• Patch Notes
  • 6 hours ago

[Edited] PATCH NOTES 10.4 - March 5TH, 2026

Servers will be temporarily offline for an estimated time of 4 hours on Thursday, March 5th from 2 AM (UTC) to update Patch 10.4.


New Skins & Emotes

Eternal Return x Persona 5 Royal 

Violet Elena (Rare) skin will be available.

“Can you hear it? The duet we played together.”



Tuesday, March 10th Crime Scene Nathapon (Rare) skin will be available.

“Even if the traces fade, the scene must remain.”



Nathapon emotes will be available.


10.4 Update Item Probabilities Changes

Probabilities for boxes, disassembling, and personal store items will be updated on Thursday, March 5th during maintenance.

  • Box Items and Probabilities

    • We’re changing the probabilities and items included in boxes including Skin Data Boxes, Research Data Center Boxes, etc.

    • You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.

  • Disassemble Items and Probabilities

    • We’re changing the probabilities and items received upon disassembling Designs and Complete Items.

    • You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.

  • Personal Store Items and Probabilities

    • We’re changing the probabilities and items placed in the 1st and 2nd slots.

    • You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.

*Probabilities will be applied on Thursday, March 5th. 


Season 10 Esports & Team Support Bundles

Support Eternal Return's Esports by purchasing the Esports Support Bundle, and show your love for your favorite teams.

The net proceeds from the sale of each season's Esports Support Bundle will be fully used for the development of ER Esports.

  • Price: 9,900 KRW (Limited to one purchase per account)

  • Contents:

  • Royal Bunny Haze Gotcha! (S10's Esports Animated Emote)

  • Skin Data Box

  • Box Key

  • Research Center Data Box

  • 400 Free NP

  • XP Boost (3 Days)

  • A-Coin Boost (3 Days)

  • ER Point Boost (3 Days)


The net proceeds from the Team Support Bundle will go entirely to the teams that created the items.

  • Price:

    • 9,900 KRW per Team Support Bundle (Limited to one purchase per account per team bundle)

  • Release: Thursday, March 5th after maintenance

  • Simultaneous release for all teams

  • Sale Period: Until the release of the S12 Esports & Team Support Bundles

  • Contents:

    • Season 10 Team Profile Icon

    • Season 10 Team Profile Background

    • Season 10 Team Profile Border

    • Season 10 Team Team Slot BG

    • Season 10 Team Emote

    • XP Boost (3 Days)

    • A-Coin Boost (3 Days)

    • ER Point Boost (3 Days)


Get all the items included in the bundles to get special Collection rewards!


Season 10 Union Circuit Ends

Union Circuit is closing for the season! Thank you all for participating.

  • Closes on: Wednesday, March 4th 23:59 (KST)

  • Rewards by Tier

TierA-COINResearch Center Data Box
Skin Data SetEmote
F
1,000
 
 
2 Tier Promotions
D
3,000
 
 
C
4,000
3
 
B
5,000
5
 
A
8,000
10
 
S
10,000
 
3
SS
15,000
 
5
SSS
30,000
 
10


Rewards will be distributed after the maintenance on Thursday, May 7th 2025 (UTC), and will be available for claim until Friday, August 7th 2026 at 14:59 (UTC) when you log in to the game.

  • Rewards will only be granted if your team is existing (has playing records) at the time of distribution.

  • If an account has multiple teams, rewards will be given out based on the team with the highest tier.

  • Union Circuit and Cobalt Union Rewards are distributed separately and you can receive a total of 2 Tier Rewards.

  • Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.

  • However, the Emote distributed as a participation reward will be granted based on all matches played across all teams (Union Circuit & Cobalt Union) during the season, regardless of whether your team is still a team or not.


Season 10 Cobalt Union


The Union Circuit Mode of Cobalt Protocol is back! This mode is designed to highlight the strategic fun of playing in a 4P pre-made, and will be available for a limited time.

Try yourselves in Cobalt Union!


Overview

  • Players: Matchmaking is possible only with 4P-teams. 1 Team Leader and 3 Teammates max per team.

  • Participation Conditions: Starting from Level 3.

  • Schedule: Thursday, March 5th to Wednesday, March 18th

  • Union Circuit is available at specific times depending on the server. Players can also participate in Unions on other servers.

    • North America: Friday and Saturday, 19:00 – 21:00 (PT) / 22:00 – 00:00 (ET)

    • Europe: Friday and Saturday, 21:00 – 23:00 (CEST)

    • Asia 1: Daily from 22:00 – 00:00 (KST)

    • Asia 2: Friday to Sunday 23:00 – 01:00 (KST)


System

Forging Skin Exchange Voucher Improvements

As previously announced, we are working to improve the convenience of Forging Skin Exchange Vouchers and adjust the expiration dates of the vouchers you currently own.

  • Purchase Currency Selection Feature

    • When exchanging Epic skins in Forging, you can now choose between using a 'Forging Skin Exchange Voucher' or 'Season Tokens'.

    • Previously, the voucher was automatically consumed first if you owned one. This has been changed so that you can select your preferred currency based on your preference.

  • Owned Voucher Expiration Dates (Reset)

    • As of Patch 10.4, the expiration date for all 'Forging Skin Exchange Vouchers' currently owned by players will be reset and extended to 300 days.

    • These vouchers will have a 300-day expiration period starting from March 5th, 2026, the date of Patch 10.4.

  • Exchangeable Skins & Notice Updates

    • We’re adding some Epic skins, such as 'Summer Toast Li Dailin', to the list of skins exchangeable with vouchers.

    • Voucher descriptions are also updated to be more intuitive.

  • Misused Vouchers Reissuance

    • Return Requests: The retrieval and re-issuance of 'Forging Skin Exchange Vouchers' will be processed during this maintenance.


Settings Search Feature

We’re introducing a new ‘Search’ feature to help you find your desired settings quickly and easily, in order to keep up with more options being added to the Settings menu. 

  • Search Bar Function 

    • You can now browse and change all settings at once via the search bar in the top right, without having to navigate through each tab (Video, Input, Sound, Game, etc.).

  • Shortcuts and Consonant Search

    • Pressing Ctrl+F while the Settings window is open will immediately move focus to the search bar.

    • Options are searched in real-time even if you only enter part of a word or initial consonants (e.g., searching for 'Resolution' by entering 'R'), and a synonym auto-complete feature is also supported.


  • Intuitive Results Screen

    • Searched options are not just listed; they are grouped with their parent categories (e.g., Input > Cast Method).

    • Related options are displayed together, making it easier to see the overall configuration when changing settings.


Profile > Display Skins for Most Used Characters

The 'Most Used Characters' section of the Profile will now display the skin used during the most recent play session.


 Archive - Update to Experiment Records

  • 1 New Background, 1 New KR Voice, 9 New JP Voices


Gameplay

Objectives & Wild Animals Spawn Point Adjustments

We are adjusting the placement of Objectives and Wild Animals routes by area to create new variables in gameplay and improve monotonous paths just on time of mid-season.

  • Tree of Life Spawn Area Adjustments

    • We have changed some of the Tree of Life spawn areas for certain days to bring changes to early-game saved plans and combat areas.

    • Day 2: Temple, Hotel, Chapel → Temple, Hotel, Cemetery

    • Day 3: Forest, Pond → Forest, Stream

 

  • Chronosphere Spawn Point Adjustments

    • We’re also adjusting points where movement distance was too short and the route was monotonous. These will be moved to highly utilized locations while considering Restricted Area designation logic.

    • Objective Area: Cemetery, Chapel, School

  • Cemetery Area Wild Animals Placement Adjustments

    • Since the spawn point changes at the start of the season, players have noted inconveniences so we are optimizing Wild Animal placements in the Cemetery.

    • Chicken: We’re adjusting the position of 2 chickens.

    • Wolf: We’re also improving hunting efficiency by removing 2 wolves from locations with inconvenient hunting routes and repositioning 2 wolves to new spawn points.



Bori(B0-R1) Improvements

We’ve made improvements to some features and visibility to enhance the gameplay experience related to B0-R1.

  • Killing while fleeing

    • Now, B0-R1 can be attacked and eliminated even while it is fleeing at full speed.


  • Minimap Icon Rarity Display

    • We’re improving icons across the map to allow immediate identification of the rarity of the box B0-R1 will drop.

    • Icon border colors on the Minimap and Expanded Map will be displayed differently (Rare - Blue, Epic - Purple, Legendary - Yellow) based on the rarity of the B0-R1 Boxes.


Additionally, since B0-R1 can now be attacked while fleeing, its spawn level and durability have been adjusted to prevent it from being too easy to eliminate.

Durability has increased by approximately 2-16% compared to before.

  • Base HP

    • Uses fixed value based on spawn level → 1000

  • HP per Level 0 → 1000

  • Base Defense 45 → 15

  • Defense per level 0 → 2

 

White Lily Improvements

We’re improving White Lily's activation detection by changing it from the character's center point to their edge, making it function more intuitively.


Guide Robot Lumi

  • Defense 80 → 70


Game Phase

We’re increasing safe zones during mid-game to tackle the issue of objectives being too close together during this time and diversifying routes. 

Restricted Area Designation

  • Night 2 Restricted Areas 4 → 3

  • Day 4 Restricted Areas 2 → 3

 

Item Exchange

New items available for exchange

  • Holy Water, Tear of Selene, Zen Vitality → 30 Credits

 

Night Vision Reduction

We’re shortening the time when vision is reduced and recovered after shifting into night. 

  • Night Shift Vision Reduction Duration 7s → 6s


Alpha&Omega

  • Extermination Damage

    • Melee Character 50(+Level*4) → 60(+Level*6)

    • Ranged Character 30(+Level*2) → 40(+Level*3)


Matchmaking Changes

  • North America

    • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 2+.

  • Europe

    • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 4+.

  • Asia 1

    • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Mythril 8000+.

    • Premade Teams can now be formed in Ranked Matches up to Diamond.


Augments

Havoc

  • Boar Mask

    • Per 10 Stacks Max HP Increase 25 → 20

    • Boar Kill Stacks Received 4 → 5

 

Chaos

  • R_echarger

    • Cooldown 25s → 20s

 

Fortification

  • Embolden

    • Defense Increase 7(Level*1) → 5(Level*1)

 

Support

  • Blast Cactus

    • Damage 10~150(+Target's Max HP 4%) → 10~150(+Target's Max HP 5%)


Gadget

CNOT Gate

You can no longer use the CNOT Gate in temporary safe zones.

  • From Night 6 onwards, you can no longer interact with the CNOT Gate.

  • On-going interactions will be cancelled at the start of this phase. 


Tactical Skills

  • Healing Wind

    • Consecutive Use Effect Reduction Duration 30s → 15s


Weapon Skill

  • Nunchaku - Breath of the Dragon

    • Charging Slowed 20% → 15%


Character

Garnet

Garnet has not been exerting sufficient influence in combat since the changes to her skill mechanisms. We are increasing the damage of her main skills, Q - Sadistic Slam & Spiked Echo, to her out with her lacking firepower, and increasing the range of E - Twisted Obsession to improve its hit rate and overall feel.

  • Sadistic Slam & Spiked Echo(Q)

    • Sadistic Slam Damage 40/65/90/115/140(+Skill Amplification 50%)(+Max HP 5%) → 40/65/90/115/140(+Skill Amplification 50%)(+Max HP 6%)

    • Spiked Echo Damage 50/75/100/125/150(+Skill Amplification 50%)(+Max HP 6%) → 50/75/100/125/150(+Skill Amplification 50%)(+Max HP 7%)

  • Twisted Obsession(E)

    • Range 4.5m → 5m

 

Nadine

We are increasing the maximum stack limit of P - Wild to help Nadine's growth potential.

  • Wild(P)

    • Max Wild Stacks 200 → 250

 

Nicky

Nicky has been showing a decline in power during the mid-to-late game. We are slightly increasing her defense per level to bolster her durability and the Skill Amplification coefficient of her main skill, Q - Slugfest, to enhance her power.

  • Defense per level 3.4 → 3.5

  • Slugfest(Q)

    • Min Damage 30/50/70/90/110(+Skill Amplification 65%) → 30/50/70/90/110(+Skill Amplification 70%)

    • Max Damage 60/100/140/180/220(+Skill Amplification 130%) → 60/100/140/180/220(+Skill Amplification 140%)

 

Darko

We are increasing Darko's base defense to help him out with his lacking durability.

  • Base Defense 48 → 51

 

Debi & Marlene

Debi & Marlene are recording low stats in key metrics such as combat contribution and win rate. We are increasing Debi’s defense gain from P - Blue & Red to keep up her durability and the attack power coefficient of Marlene's W - Crescent Dance to strengthen their overall performance.

  • Blue & Red(P)

    • Debi Defense Increase 4/8/12 → 5/10/15

  • Crescent Dance (Marlene  W)

    • Damage 15/30/45/60/75(+Extra Attack Power 45%) → 15/30/45/60/75(+Extra Attack Power 50%)

 

Laura

Laura currently lacks the ability to suppress opponents during late game. We are increasing the damage of R - Twilight Heist to strengthen her finishing capability.

  • Twilight Heist(R)

    • 2nd Hit Damage 170/250/330(+Skill Amplification 80%) → 180/260/340(+Skill Amplification 85%)

 

Leni

Leni is showing excellent results in higher tiers based on her outstanding ally utility. In particular, the mobility support provided through her W - Whack-a-mole! is proving very difficult for opponents to deal with, so we are keeping this in check by reducing her movement speed increase per level.

  • Whack-a-mole! (W)

    • Movement Speed Increase 16/17/18/19/20(+Leni Level*1.5)% → 16/17/18/19/20(+Leni Level*1)%

 

Leon

Leon lacks damage across both weapon types, failing to put enough pressure on opponents in combat. We are increasing the damage of Q - Waterway and R - Surf's Up so that Leon can exert more threatening power.

  • Waterway(Q)

    • Damage 80/115/150/185/220(+Skill Amplification 75%) → 80/115/150/185/220(+Skill Amplification 80%)

  • Surf's Up(R)

    • Damage 70/120/170(+Skill Amplification 70%) → 100/150/200(+Skill Amplification 75%)

 

Rozzi

We are reducing the weapon mastery effect for Rozzi, who is recording excellent stats, to keep her power in check.

  • Pistol Attack speed per Mastery Level 4.5% → 4%

 

Martina

We are easing the requirements for Martina to begin broadcasting more reliably. She can now transition to "Broadcast" by filming corpses with R - Record.

  • Record(R)

    • Corpse Footage Max Record Stacks 3 →

 

Bernice

We are increasing Bernice's base defense to help him out with his lacking durability.

  • Base Defense 50 → 52

 

Blair

Blair continues to show an excellent performance in higher tiers. We are keeping her durability in check by reducing the shield amount obtained during the combo attack of E - Countercut, which provides very high survivability when facing multiple enemies.

  • Countercut (Double Bladed Sword E)

    • Combo Attack Shield 30/50/70/90(+Extra Attack Power 50%) → 30/50/70/90(+Extra Attack Power 40%)

 

Celine

Celine is showing a poor combat performance in lower levels. We are increasing the damage of P - Explosives Engineer to ensure she can maintain a certain level of combat power during the early game.

  • Explosives Engineer(P)

    • Damage 50(+Skill Amplification 30/55%) → 50(+Skill Amplification 40/55%)

 

Xiukai

We are reducing the coefficients of R - Burnt to a Crisp to ensure Xiukai does not become excessively strong when opting for a skill amplification main build.

  • Burnt to a Crisp(R)

    • Damage 60/95/130(+Skill Amplification 55%)(+Max HP 5%) → 60/95/130(+Skill Amplification 50%)(+Max HP 5%)

 

Sua

We are increasing the movement speed of E - Don Quixote to make the skill easier to land.

  • Don Quixote(E)

    • Movement Speed 14m/s → 15m/s

    • Also applied to Memory of Don Quixote(RE).

 

Xuelin

We are increasing Xuelin's base defense to help her out with her durability.

  • Base Defense 52 → 54

 

Sissela

Sissela currently appears excessively weak during the early game. We are increasing the initial damage of E - Play With Us! to help her out during early combat.

  • Play With Us!(E)

    • Damage 90/110/130/150/170(+Skill Amplification 70%) → 110/125/140/155/170(+Skill Amplification 70%)

 

Adela

We are increasing the weapon mastery effect for Bat Adela, who is currently recording a low pick rate.

  • Skill Amp per Bat Mastery Level 4.5% → 4.6%

 

Adina

Adina continues to record excellent stats. We determined that her guaranteed poke via E - Fated Horizon is too strong, so we are reducing its damage. However, to ensure her ally utility is not overly diminished, we are increasing the HP recovery ratio of Star.

  • Fated Horizon(E)

    • 1st Hit Damage 40/60/80/100/120(+Skill Amplification 45%) → 40/60/80/100/120(+Skill Amplification 40%)

    • 2nd Hit Damage 40/60/80/100/120(+Skill Amplification 45%) → 40/60/80/100/120(+Skill Amplification 40%)

    • Star HP Recovery Damage’s 30% → 35%

 

Abigail

We are increasing Abigail's HP per level to help her durability.

  • HP per Level 89 → 91

 

Aya

Skill amplification Aya has been recording poor metrics. We are reverting the damage of W - Steady Shot to its previous values to restore her combat capability.

  • Steady Shot(W)

    • Damage 20/30/40/50/60(+Skill Amplification 28/33/38/43/48%) → 20/30/40/50/60(+Skill Amplification 30/35/40/45/50%)

 

Isol

We are reducing the cooldown of E - Camouflage to enhance Isol's mobility.

  • Camouflage(E)

    • Cooldown 15/14/13/12/11s → 14/13/12/11/10s

 

Alex

Alex is recording high stats in the high-tier brackets. We are reducing the damage of Q - Gauss Pistol to keep his poke and standoff capabilities in check.

  • Gauss Pistol(Ranged Q)

    • Damage 40/65/90/115/140(+Attack Power80%) → 40/60/80/100/120(+Attack Power80%)

 

Elena

We are increasing the Max HP based damage of P - Winter Queen's Dominion so that Elena can deal more meaningful damage against high-durability enemies.

  • Winter Queen's Dominion(P)

    • Damage 20/40/60(+Skill Amplification 20%)(+Target's Max HP 4/6/8%) → 10/30/50(+Skill Amplification 20%)(+Target's Max HP 6/8/10%)

 

Yumin

We are increasing the enemy detection range of E - Cloud Steps to facilitate more aggressive skill usage and improve overall usability.

  • Cloud Steps(E)

    • Enemy Detection Range 5.5m → 6m

 

Ly Anh

Ly Anh is showing excellent results based on her high sustain and combat power. We are reducing her base HP to increase the risk during combat and keeping her power in check by reducing the cooldown and attack speed bonus of R - Freedom.

  • Base HP 1000 → 970

  • Freedom(R)

    • Attack Speed Increase 20/30/40(+Attack Power10%)% → 20/25/30(+Attack Power10%)%

    • Cooldown 76/60/44s → 70/60/50s

 

Zahir

Shuriken Zahir is recording a very low pick rate. We are increasing his weapon mastery effect to enhance his power.

  • Skill Amp per Shuriken Mastery Level 3.8% → 4%

 

Cathy

We are increasing the damage of the outer range of W - Amputation to increase the reward for landing the skill successfully, as Cathy continues to record low stats.

  • Amputation(W)

    • Enhanced Damage 50/100/150/200/250(+Skill Amplification 90%) → 50/100/150/200/250(+Skill Amplification 95%)

 

Tazia

We are increasing Tazia's HP per level to strengthen her late-game durability.

  • HP per Level 80 → 83

Fenrir

Fenrir is showing a strong combat capability not only in assassinations but also in direct confrontations. We are reducing the damage of his main skill, Q - Rending Claws, to keep his excessive power in check.

  • Rending Claws(Q)

    • Damage 60/90/120/150/180(+Attack Power90%) → 40/70/100/130/160(+Attack Power90%)

    • Enhanced Damage 90/135/180/225/270(+Attack Power135%) → 60/105/150/195/240(+Attack Power135%)

Priya

Priya is showing an outstanding performance in higher tiers. We are reducing her ally support capability by increasing the shield reduction per stack on W - Portamento. We’re also keeping her her zone control in check by reducing the dancing duration of R - Echoes of the Earth.

  • Portamento(W)

    • The shield from Full Bloom decreases with each stack by 40% → 45%

  • Echoes of the Earth(R)

    • Unable to cast skills or basic attacks duration 1s → 0.8s

    • Dancing Duration 1s → 0.8s

 

Hart

Hart's firepower has been somewhat lacking. We are increasing the attack power bonus of W - Overdrive to help her out improve her overall damage capability.

  • Overdrive(W)

    • Attack Power Increase 4/8/12/16/20 → 5/10/15/20/25

 

Hyunwoo

We are increasing the additional damage and stunned duration of E - First Attack when hitting a wall to enhance the reward for successfully landing the skill.

  • First Attack(E)

    • Hitting a Wall Additional Damage 80/115/150/185/220(+Extra Attack Power 60%)(+Skill Amplification 90%) → 80/115/150/185/220(+Extra Attack Power 75%)(+Skill Amplification 90%)

    • Stunned Duration 1.2s → 1.3s


Item Skills

  • Streamlined: Zephyr

    • Shield 100(+Character Level * 10) → 100(+Character Level*7)(+Attack Power60%)

    • Applied to

      • Mythril Quiver, Mantis Tonfa, Blade Tonfa - Crimson

  • Streamlined: Zephyr

    • Shield 100(+Character Level * 10) → 100(+Character Level*5)(+Skill Amplification 30%)

    • Applied to

      • The Whip of Fate, Bloody Nine Tails - Crimson

      • Windrunner, Star Hunter, Spear of Longinus - Dawn


Weapon

Dagger

  • Damascus Steel Thorn

    • (NEW) Attack Speed 10% 

 

Axe

  • Beam Axe

    • Skill Amplification 64 → 62

    • (NEW) Healing Reduction - [Unique Passive]

      • Dealing damage to a target reduces their healing by 20% for 4 seconds.

  • Scythe

    • Skill Amplification 78 → 75

    • Healing Reduction - [Unique Passive] (REMOVED)

    • (NEW) Burden: Magnetic Midnight - [Unique Passive] 

      • Your next basic attack slows your target by 25% for 1 second. 

      • Cooldown: 5s

  • Paradise Lost 

    • Skill Amplification 80 → 82

  • The Juggernaut 

    • Attack Power 70 → 72

 

Assault Rifle

  • Type 95 

    • Attack Power 73 → 75

  • AK-12 

    • Attack Speed 15% → 20%

  • Endeavor AX 

    • Attack Power 74 → 76

  • Judgement 

    • Attack Power 86 → 88 

  • Hellfire 

    • Attack Power 34 → 36

 

Hammer

  • Fang Mace

    • (NEW) Max HP  80 

    • Skill Amplification 78 → 75

    • Healing Reduction - [Unique Passive] (REMOVED)

  • Bookmaster

    • Skill Amplification 67 → 65

    • (NEW) Healing Reduction - [Unique Passive]

      • Dealing damage to a target reduces their healing by 20% for 4 seconds.

 

Dual Swords

  • Divine Dual Swords 

    • Attack Power 45 → 48

  • Lloigor & Zahr 

    • Skill Amplification 88 → 90

  • Starsteel Twin Swords

    • (NEW) Life Steal 10% 

    • Attack Speed 38% → 35%

  • Thanatos 

    • Max HP  100 → 150

 

Nunchaku

  • The Smiting Dragon 

    • Skill Amplification 63 → 66

  • Blue 3

    • Cooldown Reduction 10 (REMOVED)

    • Attack Speed 15% (NEW)

  • Neon Chain 

    • Attack Power 77 → 79

  • Crimson Red Lovers

    • Skill Amplification 84 → 86

  • Cerberus 

    • Critical Strike Chance 25% → 33%

  • Hydra - Crimson

    • Critical Strike Chance 25% (REMOVED)

    • Attack Power 23 → 33

 

Spear

  • Blazing Lance 

    • Attack Speed 25% → 20%

 

Whip

  • Gleipnir

    • Skill Amplification 75 → 78

    • Healing Reduction -[ Unique Passive] (REMOVED)

  • Plasma Whip 

    • Attack Speed 40% → 30%

  • Thunder Whip

    • (NEW) Healing Reduction - [Unique Passive]

      • Dealing damage to a target reduces their healing by 20% for 4 seconds.

  • Sword of Scales 

    • Skill Amplification 81 → 84

 

 

Tonfa

  • Mantis Tonfa 

    • Attack Speed 35% → 30%

  • Blade Tonfa - Crimson 

    • Attack Speed 40% → 35%

 

Throw

  • Ruthenium Marble

    • Attack Speed 15% (NEW)

    • Healing Reduction - [Unique Passive] (REMOVED)

  • Incendiary Bomb

    • Attack Speed 20% → 10%

    • (NEW) Healing Reduction - [Unique Passive]

      • Dealing damage to a target reduces their healing by 20% for 4 seconds.

  • Sticky Bomb 

    • Skill Amplification 66 → 68

  • Imugi's Pearl

    • (NEW) Attack Speed 20% 

 

Bow

  • Twinbow

    • Attack Power 61 → 63

    • Life Steal 8% → 10%

    • Healing Reduction - [Unique Passive] (REMOVED)

  • Elemental Bow

    • Skill Amplification 75 → 72

    • Healing Reduction - [Unique Passive] (REMOVED)

    • (NEW) Primordial Hex - [Unique Passive] 

      • Hitting an enemy with a skill hexes them for 4s, dealing 25(+Skill Amplification 10%) true damage when the hex expires. Targets cannot be hexed again for 8 seconds. (Basic attacks reduce this cooldown by 1s)

      • Cooldown 2s

  • Argyrotoxus

    • Skill Amplification 88 → 82

    • Cooldown Reduction 15 → 10

    • Healing Reduction - [Unique Passive] (REMOVED)

    • (NEW) Burden: Magnetic Midnight - [Unique Passive]

      • Your next basic attack deals Character Level*8(+Skill Amplification 15%) additional skill damage and slows your target for 1 second. 

      • Cooldown 5s

  • Artemis 

    • Skill Amplification 90 → 88


Armor

Chest

  • Uniform 

    • Max HP  150 → 120

  • Optical Camouflage Suit 

    • Defense 12 → 13

  • Rocker's Jacket 

    • Armor penetration 10 → 11

  • Doctor's Gown 

    • Max HP  100 → 120

  • Tuxedo 

    • Defense 12 → 13

  • Specter 

    • Attack Power 12 → 14

  • Rebel With A Cause 

    • Max HP  220 → 200

  • Shooting Star Jacket 

    • Armor penetration 10 → 11

  • Blood Cloak

    • Skill Amplification 28 → 22

    • Decomposition - [Unique Passive]

      • Damage Target’s Max HP 0.7(+Skill Amplification 0.2%)% → Max HP 0.9(+Skill Amplification 0.2%)%

  • The General's Robe

    • Ultra Focus - [Unique Passive]

      • Target Change Stack Reduction 50% → 30%

  • Queen of Hearts 

    • Defense 28 → 30

 

Head

  • White Witch Hat 

    • Skill Amplification 63 → 65

  • Crystal Tiara 

    • Attack Power 15 → 17

  • Imperial Burgonet 

    • Skill Amplification 78 → 80

  • Fallen Pegasus 

    • Attack Power 18 → 20

  • Cyberstalker 

    • Skill Amplification 82 → 85

  • Astronaut's Helmet

    • Skill Amplification 60 → 55

    • Decomposition - [Unique Passive]

      • Damage Target’s Max HP 0.7(+Skill Amplification 0.2%)% → Max HP 0.9(+Skill Amplification 0.2%)

 

Arm / Accessory

  • Draupnir 

    • Skill Amplification 74 → 75

  • White Crane Fan 

    • Skill Amplification 50 → 52

  • Tindalos Band 

    • Skill Amplification 48 → 50

  • Corrupting Touch 

    • Skill Amplification 58 → 62

  • Centipede's Pauldron 

    • HP per Level 18 → 20

  • Mythril Quiver 

    • Attack Speed 35% → 30% 

  • Magic Lamp

    • Defense 16 → 14

    • Cooldown Reduction 20 → 25

  • Psyche's Blade 

    • Armor penetration 12 → 14

 

Leg

  • (NEW LEGENDARY) Tactical Shoes 

    • Recipe: Running Shoes + Force Core

    • Stats

      • Attack Power 20

      • Max HP  200

      • Movement Speed 0.25

      • Cooldown Reduction 15

  • Gladiator 

    • Attack Speed 14% → 16%

  • Bucephalus 

    • Attack Power 7 → 8

  • Cowboy Boots 

    • Attack Power 20 → 18

  • White Rhinos 

    • Attack Speed 25% → 28%

  • Racing Boots 

    • Attack Speed 24% → 26%

  • Mythril Boots 

    • Defense 16 → 14

  • Taproot 

    • Max HP  220 → 250


Cobalt Protocol

Cobalt Protocol Adjustments

Nadine

  • Crossbow 

    • Damage Taken 94% → 96%

Nathapon

  • Camera 

    • Damage Dealt 85% → 88%

Leni

  • Pistol 

    • Recovery Given 55% → 65%

Charlotte

  • Arcana 

    • Ultimate Skill Cooldown Reduction 10% → 20%

Xiukai

  • Spear 

    • Damage Dealt 100% → 102%

Elena

  • Rapier

    • Damage Dealt 104% → 105%

    • Damage Taken 96% → 95%

Yumin

  • Arcana 

    • Damage Dealt 90% → 92%

Irem

  • Throw 

    • Damage Dealt 98% → 100%

Theodore

  • Sniper Rifle 

    • Damage Dealt 86% → 88%

Hyejin

  • Bow 

    • Damage Dealt 94% → 92%

  • Shuriken 

    • Damage Dealt 92% → 90%


Bug Fixes & Improvements

Gameplay Improvements

  • The explosion timer no longer incorrectly decreases within the Portable Safe Zone.

  • HP bars for installations now display consistently following a code fix.

  • Using the shortcut to join allies on a Hyperloop no longer incorrectly moves you to your next saved plan area.

  • Food Boxes are no longer incorrectly included in the objectives proximity spawn prevention rules.

  • Logs related to intentional deaths (Restricted Area explosions) have been strengthened.

  • Machine learning bots no longer appear with incorrect border items on the Loading Screen.

  • The "Union Circuit" text now correctly appears on the Loading Screen in Cobalt Union.


Character & Weapon Improvements

  • Lobby animation sound effects will now correctly play when switching skins while an animation is playing.

  • Nadine: The duration of R - Wolf Assault will now be correctly applied upon eliminating or assisting.

  • Nathapon: Ally/Enemy Visual Identification Improvements

  • Leni: The skill description for R - Spring Launch! now correctly displays in the lobby tooltip.

  • Mai: Tooltips no longer incorrectly list Cameras as a valid target for the E - Catwalk shield.

  • Sua: Lobby animations for skins are now correctly displayed.

  • Xuelin: The Q - Flying Sword effect on the Master Xuelin skin no longer obstructs the Launch Pad.

  • Adina: Eva’s Vital Force gauge no longer incorrectly appears under Adina’s HP bar.

  • Alex: 

    • Pistol animations will now be correctly displayed when opening Air Supplies while using a Pistol  with certain skins.

    • Ally/Enemy Visual Identification Effects Improvements for R - EMP Barrage

    • Missiles now correctly appear in all locations when using R - EMP Barrage.

  • Justyna: Line effects now correctly display during the enhanced basic attack of E - Boost Dash.

  • Ly Anh: The hair color of the Folktale Ly Anh skin is now correctly displayed when entering the possessed state.

  • Chiara: The Gloomy Bunny Chiara character image is now correctly displayed.

  • Fenrir: 

    • The slow effect from P - Last Ditch is now applied correctly.

    • Connection line effects for R - Fatal Bite now correctly display.


Lobby Improvements

  • Creator codes now display correctly in the product purchase popup.

  • The "TODAY" indicator on the Attendance (Login Event Pop-Up) no longer appears in duplicate.

  • The Union Circuit season tab on the Profile > Overview tab no longer appears in duplicate.

  • Added 1 new Research Record entry.

  • Added 1 new Lobby Screen reward for Research Records.

  • Added 10 new voice lines for unlocking Research Records.

  • You can now purchase multiple levels of Sequence Bundles at once.

  • You can now preview detailed images and animations by hovering over items in the Store purchase popup.

  • Saved Plans Detailed Search filters visibility, Augments and Tactical Skill selection UI Improvements.

  • The UI in the Mileage Store has been improved to more intuitively show your currently owned Mileage.

  • The preview button no longer appears when none is selected for a BGM item.

  • The Guide Mission UI is now hidden once all missions are completed.

  • Optimization for certain Background and Border items.

  • Saved Plans Tab: Scrolling will no longer move tooltips outside of its borders.

  • Emote images in the Uncommon and Rare sections of the Random Emote Voucher see next preview are now correctly displayed.

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