Servers will be temporarily offline for an estimated time of 4 hours on Thursday, January 29th from 2 AM to 6 AM (UTC) to update Patch 10.1.
ER Pass “Royal”
The ER Pass is currently priced at 1,250 NP. But for a special opening celebration, it'll be on sale for 890 NP for the next three weeks. Additionally, the ER Plus, which includes an additional 19 levels, will be available at a discounted price of 2,520 NP, down from 3,150 NP for three weeks.
Sale Period: Thursday, January 29th after maintenance to Thursday, February 19th 2025 (UTC) before maintenance (3 weeks)
After purchasing the ER Pass, you can upgrade to ER Plus by paying the difference.
Gain ER Points (XP) by playing, purchasing, and clearing missions! Gathering ER points will help you level up your pass to unlock different rewards including 900 NP, skins, emotes and 100 Royal Tokens.
You can earn free rewards without purchasing an ER Pass, but buying one can give you additional rewards.
ER Pass Missions are split into 8 weeks, and new mission series will unlock every Thursday at 3 AM (UTC).
Players who have yet to purchase the pass will have access to the basic 5 missions per week.
Purchasing the pass will unlock access to additional 5 missions per week to help progress along the ER Pass.
Even if you purchase the ER Pass late, you can still claim missions from previous weeks!
The new ER Pass Royal will be activated automatically at the start of the season and will be valid for two seasons.
Don’t ‘pass’ on this great deal!
Royal Pass Skins
3 ER Pass Skins will be available!
Lucky Bunny Justyna (Epic) - ER Pass Royal Level 80 Reward
“Leave it to me! I’ll bring you the best luck there is!”


Gloomy Bunny Chiara (Rare) - ER Pass Royal Level 20 Reward
“D-don’t stare at me like that… focus on the game.”


Fashionista Bunny Mai (Rare) - ER Pass Royal Level 40 Reward
“I have to keep up with trends. After all, I’m... a bunny.”
Boxes & Disassemble Tokens
As we previously announced, Season Tokens that you can get at a probability through daily boxes, season token random boxes and by disassembling complete items will be switched to Royal Tokens on Thursday, January 29th during the 10.1 maintenance.
ER Pass Splash! Ending Notice
The ER Pass Splash! will expire on Thursday, January 29th during the 10.1 maintenance.
For those who are eligible for rewards but haven’t received them, we will send them to your in-game mailbox on Thursday, January 29th during the 10.1 maintenance.
Mailbox Claiming Period: Until Wednesday, April 29th 2026 14:59 (UTC)
Valid thru: Within 90 days after logging in
Splash! Tokens Ending Notice
Products available for purchase with Splash! Tokens will be discontinued on Thursday, January 29th during the 10.1 maintenance.
Make sure to use all your tokens to purchase different items in the Exchange menu before they expire.
The following bundle will no longer include Season Tokens:
Tropical Dimension Abigail Collection Bundle
Mk. VIII Destroyer M.A.G Collection Bundle
Royal Token Items
Forging Skin Exchange Voucher
We’re adding a new item to the Token Shop!
Purchase this item for 450 Tokens in Forging > Exchange.
Once you purchase the Exchange Voucher, you can check the amount of vouchers you own and their expiration date in the upper right corner of the Token Shop. Use your Exchange Vouchers to get Epic Skins added to the Exchange Token Shop!
Forging Skin Exchange Vouchers will be used first when purchasing skins in the Exchange Token Shop.
※ Forging Skin Exchange Vouchers can only be used for skins currently available in the Exchange Token Shop. (Collaboration skins and other special skins are excluded.)
※ ER Pass Epic skins can be obtained with Exchange Vouchers starting from the season after they are added to the Forging Exhange Shop.
※ A Forging Skin Exchange Voucher expires 300 days after its purchase.
Royal Token Exchange Skins
The following skins will be added to the Forging > Exchange Shop during the 10.2 Update on February 5th, and they will be exchangeable for Royal Tokens or Forging Skin Exchange Vouchers.
Cotton Candy Debi & Marlene
Love Serenade Eleven
Holograph Fairy Vanya
Popstar Mai
Season 10
Ranked Season 10 begins!
Your MMR will be soft-reset based on your last ranking.
Asia 1, 2,3 Servers
Matchmaking range will be adjusted.
Meteorite Tier will be subdivided in 4 tiers.
Metorite 4: Entry Cost 53 RP, 6400~6649 RP
Metorite 3: Entry Cost 54 RP, 6650~6899 RP
Metorite 2: Entry Cost 55 RP, 6900~7149 RP
Metorite 1: Entry Cost 56 RP, 7150~7399 RP
Asia 1 Server
Premade teams are now limited to Platinum tier and below.
Further adjustments will be made after matchmaking for Meteorite and higher is fully separated.
Season 9 Ranked Rewards will be sent out.
Gold or higher: Cadet Nadine skin!
“I’ve always chosen the most efficient method.”


Platinum or higher: Crimson Promise Garnet Fireworks Animated emote!

Diamond or higher: Cadet Nadine CARRY Animated emote!

Immortal: exclusive profile icon, border, background, and emotes!.



Borders and icons will also be awarded based on your tier!

We’re distributing Season 9 Union Circuit rewards.
Check out more details about it on our 9.5 Patch Notes. [Link]

System
Ranked Matches: Additional ARS Verification for Some Players (Asia 1 Server)
We are activating ARS Verification for some players on the Asia server. As the verification selection includes a randomized variable as well, being prompted for ARS Verification does not imply that a player is under suspicion.
Randomized Selection
Receiving a High Volume of reports in Ranked Matches
Recording Exceptionally High Stats
Weather
The probability of Purple Fog applied as a weather variable has been slightly decreased.
Purple Fog
Max Duration 45s → 60s
Wild Animals
Corrupted Mutant - Chicken
Earned Credits (Kill/Assist) 4/2 → 3/2
Corrupted Mutant - Bear
Earned Credits (Kill/Assist) 30/10 → 20/10
Gadget
CNOT Gate
Gadget Energy Cost 30 → 40
Inactive Gate Remaining Time 90s → 60s
Wind Zone Kit
Movement Speed will now be immediately applied upon use.
Phases
Phase Duration
Night 2 130s → 120s
Break & Terminate & Clutch
HP Recovery
Recovery for 7s 5% of Lost HP → 50% of Lost HP Recovery
Duration Ends Max HP 15% + 30% of Lost HP HP Recovery(REMOVED)
VP Recovery
Recovery for 7s per s 5% of Max VP + 5% of Lost VP VP Recovery(REMOVED)Duration Ends 50% of Max VP VP Recovery(REMOVED)
Augment
Havoc
Cicatrix
Damage 10(+Character Level*2)(+Target's Max HP 3%) → 10(+Character Level*1)(+Target's Max HP 3%)
Character
Garnet
We are reducing the HP cost of Sadistic Slam & Spiked Echo (Q) to bolster Garnet's combat sustain.
Sadistic Slam & Spiked Echo(Q)
HP Cost Current HP 3% → 2%
NiaH
We are increasing the shield per Battery stack for NiaH's Game World (R), allowing NiaH to gain a stronger shield when casting her ultimate after successfully landing her basic skills.
NiaH's Game World(R)
Per Battery Stack Shield 10/15/20 → 15/20/25
Lenore
We are increasing the damage of Staccato (Q) to help Lenore out deal more damage.
Staccato(Q)
Damage 60/80/100/120/140(+Skill Amplification 60%) → 70/90/110/130/150(+Skill Amplification 60%)
Markus
Hammer Markus has been showing a strong performance based on his high base stats. We are reducing his Weapon Mastery effect to keep his power in check.
Basic Attack Amplification per Hammer Mastery Level 3.2% → 2.9%
Mirka
Currently, Mirka has been able to gain Impulse Gauge too easily through Impulse Barrier (W). Accordingly, we are reducing the gauge acquisition relative to defense to adjust its efficiency. Additionally, we have determined that the collision area for Backstep Rush (E) was somewhat large, so we are reducing its radius to increase its difficulty and we’re improving the accuracy of its detection.
Impulse Barrier(W)
Impulse Gauge Increase per 1 Defense 0.35% → 0.3%
Backstep Rush(E)
Collision Area: Radius 1.3m → 1.25m
Barbara
Barbara’s sustain is incredibly high at the moment, so we are reducing the defense of BT Sentry Gun Mk.II (Q) to keep her in check.
BT Sentry Gun Mk.II(Q)
Sentry Gun Defense 80 → 75
Blair
Blair has been showing excellent results based on her outstanding melee combat ability and high damage. We are reducing her weapon mastery effect to partially check her combat power.
Basic Attack Amplification per Dual Swords Mastery Level 1.8% → 1.6%
Celine
We are increasing the damage of Plasma Bomb (Q) to strengthen Celine's damage output.
Plasma Bomb(Q)
Damage 90/110/130/150/170(+Skill Amplification 40%) → 80/105/130/155/180(+Skill Amplification 40%)
Sissela
Sissela has been consistently recording metrics below the average. We are increasing the damage of her main skill, Go Get 'Em Wilson! (Q), to improve her overall power.
Go Get 'Em Wilson!(Q)
Path Damage 30/40/50/60/70(+Skill Amplification 30%) → 40/50/60/70/80(+Skill Amplification 30%)
Arrival Damage 70/105/140/175/210(+Skill Amplification 65%) → 80/115/150/185/220(+Skill Amplification 65%)
Aya
Skill Amplification Aya has been showing a particularly strong presence in low/mid tiers. We are reducing the damage of Steady Shot (W) to keep her power in check.
Steady Shot(W)
Damage 20/30/40/50/60(+Attack Power50%)(+Skill Amplification 30/35/40/45/50%) → 20/30/40/50/60(+Attack Power50%)(+Skill Amplification 28/33/38/43/48%)
Isaac
We are increasing Isaac's base defense to enhance his durability.
Base Defense 48 → 50
Justyna
We are increasing the damage of Full Blast (W) to help out with Justyna's damage output.
Full Blast(W)
Damage 40/60/80/100/120(+Skill Amplification 35%) → 50/70/90/110/130(+Skill Amplification 35%)
Zahir
We are increasing the enhanced damage of Narayanastra (Q) to boost his power during skill combos.
Narayanastra(Q)
Enhanced Damage 60/110/160/210/260(+Skill Amplification 65%) → 60/110/160/210/260(+Skill Amplification 70%)
Felix
We are reducing Felix's Attack Power per level to keep his overall power in check.
Attack Power per Level 4.5 → 4.3
Henry
We are increasing Henry's base defense to help with his low sustain
Base Defense 50 → 52
Armor
Chest
Mythril Crop
Guard Punch - [Unique Passive]
Damage 50(+Additional HP 10%)(+Target's Max HP 7%) → 50(+Additional HP 10%)(+Target's Max HP 6%)
Head
Racing Helmet
Skill Amplification 72 → 80
Photon Launcher - [Unique Passive]
Damage 20(+Skill Amplification 35%) → 20(+Skill Amplification 30%)
Arm
Claddagh Ring Healing Power 12% → 10%
Psyche's Blade Cooldown Reduction 10 → 15
Leg
Red Shoes
Vitality Strike - [Unique Passive]
Damage 20(+Extra Attack Power 50%)(+Skill Amplification 20%) → 20(+Extra Attack Power 40%)(+Skill Amplification 15%)
HP Recovery
Melee 20(+Extra Attack Power 80%)(+Skill Amplification 20%) → 20(+Extra Attack Power 65%)(+Skill Amplification 15%)
Ranged 15(+Extra Attack Power 50%)(+Skill Amplification 12%) → 15(+Extra Attack Power 40%)(+Skill Amplification 10%)
Cobalt Protocol
Cobalt System Improvements
Rest
HP Recovery has been increased by about 14%.
Cobalt Protocol Adjustments
Lenox
Whip
Damage Dealt 94% → 92%
Leon
Tonfa
Damage Taken 94% → 92%
Bianca
Arcana
Damage Dealt 95% → 94%
Aya
Assault Rifle
Damage Taken 95% → 96%
Justyna
Crossbow
Damage Dealt 98% → 100%
Jackie
Dual Swords
Damage Dealt 94% → 96%
Katja
Sniper Rifle
Damage Taken 102% → 104%
Bug Fixes & Improvements
Gameplay Improvements
Tempering Augment’s Defense Increase will now be correctly applied.
Portable Safe Zone Gadget will now be installable as intended after Night 7.
You can now normally use Gadget Vault skills when clicking on their icon as intended.
Guide Mission: Give Thumbs Up! Mission will now include accepted Game Mode.
Late-game items crafting text will now be correctly displayed in the selected language.
Break, Terminate & Clutch’s HP Recovery will now be correctly applied.
Character & Weapon Improvements
Barbara: Enhanced - BT Sentry Gun Mk.III(RQ) Railgun skill damage will now be correctly applied.
Theodore: Power Screen(W)’s additional skill damage from basic attacks that pass through the Power Screen will now be correctly applied as skill damage.
Lobby Improvements
Skipping Episodes in the Archive Menu will now correctly display the stories you watched.
Forging > Exchange’s token expiry date text will now be correctly displayed in the selected language.
Settings > Broadcast Mode’s Union Circuit Matchmaking and Event Mode Matchmaking info text will now be correctly displayed.

