• Patch Notes
  • 4 hours ago

PATCH NOTES 10.3 - February 19TH, 2026

Servers will be temporarily offline for an estimated time of 4 hours on Thursday, February 19th from 2 AM (UTC) to update Patch 10.3.

 

Eternal Return x Persona 5 Royal

The global IP collaboration many of you have been waiting for, Persona 5 Royal, is coming to Eternal Return.

Meet our characters transformed with the sleek and sensational style unique to Persona 5 Royal.


Joker Alex (Epic) will be available.

“Should we see where our connection leads from here?”



A total of 5 Persona 5 Royal Collab skins, including 2 Epic Rarity and 3 Rare Rarity skins, will be released throughout 8 weeks. Epic skins can be obtained through the collab exclusive P5R Collab Token Exchange shop, while Rare skins can be acquired by purchasing the P5R Collab Skins & Special Items Bundle or individual P5R Collab Skin Bundles.

 

Persona 5 Royal Collab Skin Release

  • Joker Alex (Epic): Released on February 19

  • Violet Elena (Rare): Released on March 5

  • Crow Camilo (Rare): Released on March 19

  • Panther Laura (Rare):  Released on April 2

  • Queen Silvia (Epic): Released on April 2


*Since this is a special collab, this item is only available for purchase through your Steam Wallet.

*Detailed item contents will be announced through a separate post on the day of maintenance.

*We will also release special events and items, so make sure to stay tuned!


New Skins & Emotes

Fearless Race Blair (Rare) will be available.

“Show me your speed!”



Nicky emotes will be available.



10.4 Update Item Probabilities Changes

Probabilities for boxes, disassembling, and personal store items will be updated on Thursday, February 19th during maintenance.

  • Box Items and Probabilities

    • We’re changing the probabilities and items included in boxes including Skin Data Boxes, Research Data Center Boxes, etc.

    • You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.

  • Disassemble Items and Probabilities

    • We’re changing the probabilities and items received upon disassembling Designs and Complete Items.

    • You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.

  • Personal Store Items and Probabilities

    • We’re changing the probabilities and items placed in the 1st and 2nd slots.

You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.


System

Season 10 Union Circuit (Beta)

Union Circuit is back! The mode focuses on coordinated team compositions, strategic planning, and putting teamwork and tactics into test to show true competitive battles between pre-made teams.

Overview

  • Up to 4 players can form a single Union, and each player can belong to up to 4 different Unions.

  • Participation is available from account level 30 and above. However, in order to create a Union you need a ranked tier of Gold or higher.

  • Schedule: Thurs, Feb 19th to Weds, March 4th

  • Union Circuit is available at specific times depending on the server. Players can also participate in Unions on other servers.

    • North America: 19:00 – 21:00 (PT) / 22:00 – 00:00 (ET)

    • Europe: Friday and Saturday, 20:00 – 23:00 (CEST)

    • Asia 1: Daily from 22:00 – 00:00 (KST)

    • Asia 2: Friday to Sunday from 22:00 – 00:00 (KST)


Union Circuit Tiers & Promotion System

  • Union Circuit has S, A, B, C, D, F tiers and each is subdivided in 3 tiers. (i.e. SSS, SS, S)

  • Unions within the same letter tier will share the same matchmaking pool. (i.e. F, FF, FFF) However, matchmaking for global servers could vary and be expanded.

  • Tickets are used as the entry cost to a match. Tickets are granted according to match results: 2 Tiers Up, Tier Up, Maintain and Demotion. Your ranking is calculated with the sum of kill points and placement.

  • Cumulative wins are recorded when winning matches in the SSS tier. You can check your total wins in the Union Circuit team lobby.

    • The cumulative win rankings for the SSS tier can also be viewed on [Dak.gg].


Participation Reward

  • Conditions: Having been promoted twice or more during Season 10’s Union Circuit (Beta)

    • A 2 Tier Up promotion is counted as 2 promotions. (For example, a promotion from F to FF counts as one, while a promotion from F to FFF counts as two.)

  • Reward: Katja Emote

  • Additional rewards will be distributed according to your tier.



Saved Plan Details Filter Improvements 

We are making detailed search filters more useful and convenient when searching for Saved Plans, allowing you to find them more intuitively.

  • ESC Key Interaction Improvements 

    • If the "Areas Excluded from Route" map is open within the detailed search filter, pressing the ESC key will now close the map first.

    • Pressing the ESC key when the map is closed will then close the detailed search filter.

  • "Unsaved Changes" Warning

    • You will now see a warning if you try to close the window without applying changes made to the filter settings, allowing you to confirm whether you want to save them.

  •  Language Settings

    • Language settings changed within the detailed search filter are now saved to the client.

    • Your selected language will now remain even if you change characters or saved plans, rather than being reset.


Result Screen Season Fragments Display Improvements

We are improving the UI on the game results screen to clearly distinguish whether a Season Fragment is new or if it has been converted into points (duplicate).

  • [NEW] Fragment Display 

    • Season Fragments that can be registered to your current collection puzzle will now display a NEW icon, making it easier to track your collection progress at a glance.

  • Duplicates Point Conversion

    • If you acquire a Season Fragment already registered in your current Collection puzzle, an animation will play showing its conversion into Season Fragment Points.

    • After the conversion, the item name will change to "Season Fragment Points," and the actual amount of points earned will be displayed.


Augments

Havoc

  •  Wild Dog Mask

    • Wild Dog Kills

      • Stacks 4 → 5

 

Character

*If significant fluctuations occur in balance-related statistics during the Lunar New Year holiday period, an additional balance patch may be applied. We’ll keep you updated.

Character price adjustments!

  • Fenrir

    • Price 9,900 A-Coin → 8,020 A-Coin



Garnet

Garnet has been consistently recording low stats. We are increasing the damage of Q - Sadistic Slam and the damage reduction of W - Suppressed Pain to allow Garnet to deal more threatening damage and survive more reliably in combat. 

Additionally, considering that the difficulty of landing E - Twisted Obsession increased after it was changed to a non-target skill, we are broadening the dash collision width to compensate.

  • Sadistic Slam & Spiked Echo(Q)

    • Sadistic Slam Damage 40/60/80/100/120(+Skill Amplification 50%)(+Max HP 5%) → 40/65/90/115/140(+Skill Amplification 50%)(+Max HP 5%)

  • Suppressed Pain(W)

    • Damage Taken Reduction 50% → 55%

  • Twisted Obsession(E)

    • Dash Collision Area Width 1m → 1.2m

 

Nicky

Nicky is currently underperforming across all metrics. We are increasing the base damage of P - Short Tempered to boost her overall power and increasing the slow effect on E - Knockout Punch to ensure a more definite reward when she lands her skills.

  • Short Tempered(P)

    • Damage 20/60/100(+Skill Amplification 35%) → 30/70/110(+Skill Amplification 35%)

  • Knockout Punch(E)

    • Slow 30% → 35%

      • Also applied to Fury Jab!!

 

Laura

Currently, the HP recovery effect of W - Calling Card is barely felt during the early stages when the skill level is low. To address this, we are increasing HP recovery in lower levels to add stability. 

Additionally, we are increasing the second hit damage coefficient of R - Twilight Heist to allow her to demonstrate better finishing power upon landing the skill.

  • Calling Card(W)

    • HP Recovery 10/20/30/40/50(+Skill Amplification 8%) → 18/26/34/42/50(+Skill Amplification 8%)

  • Twilight Heist(R)

    • 2nd Hit Damage 170/250/330(+Skill Amplification 75%) → 170/250/330(+Skill Amplification 80%)

 

Lenox

Lenox has been struggling to maintain the front line due to her relatively low durability in combat. We are increasing her defense per level to help her perform her role as a dependable front-liner more effectively.

  • Defense per level 3 → 3.2

 

Luke

Luke has been recording a strong performance alongside a high pick rate. We are reducing Luke's basic attack power to reduce his overall power and the damage coefficient of E - Dirty Work to keep his guaranteed damage potential in check.

  • Basic Attack Power 33 → 30

  • Dirty Work(E)

    • Damage 50/75/100/125/150(+Attack Power65%) → 50/75/100/125/150(+Attack Power55%)

 

Martina

Martina has been consistently recording a low pick rate. We are reducing the cooldown of E - Rewind to allow her to use her skills more fluidly.

  • Rewind(E)

    • Cooldown 18/17/16/15/14s → 17/16/15/14/13s

 

Mai

While Mai demonstrates stable tanking ability based on her excellent durability, she is also showing strong power in combat. We are reducing Mai's base defense and the base damage of her main skill, Q - Drape, to keep her overall combat capability in check.

  • Base Defense 52 → 50

  • Drape(Q)

    • Damage 40/80/120/160/200(+Skill Amplification 40%)(+Max HP 7%) → 40/75/110/145/180(+Skill Amplification 40%)(+Max HP 7%)

 

Blair

Blair continues to record great stats. We are reducing the extra attack power coefficient of P - Blade Shift and the power of W - Bladestorm to keep her high damage potential in check.

  • Blade Shift(P)

    • Dual Swords Basic Attack Enhanced Damage 5/15/25(+Extra Attack Power 15/20/25%) → 5/15/25(+Extra Attack Power 10/15/20%)

    • Double Bladed Sword Basic Attack Enhanced Damage 10/30/50(+Extra Attack Power 30/40/50%) → 10/30/50(+Extra Attack Power 20/30/40%)

  • Bladestorm(Double Bladed Sword W)

    • Damage 10/20/30/40/50(+Attack Power40%) → 10/20/30/40/50(+Attack Power30%)

 

Celine

Celine has been consistently recording a low pick rate. We are increasing the skill amplification coefficient of Q - Plasma Bomb and boosting the base damage of R - Magnetic Compulsion to raise her combat power.

  • Plasma Bomb(Q)

    • Damage 80/105/130/155/180(+Skill Amplification 40%) → 80/105/130/155/180(+Skill Amplification 42%)

    • Multiple Bombs Damage Reduction 40% → 25%

  • Magnetic Compulsion(R)

    • Damage 50/70/90/110/130(+Skill Amplification 36%) → 60/80/100/120/140(+Skill Amplification 36%)

 

Arda

Arda’s current sustain during combat is not performing as expected due to the low HP recovery of P - Relic Quest. To compensate, we’re increasing the passive's HP recovery and his base HP to allow for more stable gameplay.

  • Base HP 910 → 940

  • Relic Quest(P)

    • HP Recovery 40/75/110(+Skill Amplification 10%) → 50/85/120(+Skill Amplification 10%)

 

Aya

We are enhancing the power of Sniper Rifle Aya, who has been recording low stats.

  • Skill Amp per Sniper Rifle Mastery Level 4.7% → 4.8%

 

Isol

Isol is showing a poor performance across both weapon types. We are boosting his power so that he can deal higher damage when landing Q - Semtex Bomb.

  • Semtex Bomb(Q)

    • Damage 50/70/90/110/130(+Attack Power25%)(+Skill Amplification 70%) → 60/85/110/135/160(+Attack Power25%)(+Skill Amplification 70%)

 

Alex

We are increasing the maximum slow of R - EMP Barrage to enhance his combat initiation ability. 

  • EMP Barrage(R)

    • Initial Hit Slow 30% → 40%

  • 16 New voicelines for Collect, Move Areas, Call Remote Drones, Revival, etc

  • Dead Drop(Melee W) Effect Clarity Improvements 


Estelle

Estelle’s durability and damage are not the best at the moment. We are increasing her base HP to help her stability and the skill amplification coefficient of Q - Suppression so she can deal more threatening damage when using an offensive item build.

  • Base HP 940 → 980

  • Suppression(Q)

    • Damage 50/80/110/140/170(+Skill Amplification 35%)(+Max HP 5%) → 50/80/110/140/170(+Skill Amplification 40%)(+Max HP 5%)

 

Yuki

We are significantly strengthening the attack speed reduction of E - Dashing Gentleman to ensure Yuki gains a more definite reward upon landing the skill.

  • Dashing Gentleman(E)

    • On hit Attack Speed Reduction 40% → 60%

 

Eva

We are increasing the damage of R - VF Eruption mainly in early levels, to enhance Eva's contribution to mid-game combat.

  • VF Eruption(R)

    • Damage 5/10/15(+Skill Amplification 5%) → Damage 8/12/16(+Skill Amplification 5%)

 

István

István has been showing a lacking defensive performance. To allow István to continue combat more stably, we are helping him out by increasing the shield amount of W - Quantum Entanglement.

  • Quantum Entanglement(W)

    • Shield 20/40/60/80/100(+Attack Power100%) → 50/70/90/110/130(+Attack Power100%)

 

Ly Anh

Ly Anh has been consistently recording high stats, particularly showing high durability. Accordingly, we are reducing her defense per level to increase her risk during combat.


  • Defense per level 3.4 → 3.2

 

Cathy

Cathy has been struggling with a low pick rate and poor stats. We are increasing the shield amount of P - Under the Knife to improve her stability when engaging in combat. Furthermore, for Dual Swords Cathy, who is performing even worse, we are increasing her weapon mastery effect to help her out.

  • Skill Amp per Dual Swords Mastery Level 4.5% → 4.6%

  • Under the Knife(P)

    • Shield Absorption 50/100/150(+Skill Amplification 40%) → 50/100/150(+Skill Amplification 45%)

 

Kenneth

Kenneth is showing a very strong performance. We are reducing his base HP to keep his excessive stability in combat check, and the damage of Q - Fury Strike to tone his power down.

  • Base HP 1000 → 960

  • Fury Strike(Q)

    • Damage 30/40/50/60/70(+Attack Power160/165/170/175/180%) → 30/40/50/60/70(+Attack Power150/155/160/165/170%)

 

Chiara

Currently, the playstyle of using R2 - Last Judgement immediately without any Stigma stacks to deal high burst damage is showing excessive power. To balance this out, we are reducing the damage of Last Judgement to weaken its immediate use, while increasing the damage increase per Stigma stack to maintain her destructive power when sufficiently stacked. 

Additionally, we are increasing the HP recovery during R - Plague to help Chiara's sustained combat capability.

  • Plague(R)

    • HP Recovery 7/11/15(+Skill Amplification 4%) → 12/17/22(+Skill Amplification 4%)

    • Last Judgement(R2) Damage 90/130/170(+Skill Amplification 30%) → 70/110/150(+Skill Amplification 25%)

    • Last Judgement(R2) 

      • Per Stigma Stack Damage Increase 15% → 20%

 

Theodore

While Theodore's power improved slightly with the last patch, he is still falling short. Specifically, we determined that his poke capability during standoffs is still lacking, so we are helping him out by increasing the power of Q - Energy Cannon.

  • Energy Cannon(Q)

    • Damage 50/90/130/170/210(+Skill Amplification 70%) → 50/90/130/170/210(+Skill Amplification 75%)

    • Amplification Damage 70/110/150/190/230(+Skill Amplification 70%) → 70/110/150/190/230(+Skill Amplification 75%)

 

Fenrir

Fenrir's P - Last Ditch is appearing much weaker than intended. We are helping him out by increasing the damage and search range while reducing the slow effect. 

Additionally, we are increasing the HP recovery of Q - Rending Claws to strengthen his combat sustain.

  • Last Ditch(P)

    • Slow 10% → 8%

    • Additional Damage Target's Max HP 5% → 6%.

    • Enemy Search Range 7m → 9m

  • Rending Claws(Q)

    • HP Recovery 40/60/80/100/120(+Attack Power50%) → 40/65/90/115/140(+Attack Power60%)

 

Felix

We are reducing the weapon mastery effect for Felix, who’s consistently recording good stats, to keep his power in check.

  • Basic Attack Amplification per Spear Weapon Mastery Level 1.6% → 1.5%

 

Hart

We are increasing Hart's base HP to help her out for her lacking durability.

  • Base HP 880 → 910

 

Hyunwoo

Hyunwoo has been consistently showing a poor performance. We are increasing his Glove mastery effect and the extra attack power coefficient of Q - Stomping Foot so he can exert power appropriate for offensive item builds.

  • Basic Attack Amplification per Glove Weapon Mastery Level 2.2% → 2.3%

  • Stomping Foot(Q)

    • Damage 50/100/150/200/250(+Extra Attack Power 40%)(+Skill Amplification 80%) → 50/100/150/200/250(+Extra Attack Power 60%)(+Skill Amplification 80%)


Item Skill
  • Spirit Harvest

    • 2nd Hit Damage 50(+Skill Amplification 45%) → 40(+Skill Amplification 40%)

    • Applied to

      • Astrapē (Throw)

      • Chaser - Dawn (Throw)

      • Chained Nightmare (Two-handed Sword)

      • Dáinsleif - Dawn (Two-handed Sword)

 

Weapon

Glove

  • Imperial Silk Gloves 

    • Attack Power 75 → 78

 

Dagger

  • Fragarach 

    • Attack Power 71 → 73

  • Scarlet Dagger - Crimson 

    • Attack Power 25 → 27

 

Two-handed Sword

  • Chained Nightmare

    • Skill Amplification 102 → 105

  • Dáinsleif - Dawn

    •  Adaptability 60 → 62

 

Armor

Chest

  • (NEW EPIC) Uniform

    • Recipe: Military Suit + Blueprint

    • Stats

      • Attack Power per level 3

      • Defense 20

      • Max HP  150

      • Cooldown Reduction 10

 

  • (NEW LEGENDARY) Rebel With A Cause

    • Recipe: Leather + Meteorite

    • Stats

      • Attack Power per level 3

      • Defense 25

      • Max HP  220

      • Cooldown Reduction 20

  • Guardian Suit 

    • HP per Level 27 → 28

  • Ghillie Suit 

    • Critical Strike Chance 33% → 34%

  • Specter 

    • Critical Strike Chance 33% → 34%

  • Kabana 

    • Skill Amplification 35 → 38

  • Titan Armor 

    • Attack Speed 38% → 35%

  • The General's Robe 

    • Critical Strike Chance 33% → 35%

  • Red Star 

    • Critical Strike Chance 33% → 35%

  • Black Flame Dragon

    • Heart of Fire - [Unique Passive]

      • Area Range 3.5m → 4m

 

Head

  • Sultan's Turban 

    • Skill Amplification 80 → 82

  • Demon Mask

    • Max HP  200 → 230

    • Attack Speed 25% → 30%

 

Arm/Accessory

  • Centipede's Pauldron 

    • Max HP per level 17 → 18

  • Psyche's Blade

    • Thunder Ruling - [Unique Passive]

      • Cooldown 20s → 15s

  • Buccaneer Doubloon 

    • Attack Power 30 → 32

 

Leg

  • Blade Boots 

    • Adaptability 10 → 12

  • Pixie Boots 

    • Adaptability 28 → 30

 

Cobalt Protocol

Cobalt System Improvements

Game Phase

  • 0 Phase Duration 50s → 40s

 

Sold Items

  • Telephoto Camera 

    • 8 Credits → 4 Credits

 

Tactical Skills

  • Nullification

    • Cooldown 25s → 30s

  • Electric Shift

    • Cooldown 24s → 30s

  • Lock On/Tracker

    • Projectile Speed 16m/s → 15m/s

    • On-hit Damage 200 → 150

    • Dash Damage 200 → 150

  • Blink

    • Cooldown 30s → 40s

  • The Strijder

    • Cooldown 24s → 30s

  • Totem

    • Cooldown 30s → 40s

  • Impulse

    • Movement Range 4.5m → 4.8m

 

Cobalt Protocol Adjustments

Laura

  • Whip 

    • Damage Dealt 98% → 100%

 

Lenore

  • Guitar 

    • Damage Taken 100% → 102%

 

Li Dailin

  • Nunchaku 

    • Damage Dealt 96% → 100%

 

Blair

  • Dual Swords 

    • Damage Taken 90% → 92%

 

Charlotte

  • Arcana 

    • Damage Dealt 101% → 104%

 

Silvia

  • Pistol 

    • Damage Dealt 96% → 98%

 

Alex

  • All Weapon 

    • Damage Taken 92% → 90%

 

Jan

  • Glove 

    • Damage Taken 90% → 92%

 

Yumin

  • Arcana 

    • Damage Dealt 88% → 90%

 

Yuki

  • Two-handed Sword 

    • Damage Dealt 94% → 92%

  • Dual Swords 

    • Damage Dealt 95% → 93%

 

Zahir

  • Shuriken 

    • Damage Dealt 90% → 92%

 

Chiara

  • Rapier 

    • Damage Dealt 95% → 98%

 

Priya

  • Guitar 

    • Damage Dealt 98% → 100%

 

Fiora

  • Rapier 

    • Damage Taken 88% → 86%

 

Hyejin

  • Shuriken 

    • Damage Dealt 94% → 92%

 

Bug Fixes & Improvements

Gameplay Improvements

  • The detonation timer will no longer incorrectly get consumed within the Portable Safe Zone.

  • Noise pings now correctly trigger when landing from a vertical launch device (VLS) after moving far enough away from the host.

  • The revival area selection button now consistently appears as intended.

  • Wild animal corpses will no longer be displayed as alive when controlling a Security Console.

  • The B0-R1 (Bori) icon no longer incorrectly displays in red when controlling a Security Console.

  • The Guard Punch item skill no longer goes on cooldown if the duration ends without the effect being triggered.

  • The Taser Gun - Surge item skill no longer goes on cooldown if the duration ends without the effect being triggered.

  • The Awakening item skill effect now displays naturally in synchronization with character animations.

  • Pinging (Alt + Left Click) icons while Weapon and Tactical Skill slots are swapped no longer provides information for the opposite slot.

  • The mission to move to the Cemetery using the VLS in the Basic Tutorial escape sequence should now complete correctly following a code fix.

  • The names and values for Camera/Drone crafting in the Search Mastery guide are now displayed accurately.

  • The status icon tooltip for the R_echarger Augment now displays the correct information.

  • Tactical Skills now correctly appear in the Cobalt Protocol game status UI.

Character & Weapon Improvements

  • Previous basic attack command will no longer remain after using a skill.

  • Augments and item skills now correctly trigger with character skill damage.

  • Skills now work properly when using a CNOT Gate while they are active.

  • Tooltip information now correctly displays for the Bat D - Full Swing stunned status icon.

  • Character animations are now correctly displayed when transitioning to standby after installing a trap.

  • Voice lines now correctly play when using character skills.

  • Voice lines now correctly play when using voice expressions while wearing certain skins.

  • Nadine: 

    • The Cadet Nadine skin character image no longer appears excessively large in certain areas.

    • Leni’s E - Air Horn Gun! shield effect now displays correctly when Nadine is wearing skins.

  • Nicky: The Fury gauge on the HP bar is no longer incorrectly removed for P - Short Tempered.

  • Darko: The P - Sly Thief Defense reduction value no longer re-calculates if the target's defense fluctuates while the effect is active.

  • Lenox: The lobby tooltip for P - Bait and Tackle no longer incorrectly lists basic attacks as a condition for Cooldown Reduction.

  • Luke: The Q - Clean Sweep effect now correctly displays while wearing the Grim Reaper Luke skin.

  • Lenore: Modeling is now correctly applied during the lobby animation for Music Teacher Lenore.

  • Martina: E - Rewind - Interview now works properly when entering "Broadcast" state.

  • Shoichi: Dancing animation no longer displays abnormally while wearing his default skin.

  • Aya: 

    • The W - Steady Shot projectile color now displays correctly while wearing the Elphelt Aya skin.

    • Sniper Rifle D - Ballistic Advantage’s firing direction is now correctly applied when used immediately after E - Moving Turn.

  • Alex: 

    • Animations for Q - Gauss Pistol now display correctly while using Shuriken.

    • W - Recognition Signal is now immediately removed after the explosion.

  • Aiden: 

    •  Q - Lightning Strike tooltip info is now correctly displayed.

    • The SP Cost is now correctly displayed in the Q - Lightning Strike level-up tooltip.

  • Echion: The Ultra Focus basic attack damage increase now correctly applies to specific basic attacks while in the R - VF Overflow [Deathadder] state.

  • Emma: Indicators now correctly appear on the pigeons for Q - Dove Dealer.

  • Justyna: Bills from the  resting animation are now correctly displayed for Lucky Bunny Justyna.

  • Camilo: Activation conditions for the movement speed increase and HP recovery in the R - Duende tooltip have been corrected.

  • Katja: Aiming effects for R - In a Blitz are now properly removed.

  • Fenrir: 

    • Modeling is now correctly displayed during basic attacks.

    •  The tail for W - Prey Pursuit is no longer visible through the Fog of War.

  • Fiora: The stunned status icon for R - Flèche is now correctly displayed.

  • Fiora: Activation effects for R - Flèche are no longer displayed while the skill is deactivated.

 

Lobby Improvements

  • You can now correctly complete the Guide Mission "Purchase a Character from the Store."

  • XP Boosts included in bundles are now correctly applied immediately upon purchase.

  • The correct item is now displayed in the purchase popup for Quest Books.

  • The product purchase popup now correctly closes after upgrading the ER Pass Royal.

  • Item images  now correctly display in the purchase popup for Profile Border Design items in the Personal Store.

  • The "Start Game" button in team lobbies now correctly appears following a code fix.

  • Items with purchase limits in the Store now correctly display as "Purchase Complete" instead of "Owned" after being bought.

  • Unintended spaces in the Team Mode dropdown on the Profile > Overview tab have been removed.

  • Weapon Skill icon images have been improved for visual consistency with Tactical Skill icons.

  • Exchange Items (Skins, Token Books, etc.) are now featured in the Recommended list on the Store screen.

  • A "View Product Info" button has been added to the Event Pass purchase popup to allow navigation to the details screen.

  • Items from bundles that can be held in multiples (such as Wild Cards) no longer display an "Owned".

  • You can now scroll item names that are too long in Collectibles >Emote and Miscellaneous tabs.

  • If an ER Pass from a pack is immediately activated upon purchase, an acquisition pop up is now displayed.

  • The Exchange shop for the current season is now displayed first when entering the Exchange menu.

  • Thumbs up! points are now correctly consumed in all situations.

  • You can no longer enter the Tutorial while matching as intended.

  • Disabling all sub weather effects in a Custom Matches no longer defaults the weather to Foggy.

  • Collection requirements are no longer displayed as active when claiming rewards from a Special Collection after the operation period has ended.

  • Character weapon types are now correctly visible while using the "Dr. Nadja & Dr. Hana" background.

  • The Spirit Hunter Hisui Profile Icon animation during match preparation now displays in the correct area.

  • Loadout: 

    • Uncommon Aglaia's Gift items are no longer incorrectly displayed here.

    • Unobtainable Food items are no longer displayed.

  • The Coraline image in the Season Pack: Royal popup has been updated to the latest version.

  • The text area for Royal Bunny Haze in the Season Pack: Royal popup no longer moves unintentionally.

  • The name for the "Play Ranked Match" Guide Mission now displays as intended.

  • The Tree of Life icon no longer incorrectly appears for Force Core in the Lategame Item Recommendations during Saved Plans crafting/editing.

  • Nicknames in the Match History are now aligned correctly.

  • Episode images in the Archive > Episode List now have consistent sizing.

  • Text in the Loadout > Gadget Vault tab is now correctly displayed.

  • Text positioning in the Research Records now displays correctly after audio files are played.

  • Guide Mission names now correctly display in the selected language instead of defaulting to Korean.

  • The "Exclude Area" option text in the Saved Plan detailed search filters now displays correctly.

  • Missing text in certain sections of the Research Records are now correctly displayed.

  • The "Link Krafton Account" button in Settings > Support is now positioned correctly.

  • Special characters can now be used when entering a Creator Code.

  • In-game functions are no longer activated during the loading screen in Cobalt Protocol.

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