Servers will be temporarily offline for an estimated time of 4 hours on Thursday, September 18th from 2 AM to 6 AM (UTC) to update Patch 8.6.
New Skins & Emotes
Mk.VIII Destroyer M.A.G Magnus (Epic) will be available in the Exchange Shop (exchangeable for Splash! Tokens).
“So there are still fools clinging to their frail human bodies.”
Mk.VIII Destroyer M.A.G Magnus (Epic) Skin Improvements
We received your feedback on the skin’s quality after its preview release.
This skin was a project aimed at delivering quality worthy of its Forging rarity. However, if the final result did not meet your expectations, that clearly means our intentions missed the mark. We take full responsibility for this and will move quickly to make improvements.
We planned for this skin to be inspired by a “Cyberpunk” vibe so the improvements will reflect a bit more of this inspiration.
The improvements will be carried out as follows:
Skill Effects Enhancement:
Centered on R – Bike From Hell, the effects of Q – Broken Bullet and W – 17 vs 1 will be further enhanced with more impactful visuals.
We aim to reinforce the Cybernetic theme of the skin by enhancing the overall skill effects.
Sound Improvements:
Hit sound effects and character voice lines will be updated to feel stronger and more powerful.
We’re also enhancing voice effects to match the skin’s theme.
These improvements will be applied in 2 weeks, in the 8.7 Update (Oct 1st).
On the other hand, motions and effects for basic attacks have have been immediately corrected as they were a bug.
※ This item is non-refundable, both before and after the changes. Think carefully before exchanging Tokens for this item.
8.7 Forging Boxes Validity Period Notice
As we previously announced, boxes in the Forging menu will soon be tied to a validity period. This new function will be added through the 8.7 Update on Wednesday, October 1st 2025.
For detailed information, go to: [Forging Box Validity Period and System Improvements]
Boxes and Vouchers Without Validity Periods
Main boxes such us Skin Data Boxes, Research Data Boxes, etc can be stored permanently.
Main Character/Skin/Emote/Profile vouchers can also be stored permanently.
Boxes and Vouchers Scheduled to Receive Validity Periods
Promotion boxes such as Holiday, Change, Summer boxes and items/boxes introduced through a season only will have a validity period.
Once development for this new feature is completed, we’ll announce start and end date through a separate announcement.
Boxes Soon to Disappear
Special items exclusive to the season of its release such as Flower Boxes, Card Boxes, Imp’s Pouch, etc. These items will disappear though our 8.7 Update as they no longer hold value.
New Bernice emotes will be available.
System
Dynamic Item Recommended System
A new Item Recommendation System is being added to the game. When you obtain a Special Material (Meteorite, Tree of Life, Mythril, Force Core, VF Blood Sample) that is not used in your current target items, the system will either notify you of teammates who need it or suggest alternative items that serve a similar role and can be crafted with the Special Material you acquired.
The system operates in the following order of priority:
Notify Teammates Who Need the Material
If a teammate requires the Special Material for their target items, that teammate will be marked, and the relevant Special Material will be highlighted.
You can also ping to notify your teammate that you have the required material.
Recommend Alternative Item Lists
If no teammate needs the Special Material, a “Alternative Item Recommendations” button will appear.
Clicking the button will display alternative item lists made up of equipment that can be crafted with the Special Material you currently possess. You can replace your current target item list with one of these alternatives using the swap button on the left side of the list.
The alternative item list prioritizes items that can replace the [Unique] skill of the first late-game item in your list. Note: Healing Reduction effects are excluded from this replacement list.
If no replacement item is available for the [Unique] skill within the remaining equipment slots (excluding currently equipped Legendary or higher items), the system will recommend alternative items based on stat similarity scores.
Crafting Higher Rarity Consumables
If no suitable equipment alternatives can be crafted, the system will instead guide you toward higher rarity consumables (such as Zen Vitality or Tear of Selene) and consumable recipes that use the Special Material.
Operator Nadja Guide Changes
With the introduction of the Dynamic Item Recommendation System, the higher-rarity equipment crafting guide from Operator Nadja that previously appeared upon obtaining a Special Material will be removed.
Recommended Late-Game Items Auto-registration
When creating or editing a Saved Plan, if no late-game items are registered, the default recommended late-game items for that character will now be automatically registered, ensuring no empty slots remain.
Opening Multiple Forging Boxes
To address the inconvenience of having to open boxes individually when holding fewer than 10, the 10 boxes button will now automatically adjust to the number of boxes you own.
For example, if you have 7 boxes, the button will change to Open 7 boxes and allow you to open them all at once.
- This feature also applies when opening boxes consecutively.
Gameplay
Vision Range
The vision range reduction effect at night has been decreased by 5%, increasing the overall vision range during nighttime compared to before.
Matchmaking Adjustments
Asia 1 Server
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with 8,400 or more points in Mythril.
North America Server
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players in Meteorite.
Characters
Character Prices are adjusted!
Henry
9,900 A-Coin → 8,020 A-Coin
Garnet
650 NP → 350 NP
8,020 A-Coin → 4,340 A-Coin
Garnet
Even considering that she has a damage reduction skill, her base durability is still too low. We’re increasing her Base HP so she can maintain a certain level of survivability even when her skills are unavailable.
Max HP 980 → 1010
NiaH
Because the movement speed increase from E – 1UP decreases over its duration, it often fails to deliver its intended effect. We’re increasing the movement speed bonus so that succeeding with 1UP gives her stronger survivability.
1UP(E)
Movement Speed Increase 30(+Skill Amplification 2%)% → 40(+Skill Amplification 2%)%
Debi & Marlene
Debi & Marlene are still showing somewhat lacking combat ability. We’re increasing the number of projectiles on Marlene’s W – Crescent Dance so red marks can be applied more easily against multiple enemies, improving skill combos and damage stacking.
Crescent Dance (Marlene W)
Energy Bolts 3/4/5/6/7 → 5/6/7/8/9
Laura
Since the change to the cooldown reduction formula, Laura has been performing below average. We’re slightly reducing the cooldown of Q – Thorn Lilac to allow for smoother skill combos.
Thorn Lilac(Q)
Cooldown 4.5/4/3.5/3/2.5s → 4/3.6/3.2/2.8/2.4s
Lenox
Although her average damage has risen somewhat in recent patches, she is still not meeting expectations. We’re increasing the range of W – Snakebite so she can create more opportunities in fights.
Snakebite(W)
Range 8.5m → 9m
Luke
We’re strengthening his bat weapon mastery effect to make up for his low average damage and improve sustained fighting ability.
Attack speed per Bat Mastery Level 3% → 3.4%
Lenore
Her skills are designed to be difficult to connect, resulting in inconsistent performance from fight to fight. We’re increasing the movement speed bonus of enhanced W – Fine and the slow duration of enhanced E – Dal Segno to improve her stability and combo potential in fights.
Fine(W)
Enhanced Effects Movement Speed Increase 25% → 30%
Dal Segno(E)
Enhanced Effects Slow Duration 1.25s → 1.5s
Li Dailin
With her ability to quickly stack damage, her average points earned are currently very high. We’re reducing the P – Blood Alcohol Content (BAC) Dialed In damage to keep her power in check.
Blood Alcohol Content (BAC)(P)
Dialed In Damage (Attack Power40/50/60%) * (Basic Attack Amplification) → (Attack Power35/45/55%) * (Basic Attack Amplification)
Rio
We’re increasing Rio’s base durability to improve stability in combat.
Base Defense 49 → 51
Mai
Mai has been underperforming since the change to W – Shawl Veil and the reduced mobility of E – Catwalk. We’re increasing her base movement speed to improve overall mobility and the damage reduction on W – Shawl Veil to bolster her durability.
Base Movement Speed 3.5 → 3.55
Shawl Veil(W)
Damage Taken Reduction 32/34/36/38/40% → 37/39/41/43/45%
Markus
Due to repeated stat reductions, Markus has generally been weaker. Instead of restoring solely his strength, we’re improving his team synergy when initiating fights by increasing the defense reduction of R – Smash to Smithereens when it lands.
Smash to Smithereens(R)
Defense Reduction 15% → 20%
Magnus
After the defense increase from P – Tough Body was reduced, he has been lacking. We’re easing the spin condition of W – 17 vs 1 so he can still reach sufficient hits even with lower defense.
17 vs 1(W)
Spin Increase Per 40 Additional Defense 1 → Per 35 Additional Defense 1
Vanya
She tends to take too long to eliminate enemies and lacks a clear edge in melee combat. We’re slightly increasing the damage of W – Butterfly Embrace to improve her fighting capability.
Butterfly Embrace(W)
Damage 20/23/26/29/32(+Skill Amplification 16%) → 20/24/28/32/36(+Skill Amplification 16%)
Xiukai
Even considering his tanking and support abilities, his average damage is on the low side. We’re increasing the damage of R – Burnt to a Crisp so he can have more impact in fights.
Burnt to a Crisp(R)
Damage 60/95/130(+Skill Amplification 50%)(+Max HP 3.5%) → 60/95/130(+Skill Amplification 55%)(+Max HP 4%)
Shoichi
Shoichi has been underperforming in most scenarios. We’re increasing his dagger damage from P – Phony Deal and the damage of R – Ruthless to improve his general performance, while reducing the damage of W – Bottom Line to curb explosive AoE bursts.
Phony Deal(P)
Dagger Damage 20/50/80(+Skill Amplification 30%) → 40/70/100(+Skill Amplification 30%)
Bottom Line(W)
Damage 60/80/100/120/140(+Skill Amplification 60%) → 40/60/80/100/120(+Skill Amplification 60%)
Ruthless(R)
Damage 50/150/250(+Skill Amplification 65%) → 50/150/250(+Skill Amplification 70%)
Sua
The shorter blind duration made W – The Curious Case feel underwhelming. We’re raising its damage so it remains impactful when used on enemies.
The Curious Case(W)
Damage 30/60/90/120/150(+Skill Amplification 30%) → 30/60/90/120/150(+Skill Amplification 40%)
Memory(R)
Memory of The Curious Case(R-W)
Damage 50/100/150(+Skill Amplification 30%) → 50/100/150(+Skill Amplification 40%)
Xuelin
Although her stats have stabilized, she is still a bit too strong. We’re slightly lowering her base attack power to tone her down.
Basic Attack Power37 → 35
Silvia
She continues to maintain a solid performance. We’re reducing her pistol mastery effect to keep her strong power in check.
Skill Amp per Pistol Mastery Level 4.3% → 4.2%
Adela
Her ability to deliver high burst damage followed by her team follow-up makes her very strong. We’re increasing the damage of Q – Promotion’s Pawn and Queen to maintain her baseline power, but reducing the damage from W – Knight Fork and E – Castling to control excessive burst.
Promotion(Q)
Pawn Damage 40/80/120/160/200(+Skill Amplification 60%) → 60/100/140/180/220(+Skill Amplification 60%)
Queen Damage 50/95/140/185/230(+Skill Amplification 75%) → 80/125/170/215/260(+Skill Amplification 75%)
Knight Fork(W)
When knocking back Pawn and Queen Damage Promotion Damage 40% → 35%
Castling(E)
When Pawn and Queen are on the way Damage Promotion Damage 40% → 35%
Adriana
After consecutive reductions, she has been underperforming. We’re strengthening her throw weapon mastery effect to raise her overall power.
Skill Amp per Throw Mastery Level 3.8% → 4%
Adina
We’re increasing the damage of W – Astral Trine to enhance her underwhelming performance.
Astral Trine(W)
Damage 70/90/110/130/150(+Skill Amplification 60%) → 70/90/110/130/150(+Skill Amplification 65%)
Aya
Assault Rifle Aya has been performing too well, so we’re slightly reducing her mastery effect. Sniper Rifle Aya has been weaker, so we’re boosting her mastery effect to compensate.
Basic Attack Amplification per Assault Rifle Mastery Level 1.4% → 1.3%
Skill Amp per Sniper Rifle Mastery Level 4.5% → 4.6%
Isol
He has been showing high average damage, particularly Pistol Isol. We’re lowering the damage of his main skill, W – Rebel Assault, to keep him in check.
Rebel Assault(W)
Damage 10/15/20/25/30(+Attack Power60%)(+Skill Amplification 24%) → 13/16/19/22/25(+Attack Power60%)(+Skill Amplification 24%)
Alonso
Alonso currently lacks the presence needed to hold the line against enemies. We’re raising the stun duration of Q – Energy Punch and significantly increasing the damage of W – Bouncing Shield to make him more threatening.
Energy Punch(Q)
Stunned Duration 0.7s → 0.75s
Bouncing Shield(W)
Projectile Damage 30/35/40/45/50(+Skill Amplification 25%)(+Additional HP 8%) → 30/35/40/45/50(+Skill Amplification 25%)(+Additional HP 10%)
Ending Damage 80/120/160/200/240(+Skill Amplification 50%)(+Additional HP 15%) → 80/120/160/200/240(+Skill Amplification 50%)(+Additional HP 20%)
Aiden
Even if E – Backstep lands, Aiden often struggles to follow up with E2 – Bolt Rush if the opponent creates a bit of distance. To address this, we’re increasing the recast range so it’s harder for enemies to escape.
Backstep(E)
Bolt Rush (E2)
Recast Range 10m → 11m
Elena
Even with tanky item builds, she can still deal high damage. We’re reducing the second hit damage of Q – Crystal Elegance to keep her power in check.
Crystal Elegance(Q)
2nd Hit Damage 40/70/100/130/160(+Skill Amplification 35%)(+Additional HP 12%) → 40/70/100/130/160(+Skill Amplification 35%)(+Additional HP 10%)
Johann
Despite his strong support ability, his average damage is too low. We’re increasing the damage of Q – Radiant Brilliance to boost his contribution in fights.
Radiant Brilliance(Q)
Damage 60/95/130/165/200(+Skill Amplification 60%) → 60/95/130/165/200(+Skill Amplification 70%)
Enhanced Damage 100/145/190/235/280(+Skill Amplification 110%) → 100/150/200/250/300(+Skill Amplification 110%)
Justyna
She has been showing a strong performance at the highest levels. We’re reducing her base defense to reduce her overall stability.
Base Defense 54 → 52
Yuki
We’re increasing the attack speed reduction on hit from E – Dashing Gentleman to improve his dueling capability.
Dashing Gentleman(E)
Attack Speed Reduction 30% → 40%
Ly Anh
Even after successfully turning possessed, she has not been able to exert enough power. We’re increasing the HP recovery of P – The Possession while she’s possessed to enhance her durability, and reducing the cooldown of Q – Run Away! so she can become possessed more reliably even if the skill doesn’t land.
The Possession(P)
Possessed HP Recovery Fixed Damage 100% → 125%
Run Away! (Ly Anh Q)
Cooldown 5/4.5/4/3.5/3s → 4/3.5/3/2.5/2s
Zahir
We’re improving the performance of Throw Zahir by slightly strengthening his mastery scaling.
Skill Amp per Throw Mastery Level 4.3% → 4.4%
Jenny
Jenny has been performing extremely well since the last patch. We’re reducing the attack speed increase of P – Play Dead and her HP recovery upon revival to keep her power in check.
Play Dead(P)
Red Wine Attack Speed Increase 30/50/70% → 30/45/60%
Upon Revival HP Recovery 200(+Max HP 2/11/20%) → 100(+Max HP 2/11/20%)
Kenneth
We’re increasing his base HP to improve his durability.
Base HP 960 → 1000
Felix
We’re reducing his defense per level to lower his survivability, rebalancing his strong overall performance.
Defense per Level 3.2 → 3
Priya
We’re making improvements to Blossoming Melody(Q)’s detection effects.
Piolo
We’re increasing the damage of E – Stalled Throw / Skyward Pummel to make up for his lack in power.
Stalled Throw / Skyward Pummel(E)
Skyward Pummel Damage 50/75/100/125/150(+Skill Amplification 60%) → 50/75/100/125/150(+Skill Amplification 65%)
Hart
Hart has been super strong at high tiers thanks to her strong mobility and stability. We’re reducing her base defense to increase the risks of both engaging and holding positions, keeping her overall survivability in check.
Base Defense 50 → 47
Henry
Henry’s performance has been highly inconsistent depending on the situation.
We’re increasing the range of Q – Clock Hands’s minute hands to improve hit reliability and adjusting W – Chronograph by fixing its cooldown for smoother usability. We’re also strengthening the projectile speed reduction of R – Chrono Field to enhance his defense. At the same time, we’re reducing the base damage of W – Chronograph and correcting the rooted duration at level 5 of E – Time Jump, reducing his burst potential and balancing his overall power.
Clock Hands(Q)
Minute Hands Range 7.8m → 8m
Chronograph(W)
Damage 10/20/30/40/50(+Skill Amplification 20%)(+대상 Max HP 1/1/2/2/3%) → 8/16/24/32/40(+Skill Amplification 20%)(+대상 Max HP 1/1/2/2/3%)
Cooldown 14/13.5/13/12.5/12s → 12s
Time Jump(E)
Rooted duration will now be correctly applied when on level 5.
1s → 0.8s
Chrono Field(R)
Projectile Speed Reduction 80% → 90%
Weapon
Pistol
Kelte
Movement Speed 2% → 3%
Assault Rifle
Black Widow
Skill Amplification 91 → 93
Nunchaku
Hydra - Crimson
Attack Power 26 → 23
Armor
Chest
Rocker's Jacket
Defense 16 → 18
High Priest Robes
Defense 20 → 22
Mythril Armor
Cooldown Reduction 10 → 15
Burgundy 47
Second Wind: Blood Pact - [Unique Passive]
Cooldown 50s → 40s
Head
Mohawk Headgear
Defense 10 → 11
The Black Death
Spot On - [Unique Passive]
Range Limit 7m → 6.5m
Bunny Hat
HP per Level 20 → 22
Blue Flames
Attack Power 30 → 28
Laurel Wreath
Armor penetration 11 → 12
The Star of the Wilds
Attack Power 32 → 33
Arm / Accessory
Smash Totem
Cooldown Reduction 10 → 15
Cobalt Protocol
System Improvements
Credits
Eliminate Enemy Character Credits 4 → 3
Power Beacon Occupation Credits 5 → 3
Infusion
Infusion Appearance Rate per Rarity
Phase 2
Level 2 Infusions: 60% → 50%
Level 3 Infusions: 40% → 50%
Level 2 Infusions
Overwatch
Cooldown Reduction 10 → 15
Level 3 Infusions
Strike Force
Active Duration 24s → 30s
Introversion
Active Conditions
Not taking damage from enemies for 5s or more → Not taking damage from enemies for 4s or more
Valkyrie Drive
Movement Speed, Shield Increase Duration 2s → 2.5s
Cooldown 45s → 30s
A.M.D.S
Damage 125(+Target's Current HP 10%) → 150(+Target's Current HP 12%)
Gravitational Field
Damage 300 → 350
Cooldown 45s → 40s
Cobalt Protocol Mode Balancing
Magnus
Bat
Damage Taken 92% → 94%
Sua
Bat
Damage Dealt 99% → 100%
Damage Taken 91% → 90%
Xuelin
Rapier
Damage Dealt 95% → 96%
Damage Taken 93% → 92%
Adela
Rapier
Damage Dealt 98% → 100%
Aya
Pistol
Damage Dealt 92% → 90%
Sniper Rifle
Damage Dealt 90% → 88%
Isol
Pistol
Damage Dealt 87% → 86%
Damage Taken 95% → 96%
Jan
Tonfa
Damage Dealt 97% → 98%
Damage Taken 91% → 90%
Glove
Damage Dealt 98% → 100%
Emma
Arcana
Damage Dealt 94% → 96%
Jackie
Two-handed Sword
Damage Taken 93% → 95%
Axe
Damage Taken 93% → 95%
Dual Swords
Damage Taken 92% → 94%
Fiora
Rapier
Damage Taken 90% → 88%
Lone Wolf
Spawn Level Adjustments
Lone Wolf Spawn Level will change from Level 1 to level 15.
Lone Wolf Mode Balancing
Nicky
Glove
Damage Dealt 102% → 101%
Mai
Whip
Damage Taken 105% → 104%
Magnus
Bat
Damage Dealt 98% → 97%
Hammer
Damage Taken 108% → 106%
Celine
Throw
Damage Taken 97% → 95%
Shoichi
Dagger
Damage Dealt 97% → 95%
Sua
Bat
Damage Dealt 95% → 94%
Xuelin
Rapier
Damage Dealt 100% → 98%
Sissela
Throw
Damage Taken 97% → 95%
Shuriken
Damage Taken 97% → 96%
Silvia
Pistol
Damage Taken 100% → 98%
Adriana
Throw
Damage Taken 97% → 95%
Adela
Rapier
Damage Taken 100% → 97%
Bat
Damage Dealt 100% → 101%
Damage Taken 100% → 98%
Arda
Arcana
Damage Taken 98% → 95%
Yumin
Arcana
Damage Dealt 101% → 102%
Damage Taken 99% → 98%
István
Spear
Damage Dealt 100% → 98%
Ly Anh
Dagger
Damage Taken 103% → 105%
Camilo
Dual Swords
Damage Dealt 100% → 98%
Priya
Guitar
Damage Taken 96% → 94%
Hyejin
Shuriken
Damage Dealt 100% → 101%
Damage Taken 100% → 98%
Bow
Damage Dealt 100% → 101%
Damage Taken 100% → 98%
Bug Fixes & Improvements
Gameplay Improvements
The Chronosphere will now function correctly on Day 7.
Hyperloop and VLS will no longer overlap, ensuring smooth interaction.
Hyperloop overlay will now display in the correct location.
The screen will no longer become fixed after entering the Combat Lab.
Enemy character portraits within the Fog of War will no longer appear on the minimap.
Air Supply Box missions have been updated from acquiring specific items from air supplies to opening specific Air Supply Boxes.
Item Box sizes will now be correctly displayed.
Items and highlight effects for items will now correctly display in the ground.
Voice chat will no longer activate while disabled.
A message indicating unable to interact will no longer be incorrectly displayed when interacting with corpses after killing Wild Animals.
Dimensional Rift
Combat Lab will no longer fix the screen when attempting a ping (Alt + Left Click).
Combat Lab creation messages will no longer appear in chat.
Banners will now display the correct images.
Custom Matches:
Players can now enter Spectator mode after dying.
Lone Wolf: Revival Kit counts will now display correctly for all players in Spectator mode.
Replay:
Effects from Wind Zone will now disappear properly when moving through the timeline.
Hyperloop and VLS overlays will no longer overlap when moving through the timeline.
Spectator and Replay: Dimensional Rift – Combat Lab creation messages will no longer appear.
Cobalt Protocol: Camera will now move properly when set to Lock on Screen.
Character & Weapon Improvements
Haze Lobby animation effects will no longer appear on the character detail page of other characters.
Darko: Critical Strike impact size on basic attacks will now display at the intended size when wearing the Summer Break skin.
Rozzi: She will now dash correctly after using skills.
Lenore: Skirt animation while resting will now play correctly when using the Nocturne Symphony skin.
Rio: Kyudo Instinct (Q) will now display effects correctly when switching from Hankyu to Daikyu.
Magnus:
Additional voice lines have been added for certain order pings and when entering specific areas.
Bat Weapon Skill Full Swing (D) hit timing and animation will now align correctly.
Vanya: Guiding Light (Q) will no longer show hit effects when it does not hit the enemy.
Bernice:
Skill preview videos on the character detail page have been updated.
Using Foothold Trap (W) within range will now apply the installation position correctly.
Adela: Skill preview videos on the character detail page have been updated.
Alex: EMP Barrage (R) will now display all effects correctly.
Yuki: Dashing Gentleman (E) will now correctly display the dash effect on repeated use.
Eva: Telekinesis (P) will now correctly grant Vital Force when enhanced basic attacks hit installations or eco objectives.
István: Image size for Butler István in Inventory > Characters will now display correctly.
Katja: Ashen Reaper (T) Bonus effect will now trigger properly in all relevant situations.
Karla: Deckhand’s Draw (P) harpoons created by enhanced basic attacks will now display their duration effect.
Cathy: Skill preview videos on the character detail page have been updated.
Theodore: Sparknade (E) target marker effect will now display naturally.
Fiora: Marche & Rompre (E’s cooldown will now match the tooltip.
Hart: The animation will now correctly disappear when using the Tactical Skill Blink outside the area of Peacemaker (R).
Henry:
Time Jump (E) rooted duration at level 5 will now apply correctly.
Time Jump (E) certain effects will now correctly disappear from the enemy perspective.
Chrono Field (R): When Johann’s Radiant Brilliance (Q) are removed the effects will no longer be displayed on the ground.
Lobby Improvements
Emote cooldowns will now apply correctly when used during the game preparation phase.
High-tier items will now display properly in Loadout > Item Catalog.
Checkbox selections will now remain checked when entering the purchase popup.
Sequence item purchases have been streamlined for convenience.
The purchase popup will now remain open after buying an item.
Mouse wheel scroll speed in the Store has been increased.
Mileage Store item sorting has been made consistent.
Quest Book: Exchangeable items and items obtainable through bundles will now display purchase buttons, with purchase popups appearing when selected.
Announcer Pack “Exclude from "Random" settings will now function correctly.
Custom Games:
Lists will now update player count colors correctly when full.
Dragging in the game list will now highlight the correct game.
Canceling during the preparation phase will no longer take the host to the mode selection.
Lone Wolf will no longer display the team tab in chat.
Quest Book side panels will now display correctly when hovered.
Union Circuit: You can now normally chat when inviting team members through the team info settings.
Cobalt Protocol: Free-playable Characters will now be applied correctly.