Servers will be temporarily offline for an estimated time of 4 hours on Thursday, July 17th from 2 AM to 6 AM (UTC) to update Patch 8.1.0.
ER Pass “Splash!”
Class is in session at the Splash!.
The ER Pass is currently priced at 1,250 NP. But for a special opening celebration, it'll be on sale for 890 NP for the next three weeks. Additionally, the ER Plus, which includes an additional 19 levels, will be available at a discounted price of 2,520 NP, down from 3,150 NP for three weeks.
Sale Period: Thursday, July 17th after maintenance to Thursday, August 7th 2025 01:59 (UTC) (3 weeks)
After purchasing the ER Pass, you can upgrade to ER Plus by paying the difference.
Gain ER Points (XP) by playing, purchasing, and clearing missions! Gathering ER points will help you level up your pass to unlock different rewards including 900 NP, skins, emotes and 100 Splash! Tokens.
You can earn free rewards without purchasing an ER Pass, but buying one can give you additional rewards
ER Pass Missions are split into 8 weeks, and new mission series will unlock every Wednesday at 3 AM (UTC).
Players who have yet to purchase the pass will have access to the basic 5 missions per week.
Purchasing the pass will unlock access to additional 5 missions per week to help progress along the ER Pass.
Even if you purchase the ER Pass late, you can still claim missions from previous weeks!
The new ER Pass Splash! will be activated automatically at the start of the season and will be valid for two seasons.
Don’t ‘pass’ on this great deal!
Splash! Pass Skins
Ocean Breeze Chloe(Epic), Ocean Breeze Adina(Rare), Ocean Warrior Markus(Rare) will be available!
“Today’s performance will unfold before the ocean, in the warmth of the summer breeze.”
“Just for today, how about I read your fortune with seashells?”
“After some intense training, rest is what a warrior deserves.”
Boxes & Disassemble Tokens
As we previously announced, Season Tokens that you can get at a probability through daily boxes, season token random boxes and by disassembling complete items will be switched to Splash! Tokens on Thursday, July 17th during the 8.1.0 maintenance.
ER Pass Legion Ending Notice
The ER Pass Legion will expire on Thursday, July 17th during the 8.1.0 maintenance.
For those who are eligible for rewards but haven’t received them, we will send them to your in-game mailbox on Thursday, July 17th during the 8.1.0 maintenance.
Mailbox Claiming Period: Until October 17th 14:59 (UTC)
Valid thru: Within 90 days after logging in
Legion Tokens Ending Notice
Products available for purchase with Legion Tokens will be discontinued on Thursday, July 17th during the 8.1.0 maintenance.
Make sure to use all your tokens to purchase different items in the Exchange menu before they expire.
The following bundle will no longer include Season Tokens:
Holograph Fairy Vanya Collection Bundle
Popstar Mai Collection Bundle
Sweet Devil Leni Bundle
Season Collection Fragments
Get Fragments through Gameplay (Resets daily at 20:00 UTC)
Lumia Island OR Cobalt Protocol:
Become the last survivor - Once
Lumia Island:
Finish 3rd or higher - Once
Finish 5th or higher - Once
Cobalt Protocol:
Kill enemies 10 times - Once
Complete Daily Missions
Get Fragments through Other Means
Daily boxes at a certain probability
Purchase them at the Personal or Mileage Store
At a certain probability as a Consistency Reward after completing the Season Login Event
Through upcoming bundles and events
*The method of obtaining this item is subject to change. If any changes occur, we’ll announce via an official post or patch notes.
Season 8 Start & Season 7 Ranked Rewards
Ranked Season 8 begins!
North America, South America & Europe Servers
We’re reopening Ranked matches along with the start of Season 8!
Matchmaking range has been adjusted to reflect the soft-reset.
Further adjustments will be made after the matchmaking ladder stabilizes.
Ranked schedule has been removed until the matchmaking ladder stabilizes.
North America & Europe Servers
Premade teams are now limited to Gold tier and below.
Further adjustments will be made after the matchmaking ladder stabilizes.
Asia 1 Server
Premade teams are now limited to Platinum tier and below.
Further adjustments will be made after matchmaking for Meteorite and higher is fully separated.
Additionally, the temporarily expanded matchmaking range during preseason is reduced.
Asia 3 (Beta) Server Opening
The Asia 3 (Beta) Server is opening on July 17th, 2025 after maintenance.We’ve added a new server to improve the game experience in some regions affected by high ping.
You can start Ranked matches in the Asia 3 Server!
Ranked Schedule: Every day 20:00 to 23:59 (GMT+8)
*Don't forget that playing 3 or more Ranked games in a server might set that server as your Assigned Server for Immortal and Titan Ranked Rewards.
■ Assigned Server Based on Lowest Tier
The server with your lowest-tier among those where you played at least 3 Ranked games will be designated as your Assigned Server.
> Server with the lowest tier in this order: Asia 1 → NA → Europe → SA → Asia 2 → Asia 3
*The conditions for the applicable server with the lowest (least favorable) tier may change depending on the season.
Season 7 Ranked Rewards will be sent out.
Gold or higher: Cadet Li Dailin skin!
“Aw, you're congratulating me~? Thanks~ Now how 'bout a little drink to celebrate?”
Platinum or higher: Training Director Katja D4nce! Animated emote!
Diamond or higher: Cadet Li Dailin hic Animated emote!
Immortal: exclusive profile icon, border, background, and emotes!
Borders and icons will also be awarded based on your tier!
We’re distributing Season 7 Union Circuit (Beta) rewards.
Check out more details about it on our 1.49 Patch Notes. [Link]
System
2nd Anniversary Briefing Room
We're throwing a special party in the Briefing Room to celebrate the 2nd anniversary of our official launch!
Details about the event will be shared in a separate announcement.
Gameplay
Rift - Dimensional Rift
Dimensional Rift Timeline
During Day 2, Dimensional Rifts will no longer spawn. Instead, additional Meteorites will fall to restore the previous gameplay flow. On Night 2, the number of accessible Combat Labs will be increased to two, reinforcing their role similar to former Battle Zones.
Additionally, Rift duration has been shortened to make it harder to take other objectives before entering.
Day 2
Dimensional Rift Spawns 2(REMOVED)Night 2 Dimensional Rift Spawns 2 → 4 (Combat Lab 2)
Day 3
Dimensional Rift Spawns 2(REMOVED)Night 3
6+ Teams Remaining 2 Dimensional Rifts Spawn (Combat Lab 1)
Day 4
Dimensional Rift Spawns 2(REMOVED)Night 4
6+ Teams Remaining 2 Dimensional Rifts Spawn (Combat Lab 1)
Day 5
Dimensional Rift Spawns 2(REMOVED)Rift Duration 40s → 20s
Dimensional Rift - Combat Lab Timeline
In the Combat Lab, Safe Zones will now shrink in two phases instead of one to reduce the pressure of rushing into combat too quickly. This allows for more time before engaging in a fight.
Additional waiting for revival after being wiped out in the Combat Lab 5s(REMOVED)Waiting time upon entrance 25s → 20s
Control time at the entrance 1.5s → 1s
Chronosphere
Day 1 Shrinking Area 8m → 14m
Day 1 Shrinking Time 25s → 15s
Day 1 Shrinked Area Remains 10s
(NEW) Day 2
Shrinking Area 5m
Shrinking Time 10s
Shrinked Area Remains 40s
Time until the Area disappears 40s
Rewards
We’ve read your feedback and are adjusting Rift rewards to make them more enticing. Teams will now receive 3 separate rewards, allowing members to share them more evenly. In addition, we’re adding Uncommon Gifts, which can be more impactful.
Night 2
(NEW) Aglaia's Gift - Uncommon
Night 3
(NEW) Aglaia's Gift - Uncommon
Night 4
(NEW) Aglaia's Gift - Uncommon
Rift - Dimensional Rift’s Upcoming Updates
Losing in Day 2's Combat Lab will now restore part of the Restricted Area Explosion Timer. This adjustment aims to reduce the long-term penalty of a Combat Lab loss. We hope this change makes the game more enjoyable and we will continue rolling out other adjustments gradually following your feedback.
8.2 Update (July 24th)
Restricted Area Explosion Timer will now be restored after Combat Lab battles.
We’re adding a Kiosk to the Combat Lab waiting area, allowing players to make purchases before the fight begins.
8.3 Update (August 7th)
We’re giving a smaller reward when players get them in the Combat Lab without a fight.
8.4 Update (August 21st)
Cooldown resets when entering the Combat Lab.
Combat Lab exits after Day 3 will no longer restrict adjacent areas.
Rift - Warp
Warps will now only spawn when fewer teams are still alive, unlike Rifts which spawn when more teams remain.
This change clarifies each objective’s role and reduces how often you see Rifts and Warps back-to-back. It also adds a small strategic indicator. If you see a Rift, it tells you more teams are alive; if you see a Warp, then fewer teams remain.
Day 3
1 when 6 or less teams are remaining
Day 4
1 when 4 or less teams are remaining
Day 5
1 when 3 or less teams are remaining
Objectives
Meteorite
Day 2 Meteorite Collisions 2 → 3
Day 4 Meteorite Collisions 1 → 2
Air supply box
Night 2 Epic Air Supply Box Drops 2 → 1
Day 3 Epic Air Supply Box Drops 1 → 2
Gadget
Default Gadget selection is changed from ORB - Recon to Hunter's Pot.
When selecting a Gadget from the Quick Slot (V), the Quick Slot will now automatically close.
Max Gadget Energy 100 → 90
Gadget Energy Pack
Cost Credits 40 → 30
Upon Use Gadget Energy Obtained 20 → 15
ORB - Explosion
Character Damage 20%'s Current HP → 15%
Wild Animals Damage 30%'s Current HP → 25%
Mobile VLS
Gadget Energy Cost 40 → 50
Boss Monsters
The variety in Wickeline's patterns after her rework is a positive change, but it also increased opportunities for latecomers to interfere. Some of her durability is being reverted to slightly reduce those openings for other teams.
Wickeline
Level 1 Base Defense 100 → 90
Omega
Omega Kill Effect Defense Increase 4 → 3
Augment
Support
Blast Cactus Cooldown 8s → 10s
Character
All Characters
SP Regen +1
Nathapon
We're reducing the early cooldown of E - Panorama, a lower-priority mastery skill, to improve Nathapon's overall skill flow.
Panorama(E)
Cooldown 14/13/12/11/10s → 12/11.5/11/10.5/10s
NiaH
We're slightly reducing the reward when Q - Arcade Drop hits, but we’re also reducing W - Point Sink's base cooldown to help her out when her skills miss.
Arcade Drop(Q)
On Hit Point Sink Cooldown Reduction 1s → 0.75s
Point Sink(W)
Duration 6s → 5s
Cooldown 13/12.5/12/11.5/11s → 12/11.5/11/10.5/10s
Nicky
To enhance Nicky's sustained combat capabilities have not been performing as well as before. We're reducing the early cooldown of E - Knockout Punch, a lower-priority mastery skill to help her out.
Knockout Punch(E)
Cooldown 14/12/10/8/6s → 12/10.5/9/7.5/6s
Laura
We're reducing the base cooldown of E - Sly Step so that Laura can maintain her mobility even with less cooldown reduction.
Sly Step(E)
Cooldown 18/17/16/15/14s → 17/16/15/14/13s
Leon
We're increasing the damage of P - Human Torpedo so Leon can maintain the designated damage when equipped with sufficient cooldown reduction items.
Human Torpedo(P)
Damage Skill Amplification 30/50/70(+Skill Amplification 30%) → 40/60/80(+Skill Amplification 30%)
Celine
Due to increased skill damage from item stat changes, we're slightly lowering Celine's weapon mastery effects to adjust her overall strength.
Skill Amp per Throw Mastery Level 4.4% → 4.3%
Sua
Sua can use her skills too frequently in melee combat with high Cooldown Reduction builds, making it difficult for opponents to respond. To mitigate this, we're reducing the Cooldown Reduction effect of P – Bookworm. At the same time, we’re reducing the base cooldowns of her other skills so that she can perform more reliably in situations where her passive is harder to use.
Bookworm(P)
Cooldown Reduction 1.5s → 1s
Odyssey(Q)
Cooldown 15/13.5/12/10.5/9s → 12/11/10/9/8s
The Curious Case(W)
Cooldown 20/19.5/19/18.5/18s → 19/18.5/18/17.5/17s
Don Quixote(E)
Cooldown 18/17/16/15/14s → 16/15/14/13/12s
Memory(R)
Cooldown 35/27.5/20s → 30/25/20s
Adriana
We're reducing the cooldown of Q - Flamethrower to help Adriana use her skill more often in close combat and overall help her out during battles.
Flamethrower(Q)
Cooldown 5s → 4.5s
Aya
We’re increasing Sniper Aya’s attack speed per weapon mastery level so that W - Steady Shot’s bullet count increase can be utilized more effectively.
Attack speed per Sniper Rifle Mastery Level 2.5% → 3%
Jan
We're reducing the early cooldown of E - Bob and Weave so that Jan can maintain combat presence more consistently during early game, even with lower cooldown reduction.
Bob and Weave(E)
Cooldown 12/11/10/9/8s → 10/9.5/9/8.5/8s
Echion
Echion has shown high performance since the previous patch when we allowed him to use basic skills when he’s in VF Overflow. We're lowering his overall durability by reducing his base stats and the shield amount of W – Keeled Scales, and adjusting the skill damage of the powerful Sidewinder and Black Mamba weapon types to help control his strength.
HP per Level 94 → 92
Keeled Scales(W)
Shield 20/40/60/80/100(+Attack Power 60%) → 20/40/60/80/100(+Attack Power 50%)
VF Overflow(R)
Sidewinder Extra Skill Damage 30/40/50/60% → 20/30/40/50%
Envenomization(R2)
Black Mamba Damage 50/140/195/250(+Attack Power 80%)(+Additional HP 12%) → 50/140/195/250(+Attack Power 80%)(+Additional HP 10%)
Emma
We're reducing the cooldown reduction Emma gains on skill hit to prevent overly fast skill cycling when building on high cooldown reduction.
Dove Dealer(Q)
On Hit Cooldown Reduction 20% → 15%
Hat Trick(W)
On Hit Cooldown Reduction 30% → 25%
Yuki
We're reducing W - Button Up's cooldown so that Yuki can make better use of the skill even with reduced cooldown reduction.
Button Up(W)
Cooldown 16/15/14/13/12s → 15/14/13/12/11s
Jackie
Jackie’s new skill set has greatly improved her ability to close in on enemies. While her playstyle is now more flexible, her damage is currently too high, making it difficult for opponents to respond. We're adjusting her base stats and R - Chainsaw Murderer to rein in her power.
Basic Attack Power39 → 36
Chainsaw Murderer (R)
Massacre (R2)
Damage 50/125/200(+Attack Power 60%) ~ 100/250/400(+Attack Power 120%) → 50/125/200(+Attack Power 50%) ~ 100/250/400(+Attack Power 100%)
Jenny
Jenny has been performing well due to the removal of the reload mechanic and changes to some items. We're slightly reducing her weapon mastery effects to balance her power.
Attack speed per Pistol Mastery Level 3.3% → 3%
Katja
Katja's ability to stay in extended fights has improved after the removal of the reload mechanic. We're slightly lowering her base attack power to adjust for this.
Basic Attack Power 41 → 39
Chiara
We're increasing her health recovery during R - Plague to improve Chiara's sustained combat ability.
Plague(R)
HP Recovery 7/11/15(+Skill Amplification 4%) → 10/14/18(+Skill Amplification 4%)
Felix
Felix has shown excellent performance after his rework made him easier to play. Since his combo stacking effect has become too strong, we’re reducing the impact per stack on Q - Wind Scar! and lowering his base defense to keep his combat potential in check.
Base Defense 53 → 50
Wind Scar!(Q)
Third Hit Airborne Duration per Stack 0.09s → 0.08s
Fiora
We're increasing the power of P - Touché so Fiora can maintain decent damage with the right cooldown reduction.
Touché(P)
Damage 20/60/100(+Skill Amplification 40%) → 20/60/100(+Skill Amplification 45%)
Piolo
We're reducing the early cooldown of E - Stalled Throw / Skyward Pummel to improve Piolo’s ability to sustain fights in the early game.
Stalled Throw / Skyward Pummel(E)
Cooldown 13/12/11/10/9s → 11/10.5/10/9.5/9s
Hyejin
We're reducing the early cooldown of E - Charm of the Nomad to help Hyejin use her skills more effectively even with low cooldown reduction.
Charm of the Nomad(E)
Cooldown 15/14/13/12/11s → 13/12.5/12/11.5/11s
Item
Item Skills
Master
Slowed 25% → 40%
Applied to: Smart Glasses, Lunar Embrace
Burden: Lead Shell
Cooldown 4s → 5s
Applied to: Blackfire Cannon, Widow Maker - Crimson
Weapon
Glove
Divine Fist
Skill Amplification 70 → 72
Pistol
Magnum-Boa
Skill Amplification 68 → 70
Devil's Marksman
Magic Bullet - [Unique Passive]
Damage Skill Amplification 40%(+Target's Max HP 8%) → Skill Amplification 35%(+Target's Max HP 8%)
Dagger
Highlander Dirk
Skill Amplification 80 → 82
Axe
Scythe
Skill Amplification 76 → 78
Assault Rifle
XCR
Skill Amplification 69 → 71
Crossbow
The Golden Ghost
Skill Amplification 82 → 85
Dual Swords
Lloigor & Zahr
Skill Amplification 84 → 88
Nunchaku
Sharper Skill
Amplification 83 → 85
Two-handed Sword
Plasma Sword
Skill Amplification 89 → 90
Chained Nightmare
Skill Amplification 93 → 97
Spear
Fangtian Huaji
Skill Amplification 87 → 89
Whip
Cathode Lash
Skill Amplification 50 → 55
Camera
Mirrorless
Skill Amplification 75 → 77
Tonfa
Mai Sok
Skill Amplification 85 → 86
Throw
Smoke Bomb
Attack Speed 15% → 20%
Bow
Jebe's Altered Bow
Attack Power 67 → 69
Armor
Chest
Cardinal Robes
Defense 22 → 23
Amazoness Armor
Defense 26 → 27
Guardian Suit
Defense 43 → 44
Racing Suit
Defense 33 → 35
Mythril Armor
HP per Level 22 → 20
Spectral Jacket
Max HP 200 → 250
Bikini
Skill Amplification 30 → 35
Head
Motorcycle Helmet
(NEW) Cooldown Reduction 10
Skill Amplification 60 → 55
Racing Helmet
Cooldown Reduction 10
Skill Amplification 75 → 70
Mythril Helm
Defense 14 → 15
Fallen Pegasus
Critical Strike Damage 5% → 4%
Sultan's Turban
Movement Speed 2%(REMOVED)
Arm / Accessory
Creed of the Knight
Attack Power 22 → 24
Shield of Kings
Max HP 180 → 200
Lunar Embrace
Skill Amplification 60 → 57
Psyche's Blade
Armor penetration 11 → 12
Leg
Tachyon Brace
Defense 10 → 8
SCV
Skill Amplification 24 → 26
Galaxy Steps
Attack Speed 15% → 20%
Consumables
Gadget Energy Pack
Credits Cost 40 → 30
Gadget Energy Obtained 20 → 15
Credits++
Earned Credits (Self) 20 → 30
Earned Credits (Ally) 5 → 10
Cobalt Protocol
Infusion
Level 3 Infusion
Rolling Thunder Knocked back Duration 1s → 0.6s
Cobalt Protocol Balancing
Garnet
Bat
Damage Dealt 95% → 93%
Nadine
Bow
Damage Dealt 90% → 92%
Li Dailin
Nunchaku
Damage Dealt 100% → 98%
Bernice
Sniper Rifle
Damage Dealt 95% → 93%
Sua
Bat
Damage Dealt 97% → 99%
Aya
Pistol
Damage Dealt 90% → 92%
Estelle
Axe
Damage Dealt 102% → 100%
Karla
Crossbow
Damage Dealt 96% → 97%
Damage Taken 91% → 90%
Cathy
Dagger
Damage Dealt 96% → 98%
Dual Swords
Damage Dealt 95% → 97%
Tazia
Shuriken
Damage Taken 90% → 88%
Theodore
Sniper Rifle
Damage Dealt 89% → 87%
Felix
Spear
Damage Dealt 96% → 94%
Priya
Guitar
Damage Dealt 95% → 93%
Bug Fixes & Improvements
Gameplay Improvements
Characters can now move properly after being revived in Combat Lab.
Combat Lab: Winning team members will now be correctly revived when dying due to a Restricted Area explosion.
Selecting a Wild Animal's name while holding the Alt key now properly moves the character to the animal.
Augment R_echarger's ultimate skill cooldown reduction now applies correctly after revival.
Temporary Safe Zones will now correctly skip activation and allies of the winning team will revive correctly when a team has escaped.
Team placement during escape standby now reflects the correct number of surviving teams.
Error pop-ups no longer appear when a teammate uses Loop Card Key – Red during escape standby.
Sandy Mushroom's cloud of sand visual effects now display correctly from the enemy perspective.
Downed characters after using Flare Gun R can now be selected as expected.
Practice Mode: Increase Gadget energy now functions correctly.
Kill Score (KS) now increases properly when defeating enemies in Combat Lab.
Custom Games:
Team colors on the minimap now reflect correctly when team numbers are set to Random.
Teams are now correctly selected with the selection hotkey after team numbers are set to Random.
Replay: Moving through the timeline no longer shows an error pop-up, returning players to the lobby.
Character & Weapon Improvements
Skill visual effects are now correctly displayed.
Dual Swords: The second attack upon using basic attacks will no longer be unintentionally canceled.
Laura: Sly Step(E) now works properly.
Jackie: Crippler(W) no longer applies 2 stacks of Bleeding when performing enhanced basic attacks.
Camilo: Olé!(P)’s shield will now be correctly applied when attacking enemies.
Lobby Improvements
Operator voice language can now be changed independently from character voice settings.
Hand movements in select motions for a skin included in the Season 8 ER Pass Skin preview now appear more natural.
Push-to-talk now works as expected.