Servers will be temporarily offline for an estimated time of 4 hours on Thursday, March 5th from 2 AM (UTC) to update Patch 10.4.
New Skins & Emotes
Eternal Return x Persona 5 Royal
Violet Elena (Rare) skin will be available.
“Can you hear it? The duet we played together.”
Tuesday, March 10th Crime Scene Nathapon (Rare) skin will be available.
“Even if the traces fade, the scene must remain.”
Nathapon emotes will be available.
10.4 Update Item Probabilities Changes
Probabilities for boxes, disassembling, and personal store items will be updated on Thursday, March 5th during maintenance.
Box Items and Probabilities
We’re changing the probabilities and items included in boxes including Skin Data Boxes, Research Data Center Boxes, etc.
You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.
Disassemble Items and Probabilities
We’re changing the probabilities and items received upon disassembling Designs and Complete Items.
You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.
Personal Store Items and Probabilities
We’re changing the probabilities and items placed in the 1st and 2nd slots.
You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.
*Probabilities will be applied on Thursday, March 5th.
Season 10 Esports & Team Support Bundles
Support Eternal Return's Esports by purchasing the Esports Support Bundle, and show your love for your favorite teams.
The net proceeds from the sale of each season's Esports Support Bundle will be fully used for the development of ER Esports.
Price: 9,900 KRW (Limited to one purchase per account)
Contents:
Royal Bunny Haze Gotcha! (S10's Esports Animated Emote)
Skin Data Box
Box Key
Research Center Data Box
400 Free NP
XP Boost (3 Days)
A-Coin Boost (3 Days)
ER Point Boost (3 Days)
The net proceeds from the Team Support Bundle will go entirely to the teams that created the items.

Price:
9,900 KRW per Team Support Bundle (Limited to one purchase per account per team bundle)
Release: Thursday, March 5th after maintenance
Simultaneous release for all teams
Sale Period: Until the release of the S12 Esports & Team Support Bundles
Contents:
Season 10 Team Profile Icon
Season 10 Team Profile Background
Season 10 Team Profile Border
Season 10 Team Team Slot BG
Season 10 Team Emote
XP Boost (3 Days)
A-Coin Boost (3 Days)
ER Point Boost (3 Days)
Get all the items included in the bundles to get special Collection rewards!
Season 10 Union Circuit Ends
Union Circuit is closing for the season! Thank you all for participating.
Closes on: Wednesday, March 4th 23:59 (KST)
Rewards by Tier
| Tier | A-COIN | Research Center Data Box | Skin Data Set | Emote |
F | 1,000 | 2 Tier Promotions | ||
D | 3,000 | |||
C | 4,000 | 3 | ||
B | 5,000 | 5 | ||
A | 8,000 | 10 | ||
S | 10,000 | 3 | ||
SS | 15,000 | 5 | ||
SSS | 30,000 | 10 |
Rewards will be distributed after the maintenance on Thursday, May 7th 2025 (UTC), and will be available for claim until Friday, August 7th 2026 at 14:59 (UTC) when you log in to the game.
Rewards will only be granted if your team is existing (has playing records) at the time of distribution.
If an account has multiple teams, rewards will be given out based on the team with the highest tier.
Union Circuit and Cobalt Union Rewards are distributed separately and you can receive a total of 2 Tier Rewards.
Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.
However, the Emote distributed as a participation reward will be granted based on all matches played across all teams (Union Circuit & Cobalt Union) during the season, regardless of whether your team is still a team or not.
Season 10 Cobalt Union
The Union Circuit Mode of Cobalt Protocol is back! This mode is designed to highlight the strategic fun of playing in a 4P pre-made, and will be available for a limited time.
Try yourselves in Cobalt Union!

Overview
Players: Matchmaking is possible only with 4P-teams. 1 Team Leader and 3 Teammates max per team.
Participation Conditions: Starting from Level 3.
Schedule: Thursday, March 5th to Wednesday, March 18th
Union Circuit is available at specific times depending on the server. Players can also participate in Unions on other servers.
North America: Friday and Saturday, 19:00 – 21:00 (PT) / 22:00 – 00:00 (ET)
Europe: Friday and Saturday, 21:00 – 23:00 (CEST)
Asia 1: Daily from 22:00 – 00:00 (KST)
Asia 2: Friday to Sunday 23:00 – 01:00 (KST)
System
Forging Skin Exchange Voucher Improvements
As previously announced, we are working to improve the convenience of Forging Skin Exchange Vouchers and adjust the expiration dates of the vouchers you currently own.
Purchase Currency Selection Feature
When exchanging Epic skins in Forging, you can now choose between using a 'Forging Skin Exchange Voucher' or 'Season Tokens'.
Previously, the voucher was automatically consumed first if you owned one. This has been changed so that you can select your preferred currency based on your preference.

Owned Voucher Expiration Dates (Reset)
As of Patch 10.4, the expiration date for all 'Forging Skin Exchange Vouchers' currently owned by players will be reset and extended to 300 days.
These vouchers will have a 300-day expiration period starting from March 5th, 2026, the date of Patch 10.4.
Exchangeable Skins & Notice Updates
We’re adding some Epic skins, such as 'Summer Toast Li Dailin', to the list of skins exchangeable with vouchers.
Voucher descriptions are also updated to be more intuitive.
Misused Vouchers Reissuance
Return Requests: The retrieval and re-issuance of 'Forging Skin Exchange Vouchers' will be processed during this maintenance.
Settings Search Feature
We’re introducing a new ‘Search’ feature to help you find your desired settings quickly and easily, in order to keep up with more options being added to the Settings menu.
Search Bar Function
You can now browse and change all settings at once via the search bar in the top right, without having to navigate through each tab (Video, Input, Sound, Game, etc.).

Shortcuts and Consonant Search
Pressing Ctrl+F while the Settings window is open will immediately move focus to the search bar.
Options are searched in real-time even if you only enter part of a word or initial consonants (e.g., searching for 'Resolution' by entering 'R'), and a synonym auto-complete feature is also supported.

Intuitive Results Screen
Searched options are not just listed; they are grouped with their parent categories (e.g., Input > Cast Method).
Related options are displayed together, making it easier to see the overall configuration when changing settings.
Profile > Display Skins for Most Used Characters
The 'Most Used Characters' section of the Profile will now display the skin used during the most recent play session.
Archive - Update to Experiment Records
1 New Background, 1 New KR Voice, 9 New JP Voices
Gameplay
Objectives & Wild Animals Spawn Point Adjustments
We are adjusting the placement of Objectives and Wild Animals routes by area to create new variables in gameplay and improve monotonous paths just on time of mid-season.
Tree of Life Spawn Area Adjustments
We have changed some of the Tree of Life spawn areas for certain days to bring changes to early-game saved plans and combat areas.
Day 2: Temple, Hotel, Chapel → Temple, Hotel, Cemetery
Day 3: Forest, Pond → Forest, Stream
Chronosphere Spawn Point Adjustments
We’re also adjusting points where movement distance was too short and the route was monotonous. These will be moved to highly utilized locations while considering Restricted Area designation logic.
Objective Area: Cemetery, Chapel, School
Cemetery Area Wild Animals Placement Adjustments
Since the spawn point changes at the start of the season, players have noted inconveniences so we are optimizing Wild Animal placements in the Cemetery.
Chicken: We’re adjusting the position of 2 chickens.
Wolf: We’re also improving hunting efficiency by removing 2 wolves from locations with inconvenient hunting routes and repositioning 2 wolves to new spawn points.

Bori(B0-R1) Improvements
We’ve made improvements to some features and visibility to enhance the gameplay experience related to B0-R1.
Killing while fleeing
Now, B0-R1 can be attacked and eliminated even while it is fleeing at full speed.
Minimap Icon Rarity Display
We’re improving icons across the map to allow immediate identification of the rarity of the box B0-R1 will drop.
Icon border colors on the Minimap and Expanded Map will be displayed differently (Rare - Blue, Epic - Purple, Legendary - Yellow) based on the rarity of the B0-R1 Boxes.

Additionally, since B0-R1 can now be attacked while fleeing, its spawn level and durability have been adjusted to prevent it from being too easy to eliminate.
Durability has increased by approximately 2-16% compared to before.
Base HP
Uses fixed value based on spawn level → 1000
HP per Level 0 → 1000
Base Defense 45 → 15
Defense per level 0 → 2
White Lily Improvements
We’re improving White Lily's activation detection by changing it from the character's center point to their edge, making it function more intuitively.
Guide Robot Lumi
Defense 80 → 70
Game Phase
We’re increasing safe zones during mid-game to tackle the issue of objectives being too close together during this time and diversifying routes.
Restricted Area Designation
Night 2 Restricted Areas 4 → 3
Day 4 Restricted Areas 2 → 3
Item Exchange
New items available for exchange
Holy Water, Tear of Selene, Zen Vitality → 30 Credits
Night Vision Reduction
We’re shortening the time when vision is reduced and recovered after shifting into night.
Night Shift Vision Reduction Duration 7s → 6s
Alpha&Omega
Extermination Damage
Melee Character 50(+Level*4) → 60(+Level*6)
Ranged Character 30(+Level*2) → 40(+Level*3)
Matchmaking Changes
North America
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 2+.
Europe
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 4+.
Asia 1
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Mythril 8000+.
Premade Teams can now be formed in Ranked Matches up to Diamond.
Augments
Havoc
Boar Mask
Per 10 Stacks Max HP Increase 25 → 20
Boar Kill Stacks Received 4 → 5
Chaos
R_echarger
Cooldown 25s → 20s
Fortification
Embolden
Defense Increase 7(Level*1) → 5(Level*1)
Support
Blast Cactus
Damage 10~150(+Target's Max HP 4%) → 10~150(+Target's Max HP 5%)
Gadget
CNOT Gate
You can no longer use the CNOT Gate in temporary safe zones.
From Night 6 onwards, you can no longer interact with the CNOT Gate.
On-going interactions will be cancelled at the start of this phase.
Tactical Skills
Healing Wind
Consecutive Use Effect Reduction Duration 30s → 15s
Weapon Skill
Nunchaku - Breath of the Dragon
Charging Slowed 20% → 15%
Character
Garnet
Garnet has not been exerting sufficient influence in combat since the changes to her skill mechanisms. We are increasing the damage of her main skills, Q - Sadistic Slam & Spiked Echo, to her out with her lacking firepower, and increasing the range of E - Twisted Obsession to improve its hit rate and overall feel.
Sadistic Slam & Spiked Echo(Q)
Sadistic Slam Damage 40/65/90/115/140(+Skill Amplification 50%)(+Max HP 5%) → 40/65/90/115/140(+Skill Amplification 50%)(+Max HP 6%)
Spiked Echo Damage 50/75/100/125/150(+Skill Amplification 50%)(+Max HP 6%) → 50/75/100/125/150(+Skill Amplification 50%)(+Max HP 7%)
Twisted Obsession(E)
Range 4.5m → 5m
Nadine
We are increasing the maximum stack limit of P - Wild to help Nadine's growth potential.
Wild(P)
Max Wild Stacks 200 → 250
Nicky
Nicky has been showing a decline in power during the mid-to-late game. We are slightly increasing her defense per level to bolster her durability and the Skill Amplification coefficient of her main skill, Q - Slugfest, to enhance her power.
Defense per level 3.4 → 3.5
Slugfest(Q)
Min Damage 30/50/70/90/110(+Skill Amplification 65%) → 30/50/70/90/110(+Skill Amplification 70%)
Max Damage 60/100/140/180/220(+Skill Amplification 130%) → 60/100/140/180/220(+Skill Amplification 140%)
Darko
We are increasing Darko's base defense to help him out with his lacking durability.
Base Defense 48 → 51
Debi & Marlene
Debi & Marlene are recording low stats in key metrics such as combat contribution and win rate. We are increasing Debi’s defense gain from P - Blue & Red to keep up her durability and the attack power coefficient of Marlene's W - Crescent Dance to strengthen their overall performance.
Blue & Red(P)
Debi Defense Increase 4/8/12 → 5/10/15
Crescent Dance (Marlene W)
Damage 15/30/45/60/75(+Extra Attack Power 45%) → 15/30/45/60/75(+Extra Attack Power 50%)
Laura
Laura currently lacks the ability to suppress opponents during late game. We are increasing the damage of R - Twilight Heist to strengthen her finishing capability.
Twilight Heist(R)
2nd Hit Damage 170/250/330(+Skill Amplification 80%) → 180/260/340(+Skill Amplification 85%)
Leni
Leni is showing excellent results in higher tiers based on her outstanding ally utility. In particular, the mobility support provided through her W - Whack-a-mole! is proving very difficult for opponents to deal with, so we are keeping this in check by reducing her movement speed increase per level.
Whack-a-mole! (W)
Movement Speed Increase 16/17/18/19/20(+Leni Level*1.5)% → 16/17/18/19/20(+Leni Level*1)%
Leon
Leon lacks damage across both weapon types, failing to put enough pressure on opponents in combat. We are increasing the damage of Q - Waterway and R - Surf's Up so that Leon can exert more threatening power.
Waterway(Q)
Damage 80/115/150/185/220(+Skill Amplification 75%) → 80/115/150/185/220(+Skill Amplification 80%)
Surf's Up(R)
Damage 70/120/170(+Skill Amplification 70%) → 100/150/200(+Skill Amplification 75%)
Rozzi
We are reducing the weapon mastery effect for Rozzi, who is recording excellent stats, to keep her power in check.
Pistol Attack speed per Mastery Level 4.5% → 4%
Martina
We are easing the requirements for Martina to begin broadcasting more reliably. She can now transition to "Broadcast" by filming corpses with R - Record.
Record(R)
Corpse Footage Max Record Stacks 3 → 5
Bernice
We are increasing Bernice's base defense to help him out with his lacking durability.
Base Defense 50 → 52
Blair
Blair continues to show an excellent performance in higher tiers. We are keeping her durability in check by reducing the shield amount obtained during the combo attack of E - Countercut, which provides very high survivability when facing multiple enemies.
Countercut (Double Bladed Sword E)
Combo Attack Shield 30/50/70/90(+Extra Attack Power 50%) → 30/50/70/90(+Extra Attack Power 40%)
Celine
Celine is showing a poor combat performance in lower levels. We are increasing the damage of P - Explosives Engineer to ensure she can maintain a certain level of combat power during the early game.
Explosives Engineer(P)
Damage 50(+Skill Amplification 30/55%) → 50(+Skill Amplification 40/55%)
Xiukai
We are reducing the coefficients of R - Burnt to a Crisp to ensure Xiukai does not become excessively strong when opting for a skill amplification main build.
Burnt to a Crisp(R)
Damage 60/95/130(+Skill Amplification 55%)(+Max HP 5%) → 60/95/130(+Skill Amplification 50%)(+Max HP 5%)
Sua
We are increasing the movement speed of E - Don Quixote to make the skill easier to land.
Don Quixote(E)
Movement Speed 14m/s → 15m/s
Also applied to Memory of Don Quixote(RE).
Xuelin
We are increasing Xuelin's base defense to help her out with her durability.
Base Defense 52 → 54
Sissela
Sissela currently appears excessively weak during the early game. We are increasing the initial damage of E - Play With Us! to help her out during early combat.
Play With Us!(E)
Damage 90/110/130/150/170(+Skill Amplification 70%) → 110/125/140/155/170(+Skill Amplification 70%)
Adela
We are increasing the weapon mastery effect for Bat Adela, who is currently recording a low pick rate.
Skill Amp per Bat Mastery Level 4.5% → 4.6%
Adina
Adina continues to record excellent stats. We determined that her guaranteed poke via E - Fated Horizon is too strong, so we are reducing its damage. However, to ensure her ally utility is not overly diminished, we are increasing the HP recovery ratio of Star.
Fated Horizon(E)
1st Hit Damage 40/60/80/100/120(+Skill Amplification 45%) → 40/60/80/100/120(+Skill Amplification 40%)
2nd Hit Damage 40/60/80/100/120(+Skill Amplification 45%) → 40/60/80/100/120(+Skill Amplification 40%)
Star HP Recovery Damage’s 30% → 35%
Abigail
We are increasing Abigail's HP per level to help her durability.
HP per Level 89 → 91
Aya
Skill amplification Aya has been recording poor metrics. We are reverting the damage of W - Steady Shot to its previous values to restore her combat capability.
Steady Shot(W)
Damage 20/30/40/50/60(+Skill Amplification 28/33/38/43/48%) → 20/30/40/50/60(+Skill Amplification 30/35/40/45/50%)
Isol
We are reducing the cooldown of E - Camouflage to enhance Isol's mobility.
Camouflage(E)
Cooldown 15/14/13/12/11s → 14/13/12/11/10s
Alex
Alex is recording high stats in the high-tier brackets. We are reducing the damage of Q - Gauss Pistol to keep his poke and standoff capabilities in check.
Gauss Pistol(Ranged Q)
Damage 40/65/90/115/140(+Attack Power80%) → 40/60/80/100/120(+Attack Power80%)
Elena
We are increasing the Max HP based damage of P - Winter Queen's Dominion so that Elena can deal more meaningful damage against high-durability enemies.
Winter Queen's Dominion(P)
Damage 20/40/60(+Skill Amplification 20%)(+Target's Max HP 4/6/8%) → 10/30/50(+Skill Amplification 20%)(+Target's Max HP 6/8/10%)
Yumin
We are increasing the enemy detection range of E - Cloud Steps to facilitate more aggressive skill usage and improve overall usability.
Cloud Steps(E)
Enemy Detection Range 5.5m → 6m
Ly Anh
Ly Anh is showing excellent results based on her high sustain and combat power. We are reducing her base HP to increase the risk during combat and keeping her power in check by reducing the cooldown and attack speed bonus of R - Freedom.
Base HP 1000 → 970
Freedom(R)
Attack Speed Increase 20/30/40(+Attack Power10%)% → 20/25/30(+Attack Power10%)%
Cooldown 76/60/44s → 70/60/50s
Zahir
Shuriken Zahir is recording a very low pick rate. We are increasing his weapon mastery effect to enhance his power.
Skill Amp per Shuriken Mastery Level 3.8% → 4%
Cathy
We are increasing the damage of the outer range of W - Amputation to increase the reward for landing the skill successfully, as Cathy continues to record low stats.
Amputation(W)
Enhanced Damage 50/100/150/200/250(+Skill Amplification 90%) → 50/100/150/200/250(+Skill Amplification 95%)
Tazia
We are increasing Tazia's HP per level to strengthen her late-game durability.
HP per Level 80 → 83
Fenrir
Fenrir is showing a strong combat capability not only in assassinations but also in direct confrontations. We are reducing the damage of his main skill, Q - Rending Claws, to keep his excessive power in check.
Rending Claws(Q)
Damage 60/90/120/150/180(+Attack Power90%) → 40/70/100/130/160(+Attack Power90%)
Enhanced Damage 90/135/180/225/270(+Attack Power135%) → 60/105/150/195/240(+Attack Power135%)
Priya
Priya is showing an outstanding performance in higher tiers. We are reducing her ally support capability by increasing the shield reduction per stack on W - Portamento. We’re also keeping her her zone control in check by reducing the dancing duration of R - Echoes of the Earth.
Portamento(W)
The shield from Full Bloom decreases with each stack by 40% → 45%
Echoes of the Earth(R)
Unable to cast skills or basic attacks duration 1s → 0.8s
Dancing Duration 1s → 0.8s
Hart
Hart's firepower has been somewhat lacking. We are increasing the attack power bonus of W - Overdrive to help her out improve her overall damage capability.
Overdrive(W)
Attack Power Increase 4/8/12/16/20 → 5/10/15/20/25
Hyunwoo
We are increasing the additional damage and stunned duration of E - First Attack when hitting a wall to enhance the reward for successfully landing the skill.
First Attack(E)
Hitting a Wall Additional Damage 80/115/150/185/220(+Extra Attack Power 60%)(+Skill Amplification 90%) → 80/115/150/185/220(+Extra Attack Power 75%)(+Skill Amplification 90%)
Stunned Duration 1.2s → 1.3s
Item Skills
Streamlined: Zephyr
Shield 100(+Character Level * 10) → 100(+Character Level*7)(+Attack Power60%)
Applied to
Mythril Quiver, Mantis Tonfa, Blade Tonfa - Crimson
Streamlined: Zephyr
Shield 100(+Character Level * 10) → 100(+Character Level*5)(+Skill Amplification 30%)
Applied to
The Whip of Fate, Bloody Nine Tails - Crimson
Windrunner, Star Hunter, Spear of Longinus - Dawn
Weapon
Dagger
Damascus Steel Thorn
(NEW) Attack Speed 10%
Axe
Beam Axe
Skill Amplification 64 → 62
(NEW) Healing Reduction - [Unique Passive]
Dealing damage to a target reduces their healing by 20% for 4 seconds.
Scythe
Skill Amplification 78 → 75
Healing Reduction - [Unique Passive](REMOVED)(NEW) Burden: Magnetic Midnight - [Unique Passive]
Your next basic attack slows your target by 25% for 1 second.
Cooldown: 5s
Paradise Lost
Skill Amplification 80 → 82
The Juggernaut
Attack Power 70 → 72
Assault Rifle
Type 95
Attack Power 73 → 75
AK-12
Attack Speed 15% → 20%
Endeavor AX
Attack Power 74 → 76
Judgement
Attack Power 86 → 88
Hellfire
Attack Power 34 → 36
Hammer
Fang Mace
(NEW) Max HP 80
Skill Amplification 78 → 75
Healing Reduction - [Unique Passive](REMOVED)
Bookmaster
Skill Amplification 67 → 65
(NEW) Healing Reduction - [Unique Passive]
Dealing damage to a target reduces their healing by 20% for 4 seconds.
Dual Swords
Divine Dual Swords
Attack Power 45 → 48
Lloigor & Zahr
Skill Amplification 88 → 90
Starsteel Twin Swords
(NEW) Life Steal 10%
Attack Speed 38% → 35%
Thanatos
Max HP 100 → 150
Nunchaku
The Smiting Dragon
Skill Amplification 63 → 66
Blue 3
Cooldown Reduction 10(REMOVED)Attack Speed 15% (NEW)
Neon Chain
Attack Power 77 → 79
Crimson Red Lovers
Skill Amplification 84 → 86
Cerberus
Critical Strike Chance 25% → 33%
Hydra - Crimson
Critical Strike Chance 25%(REMOVED)Attack Power 23 → 33
Spear
Blazing Lance
Attack Speed 25% → 20%
Whip
Gleipnir
Skill Amplification 75 → 78
Healing Reduction -[ Unique Passive](REMOVED)
Plasma Whip
Attack Speed 40% → 30%
Thunder Whip
(NEW) Healing Reduction - [Unique Passive]
Dealing damage to a target reduces their healing by 20% for 4 seconds.
Sword of Scales
Skill Amplification 81 → 84
Tonfa
Mantis Tonfa
Attack Speed 35% → 30%
Blade Tonfa - Crimson
Attack Speed 40% → 35%
Throw
Ruthenium Marble
Attack Speed 15% (NEW)
Healing Reduction - [Unique Passive](REMOVED)
Incendiary Bomb
Attack Speed 20% → 10%
(NEW) Healing Reduction - [Unique Passive]
Dealing damage to a target reduces their healing by 20% for 4 seconds.
Sticky Bomb
Skill Amplification 66 → 68
Imugi's Pearl
(NEW) Attack Speed 20%
Bow
Twinbow
Attack Power 61 → 63
Life Steal 8% → 10%
Healing Reduction - [Unique Passive](REMOVED)
Elemental Bow
Skill Amplification 75 → 72
Healing Reduction - [Unique Passive](REMOVED)(NEW) Primordial Hex - [Unique Passive]
Hitting an enemy with a skill hexes them for 4s, dealing 25(+Skill Amplification 10%) true damage when the hex expires. Targets cannot be hexed again for 8 seconds. (Basic attacks reduce this cooldown by 1s)
Cooldown 2s
Argyrotoxus
Skill Amplification 88 → 82
Cooldown Reduction 15 → 10
Healing Reduction - [Unique Passive](REMOVED)(NEW) Burden: Magnetic Midnight - [Unique Passive]
Your next basic attack deals Character Level*8(+Skill Amplification 15%) additional skill damage and slows your target for 1 second.
Cooldown 5s
Artemis
Skill Amplification 90 → 88
Armor
Chest
Uniform
Max HP 150 → 120
Optical Camouflage Suit
Defense 12 → 13
Rocker's Jacket
Armor penetration 10 → 11
Doctor's Gown
Max HP 100 → 120
Tuxedo
Defense 12 → 13
Specter
Attack Power 12 → 14
Rebel With A Cause
Max HP 220 → 200
Shooting Star Jacket
Armor penetration 10 → 11
Blood Cloak
Skill Amplification 28 → 22
Decomposition - [Unique Passive]
Damage Target’s Max HP 0.7(+Skill Amplification 0.2%)% → Max HP 0.9(+Skill Amplification 0.2%)%
The General's Robe
Ultra Focus - [Unique Passive]
Target Change Stack Reduction 50% → 30%
Queen of Hearts
Defense 28 → 30
Head
White Witch Hat
Skill Amplification 63 → 65
Crystal Tiara
Attack Power 15 → 17
Imperial Burgonet
Skill Amplification 78 → 80
Fallen Pegasus
Attack Power 18 → 20
Cyberstalker
Skill Amplification 82 → 85
Astronaut's Helmet
Skill Amplification 60 → 55
Decomposition - [Unique Passive]
Damage Target’s Max HP 0.7(+Skill Amplification 0.2%)% → Max HP 0.9(+Skill Amplification 0.2%)
Arm / Accessory
Draupnir
Skill Amplification 74 → 75
White Crane Fan
Skill Amplification 50 → 52
Tindalos Band
Skill Amplification 48 → 50
Corrupting Touch
Skill Amplification 58 → 62
Centipede's Pauldron
HP per Level 18 → 20
Mythril Quiver
Attack Speed 35% → 30%
Magic Lamp
Defense 16 → 14
Cooldown Reduction 20 → 25
Psyche's Blade
Armor penetration 12 → 14
Leg
(NEW LEGENDARY) Tactical Shoes

Recipe: Running Shoes + Force Core
Stats
Attack Power 20
Max HP 200
Movement Speed 0.25
Cooldown Reduction 15
Gladiator
Attack Speed 14% → 16%
Bucephalus
Attack Power 7 → 8
Cowboy Boots
Attack Power 20 → 18
White Rhinos
Attack Speed 25% → 28%
Racing Boots
Attack Speed 24% → 26%
Mythril Boots
Defense 16 → 14
Taproot
Max HP 220 → 250
Cobalt Protocol
Cobalt Protocol Adjustments
Nadine
Crossbow
Damage Taken 94% → 96%
Nathapon
Camera
Damage Dealt 85% → 88%
Leni
Pistol
Recovery Given 55% → 65%
Charlotte
Arcana
Ultimate Skill Cooldown Reduction 10% → 20%
Xiukai
Spear
Damage Dealt 100% → 102%
Elena
Rapier
Damage Dealt 104% → 105%
Damage Taken 96% → 95%
Yumin
Arcana
Damage Dealt 90% → 92%
Irem
Throw
Damage Dealt 98% → 100%
Theodore
Sniper Rifle
Damage Dealt 86% → 88%
Hyejin
Bow
Damage Dealt 94% → 92%
Shuriken
Damage Dealt 92% → 90%
Bug Fixes & Improvements
Gameplay Improvements
The explosion timer no longer incorrectly decreases within the Portable Safe Zone.
HP bars for installations now display consistently following a code fix.
Using the shortcut to join allies on a Hyperloop no longer incorrectly moves you to your next saved plan area.
Food Boxes are no longer incorrectly included in the objectives proximity spawn prevention rules.
Logs related to intentional deaths (Restricted Area explosions) have been strengthened.
Machine learning bots no longer appear with incorrect border items on the Loading Screen.
The "Union Circuit" text now correctly appears on the Loading Screen in Cobalt Union.
Character & Weapon Improvements
Lobby animation sound effects will now correctly play when switching skins while an animation is playing.
Nadine: The duration of R - Wolf Assault will now be correctly applied upon eliminating or assisting.
Nathapon: Ally/Enemy Visual Identification Improvements
Leni: The skill description for R - Spring Launch! now correctly displays in the lobby tooltip.
Mai: Tooltips no longer incorrectly list Cameras as a valid target for the E - Catwalk shield.
Sua: Lobby animations for skins are now correctly displayed.
Xuelin: The Q - Flying Sword effect on the Master Xuelin skin no longer obstructs the Launch Pad.
Adina: Eva’s Vital Force gauge no longer incorrectly appears under Adina’s HP bar.
Alex:
Pistol animations will now be correctly displayed when opening Air Supplies while using a Pistol with certain skins.
Ally/Enemy Visual Identification Effects Improvements for R - EMP Barrage
Missiles now correctly appear in all locations when using R - EMP Barrage.
Justyna: Line effects now correctly display during the enhanced basic attack of E - Boost Dash.
Ly Anh: The hair color of the Folktale Ly Anh skin is now correctly displayed when entering the possessed state.
Chiara: The Gloomy Bunny Chiara character image is now correctly displayed.
Fenrir:
The slow effect from P - Last Ditch is now applied correctly.
Connection line effects for R - Fatal Bite now correctly display.
Lobby Improvements
Creator codes now display correctly in the product purchase popup.
The "TODAY" indicator on the Attendance (Login Event Pop-Up) no longer appears in duplicate.
The Union Circuit season tab on the Profile > Overview tab no longer appears in duplicate.
Added 1 new Research Record entry.
Added 1 new Lobby Screen reward for Research Records.
Added 10 new voice lines for unlocking Research Records.
You can now purchase multiple levels of Sequence Bundles at once.
You can now preview detailed images and animations by hovering over items in the Store purchase popup.
Saved Plans Detailed Search filters visibility, Augments and Tactical Skill selection UI Improvements.
The UI in the Mileage Store has been improved to more intuitively show your currently owned Mileage.
The preview button no longer appears when none is selected for a BGM item.
The Guide Mission UI is now hidden once all missions are completed.
Optimization for certain Background and Border items.
Saved Plans Tab: Scrolling will no longer move tooltips outside of its borders.
Emote images in the Uncommon and Rare sections of the Random Emote Voucher see next preview are now correctly displayed.



