Servers will be temporarily offline for an estimated time of 5 hours on April 11th from 2 AM to 7 AM (UTC) to update Patch 1.19.
New Character - Charlotte
Our new character, Charlotte will be making her debut as she joins the Arcana team.
Charlotte will cost 9,900 A-Coin in her first 2 weeks post-release. She will be available in Ranked matches starting on Tuesday, April 16th.
"Let my light...be your hope."
A Pure Heart (P)
Charlotte gains a stack of A Pure Heart every time nearby allies lose 25% HP due to enemy attacks. Allies healed by her gain 1/3/5% recovery and shield per stack. (Max Stacks: 3)
Nearby Allies Range: 7m
Light Bearer (Q)
Charlotte creates a pool and sphere of light at a designated location, which last for a 2 seconds.
The sphere of light flies towards the nearest enemy within range and attaches to them, exploding shortly after and dealing 120/150/180/210/240(+Skill Amplification 95%) skill damage.
Enemies hit are slowed for 60%, recovering their movement speed over 1.5 seconds.
Range: 7m
Sphere of Light’s Attaching Range: 2m
Sphere of Light’s Attaching Speed 16.5m/s
Sphere of Light’s Explosion Range: 2.5m
Sphere of Light’s Duration: 2s
Cooldown: 8/7.5/7/6.5/6s
SP Cost: 50/60/70/80/90
Healing Light (W)
Charlotte and her ally with the lowest HP are healed for 40/55/70/85/100(+Skill Amplification 25%) HP by the Healing Light .
Range: 7m
Cooldown: 10/9/8/7/6s
SP Cost: 50
A Dash of Hope (E)
Charlotte becomes untargetable and dashes to a designated ally, granting them a shield that absorbs 40/65/90/115/140(+Skill Amplification 35%) damage for 2.5 seconds.
Range: 5m
Cooldown: 8/7.5/7/6.5/6s
SP Cost: 40/45/50/55/60
Divine Intervention (R)
Charlotte manifests a Divine Intervention. After 1.5 seconds, nearby allies become invincible for 2 seconds.
*Invincible players are not affected by action contraints, nor do they take damage.
Effect Range: 4m
Cooldown: 130/100/70s
SP Cost: 150
New Skins & Emotes
Store Manager Haze (Rare) will be available.
“Want to know what a pro's coffee tastes like?”
Kenneth Emotes will be available.
Vacance Tokens Ending Notice (Last Reminder)
As we announced before through our Vacance Tokens Ending Notice (Update) post, Vacance Tokens will remain valid only until just before the maintenance on April 11th. After Vacance Tokens have expired, they will become invalid and will not be eligible for exchange into Battle Maids Tokens or any other in-game currency.
If you still have some Vacance Tokens, make sure to exchange them before this week’s maintenance.
3 Vacance Tokens → 2 Battle Maids Tokens
1 Vacance Token → 150 A-Coin
*After Vacance Tokens have expired, they will become invalid and we will not be able to provide any further assistance.
*All season tokens have an expiration date and are only available before this date. After they have expired, tokens become invalid.
1.19 Ver. Item Probabilities Changes
Once the “Higher Chances to get New Skins at a lower price!” event is over, the probabilities from the [Skin Data Boxes] Additional Items will be excluded.
You can check the [Skin Data Boxes] items and probabilities on our website. [Check Box Probabilities]]
You can check the changes applied to [Skin Data Boxes] items and probabilities during the 1.18 Update on our website.[[Check Box Probabilities]]
System
Emotes Preview
You will now be able to preview emote movements and sounds!
Go to Collectibles > Emote and press the Preview button to use this new feature!
Gameplay Improvements
Downed Skills Improvements
Using the downed skill AED (R) on yourself now consumes health while you’re down, making you die much faster if enemies are nearby. The activation conditions will be lifted a little to increase its usability when you are already at a distance from your enemies. Additionally, the Enemy Kill Effect will no longer trigger from too far away.
Obstinacy(W)
(NEW) Consumes 10% of the downed test subject’s current HP.
Movement Speed Increase Duration 5s → 3s
Cooldown 7s → 4s
AED (R)
(NEW) Consumes 80% of the downed test subject’s current HP.
Downed HP will not naturally decrease while channeling.
Channeling Time 25s → 20s
Cooldown return if canceling while channeling 75% → 80%
Cooldown 60s → 50s
Enemy Kill Effect
The Enemy Kill Effect from killing a downed enemy will be applied only up to a 23m radius.
Temporary Safe Zones and Restricted Areas' Count
The temporary safe zone phase will no longer immediately be over when only 2 teams are remaining.
Restricted Area Count Restored from killing an enemy 8s → 10s
Rapid Reconstruction (Auto-Revival)
Rapid Reconstruction Duration at Level 7 15s → 10s
Color Customization Improvements - Minimap Noise Pings
You will now be able to customize the color of noise pings displayed on the minimap!
Let us know if there’s anything else in our Color Customization feature that needs to be improved.
Tactical Skills
Soul Stealer
Movement Speed Increase 0.1/0.4/0.7(+Energy 1%) → 0.1/0.35/0.6(+Energy 1%)
Gain Energy Per 1/1/0.6% Lost HP → Gain Energy Per 1.2/1.2/0.8% Lost HP
The Strijder
Cooldown 90/30/30s → 90/30/15s
Augment
Support
Urban Warfare
Number of traps installed increases to 3(REMOVED)Trap Installation Cooldown Reduction 80%(REMOVED)
Weapon Skill
Bat - Full Swing (D)
Damage 110/220/330(+Extra Attack Power 150%)(+Skill Amplification 30/45/60%) → 110/220/330(+Extra Attack Power 150%)(+Skill Amplification 40/55/70%)
Character
Nadine
We are making up for Bow Nadine’s super low use rate by improving her durability during combats.
Wolf Assault(R)
Damage 90/140/190(+Extra Attack Power 90%)(+Skill Amplification 75%)(Wild Stacks Damage) → 90/140/190(+Extra Attack Power 90%)(+Skill Amplification 80%)(Wild Stacks Damage)
Daniel
We will help Daniel to deal higher damage when Dusk Shears hit enemies accurately.
Dusk Shears(Q)
Middle of the Blades Damage 50/70/90/110/130(+Attack Power 120%) → 70/90/110/130/150(+Attack Power 120%)
Laura
We are increasing the damage of P - Phantom Thief to increase Laura's overall power.
Phantom Thief (P)
Damage 10/45/80(+Skill Amplification 30%) → 25/60/95(+Skill Amplification 30%)
Rozzi
We are partially restoring Rozzi's damage to help her out since she has become excessively weak lately.
Flutter(W)
Damage 30/70/110/150/190(+Attack Power 40%) → 30/70/110/150/190(+Attack Power 50%)
Luke
Luke’s not performing well in high tiers, so we’re increasing the additional basic attack damage from his W to help him become a little stronger during continuous battles.
Elbow Grease(W)
Additional Basic Attack Damage 4/8/12/16/20(+Attack Power 15%) → 4/8/12/16/20(+Attack Power 18%)
Li Dailin
We’re increasing Li Dailin’s overall damage through her passive.
Basic Attack Amp per Nunchaku Mastery Level 2.2% → 2.4%
Blood Alcohol Content (BAC)(P)
Dialed In Damage (+Attack Power 30/40/50%)*(Basic Attack Amplification) → (+Attack Power 35/45/55%)*(Basic Attack Amplification)
Rio
We are increasing Rio’s damage and durability to make her more competitive, since she's been showing low score gain and win rates.
Basic Attack Amp per Bow Mastery Level 1.3% → 1.5%
Defense per level 1.8 → 2
Markus
Markus is a solid ally during early game but becomes weak as the game progresses. We are increasing his defense per level to compensate for this and ensuring that his passive yields higher damage when used effectively.
Basic Attack Amp per Hammer Mastery Level 2.8% → 3%
Defense per level 3.2 → 3.5
Warrior's Grit(P)
Rattled Damage 5/25/45(+Target's Max HP 8%) → 20/40/60(+Target's Max HP 8%)
Bernice
Bernice has been showing good stats, so we are reducing his overall damage and durability. We’re also limiting his area control ability through his W skill.
Basic Attack 33 → 30
Base Defense 48 → 45
Foothold Trap (W)
Max Traps: 3/3/4/4/5 → 2/2/3/3/4
Cooldown 18/16.5/15/13.5/12s → 18/17/16/15/14s
Xiukai
While Xiukai can help out his team to keep going during battles by providing delicious meals, he also has very high durability himself so we are reducing his durability to encourage more cautious gameplay. On the other hand, we’re increasing Dagger Xiukai's damage, since this one’s not performing well.
Skill Amp per Dagger Mastery Level 4.2% → 4.5%
Max HP 950 → 900
Base Defense 49 → 46
Shoichi
We are increasing the damage and overall durability of Shoichi's Q - Good Faith to improve his performance, since he currently has a low score gain and win rate.
Defense per level 2.3 → 2.5
Good Faith(Q)
Damage 20/60/100/140/180(+Skill Amplification 60%) → 20/60/100/140/180(+Skill Amplification 65%)
Sissela
While Sissela has excellent abilities to keep enemies in check, she is very vulnerable to aggressive opponents. So, we are increasing the damage of W - Girl in a Bubble to enhance her defensive capabilities.
Girl in a Bubble (W)
Damage 80/120/160/200/240(+Skill Amplification 55%) → 80/120/160/200/240(+Skill Amplification 65%)
Adriana
We are increasing Adriana’s overall damage, who has been showing a weak performance.
Skill Amp per Throw Mastery Level 4% → 4.2%
Arda
We are increasing the summoning time for W - Babylon's Cube, which is very difficult to counter from the opponent's perspective.
Babylon's Cube(W)
Summoning Babylon's Cube 0.2s → 0.3s
Babylon's Dice(R-W)
Summoning Babylon's Dice 0.2s → 0.3s
Abigail
We are increasing the initial damage of W - Dimensional Cleave, since she currently has a low score gain, so she can engage more aggressively early on.
Dimensional Cleave(W)
Damage 40/75/110/145/180(+Target's Current HP 6%(+Skill Amplification 2%)) → 80/110/140/170/200(+Target's Current HP 6%(+Skill Amplification 2%))
Isaac
We are ensuring that Isaac's R - The Heavy Hand of the Law deals stronger damage uppon hitting enemies and increasing his overall damage.
Basic Attack 30 → 33
The Heavy Hand of the Law(R)
Damage 60/110/160(+Attack Power 100%) → 80/140/200(+Attack Power 100%)
Echion
We're addressing Echion’s low pick rate and score gain by increasing the power of his R skill so he can deal increasingly higher damage the longer he engages in combat.
VF Overflow(R)
Damage dealt nearby 6/10/14/18(Attack Power 5%) → 8/12/16/20(Attack Power 6%)
Elena
We are helping out Elena, who has not been performing well, to deal stronger damage when she freezes an enemy.
Winter Queen's Dominion(P)
Damage 30/65/100(+Defense 20%)(+Skill Amplification 20%) → 30/65/100(+Defense 35%)(+Skill Amplification 20%)
Emma
Instead of reducing her E skill’s damage, we are making it easier for her to hit targets in morphed state with skills.
Bunnymorph(E)
Damage 20/40/60/80/100(+Skill Amplification 40%) → 20/40/60/80/100(+Skill Amplification 35%)
Slowed 1.6 → 2
Changes also apply to Change★(R) - Rabbit.
Ly Anh
We are increasing the damage of Ly Anh's main skill, W - Phantom Ripper, to improve her overall damage output.
Phantom Ripper(Possessed W)
Damage 10/40/70/100/130(+Attack Power 65%) → 10/40/70/100/130(+Attack Power 70%)
Jenny
Jenny uses her passive skill to infiltrate enemy lines, which is helping her create significant variables. As a result, we are lowering her base defense to increase the risk of this playstyle, and reducing the excessive area control ability of her R - Acceptance Speech.
Base Defense 47 → 44
Acceptance Speech (R)
Slowed 30/35/40% → 20/25/30%
Charmed Duration 1.25s → 1s
Camilo
We are reducing his passive’s cooldown to allow him to use it more effectively.
Olé!(P)
Cooldown 22/20/18s → 20/18/16s
Katja
Although Katja deals great damage during late game, she still struggles to survive until then. We are reducing her E’s cooldown and increasing her durability to help her out a bit so she has the chance to survive a bit longer into mid-game. We’re also adjusting her late game damage accordingly.
Basic Attack Amp per Sniper Rifle Mastery Level 2.3% → 2.1%
Base Defense 43 → 45
HP per Level 77 → 80
Off-Limits(E)
Cooldown 13/12/11/10/9s → 12/11/10/9/8s
Karla
We are partially reverting Karla’s passive to make her more competitive now that she’s excessively weak.
Deckhand's Draw(P)
Slow Duration 0.3s → 0.5s
Tazia
We are increasing her overall damage of Tazia, since she has a low pick rate.
Skill Amp per Shuriken Mastery Level 4.1% → 4.3%
Felix
We are increasing Felix’s overall durability and damage to make him more competitive, since he has currently a low pick rate.
Basic Attack 30 → 33
Defense per level 2.4 → 2.7
Hart
We are giving Hart a hand by letting her use her W more frequently so she has a chance to improve her performance.
Overdrive(W)
Cooldown 16s → 15s
Haze
We are increasing the damage of Haze's RQ - Rocket Acceleration to give her a more advantageous start in engagements when she accurately hits with this skill.
Rocket Acceleration(R-Q)
Damage 40/65/90/115/140(+Skill Amplification 40%) → 40/65/90/115/140(+Skill Amplification 45%)
Hyunwoo
We are helping Hyunwoo out to deal stronger damage and have higher durability when his passive is triggered multiple times, since he has been showing a weak performance.
Dogfight(P)
Damage 30/55/80(+Attack Power 35%)(+Skill Amplification 40%) → 40/65/90(+Attack Power 35%)(+Skill Amplification 40%)
HP Recovery 6/10/14% → 7/11/15%
Hyejin
We are increasing the damage of Shuriken Hyejin, who has a very low pick rate.
Skill Amp per Shuriken Mastery Level 4.4% → 4.6%
Weapon
Assault Rifle
Black Widow
Skill Amplification 96 → 100
Rapier
Joyeuse
Attack Power 54 → 57
Shuriken
Frost Venom Dart
Skill Amplification 84 → 87
Bow
Argyrotoxus
Skill Amplification 82 → 85
Armor
Chest
Blazing Dress
Max HP per Level 25 → 23
Arm
Claddagh Ring
Skill Amplification 88 → 84
Leg
Glacial Shoes
Skill Amplification 30 → 28
Wild Walkers
Max HP 180 → 150
Food
(NEW RARE) Mocha Bread
HP Regen: 630
Uncraftable
Get it from Food Air Supply Boxes!
Quantity: 6
(NEW RARE) Rum Raisin Bread
HP Regen: 630
Uncraftable
Get it from Food Air Supply Boxes!
Quantity: 6
(NEW RARE) Scrambled Egg
HP Regen: 630
Uncraftable
Get it from Food Air Supply Boxes!
Quantity: 6
Cobalt Protocol
Tactical Skills
Rotation Changes
We’re replacing tactical skills that were super underutilized.
Healing Wind(REMOVED)False Oath (NEW)
Consume 200 HP to become Pledged for 10 seconds. While Pledged, you slowly recover (Melee 60~90 / Ranged 40~60) HP per second and all damage is increased by (Melee 12~24%/Ranged 9~18%). The effect becomes stronger the longer you are Pledged. Enhanced: If you help eliminate or kill a test subject, the effect is renewed.
Cooldown 24s
Balancing
We’re nerfig the default tac skill to motivate players to use other tactical skills. We’re also reducing the price for Gravitational Field to reduce the burden of purchasing this item.
Blink
Cooldown 24s → 32s
Gravitational Field and All Mythic Tactical Skills Price
50 Credits → 30 Credits
Infusion
We’re trying to lessen the burden of purchasing infusions by reducing their overall cost. Especially for the infusions that were not performing well at 35 Credits.
Base Infusions
Price: Per Level 10/20/20 Credits → 10/15/15 Credits
Thorn Shackles / Steadfast / Dulled Blades / Health Insurance / Spirit Culling / Stopping Power
Price: 35 Credits → 25 Credits
Tenacity
Price: 50 Credits → 25 Credits
Suspicious Experiment
Price: 40 Credits → 30 Credits
Martyr / Strike Force / Melter / Party Rocker / Valkyrie Drive / Double Trouble I / Scar Ripper / Sadistic Nature / Rise from the Ashes / Time Efficiency / Overwhelming Strength / Miasma Fog / Noxious Aftermath / Barricade / Plasma Nova / Gag Order
Price: 50 Credits → 45 Credits
Balancing Adjustments
We are reducing the duration of Party Rocker, which had excessively good stats. We are replacing/adding some infusions to increase the options for tank/caster characters who do not use basic attacks as their main attack method.
Party Rocker
Dance Duration 1.5s → 1.25s
Overcharge
We’re adding it to the Infusion store.
Armor penetration 20 → 8
Max HP 400 → 220
Price: 45 Credits
Money = Power III (NEW)
Money = Power III will be added again to the infusion store.
For every 10 Credits you own, deal 0.8% additional damage to enemy test subjects and their summons. (Up to 20 stacks)
Price: 25 Credits
Extra Equipment Draft
Due to changes in the Extra Equipment Draft system, items that were previously excluded from the rotation will be included in large numbers, and some items that provided unsatisfactory experiences in the previous version will be excluded from the rotation again.
Additionally, we’re reducing the cost of Extra Equipment Drafts to increase access to legendary items.
Excluded from the Extra Equipment Draft
Chest
Elf Dress
Added to the Extra Equipment Draft
Chest
Specter
Battle Suit
Shooting Star Jacket
Elegant Gown
Kabana
Tactical Armor
Titan Armor
Blood Cloak
Head
Mithril Helm
Sultan's Turban
Laurel Wreath
Twilight
Arm
Mythril Armband
Shield of Kings
Bracelet of Skadi
Auto-arms
Cube Watch
Tellurian Timepiece
Tindalos Monarch
Helix
Leg
Galaxy Steps
Blade Boots
Iron Maiden
Wild Walkers
Extra Equipment Draft Price Reduction
Extra Equipment Draft
Price: 60 Credits → 50 Credits
Gem of Evolution
Price: 60 Credits → 50 Credits
Shredder
We are increasing the amount of Shredder Points to prevent players from obtaining Mythic equipment too easily due to the Extra Equipment Draft cost reduction.
Additional Points Needed per draft 5 → 20
Wild Animals
Aggro System Changes
It seems like after spending so much time together, they've grown to be one family.
The Mutant Boar, Mutant Wolves, and Mutant Wild Dogs at each spawn point are now treated as one group, so if one is attacked, they will all now charge at the subject together.
Stats Changes
Mutant Wolves
Base HP 1000 → 850
Earning Credits
We are slightly reducing the credit disparity caused by losing fights against objective.
Mutant Bears
Earned Credits 13 → 11
Ally Earned Credits 13 → 11
Omega
Earned Credits 25 → 23
Ally Earned Credits 25 → 23
Cobalt Protocol Mode Balance
Nadine
Crossbow
Damage Dealt 96% → 93%
Daniel
Dagger
Damage Dealt 95% → 92%
Leon
Glove
Damage Dealt 92% → 94%
Martina
Camera
Damage Dealt 94% → 91%
Markus
Axe
Damage Taken 98% → 96%
Magnus
Bat
Damage Dealt 97% → 94%
Vanya
Arcana
Damage Dealt 98% → 100%
Bianca
Arcana
Damage Dealt 98% → 96%
Sissela
Throw
Damage Dealt 86% → 88%
Aya
Pistol
Damage Dealt 92% → 89%
Assault Rifle
Damage Dealt 89% → 91%
Isol
Assault Rifle
Damage Dealt 87% → 89%
Estelle
Axe
Damage Taken 98% → 96%
Aiden
Two-handed Sword
Damage Taken 95% → 93%
Elena
Rapier
Damage Dealt 105% → 107%
Damage Taken 92% → 90%
William
Throw
Damage Dealt 98% → 95%
Eva
Throw
Damage Dealt 87% → 85%
Ly Anh
Dagger
Damage Taken 93% → 91%
Eleven
Hammer
Damage Dealt 110% → 113%
Damage Taken 93% → 91%
Jackie
Dual Swords
Damage Taken 95% → 93%
Jenny
Pistol
Damage Dealt 104% → 106%
Tsubame
Shuriken
Damage Dealt 100% → 102%
Katja
Sniper Rifle
Damage Dealt 90% → 88%
Damage Taken 97% → 100%
Karla
Crossbow
Damage Dealt 98% → 100%
Tazia
Shuriken
Damage Dealt 106% → 108%
Theodore
Sniper Rifle
Damage Dealt 90% → 92%
Fiora
Rapier
Damage Dealt 100% → 102%
Hyunwoo
Glove
Damage Taken 98% → 96%
Hyejin
Bow
Damage Dealt 90% → 92%
Bug Fixes & Improvements
Gameplay Improvements
The temporary safe zone phase will no longer immediately end when only two teams remain.
We’ve added detailed settings under Settings > Operator for changing targeted item notifications.
Augment: Red Sprite's damage will now be correctly applied.
Item Skill: Second Wind: Blood Pact’s Tenacity will now be correctly applied.
Time information for objectives will ow be correctly displayed upon reconnecting.
Kills will now be correctly applied to the 1st placing team when there are no players responsible for such kill.
Corpses will no longer incorrectly dissapear.
Downed count will no longer increase instead of Eliminations in the RP scoreboard when someone wipes out an enemy team.
Achievement: "First Cry, Last Whisper" will now be correctly cleared when a team successfully escapes.
Skills will normally get canceled when moving while the quick cast range is being displayed.
Attack commands will no longer be available after reviving under certain circumstances.
Items will no longer be dropped when being moved to a specific location in the inventory.
The icon of a teammate who died on the Day 3 after being downed on Night 2 will now be correctly displayed and no longer show that allies need to use credits to revive them.
Vs. AI will now start normally when pressing Quick Start during the Character Selection Phase.
The arrival point and “On the way” ping location will now be displayed on the correct location.
Character and Weapon Improvements
Nathapon: Nathapon's F-Stop (R) will now correctly trigger AMDS in Cobalt Protocol.
Bianca: Circulation (E) will now correctly apply skill damage after focusing ends when using the Tactical Skill Totem.
Adina: Fated Horizon (E) will now correctly work even when the targeted subject is on a Portable Campfire.
Jan: Uppercut (D)'s damage will now be correctly applied.
Aiden: Backstep (E)'s cooldown will now correctly reset.
Eleven will no longer start the game with her crafting tools being displayed.
Tsubame will no longer incorrectly become invisible.
Chiara: Hand of Corruption (Q)'s Stigma (P) will now be correctly applied.
Felix: Tempest Hydra (R) will now correctly apply skill damage after focusing ends when using the Tactical Skill Totem.
Lobby Improvements
We’re adding a Skin Received Effect when getting a skin you do not own yet as an Event Mission reward.
New achievements will now be correctly counted.
Achievement counts will no longer reset.
Challenges and Profile menu buttons will now normally work when returning to the lobby during the Game Preparation phase.
The reward notification will now correctly disappear righ after collecting a Completed Collection reward.
Forging > Box: Research Center Data boxes owned will now be displayed correctly.
Achievement Mission Results Screen will no longer freeze.
Batch Disassembly will now properly work in the Forging menu.