Servers will be temporarily offline for an estimated time of 4 hours on Thursday, November 27th from 2 AM to 6 AM (UTC) to update Patch 9.4.
New Skin & Emotes
Santa Xiukai (Rare) skin will be available.
“Hey, don't cry! No gingerbread tastes good when it's salty.”
*Due to scheduling circumstances, Santa Xiukai’s jolly new English voicelines will be added in a later update.
Master Xuelin (Rare) skin will be available on Tues, Dec 2nd (UTC).
“The scent is rich and the flowers are blue... what a flawless sight.”
New Leon emotes will be available.
9.4 Update Item Probabilities Changes
Probabilities for boxes, disassembling, and personal store items will be updated on Thursday, November 27th during maintenance.
Box Items and Probabilities
We’re changing the probabilities and items included in boxes including Skin Data Boxes, Research Data Center Boxes, etc.
You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.
Disassemble Items and Probabilities
We’re changing the probabilities and items received upon disassembling Designs and Complete Items.
You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.
Personal Store Items and Probabilities
We’re changing the probabilities and items placed in the 1st and 2nd slots.
You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.
S9 Esports & Team Support Bundles
Support Eternal Return's Esports by purchasing the Esports Support Bundle, and show your love for your favorite teams.
The net proceeds from the sale of each season's Esports Support Bundle will be fully used for the development of ER Esports.
Price: 9,900 KRW (Limited to one purchase per account)
Contents:
Matsuri Garnet What Should We Do? (S9's Esports Animated Emote)
Skin Data Box
Box Key
Research Center Data Box
400 Free NP
XP Boost (3 Days)
A-Coin Boost (3 Days)
ER Point Boost (3 Days)

The net proceeds from the Team Support Bundle will go entirely to the teams that created the items.
Price:
9,900 KRW per Team Support Bundle (Limited to one purchase per account per team bundle)
Release: Thursday, November 27th after maintenance
Simultaneous release for all teams
Sale Period: Until the release of the S11 Esports & Team Support Bundles
Contents:
Season 9 Team Profile Icon
Season 9 Team Profile Background
Season 9 Team Profile Border
Season 9 Team Team Slot BG
Season 9 Team Emote
XP Boost (3 Days)
A-Coin Boost (3 Days)
ER Point Boost (3 Days)
Get all the items included in the bundles to get special Collection rewards!

The emote included in the S9 Gyeongnam Sparkle Esports Bundle was replaced with a different image from the one previously shown.
An expert advised that the team’s originally submitted emote resource could be considered copyright infringement if it was created without consulting the original creator, so the image was updated to a newly created version made in agreement with the original creator.
*Esports bundles are based on the final assets submitted according to the schedule agreed upon with each team and may differ from early promotional materials.
*Depending on the team’s circumstances (such as suspending operations or copyright and rights-related issues), sales may be halted or certain components may be changed even during the sales period.
*Esports team support bundle designs are created directly by each team, and Nimble Neuron is not responsible for any part of the final assets they produce.
Season 9 Esports Collection
Purchase the Esports Supporter Bundle and the Team Supporter Bundle to complete the Esports Collections and get special rewards!
Season 9 Esports Supporter I
Get 4 S9 Supporter Coins to complete this collection!
Each of the KEL Team Bundles includes 1 coin.
Reward: Season 9 Esports Supporter Emote
Season 9 Esports Supporter II
Get 9 S9 Supporter Coins to complete this collection!
Reward: Season 9 Esports Supporter Icon

S7 Esports Support & Team Support Bundle Sale Ending Notice
The sale of the S7 Esports Support & Team Support Bundles has come to an end and they will no longer be available in the Store after Thursday, November 27th’s maintenance.
Season 9 Cobalt Union Mode
We’re adding Cobalt Protocol to the Union Circuit Mode! Now, this new mode designed to highlight the strategic fun of playing in a 4P pre-made, will be available for a limited time.
Try yourselves in Cobalt Union!

Overview
Players: Matchmaking is possible only with 4P teams. 1 Team Leader and 3 Teammates max per team.
Participation Conditions: Starting from Level 3.
Schedule: Thursday, November 27th to Wednesday, December 10th
Union Circuit is available at specific times depending on the server. Players can also participate in Unions in other servers.
North America: Friday and Saturday, 19:00 – 21:00 (PT) / 22:00 – 00:00 (ET)
Europe: Friday and Saturday, 21:00 – 23:00 (CEST)
Asia 1: Daily from 22:00 – 00:00 (KST)
Asia 2: Saturday and Sunday 23:00 – 01:00 (KST)
Union Circuit Tiers & Promotion System
Union Circuit has a total of 18 tiers from S to F.
Matchmaking: Unions within the same letter tier will share the same matchmaking pool. (i.e. F, FF, FFF) However, matchmaking for global servers could vary and be expanded.
Tickets System: Tickets are used as entry cost to a match. Tickets are granted according to match results: Win or Loss and you’ll be promoted or demoted accordingly.

Participation Reward
Conditions: Having been promoted twice or more during Season 9’s Cobalt Union (Beta)
A 2 Tier Up promotion is counted as 2 promotions. (For example, a promotion from F to FF counts as one, while a promotion from F to FFF counts as two.)
Reward: Nicky Emote
Additional rewards will be distributed according to your tier.
Season 9 participation rewards will be granted based on the combined number of promotions earned in both Lumia Union Circuit and Cobalt Union.
For example: 1 promotion in Union Circuit + 1 promotion in Cobalt Union= 2 total promotions counted.
Season 9 Union Circuit Ends
Union Circuit is closing for the season! Thank you all for participating.
Closes on: Wednesday, November 26th 23:59 (KST)
Rewards by Tier
| Tier | A-COIN | Research Center Data Box | Skin Data Set | Emote |
F | 1,000 | 2 Tier Promotions | ||
D | 3,000 | |||
C | 4,000 | 3 | ||
B | 5,000 | 5 | ||
A | 8,000 | 10 | ||
S | 10,000 | 3 | ||
SS | 15,000 | 5 | ||
SSS | 30,000 | 10 |
Rewards will be distributed after the maintenance on Thursday, January 29th 2025 (UTC), and will be available for claim until Friday, April 30th 2026 at 14:59 (UTC) when you log in to the game.
Rewards will only be granted if your team is existing (has playing records) at the time of distribution.
If an account has multiple teams, rewards will be given out based on the team with the highest tier.
Union Circuit and Cobalt Union Rewards are distributed separately and you can receive a total of 2 Tier Rewards.
Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.
However, the Emote distributed as a participation reward will be granted based on all matches played across all teams (Union Circuit & Cobalt Union) during the season, regardless of whether your team is still a team or not.
System
Matchmaking & Pre-made Teams Adjustments
North America Server
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 2 or higher.
Lower tier matchmaking will be wider for improved queuing times.
Asia 1 Server
Ranked Pre-made teams can now be formed in Diamond tier.
Diamond players can now form 2P Pre-made teams with up to Platinum tier.
Diamond players can now form 3P Pre-made teams with any tiers below Diamond.
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with 8100 Mythril or higher.
Replay & Spectating Mode Improvements
We are improving replay and spectator mode to make controls easier and important information clearer.
Expanded Key Support and New Guide UI
Improved Key Control: Actions that previously required mouse input, such as play and pause, skipping, and speed, can now be used with hotkeys for smoother control.
Key Guide [F12]: We’re adding a new button to open the key guide while watching a replay or spectating. You can press F12 at any time to see the full list of keys and their functions.
Objective Tracker & Vision Range Improvements
Lumi/Bori Tracker: Just like Wickeline, you can now target and lock the camera onto moving objectives such as the guide robot Lumi and the wild animal Bori using the hotkey.
Objective [Unique] Vision Range: Lumi and Bori now have [Unique] Vision Range, allowing you to keep track of them even when they disappear into the fog of war.

Camera Movement Improvements
Mythic Air Supply Box Movement: The shortcut that previously wasn’t working for Legendary Boxes will now be applied to Mythic Air Supply Boxes instead.
Meteorite Sequential Movement: When the shortcut is used, the camera will now move sequentially to each active Meteorite location.
Main Stats Display Improvements
We’re adjusting the information display in the main stats window (HUD) so that Armor penetration, which is more useful for most characters, is visible at all times.
We’re switching ‘Basic Attack Amplification’ in the main stats window for ‘Armor penetration’ in the secondary stats window (expand to see).
Secondary Keybinding Settings
We’re adding secondary keybindings to improve control and support more input styles. You can now assign two keys to the same function, letting you choose whichever is more comfortable at the moment.
Under [Settings → Input], the new “Additional shortcuts” section allows you to set a secondary key alongside your primary key.
For the Gadget Quick Summon feature, MB4 is now the default secondary bind, allowing you to use Gadgets with your mouse even without extra setup.
Announcer Playback Improvements
We’re improving the playback conditions of the Announcer for players under the attack of a third team.
Now you can immediately tell whether the attacked teammate is close enough during a fight.
Before: Played regardless of your distance from the attacked teammate.
Now: Plays only for players within a set distance (35m) of the attacked teammate.
With this change, whenever the Announcer plays, you can clearly recognize that a nearby ally has been attacked by an additional enemy team.
Character Equipment Rarity Display
Previously available only in Spectating Mode, the equipment rarity display is now a default in-game feature.
You’ll now see the color-coded rarity of currently equipped items above the HP bar while playing or while spectating after having died, making it easier to quickly assess both allies’ and enemies’ equipment progression at a glance.
*The display overlapping with CC indicators will be fixed in Update 9.5.
*The color indicators are arranged from left to right in the following order: Weapon, Chest, Head, Arm/Accessory, Leg.
Gameplay
Character, Weapon Mastery Level Up Adjustments
We’re adjusting growth during mid-game to slightly delay the point at which characters reach high damage potential.
Meanwhile, we’re slightly fastening up late-game growth so the total xp required to reach character and weapon mastery level 20 doesn’t become excessively high.
Character Level Up
XP Needed to reach:
Level 12: 6,000 → 6,350
Level 13: 6,550 → 6,900
Level 14: 7,050 → 7,450
Level 15: 7,600 → 8,000
Level 16: 8,100 → 8,550
Level 17: 8,600 → 9,100
Level 18: 9,200 (no change)
Level 19: 9,600 → 9,400
Level 20: 10,000 → 9,800
Weapon Mastery Level Up
XP Needed to reach:
Mastery 11: 2,100 → 2,350
Mastery 12: 2,300 → 2,600
Mastery 13: 2,550 → 2,850
Mastery 14: 2,800 → 3,100
Mastery 15: 3,100 → 3,400
Mastery 16: 3,500 → 3,700
Mastery 17: 4,000 → 4,200
Mastery 18: 4,600 → 4,700
Mastery 19: 5,500 → 5,400
Mastery 20: 6,500 → 6,100
B0-R1(Bori)
We’re lowering the rarity of the boxes carried by B0-r1 (Bori) to reduce the overall value of the rewards obtained.
Additionally, Bori will now attempt to flee only once when attacked, shortening the time required to acquire its box.
Rewards per Level
Bori:
Level 5: Rare (No change)
Level 7: Rare (No change)
Level 10: Epic → Rare 70% / Epic 30%
Level 12: Epic → Rare 50% / Epic 50%
Level 15: Epic → Rare 30% / Epic 70%
Level 18: Legendary → Epic 30% / Legendary 70%
Stats
Base Defense 35 → 45
Patterns
Fleeing 2 times → 1 time
Fleeing Duration 4.5s → 5s
Rift - Combat Lab
Reward Based on Number of Teams in the Lab
Night 3
Before
1 Team
Aglaia's Gift - Legendary
Credits++
After
1 Team
Aglaia's Gift - Epic
2 Credits++
Installations
Flare Gun R
Noise Ping Triggered at 100m → 120m
You can now exchange it on Lumi’s Store for Force Core.
Augment
Support
Healing Factor
Shield & HP Recovery Increase 15% → 12%
Tactical Skills
False Oath
HP Recovery per second
[Melee] 60~90 → 50~75
[Ranged] 40~60 → 30~45
All Damage Increase
[Melee]
Level 1: 9~18% → 8~16%
Level 2: 11~22% → 10~20%
[Ranged]
Level: 1 7~14% → 6~12%
Level: 2 8~16% → 7~14%
Character
Garnet
Garnet often ended up with too much downtime during fights after using her skills. We’re reducing the cooldown of Q – Sadistic Slam & Spiked Echo so she can stay active and keep the pressure going more consistently.
Sadistic Slam & Spiked Echo(Q)
Cooldown 6.5/6/5.5/5/4.5s → 6/5.5/5/4.5/4s
Nadine
Nadine has been performing very well, so we’re reducing the Slow effect of R – Wolf Assault to keep her strong chasing and finishing power in check.
Wolf Assault(R)
Slow 40% → 30%
Nicky
We’re reducing the Slow applied while charging Q – Slugfest to encourage the use of the skill.
Slugfest(Q)
Slow while Charging 20% → 15%
Daniel
Daniel has been performing steadily by stacking defensive items. To help him shine when he’s equipped like an assassin, we’re adjusting some of his skill values so aggressive builds feel more rewarding.
Inspiration(W)
Damage Accumulated 16/19/22/25/28% → 4/6/8/10/12(+Extra Attack Power 8%)%
Shadow Glide(E)
Damage 20/40/60/80/100(+Attack Power 30%) → 20/40/60/80/100(+Extra Attack Power 55%)
Darko
We’re increasing the damage from consecutive hits of Q – Loan Shark, allowing Darko’s damage to accumulate more the longer a fight goes on.
Loan Shark(Q)
Mark Target Damage Increased 8/16/24/32/40% → 10/20/30/40/50%
Debi & Marlene
We’re increasing their base stats to compensate for False Oath changes.
HP per Level 85 → 88
Defense per level 2.8 → 3
Laura
Laura continues to perform well. We’re reducing the damage of Q – Thorn Lilac, her main skill, to keep her overall strength in check.
Thorn Lilac(Q)
Damage 60/90/120/150/180(+Skill Amplification 55%) → 50/75/100/125/150(+Skill Amplification 55%)
Leon
We’re reducing the cooldown of W – Cannonball to make it easier to use in more situations, including protecting allies. We’re also reducing the early cooldown of R – Surf’s Up.
Cannonball(W)
Cooldown 15/14/13/12/11s → 14/13/12/11/10s
Surf's Up(R)
Cooldown 90/75/60s → 80/70/60s
Luke
We’re increasing his base stats along with W – Elbow Grease’s recovery to compensate for False Oath changes.
Base Defense 49 → 50
Elbow Grease(W)
HP Recovery based on HP lost 13%(Max 33%) → 15%(Max 35%)
Li Dailin
Li Dailin has consistently been recording high scores, so we’re reducing the strength of P – Blood Alcohol Content (BAC) to keep her power under control.
Blood Alcohol Content (BAC)(P)
Dialed In
2nd Attack Damage (Attack Power 35/45/55%) * (Basic Attack Amplification) → (Attack Power 30/40/50%) * (Basic Attack Amplification)
Rio
Rio has been extremely strong and is recording very high stats. We’re lowering the bow damage of P – Hassetsu and Q – Kyudo Instinct to bring her overall power down.
Hassetsu(P)
Basic Attack Damage 103%(+Critical Strike Chance * (75%+Additional Critical Strike Damage)) → 102%(+Critical Strike Chance * (75% +Additional Critical Strike Damage))
Kyudo Instinct(Q)
Daikyu Damage (Attack Power 103%) * (Basic Attack Amplification) → (Attack Power 102%) * (Basic Attack Amplification)
Mai
Mai has continued to show a strong performance, so we’re reducing her Base Defense to keep her in check.
Base Defense 55 → 52
Markus
Markus currently has both high durability and high damage. We’re lowering his Basic Attack Power to rein in his damage output.
Basic Attack Power 37 → 34
Magnus
Magnus has been consistently underperforming. We’re helping him out hold on while P – Tough Body is active.
Tough Body(P)
Defense Increase 1.5/2/2.5% → 2/2.5/3%
Vanya
We’re increasing the damage on R – Sand Dust so Vanya gains a reliable payoff when the skill hits.
Sand Dust(R)
Sleeping Additional Damage 100/180/240(+Skill Amplification 65%) → 100/180/260(+Skill Amplification 70%)
Barbara
Barbara was often choosing to use other skills instead of RQ – Enhanced BT Sentry Gun Mk.III after activating R – Overclock. We’re increasing the enhanced sentry gun effect so she’s encouraged to use it more actively.
Overclock(R)
Enhanced - BT Sentry Gun Mk.III(RQ)
Sentry Gun Attack Speed Increase 0.2 → 0.3
Bernice
We’re increasing the damage of Q – Leg Shot so Bernice can contribute more effectively during standoffs.
Leg Shot(Q)
Damage 60/90/120/150/180(+Attack Power 90%) → 60/90/120/150/180(+Attack Power 100%)
Enhanced Damage 90/130/170/210/250(+Attack Power 90%) → 90/130/170/210/250(+Attack Power 100%)
Blair
As players have become more experienced with Blair, she has shown a very strong performance, especially during midgame. We’re reducing the lower levels’ power of E – Cleave to keep her in check and the skill’s use.
We’re also adjusting the VP recovery on R2 – Endless Hunt to keep it feeling consistent now that VP-related bugs have been fixed.
Cleave(Dual Swords E)
Damage 40/70/100/130/160(+Extra Attack Power 90/95/100/105/110%) → 40/70/100/130/160(+Extra Attack Power 70/80/90/100/110%)
Cooldown 9s → 10s
Countercut(Double Bladed Sword E)
Cooldown 9s → 10s
XMS-5 Activation(R)
Endless Hunt(R2)
On-hit VP Recovery 20/30/40 → 40/50/60
Bianca
We’re buffing Bianca’s basic skills to improve her combat presence after using her ultimate, where she previously lacked combat ability
Sanguine Javelin(Q)
2nd Hit Damage 10/40/70/100/130(+Skill Amplification 50%)(+Target's Max HP 8%) → 10/40/70/100/130(+Skill Amplification 50%)(+Target's Max HP 10%)
Circulation(E)
HP Recovery 40/50/60/70/80(+Skill Amplification 35%) → 40/50/60/70/80(+Skill Amplification 40%)
Celine
Celine is currently recording a high win rate. We’re reducing E – Blast Wave’s power to limit the pressure she exerts in standoff situations.
Blast Wave(E)
Damage 60/80/100/120/140(+Skill Amplification 65%) → 60/80/100/120/140(+Skill Amplification 60%)
Xiukai
Xiukai continues to have a low pick rate. We’re reducing the cooldown of Q – Lost in the Sauce to encourage skill use and enhance his power in standoffs.
Lost in the Sauce(Q)
Cooldown 7s → 6s
Shoichi
Shoichi has consistently shown a low performance, so we’re increasing his base stats and the strength of P – Phony Deal to help him recover.
Defense per Level 3.3 → 3.5
Phony Deal(P)
Dagger Damage 50/80/110(+Skill Amplification 30%) → 60/90/120(+Skill Amplification 30%)
Sua
Sua’s W – The Curious Case has been providing extremely high defensive value when used to protect allies, especially in high elo, which doesn’t align with her intended identity. We’re reducing The Curious Case’s protective effect and instead increasing her base stats and overall damage to balance her out.
Base Defense 55 → 57
HP per Level 93 → 95
Bookworm(P)
Damage 60/120/180(+Attack Power 40%)(+Skill Amplification 46%) → 100/160/220(+Skill Amplification 50%)
Nearby Damage 30/60/90(+Attack Power 20%)(+Skill Amplification 23%) → 50/80/110(+Skill Amplification 25%)
The Curious Case(W)
Shield Absorption 80/105/130/155/180(+Skill Amplification 30%) → 40/65/90/115/140(+Skill Amplification 30%)
Shield Duration 2.5s → 2s
Memory(R)
Memory of The Curious Case(R-W)
Shield Absorption 80/180/280(+Skill Amplification 30%) → 50/150/250(+Skill Amplification 30%)
Memory of The Curious Case(R-W)
Shield Duration 2.5s → 2s
Sissela
We’re increasing the reward of using W – Girl in a Bubble? offensively so Sissela gets higher reward when she lands it.
Girl in a Bubble?(W)
Damage 80/120/160/200/240(+Skill Amplification 65%) → 100/135/170/205/240(+Skill Amplification 70%)
Adina
We’re increasing Adina’s durability so she can play more proactively, and enhancing the less-used W – Astral Trine to make it more useful.
Defense per level 2.4 → 2.6
Astral Trine(W)
Moon Conjunct Slow 50% → 60%
Abigail
We’re increasing Abigail’s base HP so she can stay more stable in fights.
Base HP 950 → 970
Aya
Aya is currently underperforming across all three weapon types. We’re reducing the cooldown of P – Aya’s Justice to encourage its use and help her durability while also increasing Q – Double Shot’s range to make it more useful.
Aya's Justice(P)
Cooldown 30s → 25s
Double Shot(Q)
Range 6.3m → 6.5m
Isol
We’re increasing Assault Rifle Isol’s weapon mastery effect to help him out.
Basic Attack Amplification per Assault Rifle Mastery Level 1.3% → 1.4%
Isaac
Isaac has been lacking strength in close-combat fights. We’re increasing P – Exploit’s damage based on Target's Max HP to help him out in combat.
Exploit(P)
Damage 20/30/40(+Attack Power 60%)(+Target's Max HP 2/3/4%) → 20/30/40(+Attack Power 60%)(+Target's Max HP 3/4/5%)
Jan
Tonfa Jan continues to show very high pick rates. We’re reducing the strength of Q2 – Leaping Knee to bring his impact down.
Knee Strike(Q)
Leaping Knee(Q2)
Damage 65/90/115/140/165(+Extra Attack Power 90%)(+Skill Amplification 70%)(+Target's Max HP 6%) → 65/90/115/140/165(+Extra Attack Power 90%)(+Skill Amplification 60%)(+Target's Max HP 6%)
Aiden
We’re making P – Overcharge and all related skills smoother to use by improving their overall effects to compensate for False Oath changes.
Overcharge(P)
Base Attack Speed Reduction 0.2 → 0.15
Volt Cannon(Overcharge Q)
Slow Duration 0.45s → 0.6s
Dissipation(W)
Slow Duration 0.65s → 0.8s
Elena
We’re boosting R – Danse Macabre so Elena deals more damage when she lands it.
Danse Macabre(R)
Glacial Field Damage 90/160/230(+Skill Amplification 30%)(+Additional HP 8%) → 110/180/250(+Skill Amplification 40%)(+Additional HP 8%)
Glaciar Damage 120/200/280(+Skill Amplification 60%)(+Additional HP 12%) → 150/230/310(+Skill Amplification 60%)(+Additional HP 12%)
Justyna
Justyna has remained extremely strong. We’re lowering Q2 – Annihilation’s damage and reducing W – Full Blast’s slow to keep her range control in check.
Barrage & Annihilation(Q)
Annihilation (Q2)
Damage 70/120/170/220/270(+Skill Amplification 75%) → 70/115/160/205/250(+Skill Amplification 70%)
Slow 30% → 25%
Full Blast(W)
Slow 15/17.5/20/22.5/25% → 10/12.5/15/17.5/20%
István
We’re increasing the damage on W – Quantum Entanglement so István can keep up his pressure during extended fights.
Quantum Entanglement(W)
Damage 60/85/110/135/160(+Attack Power 85%) → 60/85/110/135/160(+Attack Power 90%)
Variable Damage 60/85/110/135/160(+Attack Power 85%) → 60/85/110/135/160(+Attack Power 90%)
Jackie
Jackie has been consistently weak. Especially Axe and Dual Swords Jackie, so we’re improving her weapon masteries to keep those options viable.
Basic Attack Amplification per Axe Mastery Level 1.6% → 1.7%
Attack Speed per Dual Swords Mastery Level 3.7% → 4%
Karla
We’re increasing the Attack Power scaling on W – Sentry Recall to provide more item build flexibility during mid-game.
Sentry Recall(W)
Damage 70/90/110/130/150(+Attack Power 20%)(+Skill Amplification 75%) → 70/90/110/130/150(+Attack Power 30%)(+Skill Amplification 75%)
Cathy
Cathy’s pick rate remains low. We’re increasing Dual Swords Cathy’s mastery to give her more presence.
Skill Amp per Dual Swords Mastery Level 4.4% → 4.5%
Theodore
We’re increasing Theodore’s attack speed so his power is enhanced once he’s in position.
Attack speed per Sniper Rifle Mastery Level 3% → 3.5%
Felix
Felix continues to underperform. We’re increasing P – Retail Spearman to boost his overall power.
Retail Spearman(P)
2nd Hit Damage 10/15/20% → 15/20/25%
Priya
Priya is currently performing very well, so we’re reducing her Guitar mastery to keep her overall strength in check.
Skill Amp per Guitar Mastery Level 4.4% → 4.3%
Fiora
Rapier Fiora has been especially strong, so we’re reducing her Rapier mastery to keep her damage in check.
Skill Amp per Rapier Mastery Level 4.8% → 4.6%
Piolo
Piolo’s follow-up after hitting with E – Stalled Throw has been too weak. We’re increasing E2 – Skyward Pummel’s damage to reward successful hits.
Stalled Throw / Skyward Pummel(E)
Skyward Pummel(E2)
Damage 50/75/100/125/150(+Skill Amplification 65%) → 50/75/100/125/150(+Skill Amplification 75%)
Hisui
We’re increasing Hisui’s base stats to compensate for False Oath changes.
HP per Level 94 → 96
Defense per level 3.5 → 3.7
Iaido Strike(W)
Flash Cut (W2)
On-Hit Airborne Duration 0.4s → 0.5s
Item Skill
Blaze of Glory
When HP is above 60% All Damage Increases 12% → Skill Damage Increase 12%
Now, Tactical Skills' Damage isn’t increased.
Applied to: Black Veil
Weapon
Glove
Brasil Gauntlet
Attack Power 59 → 60
Defense 4 → 6
Bloodwing Knuckles
Attack Power 61 → 63
Pistol
Glock 48
Attack Power 72 → 70
Electron Blaster
(NEW) Cooldown Reduction 10
Attack Speed 40% → 30%
Kelte
(NEW) Cooldown Reduction 15
Attack Power 87 → 85
Attack Speed 50% → 40%
Guitar
Purple Haze Skill Amplification 86 → 88
Wonderful Tonight Attack Power 66 → 68
Dagger
Vibroblade
Attack Speed 25% → 30%
Vigor - [Unique Passive]
Max Stacks 4 → 3
Assault Rifle
Endeavor AX Attack Power 72 → 74
Black Widow
Attack Speed 30%(REMOVED)Skill Amplification 93 → 84
Cooldown Reduction 15 → 10
Healing Reduction - Weak - [Unique Passive](REMOVED)(NEW) Biotic Infusion - [Unique Passive]
Using a skill causes a Biotic Infusion. Biotic Infusion: While charged, your attack speed increases 40% and your next basic attack within 3 seconds deals Skill Amplification 40% extra skill damage.
Cooldown 2s
Axe
Scythe
([Unique]) Attack Range 0.3(REMOVED)(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
Paradise Lost
([Unique]) Attack Range +0.3(REMOVED)Skill Amplification 84 → 80
(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
Nephleon Skill Amplification 95 → 98
Rapier
(NEW EPIC) Flamberge
Recipe: Rapier + Barbed Wire
Stats
Attack Power 55
Attack Speed 20%
Max HP 100
(NEW LEGENDARY) Gear Helix
Recipe: Needle + Tree of Life
Stats
Attack Power 60
Attack Speed 25%
Max HP 120
Master - [Unique Passive]
0.5 seconds after using a weapon skill, a shockwave is triggered, dealing 60(+Attack Power 50%)(+Character Level * 2) additional skill damage to enemies hit and slowing them by 40% for 1 second.
Cooldown 10s
Joyeuse
Attack Speed 40% → 33%
Critical Strike Chance 15% → 25%
Dual Swords
(NEW EPIC) Hook Swords
Recipe: Pocket Aces + Nail
Stats
Attack Power 50
Attack Speed 25%
Cooldown Reduction 10
Death's Sickles (NEW LEGENDARY)
Recipe: Scissors + Tree of Life
Stats
Attack Power 60
Attack Speed 30%
Cooldown Reduction 15
Lloigor & Zahr
Recipe Change: Twin Blades + Tree of Life → Scissors + Mythril
Healing Reduction - Weak - [Unique Passive](REMOVED)Swift Strides - [Unique Passive] (NEW)
Gain a stack of [Swift Strides] every 0.2m you move, up to 100. Movement speed increases by up to 0.1 based on how many stacks you have. Basic attacks consume all stacks, dealing up to 150 skill damage.
At Max stacks, your next basic attack slows enemies by 20% for 2 seconds.
Starsteel Twin Swords
Attack Speed 45% → 38%
(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
Nunchaku
Cerberus
(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
Crossbow
Sniper Crossbow
Attack Power 77 → 76
Attack Speed 15% → 18%
The Golden Ghost
Skill Amplification 85 → 82
Cooldown Reduction 15 → 10
Healing Reduction - Weak - [Unique Passive](REMOVED)(NEW) Burden: Magnetic Midnight - [Unique Passive]
Your next basic attack deals Character Level * 8 (+Skill Amplification 15%) additional skill damage and slows your target by 20% for 1 second.
Cooldown 5s
Shuriken
Frost Venom Dart
(NEW) Cooldown Reduction 10
Skill Amplification 91 → 80
Sniper Rifle
NTW-20
(NEW) Attack Speed 15%
Skill Amplification 82 → 72
Andromeda Attack Power 82 → 84
Blackfire Cannon Attack Power 95 → 99
Whip
(NEW LEGENDARY) The Whip of Fate
Recipe: Branch + Mythril
Stats
Attack Power 30
Skill Amplification 70
Max HP 180
Streamlined: Zephyr - [Unique Passive]
Hitting a single enemy with basic attacks or separate skills 3 times within 4s grants you a shield of 100(+Character Level * 10) and increases your movement speed by 15% for 2.5 seconds.
Cooldown 10s
Bloody Nine Tails - Crimson
Streamlined: Charge Carrier - [Unique Passive](REMOVED)(NEW) Streamlined: Zephyr - [Unique Passive]
Hitting a single enemy with basic attacks or separate skills 3 times within 4s grants you a shield of 100(+Character Level * 10) and increases your movement speed by 15% for 2.5 seconds.
Cooldown 10s
Camera
On Air Attack Power 70 → 72
Cannon Camera Attack Power 65 → 63
Triple Focus Skill Amplification 86 → 92
Tonfa
Mai Sok Defense 5 → 6
Throw
Sticky Bomb Skill Amplification 63 → 66
Bow
Jebe's Altered Bow Attack Power 69 → 70
Eagle Eye
(NEW) Life Steal 12%
Attack Power 82 → 80
Movement Speed 3% → 2%
Armor
Chest
The General's Robe(NEW LEGENDARY)
Recipe: Gemstone + Force Core
Stats
Attack Power 10
Attack Power per level 3
Defense 20
Attack Speed 20%
Critical Strike Chance 33%
Battle Suit Cooldown Reduction 15 → 20
Phantom Jacket
Blaze Up - Outburst - [Unique Passive]
At Max Stacks Movement Speed Increase 8% → 10%
Red Star Attack Speed 25% → 20%
Head
Mohawk Headgear Defense 11 → 12
David Headphones Attack Power 20 → 22
Arm / Accessory
Mythril Quiver Movement Speed 2.5% → 3%
Cube Watch Attack Power 15 → 17
Prominence Defense 20 → 22
Bloodripper Armor penetration 20% → 18%
Leg
Mythril Boots Defense 15 → 16
Cobalt Protocol
Cobalt System Improvements
Credits Adjustments
Earned Credits when Ally Team Life Points Below Opponent Team
At the start of Phase 3: 7 Credits per point → 5 Credits
Heal Pack
Respawn Time 75s → 60s
Augments
Sentinel
Cobalt Mode
Shield 85(+Character Level*2) → 60(+Character Level*2)
Infusion
Infusions per Rarity
Phase 1
Level 1 Infusion: 85% → 90%
Level 2 Infusion: 10% → 5%
Phase 3
Level 2 Infusion: 20% → 10%
Level 3 Infusion: 80% → 90%
Level 1
Attack Power
Attack Power Increase 25 → 22
Defense
Defense Increase 25 → 22
Movement Speed
Movement Speed Increase 10% → 8%
Level 2
Money = Power III
For every 20 Credits you own, deal 3% additional damage to enemy test subjects and their summons. → For every 10 Credits you own, deal 2% additional damage to enemy test subjects and their summons Max Stacks 5 → 7
Miasma Fog(REMOVED)No longer appears.
Level 3
Martyr
Damage Target’s Lost HP 60% → 50%
Strike Force
Active Duration 30s → 40s
Melter
Damage
[Melee] 40 per second for 3s → 30 per second for 3s
[Ranged] 30 per second for 3s → 20 per second for 3s
Scar Ripper
Damage Per Stack
[Melee] 20 → 16
[Ranged] 10 → 8
Sadistic Nature
Cooldown 6s → 8s
Overwhelming Strength
Duration 3s → 2s
Barricade
Defense Increase 35 → 30
Omnisyphon Increase 35% → 30%
Fatal Ultimatum
Damage 100(+Attack Power 100%) → 80(+Attack Power 80%)
Kaartloz
Damage 150(+Skill Amplification 60%) → 150(+Skill Amplification 50%)
Plasma Nova
Damage 600 → 500
Gag Order
Duration of Silence effect 1.5s → 1s
Tactical Skills
Prayer
Shield 100(+Character Level*15) → 100(+Character Level*10)
Meteor
Damage 200(+Character Level*25) → 200(+Character Level*15)
Nullification
Cooldown 20s → 25s
Impulse
Movement Range 5.5m → 4.5m
Mythic
Cooldown 30s → 40s
Quake
Cooldown 40s → 45s
Cobalt Protocol Balancing
Garnet
Bat
Damage Dealt 93% → 90%
Nadine
Crossbow
Damage Dealt 90% → 88%
Bow
Damage Dealt 94% → 92%
Nathapon
Camera
Damage Dealt 87% → 85%
Damage Taken 95% → 96%
Nicky
Glove
Damage Dealt 104% → 102%
Daniel
Dagger
Damage Dealt 97% → 96%
Lenox
Whip
Damage Dealt 96% → 94%
Damage Taken 103% → 104%
Leni
Pistol
Recovery Given 70% → 55%
Shield Given 80% → 65%
Ultimate Skill Cooldown Reduction 20% → 10%
Leon
Glove
Damage Dealt 95% → 94%
Shield Given 100% → 80%
Tonfa
Damage Dealt 97% → 96%
Shield Given 85% → 70%
Lenore
Guitar
Damage Taken 97% → 100%
Rio
Bow
Damage Taken 96% → 98%
Martina
Camera
Damage Dealt 90% → 88%
Mai
Whip Damage Dealt 106% → 100%
Markus
Axe
Damage Dealt 100% → 98%
Hammer
Damage Dealt 104% → 102%
Magnus
Hammer
Damage Dealt 100% → 98%
Bat
Damage Taken 92% → 94%
Barbara
Pistol
Damage Taken 98% → 100%
Ultimate Skill Cooldown Reduction 10% → 0%
Blair
Dual Swords
Damage Taken 92% → 90%
Charlotte
Arcana
Recovery Given 65% → 50%
Shield Given 75% → 60%
Xiukai
Spear
Damage Dealt 102% → 100%
Recovery Given 90% → 70%
Dagger
Damage Dealt 103% → 100%
Recovery Given 90% → 70%
Silvia
Pistol
Damage Dealt 95% → 96%
Recovery Given 80% → 65%
Adela
Rapier
Damage Dealt 100% → 98%
Bat
Damage Dealt 100% → 98%
Adriana
Throw
Damage Dealt 91% → 90%
Damage Taken 93% → 94%
Adina
Arcana
Recovery Given 80% → 65%
Arda
Arcana
Recovery Given 80% → 65%
Abigail
Axe
Damage Dealt 95% → 96%
Aya
Pistol
Damage Dealt 88% → 86%
Assault Rifle
Damage Dealt 90% → 88%
Sniper Rifle
Damage Dealt 88% → 86%
Isol
Assault Rifle
Damage Dealt 88% → 86%
Alex
All Weapons
Damage Dealt 98% → 96%
Alonso
Glove
Damage Dealt 96% → 93%
Estelle
Axe
Damage Taken 98% → 100%
Aiden
Two-handed Sword
Damage Dealt 100% → 98%
Echion
VF Prosthetic
Damage Dealt 98% → 96%
Damage Taken 93% → 94%
Elena
Rapier
Damage Dealt 102% → 100%
Damage Taken 95% → 96%
Johann
Arcana
Recovery Given 80% → 65%
Shield Given 100% → 80%
Yumin
Arcana Damage Dealt 90% → 88%
Yuki
Dual Swords Damage Dealt 97% → 95%
Eva
Throw Damage Taken 96% → 98%
István
Spear
Damage Dealt 98% → 100%
Damage Taken 91% → 90%
Eleven
Hammer
Damage Dealt 97% → 96%
Recovery Given 100% → 80%
Zahir
Shuriken
Damage Dealt 92% → 90%
Damage Taken 92% → 94%
Throw
Damage Dealt 92% → 90%
Damage Taken 92% → 94%
Jackie
Dagger
Damage Dealt 95% → 94%
Two-handed Sword
Damage Dealt 95% → 94%
Damage Taken 95% → 96%
Axe
Damage Dealt 98% → 96%
Dual Swords
Damage Dealt 95% → 94%
Jenny
Pistol
Damage Dealt 97% → 96%
Damage Taken 93% → 94%
Tsubame
Shuriken
Damage Taken 93% → 92%
Camilo
Rapier
Damage Taken 92% → 94%
Katja
Sniper Rifle
Damage Taken 98% → 100%
Chloe
Shuriken
Damage Dealt 90% → 88%
Tazia
Shuriken
Damage Dealt 102% → 100%
Theodore
Sniper Rifle
Recovery Given 80% → 65%
Priya
Guitar
Damage Dealt 96% → 94%
Shield Given 90% → 70%
Fiora
Rapier
Damage Dealt 102% → 100%
Two-handed Sword
Damage Dealt 102% → 100%
Spear
Damage Taken 90% → 92%
Hart
Guitar
Damage Dealt 97% → 96%
Damage Taken 93% → 94%
Ultimate Skill Cooldown Reduction 20% → 10%
Haze
Assault Rifle
Damage Dealt 88% → 86%
Henry
Shuriken
Damage Dealt 93% → 92%
Hyunwoo
Glove
Damage Dealt 95% → 94%
Damage Taken 95% → 96%
Tonfa
Damage Dealt 97% → 96%
Damage Taken 97% → 98%
Hyejin
Bow
Damage Dealt 96% → 94%
Shuriken
Damage Dealt 96% → 94%
Bug Fixes & Improvements
Gameplay Improvements
B0-r1 (Bori) will no longer flee into Restricted Areas or the Research Center.
Footstep sounds will now play correctly from the enemy’s perspective.
Item Skill Blaze of Glory will now show the correct skill damage increase in its tooltip instead of displaying it as All Damage Increase.
Item Skill Streamlined will now display the correct duration that matches its actual effect.
Animation timing has been improved and now when Recon Drones and EMP Drones disappear they’ll be played according to each skin.
Allies will now revive correctly after winning in the Combat Lab.
Guide Robot Lumi Store will now display Recon Drones and Telephoto Cameras in the correct positions.
Kill counts will now increase properly when an escaping enemy is hit and then dies to a Restricted Area explosion.
UI will now display correctly when a player dies at the same time an ally enters the Combat Lab and then revives.
Circular System Augment will no longer display HP recovery values with decimals.
Machine-learning AI bots:
Will no longer open Kiosk Air Supply Boxes before they actually spawn.
Will no longer gain Vision Range on players hiding in brushes when out of combat.
Saved Plans will no longer unintendedly disappear when using the Clear Targeted Route function on expanded map routes while the saved plan targeted items are still incomplete.
Cast bars will now display properly.
Camera Shake Effect will now function correctly without shifting the camera position.
Status Information:
Will now show the correct increased Adaptability value.
Will now update VP recovery values correctly.
Dine n’ Dash Augment tooltips will now display the correct reduced food consumption time.
All targets can now be selected properly in Spectator Mode and Replays.
Replay dropdown filters will now show the upward-pointing arrow correctly when collapsed.
Cobalt Protocol:
Cobalt Balancing adjustment tooltips will now display their values properly.
Deploying Loop will now display its deactivation effects correctly.
Machine-learning AI bots will now move more naturally.
Character & Weapon Improvements
Cooldown Reduction and skills that reset cooldowns will now apply their cooldown values correctly.
Healing effects for characters will now properly trigger Healing Factor and Embolden augments.
Character skill stacks will now increase correctly when charging resources in Practice Mode.
Sniper Rifle - Ballistic Advantage (D):
Pre-delay will now be correctly applied.
Will now display the correct tooltip information showing that partial cooldown reduction applies when canceling the skill without consuming ammo.
Garnet: Maiden's Embrace (R) will now function correctly in the Combat Lab and no longer cancel itself when recast in specific locations.
NiaH: NiaH's Game World (R) will now display effects correctly from the enemy perspective.
Daniel: Masterpiece (R) will now correctly show the skill name in the tooltip while casting.
Lenox: Animation effects will now be properly displayed when using Grappling Whip (D) right after Recoil (Q).
Leon: Human Torpedo (P) will now correctly apply the Blaze Up – Amplified item skill’s increased skill damage to its additional damage.
Li Dailin: Blood Alcohol Content (P) will now show the correct attack power increase and duration in the tooltip when using Flower Liquor.
Martina: Rewind - Interview (E)’s rewind effect will no longer end instantly when switching into Record - Interview (R).
Blair:
Create/Edit a Saved Plan Saved Plan > Skill Leveling will now display the correct weapon skill icon.
VP Gauge will now appear correctly.
Will no longer display SP related text when attempting to use skills without enough VP.
Blade Shift (P) tooltip will now correctly show that the weapon form changes when using Endless Hunt (R).
Countercut (Double Bladed Sword E) will no longer apply an unintended extra shield when using Shift Rush (D).
Cleave / Countercut (E) level-up tooltips will no longer display cost information.
XMS-5 Activation / Endless Hunt (R) tooltips will now correctly show detection ranges.
XMS-5 Activation / Endless Hunt (R) will now display its area effect at the correct range.
Shift Rush (D) extended tooltip will now display skill level progression and cooldown information correctly.
Shift Rush (D) VP recovery will no longer trigger when hitting enemies with Endless Hunt (R2).
Shift Rush (D) will no longer allow repeated combo attacks when used consecutively after a normal skill.
Sua: Memory (R) extended tooltip will now display the correct stun duration for Odyssey.
Xuelin:
Ally revival sound effects will now play correctly.
Default skin will now play skill sound effects at the proper volume.
Sissela: Play With Us! (E) will now pull the correct target consistently.
Silvia: Radar Gun (Q) will no longer go on cooldown when the target dies and the skill is canceled.
Echion: Dry Bite (E) will now properly allow him to go over walls.
Johann:
Transcendent Censer (W) will now be usable correctly.
Divine Scripture (E) will now display the ally movement speed increase effect in the correct direction.
Ly Anh: Folktale Ly Anh’s ghost and possessed form hair will no longer be incorrectly displayed the same color.
Eleven: Will now display proper facial expressions during the victory animation while using the Teatime Rabbit Eleven skin.
Jackie:
Leaping Strike (E) tooltip will now show the cooldown reduction when basic attacking a target with maximum bleeding stacks.
Chainsaw Murderer (R) will now properly reset its cooldown when killing enemies with the Verdict item skill triggered by Massacre.
Tsubame: Higuruma's Elimination Technique (R) will now correctly apply Life and Death Seal (P)’s stack-based cooldown reduction when killing enemies with the skill.
Katja: Morning Coffee Katja image will now display at the correct resolution on the game preparation phase.
Kenneth: Azure Promise Kenneth will now display Fury Strike (Q) ground effects correctly when using low graphics settings.
Chloe: Skill points will no longer be unintendedly deactivated when leveling up.
Tazia: Pulizia (E) will now correctly allow her to go over walls correctly.
Theodore: Sapphire Protocol (P) will now apply invisibility correctly when leaving brushes after reviving with the Downed Skill AED (R).
Haze:
1st Anniversary Haze skin will now appear in the correct position on the character page.
1st Anniversary Blanc skin will now appear in the correct position on the character page.
Hyejin: Three Calamities (P) extended tooltip will now display the immunity duration correctly.
Lobby Improvements
- You can now skip animations for Forging Box openings using the ESC key.
- When claiming Collection rewards, items will now follow the refund-restriction, and refunds will no longer be possible if you don’t have enough currency to retrieve them.
- NP and A-Coin Refunds will now be delivered to your mailbox instead of being granted immediately.
- Saved Plan Detail Filters will now correctly follow the conditions when sorting by Use.
- Friend list status messages will now display correctly.
- Personal Store purchase pop-ups will now display images clearly.
- Skip and ESC will now work properly when claiming “Unclaimed rewards” in Forging.
- Monthly Skin Data Bundle and Monthly Box Key Bundle purchases will now properly switch to unavailable after 1 purchase.
- The XP Boost (1 Hour) icon will now show as active correctly.
- Character selection will now function properly during the Game Preparation Phase.
- Custom Games:
- Spectator results will now apply Tournament Score correctly.
- Will now correctly load previously used team names.
- The setting for always displaying extended tooltips will now save properly.
- Multiple acquisitions of Caster Announcer Packs and BGM items will now clear all notifications correctly.
- Character Vouchers will now display character images properly.
- Forging > Box:
- Preview areas will now display the correct images.
- Research display will now show the correct icons.
- Mileage Store notifications will now appear correctly.
- Loadout > Item Catalog will now display the top item area correctly after closing the Wild Animal map view.
- Character Page > View Stats will now show the final character of texts correctly.
- Quick Start tooltips will now appear in the correct position.
- Weather will now display correctly when entering the Game Preparation Phase while using the Matsuri Lobby Screen.
Voice Update
With the conclusion of Aiden’s previous voice actor’s contract, Aiden’s English voice will be updated during the maintenance on Thursday, November 27th.
Aiden:
The default English voice will be replaced with the new voice.
Achievements’ English voice lines corresponding to the character will be added.
The English Announcer Pack will be added to the game.
