Servers will be temporarily offline for an estimated time of 4 hours on Thursday, November 13th from 2 AM to 6 AM (UTC) to update Patch 9.3.
New Skins & Emotes
Spirit Hunter Hisui (Epic) will be available in Forging > Exchange for Splash! Tokens.
“I’ll cut you down again and again, until your regrets vanish like smoke!”
Capo Jan (Rare) will be available on Tuesday, November 18th!
“Sometimes, extravagance is the truest display of one’s wealth and power.”

Test-taker Hyejin (Rare) will be back in the store after her illustration and modeling have been reworked.
“Effort is more important than fate.”

New Sua emotes will be available.
System
System Improvements
Season 9 Union Circuit (Beta)
Union Circuit is back! The mode focuses on coordinated team compositions, strategic planning, and putting teamwork and tactics into test to show true competitive battles between pre-made teams.
Overview
Up to 4 players can form a single Union, and each player can belong to up to 4 different Unions.
Participation is available from account level 30 and above. However, in order to create a Union you need a ranked tier of Gold or higher.
Schedule: Thurs, Nov 13th to Weds, Nov 26th
Union Circuit is available at specific times depending on the server. Players can also participate in Unions in other servers.
North America: Friday and Saturday, 19:00 – 21:00 (PT) / 22:00 – 00:00 (ET)
Europe: Friday and Saturday, 20:00 – 22:00 (CEST)
Asia 1: Daily from 22:00 – 00:00 (KST)
Union Circuit Tiers & Promotion System
Union Circuit has S, A, B, C, D, F tiers and each is subdivided in 3 tiers. (i.e. SSS, SS, S)
Unions within the same letter tier will share the same matchmaking pool. (i.e. F, FF, FFF) However, matchmaking for global servers could vary and be expanded.
Tickets are used as entry cost to a match. Tickets are granted according to match results: 2 Tiers Up, Tier Up, Maintain and Demotion. Your ranking is calculated with the sum of kill points and placement.
Cumulative wins are recorded when winning matches in the SSS tier. You can check your total wins in the Union Circuit team lobby.
The cumulative win rankings for the SSS tier can also be viewed on [Dak.gg].
Participation Reward
Conditions: Having been promoted twice or more during Season 9’s Union Circuit (Beta)
A 2 Tier Up promotion is counted as 2 promotions. (For example, a promotion from F to FF counts as one, while a promotion from F to FFF counts as two.)
Reward: Nicky Emote
Additional rewards will be distributed according to your tier.
Matchmaking Improvements
North America Server
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 4+.
Matchmaking for lower tiers have been widened for improved queue times.
Europe Server
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Platinum 2+.
Matchmaking for lower tiers have been widened for improved queue times.
Asia 1 Server
The top-tier queue will have stricter matchmaking, with the highest tier continuously being restricted to players with Mythril+.
Halloween is Over!
We’re taking down our halloween decorations from the Briefing Room and the Cemetery.
Gadget Use (Gadget Vault UI) Settings
We’ve heard your feedback and we’re adding the option to adjust the settings of the Gadget Vault display. Choose what suits you best!
You can find the new ‘Gadget Vault UI Settings’ option in the [Settings → Input] menu. Enable the option that suits you best:
Gadget Vault - Quick Slot Display (Original)
Check out your gadgets like you do with items in the Quick Slot (V).
Gadget Vault - Wheel Display (New)
Press the Gadget Hotkey (Default G) accordingly to access different functions.
Press the hotkey briefly to use your equipped gadget.
Hold the hotkey to see the UI wheel, similar to emotes, and change your equipped gadget.
Alternative Items Dynamic Recommendation Improvements
We’re making improvements to the alternative items dynamic recommendation system to help players use special materials more effectively.
Now, the UI for material needed by teammates will always be displayed once you collect special materials.
When you don’t need the material, an alternative items recommendation box or higher tier rarity consumables will be displayed below the UI for materials needed by teammates.
The operator will no longer be displayed during these recommendations or the escape vote.
Wild Animals
The color of the Eye of the Beholder when killing Bats will now be different for allies.
Gadget
Wind Zone Kit
Gadget Energy Cost 20 → 15
Augments
Havoc
Boar Mask
Per 10 Stacks Max HP Increase 20 → 25
Fortification
Ironclad
Damage Taken Reduction
[Melee] 10(+Level*1% → 12(+Level*1)%
[Ranged] 5(+Level*1% → 7(+Level*1)%
Tactical Skills
Soul Stealer
Movement Speed Increase 10/20%(+Energy*0.4) → 15/25%(+Energy*0.4)
Character
Character Price Adjustment
Blair
9,900 A-Coin → 8,020 A-Coin
Nathapon
We’re increasing the power of Slow Shutter (P) and Timelapse (W) to enhance Nathapon’s overall strength and poke potential. We’re also increasing F-Stop (R)’s range per level to make skill point investment more rewarding.
Slow Shutter(P)
Damage Increase per Stack 3/6/9% → 4/7/10%
Timelapse(W)
Damage 40/60/80/100/120(+Skill Amplification 25%) → 40/60/80/100/120(+Skill Amplification 30%)
F-Stop(R)
Range 12m → 11/12/13m
NiaH
We’re increasing the shield gained per battery stack for NiaH’s Game World (R) so that NiaH can gain a stronger shield when actively using her skills before her ultimate.
NiaH's Game World(R)
Shield per Battery Stack 5/10/15 → 10/15/20
Tia
Tia’s been continuously performing well so we’re slightly reducing her weapon mastery effect to adjust her overall power.
Skill Amp per Bat Mastery Level 4.4% → 4.3%
Laura
Laura has shown strong performance through her high burst potential. We’re reducing Calling Card (W)’s damage to balance her overall strength.
Calling Card(W)
Damage 60/90/120/150/180(+Skill Amplification 60%) → 60/90/120/150/180(+Skill Amplification 50%)
Lenox
We’re increasing her base HP to improve durability and reducing Snakebite (W)’s cooldown at lower levels to make skill management and point investment more flexible.
Base HP 940 → 970
Snakebite(W)
Cooldown 18/16.5/15/13.5/12s → 16/15/14/13/12s
Leni
We’re increasing her base HP and Whack-a-mole! (W)’s slow duration to enhance her stability and payoff during aggressive plays.
Base HP 940 → 970
Whack-a-mole! (W)
Slow Duration 1s → 1.2s
Leon
Tonfa Leon has been recording a low pick rate so we’re increasing his weapon mastery effects to improve his overall performance.
Per Tonfa Mastery Level
Attack Speed 3% → 3.5%
Skill Amplification 4.7% → 4.8%
Rozzi
We’re increasing Semtex Bomb Mk II (R)’s damage to enhance Rozzi’s combat power.
Semtex Bomb Mk II(R)
On Explosion Additional Damage based on Target’s Max HP 4/7/10% → 6/9/12%
Lenore
Lenore has been continuously showing below-average performance. We’re reducing Melody of Pain (P)’s cooldown per same character to help her stack Scream more efficiently and increasing the power of her enhanced skills to improve their effectiveness.
Melody of Pain(P)
Same Character Cooldown 11/9/7s → 9/8/7s
Staccato(Q)
Enhanced: Damage Increase 30% → 35%
Dal Segno(E)
Enhanced: Slow 70% → 90%
Rio
We’re reducing Kyudo Instinct (Q)’s Hankyu movement speed increase to tone down Rio’s mobility.
Kyudo Instinct(Q)
Hankyu Movement Speed Increase 3/6/9/12/15% → 4/6/8/10/12%
Mai
Mai has shown strong results with her powerful initiation and high durability. We’re reducing Shawl Veil (W)’s damage taken reduction to make her durability and engagement decisions more balanced.
Shawl Veil(W)
Damage Taken Reduction 37/39/41/43/45% → 32/34/36/38/40%
Markus
We’re increasing Havoc (W)’s airborne duration to enhance Markus’s stopping power.
Havoc(W)
Airborne Duration 0.7s → 0.8s
Magnus
Magnus has been showing a poor performance. We’re increasing the damage of Bike From Hell (R) to make his combat potential stronger during engagements.
Bike From Hell(R)
Damage 100/250/400(+Extra Attack Power 150%)(+Skill Amplification 90%)(+Target's Current HP 20%) → 100/250/400(+Extra Attack Power 150%)(+Skill Amplification 90%)(+Target's Current HP 25%)
Blair
We’re increasing Blair’s HP per level and defense to improve her late-game durability, and she will now fully recover VP when revived from a downed state or during rapid reconstruction.
Max VP Recovery when revived from downed state and rapid reconstruction
HP per Level 83 → 86
Defense per level 2.9 → 3
Bianca
We’re increasing Reign of the Vampire Queen (R)’s first hit damage to enhance Bianca’s combat impact.
Reign of the Vampire Queen(R)
1st Hit Damage 50/100/150(+Skill Amplification 45%)(+Target's Max HP 11%) → 50/100/150(+Skill Amplification 50%)(+Target's Max HP 11%)
Celine
Celine’s overall mobility has greatly improved after her previous movement speed increase. We’re slightly reducing Magnetic Compulsion (R)’s damage to balance her overall power.
Magnetic Compulsion(R)
Damage 50/65/80/95/110(+Skill Amplification 40%) → 50/70/90/110/130(+Skill Amplification 36%)
Xiukai
We’re increasing Burnt to a Crisp (R)’s damage to improve Xiukai’s overall lacking damage potential.
Burnt to a Crisp(R)
Damage 60/95/130(+Skill Amplification 55%)(+Max HP 4%) → 60/95/130(+Skill Amplification 55%)(+Max HP 5%)
Xuelin
We’re increasing Sacred Sword (W)’s slow effect to give Xuelin more offensive opportunities.
Sacred Sword(W)
Slow 50% → 70%
Silvia
Silvia has been continuously recording a good performance so we’re reducing Shift Gears (R)’s damage to balance her overall power.
Shift Gears(R)
Upon getting off the bike Extra Basic Attack Damage 20/60/100(+Attack Power100%)(+Skill Amplification 35%) → 50/90/130(+Skill Amplification 40%)
Aya
We’re increasing Aya’s defense per level to improve her durability. Sniper Rifle Aya’s been performing poorly so we’re increasing her weapon mastery effect to make up.
Defense per level 2.1 → 2.3
Skill Amp per Sniper Rifle Mastery Level 4.6% → 4.7%
Isaac
We’re reducing his basic attack power to keep his overall power in check.
Basic Attack Power 33 → 31
Alex
Alex has continuously been overperforming so we’re reducing Incursion (Q)’s attack power increase on hit to balance his overall power.
Incursion(Melee Q)
On-hit Attack Power Increase 7% → 6%
Alonso
We’re increasing Energy Punch (Q)’s range to allow Alonso to have more proactive plays.
Energy Punch(Q)
Range 7m → 7.5m
Estelle
We’re increasing First Response (W)’s damage and enhancing Helitack Stat! (R)’s shield effects to improve both her offense and survivability.
First Response (W)
Damage 20/50/80/110/140(+Skill Amplification 55%) → 20/50/80/110/140(+Skill Amplification 60%)
Helitack Stat!(R)
Self Shield 100/150/200(+Skill Amplification 50%)(+Lost HP 15%) → 100/150/200(+Skill Amplification 50%)(+Lost HP 20%)
Ally Shield 100/200/300(+Skill Amplification 50%)(+Target's Lost HP 10%) → 100/200/300(+Skill Amplification 50%)(+Target's Lost HP 15%)
Aiden
We’re increasing his base attack power to strengthen his overall power.
Basic Attack Power 36 → 39
Emma
We’re increasing Hat Trick (W)’s on-hit cooldown reduction to improve her dueling capability.
Hat Trick(W)
On-hit Cooldown Reduction 25% → 30%
Johann
We’re increasing Radiant Brilliance (Q)’s rooted duration to strengthen his crowd control.
Radiant Brilliance(Q)
Enhanced Rooted Duration 0.85s → 1s
Yumin
Yuming has been underperforming so we’re increasing Cloud Steps (E)’s on-hit cooldown reduction to help him out with skill combos and his overall power.
Cloud Steps(E)
On-hit Cooldown Reduction 0.8s → 0.9s
Ly Anh
Ly Anh’s melee combat performance during possession and ghost forms is outstanding. We’re reducing Freedom (R)’s attack speed increase in ghost form to keep her power in check.
Freedom (R)
Attack Speed Increase 30/40/50%(+Attack Power10%) → 20/30/40%(+Attack Power10%)
Jenny
We’re increasing Play Dead (P)’s movement speed increase when switching to Black Tea to improve her mobility.
Play Dead (P)
Black Tea Movement Speed Increase 3% → 4%
Tsubame
Tsubame continues to perform well even after previous adjustments. We’re reducing her weapon mastery effects and defense per level, as well as The Art of Camouflage (E)’s recast range to keep her close-combat power in check.
Attack speed per Shuriken Mastery Level 4.2% → 3.7%
Defense per level 3 → 2.8
The Art Of Camouflage(E)
Recast Range 7m → 6m
Camilo
We’re increasing Duende (R)’s HP recovery to enhance its on-hit effectiveness.
Duende(R)
HP Recovery 100/150/200 → 150/200/250
Katja
We’re reducing her base attack power to reduce her overall damage output.
Basic Attack Power 41 → 39
Cathy
We’re increasing Emergency Surgery (R)’s damage to enhance her damage potential.
Emergency Surgery(R)
Min Damage 100/175/250(+Skill Amplification 65%) → 100/175/250(+Skill Amplification 70%)
Max Damage 200/350/500(+Skill Amplification 130%) → 200/350/500(+Skill Amplification 140%)
Kenneth
Kenneth is continuously underperforming so we’re increasing Fury Strike (Q)’s airborne duration to make its impact more effective.
Fury Strike(Q)
Airborne Duration 0.25s → 0.3s
Felix
Felix has been recently recording a poor performance. We’re increasing Retail Spearman (P)’s shield per stack to improve his survivability in combat.
Retail Spearman(P)
Shield per Stack Consumed 10(+Attack Power45%) → 15(+Attack Power45%)
Priya
We’re increasing Harmony of Parvati (E)’s crowd control durations to make successful hits more rewarding.
Harmony of Parvati(E)
2nd Hit Slow Duration 1s → 1.2s
3rd Hit Rooted Duration 1s → 1.2s
Hart
Hart can shift the course of battle with her powerful variable skills, but her overall damage has been excessively high. We’re maintaining her flexible play potential while reducing her overall power through weapon mastery adjustments.
Basic Attack Amplification per Guitar Mastery Level 1.4% → 1.3%
Henry
Henry has shown solid performance through his strong area control. We’re keeping that strength intact while reducing Chrono Field (R)’s first hit damage to prevent excessive burst without conditions being met.
Chrono Field(R)
1st Hit Damage 100/150/200(+Skill Amplification 50%) → 100/140/180(+Skill Amplification 45%)
Hyunwoo
We’re increasing Stomping Foot (Q)’s movement speed increase effect to help Hyunwoo react more quickly when engaging or retreating in fights.
Stomping Foot(Q)
Movement Speed Increase 8/9/10/11/12% → 11/12/13/14/15%
Hyejin
After her previous improvements, Hyejin has been continuously performing well. We’re reducing Charm of Despair (Q)’s damage to keep her power in check.
Charm of Despair(Q)
Damage 80/110/140/170/200(+Skill Amplification 85%) → 80/110/140/170/200(+Skill Amplification 80%)
Weapon
Pistol
High Noon - Crimson
Attack Power 32 → 36
Sniper Rifle
Tac-50
Attack Power 71 → 70
Intervention
Attack Power 79 → 76
Vision Range 1.5 → 1
Armor
Chest
Rocker's Jacket
Defense 18 → 20
Dragon Dobok
Defense 17 → 20
Guardian Suit
HP per Level 25 → 27
Áo Dài
Defense 20 → 22
Omertà
Defense 22 → 25
Black Flame Dragon
Heart of Fire - [Unique Passive]
Activation every 4s → 3s
Head
Welding Helmet
Attack Power 25 → 26
Black Veil
Blaze of Glory - [Unique Passive]
Trigger Condition HP above 70%→ HP above 60%
Cooldown 4s → 1s
Mythril Helm
HP per Level 18 → 20
Bunny Hat
Defense 14 → 15
HP per Level 22 → 24
Crusader Helmet
HP per Level 20 → 22
Blue Flames
Attack Power 28 → 30
Laurel Wreath
Armor penetration 12 → 13
Arm / Accessory
Music Box
Max HP 150 → 200
Mythril Armband
Attack Power 33 → 35
Magic Lamp
Defense 12 → 15
Dragon Scale
Skill Amplification 88 → 85
Dice of Destiny
Critical Strike Damage 10% → 8%
Cube Watch
Attack Power 10 → 15
Attack Speed 40% → 35%
Tindalos Monarch
Skill Amplification 80 → 82
Burning Heart
Defense 12 → 15
Leg
Pixie Boots
Adaptability 28 → 27
Cobalt Protocol
Cobalt Protocol Adjustments
Nadine
Crossbow
Damage Dealt 91% → 90%
Damage Taken 93% → 94%
Tia
Bat
Damage Taken 93% → 92%
Martina
Camera
Damage Taken 93% → 94%
Barbara
Pistol
Damage Taken 96% → 98%
Bernice
Sniper Rifle
Damage Dealt 93% → 92%
Damage Taken 91% → 92%
Blair
Dual
Swords Damage Dealt 98% → 100%
Xiukai
Spear
Damage Dealt 103% → 102%
Adina
Arcana
Damage Dealt 88% → 86%
Arda
Arcana
Damage Taken 93% → 94%
Isol
Assault Rifle
Damage Taken 95% → 96%
Eva
Throw
Damage Dealt 85% → 84%
Damage Taken 95% → 96%
Ly Anh
Dagger
Damage Taken 90% → 88%
Chloe
Shuriken
Damage Dealt 91% → 90%
Damage Taken 95% → 96%
Infusion
Level 3 Infusion
Gag Order
Silenced Duration 2s → 1.5s
Bug Fixes & Improvements
Gameplay Improvements
Food items will no longer unintendedly appear out of nowhere in the inventory.
Food items can now be properly looted from enemies.
Dine n' Dash Augment will now consume food items in the correct auto-consumption order.
Launch Pad gauge will now display properly when activated.
Blue Lab Mobile Hyperloop will now disappear correctly after its duration ends.
Dynamic recommendation UI for alternative items will now correctly disappear when unequipping items.
AI players
Will now use their skills properly.
Will now correctly use Hyperloop to move toward allies.
ORB will now move correctly even when air supply boxes are present.
B0-r1 (Bori) will now display the proper animation when disappearing during rest.
Replay
Target information UI will now disappear correctly after B0-r1 (Bori) is killed.
B0-r1 (Bori)’s model will now display correctly when moving through the replay.
The minimap’s top Replay Controller (On/Off) icon will now display correctly.
Character & Weapon Improvements
Mana Seed will now correctly stack from all characters’ skill damage.
Decimals will be correctly applied during HP Recovery.
All characters’ shadows will now display correctly.
Crafting tools will now be correctly and immediately removed after crafting items.
Sniper Rifle - Ballistic Advantage (D):
Will now function with the proper cooldown and firing delay.
Will now correctly consume ammo and apply cooldown reduction when the skill ends.
Debi & Marlene: Hard Slash (Debi Q) will now display hit effects correctly on all targets hit.
Tia:
A Dash of Color (E) can now be correctly used with the hotkey at level 1.
The brush model will now be correctly displayed when color painting is active while using the Pixel Art Tia skin on the Vertical Launch Device (VLS).
Rozzi: Basic attacks will now be correctly applied without unintended dashing after using Easy Shot (Q).
Luke: Neat 'n Tidy (P) level-up tooltip will now correctly display HP recovery values when eliminating test subjects.
Rio: Her movement animation effects will be correctly displayed when using the Winning Shot Rio skin.
Martina: Rewind – Broadcast (E) will now consume Play (P) broadcast marks correctly on-hit.
Vanya: Her downed animation effects will now be correctly displayed when downed while using Butterfly Embrace (W).
Barbara:
Blair: Using Shift Rush (D) will no longer unintendedly restore VP.
Adina: Celestial Prophecy (R)'s level-up tooltip will no longer display SP.
Arda: His coat animation effects will now be correctly displayed when dying while using the Archaeologist Arda skin.
Jan: Ally identification effects have been improved.
Estelle: Helitack Stat! (R) will now display the correct Untargetable HP bar visuals when used on allies.
Aiden:
The name tag for his Store Manager Aiden skin will now be correctly displayed.
His model will be correctly displayed during basic attacks while using the Store Manager Aiden skin.
Echion: Flame Barrier item skill will now trigger properly for chest and arm equipment.
Yuki:
His animation effects will be correctly displayed.
His animation effects while gliding with the Vertical Launch Device (VLS) will be correctly displayed.
His lobby animation effects will now be correctly displayed while using the Autumn Breeze Yuki skin.
Ly Anh: Her animation effects will now be correctly displayed.
Eleven: #11 Combo Meal’s tooltip will no longer show stamina-related information.
Jackie: Leaping Strike (E) will now play the jump animation correctly.
Cathy: Special visual effects will now be correctly displayed during Emergency Surgery (R) while using the Android Medic Cathy skin.
Kenneth: His animation effects will now be correctly displayed.
Kenneth: Fury Strike (Q) effects will now be correctly displayed when using the Azure Promise Kenneth skin.
Felix:
His animation effects will now be correctly displayed.
His lobby animation will now display his shoes correctly when using the Cadet Felix skin.
Haze:
Skill effects from the enemy perspective will no longer be displayed for everyone.
Her modeling will now be displayed in the right scale for the enemy perspective.
Henry: Clock Hands (Q2) tooltip contents will now be correctly displayed.
Hisui: Movement animation effects will now be correctly displayed when using Blink after basic skills.
Lobby Improvements
Emote release and acquisition date filters will now function correctly in Collectibles > Emote.
Store daily box purchases will now work properly.
ER Pass: Matsuri Week 3 missions will no longer include missions related to removed items.
Rank Results screen will now correctly allow keyboard and mouse inputs.
Season 8 - Immortal honorary icon will no longer display a white line above it.
Challenges > Achievements voice files have been improved.
Quest Book point purchases can now be made more conveniently in level terms instead of points.
We’ve made improvements to some product slots UI designs from boxes, drops, and account products.
Drops Token and EP Token tooltips now include improved guidance on acquisition and use.
Normal Matches queue player count will now display correctly.
Challenge > Achievements
Survival: “Can You See Me?” will now correctly count Flare Gun R use.
Special: The Last Howl (Level 2) will no longer display unnecessary audio file UI.
Weapon: Weapon Mastery: Shuriken (Level 1) will no longer display unnecessary audio file UI.
Operator Voice playback for achievements will now function correctly in all language settings.
Mode Selection will now correctly display schedules for Lone Wolf and Union Circuit modes.
Mode Selection tooltip will now display all currently unavailable characters properly.
Font size for top category names in Collectibles, Forging, and related pages will now display at the correct size.
Create a Saved Plan > Tactical Skill’s Preview Video will now display properly.
Season Fragments details on the game result screen will now display in the correct language.
The BGM will now correctly play on a loop while the Season End Ranked Reward Screen is on.


