• Patch Notes
  • 2 hours ago

[Edited] PATCH NOTES 11.2 - MAY 14TH, 2026

Servers will be temporarily offline for an estimated time of 4 hours on May 14th from 2 AM (UTC) to update Patch 11.2.


New Character - Bihyung

Bat-wielder Bihyung is joining the experiment!

Bihyung will be available for 9,900 A-Coin for two weeks after launch and will not be available in Ranked matches until May 19th.

"Unique under heaven and across mountains! The strongest, greatest Dokkaebi, Bihyung, has arrived!"




Dokkaebi Light (P)

Whenever Bihyung deals damage to enemies with basic attacks or skills, she gains [Basic Attack: 10  | Skill: 30] Divine Power. When Divine Power is full, she surrounds herself with Dokkaebi Light for 4 seconds, dealing 16/32/48(+Extra Attack Power 48%)(+2.4/3.2/4% of Target's Max HP) skill damage per second to nearby enemies and increasing Bihyung's Slow Resistance by 5/10/15%.

After the effect activates, dealing damage to enemies with basic attacks or skills resets the duration. The duration does not reset when dealing damage to normal wild animals.

  • Damage Area: Radius 3m

  • Max Divine Power: 100


Ttuk-ttak! (Q)

Bihyung's next basic attack deals 20/40/60/80/100(+Attack Power 10/20/30/40/50%) additional skill damage and recovers 4/4.5/5/5.5/6% of Max HP. The skill can be reused within 4 seconds, starting 1.5 seconds after the attack is performed.

Upon Reactivation: Bihyung's next basic attack deals 20/40/60/80/100(+Attack Power 10/20/30/40/50%) additional skill damage, followed by 2 instances of 25% basic attack damage and 8/16/24/32/40(+Attack Power 12/14/16/18/20%) additional skill damage, and recovers  6/6.75/7.5/8.25/9% of Max HP.

The additional skill damage's 70% deals damage in a nearby 2m area. 

  • Cooldown: 8/7/6/5/4s

Pay the Price! (W)

Bihyung burns a targeted location with Dokkaebi Light, dealing 80/110/140/170/200(+Attack Power 80%)(+9/10/11/12/13% of Target's Max HP) skill damage and slowing enemies hit by 40% for 1.5 second. If Bihyung is within the Dokkaebi Light's area, she gains a 20/45/70/95/120(+Max HP 14%) shield for 2.5 seconds and her movement speed increases by 20% for 1.5 second. 

Hitting Bihyung with Pay the Price! also grants a stack of Dokkaebi Light's divine power. 

  • Skill Triggering Time after Cast: 1.5s

  • Range: 7m

  • Area: Circular Radius 2.75m

  • Cooldown: 11s

Winner Takes All (E)

Bihyung charges, taunting enemies she collides with for 0.8/0.85/0.9/0.95/1 seconds and dealing 80/110/140/170/200(+Attack Power 100%) skill damage. 

  • Min Dash Distance: 2.5m

  • Max Dash Distance: 5.3m

  • Dash Speed: 10m/s

  • Dash Area (Width): 1.1m

  • Cooldown: 14/13/12/11/10s

Let's Have a Blast! (R)

Bihyung becomes immune to crowd control effects and leaps to a targeted location. Damage taken is reduced by 50% while using the skill.

Bihyung puts on her Dokkaebi Mask and becomes giant, gaining 150/300/450 additional Max HP for 15 seconds. She then slams the ground with great force, dealing  200/350/500(+Extra Attack Power 180%)(+10% of Target's Max HP) skill damage and slowing enemies hit by 40% for 1 second. Enemies hit in the center of the area take 30% increased damage and movement speed reduction. 

  • Range: 5m

  • Full Area: Radius 4.5m

  • Inner Area: Radius 2m

  • Cooldown: 80/70/60s


New Skins & Emotes

Unemployed Icon Jenny (Rare) will be available.

“Mai, let’s stand on the same stage together soon!”



*Unemployed Icon Jenny is a Rare skin with voice line changes.



Spirit Hunter Arda (Rare) will be available on Tuesday, May 19th.

“The most important truth lies hidden within the silence of the dead.”


 



Bihyung Emotes will also be available.



Bihyung Emote Bundle

We’re adding a special bundle to the store, so you can get all of Bihyung emotes at once and at a discounted price!

  • Price: 800NP480 NP

  • Contents: 4 Bihyung Emotes, XP Boost (1 Day)

  • Sale Period: Thurs, May 14th after maint. to Thurs, May 28th (UTC) before maint.

*Price adjusted according to items owned.

*Items that include boosts that are immediately applied upon purchase are non-refundable.


Season 11 Premium/Basic Token Book

We’re adding the Season 11 Premium & Basic Token Books to the store. Complete missions and get Petit Mignon Tokens.

  • Sale Period: Thurs, May 14th after maint. to Thurs, June 25th (UTC) before maint.

  • Season 11 Premium Token Book

    • Price: 1,500 NP

    • Contents: A level 15 Quest Book and up to 75 Petit Mignon upon completion

  • Season 11 Basic Token Book

    • Price: 10,000 A-Coin

    • Contents: A level 10 Quest Book and up to 25 Petit Mignon Tokens upon completion

*Check more details in the Quest Book menu in-game.

*Rewards earned by completing levels but not claimed before the end of the sale period will be automatically sent to your mailbox, as long as you log in within 2 weeks after the sale ends.



System 

Emote Wheel Improvements 

We’re making the emote roulette much more convenient and accessible by adding more slots and improving the function’s UI.

  • More Emote Wheel Slots 

    • In addition to the 3 default Wheels, you can now purchase additional pages from the Store or Collectibles to expand up to a maximum of 10 slots. (Purchasable with A-Coin or NP)

    • Wheel pages are unlocked sequentially, starting from the next available number.

  • Character Wheels

    • A new feature allows you to pre-assign a Character to each specific wheel.

    • If a character is assigned to a specific wheel in your Collectibles, that wheel number will automatically be applied and displayed upon entering a game. (Emote wheels can still be changed freely during games)

    • You can assign multiple characters to a single wheel, but the same character cannot be assigned to multiple wheels.

  • Emote Wheel UI & Operation Improvements

    • The Emote Wheel page selection UI in Collectibles and in-game has been changed from arrows to numbers, allowing you to identify and select the needed wheel immediately.

    • We’ve also made improvements to mouse wheel scrolling. Now, a single scroll moves immediately to the next page, and scrolling past the last page will return you to the first (Loop).

    • The improved UI and mouse wheel controls are also supported in the game preparation and results screen.

    • As wheel pages have been expanded to 10, the emote shortcut option has been removed.



Enhanced Hyperloop Map Objectives

The Highlight Objective (Shift) feature, previously available only on the expanded map (M), has been added to the Hyperloop map.

  • The Highlight Objective function will now be applied consistently across the Rapid Reconstruction, Secret Lab Hyperloop, and standard Hyperloop map UIs.

  • This allows for more strategic routing by letting you check the status of objectives and Lumi's location at a glance before confirming your destination.

Note: This feature is not supported on the Crafting Menu (B) map, as that UI is primarily focused on item crafting and material searching.


Kiosk & Lumi Special Shop UI Improvements

The UI for items sold at the Kiosk and Lumi’s Special Shop has been improved to clearly display the quantity received and remaining stock.

  • Quantity Received Display

    • For items that grant 2 or more units per purchase, the exact quantity will now be clearly displayed on the bottom right of the item icon. (Quantity will not be displayed for single items.)

  • Stock Display Changes

    • To avoid confusion with the new quantity display, the remaining stock text will now be located below the item price (Credits).

    • Stock descriptions will be more intuitive (e.g., "Stock 2/2" → "2 Left").

 


Functionality for custom items (Profiles, Surveillance Cameras, etc.) has been improved to display differently between player and observer views for Esports and Custom Matches. 

  • (NEW) Allow Auto-Ping Emotes

    • A new function “Enable Auto-Ping Emotes” will be available below Community Settings. (Default: On)

    • When this option is enabled, observers will see all players' Auto-Ping Emotes (triggered at start/finish/death).

    • Players will only see their allies' Auto-Ping Emotes. Enemy Auto-Ping Emotes will remain hidden.

  • Display Enemy Players with Default Skins Improvements

    • When this option is enabled, observers will see the custom profiles (Icon/Background/Border), surveillance camera, and drone skins equipped by all players during the Loading Screen and in-game.

    • Players will only see their allies' custom settings, while enemy profiles, surveillance cameras, and drones will be displayed as the default skins.

*Note: If a player spectates a match after dying, these settings will not update and will remain consistent with the player's initial view.

 

Matchmaking Improvements

Asia 1 Server

  • The average matchmaking range for high-tier matches has been tightened.

 

Tactical Skills

  • Healing Wind

    • Module Enhancement HP Recovery Duration 3s → 4s

      • Same total recovery.

  • Protocol Violation

    • Damage Character Level*5/8(+8/10% of Target’s Max HP) → Character Level*5/8(+7/9% of Target’s Max HP) 

 

Character

Nathapon

Nathapon has been showing low average damage during combat, so we are increasing the damage of Q - Snapshot to enhance his overall firepower and the slow effect of E - Panorama to make it harder for targets to escape his follow-up combos. 

  • Snapshot(Q)

    • Damage 50/90/130/170/210(+Skill Amplification 75%) → 50/90/130/170/210(+Skill Amplification 80%)

  • Panorama(E)

    • Slow 50% → 55%

 

NiaH

NiaH has been struggling in prolonged fights. We are increasing the stored damage per stack for P - K.O. to help her reach execution faster against strong enemies. 

  • K.O.(P)

    • Stored Damage per K.O. Stack 2/6/10(+Skill Amplification 2.5%) → 4/8/12(+Skill Amplification 3%)

 

Daniel

Daniel is recording a very low win rate. We are increasing his attack power per level and the damage of E - Shadow Glide to improve his late-game scaling. 

  • Attack Power per level 4.6 → 4.7

  • Shadow Glide(E)

    • Damage 20/40/60/80/100(+Extra Attack Power 55%) → 20/40/60/80/100(+Extra Attack Power 60%)

 

Darko

Darko has been underperforming across most brackets. We are increasing the slow effect on W - Got My Money? and the airborne duration of E - It's Pay Time! to make up for his lacking utility. 

  • Got My Money?(W)

    • Slow 20/22.5/25/27.5/30% → 25/27.5/30/32.5/35%

  • It's Pay Time!(E)

    • Airborne Duration 0.6s → 0.7s

 

Lenox

Lenox has been consistently recording above-average stats. In particular, her ability to block enemies is very strong, so we are increasing the cooldown of E - Whiplash to keep her power in check. 

  • Whiplash(E)

    • Cooldown 8s → 9s

 

Luke

Luke is showing a low win rate and combat contribution. We are increasing the damage scaling per mark for R - Pressure Washer to improve his efficiency when using aggressive item builds. 

  • Pressure Washer(R)

    • Additional Damage per Mark Stack 20/45/70(+Attack Power 10%)(+Target's Max HP 2%) → 20/45/70(+Attack Power 13%)(+Target's Max HP 2%)

 

Rio

Rio is currently showing a dominant performance with a very high pick rate. We are reducing the basic attack damage of her Daikyu form (Q - Kyudo Instinct) to tone down her excessive ranged firepower. 

  • Kyudo Instinct(Q)

    • Daikyu Basic Attack Damage (Attack Power 104%) * (Basic Attack Amplification) → (Attack Power 103%) * (Basic Attack Amplification)

 

Magnus

Magnus continues to record low statistics. We are increasing the skill amplification scaling of W - 17 vs 1 to compensate for his low efficiency with skill amp. 

  • 17 vs 1(W)

    • Damage 16/22/28/34/40(+Extra Attack Power 45%)(+Skill Amplification 18%)(+Target's Max HP 2.5%) →  16/22/28/34/40(+Extra Attack Power 45%)(+Skill Amplification 20%)(+Target's Max HP 2.5%)

 

Bianca

Bianca has been performing poorly in sustained combat. We are increasing the base damage and max HP scaling of P - Bloodletting to help her deal meaningful damage even against durable characters. 

  • Bloodletting(P)

    • Damage 30/65/100(+Skill Amplification 40%)(+Target's Max HP 4%) → 30/70/110(+Skill Amplification 40%)(+Target's Max HP 5%)

 

Xiukai

We are increasing the base damage of Q - Lost in the Sauce to help Xiukai out with his lacking damage output. 

  • Lost in the Sauce(Q)

    • Damage 60/100/140/180/220(+Skill Amplification 70%)(+Target's Current HP 25%) → 80/120/160/200/240(+Skill Amplification 70%)(+Target's Current HP 25%)

 

Xuelin

Xuelin’s overall combat capabilities have fallen short. We are increasing the HP recovery of P - The Chosen One to improve her sustain and the damage of her enhanced energy swords in R - Return of the Blades to give her a stronger edge in prolonged fights. 

  • The Chosen One(P)

    • HP Recovery 10/25/40(+Attack Power 30%) → 10/25/40(+Attack Power 35%)

  • Return of the Blades(R)

    • Enhanced Energy Sword Damage 20/40/60(+Attack Power 15/25/35%) → 20/40/60(+Attack Power 20/30/40%)

 

Aya

Assault Rifle Aya is recording high stats across most skill brackets, excluding top tiers. We are reducing her base attack power to keep her overall power in check. 

  • Basic Attack Power 43 → 40

 

Isol

Assault Rifle Isol is currently showing dominant performance across all brackets. We are reducing the effectiveness of his Assault Rifle Weapon Mastery to tone down his excessive power.


  • Basic Attack Amplification per Assault Rifle Mastery Level 1.4% → 1.3%

 

Isaac

Isaac is underperforming across most brackets. We are increasing his base defense to enhance his durability and the damage of R - The Heavy Hand of the Law to help him finish off enemies more effectively. 

  • Base Defense 50 → 52

  • The Heavy Hand of the Law(R)

    • Damage 80/140/200(+Attack Power 100%) → 120/180/240(+Attack Power 100%)

 

Jan

We are increasing the skill amplification scaling of R - The Tetragon to make up for the power of Tonfa Jan, who is currently recording low stats. 

  • The Tetragon(R)

    • Damage 100/200/300(+Extra Attack Power 80%)(+Skill Amplification 40%) → 100/200/300(+Extra Attack Power 80%)(+Skill Amplification 45%)

 

Elena

Elena’s average damage is currently lacking. We are increasing the skill amplification scaling of P - Winter Queen's Dominion to improve her efficiency and her damage based on target’s max hp to help her deal meaningful damage against durable enemies. 

  • Winter Queen's Dominion(P)

    • Damage 10/30/50(+Skill Amplification 20%)(+Target's Max HP 6/8/10%) → 10/30/50(+Skill Amplification 30%)(+Target's Max HP 7/9/11%)

 

Johann

Johann is currently showing very high pick rates and strong performance in high tiers. We are reducing the enhanced HP recovery of Q - Radiant Brilliance and increasing its cooldown to require more careful skill management. 

  • Radiant Brilliance(Q)

    • Enhanced HP Recovery 30/45/60/75/90(+Skill Amplification 15%) → 20/35/50/65/80(+Skill Amplification 15%)

    • Cooldown 11/10/9/8/7s → 12/11/10/9/8s

 

William

We are increasing William's attack power per level to improve his combat power in late game. 

  • Attack Power per level 4.1 → 4.3

 

Justyna

Justyna has been consistently recording below-average stats, particularly lacking firepower in combat. We are increasing the base damage of W - Full Blast to reinforce her overall combat strength. 

  • Full Blast(W)

    • Damage 50/70/90/110/130(+Skill Amplification 35%) → 50/75/100/125/150(+Skill Amplification 35%)

 

Eva

Eva is recording high stats across all brackets due to her powerful poke and zone control. Since Q - Light Triad is difficult to counter, we are reducing its explosion damage to tone down her power. 

  • Light Triad(Q)

    • Explosion Damage 45/80/115/150/185(+Skill Amplification 40%) → 40/70/100/130/160(+Skill Amplification 40%)

 

István

István currently shows low win rates and poor survivability. We are increasing the damage and HP recovery of W - Quantum Entanglement to improve both his offensive and defensive capabilities during sustained combat. 

  • Quantum Entanglement(W)

    • Damage 60/85/110/135/160(+Attack Power90%) → 60/90/120/150/180(+Attack Power90%)

    • Variable

      • Damage 60/85/110/135/160(+Attack Power90%) → 60/90/120/150/180(+Attack Power90%)

      • HP Recovery

        • Min 20/30/40/50/60(+Attack Power 60%) → 40/50/60/70/80(+Attack Power 60%)

        • Max 30/45/60/75/90(+Attack Power90%) → 60/75/90/105/120(+Attack Power90%)

 

Zahir

We are increasing the damage of P - Eye of Azrael to boost his overall power. Additionally, we are increasing the projectile speed of E - Vayvayastra, which was previously too difficult to land, to improve the reliability of his skill. 

  • Eye of Azrael(P)

    • Damage 30/50/70(+Skill Amplification 25%) → 40/60/80(+Skill Amplification 25%)

  • Vayvayastra(E)

    • Projectile Speed 7.3m/s → 8.5m/s

 

Katja

Katja has been underperforming in high tiers. We are increasing her attack power per level to enhance her overall power. 

  • Attack Power per Level 4.3 → 4.5

 

Karla

Karla has been recording low stats. We are increasing the effectiveness of her weapon mastery to enhance her overall power and significantly buffing the skill amplification scaling of E - Grappling Maneuver to allow for more aggressive play. 

  • Skill Amp per Crossbow Mastery Level 4% → 4.1%

  • Grappling Maneuver(E)

    • Damage 60/100/140/180/220(+Attack Power 50%)(+Skill Amplification 60%) → 60/100/140/180/220(+Attack Power 50%)(+Skill Amplification 80%)

 

Cathy

We are buffing the power of Dual Swords Cathy, who has consistently shown low stats. 

  • Skill Amp per Dual Swords Mastery Level 4.6% → 4.8%

 

Kenneth

Kenneth has been underperforming during combat. We are increasing the HP recovery from P - Suppressed Rage to improve his sustained fighting capability and the damage of E - Fierce Attack to boost his overall combat strength. 

  • Suppressed Rage(P)

    • HP Recovery 40(+Attack Power 5%)% of Damage Dealt → 40(+Attack Power 6%)%

    • Max HP Recovery 20/30/40(+Attack Power 5%) → 30/40/50(+Attack Power 6%)

  • Fierce Attack(E)

    • Damage 8/16/24/32/40(+Attack Power 20%) → 8/16/24/32/40(+Attack Power 25%)

 

Coraline

Coraline continues to maintain a high pick rate in high tiers. In particular, she shows high survivability due to her range combined with R - Refracted Afterimage. We are reducing the movement speed increase from this skill to keep her survivability in check. 

  • Refracted Afterimage(R)

    • Movement Speed Increase 15% → 10%

 

Felix

Felix is performing below average across most indicators. His raw damage output appears to have fallen too low, so we are increasing his weapon mastery effects to help him perform better when opting for aggressive item builds. 

  • Basic Attack Amplification per Spear Mastery Level 1.5% → 1.6%

 

Piolo

Piolo is currently very powerful in mid-game combat, particularly due to his ability to control distance. We are reducing the enhanced damage of Q1 - Helicopter Spin to tone down his mid-game power and the slow on Q2 - Chokeslam to give opponents more room to create distance. 

  • Helicopter Spin / Chokeslam(Q)

    • Helicopter Spin(Q1) 

      • Enhanced Damage 30/40/50/60/70(+Skill Amplification 25%) → 20/30/40/50/60(+Skill Amplification 25%)

    • Chokeslam(Q2) 

      • Slow 60% → 55%

 

Hyunwoo

We are increasing the skill amplification scaling of Q - Stomping Foot to help Tonfa Hyunwoo, who continues to record low statistics. 

  • Stomping Foot(Q)

    • Damage 50/100/150/200/250(+Extra Attack Power 60%)(+Skill Amplification 80%) → 50/100/150/200/250(+Extra Attack Power 60%)(+Skill Amplification 85%)

 

Hyejin

We are increasing Hyejin's base durability to reduce the pressure of engaging and encourage more proactive play. Additionally, we are also increasing the weapon mastery effects for Shuriken Hyejin to boost her relatively low performance. 

  • Skill Amp per Shuriken Mastery Level 4.7% → 4.8%

  • Defense per level 2.6 → 2.8

 

Hisui

Hisui’s overall performance has declined following the Tactical Skill rework. We are increasing the damage of Q - Rengeki to compensate for her lacking damage output. 

  • Rengeki(Q)

    • 2nd Hit Damage 70/85/100/115/130(+Extra Attack Power 90/95/100/105/110%) → 70/85/100/115/130(+Extra Attack Power 100/105/110/115/120%)

 

Item Skill

Master

  • Slow 40% → 35%

  • Applied to: Gear Helix, Smart Glasses, Lunar Embrace

 

Weapon

Rapier

  • Flamberge Max HP  100 → 120

  • Gear Helix Max HP  120 → 150

 

Arcana

  • Temperance  Healing Power 6% → 5%

  • The Sun Healing Power 12% → 10%

 

Tonfa

  • Windrunner Defense 6 → 8

  • Obsidian Jitte Defense 8 → 6

 

Armor

Chest

  • Beautiful Garment Attack Speed 42% → 40%

  • Shooting Star Jacket Armor penetration 11 → 12

  • Kabana Skill Amplification 38 → 40

 

Head

  • Animalistic

    • Predation - [Unique Passive]

      • Damage 20(+Additional HP 10%) → 20(+Additional HP 12%)

  • White Mitre Skill Amplification 75 → 70

  • Laurel Wreath Attack Power 33 → 35

  • Celestial Echo Movement Speed 2% → 2.5%

  • Tactical Visor Max HP  200 → 220

 

Arm / Accessory

  • Nightingale Healing Power 6% → 5%

  • Chain of Thorns Armor Penetration 11 → 12

  • Totem Skill Amplification 82 → 84

  • Eye of Horus Skill Amplification 72 → 75

 

Leg

  • Pixie Boots Adaptability 30 → 28

 

Cobalt Protocol

Cobalt System Improvements

Revival Time

  • Level 13 ~ 20 Revival Time

    • 14/15/16/17/18/19/20/20s → 13/13/14/15/16/17/18/18s

 

Phase

  • Phase 1 Time 140s → 130s

 

Mastery

  • Game Start Weapon Mastery Level 8 → 9

 

Tactical Skills

  • Rolling Thunder

    • Movement Speed Increase 200% → 250%

    • Duration 4.5s → 5s

  • Meteor

    • Cooldown 30s → 25s

  • Asthenia

    • Cooldown 45s → 40s

 

Infusion

Infusion Spawn Rate

  • Phase 1

    • Level 1 80% → 50%

    • Level 2 10% → 25%

    • Level 3 10% → 25%

 

Level 1 Infusion

  • Exploit Weakness

    • Critical Strike Damage Increase 18% → 20%

 

Level 2 Infusion

  • Thorn Shackles

    • Healing Reduction 50% → 60%

  • Overcharge

    • Max HP  Increase 250 → 300

  • Unwavering Mentality

    • Shield Duration 4s → 5s

  • Spirit Culling

    • Omnisyphon Increase 30% → 33%

  • Earthquake

    • Cooldown 2.5s → 2s

  • Painkiller

    • Max Defense Increase 28% → 30%

  • Stopping Power

    • Armor Penetration Increase 14% → 15%

 

Level 3 Infusion

  • Melter

    • [Melee] Damage per second for 3s 30 → 35

    • [Ranged] Damage per second for 3s 20 → 25

  • Double Trouble I

    • Cooldown 2.5s → 2s

  • Overwhelming Strength

    • Movement Speed Increase 20% → 25%

    • Cooldown 30s → 25s

  • Introversion

    • HP Recovery per second 20% of Lost HP → 25%

  • The Nightmare

    • Cooldown 20s → 16s

  • Fatal Ultimatum

    • Armor penetration Increase 10% → 12%

  • Kaartloz

    • Cooldown 10s → 8s

  • Gag Order

    • Duration of Silence effect 1s → 1.2s

 

Cobalt Protocol Adjustments

Nathapon

  • Camera 

    • Damage Taken 96% → 98%

 

Daniel

  • Dagger 

    • Damage Dealt 98% → 100%

 

Darko

  • Bat 

    • Damage Dealt 96% → 100%

 

Tia

  • Bat 

    • Damage Taken 92% → 90%

 

Leon

  • Glove 

    • Damage Taken 90% → 93%

  • Tonfa 

    • Damage Taken 92% → 95%

 

Rozzi

  • Pistol 

    • Damage Dealt 93% → 95%

 

Magnus

  • Hammer 

    • Damage Dealt 100% → 103%

 

Vanya

  • Arcana

    • Damage Dealt 98% → 100%

    • Damage Taken 95% → 93%

 

Celine

  • Throw 

    • Damage Taken 94% → 96%

 

Sissela

  • Shuriken 

    • Damage Taken 94% → 97%

  • Throw 

    • Damage Taken 94% → 97%

 

Silvia

  • Pistol 

    • Damage Taken 90% → 92%

 

Adina

  • Arcana 

    • Damage Taken 94% → 96%

 

Aya

  • Assault Rifle 

    • Damage Taken 96% → 98%

 

Ly Anh

  • Dagger 

    • Recovery Given 108% → 100%

 

Jackie

  • Dagger 

    • Damage Dealt 98% → 100%

  • Two-handed Sword 

    • Damage Dealt 98% → 100%

  • Axe 

    • Damage Dealt 104% → 102%

 

Jenny

  • Pistol

    • Damage Dealt 96% → 98%

    • Damage Taken 94% → 93%

 

Kenneth

  • Axe 

    • Damage Dealt 103% → 100%

 

Coraline

  • Arcana 

    • Damage Taken 96% → 100%

 

Fenrir

  • Glove 

    • Damage Taken 93% → 95%

 

Priya

  • Guitar 

    • Shield Given 75% → 80%

 

Fiora

  • Spear 

    • Damage Dealt 104% → 102%

 

Hart

  • Guitar 

    • Damage Dealt 96% → 98%

 

Haze

  • Assault Rifle 

    • Damage Taken 96% → 98%

 

Hyunwoo

  • Glove

    • Damage Dealt 100% → 102%

    • Damage Taken 96% → 95%

  • Tonfa 

    • Damage Dealt 96% → 100%

 

Hyejin

  • Bow 

    • Damage Dealt 92% → 94%

 

Bug Fixes & Improvements

Gameplay Improvements

  • Item quantities now correctly update when picking up a partial stack from the ground.

  • Gadget Vault Wheel now correctly displays when using the shortcut while downed.

  • Kill effects from Alpha and Omega are now correctly applied to downed teammates.

  • Projectiles now correctly vanish immediately upon hitting a target.

  • Barrel travel distance now matches the displayed distance.

  • Effect size and indicators now match for Tactical Skill Quake’s Module Enhancement.

  • Tooltips for the "Add to plan" button in the Crafting Menu (B) should now be correctly displayed.

  • Text display issues for certain items in specific languages have been corrected.

  • Cobalt Protocol: Telephoto Camera installation graphs now display at the correct ratio.

  • Lone Wolf: Chronosphere range no longer shrinks prematurely upon final safe zone activation.


Character & Weapon Improvements

  • We’ve added missing cooldown information to the VF Prosthetic weapon skill VF Stabilization (D) level-up tooltip.

  • Nicky: Removed duplicate "Fury Jab!!" entry in the Knockout Punch (E) lobby skill tooltip.

  • Debi & Marlene: Cooldown for Cover Me, Marlene! / Now, Debi! (E) is now correctly displayed while casting the skill.

  • Tia: Remaining cooldown for A Dash of Color (E) now displays correctly after changing the palette color.

  • Martina: We’ve corrected values in the Play (P) level-up tooltip.

  • Mirka: We’ve corrected the bottle model she uses while resting while wearing the Wild Maid Mirka skin.

  • Vanya: Effects during The Butterfly Effect (W2) will now be displayed at the intended location while using the Birdie Maid Vanya skin.

  • Barbara: Her helmet visor is now correctly displayed during the Interstellar Barbara lobby animation.

  • Celine: Effects will be correctly displayed in the lobby animation.

  • Sissela: Tactical Skill Repulsor Missiles’s indicator now displays correctly in all situations.

  • Silvia: Character image resolution has been improved for the Queen Silvia skin acquisition animation.

  • Arda

    • His lantern is now correctly displayed while opening air supply boxes.

    • We’ve made improvements to team/enemy identification effects.

    • We’ve corrected the Unleashed Power (R) activation effect position.

    • Nimrod's Gate (RE) sound effects no longer exceed the skill duration.

  • Alex: Recognition Signal (W) is now removed immediately after exploding.

  • Irem: Let's Be Friends!? (W) vision range now applies correctly even when used in areas outside vision range.

  • Jenny: We’ve made improvements to team/enemy identification effects.

  • Camilo: Mask no longer disappears upon crafting an item while wearing the Crow Camilo skin.

  • Karla: Basic attacks will now correctly hit Apple Trees while Deckhand's Draw (P) is fully charged.

  • Coraline: Mirror of Truth / Mirror of Falsehood (W) mirrors now summon in the correct positions within the Police Station.

  • Chloe

    • Nina’s basic attacks now correctly apply as basic attack hits.

    • Nina’s damage values in the Seam Ripper (E) level-up tooltip now match actual damage.

  • Haze

    • Attack range displayed during Rocket Launcher (R) form transitions now matches the actual range.

    • Effects for the Overheat (D) Assault Rifle skill will now be correctly displayed.

  • Henry: Chronograph (W) effects are no longer unintendedly visible through the Fog of War.

  • Hyejin

    • Character voice lines now play correctly when using certain Tactical Pings.

    • Pinkitty Maid Hyejin skin now plays the correct Japanese voice lines when learning a weapon skill.

 

Lobby Improvements

  • Characters no longer occasionally appear twice in Collectibles > Victory Animation.

  • The mobile phone verification popup now displays correctly.

  • Now, clicking the close button on day 7 of the Login Event screen exits the entire popup instead of redirecting you to the Season Login Event.

  • We’ve also improved character image optimization to prevent blurriness or quality degradation.

  • The discount is now correctly displayed for the Spirit Hunter Hisui Collection Bundle in the Store.

  • The preview image for certain items in the Daisybear Maid Leni Super Deluxe R Edition Bundle purchase popup will now be correctly displayed.

  • We’ve fixed typos in the Season Pack.

  • Boxes now display correctly when opening Lucky★ Cubes.

  • Effects now display correctly when opening Lucky★ Boxes.

  • The Splash! Lobby Screen will now be correctly displayed.

  • The retry button in the Friend List now functions correctly.

  • The player count in the "Friend List Full" popup is now displayed correctly.

  • Achievements have been corrected for certain language settings.

  • Currency balance in the purchase popup now fits on a single line in the Japanese language setting.

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