Servers will be temporarily offline for an estimated time of 7 hours on February 15th from 2 AM to 9 AM (UTC) to update Patch 1.15.
2024 Season 3 Preseason Begins
After Season 2 wraps up, we're diving into a one-week preseason for Season 3!
Season 2 Ranked Rewards (including the Cadet Isol Skin) will roll out at the start of Season 3, based on your final Season 2 Rank Points
For Immortal & Titan, rewards will be calculated based on your server and will be distributed accordingly.
Season 3 will begin on February 22nd after maintenance (1.15.1)
At the start of Season 3, your ranked history during the preseason will get a soft reset based on your final scores.
Saved Plans Reset
Due to significant changes in material spawn areas and item crafting recipes, existing Saved Plans will be reset. Be sure to set your Saved Plan before starting the game!
Season Pack: Change - Early Bird Sale
The sale for [Season Pack: Battle Maids] has ended, and the [Season Pack: Change], featuring content for the 2024 Season 3, will be available at a discounted price!
Sale Period & Price
Feb 15th after maintenance - Feb 29th before maintenance:
14,930 NP→ 6,400 NP (About 55% off)Feb 29th after maintenance - End of 2024 Season :
14,930 NP→ 7,400 NP (About 50% off)
Season Pack: Change Contents
Seasonal Pack: Change Exclusive Items
Widriana (Epic Skin)
It's Warm, Lily.... Emote
Wickeline's Syringe Tombstone
2 New Characters released during Season 2
Katja
Charlotte
6 new skins released during the 2024 Season 3 (*Skin names are subject to change)
Plum Blossom Tsubame
Marching Band Hart
Private Eye Nicky
Store Manager Haze
Demon Hunter Nadine
Battle Priest Kenneth
100 Change Tokens and ER Point Boost (14 Days)
ER PASS(1 Level) - Activated on Feb 22nd after maintenance
5 New Skins (including 1 Epic skin)
2 New Drones
6 New Tombstones
6 New Sprays
2 New Cameras
4 New Kill Announcement Icons
12 New Emotes
1 New Lobby Screen
5 New Profile Backgrounds and Borders
9 New Profile Icons
6 New Announcers
Other goods and boost items, including 100 Change Tokens, 1,400 NP, 12,000 A-Coin, etc.
Purchase the Season Pack and get Widriana (Epic)!
“Come here... Complete me.”
FREE Disassemble in Forging
Disassembling items will no longer cost you A-coin!
ER Pass Vacance Ending Notice
The ER Pass Vacance will end on February 22nd after the 1.15.1 maintenance.
For those who are eligible for rewards but haven’t received them , we will send them to your in-game mailbox on February 22nd during the 1.15.1 maintenance.
Mailbox Claiming Period: Until May 22nd 14:59 (UTC)
Valid thru: Within 90 days after logging in
Disassemble Reward Tokens
Tokens provided at a probability through disassembly of complete items will be changed to Change Tokens on February 22nd after the 1.15.1 maintenance.
Vacance Tokens Ending Notice
Products available for purchase with Vacance Tokens will be discontinued on February 22nd after the 1.15.1 maintenance.
Only the following two products will be available for exchange until March 28th before the 1.18 maintenance so that you can redeem your remaining Vancance Tokens.
3 Vacance Tokens → 2 Battle Maids Tokens
1 Vacance Token → 150 A-Coin
New Emotes
Arda emotes will be available.
System
Achievements
We're introducing a new system to track your progress in various aspects of gameplay.
These achievements are divided into the following categories: Survival, Weapons, Area, Hunting & Collecting, and Special. However, Special achievements will not be revealed until you complete the first level.
Each category will offer a range of achievements to strive for!
Completing these achievements will not only give you juicy rewards but also unveil some of Eternal Return’s Lore, including a few aspects of how the project was carried out and even some testimonies from the Test Subjects, along with other interesting details and stories about Aglaia.
Color Customization
Finally! It’s here! You will now be able to personalize the colors of HP bars for yourself, allies, and enemies, as well as the colors of restricted areas and ally outlines on the map. If you're having trouble finding the right color, you can also input a specific color code.
However, once you’ve started a Normal or Ranked Match, you can't change the settings until you’re back to the lobby.
Changes to Installed Item Colors
Previous
In-game/Replay/Spectator: The HP bar color of the installed items is displayed according to the color of the team that placed it.
Change
In-game: The HP bar color of installed items will be red regardless of the team.
Replay/Spectator: The HP bar color of installed items will continue to be displayed according to the color of the team that placed them.
(Note: Some of this content was already applied ahead of time during the previous update due to an error in the compilation process.)
In-game Login Event & Special Supplies
A login event will be available during Season 3, where you can get a variety of rewards, as well as exclusive Season login rewards!
Rewards are given based on cumulative login days.
Attendance resets every day at 3 PM (UTC).
After logging in all 28 days, you can receive additional daily rewards.
We’re also adding Special Supplies for survivors!
You can only participate once.
Dr. Nadja's voice will play when you receive a special supply.
Graph Page Improvements & Addition of Stats
Statistical metrics can now be found in the Graph menu in Results and Match History.
Lumia
Total Damage Dealt to Survivors
Total Damage Taken By Survivors
Total Credits Earned
Total Credits Spent
Vision Contribution
Cobalt Protocol
Total Damage Dealt to Survivors
Total Damage Taken By Survivors
Total Credits Earned
Total Credits Spent
Telephoto Cameras Installed
Telephoto Cameras Destroyed
Accept/Decline Match Removal
The “Accept or Decline Match” window will be removed. Instead, you will automatically enter the Strategy Map after a period of time once matchmaking is complete.
Previously Selected Characters Removed from Strategy Map
Characters selected in the previous game will no longer be automatically assigned when entering the Strategy Map.
If you fail to select a character within the designated time frame, you will be returned to the lobby.
Beginner's Guide Improvements
We'll be adding guides for features that are harder to see in-game, as well as new features that are emerging. We've also organized the guides into categories so you can quickly find what you're looking for.
Cobalt Protocol Guide
Beginner's Guide
Downed Skills Guide
Gameplay Changes
Starting Items Changes & Additions
Starting items will now consist of one bread and one water each.
Additionally, Shirt (Fabric Armor) and Running Shoes will be included as starting items to align with updates to the item recipes.
These items are equipped from the start.
Enemy Kill Effect
When you fully defeat an enemy, an Enemy Kill Effect is triggered, providing benefits to your team.
Upon completely slaying an enemy (from downed to dead), all teammates receive healing and cooldown reduction.
If team A downs team B, and team C completely eliminates team B afterward, team A will be the only team receiving the Enemy Kill Effect.
The Enemy Kill Effect is not applied if a member of the targeted team is downed.
HP/SP Recovery: 20% of max HP/SP
Cooldown Reduction: 20% reduction in remaining cooldowns for all skills, weapon skills, and tactical skills.
Noise Pings
The amount of information you can get from a noise ping will be reduced.
Noise Pings from Opening Item Boxes (REMOVED)
Noise Pings from Collecting (REMOVED)
Crafting Noise Ping Distance 80 → 30m
Downed Skills
You can now use special skills while downed!
Each Downed Skill has its own cooldown, but once one of the skills is used, its corresponding cooldown counter starts and you can not use any of the other skills during that time.
Downed State Durability Adjustments
Damage Taken Reduction 40% + Target Level*Target Level*0.09% → 50% + Target Level*1.5
Downed State Shield Adjustments
The max amount of Shield you can receive when downed is 10.
However, the effects accompanying skills that grant shields such as Crowd Control Immunity are applied as usual.
Fission Blast (Q)
When downed test subjects forcibly remove the bracelet, it explodes 5 seconds later, dealing 50 true damage to the target hit by the explosion and 20% damage of the target's current HP. After that downed test subjects will die.
Cooldown: 30s
Obstinacy (W)
Downed test subjects draw on their remaining strength, increasing their movement speed by 100%.
Obstinacy lasts for 5 seconds.Cooldown: 7s
AED (R)
Downed test subjects can automatically revive after channeling for 15 seconds. No other actions are possible when channeling, and will recover 25% HP and SP upon revival. If channeling is canceled midway through, 90% of cooldown is returned.
Cooldown: 60s
Satellite Radar
Satellite Radar will no longer be activated after Day 3 to reduce the risk of interception during combat.
Satellite Radar will now be disabled starting from Day 3.
Time Changes
As the farming phase is simplified and the mid-to-late game play increases, a late game phase will be added, and the duration of each Day and Night will be adjusted.
Night 1: 120s → 110s
Day 2: 160s → 140s
Night 2: 160s → 140s
Day 3: 160s → 140s
Restricted areas on Night 4: 4 → 3
Day 5
120s → 100s
Restricted areas 3 → 2
(NEW) Night 5: 90s
2 Restricted Areas
The current Night 5 becomes Day 6, and subsequent phases are also pushed back one by one.
Kiosk
Due to changes in the VF Blood Sample tier items, pricing and availability for ordering VF Blood Sample have been adjusted.
As the game flow shifts, the time for allies to revive decreases, thus lowering the difficulty of reviving teammates.
VF Blood Sample
Available to Order: Day 2 → Night 3
Credits 450 → 500
Teammate Revival Credits 250 → 200
Security Console
You can now earn Credits for operating an unoccupied or enemy-occupied security console.
(NEW) Earn 5 credits for operating the Security Console
You will now be able to know when a security console is occupied.
Green: Occupied by your team
White: Unoccupied
Red: Occupied by an enemy team
Security Console Cooldown 3s → 10s
Credits
We’re reducing the credits earned when killing a test subject and increasing the credits earned automatically to reduce the gap between top and bottom teams.
Credit automatic acquisition cycle 1.8s → 1.6s
Credits for killing a test subject 20 → 10
Credits for assists in killing a test subject 15 → 10
Force Core Item Reward 40 → 35
VF Blood Sample Item Reward 55 → 50
Mastery Adjustments
You can now catch up more quickly when your mastery is falling behind.
Current: 20% additional gain when mastery is 2 levels different, 40% additional gain when mastery is 3 levels different
Change: 30% additional gain when mastery is 2 levels different, 100% additional gain when mastery is 3 levels different
Additional Mastery experience is progressively scaled (Example: When leveling up by gaining XP when there is a difference of 2 levels in Mastery, you only gain additional XP for the time before you level up.)
XP Adjustments
The XP you need to level up your test subject will go up. And since there are more wild animals around, you'll earn less XP from hunting mastery. Plus, the XP for leveling up weapon mastery will increase too.
Mastery XP required to level up: Increased in level 7 to 9
Mastery XP to leveling up Hunting Mastery: Uniformly Decreased after level 6
XP for acquiring weapon Mastery: Uniformly Increased from level 5 onwards
Collecting Cooldown Reduction
Water
Cooldown 30s → 20s
Quantity 3 → 2
Fishing
Cooldown 30s → 20s
Potatoes
Cooldown 30s → 20s
Flowers
Cooldown 10s → 5s
Branches
Cooldown 10s → 5s
Stones
Cooldown 10s → 5s
Boss Monsters
Alpha and Omega’s locations will change.
New locations
Temple, Gas Station, Police Station, Fire Station
Stream, Pond, Hospital, School
Factory, Hotel, Forest, Chapel
Beach, Uptown, Warehouse, Dock
Mutants
Mutant animal packs will be added.
Mutant Packs
Type | No. of Mutants | Spawn Time | Respawn Time |
Mutant Chicken Packs | 9 Chickens | Night 1 | 210s |
Mutant Boar Packs | 3 Boars | Night 1 | 210s |
Mutant Wild Dog Packs | 4 Wild Dogs | Night 1 | 210s |
Mutant Pack Locations
Mutant Chicken Packs - School, Forest
Mutant Boar Packs - Alley, Fire Station
Mutant Wild Dog Packs - Gas Station, Hospital, Cemetery, Hotel
Wild Animals Attack Priority Changes
The attack priority of all wild animals will be changed to attack the closest test subject of the team, similar to the method used by Alpha, Omega, and Wickeline.
More Wild Animals
More wild animals will be added in each area.
Temple
2 more wolves
Alley
2 more boars
Gas Station
1 bear relocated, 1 bat and 1 bear added
Police Station
2 more wolves
Fire Station
1 more bear, 2 more boars
Stream
2 more boars
Pond
1 more bear, 2 more wolves, 2 more bears
Hospital
2 wolves relocated, 1 bat and 1 boar added
Archery Range
1 more boar, 1 more bear
School
2 more wolves
Cemetery
2 more wolves
Factory
2 more wolves
Hotel
2 more boars
Forest
2 more boars
Chapel
2 more boars, 1 more bear
Beach
1 more bear
Uptown
2 more wolves
Warehouse
1 more boar, 1 more bear
Dock
2 more boars, 1 more bear
Wild Animals Status Adjustments
All mutants have a low probability of dropping Shards (materials required to change VF Blood Sample Weapon options).
Chicken
Level increases on average when spawning.
Credits Earned (You/Allies) 2/1 → 1/1
Basic XP Gained 60 → 51
XP Gained per Level 9 → 8
Mutant Chicken
Level increases on average when spawning.
Basic Attack 28 → 40
Base Defense 14 → 23
Basic Attack Speed 0.8 → 0.9
Defense per Level 3.8 → 5
Credits Earned (You/Allies) 4/2 → 2/1
Basic XP Gained 121 → 85
XP Gained per Level 18 → 14
Bat
Basic XP Gained 108 → 97
XP Gained per Level 12 → 11
Mutant Bat
Basic XP Gained 216 → 194
XP Gained per Level 24 → 22
Credits Earned (You/Allies) 5/4 → 4/2
Boar
Level increases on average when spawning.
Max HP 775 → 600
Basic Attack 25 → 30
Attack Power per Level 19 → 23
Defense per Level 6 → 5
Basic Attack Speed 0.5 → 0.7
Basic XP Gained 171 → 154
XP Gained per Level 19 → 17
Credits Earned(You/Allies) 3/2 → 2/2
Boar Charge
Also applies to mutant boars.
Cooldown 15s → 10s
Slowed upon failure 45% → 20%
Slowed upon failure 100% → 50%
Mutant Boar
Level increases on average when spawning.
Max HP 1108 → 1000
Basic Attack Power 35 → 55
Attack Power per Level 26 → 33
Defense per Level 6 → 5
Basic Attack Speed 0.5 → 0.8
Base Movement Speed 3 → 3.5
Basic XP Gained 342 → 243
XP Gained per Level 38 → 27
Boar Charge
Knockback distance on hit 8.5m → 13m
Mutant Boars' probability of dropping a Portable Campfire Kit when killed is increased.
Wild Dog
Defense per Level 4.1 → 3.4
Base XP 129 → 116
XP per Level 14 → 13
Credits Earned (You/Allies) 3/2 → 2/2
Healing Reduction 30% → 40%
Bite
Also applies to Mutant Wild Dogs.
Extra Damage 50 + 20% Attack Power → 20 + 5% Attack Power
Movement Speed Increase 30% → 20%
Mutant Wild Dog
HP per Level165 → 150
Attack Power per Level 26 → 22
Defense per Level 4.1 → 3.4
Healing Reduction 30% → 40%
Credits Earned(You/Allies) 5/3 → 4/3
Basic XP Gained 257 → 198
XP Gained per Level 28 → 18
Wolf
Base XP 144 → 130
XP per Level 15 → 14
Credits Earned(You/Allies) 3/2 → 2/2
Respawn Time 130s → 120s
Mutant Wolf
Base XP 274 → 247
XP per Level 27 → 24
Respawn Time 130s → 120s
Bear
Base HP 620 → 1000
HP per Level 120 → 150
Basic Attack 69 → 100
Base Defense 50 → 70
Basic Attack Speed 0.6 → 0.7
Basic XP Gained 306 → 333
XP per Level 15 → 23
Respawn Time 190s → 170s
Mutant Bear
Base HP 1023 → 1400
Basic Attack 130 → 190
Base Defense 60 → 80
HP per Level 198 → 210
Basic Attack Speed 0.6 → 0.7
Base XP 612 → 630
XP per Level 30 → 32
Credits Earned (You/Allies) 13/9 → 12/8
Respawn Time 190s → 170s
Alpha
Attack Power 70 → 100
Defense 45 → 50
Defense per Level 5.9 → 6
Omega
Defense per Level 5.9 → 6
Wickeline
Defense per Level 6.8 → 7
Night Vision
Night vision will now be significantly reduced and slowly recovered. The cameras' vision range will also be reduced by 30% at night.
Battle Zone
All wild animals in the Battle Zone will now die after 5 seconds after their collars are activated.
Wild animals killed by this explosion will not grant rewards, such as XP or Mastery.
The maximum Mastery achievable in the Battle Zone will be reduced by approximately 30%.
Kiosks will now be accessible in active Battle Zones.
Tree of Life
A Tree of Life has been added to Hotel.
Tree of Life spawning time & location has been changed.
Day 2: Temple, Forest → Temple, Cemetery, Hotel
Day 3: Stream, Cemetery → Stream, Forest
Reduction in Loot Drops from Enemy Corpses
Items that can be looted from enemy corpses, including food, beverages, and vision items will be adjusted so that only half of these can be collected by enemies.
In case half of the total items owned is a decimal, we’ll round the number down. ex) If the corpse has 5 items, only 2 will be lootable. In other words, 3 items will remain untouched.
Augments
Havoc
Red Sprite
Damage increase when hitting a single target 20% → 25%
Carnivore
Now includes all meat-containing foods, and will have the same recovery amount.
Meat’s HP Recovery: Instant Recovery 100 + 500 for 15 seconds → Instant Recovery 100 + 600 for 15 seconds
Fortification
Dine n' Dash
The time to consume food and drink is reduced, increasing the amount of recovery per second.
15s → 12s
The selection process for automatically consumed food and beverages will be changed.
Items with a recovery amount of 400 or more will be automatically consumed in order of highest recovery amount.
If the recovery amounts are the same, the item positioned first in the inventory will be prioritized.
When selected in conjunction with Carnivore, the recovery of food items that have been changed to Carnivore will be applied.
You’ll no longer gain additional stats from consuming food/drink.
Camping Guide
(NEW) Crafting Food/Beverages increases your out of combat movement speed by 0.6 for 5 seconds.
Portable Campfire Kit Supply Changes
Every Day from Day 2 → Every Night from Day 1
Support
Healing Factor
Shield & HP Recovery Increase 20% → 10%
Adaptability Increase 0.5 → 1
Cooldown 7s → 5s
Sentinel
1.5x when Max HP is 20% or less → 1.5x when Max HP is 30% or less
Urban Warfare
(NEW) Get 2 Claymore every Night
Claymore Damage 250 → 100
Stun Duration 1.5s → 0.75s
Claymore Rarity: Legendary → Epic
Claymore's recipe has been removed and is now only obtainable through the Urban Warfare Augment.
Weapon Skill
Glove - Uppercut (D)
Cooldown 15/10/5s → 9/7/5s
Dagger - Cloak and Dagger (D)
Movement Speed Increase 5/15/15% → 10/15/20%
Whip - Wind Cutter (D)
Pre-delay 0.46s → 0.26s
Range 6m → 5m
Angle 60° → 80°
Two-handed Sword - Parry (D)
The effects will no longer dissipate earlier than their actual duration.
Characters
We will continue to reduce the purchase price of characters that have been out for a long time.
Isaac
645 NP → 285 NP
2,140 A-Coin → 620 A-Coin
Theodore
1075 NP → 870 NP
8,020 A-Coin → 4,340 A-Coin
Character Tooltip Improvements
The cooldown and recharge time for rechargeable skills will be displayed separately.
Character Stats Adjustments
Max HP +60
Max HP per Level -3
Base Defense +5
Defense per Level -0.2
Nadine
The addition of new item skills and more Wild Animals will keep Nadine from becoming too powerful.
Wild (P)
Wild stacks earned for killing Wild Animals
Bat, Boar 2/3/4 → 1/2/3
Bear 4/6/8 → 4/5/6
Wolf Assault(R)
Damage 60/125/190(+Additional Attack Power 90%)(+Skill Amplification 80%)(+Wild Stacks Damage) → 60/125/190(+Additional Attack Power 90%)(+Skill Amplification 75%)(+Wild Stacks Damage)
Nicky
Guard & Reverse (W) has a short damage reduction duration, which often negates its effectiveness even when used successfully. To improve this, we're extending the duration of the damage reduction to the end of the dash, giving Nicky more reliable durability.
Guard & Reverse (W)
Damage Reduction 70/75/80/85/90% → 40/45/50/55/60%
Damage reduction will now last until the end of Reverse (dash).
Daniel
Dusk Shears (Q)'s hit timing is faster than the skill effects and motions, so we're slowing it down a bit so they are all triggered at the right time. As a result, we’re also buffing the damage a bit.
Dusk Shears (Q)
Predelay 0.53s → 0.63s
Outer Damage 40/55/70/85/100(+Attack Power 100%) → 40/55/70/85/100(+Attack Power 110%)
Middle Area
Damage 50/70/90/110/130(+Attack Power 110%) → 50/70/90/110/130(+Attack Power 120%)
Slowed 20% → 30%
Leon
We're changing Human Torpedo (P)'s true damage to skill damage so that it’s affected by the opponent's defense. With this change, we're adjusting the power of the skill by increasing its damage.
Human Torpedo (P)
Damage Type: True Damage → Skill Damage
Pool Shark Damage 10/20/30(+Skill Amplification 15%) → 20/40/60(+Skill Amplification 30%)
Rozzi
Semtex Bomb Mk II (R)
It provides vision until it explodes when attached to an enemy.
Rio
We’re reducing Rio's base attack frame while using Daikyu, allowing for better distance control and enhancing Hanare (W). We’re strengthening each augment in Spirit Arrow (R), reseting the cooldown of Soar (E) when used, and maximizing Hassetsu stacks to support Rio's active play.
Slightly increased the Daikyu Basic Attack Attack Frame.
Hanare (W)
(NEW) Targets that take damage from Daikyu W are slowed by 25% for 1 second.
Daikyu W hits reduce Rio skill cooldown by 1.5 seconds → Hankyu, Daikyu W hits reduce Rio cooldown by 1.5 seconds.
However, even if Hankyu W hits multiple targets, the cooldown reduction effect only applies once.
Fleeting Soul/Spirit Arrow (R)
Soar (E) skill's cooldown resets when used and grants Max Hassetsu stacks.
(NEW) Knockback has been added to projectiles fired by R1 of Fleeting Soul (Hankyu R).
Knockback will not stun you if you crash into a wall.
You cannot go over walls due to knockback.
Spirit Arrow (Daikyu R) increases Speed by 30% and Damage by 20% for 0.8 seconds after firing an arrow → Speed, Damage, 20%, and Slow duration doubled for 0.8 seconds after firing an arrow
Barbara
We’re improving interaction with the BT Sentry Gun Mk.II (Q) by removing the effect of two simultaneous hits from the Free-Electron Laser (W) and instead adding the ability to mark on hit. With the removal of the simultaneous hit effect, we are increasing the damage of the Free-Electron Laser and reducing the cooldown of Overclock (R).
BT Sentry Gun Mk.II (Q)
Current: You need to hit the Turret with Free-Electron Laser in order to fire the Railgun.
Change: The Turret's next basic attack will be shot by the Railgun when using Free-Electron Laser.
(NEW) Targets marked will be attacked if they are within range.
Overcharged
Stacks 1 → 3
Duration 6s → 3s
Free-Electron Laser (W)
Overclock (R) cooldown reduced when hitting two shots simultaneously(REMOVED)35% Damage reduction when hitting two shots simultaneously(REMOVED)(NEW) When the Free-Electron Laser hits an enemy test subject, a mark is given to the nearest enemy for 3 seconds.
Damage 60/90/120/150/180(+Skill Amplification 45%) → 60/100/140/180/220(+Skill Amplification 55%)
Overclock (R)
Cooldown 70/60/50s → 70/55/40s
Bernice
Attack Speed per Sniper Rifle Mastery Level 2.2% → 2.7%
Shoichi
We’re making adjustments to Phony Deal (P) so that new stacks are not accumulated at Max, and instead we’re refreshing its duration. The power of the skill will be adjusted by reducing the number of stacks required to achieve Max stacks.
Skill Amplification per Dagger Mastery Level 4.5% → 4.2%
Phony Deal (P)
Number of activated stacks to enhance basic attack 6 → 5
The duration will refresh instead of continuing to stack up at Max Stacks.
Sissela
It’s difficult for the targeted enemy to locate Sissela while using Free at Last (R), so we’re removing the range that targets the entire area, and instead slightly increasing the basic range so that it does not reduce usability during combat.
Free at Last (R)
Area-wide Range(REMOVED)Range 16m → 20m
Arda
We’re separating cooldowns for enhanced and basic skills to help you actively use Unleashed Power (R).
Unleashed Power (R)
Basic and Enhanced Skills have different Cooldowns.
Aya
We’re strengthening the interaction between Double Shot (Q) and Steady Shot (W). Skill Amplification Aya has a steep power curve in the mid to late game when she invests skill points into her Moving Turn (E) We're adding the ability to reduce the cooldown of Double Shot (Q) and Steady Shot (W) when using Moving Turn (E) so that they don't weaken so dramatically in the mid-to-late game. We're also increasing the cooldown of her basic skills and nerfing her damage in the early game to compensate.
Attack Speed per Assault Rifle Mastery Level 3.9% → 3.5%
Double Shot (Q)
Cooldown 10/9/8/7/6s → 11/10/9/8/7s
Attack Speed Increase Duration 4s → 5s
Attack Speed Increase 20/25/30/35/40% → 40/45/50/55/60%
Steady Shot (W)
Damage 20/35/50/65/80(+Attack Power 50%)(+Skill Amplification 50%) → 20/30/40/50/60(+Attack Power 50%)(+Skill Amplification 50%)
Cooldown 11/10/9/8/7s → 12/11/10/9/8s
Moving Turn (E)
(NEW) Reduces the cooldown of Double Shot (Q) and Steady Shot (W) by 10/15/20/25/30% of the total when used.
Isol
We’re removing Guerilla Warfare (P)'s defense and changing it to increase its Adaptability effect instead. The effect is also activated when Semtex Bomb (Q) is hit, allowing for a more active play. We’re also reducing Rebel Assault (W)'s defense, allowing you to see a big effect when hitting enemies in a wide area.
Guerilla Warfare (P)
Defense Reduction for targets damaged by Isol's Trap 5/15/25%(REMOVED)(NEW) Adaptability increase by 5/10/15 for 10 seconds when Isol's bomb or trap hits.
Semtex Bomb (Q)
(NEW) Provides vision of the target until it explodes when attached to an enemy.
Guerilla Warfare(P)'s effect activation time has been changed to when the Semtex bomb explodes after being attached.
Vision provided when installed on the floor 5 → 2
Rebel Assault (W)
(NEW) The target’s defense reduces each time Rebel Assault hits
Defense Reduction per Hit 1/1/2/2/3
Defense Reduction Duration 3s
Yuki
We’re increasing Dashing Gentleman (E)'s base cooldown and cooldown reduction on hit, allowing it to be used more often when hitting an enemy, but reducing mobility when missing.
Dashing Gentleman (E)
Cooldown 14/13/12/11/10s → 16/15/14/13/12s
Cooldown Reduction Upon Hit 3s → 5s
Eva
VF Eruption (R)
5 Stacks Target Damage 25/55/85(+Skill Amplification 35%) → 20/50/80(+Skill Amplification 30
Karla
We’re increasing the pre-delay of Piercing Chain (Q), but it can decrease depending on your attack speed, so that the delay is shorter than before when ou equip yourself with attack speed items.
Piercing Chain (Q)
(NEW) Up to a 50% pre-delay reduction based on Attack Speed
Pre-delay 0.13s → 0.2s
Cathy
Skill Amplification per Dagger Mastery Level 4.5% → 4.2%
Chloe
We’re adding a more intuitive indicator that you are soul linking while using Soul Link (R).
If you take critical damage (damage greater than your current HP) from Soul Link (R) and do not die, the text "Soul Link" will be displayed.
Applied to both Chloe and Nina
Priya
Your movement speed increases while using Harmony of Parvati (E), making it easier to hit enemies. We’re also adding a Legendary head armor for Priya. With the addition of the new item skills and the Legendary head armor, we're adjusting the stats of the head armor by transferring some to the test subjects' base stats. (See Head Armor in Part. 2)
Base Defense 35 → 50
Defense per Level 2.4 → 2.6
Harmony of Parvati (E)
(NEW) Movement Speed Increase by 12% while in use
Fiora
Fiora relies heavily on the Touché mark explosion from her Fente (Q) and the 3 hits from her Flèche (R) to be powerful, which limits her combos and makes her really difficult to play.
To improve this, we're moving the Touché mark explosion effects from each skill to her Passive, unifying their effects, and allowing Attaque Composée (W) to also explode marks to increase the freedom she has with her combo and decrease the difficulty of explosions.
We're also unifying the maximum number of stacks of Touché marks per Passive level to reduce dependence on it.
Touché (P)
Fente(Q), Marche & Rompre(E), Flèche(R) Mark explosion effects(REMOVED)Touché Mark Stacks/Explosion Conditions and Effects are moved to the Passive
(NEW) Touché Mark Explosion Effect
Your movement speed increases by 5/10/15% for 1.5 seconds, then slowly decreases.
Fente (Q)'s Cooldown Reduction 80%
Attaque Composée(W) and Marche & Rompre(E)'s Cooldown Reduction 40%
Damage Fiora’s Level*1/2/3
Touché Marks Max Stacks 6/5/4 → 4
Attaque Composée (W)
Reduced damage taken while casting 20/25/30/35/40%(REMOVED)(NEW) Attaque Composée will also explode the Touché mark
Flèche (R)
Damage Formula Changes
125% of last Damage(REMOVED)R1 - 80/130/180(+Skill Amplification 40%)
R2 - 80/130/180(+Skill Amplification 40%)
R3 - 160/260/360(+Skill Amplification 80%)
Flèche’s 3rd Hit Slowed enemies are stunned for an additional 0.75 seconds.(REMOVED)(NEW) Flèche’s 3rd Hit Stun Duration 0.75 seconds
Cobalt Protocol
Extra Equipment Draft - Weapons
With the VF Blood Sample tier items changing to Mythic, we're changing the way weapon items appear.
Legendary weapons will no longer appear in each weapon category.
Three types of Mythic weapons will appear in each weapon category.
Glove: Bloody Hand / Bloody Hand - Crimson / Bloody Hand - Dawn
Pistol: High Noon / High Noon - Crimson / High Noon - Dawn
Guitar: Heartbreaker / Heartbreaker - Crimson / Heartbreaker - Dawn
Dagger: Scarlet Dagger / Scarlet Dagger - Crimson / Scarlet Dagger - Dawn
Axe: Scarlet Scythe / Scarlet Scythe - Crimson / Scarlet Scythe - Dawn
Assault Rifle: Hellfire / Hellfire - Crimson / Hellfire - Dawn
Rapier: Nosferatu / Nosferatu - Crimson / Nosferatu - Dawn
Hammer: Peacebringer / Peacebringer - Crimson / Peacebringer - Dawn
Bat: Rod of Heart / Rod of Heart - Crimson / Rod of Heart - Dawn
Crossbow: Blood Half Moon / Blood Half Moon - Crimson / Blood Half Moon - Dawn
Dual Swords: Phantom Blade / Phantom Blade - Crimson / Phantom Blade - Dawn
Nunchaku: Hydra / Hydra - Crimson / Hydra - Dawn
Arcana: The Death / The Death - Crimson / The Death - Dawn
Shuriken: Black Lotus Shuriken / Black Lotus Shuriken - Crimson / Black Lotus Shuriken - Dawn
Two-handed Sword: Dáinsleif / Dáinsleif - Crimson / Dáinsleif - Dawn
Sniper Rifle: Widow Maker / Widow Maker - Crimson / Widow Maker - Dawn
Spear: Spear of Longinus / Spear of Longinus - Crimson / Spear of Longinus - Dawn
Whip: Bloody Nine Tails / Bloody Nine Tails - Crimson / Bloody Nine Tails - Dawn
Camera: Vision Flex / Vision Flex - Crimson / Vision Flex - Dawn
Tonfa: Blade Tonfa / Blade Tonfa - Crimson / Blade Tonfa - Dawn
Throw: Chaser / Chaser - Crimson / Chaser - Dawn
Bow: Failnaught / Failnaught - Crimson / Failnaught - Dawn
Extra Equipment Draft - Armor
Armor items will be updated due to changes in VF blood sample tier items to Mythic, and addition of new items, as well as changes to item skills.
Legendary or higher armor for each equipment part will only feature the following items.
Chest: Guardian Suit / Mythril Armor / Blazing Dress / Beautiful Garment / Holy Orders / Elf Dress / Omertà / Burgundy / Queen of Hearts
Head: Dwarf's Helmet / Racing Helmet / Fallen Pegasus / Crusader Helmet / Astronaut's Helmet / Tactical Visor / Persona / The Star of the Wilds / Chinese Opera Mask / Elysian Halo
Arm: Centipede's Pauldron / Radar / Mythril Shield / Chain of Thorns / Nightmare Nails / Dragon Scale / Prominence / Bloodripper
Leg: Glacial Shoes / Mythril Boots / Alexander / Legs of Steel / Boots of Hermes / Red Shoes / Taproot
Equipment Guaranteed Draft Points
Instead of requiring players to take significant risks by shredding equipment at the beginning of the game to obtain Mythic items, this adjustment makes it easier to obtain Legendary or higher item draft thereafter.
First required points for guaranteed Legendary or higher equipment draft 50 → 60
Required points increase per additional draft 10 → 5
Mythic items can now be shredded.
Shredding Mythic items gives you 10 credits and 30 Legendary Shredding Points.
Mystery Supply Box
The list of items that appear in Phase 2 will be changed so that the Mystery Supply Box that drops in the Central Sector consists of highly usable equipment to encourage battle engagement.
No Legendary armor items will be included.
The following 5 types of armor items will have an equal chance of dropping.
Chinese Opera Mask
Prominence
Bloodripper
Red Shoes
Taproot
When the score gap increases by more than 8 points in Phase 3, the list of items that appear will be changed so that the Mystery Supply Box that drops in the Control Room can be effectively used.
When there is a difference of 8 to 12 points, the items below drop with equal probability.
Chinese Opera Mask
Prominence
Bloodripper
Red Shoes
Taproot
Combat Epinephrine
Items
Inquisitor
(NEW) Adaptability 30
Verdict - [Unique Passive]
Cooldown 9s → 1s
Bug Fixes & Improvements
Gameplay Improvements
You will now earn more XP when completing Daily Quests from Levels 21 to 30.
Honey Milk and Roasted Garlic crafting mission items will be replaced for Sizzling Steak and French Fries in Daily Quests.
Text within specific areas will now be displayed in the same font size in all languages.
Summons will now display their correct location.
All emotes will now be correctly displayed.
In-game RP will now be correctly updated.
Test subjects will no longer die at the activation of the Battle Zones if they are located on the border of one.
The motion and timing of the Two-handed Sword weapon skill Parry (D) will now correctly match.
The crafting Button in the Crafting Menu (B) will no longer be displayed as disabled.
Icons will be normally displayed when searching for special materials in the Crafting Menu (B).
The zoomed out state of the Scoreboard and the Show items to collect option settings will now be saved.
The bottom area of the minimap will now display the correct location when using all skills.
The Portable Campfire Kit HP bar will no longer be displayed in green in spectator and replays.
Indicators in the Escape Area will no longer be displayed below the submarine.
Vision will now be correctly applied in Cemetery.
Boxes across walls can no longer be opened in Fire Station.
Damage Reduction, Omnisyphon, and Life Steal will no longer be displayed as two lines in Status Information.
Omnisyphon, and Life Steal will no longer be displayed outside of the UI in Status Information.
Cobalt Protocol: Sound effects will no longer be played when receiving messages from other players while “[All] Chat” is enabled.
Character & Weapon Improvements
Nicky: Effects will now be correctly displayed when using Pure Rage Uppercut!! (R) while using the Rebellious Nicky skin.
Daniel: Dusk Shears (Q) animation and impact timing will now correctly align.
Lenox: Blue Viper (R) will now correctly output damage effects when moving after being hit.
Rozzi: The stun status icon will now be correctly displayed when hitting with Gun Vault (E).
Li Dailin: The basic attack range in Blood Alcohol Content (BAC) (P) will now match the actual range.
Rio: The basic attack amplification value will now be correctly displayed in Kyudo Instinct (Q)'s tooltip.
Rio: The basic attack effects will now be correctly displayed in the expanded tooltip of Hanare (Daikyu W)
Magnus: Skill amplification values will now be correctly calculated and displayed in Broken Bullet (Q)'s expanded tooltip.
Vanya: Projectiles will no longer disappear when using Guiding Light (Q).
Silvia: Basic attack enhancement effects in Shift Gears (R) will no longer disappear before the intended duration.
Eva: Projectiles will no longer disappear when using Light Triad (Q) in the Battle Zone mist.
Ly Anh: Animations will now be correctly displayed when moving from a dance state while using Freedom (R).
Jackie: Items will now be correctly displayed in the Chainsaw Murderer (R) tooltip.
Camilo: Effects will now be correctly displayed when using the rapier weapon skill Quick Cut (D)
Kenneth: Animations will no longer freeze when using Fierce Attack (E).
Chiara: Using Last Judgement (R2) on a target attempting to escape will no longer result in being transported to the Abandoned Dock.
Priya: Harmony in Full Bloom will no longer disappear from the Saved Plans target items.
Fiora: Consumption information will now be correctly displayed in the level-up tooltip of Attaque Composée (W).
Lobby Improvements
Areas will now be correctly selected when releasing the mouse after scrolling.
The above improvement will adjust the responsiveness of dragging items from Emotes and Sprays in Collectibles.
The Hide Chat UI will now work correctly in Spectator and Replay.
The See previous chats button will now disappear when minimizing it.
Premade teams will now be correctly displayed on the Total Damage graph in Results when a player has abandoned the game.
Cobalt Protocol: Nicknames will no longer be displayed when entering the character selection phase with the Hide Nickname setting enabled.
Mission content and conditions for Week 8 of the Season 2 ER Pass will now be correctly displayed in all languages.
Skill builds will now be correctly displayed in Recommended Saved Plans.
NP will now be correctly displayed in the NP acquisition popup.