Servers will be temporarily offline for an estimated time of 4 hours on Thursday, October 30th from 2 AM to 6 AM (UTC) to update Patch 9.2.
New Character - Blair
Dual Swords-wielder Blair is joining the experiment!
Blair will be available for 9,900 A-Coin for two weeks after launch and will not be available in Ranked matches until November 4th.
"Until there’s nothing left on this island."

New Resource: Vital Points (VP)
Blair uses the new resource Vital Points (VP).
This new resource is used like the old SP did to use skills and it’s recovered every 0.5 seconds.
VP could also be added to other characters in the future.

Blade Shift (P)
Passive: When she uses Dual Swords, her attack speed increases 15% and she performs two consecutive basic attacks dealing 80% Attack Power * (Basic Attack Amplification), 80% Attack Power * (Basic Attack Amplification) damage. When she uses Double Bladed Sword, her basic attack range increases 0.8 and she performs one basic attack dealing 100% Attack Power * (Basic Attack Amplification) damage.
Starting from Level 1, Blair can use Shift Rush to switch between Dual Swords and Double Bladed Sword. When her weapon changes, Blair Shifts for 2.5s, enhancing her next basic skill and recovering 12(+Extra Attack Power 0.05)% of the damage dealt as HP. She also recovers 30 VP on hit.
Skills that require Shifting do not share cooldowns with the corresponding skill slot of the other weapon form.
Additionally, when Blair uses a skill, her next basic attack is enhanced, dealing [Dual Swords: each 10/20/30(+Extra Attack Power 20/25/30%)| Double Bladed Sword: 20/40/60(+Extra Attack Power 40/50/60%)] additional skill damage, reducing the remaining cooldown of her basic skills by [Dual Swords: Each 5/7.5/10% | Double Bladed Sword: 10/15/20%] and recovering [Dual Swords: Each 15 | Double Bladed Sword: 30] VP.
Healing from wild animals is reduced to 30%.


Shift Rush (D)
Blair dashes in the targeted direction, switching her weapon to Dual Swords or Double Bladed Sword.
Combo Attack: Shift Rush can be used after each skill attack, dealing (+Attack Power 70/90/110/130%) skill damage at the dash’s arrival point and recovering 12(+Extra Attack Power 0.05)% of the damage dealt as HP.
Using this skill consecutively within 5s consumes 100% increased VP.
This skill cannot go over walls.
Healing from wild animals is reduced.
Dash Range: Min 1.5m ~ Max 3m
Shift Rush Dash Speed: 10m/s
Shift Rush Damage Area: Circle Radius 3m
Cooldown: 0.3s
VP Cost: 40
*Use this skill from Level 1.


Double Strike (Dual Swords Q)
Dual Swords: Blair slams her dual swords down, dealing 20/40/60/80/100(+Extra Attack Power 100/110/120/130/140%)(+Target’s Max HP 1/1.5/2/2.5/3(+Extra Attack Power 5%)%) skill damage. She then swings through the front with her swords, dealing 20/50/80/110/140(+Extra Attack Power 100/110/120/130/140%) additional skill damage.
1st Hit Damage Area: 3m * 1.2m
2nd Hit Damage Area: 3m, 180°
Cooldown: 10/9.5/9/8.5/8s
VP Cost: 60/55/50/45/40


Double Swing (Double Bladed Sword Q)
Blair swings her double bladed sword forward twice, each dealing 40/65/90/115/140(+Attack Power 80%), 40/65/90/115/140(+Attack Power 80%) skill damage. She also recovers 30(+Extra Attack Power 50/55/60/65/70%) HP on hit.
1st Hit Damage Area: 3.5m, 180°
2nd Hit Damage Area: 3.5m, 180°
Cooldown: 10/9.5/9/8.5/8s
VP Cost: 60/55/50/45/40


Execution (Dual Swords W)
Blair slashes forward with her dual swords, dealing 60/90/120/150/180(+Extra Attack Power 100%) skill damage. The first enemy hit takes 100% increased damage and their defense is reduced by 12/13/14/15/16% for 4s.
Damage Area: 4.5m * 2m
Cooldown: 10s
VP Cost: 30


Bladestorm (Double Bladed Sword W)
Blair swings her double bladed sword, becoming immune to damage from the targeted direction for 1s and dealing 10/20/30/40/50(+Attack Power 40%) skill damage every 0.125s to enemies within the area.
Damage Area: 2m, 120°
Cooldown: 20/19.5/19/18.5/18s
VP Cost: 30


Cleave (Dual Swords E)
Blair swings her dual swords, dealing 40/70/100/130/160(+Extra Attack Power 90/95/100/105/110%) skill damage to enemies in a circular area and slowing them by 80%. The slow effect fades over 0.75s.
Combo Attack: When Shift Rush’s Combo Attack is triggered through Cleave, enemies hit by the Combo Attack are slowed by 80%.
Damage Area: Circle Radius 3m
Cooldown: 9s
VP Cost: 60/55/50/45/40


Countercut (Double Bladed Sword E)
Blair swings her double bladed sword, dealing 30/50/70/90/110(+Extra Attack Power 70%) skill damage to enemies in a circular area and gaining a 50/70/90/110/130(+Extra Attack Power 110%) shield.
Combo Attack: When Shift Rush’s Combo Attack is triggered through Countercut, Blair gains a 30/50/70/90(+Extra Attack Power 50%) shield per target hit by the Combo Attack for 1.5s. (Max Hits: 4)
Shields gained from Combo Attacks have [30/50/70/90] Shield Absorption based on the level of Shift Rush.
Damage Area: Circle Radius 3m
Cooldown: 9s
VP Cost: 60/55/50/45/40



XMS-5 Activation / Endless Hunt (R)
Blair becomes empowered for 15s, entering a state where she can detect VF Awakeners.
Her enhanced physical abilities increase her VP recovery by 2.5 and attack speed by 20/25/30%.
Skills that do not consume Shift from Blade Shift apply HP recovery.
Detection: Enemy characters within 8m of Blair’s vision range are marked as Detected.
If a Detected target leaves Blair’s vision range, she can still visually track their direction.
Detected is removed when XMS-5 Activation ends or when Blair moves further than 30m.
Blair can use Endless Hunt near a Detected target for 15s.
Endless Hunt: Blair consumes all her VP to rapidly dash toward the Detected target’s location, dealing 100/200/300(+Attack Power 100%)(+2 per Consumed VP) skill damage upon arrival. If a target is hit, she recovers 20/30/40 VP.
Endless Hunt Range: 7.5m
Endless Hunt Area: Target’s Circle Radius 2.5m
Endless Hunt Dash Speed: 22m/s
Endless Hunt Damage Area: Circle Radius 2.5m
Cooldown: 90/75/60s

New Skins & Emotes
Morning Coffee Katja (Rare) skin will be available.
“Orders over there, tips over here.”
Blair emotes will be available
Blair Emotes Bundle
We’re adding a special bundle to the store, so you can get all of Blair items at once and at a discounted price!
Price:
800NP→ 480 NPContents: 4 Blair Emotes
Sale Period: Oct 30th after maint. to Nov 13th (UTC) before maint.
※ Price adjusted according to items owned.
Season 9 Premium/Basic Token Book
We’re adding the Season 9 Premium & Basic Token Books to the store. Complete missions and get Matsuri Tokens.
Sale Period: Until Thursday, November 11th (UTC) before maint.
Season 9 Premium Token Book
Price: 1,500 NP
Contents: A level 15 Quest Book and up to 75 Matsuri Tokens upon completion
Season 9 Basic Token Book
Price: 10,000 A-Coin
Contents: A level 10 Quest Book and up to 25 Matsuri Tokens upon completion
*Check more details in the Quest Book menu in-game.
*Rewards earned by completing levels but not claimed before the end of the sale period will be automatically sent to your mailbox, as long as you log in within 2 weeks after the sale ends.
Season 9 Union Circuit Coming Soon
Union Circuit is making a comebackin 2 weeks! Prepare your teams in advance and get ready for the mode that highlights team compositions, strategic planning, and teamwork tactics between pre-made teams.
Overview
You can create unions in advance.
Up to 4 players can form a single Union, and each player can belong to up to 4 different Unions.
Participation is available from account level 30 and above. However, in order to create a Union you need a ranked tier of Gold or higher.
Schedule: Thursday, November 13th after maintenance lasting for 2 weeks!
Union Circuit is available at specific times depending on the server. Players can also participate in Unions in other servers.
North America: Friday and Saturday, 19:00 – 21:00 (PT) / 22:00 – 00:00 (ET)
Europe: Friday and Saturday, 19:00 – 21:00 (CET)
Asia 1: Daily from 22:00 – 00:00 (KST)
Asia 2: Saturday and Sunday, 20:00 – 22:00 (KST)
Cobalt Union will start running from November 27th after maintenance.
A different mode from Union Circuit.
Each player can belong to up to 4 different Unions
Unions can be formed starting from update 9.4.
System
Halloween is taking over Lumia Island!
We’re adding special halloween decorations to match the spooky celebration!
Check them out in the Briefing Room and Cemetery.
Rift - Combat Lab
Wipe Detection Improvements
We’re improving how victory and defeat are determined inside the Rift when only some teammates are present to prevent unfair situations after engagements.
All team members inside the Rift will now be immediately eliminated if they all are downed.
The winning team will now instantly be declared the rift winner without needing to finish off downed enemies.
This prevents situations where a winning team could be marked as defeated due to delayed kills from item effects after the fight.
When losing the Rift on Day 2, the same elimination prevention rules will apply even if allies outside the Rift are already dead.
Rewards based on number of teams
Night 2
Before
Aglaia's Gift - Epic
Credits++
Credits++
Now
2 Teams
Aglaia's Gift - Epic
Credits++
Credits++
1 Team
Aglaia's Gift - Epic
Credits++
Wild Animals
B0-R1
We’re reducing the number of Bori that appear in late game when less safe areas are available. We’re also reducing their fleeing time to make chasing them easier.
Bori Spawns: 3 to 5 → 4
Fleeing Duration 4.8s → 4.5s
Bear
Respawn 160s → 170s
Wild Animals, Plants & Environmental Variables Removal
We’re removing rarely used wild animals and eco objectives.
Police Station
Chicken 1
Sandy Mushroom 1
Cemetery
Chicken 1
Gas Station
Whirlwind 1
Sandy Mushroom 1
Archery Range
Sandy Mushroom 1
Factory
Sandy Mushroom 1
Warehouse
Chicken 1
Boar 1
Stream
Healing Spray 1
Augments
Chaos
Ghost Light
Cooldown 35s → 30s
Support
Healing Drone
HP Recovery Lost HP 3(+Level+0.5)% → 4(+Level+0.5)%
Cooldown 35s → 30s
Power of Intimidation
Damage Taken Increase 4% → 3.5%
Tactical Skills
Protocol Violation
Damage Taken Increase 10/13% → 12/15%
Character
Character price adjustments!
Yumin
650 NP → 350 NP
8,020 A-Coin → 4,340 A-Coin
Nathapon
Nathapon’s late-game performance has slightly weakened due to major item changes. We’re increasing his weapon mastery effect and Panorama (E)’s damage to reinforce his power.
Skill Amp per Camera Mastery Level 4.2% → 4.3%
Panorama(E)
Extra Damage 30/50/70/90/110(+Skill Amplification 35%) → 30/50/70/90/110(+Skill Amplification 40%)
Nicky
We’re increasing Guard & Reverse (W)’s damage and slow duration to give Nicky greater reward when successfully hitting.
Guard & Reverse(W)
Damage 100/125/150/175/200(+Skill Amplification 65%) → 100/125/150/175/200(+Skill Amplification 70%)
Slowed Duration 1.5s → 2s
Debi & Marlene
Debi & Marlene have been showing a below average performance so we’re increasing the movement speed gained when switching between Cover Me, Marlene! (Debi E) and Now, Debi! (Marlene E) to improve mobility, and increasing Twins Rush (R)’s damage to increase their power on hit.
Cover Me, Marlene! (Debi E)
Switch Movement Speed Increase 25% → 30%
Now, Debi! (Marlene E)
Switch Movement Speed Increase 25% → 30%
Twins Rush (R)
Extra Damage 5/10/15(+Extra Attack Power 10%) → 5/10/15(+Extra Attack Power 15%)
Leon
Leon has shown strong performance by dealing high burst damage to enemies. We’re reducing his core skill Human Torpedo (P)’s damage to keep his overall power in check.
Human Torpedo(P)
Damage 40/60/80(+Skill Amplification 30%) → 30/50/70(+Skill Amplification 30%)
Rozzi
We’re increasing Rozzi’s base attack power and her Gun Vault (E)’s stun duration to strengthen her close-combat potential.
Basic Attack Power 33 → 35
Gun Vault(E)
Stunned Duration 0.3s → 0.5s
Luke
We’re increasing Elbow Grease (W)’s attack power scaling so Luke can perform more aggressively with offensive item builds.
Elbow Grease(W)
50/80/110/140/170(+Attack Power80%) → 50/80/110/140/170(+Attack Power85%)
Lenore
Lenore is showing a weak performance so we’re increasing her weapon mastery effect and Dal Segno (E)’s damage to enhance her overall power.
Skill Amp per Guitar Mastery Level 4.4% → 4.5%
Dal Segno(E)
Damage 60/95/130/165/200(+Skill Amplification 70%) → 60/95/130/165/200(+Skill Amplification 75%)
Li Dailin
Li Dailin has been consistently performing above average. We’re slightly reducing her attack power per level to reduce her overall damage.
Attack Power per level 5 → 4.8
Celine
We’re increasing Celine’s base movement speed to enhance her overall mobility.
Movement Speed 3.5 → 3.55
Shoichi
We’re increasing Shoichi’s HP per level to improve his durability.
HP per Level 90 → 92
Sua
Since the cooldown reduction from Bookworm (P) was decreased, Sua has been continuously underperforming. We’re partially restoring the effect to make her skill combos smoother.
Bookworm(P)
All Skills Cooldown Reduction 1s → 1.2s
Sissela
Sissela has shown strong performance in higher skill tiers thanks to her stable confrontation capability and high damage. We’re reducing Go Get ’Em Wilson! (Q)’s damage to balance her power.
Go Get 'Em Wilson!(Q)
Explosion Damage 60/95/130/165/200(+Skill Amplification 70%) → 70/105/140/175/210(+Skill Amplification 65%)
Adina
Adina has been showing a weak performance so we’re increasing her weapon mastery effect to enhance her overall power. We’re also increasing Fated Horizon (E)’s Star Conjunct HP recovery to enhance her team support ability.
Skill Amp per Arcana Mastery Level 4.2% → 4.4%
Fated Horizon(E)
Star Conjunct
HP Recovery 18/38/58/78(+Skill Amplification 4%) → 20/40/60/80(+Skill Amplification 5%)
Abigail
We’re reducing Abigail’s weapon mastery effect and Tearing Blade (P)’s defense reduction to tone down her burst damage potential.
Skill Amp per Axe Mastery Level 4.5% → 4.4%
Tearing Blade(P)
Defense Reduction 5/10/15 → 4/8/12
Alex
We’ve made improvements to weapon air supply boxes.
Infiltration(P)
Weapon Air Supply Boxes no longer include Skill Amplification Weapons.
Alonso
We’re increasing Energy Punch (Q)’s stun duration to strengthen Alonso’s stopping power.
Energy Punch(Q)
Stunned Duration 0.75s → 0.85s
Echion
Echion’s weapon types have all been performing above average. We’re lowering his base attack power to reduce his overall strength.
Basic Attack Power 42 → 39
Johann
We’re increasing Johann’s defense per level to improve his durability.
Defense per level 2.5 → 2.7
Yumin
Yumin has continued to perform below average. We’re slightly increasing his weapon mastery effect to enhance his overall power.
Arcana Skill Amp per Mastery Level 4% → 4.1%
Justyna
Justyna has shown outstanding performance in higher skill tiers thanks to her mobility and area control. We’re increasing Boost Dash (E)’s cooldown to limit her mobility and Astra Energy (P)’s Recharging duration to make her weaknesses more clear.
Astra Energy(P)
Recharging Duration 3s → 4s
Boost Dash(E)
Cooldown 2.7s → 3s
István
István has been continuously showing strong results with high damage output. We’re reducing Wave Function Collapse (R)’s damage to balance his power.
Wave Function Collapse(R)
Damage 80/160/240(+Attack Power100%) → 80/160/240(+Attack Power90%)
Zahir
We’re increasing Zahir’s base defense to improve his durability.
Base Defense 49 → 51
Jackie
Jackie has continued to show an excelling performance. We’re reducing her base defense to control her durability and Chainsaw Murderer (R)’s movement speed increase to tone down her mobility. Additionally, for Dagger Jackie, who’s been particularly performing well, we’re reducing her weapon mastery effect to lower her overall power.
Dagger weapon mastery Basic Attack Amplification per level 3.3% → 3%
Base Defense 53 → 50
Chainsaw Murderer(R)
Movement Speed Increase 8/12/16% → 8/10/12%
Tsubame
Tsubame has been continuously showing outstanding performance for a long time. We’re reducing Life and Death Seal (P)’s damage to tone down her overall power.
Life and Death Seal(P)
Damage 30(+Extra Attack Power 60%)(+Target's Max HP 3/6/9(+Extra Attack Power 4%)%) → 30(+Extra Attack Power 45%)(+Target's Max HP 3/6/9(+Extra Attack Power 4%)%)
Katja
We’re increasing Katja’s weapon mastery effect to improve her performance in higher skill tiers.
Attack speed per Sniper Rifle Mastery Level 3% → 3.3%
Kenneth
Kenneth has been showing a weak average score gained so we’re increasing Suppressed Rage (P)’s HP recovery to enhance his combat potential.
Suppressed Rage(P)
HP Recovery 50(+Attack Power 5%)% of Damage Dealt→ 50(+Attack Power 7%)%
Priya
We’re increasing Harmony of Parvati (E)’s damage to provide a greater reward when successfully landing this difficult skill.
Harmony of Parvati(E)
Damage 60/90/120/150/180(+Skill Amplification 55%) → 60/90/120/150/180(+Skill Amplification 60%)
Piolo
Piolo has been recording a low win rate so we’re increasing Chokeslam (Q2)’s damage to strengthen his performance.
Helicopter Spin / Chokeslam(Q)
Chokeslam(Q2)
Inner Damage 60/95/130/165/200(+Skill Amplification 80%) → 60/95/130/165/200(+Skill Amplification 85%)
Haze
We’re increasing Weapon Case (P)’s additional basic attack damage and reducing SMG (E)’s cooldown to make Haze more effective in close combat.
Weapon Case(P)
Damage 40/70/100(+Skill Amplification 55%) → 60/90/120(+Skill Amplification 55%)
SMG(E)
Cooldown 13/12.5/12/11.5/11s → 12/11.5/11/10.5/10s
Henry
We’re increasing Clock Hands (Q)’s hour hand damage to improve Henry’s poke potential.
Clock Hands(Q)
Hour Hand (Q2)
Damage 60/85/110/135/160(+Skill Amplification 65%)(+Target's Max HP 5%) → 60/85/110/135/160(+Skill Amplification 70%)(+Target's Max HP 5%)
Hyunwoo
We’re reducing Hyunwoo’s defense per level to slightly reduce his high sustain.
Defense per level 3.5 → 3.3
Hyejin
Since Hyejin’s overall performance has improved following previous skill updates, we’re lowering Charm of the Prophecy (W)’s slow amount to balance her combat capability.
Charm of the Prophecy(W)
Slowed 40% → 35%
Weapon
Dagger
Soul Reaper
Attack Power 68 → 66
Armor
Chest
Elegant Gown
Skill Amplification 25 → 28
Head
Black Veil
Blaze of Glory - [Unique Passive]
Triggers at Max HP 75% 이상 → 70% 이상
The Black Death
Spot On - [Unique Passive]
Damage 50(+Skill Amplification 25%)(+Character Level*2) → 25(+Skill Amplification 25%)(+Character Level*2)
Cooldown 8s → 9s
Mythril Helm
HP per Level 17 → 18
Crusader Helmet
HP per Level 18 → 20
The Captain
HP per Level 18 → 17
Persona
Skill Amplification 82 → 80
Arm / Accessory
Moonlight Pendant
Attack Power 32 → 33
Shield of Kings
HP 200 → 230
Magic Lamp
HP per Level 18 → 20
Psyche's Blade
Armor penetration 12 → 11
Helix
Defense 20 → 18
Prominence
HP per Level 20 → 22
Area
Police Station
We’re adding some items to boxes to avoid empty slots.
Watch 15 → 17
Laser Pointer 11 → 13
Walther PPK 5 → 6
Fedorova 5 → 6
Long Rifle 5 → 6
Short Rod 5 → 6
Cobalt Protocol
Cobalt Protocol Adjustments
Rio
Bow
Damage Taken 95% → 96%
Xuelin
Rapier
Damage Dealt 96% → 98%
Alex
All Weapons
Damage Dealt 97% → 98%
Damage Taken 93% → 92%
Estelle
Axe
Damage Taken 100% → 98%
Ly Anh
Dagger
Damage Dealt 102% → 100%
Katja
Sniper Rifle
Damage Taken 97% → 98%
Cathy
Dagger
Damage Taken 92% → 90%
Dual Swords
Damage Dealt 97% → 98%
Piolo
Nunchaku
Damage Dealt 98% → 100%
Bug Fixes & Improvements
Gameplay Improvements
Tactical Skills’ skill damage will no longer unintendedly trigger item skills.
Streamlined and Whirlwind item skill effects will now activate properly.
Special Material effects in wild animal corpses will now display correctly.
Launch Pad deactivation effects will now display properly.
The minimap will no longer incorrectly display the B0-R1 (Bori) icon after activating a Security Console.
Sub-Weather - Lightning will no longer be generated in areas without characters.
Vertical Launch Devices (VLS) will no longer allow holographic credits to be collected while gliding.
Naturally earned Credits will no longer increase after a team is completely wiped.
The Announcer Pack will now play the intended lines on Day 1.
Lumi’s system message color will now display correctly when entering Credits Charged mode.
Status Information > Augment Wolf Mask’s tooltip will now correctly display the % symbol for increased attack speed.
Animation effects when B0-R1 (Bori)’s box is destroyed will now disappear immediately as intended.
AI players will no longer attempt to move to restricted areas such as Rift or Secret Labs via Hyperloop as intended.
Replay:
B0-R1 (Bori) effects and sound effects will now play correctly after moving through the timeline.
Moving through the timeline will no longer cause error popups or unintended returns to the lobby.
Character & Weapon Improvements
Nicky: Short Tempered (P) will now correctly apply the skill damage increase effect to additional skill damage.
Leon: Skin models will now display properly.
Li Dailin: Cooldown reduction will now be correctly applied when hitting with the glove weapon Uppercut (D) while Drink Up (W) is on cooldown.
Martina: Pause (W) will now install the camera at the correct position when used at specific locations within max range while using the lock function.
Markus: Warrior’s Grit (P) will now properly apply separate damage to Rattled skill damage.
Magnus: Bike From Hell (R) will now display the bike correctly when using the Cadet skin.
Xuelin: Skill amp items will now be correctly recommended in the Equipment Selection phase of Cobalt Protocol.
Xuelin: Flying Sword (Q) will now display the correct status icon when retrieving the sword.
Alex: Infiltration (P) will now prevent skill amplification weapons from appearing in weapon air supply boxes.
Yuki:
Basic skills will no longer be usable while channeling Button Up (W).
Skin models will now be correctly displayed after using Coup de Grace (R).
Bow Wow Yuki will now be correctly displayed when using Button Up (W).
Eva: Separate damage will not be correctly applied to Amethyst Flow (E)’s VF Light skill damage.
Ly Anh:
Possession transformation effects and animations will now display properly.
Freedom (R)'s skill cooldown will now be correctly reset when switching from ghost to human form.
Eleven: Ground Beef (P)’s tooltip will now correctly display the #11 Combo Meal recipe.
Camilo: Duende (R) will now be usable after revival.
Katja:
Ally identification effects have been improved.
Ashen Reaper(P)’s enhanced basic attack gun effects will now be correctly displayed when using the Training Director Katja skin.
Chloe: Puppet Theatre (W) can now be reused properly even when the skill target is outside its range while using the lock function within max range.
Chiara: Plague (R)'s gauge will now display correctly.
Piolo: Unmatched Discipline (P)'s enhanced basic attacks will now play the correct sound effects.
Henry:
His skills will no longer unintendedly have post-cast delays.
Attack power items will no longer be incorrectly recommended in the Equipment Selection phase of Cobalt Protocol.
Lobby Improvements
Mythril Tier score will now display correctly.
Spirit Hunter Hisui will now be correctly displayed in Forging > Exchange > Matsuri.
Instantly obtained Season Fragments Pack will now display the correct name in the reward popup.
Status messages on your Friend List will now be properly displayed.
Forging auto-disassemble settings will no longer apply to certain boxes and the related UI will be improved.
Descriptions for several settings (such as Lock Scoreboard, Auto Equip, and Enable Expanded Map for VLS) have been refined.
Unnecessary display of Remote Drone call costs has been removed.
The default selection for matchmaking server will now be correctly applied.
Daily Missions will no longer unintendedly include missions that include removed items.
The ER Pass: Splash! Week 6 paid mission “Kill Raven” count will now work correctly.
Saved Plans
Season information will now display in the correct position in all resolutions.
Detail filters will now properly show the number of excluded areas.
Detail filters will now update the list correctly when filtering by Uses.
Mouse wheel scrolling in Forging > Box will now function properly when hovering.
The Detailed Guide no longer displays Warp in the Rift tab.
Beginner character recommendations will no longer include all characters for accounts below level 15.
The Season 8 New Rise Gangwon team slot background will now display the border correctly.
Upcoming Voice Update (9.4 Update)
With the conclusion of Aiden’s previous voice actor’s contract, Aiden’s English voice will be updated.
Aiden:
The default English voice will be replaced with the new voice.
Achievements’ English voice lines corresponding to the character will be added.
The English Announcer Pack will be added to the game.

