• Patch Notes
  • 1 day ago

PATCH NOTES 8.4 PART 2: LONE WOLF - AUGUST 21ST, 2025


Lone Wolf Introduction

We’re adding a new game mode: Lone Wolf!

Lone Wolf is a solo survival mode where 18 players battle it all out until only one remains.
This new mode eases the frustration of early eliminations and lets you play more boldly with its Revival Kit System that gives you up to 3 chances to be put back in the experiment.

Jump into this returning mode and enjoy the thrill of focusing solely on your own skills without the pressure of any teammates.


Lone Wolf Schedule

“It’s time to hunt like a hungry wolf!”

  • Lone Wolf is an event mode, so it’ll be available for matchmaking at a designated time on each server. 

    • North America Server

      • 19:00 ~ 23:00 (ET)

    • Europe Server

      • 17:00 ~ 21:00 (CET)

    • South America Server

      • 17:00 ~ 20:00 (BRT)

    • Asia 1 Server

      • 20:00 ~ 00:00 (KST)

    • Asia 2 Server

      • 21:00 ~ 01:00 (KST)

    • Asia 3 Server

      • 20:00 ~ 23:00 (KST)

  • Lone Wolf Custom Games will be available at all times. 

  • This mode will be available to all players independently from their account levels until the 8.5 Update.

 

Game Results
  • Lone Wolf Kills and other actions have the same value in the results as in Normal Matches.

    • You can complete ER Pass Missions and Daily Missions related to Lumia Island through Lone Wolf.

  • Lone Wolf results do not count into Challenge > Achievements.

  • Lone Wolf is an event mode and does not provide separate scores or ranks within the mode itself. However, a separate MMR is assigned for matchmaking and can be viewed through Dak.gg.




Lone Wolf Details

Game Phases

Lone Wolf can feel overly drawn out when players are left alone for too long. We’re increasing the overall game pace to reduce downtime and keep it engaging.

  • The max total length of a match is 18 minutes. 

  • Time per Day/Night

    • Day 1 - 120s

    • Night 1 - 100s

    • Day 2 - 110s

    • Night 2 - 100s

    • Day 3 - 100s

    • Night 3 - 90s

    • Day 4 - 90s

    • Night 4 - 80s

    • Day 5 - 80s

    • Night 5 - 80s

    • Day 6 - 50s

    • Night 6 - 80s

    • Day 7 - 50s

    • Night 7 - 100s

  • Designated and Lifted Restricted Areas per Day/Night

    • Restricted Areas Designated

      • Night 2 - 4

      • Day 3 - 3

      • Night 3 - 3

      • Day 4 - 3

      • Night 4 - 3

      • Day 5 - 3

      • Night 5 - 3

      • Day 6 - 1

      • Night 6 - 2

    • Restricted Areas Lifted

      • Day 3 - 2

      • Day 4 - 2

      • Day 5 - 2

 

Starting Items

Bread in Tears is a good starting item but it’s underwhelming for a more dangerous, solitary survival environment. 

  • Starting Items: Fried Chicken 3 + Cola 2

 

Revival Kit System and Revival Method

  • In this mode, auto-revival is not available. 

  • Team supported revival types such as Credits Revival and Revival in Temporary Restricted areas are also not available.

  • Revival is only available through Revival Kits.


This system allows you to revive a fair amount of times instead of unlimited times through certain phases. 

  • All players receive 2 Revival Kits at the start of a Lone Wolf match. 

  • This gives you the opportunity to get back to the experiment once per kit when you die during early game.

    • You revive with 70% of your Max HP and SP.

    • However, just like Rapid Reconstruction, revival time is applied according to your current level.

    • Dying in the Rift will also use a Revival Kit.

  • Revival Kits are only available until Night 3, remaining Revival Kits are converted into Credits starting Day 4.

    • You’ll get 50 Credits per Revival Kit.

 

Revival Time per Level

  • Level 1~4: 3s

  • Level 5~6: 4s

  • Level 7: 5s

  • Level 8l: 6s

  • Level 9: 8s

  • Level 10~20: 10s

 

HUD Indicator Changes

Since Lone Wolf does not use the time-based revival system, the distinction between Opening, Middlegame and Endgame no longer applies. The HUD color will now indicate whether revival is available.

  • The HUD will update based on whether revival through the Revival Kit is possible.


Objectives Spawn

  • Objectives Spawn per Day/Night

    • Night 1 - Food Air Supply Box 4

    • Day 2 - Food Air Supply Box 2 / Epic Air Supply Box 2 / Meteorite 2  / Tree of Life 2 (Forest, Temple)

    • Night 2 - Food Air Supply Box 2 / Epic Air Supply Box 2 / Alpha 2

    • Day 3 - Epic Air Supply Box 2 / Meteorite 2 / Tree of Life 2 (Hotel, Cemetery)

    • Night 3 - Epic Air Supply Box 3 / Omega 1 (Flare Gun is not dropped.)

    • Day 4 - Epic Air Supply Box 2 / Meteorite 2

    • Night 4 - Mythic Air Supply Box 2

  • Meteorite, Tree of Life 

    • Collection Time 4s

  • Rift Spawn Timing, Amount and Rewards

    • Day 2 - Dimensional Rift 4

      • Reward: Aglaia's Gift - Epic / Credits ++

    • Night 2 - Dimensional Rift 4

      • Reward: Aglaia's Gift - Epic / Credits ++ / Credits ++

    • Night 3 - Dimensional Rift 2 (Spawns only when 15+ players are left)

      • Solo Entrance Reward: Aglaia's Gift - Legendary / Credits ++

      • Battle Winner Reward: Aglaia's Gift - Legendary / Credits ++ / 1 Zen Vitality, Tear of Selene, or Holy Water at Random

    • Night 4 - Dimensional Rift 2 (Spawns only when 12+ players are left)

      • Solo Entrance Reward: Aglaia's Gift - Legendary / Credits ++ / Z1 Zen Vitality, Tear of Selene, or Holy Water at Random

      • Battle Winner Reward: Aglaia's Gift - Mythic / 1 Zen Vitality, Tear of Selene, or Holy Water at Random

 

Credits

  • Some prices in the Kiosk and Quick Slot are adjusted.

    • Price

      • Tac. Skill Module 200 Credits → 150

      • Fried Chicken 25 Credits → 20

      • Telephoto Camera 20 Credits → 15

      • Recon Drone 20 Credits →  15

      • EMP Drone Credits 30 → 20

  • Base Earned Credits are also adjusted.

    • 1 Credits per 1.6s→ 1 Credit per 1.3s

    • Enemy Kill Credits 10 → 15

  • Wild Animals Kills Credits are also adjusted.

    • Bat Kill 1 → Credit 

    • Boar Kill 2 → Credits 

    • Wolf Kill 2 → Credits 

    • Bear Kill 6 → Credits 

    • Raven Kill 3 → Credits 

    • Mutant Boar Kill 3 → Credits 

Mutant Wild Dog Kill 2 → Credits


Gadget

Gadgets function as personal resources rather than team resources in Lone Wolf. To improve their utility, we’ll increase energy gain, while we reduce the efficiency of Hunter's Pot, which might be overly effective on an individual basis.

  • Gadget Energy per Phase 10 → 15

  • Hunter's Pot

    • Available for collection 3 → 1

    • Amount received per collect 3 → 6

 

Augments

Certain Augments that are overly powerful for Lone Wolf will be adjusted.

  • Heavy Kneepads

    • (Ranged) Shield Havoc Movement Speed Increase 50% → 30%

    • Cooldown 25s → 35s

  • Cavalcade

    • Damage Taken Reduction 4% → 3%

 

Guide Robot Lumi

We’re adjusting Lumi’s Alert Mode.

  • Alert Mode

    • Max HP: 6000

    • Defense: 60

    • Credits Earned per Holographic Credit: 10

 

Chronosphere

Lone Wolf is a solo battle mode and wide combat areas might favor certain roles. To address this, the area of the final Chronosphere combat zone will be reduced.

  • Safe Zone Spawn

    • Min Safe Zone Spawn Area: 18m

  • Safe Zone’s 1st Shrink

    • Timing: 15s

    • Area: 10m

  • Safe Zone’s 2nd Shrink

    • Timing: 15s

    • Area: 3m

  • Time until disappearance

    • After the 2nd Shrink the Chronosphere remains for 45s

 

Kill Effects

In Lone Wolf, the value and meaning of Clutch is pointless, so we’ll be removing this effect. Terminate will also be removed, while the effects of Kill Enemy Effects and Execution will be adjusted instead.

 

Kill Enemy Effect

  • Kill Enemy Effect

    • HP Recovery 17%(+Target's Level*1%)

    • SP Recovery 40%(+Target's Level*2%)

    • Upon Kill Cooldown Reduction(Character/Weapon/Tactical Skills) 20% → 30%

    • Explosion Timer 7s Restoration

  • Alpha & Omega Kill Effects

    • HP Recovery 15%(+Target's Level*2%)

    • SP Recovery 35%(+Target's Level*2%)

    • Upon Kill Cooldown Reduction (Character/Weapon/Tactical Skills) 20% → 30%

    • Explosion Timer 6s Restoration

 

Execute

If a character to whom you dealt more than 50% of the damage during combat is killed by another player, Execution is activated.

  • HP Recovery 20%(+Target's Level*1.5%) of Lost HP

  • SP Recovery 20%(+Target's Level*1.5%) of Lost SP

  • Explosion Timer 4s Restoration

 

Clutch

Clutch is not triggered in Lone Wolf.

 

Terminate

Terminate is only triggered when a player is completely eliminated from the experiment.

  • HP and SP Regen effects are not triggered.

 

Wild Animals & Boss Monsters

We’re adjusting the difficulty of Wild Animals and boss monsters, which are excessively strong when in Squads.

 

Chicken

  • Attack Power per level 21 → 19

  • Revival Time 60s → 40s

 

Bat

  • Revival Time 90s → 60s

 

Boar

  • HP per Level 185 → 160

  • Attack Power per level 23 →  20

  • Revival Time 70s → 50s

 

Wild Dog

  • Attack Power per level 19 → 14

  • Revival Time 80s → 65s

 

Wolf

  • Basic Attack Power38 → 30

  • HP per Level 79 → 70

  • Spawn Time 80s → 70s

  • Revival Time 110s → 85s

 

Raven

  • HP per Level 120 → 100

  • Spawn Time 140s → 120s

  • Revival Time 130s → 85s

 

Bear

  • Max HP  1000 → 700

  • Defense 70 → 50

  • HP per Level 150 → 120

  • Attack Power per level 17 → 14

  • Defense per level 3.5 → 3.3

  • Spawn Time 140s → 120s

  • Revival Time 160s → 120s

 

Mutant Chicken

  • Basic Attack Power30 → 22

  • HP per Level 235 → 210

  • Attack Power per level 28 → 21

 

Mutant Boar

  • Base HP 1000 → 750

  • Attack Power per level 30 → 25

 

Mutant Wild Dog

  • Base HP 680 → 400

  • Attack Power per level 20 → 15

 

Mutant Wolf

  • Basic Attack Power80 → 55

  • HP per Level 131 → 110

  • Attack Power per level 20 → 18

  • Defense per level 4 → 3.6

 

Mutant Raven

  • HP per Level 150 → 120

 

Mutant Bear

  • Max HP  1400 → 1000

  • Attack Power 190 → 120

  • Defense 80 → 55

  • HP per Level 190 → 130

  • Attack Power per level 20 → 15

 

Research Center Drone

  • Spawn Time 140s → 120s

  • Revival Time 90s → 60s

 

Mutant Chicken Herd

  • Spawn Time 140s → 120s

  • Revival Time 180s → 130s

 

Mutant Wild Dog Herd

  • Spawn Time 140s → 120s

  • Revival Time 180s → 130s

 

Mutant Boar Herd

  • Spawn Time 140s → 120s

  • Revival Time 180s → 130s

 

Mutant Wolf Herd

  • Spawn Time 250s → 220s

  • Revival Time 210s → 150s

 

Mutant Bear Herd

  • Spawn Time 390s → 330s

  • Revival Time 240s → 160s

 

Alpha

  • Max HP  1050 → 1000

  • Attack Power 100 → 85

  • HP per Level 300 → 230

  • Attack Power per level 20 → 18

  • Defense per level 7.8 → 7

 

Omega

  • Max HP  1800 → 1500

  • Attack Power 120 → 110

  • Defense 91 → 75

  • HP per Level 300 → 200

  • Attack Power per level 25 → 22

  • Defense per level 7.8 → 7.5

 

Wickeline

  • Max HP  900 → 450

  • Defense 91 → 80

  • HP per Level 450 → 300

  • Attack Power per level 27 → 22

  • Defense per level 9.1 → 8.5

 

Gamma

  • Max HP  9000 → 5500

  • Attack Power 300 → 100

  • Defense 150 → 100

 

Character

Currently, characters are designed around squad play, with each fulfilling their role within a team. In Lone Wolf, recovery values will be reduced from squad standards, and overall durability and damage will be adjusted to enable more balanced combat.

*Unless otherwise specified, values will remain the same as squad mode (100%).


All Characters

  • Self Recovery 20% Reduced

 

Garnet

  • Bat

    • Damage Dealt 107%

    • Damage Taken 107%

    • Damage Dealt to Wild Animals 110%

 

Nadine

  • Bow 

    • Damage Taken 99%

 

Nathapon

  • Camera 

    • Damage Taken 98%

 

NiaH

  • Pistol 

    • Damage Taken 98%

 

Nicky

  • Glove

    • Damage Dealt 102%

    • Damage Taken 104%

    • Damage Dealt to Wild Animals 110%

 

Daniel

  • Dagger

    • Damage Dealt 97%

    • Damage Taken 102%

    • Damage Dealt to Wild Animals 110%

 

Darko

  • Bat 

    • Damage Taken 106%

 

Debi & Marlene

  • Two-handed Sword

    • Damage Dealt 102%

    • Damage Taken 103%

 

Laura

  • Whip

    • Damage Dealt 102%

    • Damage Taken 103%

 

Lenox

  • Whip

    • Damage Dealt 108%

    • Damage Taken 107%

    • Damage Dealt to Wild Animals 110%

 

Leni

  • Pistol

    • Damage Dealt 108%

    • Damage Taken 96%

    • Damage Dealt to Wild Animals 115%

 

Leon

  • Glove Damage Taken 102%

  • Tonfa

    • Damage Dealt 102%

    • Damage Taken 103%

 

Luke

  • Bat 

    • Damage Taken 103%

 

Li Dailin

  • Glove

    • Damage Dealt 98%

    • Damage Taken 104%

  • Nunchaku

    • Damage Dealt 98%

    • Damage Taken 103%

 

Martina

  • Camera

    • Damage Taken 98%

    • Damage Dealt to Wild Animals 110%

 

Mai

  • Whip

    • Damage Dealt 107%

    • Damage Taken 107%

    • Damage Dealt to Wild Animals 110%

 

Markus

  • Axe

    • Damage Dealt 104%

    • Damage Taken 108%

  • Hammer

    • Damage Dealt 105%

    • Damage Taken 108%

 

Magnus

  • Bat

    • Damage Dealt 106%

    • Damage Taken 108%

    • Damage Dealt to Wild Animals 110%

  • Hammer

    • Damage Dealt 106%

    • Damage Taken 110%

    • Damage Dealt to Wild Animals 110%

 

Vanya

  • Arcana

    • Damage Dealt 101%

    • Damage Taken 102%

 

Barbara

  • Pistol Damage Taken 99%

 

Bianca

  • Arcana

    • Damage Dealt 102%

    • Damage Dealt to Wild Animals 110%

 

Charlotte

  • Arcana

    • Damage Dealt 110%

    • Damage Taken 92%

    • Damage Dealt to Wild Animals 120%

 

Celine

  • Throw 

    • Damage Taken 99%

 

Xiukai

  • Spear

    • Damage Dealt 108%

    • Damage Taken 106%

    • Damage Dealt to Wild Animals 110%

  • Dagger

    • Damage Dealt 107%

    • Damage Taken 106%

    • Damage Dealt to Wild Animals 110%

 

Shoichi

  • Dagger

    • Damage Dealt 98%

    • Damage Taken 102%

    • Damage Dealt to Wild Animals 110%

Sua

  • Hammer 

    • Damage Taken 103%

  • Bat 

    • Damage Taken 104%

 

Xuelin

  • Rapier 

    • Damage Taken 104%

 

Sissela

  • Throw 

    • Damage Dealt to Wild Animals 110%

 

Adela

  • Bat 

    • Damage Dealt 98%

 

Arda

  • Arcana

    • Damage Dealt 102%

    • Damage Taken 98%

 

Abigail

  • Axe 

    • Damage Taken 103%

 

Aya

  • Assault Rifle 

    • Damage Taken 98%

  • Sniper Rifle 

    • Damage Dealt 102%

 

Isol

  • Assault Rifle 

    • Damage Taken 99%

 

Isaac

  • Tonfa 

    • Damage Taken 103%

 

Alex

  • All Weapons

    • Damage Dealt 102%

    • Damage Taken 102%

 

Alonso

  • Glove

    • Damage Dealt 107%

    • Damage Taken 108%

    • Damage Dealt to Wild Animals 110%

 

Jan

  • Glove 

    • Damage Taken 103%

  • Tonfa 

    • Damage Taken 104%

 

Estelle

  • Axe

    • Damage Dealt 106%

    • Damage Taken 106%

    • Damage Dealt to Wild Animals 110%

 

Aiden

  • Two-handed Sword 

    • Damage Taken 103%

 

Echion

  • VF Prosthetic 

    • Damage Taken 105%

 

Elena

  • Rapier

    • Damage Dealt 105%

    • Damage Taken 106%

 

Emma

  • Arcana 

    • Damage Dealt 96%

  • Shuriken 

    • Damage Dealt 96%

 

Johann

  • Arcana

    • Damage Dealt 110%

    • Damage Taken 95%

    • Damage Dealt to Wild Animals 120%

 

William

  • Throw

    • Damage Dealt 99%

    • Damage Taken 99%

 

Yuki

  • Two-handed Sword

    • Damage Dealt 102%

    • Damage Taken 104%

    • Damage Dealt to Wild Animals 110%

  • Dual Swords

    • Damage Dealt 98%

    • Damage Taken 103%

    • Damage Dealt to Wild Animals 110%

 

Irem

  • Throw 

    • Damage Taken 102%

 

István

  • Spear 

    • Damage Taken 103%

 

Ly Anh

  • Dagger

    • Damage Dealt 98%

    • Damage Taken 103%

 

Eleven

  • Hammer

    • Damage Dealt 108%

    • Damage Taken 105%

    • Damage Dealt to Wild Animals 110%

 

Zahir

  • Shuriken 

    • Damage Dealt 98%

 

Jackie

  • Axe

    • Damage Dealt 98%

    • Damage Taken 104%

  • Dagger

    • Damage Dealt 96%

    • Damage Taken 103%

  • Two-handed Sword

    • Damage Dealt 98%

    • Damage Taken 104%

  • Dual Swords

    • Damage Dealt 97%

    • Damage Taken 103%

 

Jenny

  • Pistol 

    • Damage Taken 101%

 

Camilo

  • Dual 

    • Swords Damage Taken 104%

  • Rapier 

    • Damage Taken 104%

 

Karla

  • Crossbow

    • Damage Dealt 99%

    • Damage Taken 102%

 

Cathy

  • Dagger

    • Damage Taken 103%

    • Damage Dealt to Wild Animals 110%

  • Dual Swords

    • Damage Taken 104%

    • Damage Dealt to Wild Animals 110%

 

Kenneth

  • Axe

    • Damage Dealt 101%

    • Damage Taken 103%

 

Chloe

  • Shuriken

    • Damage Dealt 99%

    • Damage Taken 102%

 

Chiara

  • Rapier

    • Damage Dealt 101%

    • Damage Taken 101%

 

Tazia

  • Shuriken 

    • Damage Taken 103%

 

Theodore

  • Sniper Rifle

    • Damage Dealt 102%

    • Damage Taken 98%

 

Felix

  • Spear

    • Damage Dealt 98%

    • Damage Taken 104%

 

Priya

  • Guitar

    • Damage Dealt 103%

    • Damage Taken 98%

 

Fiora

  • Rapier 

    • Damage Taken 104%

  • Two-handed Sword

    • Damage Dealt 98%

    • Damage Taken 104%

  • Spear 

    • Damage Taken 103%

 

Piolo

  • Nunchaku 

    • Damage Taken 104%

 

Hyunwoo

  • Glove 

    • Damage Taken 104%

  • Tonfa

    • Damage Dealt 101%

    • Damage Taken 104%

 

Hisui

  • Two-handed Sword 

    • Damage Taken 103%

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