• Patch Notes
  • 11 months ago

PATCH NOTES 1.10 - December 7th, 2023

Servers will be temporarily offline for an estimated time of 4 hours on December 7th from 2 AM to 6 AM (UTC) to update Patch 1.10.


New Character - Tsubame

Tsubame, a new test subject using Shuriken, has arrived on Lumia Island.

Tsubame will be on sale for A-coin 9,900 for two weeks after release and will not be available in Ranked Matches until Tuesday, December 12th.

“I'll accept your request.”

  

 


 

Higuruma's Elimination Tecnique (P)

Tsubame's basic attack range is fixed at 4.5, and can not critically strike. Instead, her attack power increases by 0.4 for every 1% Critical Strike Chance and by 0.8 for every 1% Critical Damage.

Switching Technique: When Tsubame uses The Art Of Camouflage and Life and Death Seal, she leaves a Wooden Log at her location that lasts for 5 seconds.

  • Switching Technique Cooldown: 20s

Higuruma's Elimination Tecnique is fixed at level 1 and can not be leveled up.


 

Shuriken Deployment (Q)

Tsubame throws 3 shuriken to the targeted location. As the shuriken fly to the end of their path, they spin around, dealing 70/110/150/190/230(+90% Attack Power) skill damage to enemies hit and slowing them by 40% for 1 seconds.

Marked enemies get 1 additional stack of the mark.

  • Area Effect: Radius for each projectile 0.87m

  • Range: 2 ~ 5m

  • Cooldown: 6/5.5/5/4.5/4s

  • SP Cost: 30/35/40/45/50


 

Whirlwind (W)

Tsubame moves faster with a concise move, increasing her movement speed by 60/65/70/75/80% and then gradually decreasing it for 1.6/1.7/1.8/1.9/2 seconds. The attack speed of her next 2 basic attacks increases by 30/35/40/45/50% for 3 seconds.

  • Cooldown: 11/10/9/8/7s

  • SP Cost: 100/80/60/40/20


 

The Art Of Camouflage (E)

Passive: The cooldown of Switching Technique is reduced by 1/2/3/4/5 seconds.

Tsubame spins in the targeted location and becomes invisible. Invisibility lasts for 0.7 seconds and can't be targeted while spinning.

Using Whirlwind while invisible due to The Art Of Camouflage will activate without breaking invisibility.

  • Travel Distance: 2.5m

  • Cooldown: 24/21/18/15/12s

  • SP Cost: 100/90/80/70/60


 

Life and Death Seal (R)

Passive: Tsubame marks enemies hit by her basic attack that lasts for 6 seconds. The mark can stack up to 3 times, and when the target is fully stacked, they share vision with Tsubame.

When a fully stacked enemy target is within range, Tsubame quickly moves toward them and slashes through their marks, dealing 25/50/75/100/125(+70% Attack Power)(+2/2.5/3/3.5/4% of target’s Max HP(+0.05% per 1 Attack Power)) skill damage and recovering 75% of the damage Dealt.

Dealing damage to enemy test subjects reduces the cooldown of Whirlwind by 50%, Switching Technique by 30%, and awakens Engraved Battle Sense for 6 seconds.
Engraved Battle Sense can stack up to {5} times, increasing the damage of Life and Death Seal by 33% per stack.

Designating a Wooden Log as a target with this skill, allows Tsubame to move quickly to its location and swap places.

  • Range: 5m

  • Cooldown: 0.5s

    • Not affected by cooldown reduction stats.

  • SP Cost: 50

Life and Death Seal is learned when Tsubame reaches level 4/7/10/13/16, and can be leveled up to a maximum of 5 levels.

 

New Skins & Emotes

Pixel Art Tia (Epic) will be available.

Pixel Art Tia will be available in Forging > Exchange and can be exchanged for Battle Maids Tokens.

“Don't you love seeing pixel art transitions?”


 

The Pixel Art Collection Bundle will be released!

*More details about the bundle will be announced later.

 

Mister Elegante Alonso (Rare) will be available.

“There's no such thing as being too old for romance.”

 
 

Debi & Marlene emotes will be available.
 


Skin Data Box Content Changes

  • New items have been added to the Skin Data Box and the Research Center Data Box.

    • The changing list and probabilities can be found in “Upcoming changes to probability type items” (See More)

  • The system will be restored at the end of the 1.11 Skin Data Box related events.

    • The changing list and probabilities can be found in “Upcoming changes to probability type items” (See More)

 

New & Current Collections

4 new collections have been added.

  • Do you like...pixel art?

  • It's dangerous out there!

  • Thanks for your hard work.

  • My eyes are sweating...

Also, two collections that were temporarily suspended because they contained controversial skins will now be available again.

  • The skins have been removed from the following collections:

    • An Iced Coffee, please!

    • What's next?

 

System

Solo Players Matched With 2P Premade Teams Loss Recovery

Solo players will partially recover their lost rank points when matched with a 2-person premade team.

  • Up to 5 lost points will be recovered.

  • The discount on the solo queue entrance fee will be applied cumulatively, allowing for a maximum benefit of 10 points.

  • Loss recovery does not convert into positive scores.

The “Exclude 2P Premade Teams” option is currently under development and will be added in a future update.

 

Ping System Improvements - 2nd Round

Following on from the last preseason update, we're adding a little more ping functionality.

  • When you ping unavailable, such as unable to revive or unable to purchase a rootkit, your teammates will be notified via system chat why you are unavailable.

  • When you ping a teammate's empty equipment slot, they will be notified via system chat that you have found an empty slot.

  • Pinging a Wild Animal spawn marker will display the "Time remaining until Wild Animals respawn" system chat.

  • When you ping craftable equipment, it will notify your teammates via system chat that the item can be crafted, encouraging them to refrain from engaging in combat.

  • When you ping an item in your inventory, it will tell you the total quantity of the same item you have in your inventory. (e.g. if you ping one chain when you have 2 chains, it will tell you 2 chains)

  • Sound effects have been added when pinging a skill.

  • Color coding of system chat from pings has been improved.

 

Gameplay Options Server Storage

Some settings will be saved on the server to ensure that essential gameplay settings will not be changed if your connection environment changes.

  • Input Menu (Cast Method per Character, Skill Key, Additional shortcuts, etc.)

  • Game Menu (Communication, Info Overlay Customization, Advanced Settings, etc.)

  • Broadcast Mode Menu (Only the No new friend requests option)

  • Operator Menu

 

Test Subject Name Option Above The HP Bar

We’ve added an option above the HP bar to display the test subjects' names for players who are still unfamiliar with them.

  

Critical Strike Damage Scaling Increase

Builds focused on critical strike rate are too weak in early game, but become very powerful with Legendary equipment, leading to a lot of Legendary equipment-driven play. So we’re adjusting the power curve of Critical Strike Damage builds by boosting basic Critical Strike Damage and reducing the impact of Legendary equipment power.

  • Basic Critical Strike Damage Scaling 160% → 165%

 

Other Improvements

  • The timing of the game's starting credits will be faster, allowing you to level up your tactical skills before the start loop capsule opens.

  • Test subjects will no longer be pushed back when they collide into each other while moving.

 

Augments

Havoc

  • Carnivore

    • Instant HP Recovery when Meat's recovery is activated 50 → 100

 

Fortification

  • Dine n' Dash

    • Adaptability gained from consuming Food

      • Uncommon 1.5+Level*0.1 → 3+Level*0.1

      • Rare 3+Level*0.15 → 4+Level*0.15

      • Epic 4+Level*0.2 → 5+Level*0.2

      • Legendary 4+Level*0.25 → 5+Level*0.25

 

Tactical Skills
  • The Strijder

    • Movement Speed Increase 20/30/30% → 15/30/30%

    • Cooldown 60/30/30s → 90/30/30s

 

Characters

Nadine

Following up on our previous update, we're giving Nadine a little more early game power to encourage active participation in combat.

  • Basic Attack 29 → 32

  • Basic Attack Speed 0.11 → 0.13

 

Nicky

Nicky has a high pick rate across all rank tiers, and her overall stats are in line with that. We're nerfing her power by lowering the damage of her Pure Rage Uppercut!! (R), which is difficult to dodge without a totem or invulnerability.

  • Pure Rage Uppercut!! (R)

    • Short Tempered Damage 200/350/500(+Skill Amplification 80%) → 150/300/450(+Skill Amplification 80%)

 

Debi & Marlene

Debi & Marlene are showing strong performance overall, so we’re lowering their base defense and damage of their main skill a bit.

  • Base Defense 37 → 34

  • Whirl Dance (Debi W)

    • Damage 40/70/100/130/160(+Additional Attack Power 60%)(+8/8.5/9/9.5/10% of the target’s Max HP) → 40/70/100/130/160(+Additional Attack Power 60%)(+6/6.5/7/7.5/8% of the target’s Max HP)

 

Li Dailin

We’re adjusting Drink Up (W) so that it does not have too much synergy with the Ironclad augment in late-game. Also, as her Glove is showing good stats we’re nerfing it a bit. (See Glove)

  • Drink Up (W)

    • Skill Damage Reduction 30/40/50/60/70% → 40/45/50/55/60%

 

Rio

Rio has a high pick rate and consistent performance across the board, so we’re toning down her power. We're increasing Hassetsu (P)'s basic attack damage to match the Critical Strike Chance adjustment, but we're also reducing the power of her Daikyu.

  • Basic Attack 33 → 29

  • Hassetsu (P)

    • Basic Attack Damage 106%(+Critical Strike Chance*(60%+Additional Critical Strike Damage)) → 106%(+Critical Strike Chance*(65%+Additional Critical Strike Damage))

  • Kyudo Instinct (Q)

    • Daikyu Basic Attack Damage Attack Power 108% → 105%

 

Martina

Martina has a low pick rate and low average score. So we’re making up for it by increasing the edge damage of her ultimate Record (R).

  • Record (R)

    • [Broadcast] Edge Damage 10/15/20(+Attack Power 1%) → 10/15/20(+Attack Power 3%)

    • [Broadcast] Completed Edge Damage 80/160/240(+Attack Power 70%) → 100/200/300(+Attack Power 70%)

    • [Broadcast] Completed Inner Damage 150/275/400(+Attack Power 110%) → 200/325/450(+Attack Power 110%)

 

Markus

We're increasing Markus' base durability, which has been very weak since the meta change, and increasing the Hammer’s damage, which has been particularly weak, to balance it out. (See Hammer)

  • Base HP 840 → 860

  • Max HP per Level 88 → 93

 

Magnus

We’re boosting the attack power to opening up more room for his underutilized Bat.

  • Attack Power per Level 4 → 4.4

 

Vanya

Her opponents have increased range and damage over time, and Vanya is struggling. By buffing her Base Defense that synergizes well with Shield, we enhance her combat abilities.

  • Base Defense 43 → 46

 

Bernice

We’re boosting Bernice’s extra damage on hits as the base critical damage has increased. We're also increasing the damage output and reducing the cooldown of his Explosive Bola (R) bullets to compensate for his low score.

  • Buckshot (P)

    • Extra Hit Damage Attack Power 60%~66/72/78% → Attack Power 65%~71/78/84%

  • Explosive Bola (R)

    • Damage 100/150/200(+Attack Power 70%) → 150/200/250(+Attack Power 70%)

    • Cooldown 85/75/65s → 85/70/55s

 

Xiukai

Xiukai's previously skill-boosted Spear is seeing good win rates and score gains, so we're nerfing the mastery of his Spear slightly to balance it out with his Dagger.

  • Skill Amplification per Spear Mastery Level 4.4% → 4.2%

 

Sissela

Sissela has a slightly better win rate, but a very low average point gain. We’re reducing the cooldown of Girl in a Bubble (W) to increase the possibility of using it once more during weak early to mid game combats.

  • Girl in a Bubble (W)

    • Cooldown 20/18.5/17/15.5/14s → 17/16/15/14/13s

 

Silvia

We're seeing very low pick rates and low scores. So we've decided it's time to shake things up a bit and bring back the Front Flip (W)'s wall jumping function that we removed in the 0.46 update, as well as increase the airborne duration.

  • Front Flip (Bike W)

    • You can now go over walls.

    • Airborne Duration 0.4s → 0.65s

  

Adriana

Adriana has a high win rate and average score so we’re countering this by nerfing her debuff ability and Oil Slick damage.

  • Pyromaniac(P)

    • Defense Reduction12/18/24% → 12/16/20%

  • Fire Escape(E)

    • [Oil Slick] Damage 10/30/50/70/90(+Skill Amplification 15%) → 10/25/40/55/70(+Skill Amplification 17%)

 

Abigail

Abigail has been strong across the board, so we’re keeping her early game power while toning down her late game power.

  • Binary Spin (Q)

    • 2nd Hit Damage 50/80/110/140/170(+Skill Amplification 35%) → 50/85/120/155/190(+Skill Amplification 30%)

  • Dimensional Cleave (W)

    • Shield 50/75/100/125/150(+Skill Amplification 35%) → 50/75/100/125/150(+Skill Amplification 30%)

 

Aya

We’re helping out her Assault Rifle a bit.

  • Basic Attack Amplification per Assault Rifle Mastery Level 1.4% → 1.6%

 

Isol

We are lowering the assault rifle mastery level, which is showing strong results. Pistol Isol, which invests skill points in the Rebel Assault (W) first, is showing signs of weakness, so we're reducing the early cooldown of the Semtex Bomb (Q) to balance both weapons.

  • Basic Attack Amplification per Assault Rifle Mastery Level 1.9% → 1.7%

  • Semtex Bomb (Q)

    • Cooldown 13/11.5//10/8.5/7s → 11/10/9/8/7s

 

Alex

We are lowering the base defense of Alex, who is still showing a high win rate and score gain.

  • Base Defense 42 → 39

 

Alonso

Alonso's stats get better and better as he moves up the tiers. We’re reducing the range of Al Ataque! (E) and the range over which the dash is canceled to open up more room for response and reduce the power of the end of the range without significantly hurting his combat ability.

  • Al Ataque! (E)

    • Range 5m → 4.5m

    • Maximum Range for Canceling Dash 9m → 8m

    • Cooldown return by 30% when Channeling is canceled (NEW)

  • Magnetic Field (R)

    • Recovery 20(+Max HP 3/4.5/6%) → 20(+Max HP 3/4/5%)

 

Jan

We’re increasing the power of Jan's Bob and Weave (E), which is very weak, by strengthening its early game power.

  • Bob and Weave (E)

    • HP Recovery based on Skill Damage 30/35/40/45/50~100% → 50~100%

    • Cooldown 16/14/12/10/8s → 12/11/10/9/8s

 

Aiden

We’re adjusting Overcharge (P) by increasing the base critical damage.

  • Overcharge (P)

    • Critical Damage Reduction while Overcharge 20% → 23%

 

Echion

We're buffing Sidewinder, which has a more ambiguous position compared to Black Mamba and Death Adder, to give Echion a little more variety.

  • VF Overflow (P)

    • VF Overflow [Sidewinder]

      • Extra Damage on Skill Hit 35/40/45/50% → 30/40/50/60%

 

Emma

We are increasing the damage and shield of CheerUP♥ (P) so that Emma, who has been struggling throughout the game, can perform better in combat regardless of whether the skill hits or not.

  • Skill Amplification per Shuriken Mastery Level 4.3% → 4.5%

  • CheerUP♥ (P)

    • Max SP Damage 3/3.5/4% → 6/7/8%

    • Shield 30/65/100(+Skill Amplification 25%)(+5/8/11% of Max SP) → 30/65/100(+Skill Amplification 30%)(+5/8/11% of Max SP)

 

Johann

Johann has a very low pick rate so we’re increasing the recovery of Radiant Brilliance (Q) to make him a more creditable supporter to his allies.

  • Radiant Brilliance (Q)

    • Recovery 20/30/40/50/60(+Skill Amplification 15%) → 20/35/50/65/80(+Skill Amplification 15%)

    • Enhanced Recovery 40/60/80/100/120(+Skill Amplification 20%) → 40/60/80/100/120(+Skill Amplification 25%)

 

Yuki

Due to the increase in Base Critical Damage, we are reducing the damage of Dual Swords Yuki, who is very strong in early game.

  • From Head to Toe (Q)

    • Dual Swords

      • Damage Attack Power 160% → 155%

 

Jackie

We’re reducing the basic attack amplification of Dual Swords Jackie, which has been performing well compared to other weapons.

  • Basic Attack Amplification per Dual Swords Mastery Level 1.6% → 1.3%

 

Jenny

Jenny, who has a low pick rate, is being upgraded to have higher power when she hits a combo that includes Acceptance Speech (R).

  • Acceptance Speech (R)

    • Damage 100/200/300(+Skill Amplification 50%) → 100/200/300(+Skill Amplification 60%)

 

Karla

Karla shows great performance based on her high control ability, so we’re slowing her ultimate Shackling Anchor (R), as well as nerfing her control ability.

  • Shackling Anchor (R)

    • Slowed 30/50/70% → 40/45/50%

 

Cathy

We are reducing the damage of Dual Swords Cathy, which shows a decent pick rate and score gain, and increasing the Dagger’s skill amplification, which is not doing as well as Dual Swords.

  • Skill Amplification per Dagger Mastery Level 3.9% → 4.5%

  • Double Bypass (Q)

    • Damage 40/70/100/130/160(+Skill Amplification 85%) → 40/70/100/130/160(+Skill Amplification 75%)

 

Chloe

We’re adjusting Chloe, who had high stats in the previous patch, to not be overpowered by her Base Critical Strike.

  • Basic Attack 35 → 32

 

Chiara

We're increasing Chiara's Shield to help her hold up a bit better as she's been struggling throughout the game.

  • Depraved Prayer(W)

    • Min Shield 70/90/110/130/150(+Skill Amplification 40%) → 90/110/130/150/170(+Skill Amplification 50%)

    • Max Shield 105/135/165/195/225(+Skill Amplification 60%) → 135/165/195/225/255(+Skill Amplification 75%)

 

Theodore

We’re increasing Theodore's damage over time due to his low pick rate across the board.

  • Power Screen(W)

    • Extra Basic Attack Damage 30/40/50/60/70(+Skill Amplification 25%) → 30/40/50/60/70(+Skill Amplification 30%)

 

Fiora

There were some reports of players using illegal programs to boost Fiora's power, so we've sanctioned the players and excluded those players' data from the stats. However, Fiora is stilll showing an excessively powerful performance so we're tweaking her HP a bit.

  • Base HP 950 → 920

  • HP per Level 102 → 99

 

Haze

Haze currently has a low win rate and score output. To apply more pressure in confrontational scenarios, we’re increasing the damage output and reducing the cooldown of Rocket Acceleration (RQ), making it easier to land shots. Additionally, we have boosted the damage of SMG (E), so that it can be used more frequently.

  • 40mm Grenade (Q)

    • Rocket Acceleration (R-Q)

      • Damage 40/65/90/115/140(+Skill Amplification 35%) → 40/65/90/115/140(+Skill Amplification 40%)

      • Cooldown 0.6s → 0.5s

  • SMG (E)

    • Damage 5/7/9/11/13(+1 per 25 Skill Amplification) → 5/8/11/14/17(+1 per 25 Skill Amplification)

 

Hyunwoo

We are lowering the sustained combat power of Glove Hyunwoo, who has been performing well across the board. Tonfa Hyunwoo is weaker, so we're balancing it out by increasing his stats.

  • Dogfight (P)

    • Damage 30/65/100(+Attack Power 35%)(+Skill Amplification 30%) → 30/55/80(+Attack Power 35%)(+Skill Amplification 40%)

 

Hyejin

We’re improving the performance of Bow Hyejin that has a low win rate and score compared to her Shuriken.

  • Skill Amplification per Bow Mastery Level 4.3% → 4.6%

 

Weapons

Glove

  • Bloodwing Knuckles

    • Attack Power 64 → 59

 

Dagger

  • Scarlet Dagger (NEW Legendary Rarity)

    • Recipe: Kitchen Knife + VF Blood Sample

    • Stats

      • Attack Power 75

      • Attack Speed 50%

      • Movement Speed  0.1

      • Omnisyphon 10%

    • Enhanced Healing Reduction - [Unique Passive]

      • Dealing damage to an opponent reduces their healing by 60% for 4s.

 

Rapier

  • Nosferatu (NEW Legendary Rarity)

    • Recipe: Needle + VF Blood Sample

    • Stats

      • Attack Power 60

      • Critical Strike Chance 27%

      • Omnisyphon 12%

      • Critical Strike Damage 12%

 

Hammer

  • Weight of the World

    • Attack Power 80 → 82

  • Hammer of Thor

    • Attack Power 88 → 92

  • Squeaky Hammer

    • Attack Power 90 → 93

 

Sniper Rifle

  • NTW-20

    • Skill Amplification 79 → 83

  • Plasma Rifle

    • Skill Amplification 68 → 70

  • The Deadly Ray

    • Skill Amplification 101 → 103

    • Attack Speed 25% → 30%

  • Widow Maker

    • Skill Amplification 118 → 120

    • Attack Speed 25% → 30%

 

VF Prosthetic

  • Alpha Sidewinder ML

    • Swift Strides - [Unique Passive]

      • Damage 80 → 100

  • Alpha Sidewinder FC

    • Swift Strides - [Unique Passive]

      • Damage 80 → 100

  • Alpha Sidewinder VBS

    • Swift Strides - [Unique Passive]

      • Damage 80 → 100

 

Armor

Chest

  • Specter

    • Critical Strike Damage 5% → 3%

  • Blood Cloak

    • Skill Amplification 13 → 16

Head

  • Crystal Tiara

    • Attack Power 8 → 11

  • Plasma Helmet

    • Attack Power 31 → 33

  • Fallen Pegasus

    • Attack Power 14 → 17

    • Critical Strike Damage 10% → 8%

Arm

  • Corrupting Touch

    • Skill Amplification 55 → 57

  • Radar

    • Critical Strike Damage 5% → 3%

  • Shield of Kings

    • Critical Strike Damage 22% → 20%

  • Nightmare Nails

    • Skill Amplification 80 → 84

Leg

  • Alexander

    • Critical Strike Damage 5% → 3%

 

Food
  • Butter-Fried Potatoes

    • HP Recovery 622 → 630

 

Cobalt Protocol

Mode Balancing

 Tia

  • Bat

    • Damage Dealt 100% → 102%

Laura

  • Whip

    • Damage Dealt 94% → 96%

 Leon

  • Glove

    • Damage Dealt 90% → 92%

  • Tonfa

    • Damage Dealt 93% → 95%

Rozzi

  • Pistol

    • Damage Dealt 100% → 98%

Li Dailin

  • Glove

    • Damage Taken 97% → 99%

Rio

  • Bow

    • Damage Dealt 88% → 86%

Sissela

  • Throw

    • Damage Dealt 100% → 97%

Isol

  • Pistol

    • Damage Dealt 95% → 92%

  • Assault Rifle

    • Damage Taken 95% → 97%

Isaac

  • Tonfa

    • Damage Taken 98% → 100%

 Elena

  • Rapier

    • Damage Dealt 100% → 102%

    • Ultimate Skill Cooldown Reduction 10% → 20%

Irem

  • Throw

    • Damage Dealt 102% → 100%

Zahir

  • Shuriken

    • Damage Dealt 100% → 102%

Jenny

  • Pistol

    • Damage Dealt 100% → 102%

Tazia

  • Shuriken

    • Damage Taken 95% → 94%

Fiora

  • Spear

    • Damage Taken 94% → 92%


Items

Dagger

  • Fragarach

    • Removed from additional equipment supply.

  • Scarlet Dagger

    • Removed from additional equipment supply.

Rapier

  • Joyeuse

    • Removed from additional equipment supply.

  • Nosferatu

    • Removed from additional equipment supply.

Sniper Rifle

  • The Deadly Ray

    • Removed from additional equipment supply.

Tonfa

  • Frozen Echo

    • Removed from additional equipment supply.


Bug Fixes & Improvements

Mythril 200 Rank Points

  • An issue was identified regarding the “Demotion” at 6200 points for Mythril Tier.

    • Cause: The logic for automatic application based on the Immortal criteria of global servers encountered problems during the application process.

    • Result: Demotion defense is triggered at 6200 points, and if negative points are received again, 50 points are deducted.

    • The score calculation formula has been adjusted to prevent "Demotion" and will be resolved after the update.

    • However, additional adjustments are needed for demotion effects, and these will be addressed in the 1.11 update. In other words, scores will be processed normally, but demotion effects will only appear when dropping below 6200 points (remaining bug).

    • Score Recovery: For all players who experienced demotion at 6200 points during the 1.9 update, Demotion defense and the 50-point deduction will be reverted, and the actual scores that should have been received will be applied. This change will be implemented during maintenance hours.

      • Note: While some may see an increase in scores, there might be cases where scores are deducted from the current total for those who have experienced Demotion defense frequently.


Gameplay Improvements

  • Healing Drone Recovery will now be normally applied when in Stasis.

  • Legendary items held by an eliminated target will now be correctly turned into Rewards.

  • The number of opponent kills will now be immediately reflected in the Death Overlay.

  • Players will no longer be considered as dodging when being AFK for waiting long between elimination and revival.

  • Selecting a collecting material in the Item Catalog will now display its location on the extended map.

  • You’ll now be able to search for items obtained from collecting and fishing in Loadout > Item Catalog > By area.

  • The remaining number of surviving teams will no longer be deducted upon death and team elimination.

  • Calling a remote drone will no longer give only 1 stone item.

  • Transition to Day 6 will now occur normally when only 2 teams are left by moving to the Escape Area while the Temporary Safe Zone is activated.

  • Item skill tooltips will now correctly display the Melee and Ranged indicators.

 

Character & Weapon Improvements

  • The status icon will now be correctly displayed while charging the Nunchaku Weapon Skill Breath of the Dragon (D).

  • Nicky: Pure Rage Uppercut!! (R) lobby tooltip will now provide information about becoming unstoppable while dashing to the enemy target.

  • Daniel & Tia: voicelines have been added.

  • Rio: Hanare (Hankyu W) will now show all projectiles when checking the skill’s range.

  • Shoichi: The briefcase will no longer change shapes when collecting and crafting during the cooldown of Good Faith (Q).

  • Sissela: Go Get ‘Em Wilson! (Q) will no longer move to a different location after casting when attempting to use it outside the skill’s range.

  • Sissela: Multiple targets will no longer be hit when using Play With Us! (E)

  • Alonso: Damage and movement speed reduction will now be correctly applies when reusing Magnetic Field (R).

  • Aiden: Pathing will now be correctly set when using Bolt Rush (E2) immediately after entering Volt Cannon (Overcharged Q).

  • Elena: Double Axel (W) will no longer stay enhanced.

  • Aya: Animations will no longer be displayed awkwardly when moving while wearing the Housekeeper Corp. Aya skin.

 

Lobby Improvements

  • The animation intro has been temporarily removed.

  • There will now be 5 recommended Saved Plans displayed instead of 3 in the strategic map selection step.

  • Unassigned shortcut keys' wording has been changed from “Unknown” to “Unspecified”.

  • The top 3 ratio calculation for frequently used characters will now be correctly applied in Profile > Summary.

  • Stats will now be correctly displayed in Profile > Match History > Stats.

  • Selection and saving rules for backgrounds and borders will now be applied correctly in Profile > Profile.

  • Clicking the season list button after entering other players' info in Ranked Results will no longer take you back to Results.

  • The balance information bottom will no longer be displayed as a Season Token when confirming skin purchases in Mileage Exchange.

  • Item names will now be correctly shown in the Disassemble confirmation popup in Forging > Forging.

  • The purchase quantity will no longer be set to 0 in the purchase popup for bundle items with a one-time purchase limit.

  • Season rewards emote tooltips will now be correctly displayed in all languages.

  • Season names will now be correctly displayed in all languages.

  • Icons commonly displayed in the main lobby and team lobby will now be correctly aligned.

  • You’ll now receive notifications normally for unclaimed Season Pack rewards in your in-game mailbox.

  • Character voice menu button presentation has been improved.

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