Lone Wolf Introduction
We’re adding a new game mode: Lone Wolf!
Lone Wolf is a solo survival mode where 18 players battle it all out until only one remains.
This new mode eases the frustration of early eliminations and lets you play more boldly with its Revival Kit System that gives you up to 3 chances to be put back in the experiment.
Jump into this returning mode and enjoy the thrill of focusing solely on your own skills without the pressure of any teammates.
Lone Wolf Schedule
“It’s time to hunt like a hungry wolf!”
Lone Wolf is an event mode, so it’ll be available for matchmaking at a designated time on each server.
North America Server
19:00 ~ 23:00 (ET)
Europe Server
17:00 ~ 21:00 (CET)
South America Server
17:00 ~ 20:00 (BRT)
Asia 1 Server
20:00 ~ 00:00 (KST)
Asia 2 Server
21:00 ~ 01:00 (KST)
Asia 3 Server
20:00 ~ 23:00 (KST)
Lone Wolf Custom Games will be available at all times.
This mode will be available to all players independently from their account levels until the 8.5 Update.
Game Results
Lone Wolf Kills and other actions have the same value in the results as in Normal Matches.
You can complete ER Pass Missions and Daily Missions related to Lumia Island through Lone Wolf.
Lone Wolf results do not count into Challenge > Achievements.
Lone Wolf is an event mode and does not provide separate scores or ranks within the mode itself. However, a separate MMR is assigned for matchmaking and can be viewed through Dak.gg.
Lone Wolf Details
Game Phases
Lone Wolf can feel overly drawn out when players are left alone for too long. We’re increasing the overall game pace to reduce downtime and keep it engaging.
The max total length of a match is 18 minutes.
Time per Day/Night
Day 1 - 120s
Night 1 - 100s
Day 2 - 110s
Night 2 - 100s
Day 3 - 100s
Night 3 - 90s
Day 4 - 90s
Night 4 - 80s
Day 5 - 80s
Night 5 - 80s
Day 6 - 50s
Night 6 - 80s
Day 7 - 50s
Night 7 - 100s
Designated and Lifted Restricted Areas per Day/Night
Restricted Areas Designated
Night 2 - 4
Day 3 - 3
Night 3 - 3
Day 4 - 3
Night 4 - 3
Day 5 - 3
Night 5 - 3
Day 6 - 1
Night 6 - 2
Restricted Areas Lifted
Day 3 - 2
Day 4 - 2
Day 5 - 2
Starting Items
Bread in Tears is a good starting item but it’s underwhelming for a more dangerous, solitary survival environment.
Starting Items: Fried Chicken 3 + Cola 2
Revival Kit System and Revival Method
In this mode, auto-revival is not available.
Team supported revival types such as Credits Revival and Revival in Temporary Restricted areas are also not available.
Revival is only available through Revival Kits.
This system allows you to revive a fair amount of times instead of unlimited times through certain phases.
All players receive 2 Revival Kits at the start of a Lone Wolf match.
This gives you the opportunity to get back to the experiment once per kit when you die during early game.
You revive with 70% of your Max HP and SP.
However, just like Rapid Reconstruction, revival time is applied according to your current level.
Dying in the Rift will also use a Revival Kit.
Revival Kits are only available until Night 3, remaining Revival Kits are converted into Credits starting Day 4.
You’ll get 50 Credits per Revival Kit.
Revival Time per Level
Level 1~4: 3s
Level 5~6: 4s
Level 7: 5s
Level 8l: 6s
Level 9: 8s
Level 10~20: 10s
HUD Indicator Changes
Since Lone Wolf does not use the time-based revival system, the distinction between Opening, Middlegame and Endgame no longer applies. The HUD color will now indicate whether revival is available.
The HUD will update based on whether revival through the Revival Kit is possible.
Objectives Spawn
Objectives Spawn per Day/Night
Night 1 - Food Air Supply Box 4
Day 2 - Food Air Supply Box 2 / Epic Air Supply Box 2 / Meteorite 2 / Tree of Life 2 (Forest, Temple)
Night 2 - Food Air Supply Box 2 / Epic Air Supply Box 2 / Alpha 2
Day 3 - Epic Air Supply Box 2 / Meteorite 2 / Tree of Life 2 (Hotel, Cemetery)
Night 3 - Epic Air Supply Box 3 / Omega 1 (Flare Gun is not dropped.)
Day 4 - Epic Air Supply Box 2 / Meteorite 2
Night 4 - Mythic Air Supply Box 2
Meteorite, Tree of Life
Collection Time 4s
Rift Spawn Timing, Amount and Rewards
Day 2 - Dimensional Rift 4
Reward: Aglaia's Gift - Epic / Credits ++
Night 2 - Dimensional Rift 4
Reward: Aglaia's Gift - Epic / Credits ++ / Credits ++
Night 3 - Dimensional Rift 2 (Spawns only when 15+ players are left)
Solo Entrance Reward: Aglaia's Gift - Legendary / Credits ++
Battle Winner Reward: Aglaia's Gift - Legendary / Credits ++ / 1 Zen Vitality, Tear of Selene, or Holy Water at Random
Night 4 - Dimensional Rift 2 (Spawns only when 12+ players are left)
Solo Entrance Reward: Aglaia's Gift - Legendary / Credits ++ / Z1 Zen Vitality, Tear of Selene, or Holy Water at Random
Battle Winner Reward: Aglaia's Gift - Mythic / 1 Zen Vitality, Tear of Selene, or Holy Water at Random
Credits
Some prices in the Kiosk and Quick Slot are adjusted.
Price
Tac. Skill Module 200 Credits → 150
Fried Chicken 25 Credits → 20
Telephoto Camera 20 Credits → 15
Recon Drone 20 Credits → 15
EMP Drone Credits 30 → 20
Base Earned Credits are also adjusted.
1 Credits per 1.6s→ 1 Credit per 1.3s
Enemy Kill Credits 10 → 15
Wild Animals Kills Credits are also adjusted.
Bat Kill 1 → 2 Credit
Boar Kill 2 → 3 Credits
Wolf Kill 2 → 3 Credits
Bear Kill 6 → 8 Credits
Raven Kill 3 → 4 Credits
Mutant Boar Kill 3 → 4 Credits
Mutant Wild Dog Kill 2 → 3 Credits
Gadget
Gadgets function as personal resources rather than team resources in Lone Wolf. To improve their utility, we’ll increase energy gain, while we reduce the efficiency of Hunter's Pot, which might be overly effective on an individual basis.
Gadget Energy per Phase 10 → 15
Hunter's Pot
Available for collection 3 → 1
Amount received per collect 3 → 6
Augments
Certain Augments that are overly powerful for Lone Wolf will be adjusted.
Heavy Kneepads
(Ranged) Shield Havoc Movement Speed Increase 50% → 30%
Cooldown 25s → 35s
Cavalcade
Damage Taken Reduction 4% → 3%
Guide Robot Lumi
We’re adjusting Lumi’s Alert Mode.
Alert Mode
Max HP: 6000
Defense: 60
Credits Earned per Holographic Credit: 10
Chronosphere
Lone Wolf is a solo battle mode and wide combat areas might favor certain roles. To address this, the area of the final Chronosphere combat zone will be reduced.
Safe Zone Spawn
Min Safe Zone Spawn Area: 18m
Safe Zone’s 1st Shrink
Timing: 15s
Area: 10m
Safe Zone’s 2nd Shrink
Timing: 15s
Area: 3m
Time until disappearance
After the 2nd Shrink the Chronosphere remains for 45s
Kill Effects
In Lone Wolf, the value and meaning of Clutch is pointless, so we’ll be removing this effect. Terminate will also be removed, while the effects of Kill Enemy Effects and Execution will be adjusted instead.
Kill Enemy Effect
Kill Enemy Effect
HP Recovery 17%(+Target's Level*1%)
SP Recovery 40%(+Target's Level*2%)
Upon Kill Cooldown Reduction(Character/Weapon/Tactical Skills) 20% → 30%
Explosion Timer 7s Restoration
Alpha & Omega Kill Effects
HP Recovery 15%(+Target's Level*2%)
SP Recovery 35%(+Target's Level*2%)
Upon Kill Cooldown Reduction (Character/Weapon/Tactical Skills) 20% → 30%
Explosion Timer 6s Restoration
Execute
If a character to whom you dealt more than 50% of the damage during combat is killed by another player, Execution is activated.
HP Recovery 20%(+Target's Level*1.5%) of Lost HP
SP Recovery 20%(+Target's Level*1.5%) of Lost SP
Explosion Timer 4s Restoration
Clutch
Clutch is not triggered in Lone Wolf.
Terminate
Terminate is only triggered when a player is completely eliminated from the experiment.
HP and SP Regen effects are not triggered.
Wild Animals & Boss Monsters
We’re adjusting the difficulty of Wild Animals and boss monsters, which are excessively strong when in Squads.
Chicken
Attack Power per level 21 → 19
Revival Time 60s → 40s
Bat
Revival Time 90s → 60s
Boar
HP per Level 185 → 160
Attack Power per level 23 → 20
Revival Time 70s → 50s
Wild Dog
Attack Power per level 19 → 14
Revival Time 80s → 65s
Wolf
Basic Attack Power38 → 30
HP per Level 79 → 70
Spawn Time 80s → 70s
Revival Time 110s → 85s
Raven
HP per Level 120 → 100
Spawn Time 140s → 120s
Revival Time 130s → 85s
Bear
Max HP 1000 → 700
Defense 70 → 50
HP per Level 150 → 120
Attack Power per level 17 → 14
Defense per level 3.5 → 3.3
Spawn Time 140s → 120s
Revival Time 160s → 120s
Mutant Chicken
Basic Attack Power30 → 22
HP per Level 235 → 210
Attack Power per level 28 → 21
Mutant Boar
Base HP 1000 → 750
Attack Power per level 30 → 25
Mutant Wild Dog
Base HP 680 → 400
Attack Power per level 20 → 15
Mutant Wolf
Basic Attack Power80 → 55
HP per Level 131 → 110
Attack Power per level 20 → 18
Defense per level 4 → 3.6
Mutant Raven
HP per Level 150 → 120
Mutant Bear
Max HP 1400 → 1000
Attack Power 190 → 120
Defense 80 → 55
HP per Level 190 → 130
Attack Power per level 20 → 15
Research Center Drone
Spawn Time 140s → 120s
Revival Time 90s → 60s
Mutant Chicken Herd
Spawn Time 140s → 120s
Revival Time 180s → 130s
Mutant Wild Dog Herd
Spawn Time 140s → 120s
Revival Time 180s → 130s
Mutant Boar Herd
Spawn Time 140s → 120s
Revival Time 180s → 130s
Mutant Wolf Herd
Spawn Time 250s → 220s
Revival Time 210s → 150s
Mutant Bear Herd
Spawn Time 390s → 330s
Revival Time 240s → 160s
Alpha
Max HP 1050 → 1000
Attack Power 100 → 85
HP per Level 300 → 230
Attack Power per level 20 → 18
Defense per level 7.8 → 7
Omega
Max HP 1800 → 1500
Attack Power 120 → 110
Defense 91 → 75
HP per Level 300 → 200
Attack Power per level 25 → 22
Defense per level 7.8 → 7.5
Wickeline
Max HP 900 → 450
Defense 91 → 80
HP per Level 450 → 300
Attack Power per level 27 → 22
Defense per level 9.1 → 8.5
Gamma
Max HP 9000 → 5500
Attack Power 300 → 100
Defense 150 → 100
Character
Currently, characters are designed around squad play, with each fulfilling their role within a team. In Lone Wolf, recovery values will be reduced from squad standards, and overall durability and damage will be adjusted to enable more balanced combat.
*Unless otherwise specified, values will remain the same as squad mode (100%).
All Characters
Self Recovery 20% Reduced
Garnet
Bat
Damage Dealt 107%
Damage Taken 107%
Damage Dealt to Wild Animals 110%
Nadine
Bow
Damage Taken 99%
Nathapon
Camera
Damage Taken 98%
NiaH
Pistol
Damage Taken 98%
Nicky
Glove
Damage Dealt 102%
Damage Taken 104%
Damage Dealt to Wild Animals 110%
Daniel
Dagger
Damage Dealt 97%
Damage Taken 102%
Damage Dealt to Wild Animals 110%
Darko
Bat
Damage Taken 106%
Debi & Marlene
Two-handed Sword
Damage Dealt 102%
Damage Taken 103%
Laura
Whip
Damage Dealt 102%
Damage Taken 103%
Lenox
Whip
Damage Dealt 108%
Damage Taken 107%
Damage Dealt to Wild Animals 110%
Leni
Pistol
Damage Dealt 108%
Damage Taken 96%
Damage Dealt to Wild Animals 115%
Leon
Glove Damage Taken 102%
Tonfa
Damage Dealt 102%
Damage Taken 103%
Luke
Bat
Damage Taken 103%
Li Dailin
Glove
Damage Dealt 98%
Damage Taken 104%
Nunchaku
Damage Dealt 98%
Damage Taken 103%
Martina
Camera
Damage Taken 98%
Damage Dealt to Wild Animals 110%
Mai
Whip
Damage Dealt 107%
Damage Taken 107%
Damage Dealt to Wild Animals 110%
Markus
Axe
Damage Dealt 104%
Damage Taken 108%
Hammer
Damage Dealt 105%
Damage Taken 108%
Magnus
Bat
Damage Dealt 106%
Damage Taken 108%
Damage Dealt to Wild Animals 110%
Hammer
Damage Dealt 106%
Damage Taken 110%
Damage Dealt to Wild Animals 110%
Vanya
Arcana
Damage Dealt 101%
Damage Taken 102%
Barbara
Pistol Damage Taken 99%
Bianca
Arcana
Damage Dealt 102%
Damage Dealt to Wild Animals 110%
Charlotte
Arcana
Damage Dealt 110%
Damage Taken 92%
Damage Dealt to Wild Animals 120%
Celine
Throw
Damage Taken 99%
Xiukai
Spear
Damage Dealt 108%
Damage Taken 106%
Damage Dealt to Wild Animals 110%
Dagger
Damage Dealt 107%
Damage Taken 106%
Damage Dealt to Wild Animals 110%
Shoichi
Dagger
Damage Dealt 98%
Damage Taken 102%
Damage Dealt to Wild Animals 110%
Sua
Hammer
Damage Taken 103%
Bat
Damage Taken 104%
Xuelin
Rapier
Damage Taken 104%
Sissela
Throw
Damage Dealt to Wild Animals 110%
Adela
Bat
Damage Dealt 98%
Arda
Arcana
Damage Dealt 102%
Damage Taken 98%
Abigail
Axe
Damage Taken 103%
Aya
Assault Rifle
Damage Taken 98%
Sniper Rifle
Damage Dealt 102%
Isol
Assault Rifle
Damage Taken 99%
Isaac
Tonfa
Damage Taken 103%
Alex
All Weapons
Damage Dealt 102%
Damage Taken 102%
Alonso
Glove
Damage Dealt 107%
Damage Taken 108%
Damage Dealt to Wild Animals 110%
Jan
Glove
Damage Taken 103%
Tonfa
Damage Taken 104%
Estelle
Axe
Damage Dealt 106%
Damage Taken 106%
Damage Dealt to Wild Animals 110%
Aiden
Two-handed Sword
Damage Taken 103%
Echion
VF Prosthetic
Damage Taken 105%
Elena
Rapier
Damage Dealt 105%
Damage Taken 106%
Emma
Arcana
Damage Dealt 96%
Shuriken
Damage Dealt 96%
Johann
Arcana
Damage Dealt 110%
Damage Taken 95%
Damage Dealt to Wild Animals 120%
William
Throw
Damage Dealt 99%
Damage Taken 99%
Yuki
Two-handed Sword
Damage Dealt 102%
Damage Taken 104%
Damage Dealt to Wild Animals 110%
Dual Swords
Damage Dealt 98%
Damage Taken 103%
Damage Dealt to Wild Animals 110%
Irem
Throw
Damage Taken 102%
István
Spear
Damage Taken 103%
Ly Anh
Dagger
Damage Dealt 98%
Damage Taken 103%
Eleven
Hammer
Damage Dealt 108%
Damage Taken 105%
Damage Dealt to Wild Animals 110%
Zahir
Shuriken
Damage Dealt 98%
Jackie
Axe
Damage Dealt 98%
Damage Taken 104%
Dagger
Damage Dealt 96%
Damage Taken 103%
Two-handed Sword
Damage Dealt 98%
Damage Taken 104%
Dual Swords
Damage Dealt 97%
Damage Taken 103%
Jenny
Pistol
Damage Taken 101%
Camilo
Dual
Swords Damage Taken 104%
Rapier
Damage Taken 104%
Karla
Crossbow
Damage Dealt 99%
Damage Taken 102%
Cathy
Dagger
Damage Taken 103%
Damage Dealt to Wild Animals 110%
Dual Swords
Damage Taken 104%
Damage Dealt to Wild Animals 110%
Kenneth
Axe
Damage Dealt 101%
Damage Taken 103%
Chloe
Shuriken
Damage Dealt 99%
Damage Taken 102%
Chiara
Rapier
Damage Dealt 101%
Damage Taken 101%
Tazia
Shuriken
Damage Taken 103%
Theodore
Sniper Rifle
Damage Dealt 102%
Damage Taken 98%
Felix
Spear
Damage Dealt 98%
Damage Taken 104%
Priya
Guitar
Damage Dealt 103%
Damage Taken 98%
Fiora
Rapier
Damage Taken 104%
Two-handed Sword
Damage Dealt 98%
Damage Taken 104%
Spear
Damage Taken 103%
Piolo
Nunchaku
Damage Taken 104%
Hyunwoo
Glove
Damage Taken 104%
Tonfa
Damage Dealt 101%
Damage Taken 104%
Hisui
Two-handed Sword
Damage Taken 103%