Servers will be temporarily offline for an estimated time of 4 hours on Thursday, October 23rd from 2 AM to 6 AM (UTC) to update Patch 9.1.
ER Pass “Matsuri”
Are you ready for the festival?
The ER Pass is currently priced at 1,250 NP. But for a special opening celebration, it'll be on sale for 890 NP for the next three weeks. Additionally, the ER Plus, which includes an additional 19 levels, will be available at a discounted price of 2,520 NP, down from 3,150 NP for three weeks.
Sale Period: Thursday, October 23rd after maintenance to Thursday, November 13th 2025 (UTC) before maintenance (3 weeks)
After purchasing the ER Pass, you can upgrade to ER Plus by paying the difference.
Gain ER Points (XP) by playing, purchasing, and clearing missions! Gathering ER points will help you level up your pass to unlock different rewards including 900 NP, skins, emotes and 100 Matsuri Tokens.
You can earn free rewards without purchasing an ER Pass, but buying one can give you additional rewards.
ER Pass Missions are split into 8 weeks, and new mission series will unlock every Wednesday at 3 AM (UTC).
Players who have yet to purchase the pass will have access to the basic 5 missions per week.
Purchasing the pass will unlock access to additional 5 missions per week to help progress along the ER Pass.
Even if you purchase the ER Pass late, you can still claim missions from previous weeks!
The new ER Pass Matsuri will be activated automatically at the start of the season and will be valid for two seasons.
Don’t ‘pass’ on this great deal!
Matsuri Pass Skins
3 ER Pass Skins will be available!
Folktale Ly Anh (Epic) - ER Pass Matsuri Level 80 Reward
“Follow the blue lights. The festival you seek… is far from over.”
Azure Promise Kenneth (Rare) - ER Pass Matsuri Level 20 Reward
“May those brilliant fireworks restore the colors you’ve lost.”
Autumn Breeze Yuki (Rare) - ER Pass Matsuri Level 40 Reward
“Seeing you all have fun makes hosting this festival worth it.”
Boxes & Disassemble Tokens
As we previously announced, Season Tokens that you can get at a probability through daily boxes, season token random boxes and by disassembling complete items will be switched to Matsuri Tokens on Thursday, October 23rd during the 9.1 maintenance.
ER Pass Academy Ending Notice
The ER Pass Academy will expire on Thursday, October 23rd during the 9.1 maintenance.
For those who are eligible for rewards but haven’t received them, we will send them to your in-game mailbox on Thursday, October 23rd during the 9.1 maintenance.
Mailbox Claiming Period: Until Friday, January 23rd 2026 14:59 (UTC)
Valid thru: Within 90 days after logging in
Academy Tokens Ending Notice
Products available for purchase with Academy Tokens will be discontinued on Thursday, October 23rd during the 9.1 maintenance.
Make sure to use all your tokens to purchase different items in the Exchange menu before they expire.
The following bundle will no longer include Season Tokens:
Grim Reaper Luke Collection Bundle
NiaH Release Bundle
After School Debi & Marlene Collection Bundle
Season 9 Start & Season 8 Ranked Rewards
Ranked Season 9 begins!
North America, South America & Europe Servers
We’re reopening Ranked matches along with the start of Season 9!
Matchmaking range has been adjusted to reflect the soft-reset.
Further adjustments will be made after the matchmaking ladder stabilizes.
North America & Europe Servers
Premade teams are now limited to Gold tier and below.
Further adjustments will be made after the matchmaking ladder stabilizes.
Asia 1 Server
Premade teams are now limited to Platinum tier and below.
Further adjustments will be made after matchmaking for Meteorite and higher is fully separated.
Season 8 Ranked Rewards will be sent out.
Gold or higher: Cadet Felix skin!
”Training never truly ends but it’s time to show some of what I've got!”
Platinum or higher: Blue Wave Tsubame Entrance Animated emote!
Diamond or higher: Cadet Felix Let's Dance! Animated emote!
Immortal: exclusive profile icon, border, background, and emotes!.
Borders and icons will also be awarded based on your tier!
We’re distributing Season 8 Union Circuit rewards.
Check out more details about it on our 8.5 Patch Notes. [Link]
Ranked Rewards Condition Changes
We’re introducing a minimum number of ranked matches required to receive season rewards, ensuring that rewards go to players who consistently participate in ranked games throughout the season.
Rewards will only be awarded to players who have reached both the existing rank requirement and completed 5 or more ranked matches during the season.
The number of matches is subject to change.
Check your progress
We’ll be adding a feature under Profile → Info in Update 9.5, allowing you to check how many more matches you need to qualify for ranked rewards and track your progress toward meeting that requirement.
Notes
Matches left early are not counted towards your match count.
If you don’t reach the requirements for Ranked Rewards, including the required minimum number of matches by the end of the season, you won’t be able to receive the rewards when the next season begins.
Gameplay
Credits
Day 2 Naturally Earned Credits 1 per 1.6s → 1 per 1.65s
Starting Items
Candy Apple 4 → 3
Augments
Chaos
Ghost Light
Trigger Condition Max HP 33% → 30%
Character
Lenox
We’re reducing Bait and Tackle (P)’s cooldown to enhance her survivability and combat endurance.
Bait and Tackle(P)
Cooldown 18/13/8s → 13/10/7s
Rio
Rio’s damage in close combat is not enough so we’re increasing Kyudo Instinct (Q)’s Hankyu damage to enhance her power.
Kyudo Instinct(Q)
Hankyu
Basic Attack Damage 35% Attack Power → 36%
Additional Projectile Damage 35% Attack Power → 36%
Markus
We’re increasing his base defense to improve his durability.
Base Defense 47 → 50
Celine
We’re increasing Plasma Bomb (Q)’s damage to boost her overall offensive capability.
Plasma Bomb(Q)
Damage 80/100/120/140/160(+Skill Amplification 40%) → 90/110/130/150/170(+Skill Amplification 40%)
Xiukai
We’re increasing Burnt to a Crisp (R)’s slow duration to slightly enhance his blocking power.
Burnt to a Crisp(R)
Slow Duration 0.3s → 0.4s
Sua
We’re increasing The Curious Case (W)’s blind duration and base damage to enhance its power when used on enemies.
The Curious Case(W)
Damage 30/60/90/120/150(+Skill Amplification 40%) → 30/65/100/135/170(+Skill Amplification 40%)
Blind Duration 0.9/1/1.1/1.2/1.3s → 1.1/1.15/1.2/1.25/1.3s
Memory(R)
Memory of The Curious Case(R-W)
Damage 50/100/150(+Skill Amplification 40%) → 50/110/170(+Skill Amplification 40%)
Blind Duration 0.9/1.1/1.3s → 1.1/1.2/1.3s
Xuelin
We’re reducing The Chosen One (P)’s HP recovery to lower her durability.
The Chosen One(P)
HP Recovery 20/40/60(+Attack Power 50%) → 20/40/60(+Attack Power 40%)
Adela
Adela has been showing a lower than average performance after her damage adjustment. We’re increasing Checkmate (R)’s damage to make up for her lacking damage.
Checkmate(R)
Additional Damage per chess piece 3% of Target's Max HP → 3.5%
Adriana
We’re giving Adriana back her Cocktail Party (R)’s range to recover some of her combat ability during standoffs.
Cocktail Party(R)
Range 9m → 10m
Alonso
We’re increasing his HP per level to enhance his endurance.
HP per Level 92 → 94
Jan
Jan has been continuously showing outstanding records. We’re reducing Knee Strike (Q)’s defense reduction and Bob and Weave (E)’s damage to balance his overall power, while increasing Bob and Weave (E)’s extra attack power scaling for Glove Jan, who’s been underperforming.
Knee Strike(Q)
Enhanced Defense Reduction 20% → 15%
Bob and Weave(E)
Damage 15/25/35/45/55(+Extra Attack Power 80%)(+Skill Amplification 45%)(+Target's Max HP 6%) → 15/25/35/45/55(+Extra Attack Power 100%)(+Skill Amplification 45%)(+Target's Max HP 5%)
Estelle
We’re increasing First Response (W)’s slow effect to strengthen her stopping ability.
First Response(W)
Slow 20% → 25%
Emma
Emma’s base HP and defense were adjusted in our last patch following the removal of her HP recovery based on SP cost but she’s showing a weaker durability performance than usual. We’re slightly increasing her HP per level and defense to compensate.
HP per Level 73 → 75
Defense per level 2.6 → 2.7
Yumin
Yumin’s strengths in close combat haven’t been well displayed due to his lack of damage and crowd control. We’re increasing Gust Surge (W)’s damage and slow effect to enhance his power.
Gust Surge(W)
Damage 80/110/140/170/200(+Skill Amplification 65%) → 80/110/140/170/200(+Skill Amplification 70%)
Enhanced Damage 100/135/170/205/240(+Skill Amplification 70%) → 100/135/170/205/240(+Skill Amplification 75%)
Slow 26/27/28/29/30% → 31/32/33/34/35%
Justyna
Justyna has been showing a higher than average performance thanks to her outstanding mobility and stability. We’re increasing Boost Dash (E)’s cooldown to slightly limit her mobility.
Boost Dash (E)
Cooldown 2.5s → 2.7s
Yuki
Yuki can now use Blink while using Button Up (W), so using Blink will now be more comfortable.
Button Up(W)
You can now use Blink while using this skill.
Jackie
Jackie’s been performing quite well across all weapon types. We’re increasing Hack & Slash (Q)’s cooldown to slightly reduce her overall power.
Hack & Slash(Q)
Cooldown 11/10/9/8/7s → 12/11/10/9/8s
Jenny
Jenny has been showing a bad performance against ranged characters. We’re increasing Spotlight (Q)’s range to help her better at countering ranged opponents.
Spotlight(Q)
Range 6.5m → 7m
Tsubame
We’re reducing Shuriken Deployment (Q)’s damage to tone down her burst damage.
Shuriken Deployment(Q)
Path Damage 20/40/60/80/100(+Attack Power 50%) → 20/40/60/80/100(+Attack Power 45%)
End Damage 40/60/80/100/120(+Attack Power 60%) → 40/60/80/100/120(+Attack Power 55%)
Tazia
We’re increasing her base HP to enhance her durability.
Base HP 925 → 955
Fiora
We’re increasing Fente (Q)’s base damage to help her deal damage even when she fails to hit with it at the end. We’re also reducing Marche & Rompre (E)’s cooldown to improve her mobility.
Fente(Q)
Damage 80/110/140/170/200(+Skill Amplification 70%) → 80/110/140/170/200(+Skill Amplification 75%)
Marche & Rompre (E)
Cooldown 9s → 8.5s
Henry
We’re reducing Clock Hands (Q)’s consecutive-use cooldown to make his controls feel smoother and help him with his skill combos.
Clock Hands(Q)
Cooldown 0.3s → 0.25s
Hyejin
After Hyejin’s skill improvements through our last patch, her passive is now more easily triggered and she’s dealing a lot of damage. We’re reducing Three Calamities (P)’s damage to keep her overall damage potential in check.
Three Calamities(P)
Damage Skill Amplification 10/25/40% → Skill Amplification 10/20/30%
Hisui
Hisui’s Monohoshizao (R) previously did not receive the cooldown reduction effect from Enemy Kill Effect, so its base cooldown was set shorter. However, with the recent improvement that allows the Enemy Kill Effect to apply correctly, the cooldown has been adjusted accordingly.
Monohoshizao(R)
Cooldown 60/50/40s → 70/60/50s
Armor
Arm / Accessory
Burnished Aegis
Max HP 220 → 240
Fáfnir
Fáfnir's Scales - [Unique Passive]
Shield Duration 3s → 4s
Leg
Steel Knee Pads
Defense 10 → 8
Hiking Boots
Defense 5 → 8
Max HP 120 → 100
Cobalt Protocol
System Improvements
Credits Adjustments
Earned Credits when team’s Life Points are lower than the opposite team
Phase 3
Start 8 Credits per Point → 7 Credits
Tactical Skills
Lock On/Tracker
Hit Damage 150 → 200
Dash Damage 150 → 200
Meteor
Damage 200(+Character Level*30) → 200(+Character Level*25)
Cooldown 25s → 30s
Cobalt Protocol Balancing
Nicky
Glove
Damage Dealt 102% → 104%
Tia
Bat
Damage Dealt 94% → 96%
Luke
Bat
Damage Dealt 97% → 98%
Damage Taken 93% → 92%
Barbara
Pistol
Damage Dealt 86% → 84%
Bianca
Arcana
Damage Dealt 93% → 95%
Shoichi
Dagger
Damage Dealt 93% → 94%
Adela
Bat
Damage Dealt 98% → 100%
Jan
Glove
Damage Taken 91% → 90%
Tonfa
Damage Dealt 98% → 100%
Emma
Arcana
Damage Taken 93% → 92%
Shuriken
Damage Taken 93% → 92%
Tazia
Shuriken
Damage Dealt 101% → 102%
Priya
Guitar
Damage Taken 94% → 92%
Henry
Shuriken
Damage Dealt 91% → 93%
Hyejin
Shuriken
Damage Dealt 98% → 96%
Bow
Damage Dealt 98% → 96%
Bug Fixes & Improvements
Gameplay Improvements
Pressing the Alt key will now correctly display all overlays.
Boxes dropped by B0-R1 (Bori) will now appear properly on the minimap.
B0-R1 (Bori)’s spawning animation will now be properly displayed.
Ally’s combat sound effects will now play properly on Day 1.
Lone Wolf: Gadget energy will now increase correctly each day.
Character & Weapon Improvements
Item skill Blaze Up - Amplified’s skill damage increase will now be correctly applied.
Nathapon: Slow Shutter (P) will now properly apply projectile effects to additional basic attack skill damage.
Luke: Dirty Work (E)’s passive effect will now be correctly applied after revival.
Jan: Unyielding (P)’s cooldown reduction will now be correctly applied with Knee Strike (Q).
Emma: Bunnymorph (E) can now be normally used when a wild animal or dummy has been replaced by a pigeon or hat.
Hyunwoo: Dogfight (P)’s additional skill damage will now be correctly applied to Tonfa’s skill Quick Spin (D) damage.
Hyejin: Charm of the Nomad (E2) will now correctly allow movement commands to objectives immediately after use.
Lobby Improvements
Forging > Box: Remaining time will no longer appear on Uncommon/Rare Skin Vouchers as originally intended.
The Season Pack UI will now correctly display a mark in the lobby when the Season Pack: Matsuri has been purchased.
Voice Chat will no longer unintendedly be activated.
Custom Games: Previously selected Character Weapon type information will no longer be unintendedly displayed in the Game Preparation Phase.
Research: Button sound effects will now play as intended.