Servers will be temporarily offline for an estimated time of 4 hours on June 5th from 2 AM to 6 AM (UTC) to update Patch 1.23.
New Character - Darko
The bat wielding loan shark is making Lumia his new business ground.
Darko will cost 9,900 A-Coin in his first 2 weeks post-release. He will be available in Ranked matches starting on Tuesday, June 11th.
"Time to make some money."
Sly Thief (P)
Darko performs a basic attack, stealing 4/7/10% of his target's defense for 3 seconds.
Cooldown: 8s
Loan Shark (Q)
Darko's movement speed increases 15% for 2 seconds when he moves towards an enemy test subject.
His next basic attack deals 20/40/60/80/100(+Attack Power 40%)(+Target's Max HP 5%) additional skill damage and leaves a mark on the target for 5 seconds. Using this skill on a marked target increases Damage Dealt by 10/20/30/40/50%
Cooldown: 3s
SP Cost: 40
Got My Money? (W)
Darko gets a shield that absorbs 50/75/100/125/150(+Attack Power 40%) damage and slows enemy test subjects nearby by 20/22.5/25/27.5/30% for 1 second.
He gains 6% of Max HP additional shield per enemy test subject hit and steals 1/2/3/4/5 of their attack power for 3 seconds.
Effect Range: Circular 4m
Max Enemy Characters Hit: 4
Shield Duration: 3s
Cooldown: 10s
SP Cost: 80
It's Pay Time! (E)
Darko dashes forward and slams the ground, dealing 60/115/170/225/280(+Attack Power 85%) skill damage and knocking enemies airborne for 0.5 seconds.
Damage Area: Circle radius 2.2m
Movement Range: 4m
Movement Speed : 15m/s
Cooldown: 14/13/12/11/10s
SP Cost: 80
Intimidation Tactic (R)
Darko grabs the enemy character as he moves forward, supresses them and then slams them to the ground.
Enemies nearby take 100/225/350(+Attack Power 55%)(+Slammed Target's Max HP 25%) skill damage and are slowed by 80% for 0.5 seconds.
Range: 2.5m
Suppressed Duration: 1s
Movement Range while suppresssing: 6m
Cooldown: 90/75/60s
SP Cost: 100
New Skins & Emotes
Summertime Chiara (Rare) will be available for purchase on Tuesday, June 11th.
“I hate summer.”
Darko emotes will be available.
Battle Maids Tokens Ending Notice
Battle Maids will expire and will no longer be available after Wednesday, June 5th’s maintenance.
Exchange your remaining tokens before the 1.23 maintenance on June 5th for the following currency:
3 Battle Maids Tokens → 2 Change Tokens
1 Battle Maids Token → 150 A-Coin
*After Battle Maids Tokens have expired, they will become invalid and we will not be able to provide any further assistance.
System
Edit Augments in Game Preparation Phase
Some Augments may have different utility according to the weather. As a result, we’re allowing players to edit their Augments during the game prep phase, making it more convenient for experienced players to modify them to match their assigned weather and team.
Now, when you select a Saved Plan in the game prep phase you can also edit your Augments from that Saved Plan.
However, these changes will only be applied to the current game and will not affect the original Saved Plan.
Weather Changes
Foggy is back in some modes!
Sub-weather: Foggy will be now available in Normals, Customs and vs. AI.
It will still not be available in Ranked.
We’re adding an SP regen effect to Rainy.
Main weather
Rainy
(NEW) SP Regen +100%
It might hurt getting hit by lightning but it also has it’s benefits. The current of the lighting strike recharges the VF energy, granting subjects Movement Speed for a moment.
Lightning Strike
(NEW) Movement Speed Increased by 15% for 5s.
Getting continuously struck by lightning doesn’t stack and the duration of the effect is reset.
Crafting Beverages in the Campfire
You’ll now be able to craft high rarity beverages easily in the Campfire.
Bring your Common rarity beverages by the campfire to craft high rarity beverage. (See Beverage)
We’re also adding options to get SP.
Weather
Rainy SP Regen
Some equipment will offer SP Regen
Unknown Number of Teams Remaining
We’re no longer displaying the number of teams remaining at a specific point in the game, making it difficult to predict other teams' situations based on the number of teams left in the second half of the game.
Applied to: Day 6 or when 3 or less teams are remaining
Kill Bonus
It’s currently hard to get rid of downed enemies within Restricted Areas or during the Temporary Safe Zones Phase, so we’re changing the circumstances when the kill bonus' restricted area count restoration is applied.
Kill Bonus' restricted area count restoration : Enemy Kill → Enemy Downed
Revival Cost Increase
As we added the function for team players to use their Credits to revive allies, the average number of revivals has increased leading to a higher number of surviving teams during the Temporary Safe Zone Phase. As a result, we’re increasing the cost of revival to make it a bit more difficult to revive allies.
Teammate Revival Cost 200 → 250 Credits
Team Invites & Friend Requests Improvements
Team invites will no longer be canceled by pressing the ESC key; instead, press 1 to 'Accept' and 2 to 'Reject' Team Invites.
We’re also changing the display of invites to appear as push notifications.
The number of invites will be displayed when there is more than one invite.
Both Friend Requests and Team Invites will be displayed.
Your friends will now be able to see when you’re “Replaying”.
Ranked Tiers Display Improvements
Your Ranked Tier Display will now show how much RP you currently have and how much you need to be promoted.
Augments
Havoc
Carnivore
HP Recovery 650 → 700
Fortification
Ironclad
Damage Taken Reduction
(Melee) 15%(Level*1.5%) → 10(Level*1)%
(Ranged) 15%(Level*1%) → 5(Level*1)%
Tactical Skills
Healing Wind
Level 3 Module Enhancement
Defense Increase 15 → 20
Character
Nadine
Despite multiple adjustments to her stats after limiting P - Wild stacks, we’re buffing her ultimate to compensate for its still disappointing peak performance.
Wolf Assault(R)
Damage 90/140/190(+Extra Attack Power 90%)(+Skill Amplification 80%)(+Wild Stack Damage) → 100/150/200(+Extra Attack Power 100%)(+Skill Amplification 85%)(+Wild Stack Damage)
Nathapon
We’re increasing the damage of Nathapon’s P - Slow Shutter, who currently has difficulty hitting targets, to improve his low performance.
Slow Shutter(P)
Damage 10/40/70(+Attack Speed 20%)(+Skill Amplification 55%) → 20/50/80(+Attack Speed 20%)(+Skill Amplification 60%)
Nicky
We are adjusting Nicky's Q - Slugfest to deal higher damage, as her average damage and score gain are currently underperforming.
Slugfest(Q)
Body Blow(Q2)
Damage 30/55/80/105/130(+Skill Amplification 50%) → 30/55/80/105/130(+Skill Amplification 60%)
Leon
Leon’s stats are currently high, so to prevent him from eliminating opponents too quickly, we will decrease his P’s damage to reduce his power.
Human Torpedo(P)
Damage 20/50/80(+Skill Amplification 35%) → 20/40/60(+Skill Amplification 35%)
Li Dailin
We will increase the damage reduction effect of W to keep her durability. We will also increase Q - Spirited Kick’s damage, enabling greater impact against enemies.
Spirited Kick(Q)
Damage 20/35/50/65/80(+Attack Power 60%) → 20/35/50/65/80(+Attack Power 65%)
Tipsy Damage 20/40/60/80/100(+Attack Power 70%) → 20/40/60/80/100(+Attack Power 80%)
Drink Up (W)
Skill Damage Taken Reduction 40/45/50/55/60% → 50/55/60/65/70%
Rio
Aftert the addition of new items, Rio’s been showing high stats so we’re making up for that by nerfing her basic attacks and survivability.
Basic Attack Amplification per Bow Mastery Level 1.7% → 1.5%
Soar(E)
Cooldown 14/13/12/11/10s → 15/14/13/12/11s
Mai
We’re nerfing Mai’s base durability since she’s showing an overly high average score gain.
Max HP 1010 → 980
Base Defense 51 → 48
Markus
Our strongman has actually been underperforming so we’re helping him out a bit with his Q’s damage to increase his potential to engage in battles.
Art of War(Q)
Damage 15/25/35/45/55(+Additional HP 15%) → 15/25/35/45/55(+Additional HP 18%)
Bernice
We are increasing Bernice’s Q - Leg Shot damage, as he is currently showing a low average damage and score gain. Additionally, we are increasing his E’s movement speed effect to allow him to approach enemies more quickly.
Leg Shot(Q)
Damage 60/95/130/165/200(+Attack Power 80%) → 60/95/130/165/200(+Attack Power 90%)
Falconry(E)
Movement Speed Increase 8/10/12/14/16% → 10/12/14/16/18%
Bianca
We are reducing Bianca’s HP consumption and increasing the return when her skill combos are successful to help her to better withstand enemies when she approaches them.
Circulation(E)
HP Cost 2% of her Current HP per 0.2s → 1%
Reign of the Vampire Queen(R)
End Damage 50/100/150(+Skill Amplification 60%) ~ 100/200/300(+Skill Amplification 120%) → 50/100/150(+Skill Amplification 70%) ~ 100/200/300(+Skill Amplification 140%)
Charlotte
Charlotte’s average score gain is currently low so we’re helping her out.
Skill Amplification per Arcana Mastery Level 4.6% → 4.8%
Celine
Celine is currently showing a low pick rate and score gain, so we’re increasing Plasma Bomb’s Cooldown Reduction effect to allow her to use her skills more frequently.
Detonate(W)
Plasma Bomb(Q)
Cooldown Reduction 25/30/35/40/45% → 30/35/40/45/50%
Sua
Sua has currently shown a slightly weak performance during early game, so we’re increasing her base hp and reducing her R skill’s initial cooldown.
Max HP 1020 → 1070
Memory(R)
Cooldown 46/33/20s → 40/30/20s
Silvia
We’re nerfing her W skill to limit her ability to easily hit and take control with this skill, as she’s showing high average damage and score gain stats.
Finish Line (W)
Damage 80/105/130/155/180(+Skill Amplification 70%) → 80/105/130/155/180(+Skill Amplification 60%)
Aya
We’re increasing Aya’s durability to improve her stability, as she’s underperforming in high tiers. Pistol Aya has been specially lacking, so we’re increasing her weapon mastery.
Skill Amplification per Pistol Mastery Level 4.4% → 4.6%
HP per Level 73 → 76
Isaac
After the defense reduction effect was added to Isaac’s E2 - Arrest, he’s been extremely overperforming so we’re reducing his damage.
Hound/Arrest(E)
Arrest(E2)
Damage 50/80/110/140/170(+Attack Power 60%) → 30/60/90/120/150(+Attack Power 55%)
Alonso
We’re helping him out carry out longer fights.
Max HP 970 → 1000
Jan
We’reincreasing his durability and his Q’s damage.
Defense per level 2.9 → 3.3
Knee Strike(Q)
Damage 80/100/120/140/160(+Extra Attack Power 65%)(+Skill Amplification 50%)(+Enemy's Max HP 4%) → 80/100/120/140/160(+Extra Attack Power 65%)(+Skill Amplification 50%)(+Enemy's Max HP 6%)
Leaping Knee(Q2)
Damage 65/90/115/140/165(+Extra Attack Power 90%)(+Skill Amplification 80%)(+Enemy's Max HP 6%) → 65/90/115/140/165(+Extra Attack Power 90%)(+Skill Amplification 80%)(+Enemy's Max HP 7%)
Aiden
We’re helping him out by making his E skill more usable, as his current pick rate and average score gain are low.
Backstep(E)
Range 5.5m → 6m
Bolt Rush(E2)
Range 9.5m → 10m
Elena
We’re buffing the ice Queen since she’s been slightly underperforming in low-middle tiers.
HP per Level 94 → 98
Defense per level 3.1 → 3.3
Yuki
We are increasing the damage of Yuki's Q - From Head to Toe to enhance his combat abilities, as he has been really underperforming in high tiers.
From Head to Toe(Q)
Damage 20/40/60/80/100(+Attack Power 100%(Two-handed Sword)/150%(Dual Swords)) * (Basic Attack Amplification) → 40/60/80/100/120(+Attack Power 100%(Two-handed Sword)/150%(Dual Swords)) * (Basic Attack Amplification)
Eva
Right with the start of the ranked season, Eva’s stats took a toll. We’re reverting the change to her weapon mastery and incresing her durability.
Skill Amplification per Throw Mastery Level 3.8% → 4.1%
HP per Level 75 → 78
Zahir
Poor Zahir has not been having a good time since the new season started so we’re helping him out a bit.
Gandiva(W)
Damage 20/45/70/95/120(+Skill Amplification 50%) → 20/45/70/95/120(+Skill Amplification 55%)
Jackie
Dual Swords Jackie has been underperforming, so we’re helping her out with her weapon mastery.
Basic Attack Amplification per Dual Swords Mastery Level 1.3% → 1.5%
Jenny
We're increasing the early power of Jenny's main ability to enhance her contribution to early engagements and giving her more stability in her plays by reducing her passive’s cooldown and increasing her durability.
HP per Level 64 → 68
Play Dead(P)
Cooldown 120s → 90s
Persona(E)
Damage 40/70/100/130/160(+Skill Amplification 55%) → 60/90/120/150/180(+Skill Amplification 55%)
Tsubame
We’re increasing Tsubame’s durability and mobility so she can create more stable plays.
Defense per level 2.8 → 3
Whirlwind (W)
Movement Speed Increase 10/12.5/15/17.5/20% → 20/22.5/25/27.5/30%
The Art Of Camouflage(E)
Reuse Range 5.5m → 6m
Camilo
We’re helping Camilo out with his durability by increasing his HP and the shield from his passive.
HP per Level 84 → 88
Olé!(P)
Shield 50/100/150(+Attack Power 60%) → 50/100/150(+Attack Power 70%)
Katja
We’re rolling back one of the changes we made on the last patch that left Katja overly weak.
Basic Attack Power 35 → 39
Karla
We’re reducing Karla’s R - Shackling Anchor’s slow effect and her W - Sentry Recall’s damage to keep in check her skill combos power.
Sentry Recall(W)
Damage 80/100/120/140/160(+Attack Power 20%)(+Skill Amplification 80%)(+Critical Strike Chance 65%) → 80/100/120/140/160(+Attack Power 20%)(+Skill Amplification 75%)(+Critical Strike Chance 65%)
Shackling Anchor(R)
Slow 40/45/50% → 30/35/40%
Cathy
We’re nerfing her ability to engage in consequent attacks since she’s overly powerful at the moment.
Double Bypass(Q)
Additional Basic Attack Damage 60% of Skill Amplification → 55%
Chloe
Chloe has been showing a strong performance across all areas. We are reducing Nina’s additional stats of her passive, decreasing the power of the skills used by Nina, and making it easier to eliminate Nina.
Living Marionette(P)
Nina's Additional Attack Power 5/10/15 → 4/7/10
Nina's Additional Defense 10/30/50 → 10/25/40
Nina's Additional HP 200/300/400 → 200/250/300
Nina on Command(Q)
Damage 70/90/110/130/150(+Nina's Attack Power 85%) → 70/90/110/130/150(+Nina's Attack Power 75%)
Tazia
We’re buffing Tazia since she’s been showing low pick rate and average damage stats.
Stiletto(Q)
Spada (Enhanced Q)
Damage 20/45/70/95/120(+Skill Amplification 45%) → 20/45/70/95/120(+Skill Amplification 50%)
Spada (Enhanced Q)
Explosion Damage 40/70/100/130/160(+Skill Amplification 45%) → 40/70/100/130/160(+Skill Amplification 50%)
Fiora
Fiora is not looking good. Her stats across all weapon types are low, so we are increasing her durability by increasing her defense. We’re also enhancing her P - Touché's movement speed effect to help her better manage distance, and enhancing her overall power by increasing the damage of her Q - Fente.
Skill Amplification per Rapier Mastery Level 4.1% → 4.4%
Defense per level 3.5 → 3.9
Touché(P)
Movement Speed Increase 5/10/15% → 10/15/20%
Fente(Q)
Damage 80/110/140/170/200(+Skill Amplification 60%) → 80/110/140/170/200(+Skill Amplification 70%)
Edge Damage 130/205/280/355/430(+Skill Amplification 90%) → 130/205/280/355/430(+Skill Amplification 95%)
Hart
We’re adjusting Hart’s power as the adjustment we made to her on the last patch made her overly powerful.
Basic Attack Amplification per Guitar Mastery Level 2% → 1.8%
Hyunwoo
Our boy Hyunwoo’s average gain score is low at the moment, so we’re helping him out to improve his ability to engage in sustained fights.
Defense per level 3.2 → 3.5
Dogfight (P)
Damage 40/65/90(+Attack Power 35%)(+Skill Amplification 40%) → 40/70/100(+Attack Power 35%)(+Skill Amplification 40%)
HP Recovery 7/11/15% Max HP → 8/12/16%
Armor
Chest
Tuxedo
Attack Speed 30% → 24%
Specter
Attack Power 9 → 6
Blazing Dress
(NEW) SP Regen 100%
Áo Dài
Attack Power 28 → 30
Defense 24 → 26
Omertà
(NEW) SP Regen 100%
Attack Power 28 → 30
Defense 23 → 25
Tactical Armor
Attack Power 13 → 15
Phantom Jacket
Attack Power 5(REMOVED)(NEW) SP Regen 100%
Head
The Black Death
Skill Amplification 85 → 82
Spirit Harvest - [Unique Passive]
1st Hit Damage 20(+Skill Amplification 20%) → 10(+Skill Amplification 10%)
2nd Hit Damage 40(+Skill Amplification 40%) → 50(+Skill Amplification 50%)
Dwarf's Helmet
Max HP 100 → 50
Crusader Helmet
(NEW) Max SP 400
Commander Headset
Defense 10 → 15
Targeting Pod - [Unique Passive]
Cooldown 8s → 5s
GPNVG
Extended Fury - [Unique Passive]
Max Attack Range Cap 7.8m → 7.5m
Damage Character Level*6 → Character Level*2
The Star of the Wilds
Attack Speed 46% → 40%
Arm/Accessory
Draupnir
Skill Amplification 67 → 65
Schrödinger's Box
Max HP 120 → 100
Nightmare Nails
Skill Amplification 82 → 80
Magic Lamp
HP per Level 20 → 18
Smash Totem
Crushing Blow - [Unique Passive]
HP Recovery 30(+Additional HP 10%) → 30(+Additional HP 15%)
Leg
Cowboy Boots
(NEW) SP Regen 50%
Mirage Lace-Ups
(NEW) SP Regen 100%
Alexander
Attack Power 11 → 12
Boots of Hermes
Defense 23 → 20
Consumables
Beverage
Boiling Water
Rarity: Uncommon → Rare
Recipe Change: Water + Lighter → Water + Campfire
SP Regen 400 → 630
Hot Honey Water
Recipe Change: Honey + Boiling Water → Honey + Campfire
Quantity 2 → 3
Purified Water
Recipe Change: Ice + Boiling Water → Ice + Campfire
Quantity 2 → 3
Hot Toddy
Recipe Change: Whiskey + Boiling Water → Whiskey + Campfire
Quantity 2 → 3
(NEW RARE) Hot Sparkling Water
Recipe: Carbonated Water + Campfire
SP Regen 1080
Quantity 3
(NEW RARE) Steamed Milk
Recipe: Milk + Campfire
SP Regen 1080
Quantity 3
Areas
Pond
We’re increasing the size of boxes to include more items and compensate for certain items not included in Pond.
Bike Helmet 10 → 11
Paper 9 → 10
Cobalt Protocol
Cobalt Protocol Balancing
Rio
Bow
Damage Dealt 83% → 81%
Rozzi
Pistol
Damage Dealt 100% → 97%
Li Dailin
Glove
Damage Taken 99% → 97%
Bianca
Arcana
Damage Dealt 96% → 94%
Charlotte
Arcana
Shields Given 90% → 80%
Xiukai
Dagger
Damage Taken 98% → 96%
Abigail
Axe
Damage Dealt 96% → 94%
Jan
Glove
Damage Taken 97% → 95%
Aiden
Two-handed Sword
Damage Taken 93% → 91%
Elena
Rapier Damage Dealt 107% → 105%
William
Throw
Damage Dealt 92% → 90%
Camilo
Rapier
Damage Taken 91% → 89%
Theodore
Sniper Rifle
Damage Dealt 92% → 90%
Jackie
Two-handed Sword
Damage Dealt 96% → 98%
Bug Fixes & Improvements
Gameplay Improvements
The Revenant's Whirlwind item skil damage’s attack range and effects will match.
Non-enemy character kills such as Restricted Areas and Wild Animals will now be separately displayed and not included in the kill count of the team in first place.
This will remain the same in Ranked scores and will go to the first place’s kill score as before.
You can now skip the escape sequence by pressing ESC.
An error popup will no longer appear when using the Kiosk after the final safe zone has ended.
Augment icons will be correctly displayed in the Death Overlay.
Augments: Ghost Light will no longer be incorrectly visible in Foggy during the Battle Zone.
Team Invites wil no longer incorrectly be displayed during matches.
The remaining time for cc will now be properly displayed.
Skill level-up guide animations will be correctly displayed.
Augments will no longer dissappear during game preparation when modifying or adding Augments.
Noise pings will be normally displayed when operating the Kiosk to revive allies.
Weapon items with Streamlined item skill will no longer be lower than the Mythril Shield with Streamlined item skill.
Sand Clown Mushroom's will correctly grant invisibility.
Characters will be correctly displayed in Pond at the start of the game.
You will now be able to correctly designate your targeted path even when Search Guide Remote Drone Calling’s settings are ON.
Spectating: The sound will no longer turn On after a team is wiped out in custom games.
Replay: Other Character’s items will no longer be displayed in your selected character’s information UI.
Hitting Surveillance Camera Skins will no longer be incorrectly applied at the bottom.
Spectating: Defeat sequence will no longer be incorrectly displayed after the Victory sequence.
Spectating and Replay: Mythic icons' tooltips will be normally displayed in your selected character’s information UI.
Replay: Briefing room time will no longer be incorrectly included.
Sound effects will be correclty displayed at the Kiosk.
We’ve added the English voicelines for the cutscenes in all out Tutorials.
Character and Weapon Improvements
Martina: Pause - Broadcast (W)'s detailed tooltip will correctly match the skill damage and skill damage per level.
Alonso: He will be correctly take damage from lightning strikes when using Bouncing Shield (W).
Katja: In a Blitz (R)'s indicator will no longer be incorreclty displayed when using the Sniper Rifle’s Weapon skill Ballistic Advantage (D).
Lobby Improvements
“Exclude 2P Premade Teams” will now work correctly.
Teammates will no longer incorrectly appear as Checking Results and prevent matching.
The option to disable lobby chat has been moved to the Broadcast Mode section.
A popup to purchase A-Coin is now displayed whenever you try to purchase with insufficient A-Coins.
Practice Mode will now work properly when connecting from the Character Lobby Page.
Discounted prices in the Personal Store's purchase popup will be correctly displayed.
Event NP’s remainging time will be correclty displayed.
An error will no longer occur when opening Uncommon/Rare Skin Vouchers 10 times.
Disabling lobby chat in Settings > Game > Disable Lobby Chat will correctly block whispers.
Craftable items will be correctly displayed in your Saved Plans.
Skill Preset While on Cooldown (Applied in 1.22)
We meant to add this information to the 1.22 Patch Notes but we failed so, so here’s what you need to know.
Now, when the remaining cooldown of a skill is very short, you’ll pe able to “reserve” or pre*set that skill.
Like other presets, this one can also be canceled by another command.