyna
We're increasing the damage of Q2 - Annihilation to boost Justyna's overall performance.
Barrage & Annihilation(Q)
Annihilation (Q2)
Damage 70/115/160/205/250(+Skill Amplification 75%) → 70/120/170/220/270(+Skill Amplification 75%)
Yuki
We're enhancing the damage reduction on W - Button Up so Yuki can become more durable when using his skills effectively.
Button Up(W)
Damage Taken Reduction 5(+Attack Power 15%)% → Damage Taken Reduction 10(+Attack Power 15%)%
Irem
We're reducing the SP costs of E - Love Jump! ♥ and Purrfect Pounce! to reduce the pressure of managing stamina.
Love Jump! ♥ (Irem E)
SP Cost 60/70/80/90/100 → 30/35/40/45/50
Purrfect Pounce!(Cat Form E)
SP Cost 50/55/60/65/70 → 20/25/30/35/40
Eva
Eva's HUD now displays VF gauge instead of stamina, and all SP costs have been removed to let players focus on managing VF gauge alone.
Additionally, we’re increasing E - Amethyst Flow's movement speed duration to boost her low survivability.
VF gauge is now displayed below the main HUD.
Light Triad(Q)
SP Cost 75/70/65/60/55(REMOVED)
Phase Vortex(W)
SP Cost 80(REMOVED)
Amethyst Flow(E)
SP Cost 60/65/70/75/80(REMOVED)Movement Speed Increase Duration 0.5s → 0.65s
István
We're increasing the Defense Reduction duration of E - Contour Integration so István can have more power in extended fights.
Contour Integration(E)
Defense Reduction Duration 2s → 3s
Eleven
We're reducing the early cooldown of E - On Air!, a lower-priority mastery skill, to improve Eleven's mobility.
On Air!(E)
Cooldown 18/17/16/15/14s → 16/15.5/15/14.5/14s
Zahir
We're slightly reducing Shuriken Zahir’s weapon mastery scaling to rein in his current strong performance.
Skill Amp per Shuriken Mastery Level 3.9% → 3.8%
Jackie
Dual Swords Jackie is not performing well compared to her other weapon types so we're increasing her weapon mastery effects to help her out with her performance.
Per Dual Swords Weapon Mastery Level
Basic Attack Amplification 1.7% → 1.8%
Attack Speed 3.4% → 3.7%
Camilo
Camilo has been performing strongly since his basic attacks were split into two separate hits in our previous patch. We're slightly reducing his weapon mastery scaling to balance this out.
Basic Attack Amplification per Dual Swords Weapon Mastery level 2.4% → 2.3%
Katja
We're increasing the damage of Q - Sharpshooter so Katja can have more power in standoff situations.
Sharpshooter(Q)
Min Damage 40/80/120/160/200(+Attack Power 60%) → 40/80/120/160/200(+Attack Power 70%)
Max Damage 60/120/180/240/300(+Attack Power 90%) → 60/120/180/240/300(+Attack Power 105%)
Cathy
We're increasing the damage of Q - Double Bypass to compensate for Cathy's low average damage.
Double Bypass(Q)
Damage 70/100/130/160/190(+Skill Amplification 80%) → 90/120/150/180/210(+Skill Amplification 80%)
Theodore
We're reducing the damage and increasing the cooldown of W - Power Screen to encourage more careful use and tone down its power in fights.
Power Screen(W)
Extra Basic Attack Damage 30/40/50/60/70(+Skill Amplification 26%) → 30/40/50/60/70(+Skill Amplification 24%)
Cooldown 11/10.5/10/9.5/9s → 12/11.5/11/10.5/10s
Felix
Retail Spearman's skill usage count will now be displayed beneath the HP bar
The duration of his enhanced basic attacks will now be displayed on the right of the HP bar.
Priya
Priya consistently provides shields to allies and has had a strong impact in teamfights. We're reducing the shield value of W - Portamento to tone down her excessive support capabilities.
Portamento(W)
Shield 60/80/100/120/140(+Skill Amplification 25%) → 60/80/100/120/140(+Skill Amplification 20%)
Fiora
We’re helping Fiora out so she can deal more damage on Q - Fente hit.
Fente(Q)
Edge Damage 130/205/280/355/430(+Skill Amplification 95%) → 130/205/280/355/430(+Skill Amplification 100%)
Hisui
We're increasing Hisui’s HP per level to improve her durability during late game.
HP per Level 90 → 92
Item
Item Skill
Decomposition
Damage 0.8(+Skill Amplification 0.2%)% of Target's Max HP → 0.7(+Skill Amplification 0.2%)%
Applied to: Blood Cloak, Astronaut's Helmet
Extended Fury
Cooldown 8s → 7s
Applied to: Sharanga, Blood Half Moon - Crimson, Judgement, Hellfire - Crimson, GPNVG
Weapons
VF Prosthetic
(NEW) Deathadder Queen
Attack Range 0.2
(NEW) Deathadder Queen MT
Attack Range 0.2
(NEW) Deathadder Queen FC
Attack Range 0.2
(NEW) Deathadder Queen VBS
Attack Range 0.2
Armor
Chest
Blood Cloak
Skill Amplification 22 → 25
Head
The Black Death
Skill Amplification 76 → 82
Spot On - [Unique Passive]
Damage 50(+Skill Amplification 30%)(+Character Level*2) → 50(+Skill Amplification 25%)(+Character Level*2)
Dwarf's Helmet
HP per Level 20 → 18
Legatus
Combat Instinct - [Unique Passive]
Duration 4s → 5s
Mythril Helm
Defense 15 → 16
Crusader Helmet
Defense 15 → 16
Astronaut's Helmet
Skill Amplification 60 → 62
Arm / Accessory
Mythril Shield
Defense 16 → 14
HP per Level 19 → 18
Cooldown Reduction 10 → 15
Cobalt Protocol
Tactical Skills Selection Process Revamp
You can now choose your preferred Tactical Skill at the start of the game, offering greater strategic flexibility.
1out of 14 Tactical Skills can be selected.
Recommended Tactical Skills are displayed at the top.
Powerful Tactical Skills like Meteor are limited to (1) Per Team.
Per Team Tactical Skills will appear for one random member of the team.
Healing Wind, Protocol Violation, and Soul Stealer will not appear.
Game Preparation Phase Enemy Team’s Nicknames
You can now see the nicknames of the enemy team in the Game Preparation Phase in Cobalt Protocol.
Enemy team nicknames are now visible during the Game Preparation Phase in Cobalt Protocol if players in the enemy team haven’t enabled the ‘Hide Nickname’ option.
Players using the ‘Hide Nickname’ option will still appear as “Character N” as before.
Recommended Weapon & Equipment Update
We’re updating recommendations based on the most frequently used equipment recently based on Character and Weapon type.
Tactical Skills
Prayer
Shield 300(+Character Level*12) → 100(+Character Level*15)
Cooldown 55s → 45s
Meteor
Damage 200(+Character Level*35) → 200(+Character Level*30)
Cooldown 20s → 25s
Nullification
Cooldown 30s → 20s
The Strijder
Damage (100+Character Level*10) → (200+Character Level*10)
Totem
Cooldown 45s → 30s
Impulse
Cooldown 60s → 40s
Blade of Truth
Cooldown 15s → 10s
Cobalt Protocol Balancing
Nathapon
Camera
Damage Dealt 88% → 87%
Li Dailin
Nunchaku
Damage Dealt 98% → 96%
Bianca
Arcana
Damage Dealt 95% → 93%
Adela
Rapier
Damage Taken 93% → 92%
Isol
Pistol
Damage Dealt 88% → 87%
Aya
Pistol
Damage Dealt 92% → 94%
Jan
Glove
Damage Dealt 96% → 98%
István
Spear
Damage Dealt 96% → 98%
Eleven
Hammer
Damage Dealt 99% → 97%
Jackie
Dagger
Damage Dealt 96% → 95%
Damage Taken 95% → 96%
Chloe
Shuriken
Damage Dealt 95% → 93%
Priya
Guitar
Damage Taken 97% → 95%
Bug Fixes & Improvements
Gameplay Improvements
Screen will no longer freeze after entering Combat Lab.
Flare Gun R can no longer unintendedly target fixed locations with specific characters.
Overlap between Hyperloop and Vertical Launch Device has been resolved to ensure both can be used.
Guide robot Lumi will no longer get stuck at successful escape points.
Wickeline will no longer get stuck at successful escape points.
HP now properly recovers when Wickeline uses QUARANTINE skill.
Teammates’ Tactical Skill cooldowns now display correctly in the Scoreboard UI.
Autoattack Settings > Disable
Skills no longer trigger basic attacks.
Fixed key inputs no longer trigger automatic attacks.
Game Preparation Phase: Mute and Player Info no longer overlap.
Spectating Custom Games: Team slots now display correctly for spectators after selecting Randomize Team Numbers.
Practice Mode: See Less UI is no longer triggered when function descriptions are still active.
Character Backgrounds now display correctly in Status Information.
Cobalt Protocol:
Tactical Skill icons no longer appear disabled after switching them during cooldown.
A.M.D.S Infusion’s damage effect and actual damage now align.
A.M.D.S Infusion's immunity to skill effects now activates properly.
Interaction effects now display correctly when capturing deactivated Power Beacons.
Kill and down counts are now recorded correctly in the result screen when players are eliminated right before the match ends.
Character & Weapon Improvements
Projectile identification effects will now apply correctly from both ally and enemy perspectives.
The cast time of Rapier skill Quick Cut (D) is no longer affected by Attack Speed.
Nadine: Squirrel Trap (W)’s trap link effects will now display correctly.
Nicky’s animations now display properly.
Tia: Brush Stroke (Q) no longer casts instantly while using regular cast.
Laura: Calling Card (W)’s level-up tooltip now correctly shows slow amount.
Lenox: Snakebite (W) will now work properly when used while interacting with Warps.
Martina:
Fast Forward (Q) now correctly applies Cooldown Reduction on hit.
She no longer instantly gains full Pause - Broadcast (W) stacks when entering broadcast mode.
Markus: Ocean Warrior skin now shows correct Art of War (Q) effects when switching to Hammer.
Bianca: Reign of the Vampire Queen (R) now works properly when used while interacting with Warps.
Alex: Infiltration (P) area effect no longer rotates with Alex’s movement.
Echion: VF Overflow (R)'s tooltip now displays correct attack range reduction values.
Elena
We’ve improved Identification effects.
Using Crystal Elegance (Q) right after Double Axel (W) no longer triggers Augment Circular System only once.
Justyna: Justice Prefect skin now correctly displays the laser effect when opening an Air Supply Box.
Irem: Bouncy Ball (Q) no longer activates immediately after transforming from cat form.
Eva
We’ve improved Identification effects.
Her animation effects are now displayed correctly.
Light Triad (Q)’s animation effects are now displayed correctly after using the skill.
Ly Anh will no longer unintendedly receive Skill Amplification Infusions in Cobalt Protocol.
Tsubame: Blue Wave Tsubame’s leg modeling in lobby animation now displays properly.
Camilo’s animation effects are now correctly displayed after a basic attack using Dual Swords while Stopped.
Katja’s Lategame Item Recommendations on the default Saved Plans are now properly configured.
Kenneth: Fierce Attack (E)’s enhanced basic attacks now correctly apply separate damage as intended.
Chloe: Nina can now normally return to the intended location when Puppet Theatre (W) is reused.
Tazia: Paradiso (R)'s explosion damage no longer triggers Eco Objectives when her large sword destroys.
Lobby Improvements
The guide now includes explanations for Crafting Menu’s Remote Drones and Quick Slots.
You can now click on the in-game broadcast banner to select a streaming platform.
Acquiring Season Fragments now correctly triggers a notification in the Collection tab.
Profile now correctly displays the Search bar location across resolutions.
Profile > League: Mouse wheel scrolling now functions properly.
Ly Anh’s lobby animation effects no longer appear on other characters.
Only properly set additional hotkeys are now displayed.
Gadget - Hunter’s Pot use count is now correctly recorded in Week 1 of the ER Pass Academy missions.
Profile > Summary: Top Placements (Ratio) is now correctly displayed.
Detailed Guide > Cube: Unavailable cubes no longer appear.
Custom Games: Kill score and total score now align properly in the results screen while Tournament Score is enabled.
Popup buttons now appear correctly across different resolution settings.
Operator Detailed Settings: The final safe zone now includes the temporary safe zone as expected.
Character Page: Select Character button is now normally displayed when entering Practice Mode through Try Out Character.