• Patch Notes
  • 4 months ago

PATCH NOTES 1.11 - December 21st, 2023

Servers will be temporarily offline for an estimated time of 4 hours on December 21st  from 2 AM to 6 AM (UTC) to update Patch 1.11.


New Skins & Emotes

Candy Cane Hyejin (Rare) will be available.

“I'm not used to this, but... do I match the vibe?”

Ludolph (Rare) will be available.

“Ready for your gifts?”

  

Isaac emotes will be available.



Skin Data Box Contents Changes
  • The system will be restored with the end of the 1.11 Skin Data Box event.

    • The changing list and probabilities can be found in “Upcoming changes to probability type items” (See More)

 

System

Teammate Portrait Status Display

Portraits in the lower right corner will more clearly display the current status of teammates.

  • Distinction between Downed / Slain.

  • Whether revival is possible.

  • Distinction between Leaving the Game / AFK. 

Lumia Island Holidays!

Join in the holiday fun on Lumia Island!

  • A holiday loading screen has been added.

  • Holiday decorations have been added around Lumia Island.

  • Holiday team slots, emotes, and other rewards have been added.

  • A Holiday Special Collection has been added. (Collection - Special tab)

    • Get it by using items obtained through the Holiday event!

    • You have until January 18th, 2024 before maintenance to claim it.

Special holiday rewards will be available through events and the 2023 Holiday Data Box, with details to be announced.


Other Improvements

  • The area from the Saved Plan where you found all the target materials will be removed from the extended map.

  • Improvements have been made to recommend legendary items of the same type when crafting consumables such as food and traps when targeting them.

  • Improvements have been made to ensure that when dragging and dropping items, they are discarded correctly, even if they are on top of popups or other UI.

  • A “close” button has been added to Death Overlay.

  • The ability to Alt+Left-click ping available equipment slots in Scoreboard (Tab) has been added.

 

Gameplay Changes

We're cautious about making major changes to gameplay in the middle of a Ranked season. However, we believe that the changes in Season 2 were too modest and many players didn't feel refreshed enough for the new season, leading to a sense of fatigue and less fun in the season race.

While the upcoming Season 3 will feature relatively big changes on a season-by-season basis, the remaining time in Season 2 needs to be revitalized. In response to the many opinions we've heard from players about Season 2, we would like to show even a little progress by making relatively active changes to the gameplay even during the season.

 

Ranked Match Entry Cost & Discount Rates

We're making a slight adjustment to the higher rank entry cost compared to the previous season to make it easier to move up the ranks.

In the case of a 3P premade team, they seem to achieve a similar or slightly lower win rate compared to solo players up to Platinum tier.  However,  at the Diamond tier, the team is gaining significantly more points. This is because, due to the premade team matchmaking separation, the Diamond tier is no longer matched with the Mythril Tier and is often matched with the lower tiers. Therefore, we are trying to balance the matchmaking in the Diamond tier by removing the 3P premade team discount.

  • The entry costs for Ranked Matches has been adjusted by tier.

    • Gold 4: 30 RP → 29 RP

    • Platinum 4: 40 RP → 38 RP

    • Diamond 4: 50 RP → 48 RP

    • Mythril 0 (6000 RP): 55 RP → 53 RP

  • The discount rate for Ranked Matches entry costs has been adjusted when playing in a 3P premade team.

    • Diamond Admission Discount: 5 points → REMOVED

 

Exclude 2P Premade Teams Function (Preview)

An option to prevent matching with 2P premade teams will be added in the upcoming 1.12 update.


Mastery Experience Gain Adjustments

We have received a lot of feedback that if you lose several battles early in the game, you will not be able to catch up later and will be forced to play passively. If your Mastery level lags behind the other team, you will have a better chance of catching up more quickly.

  • Original: An additional 25% is gained for a 3-level difference in Mastery, and 50% for a 6-level difference in Mastery.

  • Revised: An additional 20% is gained for a 2-level difference in Mastery, and 40% for a 3-level difference in Mastery.

  • Additional Mastery experience is progressively scaled (e.g., if you gain experience and level up when you are 3 levels behind, you only gain additional experience for the time before you level up).

 

Crafting Time Reduction

Crafting time is affecting the tempo of teamplay. So we’re reducing the amount of time you spend crafting so that your tempo doesn't fall too far behind your teammates.

  • Weapon & Armor Crafting Time

    • Epic 4s → 3.5s

    • Legendary 5.5s → 5s

  • Food Crafting Time

    • Rare 1.5s → 1s

    • Epic 2.5s → 2s

    • Legendary 3.5s → 3s

 

Wild Animals Respawn Time Reduction

Not having a high-value hunting Saved Plan can make your gameplay direction unclear, but when low-value wild animals respawn more quickly, unconventional paths become more viable.

  • Bat

    • Respawn Time 105s → 100s

  • Boar

    • Respawn Time 95s → 90s

  • Wild Dog

    • Respawn Time 110s → 100s

 

Final Safe Zone Phase Improvements

We’re leveling out the time available to prepare for battle after the start of the temporary safe zone to make things a little more fair in the final safe zone.

  • Final Safe Zone

    • No maximum restricted area count after the temporary safe zone preparation phase→ 60s

    • Final Safe Zone Preparation Phase Restricted Area Count Recovery 20s → 30s

    • Final Safe Zone Phase 70s → 80s


Battle Zone Changes

By strengthening the Battle Zone effects, we increase the variables in Battle Zone selection and prevent battles involving shuttles from becoming too long.

  • Battle Zone

    • Battle Zone Shuttle Movement Speed 3 → 3.5

    • Battle Zone Shuttle's Corrosion Gauge Recovery reduced by 20%.

    • Battle Zone - Berserk

      • Final Damage Increase 20% → 25%

    • Battle Zone - Defense

      • Base Shield 200 → 300

      • Shield given after 3 seconds out of combat → Shield given after 2 seconds

 

Tree of Life Spawn Location Changes

The spawn order of Tree of Life has been changed.

  • Day 2

    • Temple, Cemetery → Temple, Forest

  • Day 3

    • Stream, Forest → Stream, Cemetery

 

Crafting Fixes

We want to shake up the crafting Saved Plan and make it a little less time-consuming to search for and craft materials that need to be repeated each time. This will change dramatically when the season changes, but for now, we're simplifying the crafting formula for Helmets, Steel Shield, and Knee Pads so that you can vary your Saved Plans.

  • It's okay to use the traditional Saved Plan because you'll need fewer materials.

  • See Armor for more details.

 

Augments

Havoc

  • Dismantle Goliath

    • Damage Increase 2~8% → 2.5~10%

Support

  • Healing Factor

    • Adaptability Increase Duration 4s→ 5s

 

Tactical Skills
  • False Oath

    • HP Consumed 300 → 200

  • Quake

    • Slow 30/40/50% → 30/50/50%

    • Level 3 Module Enhancement

      • Damage 30+Level*3 → 30+Level*4

 

Weapon Skills
  • Quick Spin - Tonfa (D)

    • Reflected Damage 25/35/45% → 20/30/40%

  • Caltrops - Shuriken (D)

    • Caltrops Duration 8s → 6s

 

Characters

Nadine

Even with the last buff, Nadine's still not doing well, so we’re slowing Wolf Assault (R) to give her a little more of an advantage in battles.

  • Wolf Assault (R)

    • Slowed 30% → 40%

 

Nathapon

We’re increasing the damage of Nathapon's underutilized Slow Shutter (P) to deal a bit more damage, and slowing Timelapse (W) to help him respond a bit better when Panorama (E) fails to hit the target.

  • Slow Shutter (P)

    • Increased Damage Dealt per Picturesque Stack 4/6/8% → 4/7/10%

  • Timelapse (W)

    • Slowed 30% → 40%

 

Nicky

Nicky continues to perform well with a high pick rate across the board, even after the last nerf. We're lowering her Slugfest (Q) and Knockout Punch (E) damage to keep her from being too overpowered.

  • Slugfest (Q)

    • Min Damage 30/60/90/120/150(+Skill Amplification 65%) → 40/65/90/115/140(+Skill Amplification 60%)

    • Max Damage 60/120/180/240/300(+Skill Amplification 130%) → 80/130/180/230/280(+Skill Amplification 120%)

  • Knockout Punch (E)

    • Damage 80/130/180/230/280(+Skill Amplification 70%) → 60/110/160/210/260(+Skill Amplification 70%)

    • Fury Jab!!(E2) Damage 100/160/220/280/340(+Skill Amplification 90%) → 90/150/210/270/330(+Skill Amplification 90%)

 

Laura

We’re increasing Laura's base movement speed to give her a little more flexibility in different situations.

  • Base Movement Speed 3.35 → 3.4

 

Leni

We’re making Spring Launch! (R) a little more powerful.

  • Spring Launch! (R)

    • Damage 100/150/200(+Leni Level*10)(+Skill Amplification 40%) → 100/150/200(+Leni Level*12)(+Skill Amplification 40%)

 

Leon

We’re increasing Leon's Defense per level for his lower stats so that he can perform better in the front lines, as well as making Surf's Up (R) to have an even greater impact when it hits.

  • Defense per Level 2.9 → 3.2

  • Surf's Up (R)

    • Damage 50/100/150(+Skill Amplification 40%) → 50/100/150(+Skill Amplification 50%)

    • Enemies Knocked Into Terrain Damage 100/200/300(+Skill Amplification 45%) → 100/200/300(+Skill Amplification 50%)

 

Li Dailin

We’re reducing the power of Glove Li Dailin a bit, which has remained strong since the last nerf.

  • Basic Attack Amplification per Glover Mastery Level 2.3% → 2%

 

Rio

In the last update, a nerf was made due to adjustments to the Critical Damage, but it turned out much weaker than we intended, so we're giving it back some power.

  • Basic Attack 29 → 33

 

Martina

We’re removing the Wild Animals additional damage from Play (P) that makes objective hunting too fast. Overall, the stats are not good, so we're making her passive and skills more powerful.

  • Play (P)

    • Basic Attacks deal 3% of Max HP to Wild Animals (REMOVED)

    • [Interview] Mark Damage 30/35/40(+Attack Power 30/40/50%) → 60/65/70(+Attack Power 50/60/70%)

    • [Broadcast] Mark Damage 40/50/60(+Attack Power 60/75/90%) → 60/70/80(+Attack Power 70/80/90%)

  • Fast Forward(Q)

    • [Interview] Mark Damage 30/50/70/90/110(+Attack Power 50%) → 60/75/90/105/120(+Attack Power 50%)

    • [Broadcast] Mark Damage 60/75/90/105/120(+Attack Power 60%) → 60/80/100/120/140(+Attack Power 60%)

    • Cooldown 8/7.5/7/6.5/6s → 7/6.5/6/5.5/5s

 

Mai

Mai is not becoming a reliable partner for her teammates, so we're slightly increasing the power of her Drape (Q) and buffing her Áo Dài so she can be more helpful to her teammates.

  • Drape (Q)

    • Damage 40/80/120/160/200(+Defense 50%)(+Skill Amplification 40%)(+Mai Max HP 6%) → 40/80/120/160/200(+Defense 50%)(+Skill Amplification 40%)(+Mai Max HP 7%)

 

Markus

Markus is still not performing well despite the last buff. We're increasing the knockback distance of Fearless Assault (E) so that he can take advantage of Warrior's Grit (P) a little better.

  • Fearless Assault (E)

    • Knockback Distance 3m → 4m

 

Vanya

Vanya is not faring well as the enemies she faces have increased range. So we’re increasing her defense per level and damage of Yearning (E) so that she can actively approach enemies.

  • Defense per Level 2.5 → 2.8

  • Yearning (E)

    • Damage at Inner Range 80/100/120/140/160(+Skill Amplification 80%) → 80/110/140/170/200(+Skill Amplification 80%)

    • Damage at Outer Range 90/115/140/175/190(+Skill Amplification 80%) → 90/125/160/195/230(+Skill Amplification 80%)

 

Bernice

We’re increasing Bernice's damage output by increasing his basic attack, as he has a low win rate and score.

  • Basic Attack 28 → 33

 

Bianca

We’re reducing HP consumption when using Circulation (E), lessening the high risk of return.

  • Circulation (E)

    • HP Consumed per 0.2s while Charging 3% → 2%

 

Celine

We're moving Celine's high base defense to defense per level, and increasing the damage of her Explosives Engineer (P) to make it more rewarding to use.

  • Base Defense 48 → 44

  • Defense per Level 2.5 → 2.8

  • Explosives Engineer (P)

    • Damage 10(+Skill Amplification 20/45%) → 10(+Skill Amplification 25/50%)

 

Xiukai

Xiukai is currently performing well across the board. We're lowering his base defense to increase the risk when in combat, and adjusting the damage of Wok It Off (E) to counteract his high power with defense-oriented items. We are also reducing Spear Xiukai’s skill amplification a bit more.

  • Skill Amplification per Spear Mastery Level 4.2% → 3.9%

  • Base Defense 47 → 44

  • Wok It Off (E)

    • Heavy Meal (E2) Damage 60/95/130/165/200(+Skill Amplification 70%)(+Max HP 12%) → 60/95/130/165/200(+Skill Amplification 70%)(Max HP 9%)

 

Sissela

We’re adjusting the early cooldowns of Play With Us! (E) and Free at Last (R) to allow Sissela to participate more actively in early game combats.

  • Play With Us! (E)

    • Cooldown 12/11/10/9/8s → 10/9.5/9/8.5/8s

  • Free at Last (R)

    • Cooldown 100/85/70s → 90/80/70s

 

Arda

We’re reducing the target hit difficulty of Nimrod's Tombstone (E).

  • Nimrod's Tombstone (E)

    • Pre-delay 1s → 0.8s

    • Nimrod's Gate (R-E) delay is also reduced

 

Isol

We’re reducing the attack power per level for Assault Rifle Isol which has very good stats across all rank tiers. For Pistol Isol with lower stats, we’re increasing Weapon Mastery to compensate for the damage reduction, and further increasing the power of Camouflage (E).

  • Skill Amplification per Pistol Mastery Level 4.2% → 4.4%

  • Attack Power per Level 4.7 → 4

  • Camouflage (E)

    • Damage 40/65/90/115/140(+Skill Amplification 40%) → 40/65/90/115/140(+Skill Amplification 50%)

 

Isaac

We’re increasing Isaac's Hound / Arrest (E) skill damage and attack power per level for his low win rate and average score.

  • Attack Power per Level 4.2 → 4.4

  • Hound / Arrest (E)

    • Arrest (E2) Damage 50/75/100/125/150(+Attack Power 60%) → 50/80/110/140/170(+Attack Power 60%)

 

Johann

We’re buffing Transcendent Censer (W) to strengthen Johann who’s been showing weak performance. 

  • Transcendent Censer (W)

    • Slowed 20% → 30%

    • Cooldown 24/22/20/18/16s → 22/20/18/16/14s

 

Yuki

We are reducing the attack power of From Head to Toe (Q) Dual Swords, which has been overly strong in early game. The underutilized Two-handed Sword is receiving a nerf to its primary Legendary weapon power, but its Mastery is being buffed. Additionally, we are increasing the early game power and durability of Coup de Grace (R), making it more powerful overall. (See Two-handed Sword)

  • Basic Attack Amplification per Two-handed Sword Mastery Level 2.3% → 2.6%

  • From Head to Toe (Q)

    • Dual Swords Attack Power 155% → 150%

  • Button Up (W)

    • Reduced Damage taken 20% → 30%

  • Coup de Grace (R)

    • 1st Hit Damage 250/375/500(+Attack Power 200%) → 300/400/500(+Attack Power 200%)

    • Slowed 70% → 90%

 

Zahir

Zahir has a very large difference between when a skill fails to hit and when it hits. So we’re reducing the cooldown of Narayanastra (Q) and Vayvayastra (E) to decrease the deviation when Gandiva (W)'s Eye of Azrael (P) effect does not work.

  • Narayanastra (Q)

    • Cooldown 7/6.5/6/5.5/5s → 6/5.5/5/4.5/4s

  • Vayvayastra (E)

    • Cooldown 18/16.5/15/13.5/12s → 15/14/13/12/11s

 

Jackie

We’re nerfing the power of the mainly used legendary weapon to complement Jackie’s power. (See Two-handed Sword)

  • Basic Attack Amplification per Two-handed Sword Mastery Level 2.7% → 3%

 

Tsubame

We’re reducing the explosion delay time of Shuriken Deployment (Q), which has a very low win rate and average score gain, and increasing the power of Life and Death Seal (R).

  • Changes to basic attacks and some skill sound effects to improve impact.

  • Shuriken Deployment (Q)

    • Explosion Delay Time 0.2s → 0.04s

  • Whirlwind (W)

    • Whirlwind (W) Cooldown Reduction will no longer be applied based on the base cooldown number when using Life and Death Seal (R)

  • Life and Death Seal (R)

    • Damage 10/35/60/85/110(+85% Attack Power)(+1/1.25/1.5/1.75/2% of target’s Max HP (+0.03% per 1 Attack Power)) → 10/35/60/85/110(+85% Attack Power)(+1/1.25/1.5/1.75/2% of target’s Max HP(+0.05% per 1 Attack Power)) 


Camilo

We are boosting the power of Camilo's Vuelta (Q), which has a low pick rate, win rate, and score gain.

  • Vuelta (Q)

    • Initial Damage on 2 stacks 20/40/60/80/100(+Attack Power 70%)*(Basic Attack Amplification) → 20/40/60/80/100(+Attack Power 80%)*(Basic Attack Amplification)

    • Second Damage on 2 stacks 30/60/90/120/150(+Attack Power 84%)*(Basic Attack Amplification) → 30/60/90/120/150(+Attack Power 90%)*(Basic Attack Amplification)

 

Hart

Hart, which has been recording a low average score, will look a little stronger when using Overdrive (W).

  • Overdrive (W)

    • Attack Power Increase 5/10/15/20/25 → 6/12/18/24/30

 

Hyunwoo

We’re reducing the performance of Hyunwoo's main legendary weapon, which has high stats and fix bugs. (See Glove)

  • Using the Glove Weapon skill Uppercut (D) will no longer grant 2 stacks of Dogfight (P).


Weapon

Glove

  • Mark of the Phoenix

    • Smolder - [Unique Passive]

      • Damage of target’s Max HP 0.6% → 0.5%

 

Guitar

  • Satisfaction Attack Power 59 → 62

  • Teen Spirit

    • Attack Range 0.35 (REMOVED)

    • (NEW) Critical Strike Chance 20% 

    • Attack Speed 40% → 25%

 

  • Heartbreaker (NEW Legendary Rarity)

    • Recipe: Starter Guitar + VF Blood Sample

    • Stats

      • Attack Power 75

      • Attack Speed 30%

      • Critical Strike Chance 25%

      • Omnisyphon 12%

 

Shuriken

  • Wind and Fire Wheels

    • Rarity: Epic → Legendary

    • Recipe: Chakram + Chalk Powder → Razor + Force Cores

    • (NEW) Cooldown Reduction 15% 

    • Attack Power 31 → 45

    • Skill Amplification 69 → 92

    • Biotic Infusion - [Unique Passive]

      • Damage Level*8 → Skill Amplification 35%

 

Two-handed Sword

  • Laevateinn

    • Smolder - Unique Passive

      • Smoldering Damage of target’s Max HP 0.7% → 0.6%

 

Spear

  • Blazing Lance

    • Smolder - [Unique Passive]

      • Damage of target’s Max HP 0.9% → 0.8%

 

Throw

  • Chaser (NEW Legendary Rarity)

    • Recipe: Baseball + VF Blood Sample

    • Stats

      • Attack Power 40

      • Skill Amplification 110

      • Cooldown Reduction 15%

      • Enhanced Healing Reduction - [Unique Passive]

        • Dealing damage to a target reduces their healing by 60% for 4 seconds.

  • Dyadic Prism

    • Vigor - [Unique Passive]

      • Additional Damage of target’s Current HP 3% → 4%

      • Increased Attack Speed per Stack 4% → 5%

 

Armor

Chest

  • Áo Dài

    • (NEW) Attack Speed 25% 

    • Attack Power 31 → 28

    • Defense 20 → 16

 

Head

  • Close Helm

    • Recipe: Chain Coif + Mask → Steel Chain + Mask

  • Chinese Opera Mask

    • (NEW) Cooldown Reduction 15%

    • Omnisyphon 12% → 6%

    • Max SP 200 → 400

 

Arm

  • Steel Shield

    • Recipe: Leather Shield + Iron Sheet → Leather Shield + Scrap Metal

  • Prominence

    • Skill Amplification 50 (REMOVED)

    • (NEW) Adaptability 25 

 

Leg

  • Knee Pads

    • Recipe: Tights + Glue → Tights + Leather


Air Supply
  • Items in Legendary boxes have been changed

    • Boots of Hermes (REMOVED)

    • (NEW) Taproot 

    • (NEW) Prominence


Cobalt Protocol

Cobalt Tactical Skills

  • Truth Explosion (REMOVED)

  • Lightning Shield (REMOVED)

  • Gravitational Field (REMOVED)

  • (NEW) Prayer 

    • Allies immediately recover 125 + 30% of lost HP and increase their defense by 45 for 3 seconds.

    • Cooldown: 55s

    • Price: 100 Credits

  • (NEW) Rolling Thunder

    • After 0.5 seconds, a wave of thunder surrounds you and your allies, increasing movement speed by up to 100% for 4.5 seconds.

    • Colliding with an enemy knocks them back for 0.5 seconds and deals 300 skill damage.

    • Knock back Distance: 3m

    • Cooldown: 50s

    • Price: 100 Credits

  • (NEW) Fantastical Punch 

    • Summon the illusory fist in the targeted direction. Test subjects hit take 400 + 25% of target’s Max HP skill damage and are knocked back for 1 second.

    • Knock back Distance: 9.5m

    • Cooldown: 20s

    • Price: 75 Credits


Mode Balancing

Nadine

  • Crossbow

    • Damage Dealt 94% → 96%

 

Laura

  • Whip

    • Damage Taken 97% → 95%

 

Rozzi

  • Pistol

    • Damage Dealt 98% → 96%

 

Li Dailin

  • Glove

    • Damage Taken 99% → 101%

 

Mai

  • Whip

    • Damage Dealt 95% → 98%

 

Sua

  • Bat

    • Damage Dealt 97% → 99%

 

Isaac

  • Tonfa

    • Damage Taken 100% → 102%

 

Jackie

  • Dagger

    • Damage Dealt 100% → 97%

 

Chiara

  • Rapier

    • Damage Dealt 100% → 102%

 

Haze

  • Assault Rifle

    • Damage Taken 97% → 100%

 

Hyejin

  • Bow

    • Damage Dealt 100% → 98%

 

Items

Guitar

  • Heartbreaker

    • Appears in additional equipment supply.

Throw

  • Imugi's Pearl

    • Appears in additional equipment supply.

  • Chaser

    • Appears in additional equipment supply.


Bug Fixes & Improvements

Gameplay Improvements

  • Revival waiting time will now be immediately displayed after an in-battle death.

  • The color to differentiate enemy teams will now be correctly applied.

  • The disconnected indicator will now be displayed on the icon of a teammate who disconnected during loading.

  • The tooltip for leveling up the tactical skill "Electric Shift" will now correctly display the Travel Distance and Increased Basic Attack Range values.

  • Activation conditions for the item skill “Enlightenment - Reaper's Scythe” will now be correctly explained in the tooltip.

  • Moving through the walls of Hospital and Stream will no longer cause overlap with other test subjects.

  • Wall collision detection will no longer occur at some locations between Hotel and Beach.

  • You can now ping in the unmounted equipment area of Scoreboard.

  • Target information was not displayed when pinging another player's unmounted equipment.

  • Nicknames will no longer be displayed when “Hide Nickname” is enabled.

  • Summons and installations will no longer be displayed on the expanded map when “Hide Nickname” is enabled.

  • The display of item availability in Inventory will now be updated when entering and exiting the non-interactive state.

  • The set slain emote will now be correctly displayed when moving while in a downed state.

  • The weapon mastery tooltip content will now be correctly displayed in all languages.

  • Cobalt Protocol: The UI Scoreboard will no longer show the remaining cooldown for enemy Tactical skill icons.

  • Cobalt Protocol: The resurrection cooldown time will now be correctly displayed when dying from continuous damage.

 

Character & Weapon Improvements

  • Movement path of some projectiles will now be correctly displayed.

  • Cooldowns will now be returned when some channeling skills are forced to end.

  • Biotic Infusion will no longer be triggered when using Arcana Weapon Skill VF Dispersion (D).

  • Debi & Marlene: Debi’s attack range indicator will now be correctly displayed when using Crescent Slash (Marlene Q).

  • Lenox: Enemies within range will now get hit by Whiplash (E).

  • Bernice: His basic attack damage will now be correctly applied.

  • Bernice: Improved the ally identification of Foothold Trap (W) when using Bernice's certain skins from the perspective of allies.

  • Alonso: Cooldown will no longer reset when forcibly ending Magnetic Field (R) immediately after use.

  • Eleven: The cooldown return value will now match the tooltip when the channeling of Eleven's normal skills was forced to end.

  • Eleven: The duration information in the status icon will now be correctly displayed when using Calorie Cyclone (R).

  • Zahir: Enemy’s identification color will now be correctly displayed from the enemy's perspective when using Bhargavastra (R) while wearing the Cobalt Evolution Zahir skin.

  • Tsubame: Enemies marked by Life and Death Seal (R) will no longer lose the mark when slain.

  • Chiara: The duration indication in the status icon for Hand of Corruption (Q) HP recovery will now be correctly displayed.

  • Tazia: Tazia’s flower picking voice will now play correctly.

 

Lobby Improvements

Thank you all for your reports and your patience. We’ve patched various things to make matchmaking smoother.

  • An error popup will no longer appear when attempting matchmaking.

  • An error popup will no longer appear when changing Daily Missions.

  • Normal Matches will no longer match with AI players regardless the conditions.

  • AI Matches will now apply only tactical skills registered in the Saved Plan upon entering the game.

  • Instructions for the Air Supply mission in the ER Pass missions will now match the completion criteria.

  • The number of Data Keys will now be correctly displayed when selecting a Research Center Data Box in Forging> Box tab.

  • Instructions will now be correctly displayed for some buttons in Forging > Disassemble tab.

  • The discount rate will now be updated when selecting a different skin that was not available for purchase in the Skin Purchase popup.

  • The Results screen in Ranked Matches will no longer be displayed at the end of the game while reconnecting.

  • Default Saved Plans will no longer be selected when there are recommended Saved Plans in the Strategy Map selection step.

  • The profile icon effect will no longer be displayed outside the friend list area.

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