• Patch Notes
  • 10 months ago

Patch Notes 1.15 Part.1 - February 15th, 2024

Servers will be temporarily offline for an estimated time of 7 hours on February 15th from 2 AM to 9 AM (UTC) to update Patch 1.15.


2024 Season 3 Preseason Begins

After Season 2 wraps up, we're diving into a one-week preseason for Season 3!

  • Season 2 Ranked Rewards (including the Cadet Isol Skin) will roll out at the start of Season 3, based on your final Season 2 Rank Points

    • For Immortal & Titan, rewards will be calculated based on your server and will be distributed accordingly.

    • [Season 2 Ranked Rewards]

  • Season 3 will begin on February 22nd after maintenance (1.15.1)

  • At the start of Season 3, your ranked history during the preseason will get a soft reset based on your final scores.


Saved Plans Reset

Due to significant changes in material spawn areas and item crafting recipes, existing Saved Plans will be reset. Be sure to set your Saved Plan before starting the game!


Season Pack: Change - Early Bird Sale

The sale for [Season Pack: Battle Maids] has ended, and the [Season Pack: Change], featuring content for the 2024 Season 3, will be available at a discounted price!

  • Sale Period & Price

    • Feb 15th after maintenance - Feb 29th before maintenance: 14,930 NP6,400 NP (About 55% off)

    • Feb 29th after maintenance - End of 2024 Season : 14,930 NP7,400 NP (About 50% off)

  • Season Pack: Change Contents

    • Seasonal Pack: Change Exclusive Items

      • Widriana (Epic Skin)

      • It's Warm, Lily.... Emote

      • Wickeline's Syringe Tombstone

    • 2 New Characters released during Season 2

      • Katja

      • Charlotte

    • 6 new skins released during the 2024 Season 3 (*Skin names are subject to change)

      • Plum Blossom Tsubame

      • Marching Band Hart

      • Private Eye Nicky

      • Store Manager Haze

      • Demon Hunter Nadine

      • Battle Priest Kenneth

    • 100 Change Tokens and ER Point Boost (14 Days)

    • ER PASS(1 Level) - Activated on Feb 22nd after maintenance

      • 5 New Skins (including 1 Epic skin)

      • 2 New Drones

      • 6 New Tombstones

      • 6 New Sprays

      • 2 New Cameras

      • 4 New Kill Announcement Icons

      • 12 New Emotes

      • 1 New Lobby Screen

      • 5 New Profile Backgrounds and Borders

      • 9 New Profile Icons

      • 6 New Announcers

      • Other goods and boost items, including 100 Change Tokens, 1,400 NP, 12,000 A-Coin, etc.

[Season Pack: Change]

 

Purchase the Season Pack and get Widriana (Epic)!

“Come here... Complete me.”

 

FREE Disassemble in Forging

Disassembling items will no longer cost you A-coin!

 

ER Pass Vacance Ending Notice

The ER Pass Vacance will end on February 22nd after the 1.15.1 maintenance.

  • For those who are eligible for rewards but haven’t received them , we will send them to your in-game mailbox on February 22nd during the 1.15.1 maintenance.

    • Mailbox Claiming Period: Until May 22nd 14:59 (UTC)

    • Valid thru: Within 90 days after logging in


Disassemble Reward Tokens

Tokens provided at a probability through disassembly of complete items will be changed to Change Tokens on February 22nd after the 1.15.1 maintenance.


Vacance Tokens Ending Notice

Products available for purchase with Vacance Tokens will be discontinued on February 22nd after the 1.15.1 maintenance.

Only the following two products will be available for exchange until March 28th before the 1.18 maintenance so that you can redeem your remaining Vancance Tokens.

  • 3 Vacance Tokens → 2 Battle Maids Tokens

  • Vacance Token → 150 A-Coin

 

New Emotes

Arda emotes will be available.

 


System

Achievements

We're introducing a new system to track your progress in various aspects of gameplay.

These achievements are divided into the following categories: Survival, Weapons, Area, Hunting & Collecting, and Special. However, Special achievements will not be revealed until you complete the first level.

Each category will offer a range of achievements to strive for!

Completing these achievements will not only give you juicy rewards but also unveil some of Eternal Return’s Lore, including a few aspects of how the project was carried out and even some testimonies from the Test Subjects, along with other interesting details and stories about Aglaia.

 

Color Customization

Finally! It’s here! You will now be able to personalize the colors of HP bars for yourself, allies, and enemies, as well as the colors of restricted areas and ally outlines on the map. If you're having trouble finding the right color, you can also input a specific color code.

However, once you’ve started a Normal or Ranked Match, you can't change the settings until you’re back to the lobby.

 

Changes to Installed Item Colors

Previous

  • In-game/Replay/Spectator: The HP bar color of the installed items is displayed according to the color of the team that placed it.

Change

  • In-game: The HP bar color of installed items will be red regardless of the team.

  • Replay/Spectator: The HP bar color of installed items will continue to be displayed according to the color of the team that placed them.

(Note: Some of this content was already applied ahead of time during the previous update due to an error in the compilation process.)


In-game Login Event & Special Supplies

A login event will be available during Season 3, where you can get a variety of rewards, as well as exclusive Season login rewards!

  • Rewards are given based on cumulative login days.

  • Attendance resets every day at 3 PM (UTC).

  • After logging in all 28 days, you can receive additional daily rewards.


We’re also adding Special Supplies for survivors!

  • You can only participate once.

  • Dr. Nadja's voice will play when you receive a special supply.


Graph Page Improvements & Addition of Stats

Statistical metrics can now be found in the Graph menu in Results and Match History.

  • Lumia

    • Total Damage Dealt to Survivors

    • Total Damage Taken By Survivors

    • Total Credits Earned

    • Total Credits Spent

    • Vision Contribution

  • Cobalt Protocol

    • Total Damage Dealt to Survivors

    • Total Damage Taken By Survivors

    • Total Credits Earned

    • Total Credits Spent

    • Telephoto Cameras Installed

    • Telephoto Cameras Destroyed

 

Accept/Decline Match Removal

The “Accept or Decline Match” window will be removed. Instead, you will automatically enter the Strategy Map after a period of time once matchmaking is complete.


Previously Selected Characters Removed from Strategy Map

  • Characters selected in the previous game will no longer be automatically assigned when entering the Strategy Map.

  • If you fail to select a character within the designated time frame, you will be returned to the lobby.

 

Beginner's Guide Improvements

  • We'll be adding guides for features that are harder to see in-game, as well as new features that are emerging. We've also organized the guides into categories so you can quickly find what you're looking for.

    • Cobalt Protocol Guide

    • Beginner's Guide

    • Downed Skills Guide

 

Gameplay Changes

Starting Items Changes & Additions

  • Starting items will now consist of one bread and one water each.

  • Additionally, Shirt (Fabric Armor) and Running Shoes will be included as starting items to align with updates to the item recipes.

    • These items are equipped from the start.

 

Enemy Kill Effect

When you fully defeat an enemy, an Enemy Kill Effect is triggered, providing benefits to your team.

  • Upon completely slaying an enemy (from downed to dead), all teammates receive healing and cooldown reduction.

  • If team A downs team B, and team C completely eliminates team B afterward, team A will be the only team receiving the Enemy Kill Effect.

  • The Enemy Kill Effect is not applied if a member of the targeted team is downed.

  • HP/SP Recovery: 20% of max HP/SP

  • Cooldown Reduction: 20% reduction in remaining cooldowns for all skills, weapon skills, and tactical skills.

 

Noise Pings

The amount of information you can get from a noise ping will be reduced.

  • Noise Pings from Opening Item Boxes (REMOVED)

  • Noise Pings from Collecting (REMOVED)

  • Crafting Noise Ping Distance 80 → 30m

 

Downed Skills

You can now use special skills while downed!

  • Each Downed Skill has its own cooldown, but once one of the skills is used, its corresponding cooldown counter starts and you can not use any of the other skills during that time.

  • Downed State Durability Adjustments

    • Damage Taken Reduction 40% + Target Level*Target Level*0.09% → 50% + Target Level*1.5

  • Downed State Shield Adjustments

    • The max amount of Shield you can receive when downed is 10.

    • However, the effects accompanying skills that grant shields such as Crowd Control Immunity are applied as usual.

 

Fission Blast (Q)

  • When downed test subjects forcibly remove the bracelet, it explodes 5 seconds later, dealing 50 true damage to the target hit by the explosion and 20% damage of the target's current HP. After that downed test subjects will die.

  • Cooldown: 30s

 

Obstinacy (W)

  • Downed test subjects draw on their remaining strength, increasing their movement speed by 100%.
    Obstinacy lasts for 5 seconds.

  • Cooldown: 7s

 

AED (R)

  • Downed test subjects can automatically revive after channeling for 15 seconds. No other actions are possible when channeling, and will recover 25% HP and SP upon revival. If channeling is canceled midway through, 90% of cooldown is returned.

  • Cooldown: 60s

 

Satellite Radar

Satellite Radar will no longer be activated after Day 3 to reduce the risk of interception during combat.

  • Satellite Radar will now be disabled starting from Day 3.


Time Changes

  • As the farming phase is simplified and the mid-to-late game play increases, a late game phase will be added, and the duration of each Day and Night will be adjusted.

    • Night 1: 120s → 110s

    • Day 2: 160s → 140s

    • Night 2: 160s → 140s

    • Day 3: 160s → 140s

    • Restricted areas on Night 4: 4 → 3

    • Day 5

      • 120s → 100s

      • Restricted areas 3 → 2

    • (NEW) Night 5: 90s

      • 2 Restricted Areas

    • The current Night 5 becomes Day 6, and subsequent phases are also pushed back one by one.

 

Kiosk

Due to changes in the VF Blood Sample tier items, pricing and availability for ordering VF Blood Sample have been adjusted.

As the game flow shifts, the time for allies to revive decreases, thus lowering the difficulty of reviving teammates.

  • VF Blood Sample

    • Available to Order: Day 2 → Night 3

    • Credits 450 → 500

  • Teammate Revival Credits 250 → 200

 

Security Console

You can now earn Credits for operating an unoccupied or enemy-occupied security console.

  • (NEW) Earn 5 credits for operating the Security Console

  • You will now be able to know when a security console is occupied.

    • Green: Occupied by your team

    • White: Unoccupied

    • Red: Occupied by an enemy team

  • Security Console Cooldown 3s → 10s

 

Credits

We’re reducing the credits earned when killing a test subject and increasing the credits earned automatically to reduce the gap between top and bottom teams.

  • Credit automatic acquisition cycle 1.8s → 1.6s

  • Credits for killing a test subject 20 → 10

  • Credits for assists in killing a test subject 15 → 10

  • Force Core Item Reward 40 → 35

  • VF Blood Sample Item Reward 55 → 50

 

Mastery Adjustments

You can now catch up more quickly when your mastery is falling behind.

  • Current: 20% additional gain when mastery is 2 levels different, 40% additional gain when mastery is 3 levels different

  • Change: 30% additional gain when mastery is 2 levels different, 100% additional gain when mastery is 3 levels different

  • Additional Mastery experience is progressively scaled (Example: When leveling up by gaining XP when there is a difference of 2 levels in Mastery, you only gain additional XP for the time before you level up.)


XP Adjustments

The XP you need to level up your test subject will go up. And since there are more wild animals around, you'll earn less XP from hunting mastery. Plus, the XP for leveling up weapon mastery will increase too.

  • Mastery XP required to level up: Increased in level 7 to 9

  • Mastery XP to leveling up Hunting Mastery: Uniformly Decreased after level 6

  • XP for acquiring weapon Mastery: Uniformly Increased from level 5 onwards

 

Collecting Cooldown Reduction

  • Water

    • Cooldown 30s → 20s

    • Quantity 3 → 2

  • Fishing

    • Cooldown 30s → 20s

  • Potatoes

    • Cooldown 30s → 20s

  • Flowers

    • Cooldown 10s → 5s

  • Branches

    • Cooldown 10s → 5s

  • Stones

    • Cooldown 10s → 5s

 

Boss Monsters

Alpha and Omega’s locations will change.

  • New locations

    • Temple, Gas Station, Police Station, Fire Station

  • Stream, Pond, Hospital, School

  • Factory, Hotel, Forest, Chapel

 

  • Beach, Uptown, Warehouse, Dock


Mutants

Mutant animal packs will be added.

  • Mutant Packs

Type

No. of Mutants

Spawn Time

Respawn Time

Mutant Chicken Packs

9 Chickens

Night 1

210s

Mutant Boar Packs

3 Boars

Night 1

210s

Mutant Wild Dog Packs

4 Wild Dogs

Night 1

210s


  • Mutant Pack Locations

    • Mutant Chicken Packs - School, Forest

  • Mutant Boar Packs - Alley, Fire Station

  • Mutant Wild Dog Packs - Gas Station, Hospital, Cemetery, Hotel

 

Wild Animals Attack Priority Changes

  • The attack priority of all wild animals will be changed to attack the closest test subject of the team, similar to the method used by Alpha, Omega, and Wickeline.

  

More Wild Animals


  • More wild animals will be added in each area.

    • Temple

      • 2 more wolves

    • Alley

      • 2 more boars

    • Gas Station

      • 1 bear relocated, 1 bat and 1 bear added

    • Police Station

      • 2 more wolves

    • Fire Station

      • 1 more bear, 2 more boars

    • Stream

      • 2 more boars

    • Pond

      • 1 more bear, 2 more wolves, 2 more bears

    • Hospital

      • 2 wolves relocated, 1 bat and 1 boar added

    • Archery Range

      • 1 more boar, 1 more bear

    • School

      • 2 more wolves

    • Cemetery

      • 2 more wolves

    • Factory

      • 2 more wolves

    • Hotel

      • 2 more boars

    • Forest

      • 2 more boars

    • Chapel

      • 2 more boars, 1 more bear

    • Beach

      • 1 more bear

    • Uptown

      • 2 more wolves

    • Warehouse

      • 1 more boar, 1 more bear

    • Dock

      • 2 more boars, 1 more bear

 

Wild Animals Status Adjustments

  • All mutants have a low probability of dropping Shards (materials required to change VF Blood Sample Weapon options).

  • Chicken

    • Level increases on average when spawning.

    • Credits Earned (You/Allies) 2/1 → 1/1

    • Basic XP Gained 60 → 51

    • XP Gained per Level 9 → 8

  • Mutant Chicken

    • Level increases on average when spawning.

    • Basic Attack 28 → 40

    • Base Defense 14 → 23

    • Basic Attack Speed 0.8 → 0.9

    • Defense per Level 3.8 → 5

    • Credits Earned (You/Allies) 4/2 → 2/1

    • Basic XP Gained 121 → 85

    • XP Gained per Level 18 → 14

  • Bat

    • Basic XP Gained 108 → 97

    • XP Gained per Level 12 → 11

  • Mutant Bat

    • Basic XP Gained 216 → 194

    • XP Gained per Level 24 → 22

    • Credits Earned (You/Allies) 5/4 → 4/2

  • Boar

    • Level increases on average when spawning.

    • Max HP 775 → 600

    • Basic Attack 25 → 30

    • Attack Power per Level 19 → 23

    • Defense per Level 6 → 5

    • Basic Attack Speed 0.5 → 0.7

    • Basic XP Gained 171 → 154

    • XP Gained per Level 19 → 17

    • Credits Earned(You/Allies) 3/2 → 2/2

    • Boar Charge

      • Also applies to mutant boars.

      • Cooldown 15s → 10s

      • Slowed upon failure 45% → 20%

      • Slowed upon failure 100% → 50%

  • Mutant Boar

    • Level increases on average when spawning.

    • Max HP 1108 → 1000

    • Basic Attack Power 35 → 55

    • Attack Power per Level 26 → 33

    • Defense per Level 6 → 5

    • Basic Attack Speed 0.5 → 0.8

    • Base Movement Speed 3 → 3.5

    • Basic XP Gained 342 → 243

    • XP Gained per Level 38 → 27

    • Boar Charge

      • Knockback distance on hit 8.5m → 13m

    • Mutant Boars' probability of dropping a Portable Campfire Kit when killed is increased.

  • Wild Dog

    • Defense per Level 4.1 → 3.4

    • Base XP 129 → 116

    • XP per Level 14 → 13

    • Credits Earned (You/Allies) 3/2 → 2/2

    • Healing Reduction 30% → 40%

    • Bite

      • Also applies to Mutant Wild Dogs.

      • Extra Damage 50 + 20% Attack Power → 20 + 5% Attack Power

      • Movement Speed Increase 30% → 20%

  • Mutant Wild Dog

    • HP per Level165 → 150

    • Attack Power per Level 26 → 22

    • Defense per Level 4.1 → 3.4

    • Healing Reduction 30% → 40%

    • Credits Earned(You/Allies) 5/3 → 4/3

    • Basic XP Gained 257 → 198

    • XP Gained per Level 28 → 18

  • Wolf

    • Base XP 144 → 130

    • XP per Level 15 → 14

    • Credits Earned(You/Allies) 3/2 → 2/2

    • Respawn Time 130s → 120s

  • Mutant Wolf

    • Base XP 274 → 247

    • XP per Level 27 → 24

    • Respawn Time 130s → 120s

  • Bear

    • Base HP 620 → 1000

    • HP per Level 120 → 150

    • Basic Attack 69 → 100

    • Base Defense 50 → 70

    • Basic Attack Speed 0.6 → 0.7

    • Basic XP Gained 306 → 333

    • XP per Level 15 → 23

    • Respawn Time 190s → 170s

  • Mutant Bear

    • Base HP 1023 → 1400

    • Basic Attack 130 → 190

    • Base Defense 60 → 80

    • HP per Level 198 → 210

    • Basic Attack Speed 0.6 → 0.7

    • Base XP 612 → 630

    • XP per Level 30 → 32

    • Credits Earned (You/Allies) 13/9 → 12/8

    • Respawn Time 190s → 170s

  • Alpha

    • Attack Power 70 → 100

    • Defense 45 → 50

    • Defense per Level 5.9 → 6

  • Omega

    • Defense per Level 5.9 → 6

  • Wickeline

    • Defense per Level 6.8 → 7

 

Night Vision

Night vision will now be significantly reduced and slowly recovered. The cameras' vision range will also be reduced by 30% at night.


Battle Zone

  • All wild animals in the Battle Zone will now die after 5 seconds after their collars are activated.

    • Wild animals killed by this explosion will not grant rewards, such as XP or Mastery.

  • The maximum Mastery achievable in the Battle Zone will be reduced by approximately 30%.

  • Kiosks will now be accessible in active Battle Zones.

 

Tree of Life

  • A Tree of Life has been added to Hotel.

  • Tree of Life spawning time & location has been changed.

    • Day 2: Temple, Forest → Temple, Cemetery, Hotel

    • Day 3: Stream, Cemetery → Stream, Forest

 

Reduction in Loot Drops from Enemy Corpses

  • Items that can be looted from enemy corpses, including food, beverages, and vision items will be adjusted so that only half of these can be collected by enemies.

    • In case half of the total items owned is a decimal, we’ll round the number down. ex) If the corpse has 5 items, only 2 will be lootable. In other words, 3 items will remain untouched.

 

Augments

Havoc

  • Red Sprite

    • Damage increase when hitting a single target 20% → 25%

  • Carnivore

    • Now includes all meat-containing foods, and will have the same recovery amount.

    • Meat’s HP Recovery: Instant Recovery 100 + 500 for 15 seconds → Instant Recovery 100 + 600 for 15 seconds

 

Fortification

  • Dine n' Dash

    • The time to consume food and drink is reduced, increasing the amount of recovery per second.

      • 15s → 12s

    • The selection process for automatically consumed food and beverages will be changed.

      • Items with a recovery amount of 400 or more will be automatically consumed in order of highest recovery amount.

      • If the recovery amounts are the same, the item positioned first in the inventory will be prioritized.

      • When selected in conjunction with Carnivore, the recovery of food items that have been changed to Carnivore will be applied.

    • You’ll no longer gain additional stats from consuming food/drink.

  • Camping Guide

    • (NEW) Crafting Food/Beverages increases your out of combat movement speed by 0.6 for 5 seconds. 

    • Portable Campfire Kit Supply Changes

      • Every Day from Day 2 → Every Night from Day 1

 

Support

  • Healing Factor

    • Shield & HP Recovery Increase 20% → 10%

    • Adaptability Increase 0.5 → 1

    • Cooldown 7s → 5s

  • Sentinel

    • 1.5x when Max HP is 20% or less → 1.5x when Max HP is 30% or less

  • Urban Warfare

    • (NEW) Get 2 Claymore every Night

      • Claymore Damage 250 → 100

      • Stun Duration 1.5s → 0.75s

      • Claymore Rarity: Legendary → Epic

      • Claymore's recipe has been removed and is now only obtainable through the Urban Warfare Augment.

 

Weapon Skill
  • Glove - Uppercut (D)

    • Cooldown 15/10/5s → 9/7/5s

  • Dagger - Cloak and Dagger (D)

    • Movement Speed Increase 5/15/15% → 10/15/20%

  • Whip - Wind Cutter (D)

    • Pre-delay 0.46s → 0.26s

    • Range 6m → 5m

    • Angle 60° → 80°

  • Two-handed Sword - Parry (D)

    • The effects will no longer dissipate earlier than their actual duration.

 

Characters

We will continue to reduce the purchase price of characters that have been out for a long time.

  • Isaac

    • 645 NP → 285 NP

    • 2,140 A-Coin → 620 A-Coin

  • Theodore

    • 1075 NP → 870 NP

    • 8,020 A-Coin → 4,340 A-Coin

 

Character Tooltip Improvements

  • The cooldown and recharge time for rechargeable skills will be displayed separately.

 

Character Stats Adjustments

  • Max HP +60

  • Max HP per Level -3

  • Base Defense +5

  • Defense per Level -0.2

 

Nadine

The addition of new item skills and more Wild Animals will keep Nadine from becoming too powerful.

  • Wild (P)

    • Wild stacks earned for killing Wild Animals

      • Bat, Boar 2/3/4 → 1/2/3

      • Bear 4/6/8 → 4/5/6

  • Wolf Assault(R)

    • Damage 60/125/190(+Additional Attack Power 90%)(+Skill Amplification 80%)(+Wild Stacks Damage) → 60/125/190(+Additional Attack Power 90%)(+Skill Amplification 75%)(+Wild Stacks Damage)

 

Nicky

Guard & Reverse (W) has a short damage reduction duration, which often negates its effectiveness even when used successfully. To improve this, we're extending the duration of the damage reduction to the end of the dash, giving Nicky more reliable durability.

  • Guard & Reverse (W)

    • Damage Reduction 70/75/80/85/90% → 40/45/50/55/60%

    • Damage reduction will now last until the end of Reverse (dash).

 

Daniel
Dusk Shears (Q)'s hit timing is faster than the skill effects and motions, so we're slowing it down a bit so they are all triggered at the right time. As a result, we’re also buffing the damage a bit.

  • Dusk Shears (Q)

    • Predelay 0.53s → 0.63s

    • Outer Damage 40/55/70/85/100(+Attack Power 100%) → 40/55/70/85/100(+Attack Power 110%)

    • Middle Area

      • Damage 50/70/90/110/130(+Attack Power 110%) → 50/70/90/110/130(+Attack Power 120%)

      • Slowed 20% → 30%

 

Leon

We're changing Human Torpedo (P)'s true damage to skill damage so that it’s affected by the opponent's defense. With this change, we're adjusting the power of the skill by increasing its damage.

  • Human Torpedo (P)

    • Damage Type: True Damage → Skill Damage

    • Pool Shark Damage 10/20/30(+Skill Amplification 15%) → 20/40/60(+Skill Amplification 30%)

 

Rozzi

  • Semtex Bomb Mk II (R)

    • It provides vision until it explodes when attached to an enemy.

 

Rio

We’re reducing Rio's base attack frame while using Daikyu, allowing for better distance control and enhancing Hanare (W). We’re strengthening each augment in Spirit Arrow (R), reseting the cooldown of Soar (E) when used, and maximizing Hassetsu stacks to support Rio's active play.

  • Slightly increased the Daikyu Basic Attack Attack Frame.

  • Hanare (W)

    • (NEW) Targets that take damage from Daikyu W are slowed by 25% for 1 second. 

    • Daikyu W hits reduce Rio skill cooldown by 1.5 seconds → Hankyu, Daikyu W hits reduce Rio cooldown by 1.5 seconds.

      • However, even if Hankyu W hits multiple targets, the cooldown reduction effect only applies once.

  • Fleeting Soul/Spirit Arrow (R)

    • Soar (E) skill's cooldown resets when used and grants Max Hassetsu stacks.

    • (NEW) Knockback has been added to projectiles fired by R1 of Fleeting Soul (Hankyu R).

      • Knockback will not stun you if you crash into a wall.

      • You cannot go over walls due to knockback.

    • Spirit Arrow (Daikyu R) increases Speed by 30% and Damage by 20% for 0.8 seconds after firing an arrow → Speed, Damage, 20%, and Slow duration doubled for 0.8 seconds after firing an arrow

 

Barbara

We’re improving interaction with the BT Sentry Gun Mk.II (Q) by removing the effect of two simultaneous hits from the Free-Electron Laser (W) and instead adding the ability to mark on hit. With the removal of the simultaneous hit effect, we are increasing the damage of the Free-Electron Laser and reducing the cooldown of Overclock (R).

  • BT Sentry Gun Mk.II (Q)

    • Current: You need to hit the Turret with Free-Electron Laser in order to fire the Railgun.

    • Change: The Turret's next basic attack will be shot by the Railgun when using Free-Electron Laser.

    • (NEW) Targets marked will be attacked if they are within range.

    • Overcharged

      • Stacks 1 → 3

      • Duration 6s → 3s

  • Free-Electron Laser (W)

    • Overclock (R) cooldown reduced when hitting two shots simultaneously (REMOVED)

    • 35% Damage reduction when hitting two shots simultaneously (REMOVED)

    • (NEW) When the Free-Electron Laser hits an enemy test subject, a mark is given to the nearest enemy for 3 seconds.

    • Damage 60/90/120/150/180(+Skill Amplification 45%) → 60/100/140/180/220(+Skill Amplification 55%)

  • Overclock (R)

    • Cooldown 70/60/50s → 70/55/40s

 

Bernice

  • Attack Speed per Sniper Rifle Mastery Level 2.2% → 2.7%

 

Shoichi

We’re making adjustments to Phony Deal (P) so that new stacks are not accumulated at Max, and instead we’re refreshing its duration. The power of the skill will be adjusted by reducing the number of stacks required to achieve Max stacks.

  • Skill Amplification per Dagger Mastery Level 4.5% → 4.2%

  • Phony Deal (P)

    • Number of activated stacks to enhance basic attack 6 → 5

    • The duration will refresh instead of continuing to stack up at Max Stacks.

 

Sissela

It’s difficult for the targeted enemy to locate Sissela while using Free at Last (R), so we’re removing the range that targets the entire area, and instead slightly increasing the basic range so that it does not reduce usability during combat.

  • Free at Last (R)

    • Area-wide Range (REMOVED)

    • Range 16m → 20m

 

Arda

We’re separating cooldowns for enhanced and basic skills to help you actively use Unleashed Power (R).

  • Unleashed Power (R)

    • Basic and Enhanced Skills have different Cooldowns.

 

Aya

We’re strengthening the interaction between Double Shot (Q) and Steady Shot (W). Skill Amplification Aya has a steep power curve in the mid to late game when she invests skill points into her Moving Turn (E) We're adding the ability to reduce the cooldown of Double Shot (Q) and Steady Shot (W) when using Moving Turn (E) so that they don't weaken so dramatically in the mid-to-late game. We're also increasing the cooldown of her basic skills and nerfing her damage in the early game to compensate.

  • Attack Speed per Assault Rifle Mastery Level 3.9% → 3.5%

  • Double Shot (Q)

    • Cooldown 10/9/8/7/6s → 11/10/9/8/7s

    • Attack Speed Increase Duration 4s → 5s

    • Attack Speed Increase 20/25/30/35/4040/45/50/55/60%

  • Steady Shot (W)

    • Damage 20/35/50/65/80(+Attack Power 50%)(+Skill Amplification 50%) → 20/30/40/50/60(+Attack Power 50%)(+Skill Amplification 50%)

    • Cooldown 11/10/9/8/7s → 12/11/10/9/8s

  • Moving Turn (E)

    • (NEW) Reduces the cooldown of Double Shot (Q) and Steady Shot (W) by 10/15/20/25/30% of the total when used. 

 

Isol

We’re removing Guerilla Warfare (P)'s defense and changing it to increase its Adaptability effect instead. The effect is also activated when Semtex Bomb (Q) is hit, allowing for a more active play. We’re also reducing Rebel Assault (W)'s defense, allowing you to see a big effect when hitting enemies in a wide area.

  • Guerilla Warfare (P)

    • Defense Reduction for targets damaged by Isol's Trap 5/15/25% (REMOVED)

    • (NEW) Adaptability increase by 5/10/15 for 10 seconds when Isol's bomb or trap hits.

  • Semtex Bomb (Q)

    • (NEW) Provides vision of the target until it explodes when attached to an enemy.

    • Guerilla Warfare(P)'s effect activation time has been changed to when the Semtex bomb explodes after being attached.

    • Vision provided when installed on the floor 5 → 2

  • Rebel Assault (W)

    • (NEW) The target’s defense reduces each time Rebel Assault hits

      • Defense Reduction per Hit 1/1/2/2/3

      • Defense Reduction Duration 3s

 

Yuki

We’re increasing Dashing Gentleman (E)'s base cooldown and cooldown reduction on hit, allowing it to be used more often when hitting an enemy, but reducing mobility when missing.

  • Dashing Gentleman (E)

    • Cooldown 14/13/12/11/10s → 16/15/14/13/12s

    • Cooldown Reduction Upon Hit 3s → 5s

 

Eva

  • VF Eruption (R)

    • 5 Stacks Target Damage 25/55/85(+Skill Amplification 35%) → 20/50/80(+Skill Amplification 30

 

Karla

We’re increasing the pre-delay of Piercing Chain (Q), but it can decrease depending on your attack speed, so that the delay is shorter than before when ou equip yourself with attack speed items.

  • Piercing Chain (Q)

    •  (NEW) Up to a 50% pre-delay reduction based on Attack Speed

    • Pre-delay 0.13s → 0.2s

 

Cathy

  • Skill Amplification per Dagger Mastery Level 4.5% → 4.2%

 

Chloe

We’re adding a more intuitive indicator that you are soul linking while using Soul Link (R).

  • If you take critical damage (damage greater than your current HP) from Soul Link (R) and do not die, the text "Soul Link" will be displayed.

    • Applied to both Chloe and Nina

 

Priya

Your movement speed increases while using Harmony of Parvati (E), making it easier to hit enemies. We’re also adding a Legendary head armor for Priya. With the addition of the new item skills and the Legendary head armor, we're adjusting the stats of the head armor by transferring some to the test subjects' base stats. (See Head Armor in Part. 2)

  • Base Defense 35 → 50

  • Defense per Level 2.4 → 2.6

  • Harmony of Parvati (E)

    • (NEW) Movement Speed Increase by 12% while in use

 

Fiora

Fiora relies heavily on the Touché mark explosion from her Fente (Q) and the 3 hits from her Flèche (R) to be powerful, which limits her combos and makes her really difficult to play.

To improve this, we're moving the Touché mark explosion effects from each skill to her Passive, unifying their effects, and allowing Attaque Composée (W) to also explode marks to increase the freedom she has with her combo and decrease the difficulty of explosions.

We're also unifying the maximum number of stacks of Touché marks per Passive level to reduce dependence on it.

  • Touché (P)

    • Fente(Q), Marche & Rompre(E), Flèche(R) Mark explosion effects (REMOVED)

      • Touché Mark Stacks/Explosion Conditions and Effects are moved to the Passive

    • (NEW) Touché Mark Explosion Effect

      • Your movement speed increases by 5/10/15% for 1.5 seconds, then slowly decreases.

      • Fente (Q)'s Cooldown Reduction 80%

      • Attaque Composée(W) and Marche & Rompre(E)'s Cooldown Reduction 40%

      • Damage Fiora’s Level*1/2/3

    • Touché Marks Max Stacks 6/5/4 → 4

  • Attaque Composée (W)

    • Reduced damage taken while casting 20/25/30/35/40% (REMOVED)

    • (NEW) Attaque Composée will also explode the Touché mark

  • Flèche (R)

    • Damage Formula Changes

      • 125% of last Damage (REMOVED)

      • R1 - 80/130/180(+Skill Amplification 40%)

      • R2 - 80/130/180(+Skill Amplification 40%)

      • R3 - 160/260/360(+Skill Amplification 80%)

    • Flèche’s 3rd Hit Slowed enemies are stunned for an additional 0.75 seconds. (REMOVED)

    • (NEW) Flèche’s 3rd Hit Stun Duration 0.75 seconds


Cobalt Protocol

Extra Equipment Draft - Weapons

With the VF Blood Sample tier items changing to Mythic, we're changing the way weapon items appear.

  • Legendary weapons will no longer appear in each weapon category.

  • Three types of Mythic weapons will appear in each weapon category.

    • Glove: Bloody Hand / Bloody Hand - Crimson / Bloody Hand - Dawn

    • Pistol: High Noon / High Noon - Crimson / High Noon - Dawn

    • Guitar: Heartbreaker / Heartbreaker - Crimson / Heartbreaker - Dawn

    • Dagger: Scarlet Dagger / Scarlet Dagger - Crimson / Scarlet Dagger - Dawn

    • Axe: Scarlet Scythe / Scarlet Scythe - Crimson / Scarlet Scythe - Dawn

    • Assault Rifle: Hellfire / Hellfire - Crimson / Hellfire - Dawn

    • Rapier: Nosferatu / Nosferatu - Crimson / Nosferatu - Dawn

    • Hammer: Peacebringer / Peacebringer - Crimson / Peacebringer - Dawn

    • Bat: Rod of Heart / Rod of Heart - Crimson / Rod of Heart - Dawn

    • Crossbow: Blood Half Moon / Blood Half Moon - Crimson / Blood Half Moon - Dawn

    • Dual Swords: Phantom Blade / Phantom Blade - Crimson / Phantom Blade - Dawn

    • Nunchaku: Hydra / Hydra - Crimson / Hydra - Dawn

    • Arcana: The Death / The Death - Crimson / The Death - Dawn

    • Shuriken: Black Lotus Shuriken / Black Lotus Shuriken - Crimson / Black Lotus Shuriken - Dawn

    • Two-handed Sword: Dáinsleif / Dáinsleif - Crimson / Dáinsleif - Dawn

    • Sniper Rifle: Widow Maker / Widow Maker - Crimson / Widow Maker - Dawn

    • Spear: Spear of Longinus / Spear of Longinus - Crimson / Spear of Longinus - Dawn

    • Whip: Bloody Nine Tails / Bloody Nine Tails - Crimson / Bloody Nine Tails - Dawn

    • Camera: Vision Flex / Vision Flex - Crimson / Vision Flex - Dawn

    • Tonfa: Blade Tonfa / Blade Tonfa - Crimson / Blade Tonfa - Dawn

    • Throw: Chaser / Chaser - Crimson / Chaser - Dawn

    • Bow: Failnaught / Failnaught - Crimson / Failnaught - Dawn

 

Extra Equipment Draft - Armor

Armor items will be updated due to changes in VF blood sample tier items to Mythic, and addition of new items, as well as changes to item skills.

Legendary or higher armor for each equipment part will only feature the following items.

  • Chest: Guardian Suit / Mythril Armor / Blazing Dress / Beautiful Garment / Holy Orders / Elf Dress / Omertà / Burgundy / Queen of Hearts

  • Head: Dwarf's Helmet / Racing Helmet / Fallen Pegasus / Crusader Helmet / Astronaut's Helmet / Tactical Visor / Persona / The Star of the Wilds / Chinese Opera Mask / Elysian Halo

  • Arm: Centipede's Pauldron / Radar / Mythril Shield / Chain of Thorns / Nightmare Nails / Dragon Scale / Prominence / Bloodripper

  • Leg: Glacial Shoes / Mythril Boots / Alexander / Legs of Steel / Boots of Hermes / Red Shoes / Taproot

 

Equipment Guaranteed Draft Points

Instead of requiring players to take significant risks by shredding equipment at the beginning of the game to obtain Mythic items, this adjustment makes it easier to obtain Legendary or higher item draft thereafter.

  • First required points for guaranteed Legendary or higher equipment draft 50 → 60

  • Required points increase per additional draft 10 → 5

  • Mythic items can now be shredded.

    • Shredding Mythic items gives you 10 credits and 30 Legendary Shredding Points.

 

Mystery Supply Box

The list of items that appear in Phase 2 will be changed so that the Mystery Supply Box that drops in the Central Sector consists of highly usable equipment to encourage battle engagement.

  • No Legendary armor items will be included.

  • The following 5 types of armor items will have an equal chance of dropping.

    • Chinese Opera Mask

    • Prominence

    • Bloodripper

    • Red Shoes

    • Taproot

 

When the score gap increases by more than 8 points in Phase 3, the list of items that appear will be changed so that the Mystery Supply Box that drops in the Control Room can be effectively used.

  • When there is a difference of 8 to 12 points, the items below drop with equal probability.

    • Chinese Opera Mask

    • Prominence

    • Bloodripper

    • Red Shoes

    • Taproot

    • Combat Epinephrine

 

Items

  • Inquisitor

    • (NEW) Adaptability 30 

    • Verdict - [Unique Passive]

      • Cooldown 9s → 1s

 

Bug Fixes & Improvements

Gameplay Improvements

  • You will now earn more XP when completing Daily Quests from Levels 21 to 30.

  • Honey Milk and Roasted Garlic crafting mission items will be replaced for Sizzling Steak and French Fries in Daily Quests.

  • Text within specific areas will now be displayed in the same font size in all languages.

  • Summons will now display their correct location.

  • All emotes will now be correctly displayed.

  • In-game RP will now be correctly updated.

  • Test subjects will no longer die at the activation of the Battle Zones if they are located on the border of one.

  • The motion and timing of the Two-handed Sword weapon skill Parry (D) will now correctly match.

  • The crafting Button in the Crafting Menu (B) will no longer be displayed as disabled.

  • Icons will be normally displayed when searching for special materials in the Crafting Menu (B).

  • The zoomed out state of the Scoreboard and the Show items to collect option settings will now be saved.

  • The bottom area of the minimap will now display the correct location when using all skills.

  • The Portable Campfire Kit HP bar will no longer be displayed in green in spectator and replays.

  • Indicators in the Escape Area will no longer be displayed below the submarine.

  • Vision will now be correctly applied in Cemetery.

  • Boxes across walls can no longer be opened in Fire Station.

  • Damage Reduction, Omnisyphon, and Life Steal will no longer be displayed as two lines in Status Information.

  • Omnisyphon, and Life Steal will no longer be displayed outside of the UI in Status Information.

  • Cobalt Protocol: Sound effects will no longer be played when receiving messages from other players while “[All] Chat” is enabled.


Character & Weapon Improvements

  • Nicky: Effects will now be correctly displayed when using Pure Rage Uppercut!! (R) while using the Rebellious Nicky skin.

  • Daniel: Dusk Shears (Q) animation and impact timing will now correctly align.

  • Lenox: Blue Viper (R) will now correctly output damage effects when moving after being hit.

  • Rozzi: The stun status icon will now be correctly displayed when hitting with Gun Vault (E).

  • Li Dailin: The basic attack range in Blood Alcohol Content (BAC) (P) will now match the actual range.

  • Rio: The basic attack amplification value will now be correctly displayed in Kyudo Instinct (Q)'s tooltip.

  • Rio: The basic attack effects will now be correctly displayed in the expanded tooltip of Hanare (Daikyu W)

  • Magnus: Skill amplification values will now be correctly calculated and displayed in Broken Bullet (Q)'s expanded tooltip.

  • Vanya: Projectiles will no longer disappear when using Guiding Light (Q).

  • Silvia: Basic attack enhancement effects in Shift Gears (R) will no longer disappear before the intended duration.

  • Eva: Projectiles will no longer disappear when using Light Triad (Q) in the Battle Zone mist.

  • Ly Anh: Animations will now be correctly displayed when moving from a dance state while using Freedom (R).

  • Jackie: Items will now be correctly displayed in the Chainsaw Murderer (R) tooltip.

  • Camilo: Effects will now be correctly displayed when using the rapier weapon skill Quick Cut (D)

  • Kenneth: Animations will no longer freeze when using Fierce Attack (E).

  • Chiara: Using Last Judgement (R2) on a target attempting to escape will no longer result in being transported to the Abandoned Dock.

  • Priya: Harmony in Full Bloom will no longer disappear from the Saved Plans target items.

  • Fiora: Consumption information will now be correctly displayed in the level-up tooltip of Attaque Composée (W).


Lobby Improvements

  • Areas will now be correctly selected when releasing the mouse after scrolling.

    • The above improvement will adjust the responsiveness of dragging items from Emotes and Sprays in Collectibles.

  • The Hide Chat UI will now work correctly in Spectator and Replay.

  • The See previous chats button will now disappear when minimizing it.

  • Premade teams will now be correctly displayed on the Total Damage graph in Results when a player has abandoned the game.

  • Cobalt Protocol: Nicknames will no longer be displayed when entering the character selection phase with the Hide Nickname setting enabled.

  • Mission content and conditions for Week 8 of the Season 2 ER Pass will now be correctly displayed in all languages.

  • Skill builds will now be correctly displayed in Recommended Saved Plans.

  • NP will now be correctly displayed in the NP acquisition popup.

Recent Articles

More
Multiplayer Online Survival Arena
A new type of survival game with unique crafting systems.

Play Eternal Return on your favorite platforms!

*Required platform subscriptions sold separately.
*A network connection is required. Check age restrictions before playing. Game includes in-game purchases.

Follow Us!