Servers will be temporarily offline for an estimated time of 4 hours on October 24th from 2 AM to 6 AM (UTC) to update Patch 1.33.
New Character - Yumin
Arcana user Yumin is joining the experiment.
Yumin will cost 9,900 A-Coin in his first 2 weeks post-release. He will be available in Ranked matches starting on Tuesday, October 29th.
“Let’s catch the wind and see where it takes us!“
![](https://cdn.playeternalreturn.com/2024%2F10%2F23%2F1729653585438-Yumin_P.png)
The Power of Tao (P)
Yumin’s movement speed increases while in a Wind Zone.
Using Mystic Gale(Q) or Gust Surge (W) while on a Wind Zone consumes the wind and grants him a shield that absorbs 50/85/120(+Skill Amplification 20%) damage for 2.5s.
![](https://cdn.playeternalreturn.com/2024%2F10%2F23%2F1729653608199-Yumin_Q1.png)
![](https://cdn.playeternalreturn.com/2024%2F10%2F23%2F1729653613559-Yumin_Q2.png)
Mystic Gale (Q)
Yumin unleashes 3 gusts of wind, dealing 40/55/70/85/100(+Skill Amplification 40%) skill damage to enemies in his path. Each gust deals 60% damage to the second and subsequent targets hit.
When this skill is used on a Wind Zone, Yumin releases a larger gust of wind. When the wind travels to its maximum range or hits an enemy, it creates a vortex, dealing 40/60/80/100/120(+Skill Amplification 45%) skill damage every 0.5s.
Range: 6.8m
Projectile Launch Interval: 0.3s
Projectile Size: Circular Radius 1.2m
Projectile Size in Wind Zone: Circular Radius 1.6m
Vortex Size: Circular Radius 2m
Vortex Duration: 2s (4 Hits in Total)
Cooldown: 7/6.5/6/5.5/5s
SP Cost: 50/55/60/65/70
![](https://cdn.playeternalreturn.com/2024%2F10%2F23%2F1729653645386-Yumin_W.png)
![](https://cdn.playeternalreturn.com/2024%2F10%2F23%2F1729653649805-Yumin_W2.png)
Gust Surge (W)
Yumin summons a gust of wind, dealing 80/110/140/170/200(+Skill Amplification 65%) skill damage to enemies and slowing them by 26/27/28/29/30% for 1.5 seconds.
When this skill is used on a Wind Zone, it creates a strong wind, dealing 100/135/170/205/240(+Skill Amplification 70%) skill damage to enemies and knocking them back.
Range: 6m
Angle: 45°
Knocked back duration: 0.5s
Knocked back Range: 2m
Cooldown: 9/8.5/8/7.5/7s
SP Cost: 90
![](https://cdn.playeternalreturn.com/2024%2F10%2F23%2F1729653678248-Yumin_E.png)
Cloud Steps (E)
Passive: Cooldown is reduced by 1 second upon hitting an enemy with a skill.
Yumin leaps in the targeted direction, creating a Wind Zone that lasts for 5 seconds. After landing, he releases a gust to 3 nearby enemies, dealing 60/100/140/180/220(+Skill Amplification 55%) skill damage.
Movement Range: 3.5m
Movement Speed : 11.7m/s
Wind Zone Size: Circular Radius 2.3m
Damage Area: Arrival Location Radius 5m (Enemy Characters first)
Cooldown: 11/10.5/10/9.5/9s
Does not affect Cooldown Reduction.
SP Cost: 60/50/40/30/20
![](https://cdn.playeternalreturn.com/2024%2F10%2F23%2F1729653703534-Yumin_R.png)
Wind Flow (R)
Yumin summons a crane from the sky, dealing 50/100/150(+Skill Amplification 50%) skill damage to enemies and slowing them by 40% for 1 second.
After 1 second, the crane takes flight again, dealing 100/200/300(+Skill Amplification 80%)(+Target’s Max HP 10%) skill damage and knocking enemies airborne for 0.7 seconds.
Range: 10m
Damage Area: Circular Radius 3m
Cooldown: 80/70/60s
SP Cost: 100
New Skin & Emotes
Prison Guard Bianca (Rare) will be available.
“Hah, did you really think you could escape my watch?”
Yumin emotes will be available.
1.33 Update Item Probabilities Changes
The Two Bonus Weeks: Skin Data Boxes event is ending so the 2 additional bonus for Skin Data Boxes will no longer be applied.
You can check the changes to Skin Data Boxes items and probabilities in our [Box To-Be Probabilities] website page.
*To-Be Probabilities reflect the changes applied during October 24th’s maintenance.
System
Expanded Map (M) Visibility Improvements
The arrows indicating upcoming Objectives will be made more visible.
Cube icons will be clearer, and food supply boxes will be less emphasized.
The map background will be slightly darkened to improve overall icon visibility.
Toggle "Find Character" Display
The feature that shows your character's location when using the "Find Character" (Space Bar) can be inconvenient for certain playstyles, so you’ll now be able to disable it.
This option can be disabled under Settings > Game > Advanced Settings > Character Location Display.
The default setting is On.
Drag Chat Window Feature
You can now drag the chat window around the screen.
Drag the handle at the top-right corner of the chat window while entering chat (Enter), to reposition it anywhere you like.
Item Ping Link Feature
We’re adding a new link feature to item pings.
You can interact with item pings either by holding the chat expansion key (default: ` ) or while entering chat (Enter).
Hovering over the item ping will display item tooltips.
Clicking the item ping will open the Item Catalog.
Matchmaking Changes
Asia 1 Server
Matching for the highest tier lobbies have been adjusted. (7300+ → 7500+)
Matching may still be widened if queue times become significantly long.
North America Server
Meteorite players will now be able to match with Diamond players.
Previously unable due to issues regarding premade changes.
Europe
Meteorite+ will no longer be matched with Diamond 3 or lower players.
Ranked Premade Changes
With the systematic separation of premade matchmaking changes between servers, Ranked premade adjustments will be made based on the current server situation.
Asia 1&2 Server: Premades will be allowed up to Diamond Tier.
North America/South America/Europe Server: Premades will be allowed up to Platinum Tier.
Box Rewards List: Show Unowned Items Only in
You can now view only unowned items from Skin Data Boxes rewards list and other boxes.
Gameplay
Battle Zone Objectives Removed from Restricted Areas
With the introduction of the Restricted Area release feature in Season 5, Objectives began to appear in these zones. However, when Battle Zone Objectives like Alpha, Omega, and Dr. Wickeline appear in Restricted Areas, it often leads to frequent multi-team invasions, distorting gameplay. To address this, we are making adjustments:
Alpha and Omega will no longer appear in zones scheduled for Restricted Area release.
Dr. Wickeline will not appear in Restricted Area release zones if there is a Safe Zone available.
Guide Robot Lumi
Base Movement Speed 2.2 → 2.5
Character Recognition Area 3m → 4m
Item List Changes
The Guide Robot's food selection has been updated, and it will now sell one of the following: Mocha Bread, Hamburger, or Scrambled Egg.
Scrambled Egg (Rare)
Price: 0 Credits
HP Regen: 630
Quantity: 6
(New Rare) Hamburger
Price: 0 Credits
HP Regen: 700
Quantity: 6
Wild Animals
Bat
The drop rate of Binoculars and Gunpowder from Bats has been slightly reduced.
The drop rate remains unchanged for Mutant Bat.
Weather
The probability of Rainy weather occurring has been reduced, while the chances of Cloudy and Sandstorm weather have been slightly increased
Gadget
Flare Gun R
Wait Time 45s → 60s
Noise Range 60m → 80m
Augments
Chaos
Ghost Light
Trigger Conditions 30% of Total HP → 35%
Power Crescendo
Adaptability Increase (Day 1 to Day 7) 0/1/2/3/4/5/7/9/11/14/17/20/20 → 0/1/2/3/4/6/8/10/12/14/16/16/16
Support
Healing Factor
Recovery, Shield Increase 10% → 15%
Tactical Skills
Electric Shift
Electric Duration 8/12s → 10/12s
Character
Garnet
Garnet has been scoring low, so we are increasing the power of her main skill to make her more threatening and harder to ignore.
Sadistic Slam & Spiked Echo(Q)
Sadistic Slam (Q1)
Damage 40/60/80/100/120(+Skill Amplification 45%)(+Max HP 5%) → 40/60/80/100/120(+Skill Amplification 50%)(+Max HP 5%)
Nathapon
While Nathapon’s combo with E - Panorama is strong, his overall average damage is significantly lower compared to other damage dealers. We are increasing the power of Q - Snapshot to boost his damage in standoffs.
Snapshot(Q)
Damage 50/85/120/155/190(+Skill Amplification 70%) → 50/85/120/155/190(+Skill Amplification 75%)
Daniel
Daniel has been scoring well so we’re reducing his power.
Shadow Glide(E)
Damage 20/40/60/80/100(+Attack Power 30%) → 20/35/50/65/80(+Attack Power 30%)
Darko
Darko has been underperforming, so we are increasing his defense per level to help him survive longer.
Defense per level 3.1 → 3.3
Debi & Marlene
Debi & Marlene are currently showing high pick rates and performing well. While accumulating damage with P - Blue & Red is good gameplay, the current damage is excessive, so we are reducing it.
Blue & Red(P)
Damage 10/25/40(+Additional Attack Power 70%)(+Critical Strike Chance 50%) → 10/20/30(+Additional Attack Power 70%)(+Critical Strike Chance 50%)
Laura
We are increasing the damage of Q - Thorn Lilac to allow Laura to show more power during early and mid-game.
Thorn Lilac(Q)
Damage 60/90/120/150/180(+Skill Amplification 60%) → 80/110/140/170/200(+Skill Amplification 60%)
Rozzi
Rozzi has been underperforming, so we are increasing the power of her P - Dual Wield when used effectively.
Dual Wield(P)
2nd Hit Damage Attack Power 45/55/65% → 50/60/70%
Li Dailin
We are increasing the damage of Li Dailin’s R - Striking Tiger when it lands successfully to deal more impactful damage.
Striking Tiger(R)
Min Damage 30/80/130(+Attack Power 50%)(+Consumed BAC 50%) → 30/80/130(+Attack Power 60%)(+Consumed BAC 50%)
Max Damage 45/120/195(+Attack Power 75%)(+Consumed BAC 50%) → 45/120/195(+Attack Power 90%)(+Consumed BAC 50%)
Rio
We are increasing Rio’s power as she has been underperforming.
Attack Power 29 → 33
Martina
Martina has been showing strong synergy with new items, so we are reducing the power of her P - Play to bring her back in line.
Play(P)
Broadcast
Basic Attack Damage (Attack Power 60%) * (Basic Attack Amplification) → (Attack Power 55%) * (Basic Attack Amplification)
Markus
Markus has shown low win rates and points earned. We are increasing his HP per Level to make him more durable during late game.
HP per Level 93 → 95
Barbara
We are making Barbara more active in her gameplay through her P - Retrofit and W - Free-Electron Laser.
Retrofit(P)
Extra Basic Attack Damage 30/40/50(+Skill Amplification 30/40/50%) → 30/40/50(+Skill Amplification 35/45/55%)
Free-Electron Laser(W)
Cooldown 10/9.5/9/8.5/8s → 9/8.5/8/7.5/7s
Bernice
We are increasing the slow effect of Q - Leg Shot to make it more impactful when it hits.
Attack Power 33 → 35
Leg Shot(Q)
Slow 10/15/20/25/30% → 15/20/25/30/35%
Bianca
Bianca has a strong initiation with R - Reign of the Vampire Queen, but her overall performance has been weak even when it hits. We are increasing her overall power to improve her performance, especially on the front lines.
Sanguine Javelin(Q)
2nd Hit Damage 10/40/70/100/130(+Skill Amplification 45%)(+Target's Max HP 5%) → 10/40/70/100/130(+Skill Amplification 45%)(+Target's Max HP 8%)
Reign of the Vampire Queen(R)
1st Hit Damage 50/100/150(+Skill Amplification 45%)(+Target's Max HP 8%) → 50/100/150(+Skill Amplification 45%)(+Target's Max HP 11%)
Adela
After the recent update, Adela's skill cooldowns became shorter, widening her skill usage range, which was a positive change. However, her ability to repeatedly summon objects and her instant damage became overly strong, especially in controlling areas. We are reducing the duration of her objects and lowering the damage of Q - Promotion and E - Castling to weaken her power. As the object duration decreases, the damage of R - Checkmate will also be reduced.
Promotion(Q)
Pawn Damage 40/85/130/175/220(+Skill Amplification 65%) → 40/80/120/160/200(+Skill Amplification 65%)
Queen Damage 50/95/140/185/230(+Skill Amplification 75%) → 50/95/140/185/230(+Skill Amplification 70%)
Pawn, Queen Duration 8s → 6s
Knight Fork(W)
Knight Duration 8s → 6s
Castling(E)
Damage 20/75/130/185/240(+Skill Amplification 80%) → 50/90/130/170/210(+Skill Amplification 75%)
Rook Duration 8s → 6s
Arda
We are increasing Arda's overall power and making Q - Shamash's Papyrus easier to hit.
Skill Amp per Arcana Mastery Level 4.4% → 4.6%
Shamash's Papyrus(Q)
Projectile Speed 15m/s → 17m/s
It also applies to Shamash's Code(R-Q).
Abigail
Abigail has been strong, so we are reducing the power of E - Quantum Leap to balance her.
Quantum Leap(E)
Damage 120/140/160/180/200(+Skill Amplification 35%) → 80/100/120/140/160(+Skill Amplification 35%)
Aya
Aya, especially when using Pistol and Sniper Rifle, has not been performing well. We are reducing the cooldown of Q - Double Shot to allow more frequent use.
Double Shot(Q)
Cooldown 11/10/9/8/7s → 10/9/8/7/6s
Isol
Pistol Isol has been underperforming. We are increasing the damage of E - Camouflage to make it more powerful when used effectively.
Camouflage(E)
Damage 40/65/90/115/140(+Skill Amplification 60%) → 40/65/90/115/140(+Skill Amplification 70%)
Isaac
Isaac has been performing well, so we are lowering his base defense.
Base Defense 53 → 50
Echion
We are increasing the damage of E - Dry Bite to make Echion more impactful when used effectively.
Dry Bite(E)
Damage 20/35/50/65/80(Attack Power 30%) → 20/35/50/65/80(Attack Power 40%)
William
William’s Q - Fastball is conditionally strong as it requires 3 stacks of P - No Hitter to activate. However, using W - Wind-up you can move while maintaining stacks which has been overly strong, so we are reducing the stack duration.
No Hitter(P)
Stack Duration 12s → 10s
Irem
Irem has been scoring well, so we are reducing the power of Q - Bouncy Ball to reduce her ranged control.
Bouncy Ball (Q)
Damage 50/70/90/110/130(+Skill Amplification 50%) → 50/70/90/110/130(+Skill Amplification 45%)
Ly Anh
We are reducing the power of Ly Anh’s main skill, W - Phantom Ripper.
Phantom Ripper (Possessed W)
Damage 10/40/70/100/130(+Attack Power 70%) → 10/40/70/100/130(+Attack Power 65%)
Jackie
We are reducing the cooldown of E - Leaping Strike to allow Jackie to use it more frequently.
Leaping Strike(E)
Cooldown 17s → 15s
Tsubame
Compared to other ranged damage dealers, Tsubame has been underperforming. We are increasing the damage of P - Life and Death Seal to boost her overall damage output.
Life and Death Seal(P)
Damage 30(+Additional Attack Power 60%)(+Target's Max HP 1/3.5/6(+Additional Attack Power 3%)%) → 30(+Additional Attack Power 60%)(+Target's Max HP 1/4/7(+Additional Attack Power 3%)%)
Camilo
We are increasing the Damage Taken reduction effect of R - Duende to help Camilo survive longer after initiating.
Duende(R)
Damage Taken Reduction 20/25/30% → 25/30/35%
Katja
Katja has been underperforming, so we are increasing her power.
Basic Attack Amplification per Sniper Rifle Weapon Mastery Level 2% → 2.2%
Karla
Karla’s pick rate and score gain have been low. We are increasing the power of P - Deckhand's Draw to make her more impactful.
Deckhand's Draw (P)
Max Charge Damage 10/25/40(+Attack Power 100%)(+Skill Amplification 35%)(+Target's Max HP 4/7/10%) → 10/25/40(+Attack Power 100%)(+Skill Amplification 40%)(+Target's Max HP 4/7/10%)
Fiora
We are increasing the power of Rapier Fiora to compensate for her underperformance.
Skill Amp per Rapier Mastery Level 4.4% → 4.6%
Hart
Hart has been performing well with a high pick rate, so we are reducing her overall power.
Per Guitar Weapon Mastery Level
Basic Attack Amplification 1.4% → 1.3%
Attack Speed 3.1% → 2.6%
Hyunwoo
We are reducing Tonfa Hyunwoo’s power, who has been performing well, while increasing Glove Hyunwoo’s Basic Attack Power to balance his underperformance.
Attack Power 37 → 40
Stomping Foot(Q)
Damage 50/100/150/200/250(+Additional Attack Power 40%)(+Skill Amplification 85%) → 50/100/150/200/250(+Additional Attack Power 40%)(+Skill Amplification 75%)
Weapon
Guitar
Purple Haze SP Regen 1 → 50%
The Wall
Vigor - [Unique Passive]
Duration 7s → 5s
Wonderful Tonight
Vigor - [Unique Passive]
Duration 7s → 5s
Heartbreaker - Crimson
Vigor - [Unique Passive]
Duration 7s → 5s
Dagger
(NEW LEGENDARY) Malice
Recipe: Scalpel + Mythril
Stats
Attack Power 45
Skill Amplification 80
Movement Speed 0.06
Brute Enforcer - [Unique Passive]
When your enemy's current HP is below 40% of their max HP, your skill damage dealt to that enemy is increased by 20%.
Assault Rifle
(NEW LEGENDARY) Endeavor AX
Recipe: M16A1 + Tree of Life
Stats
Attack Power 75
Attack Speed 40%
Ammo 90 Bullets
Vigor - [Unique Passive]
Hitting a test subject with a basic attack deals skill damage equal to 3% of the target’s current HP and stacks Vigor for 5 seconds. Your Attack Speed increases by 5% per stack. At 4 stacks, you gain 10 Attack Power and 0.1 movement speed.
Hammer
(NEW LEGENDARY) Doomsday
Recipe: Black Stag Hammer + Mythril
Stats
Attack Power 40
Skill Amplification 90
Max HP 120
Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*3)(+Skill Amplification 30%) skill damage 0.8 seconds after hitting them.
Cooldown 8s
Arcana
(NEW LEGENDARY) The Sun
Recipe: Glass Bead + True Samadhi Fire
Stats
Attack Power 35
Skill Amplification 90
Cooldown Reduction 15%
Healing Power 10%
Two-handed Sword
Dáinsleif - Crimson
Adaptability 53 → 50
Sniper Rifle
(NEW LEGENDARY) Dead Eye
Recipe: Long Rifle + Mythril
Stats
Attack Power 47
Skill Amplification 95
Attack Speed 30%
Vision Range 1.5
Ammo 12 Bullets
Burden: Magnetic Midnight - [Unique Passive]
Your next basic attack deals Character Level * 8 (+Skill Amplification 15%) additional skill damage and slows your target by 20% for 1.5 seconds.
Cooldown 5s
Widow Maker - Dawn
Ammo 10 → 12
Tonfa
(NEW LEGENDARY) Mantis Tonfa
Recipe: Bamboo + Mythril
Stats
Attack Power 66
Defense 8
Attack Speed 35%
Streamlined: Zephyr - [Unique Passive]
Hitting a single enemy with a basic attack or skill 3 times within 4 seconds grants you a shield of 200 and increases your movement speed by 15% for 2 seconds.
Cooldown 12s
Armor
Chest
Elf Dress
Encourage - [Unique Passive]
Adaptability Increase 5(+Character Level*0.5) → 10(+Character Level*0.5)
Attack Speed Increase 10% → 15%
Head
Blue Flames
Defense 14 → 12
GPNVG
Attack Power 15 → 18
Arm / Accessory
(NEW EPIC) Veritas Lux Mea
Recipe: Aether Fringe + Ribbon
Stats
Defense 5
Skill Amplification 40
Max HP 100
(NEW LEGENDARY) Lunar Embrace
Recipe: Iron Ball + Meteorite
Stats
Defense 10
Skill Amplification 50
Max HP 150
Mythril Quiver
Attack Power 33 → 35
Sultan Adorned
Attack Power 25 → 27
Dice of Destiny
Attack Power 30 → 25
Critical Strike Damage 7% → 10%
Leg
Wild Walkers
(NEW) Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
Cobalt Protocol
Cobalt Protocol Balancing
Leni
Pistol
Damage Taken 95% → 93%
Magnus
Hammer
Damage Dealt 95% → 97%
Celine
Throw
Damage Dealt 91% → 93%
Alonso
Glove
Damage Dealt 104% → 106%
Jan
Tonfa
Damage Dealt 95% → 97%
Elena
Rapier
Damage Dealt 102% → 104%
Ly Anh
Dagger
Damage Dealt 102% → 104%
Camilo
Dual Swords
Damage Dealt 98% → 96%
Kenneth
Axe
Damage Dealt 98% → 100%
Hyunwoo
Tonfa
Damage Dealt 91% → 94%
Bug Fixes & Improvements
Gameplay Improvements
You will no longer hear the noise of Emotes and Sprays being used by enemies outside your Vision Range.
Chat will now automatically scroll down when new messages are received, even if the chat has been scrolled up.
Purchasing Special Materials from the Mobile Kiosk will correctly summon an Air Supply Box.
Game will no longer temporarily freeze at the start of the game.
The position of HP bars and other UI elements above characters will be adjusted to each character.
The System message for Flare Gun B will now display correctly.
The overlay for Flare Gun R will not be incorrectly visible through the Fog of War.
You will now be able to normally ping the remaining time until revival.
Hyperloop routes in the Forest area will now be correctly considered during auto-routing.
Allies can now normally add Special Materials as Ally Search items.
Spray will now be applied in the right location when used multiple times.
Sprays' sound will no longer be unusually loud.
Spray visuals will now display properly when used inside brushes.
Item Skill Debilitating Fog’s defense reduction effect value will be correctly applied.
The Satellite Radar will no longer remain activated in certain situations.
Tactical Skills effects for "The Strijder - A13" will no longer be visible to enemies during replays when the player is in Stealth state.
The correct number of Mythic Air Supply Boxes will be generated in Practice Mode.
Skill damage will now be correctly displayed in item tooltips.
System messages for pinging Mobile Kiosks will now display correctly.
Shadows for Security Consoles will now display properly in all areas.
The main tag for the Shield of Kings item has been corrected in Cobalt Protocol.
Character & Weapon Improvements
Sniper Rifle Weapon Skill - Ballistic Advantage (D): The indicator will now be correctly displayed when using this skill.
Bad Beat Nicky: Victory screen elements will now be correctly displayed.
Lenore: She will now properly receive the Cooldown Reduction effect when obtaining Galaxy Cube.
Bianca: Her visual effects have been corrected.
Echion: Weapon effects will no longer be displayed in the Fog of War when he uses his weapons.
Emma: Using Change★(R) on rabbits will no longer cause Polymorph to be applied on nearby downed enemies.
Eleven: Calorie Cyclone (R)'s skill name will now be correctly displayed in the tooltip for the status icon.
Felix: Tempest Hydra (R)'s indicator will now be correctly displayed after charging the skill.
Lobby Improvements
We’ve added an ”Open 10 Boxes" button in Forging after opening a box.
The friends list will now close when clicking outside the friends list while it is active.
Players will now be able to normally give "Thumbs Up!" to non-premade teammates.
Time remaining until matching notification has been corrected.
The hover area for possible rewards in the purchase popup is now correctly set.
Clicking certain areas during Credits will no longer incorrectly go back on the screen.
Voice Actor Credits list has been updated to include Garnet’s and Yumin’s voice actors.