Servers will be temporarily offline for an estimated time of 4 hours on August 20th from 2 AM (UTC) to update Patch 12.2.
New Character - Lucia
Sniper Rifle wielder Lucia is joining the experiment!
Lucia will be available for 9,900 A-Coin for two weeks after launch and will not be available in Ranked matches until August 25th.
“I ask you with the courtesy of a Musketeer, will you accompany this lady on her journey?”


A Lady's Upbringing (P)
When Lucia hits an enemy with a skill, she leaves a Crystal that lasts for 4 seconds.
Lucia's basic attacks remove the Crystal, dealing 20/60/100(+Skill Amplification 55%) additional skill damage and increasing her movement speed by 10/20/30% for 0.75 seconds.
When Lucia basic attacks an enemy marked with Crystal, her attack speed is increased by 60%.



Splendid Tale / Glorious Tale (Q)
Lucia fires a crystal bullet in the targeted direction, dealing 70/105/140/175/210(+Skill Amplification 75%) skill damage to the first enemy hit.
Glorious Tale: Lucia fires a beam of light in the targeted direction, dealing 80/115/150/185/220(+Skill Amplification 80%) skill damage to all enemies in range and slowing them by 40% for 1 second.
Splendid Tale
Range: 7m
Projectile Width: 1.2m
Projectile Speed: 20m/s
Glorious Tale
Damage Area: 8m * 1.2m
Cooldown : 5/4.5/4/3.5/3s


Volley Fire! (W)
Lucia summons 4 muskets to fire at nearby enemies, dealing 60/80/100/120/140(+Skill Amplification 45%) skill damage.
Enemies already hit by a musket shot take 20% damage.
Range : 6.3m
Cooldown : 8/7.5/7/6.5/6s


How Insolent! (E)
Passive: When Lucia removes a Crystal, the cooldown of How Insolent! is reduced by 15%.
Lucia dashes in the targeted direction. For 4 seconds afterward, Glorious Tale is activated and can be used instead of Splendid Tale.
Movement Range: 3m
Movement Duration: 0.35s
Cooldown : 14/13/12/11/10s


Musketeer's Etiquette (R)
Lucia fires a powerful shot in the targeted direction, dealing 140/230/320(+Skill Amplification 80%) skill damage to enemies.
Hitting an enemy marked with a Crystal removes and re-applies the Crystal, stunning them for 0.6 seconds.
Damage Area: 10m * 2m
Cooldown : 70/60/50s

New Skins & Emotes
Edgy Love Garnet (Rare) will be available.
“Our love will be dangerously sweet.”


Warrior Shoichi (Rare) will be available on Tuesday, August 25th.
“Haha, I see my employers don't believe in time off.”


Lucia Emotes will also be available.
Lucia Emote Bundle
We’re adding a special bundle to the store, so you can get all of Lucia emotes at once and at a discounted price!
Price:
800NP→ 480 NPContents: 4 Lucia Emotes, XP Boost (1 Day)
Sale Period: Thurs, Aug 20th after maint. to Thurs, Sep 3rd (UTC) before maint.
*Price adjusted according to items owned.
*Items that include boosts that are immediately applied upon purchase are non-refundable.
Season 12 Premium/Basic Token Book
We’re adding the Season 12 Premium & Basic Token Books to the store. Complete missions and get Petit Mignon Tokens.
Sale Period: Thurs, Aug 20th after maint. to Thurs, Oct 1st (UTC) before maint.
Season 12 Premium Token Book
Price: 1,500 NP
Contents: A level 15 Quest Book and up to 75 Sailing upon completion
Season 12 Basic Token Book
Price: 10,000 A-Coin
Contents: A level 10 Quest Book and up to 25 Sailing Tokens upon completion
*Check more details in the Quest Book menu in-game.
*Rewards earned by completing levels but not claimed before the end of the sale period will be automatically sent to your mailbox, as long as you log in within 2 weeks after the sale ends.
System
Esports Schedule
An Esports Schedule feature has been added to the lobby so you can check official Eternal Return tournament schedules. You can access it from the top menu in the lobby.
Check tournament formats for events held throughout the season (such as KEL, Masters, etc.) in the Tournament Overview tab.
The right side of the Tournament Overview tab displays the nearest upcoming or active tournament.
Entering the Tournament Schedule tab shows the active or nearest upcoming tournament shown on the right side of the Tournament Overview tab.
Scroll with your mouse in the Tournament Schedule tab to view all registered tournament schedules.
Tournaments are sorted chronologically from left to right by date and time, where you can view participating teams and standings.
For active tournaments, click any broadcast platform icon to jump directly to the live stream.
For upcoming tournaments, a countdown timer displays the time remaining until start.
Custom Matches - Settings Code
A Settings Code feature has been added to apply Custom Match settings via code. Instead of adjusting every option manually, you can instantly apply identical settings just by entering a code.
Go to the Game Settings screen and click on the [Settings Code] button to generate or enter codes.
Codes include Game Settings and Weather Settings. Character Ban settings are excluded.
Codes can only be loaded within the same game mode in which they were created (Squads, Lone Wolf, or Cobalt Protocol).
You will still be able to load older codes when new settings are added or removed in future updates, with any missing options defaulting to their standard values.
Practice Mode Improvements
We’ve made some improvements to Practice Mode controls for easier use.
New Hotkey Feature
We’ve added new default hotkeys for Practice Mode so you no longer need to click each button with your mouse.
Hover over any feature button to view its assigned hotkey.

Practice Mode hotkeys cannot be customized.
If a default hotkey overlaps with your custom keybindings, both inputs will trigger simultaneously.
Instant Teleport to Cursor
Press Ctrl + Alt + Right-Click to instantly teleport to your mouse cursor's location.
If targeted at impassable terrain, you will teleport to the nearest valid location.
QoL Improvements
Mode selection buttons in the Practice Mode/vs. AI Match slots (under the Practice Menu) are now permanently displayed instead of appearing only on hover.
Chat channel will automatically switch to Lobby Channel upon entering a Multiplayer Practice lobby.
The "Enable All-Chat (Multiplayer Practice Mode)" setting can now be toggled directly from the lobby.
Buildup Material Highlight
A Buildup Material Highlight feature has been added so you can identify late-game crafting materials at a glance.
Excess materials needed beyond your starting build requirements are highlighted with a blue label. This applies to:
Items inside boxes
Collectible resources
Items dropped on the ground
Highlighted buildup materials are excluded from the "Enable Auto Loot" feature.
You can toggle this feature under [Settings - Game - Advanced Settings] (disabled by default).
Matchmaking Improvements
Asia 1
The average matchmaking range for high-tier matches has been tightened.
Augments
Support
Blast Cactus
Damage 8~160(+Target's Max HP 4%) → 8~160(+Target's Max HP 5%)
Weapon Skill
Crossbow - Expulsion Shot(D)
Slowed 50% → 40%
Shuriken - Caltrops(D)
Damage 60/90/120(+Extra Attack Power 50%)(+Skill Amplification 20/25/30%) → 60/90/120(+Extra Attack Power 65%)(+Skill Amplification 25/30/35%)
Whip - Wind Cutter(D)
Cooldown 4s → 5s
2nd Hit Damage 110/140/170(+Additional Attack Power 40%)(+Skill Amplification 30%)(+ of Target's Lost HP 8%) → 110/140/170(+Additional Attack Power 40%)(+Skill Amplification 30%)(+ of Target's Lost HP 12%)
Character
Nadine
Crossbow Nadine has been recording a strong performance thanks to her increased damage. We are reducing her weapon mastery effect to keep her power in check.
Basic Attack Amplification per Crossbow Mastery Level 1.3% → 1.2%
Darko
Darko has been performing very strongly during mid-game combat. We are reducing his base attack power and the shield on W - Got My Money? to tone down his overall strength.
Basic Attack Power 42 → 40
Got My Money?(W)
Shield 50/90/130/170/210(+Attack Power 55%) → 50/85/120/155/190(+Attack Power 55%)
Debi & Marlene
Debi & Marlene have been recording somewhat lackluster metrics during late game. We are increasing their defense per level and boosting the extra attack power scaling on Debi's W - Whirl Dance to help them out.
Defense per level 3 → 3.2
Whirl Dance(Debi W)
Damage 40/70/100/130/160(+Extra Attack Power 60%)(+Target's Max HP 5/5.5/6/6.5/7%) → 40/70/100/130/160(+Extra Attack Power 75%)(+Target's Max HP 5/5.5/6/6.5/7%)
Laura
Laura has been showing exceptionally stable durability alongside high damage output. We are reducing the shield on R - Twilight Heist to increase the risk when she engages.
Twilight Heist(R)
Shield 90/120/150(+Skill Amplification 20%) → 80/110/140(+Skill Amplification 15%)
Lenox
Lenox has been struggling to hold the front line due to a lack of durability. We are increasing the shield on P - Bait and Tackle to improve her combat sustainability.
Bait and Tackle(P)
Shield Max HP 7/10/13% → 8/11/14%
Leni
Leni is still showing low efficiency with skill amplification item builds. We are increasing her base durability, weapon mastery and skill amplification scaling on W - Whack-a-mole! to improve her overall effectiveness.
Defense per level 2.8 → 3
Pistol Skill Amp per Mastery Level 4.2% → 4.4%
Whack-a-mole!(W)
Ally Movement Speed Increase 12/14/16/18/20(+Skill Amplification 2%)% → 12/14/16/18/20(+Skill Amplification 2.5%)%
Rozzi
Rozzi has recently been struggling to show her strength, even against melee characters. We are buffing her combat capabilities by increasing the defense reduction on W - Flutter and the target's Max HP percentage damage on R - Semtex Bomb Mk II.
Flutter(W)
Defense Reduction 8/9/10/11/12% → 10/11/12/13/14%
Semtex Bomb Mk II(R)
Instant Explosion Damage Target's Max HP 6/9/12% → 7/10/13%
Lenore
Lenore has been facing difficulties dealing with durable targets due to the damage reduction penalty when hitting the same enemy with Q - Staccato. We are easing this penalty to partially address this issue.
Staccato(Q)
Damage Reduction on consecutive hits against the same target 55% → 50%
Mai
Mai has been consistently recording low stats. We are increasing the damage taken reduction on W - Shawl Veil to help her durability during late game.
Shawl Veil(W)
Damage Taken Reduction 25/27/29/31/33% → 25/28/31/34/37%
Markus
Markus continues to maintain high durability metrics. We are reducing the HP recovery on Q - Art of War to slightly tone down his sustained combat power.
Art of War(Q)
HP Recovery 130% of Damage Dealt→ 120%
Magnus
Magnus has been displaying overly dominant combat power early in the game. We are reducing his base HP to give opponents more room to counter him when he engages.
Base HP 1070 → 1030
Vanya
Vanya's shield trigger frequency has increased now that P - Dream of a Butterfly activates with the Arcana Weapon skill. Accordingly, we are reducing the shield value on this skill to keep her power in check.
Dream of a Butterfly(P)
Shield 30/65/100(+Skill Amplification 30%) → 30/60/90(+Skill Amplification 30%)
Blair
Blair is recording overall low performance stats. We are increasing her HP per level to improve her baseline stats.
HP per Level 86 → 89
Bihyung
Bihyung has been recording a low score gain. We are increasing the damage taken reduction during R - Let's Have a Blast! to help her cast the skill more safely.
Let's Have a Blast!(R)
Casting Damage Taken Reduction 30% → 40%
Sua
Sua continues to show a strong performance following her skill rework. We are reducing the damage on P - Bookworm and reducing the slow effects on Q - Odyssey and E - Don Quixote to give enemies a better chance to escape even after getting hit by her skills.
Bookworm(P)
Damage 100/160/220(+Skill Amplification 50%) → 70/120/170(+Skill Amplification 50%)
Odyssey(Q)
Book Collision Slowed 50/55/60/65/70% → 40/45/50/55/60%
Don Quixote(E)
Slowed 50% → 30%
Adela
We are increasing the weapon mastery effect for Rapier Adela, who is currently recording relatively low stats.
Skill Amp per Rapier Mastery Level 4.6% → 4.7%
Adriana
Adriana is showing a high win rate and score gain. We are reducing her HP per level to keep her survivability in check.
HP per Level 76 → 74
Adina
The Sun effect on Adina's base skills has been showing lower efficiency compared to other Celestial effects. We are boosting its power to make Sun skill more competitive alongside Moon and Star Conjuncts.
Luminary(Q)
Sun Additional Damage 20(+Skill Amplification 15%) → 30(+Skill Amplification 25%)
Astral Trine(W)
Sun Additional Damage 20(+Skill Amplification 15%) → 30(+Skill Amplification 25%)
Fated Horizon(E)
Sun Additional Damage 10(+Skill Amplification 10%) → 20(+Skill Amplification 15%)
Arda
Arda has been recording lower average damage output. We are increasing the damage on W - Babylon's Cube to help improve his performance.
Babylon's Cube(W)
1st Hit Damage 60/80/100/120/140(+Skill Amplification 45%) → 60/80/100/120/140(+Skill Amplification 50%)
Also applied to Babylon's Dice(RW).
Isol
Isol is struggling across most metrics. We are increasing his base HP to improve his low durability and the damage on Q - Semtex Bomb so he can deal more impactful damage on hit.
Isol Base HP 900 → 920
Semtex Bomb(Q)
Base Damage 60/85/110/135/160(+Attack Power 25%)(+Skill Amplification 70%) → 60/85/110/135/160(+Attack Power 35%)(+Skill Amplification 70%)
Jan
Tonfa Jan continues to record low stats. We are increasing the skill amplification scaling on E - Bob and Weave to improve his combat effectiveness.
Bob and Weave(E)
Damage 20/30/40/50/60(+Extra Attack Power 100%)(+Skill Amplification 50%)(+Target's Max HP 5%) → 20/30/40/50/60(+Extra Attack Power 100%)(+Skill Amplification 60%)(+Target's Max HP 5%)
Aiden
Aiden is recording a low score gain. We are increasing the movement speed increase effect at the end of P - Overcharge to help with his positioning.
Overcharge(P)
Movement Speed Increase on Overcharge End 7/10/13% → 10/13/16%
Johann
Johann's teamfight contribution has dropped significantly. We are increasing the movement speed increase effect on E - Divine Scripture to boost his utility for allies.
Divine Scripture(E)
Movement Speed Increase 6/8/10/12/14(+Skill Amplification 1%)% → 6/8/10/12/14(+Skill Amplification 2%)%
Eva
Eva continues to maintain a high win rate and score gain. We are reducing the damage on R - VF Eruption to keep her late-game power in check.
VF Eruption(R)
Damage 8/12/16(+Skill Amplification 5%) → 6/10/14(+Skill Amplification 5%)
5 Stacks Additional Damage 30/50/70(+Skill Amplification 30%) → 30/45/60(+Skill Amplification 30%)
Ly Anh
Ly Anh has consistently recorded above-average stats. We are reducing the Feared Duration on R - Freedom to tone down her impact during fights.
Freedom(R)
Feared Duration 0.9/1.1/1.3s → 0.9/1/1.1s
Zahir
We are increasing the weapon mastery effect for Shuriken Zahir, who is currently recording relatively low metrics.
Skill Amp per Shuriken Mastery Level 3.9% → 4%
Jackie
Jackie is showing large performance gaps across her different weapon types. We are reducing the weapon mastery effects for Dagger, which has shown excessive power following changes to its weapon skill, and Two-handed Sword, which has maintained continuous strength. Conversely, we are buffing the weapon mastery effect for Axe due to its low performance, aiming to close the performance gap between her weapons.
Basic Attack Amplification Per
Dagger Mastery Level 2.8% → 2.4%
Two-handed Sword Mastery Level 2.3% → 2.2%
Axe Mastery Level 1.9% → 2.1%
Jenny
We are slightly buffing the low skill amplification scaling on E - Persona to help her deal more damage.
Persona(E)
Damage 60/95/130/165/200(+Skill Amplification 58%) → 60/95/130/165/200(+Skill Amplification 60%)
Camilo
Camilo is recording extremely high metrics across most tiers. We are reducing the damage on W - Cierre to curb his strength.
Cierre(W)
Damage 5/15/25/35/45(+Attack Power 20%) * (Basic Attack Amplification)→ 5/15/25/35/45(+Attack Power 18%) * (Basic Attack Amplification)
Karla
Karla has been showing a strong performance following the increase to the slow duration on P - Deckhand's Draw. We are increasing its charging time to reduce how frequently it triggers, and reducing the slow value on R - Shackling Anchor to tone down her excessive crowd control power.
Deckhand's Draw(P)
Readiness Gauge Charging Time 13/11/9s → 14/12/10s
Shackling Anchor(R)
Slowed 40/45/50% → 30/35/40%
Chloe
Nina's independent combat capabilities have been lacking. We are increasing Nina's durability to make her HP management easier, and her attack power scaling on Q - Nina on Command to enhance her power.
Living Marionette(P)
Nina’s Additional Defense 15/30/45 → 20/35/50
Nina on Command(Q)
Damage 70/90/110/130/150(+Nina Attack Power 75%) → 70/90/110/130/150(+Nina Attack Power 80%)
Tazia
The large sword hit damage on Tazia's R - Paradiso has been somewhat underwhelming given its execution difficulty. We are increasing this damage to offer a better reward on skill hit.
Paradiso(R)
Large Sword Hit Damage 60/100/140(+Skill Amplification 40%) → 70/120/170(+Skill Amplification 45%)
Priya
Priya's average damage output has dropped too low. We are increasing the damage on R - Echoes of the Earth to reinforce her power.
Echoes of the Earth(R)
Damage 80/150/220(+Skill Amplification 60%) → 80/150/220(+Skill Amplification 65%)
Fiora
We are reducing the weapon mastery effect for Rapier Fiora, who is currently recording a very high score gain.
Skill Amp per Rapier Mastery Level 4.2% → 4.1%
Henry
Henry is recording low damage metrics. We are increasing the skill amplification scaling on E - Time Jump to reward aggressive play and successful skill combos.
Time Jump(E)
Damage 40/80/120/160/200(+Skill Amplification 60%) → 40/80/120/160/200(+Skill Amplification 70%)
Hyunwoo
Hyunwoo has been struggling for a long time now. We are increasing the recovery on P - Dogfight to help his overall performance.
Dogfight(P)
HP Recovery Max HP 5/8/11% → 6/9/12%
Hisui
Hisui's W3 - Nichirin Cut has relatively low utility, leading to underperformance across most tiers. We are increasing the damage of this skill to make it more worthwhile to use.
Iaido Strike(W)
Nichirin Cut(W3)
Damage 10(+Extra Attack Power 15/20/25/30/35%) → 20(+Extra Attack Power 15/20/25/30/35%)
Weapon
Assault Rifle
AK-12
Attack Power 61 → 63
Endeavor AX
Attack Power 76 → 78
Rapier
Field Thorn
Skill Amplification 82 → 79
Armor
Chest
Chillwind Cuirass
Gust of Wind: Frostbite - [Unique Passive]
Damage 20(+Additional HP 5%) → 10(+Additional HP 5%)
Arm / Accessory
Cube Watch
Attack Power 18 → 15
Buccaneer Doubloon
Max HP 200 → 220
Gold Pouch - [Unique Passive]
Gold Stacks from Bear Kills 4 → 5
Cobalt Protocol
Cobalt Protocol Adjustments
Lenox
Whip
Damage Dealt 92% → 95%
Rozzi
Pistol
Damage Taken 93% → 95%
Rio
Bow
Damage Dealt 85% → 87%
Markus
Hammer
Damage Taken 98% → 96%
Bianca
Arcana
Damage Dealt 95% → 97%
Shoichi
Dagger
Damage Dealt 98% → 100%
Sua
Hammer
Damage Dealt 102% → 100%
Bat
Damage Dealt 102% → 100%
Xuelin
Rapier
Damage Dealt 98% → 100%
Isol
Assault Rifle
Damage Taken 98% → 100%
Alex
All Weapons
Damage Taken 92% → 90%
Jan
Glove
Damage Taken 92% → 90%
Yuki
Dual Swords
Damage Taken 88% → 90%
Zahir
Throw
Damage Taken 94% → 95%
Shuriken
Damage Taken 94% → 95%
Jackie
Two-handed Sword
Damage Taken 94% → 92%
Cathy
Dual Swords
Damage Taken 90% → 92%
Hyejin
Bow
Damage Dealt 94% → 95%
Shuriken
Damage Dealt 92% → 94%
Bug Fixes & Improvements
Gameplay Improvements
In vs. AI Matches, AI bots will now use Fission Blast or AED depending on the situation when downed, and will stop using AED to wait for a revive if an ally is nearby.
In vs. AI Matches, AI bots will now respawn near the team leader immediately once available instead of waiting out the full respawn timer upon death.
The remaining restriction duration will now be correctly displayed in the notification message when attempting to send additional pings.
The Tournament Masters banner displayed in-game has now been removed.
Dying outside a temporary safe zone will no longer cause placements to be applied incorrectly.
CCTV vision will no longer remain active after an enemy team claims the Security Console when reopening a Restricted Area.
The Blast Cactus Augment will no longer be triggered by damage types other than basic attacks and individual skill damage.
Hitboxes and hit effects will now be correctly applied when using certain Surveillance Camera skins.
The escape available time will now be correctly displayed on the Match Status UI.
The Chronosphere area will now be correctly displayed clearly regardless of graphic settings.
The Healing Spray effect will now be correctly displayed clearly.
The inner light of the Tree of Life will no longer appear excessively bright.
Light reflection on certain building roofs during the night will no longer appear excessively bright.
Camera skins will now be correctly applied.
The activation sound effect for Flare Gun R will now be correctly played.
Guide Robot Lumi's Umbrella will no longer appear blurry during rainy weather.
In Practice Mode, the position of the Dummy's feature setting buttons will no longer shift based on camera movement.
Replay: The resting animation will no longer play abnormally when moving through the timeline.
Tutorial 2: Crafting items at the Hyperloop location during the Bucephalus crafting mission will no longer prevent progression to the next mission.
Cobalt Protocol:
The Kaartloz Infusion skill effect will now be correctly displayed.
Airborne will now be correctly applied to the Tactical Skill Fantastical Punch.
The top area Defense Turret will no longer default to facing upward.
Character & Weapon Improvements
Weapon skill preview videos will now correctly match actual skill effects.
The ally/enemy indicator duration for the Throw Weapon Skill Smokescreen (D) will no longer end prematurely.
Silhouettes will now be correctly displayed for certain character installed items when located behind walls.
Garnet: Downed voice lines will no longer play overlappingly.
Daniel: Masterpiece (R) skill effects will no longer be visible in the Fog of War.
Leni: Her lobby animation will now be correctly displayed.
Li Dailin: Dancing effects will no longer display incorrectly while wearing the Jack-O' Dailin skin.
Bianca:
Circulation (E) effect will no longer display in its fully charged state incorrectly.
Transparency will now be correctly applied to her coffin when she’s downed or dead while wearing the Eternal Wraith Bianca skin.
The coffin animation will now be correctly displayed when dying while wearing skins.
Reign of the Vampire Queen (R) skill effects will no longer display incorrectly under certain conditions while wearing the Prison Guard Bianca skin.
Arda: Essence of Antiquity will now spawn in the correct location on Shamash's Code (RQ) hit.
Johann: His lantern effect location will no longer become misaligned during basic attacks.
Yumin: His cloak and cloud effects will no longer overlap during his default skin victory animation.
Eleven: Ground Beef (P) Eleven Burgers will no longer be visible in the Fog of War while wearing the Cadet Eleven skin.
Cathy: Double Bypass (Q) cooldown reduction will now be correctly applied.
Coraline: Sound positioning during her lobby animation will now be correctly applied.
Chiara: Stigma (P) max stack effect will now be correctly displayed.
Tazia: The number of Glass Blades behind her back will now be correctly updated.
Haze:
Rocket Acceleration (RQ) skill effects will now be correctly displayed.
Rocket Acceleration (RQ) skill effects will now be correctly displayed while wearing the Royal Bunny Haze skin.
Lobby Improvements
Lobby background music will now automatically mute when the lobby screen is in the background, and an option to toggle this feature on or off has been added under [Settings - Sound].
A "Show already owned" checkbox has been added to the Store Bundle menu.
The discount display effects during Season Pack Special Offers have been enhanced.
The owned item indicator in certain box reward lists will no longer be displayed incorrectly.
The opening animation for certain boxes will no longer display incorrectly.
In Forging > Exchange, the selected state effect for Sailing Tokens will no longer display awkwardly.
The friend sorting button on the Friend List will now function correctly.
Searching for the Burning Maid Adriana So? Emote will no longer show other character names.
Entering Guide Missions after launching the game will no longer cause the mission tab to default to 0 Plays tab.
Tactical Skill icons in the Edit Saved Plan and Tactical Skills tabs will no longer appear smaller than before.

