• Patch Notes
  • 10 hours ago

PATCH NOTES 11.3 - MAY 28TH, 2026

Servers will be temporarily offline for an estimated time of 4 hours on May 28th from 2 AM (UTC) to update Patch 11.3.

 

New Skins & Emotes

Festive Neko Irem (Epic) will be available in Forging > Exchange for Petit Mignon Tokens. 

“You'll come see tonight's fireworks with me too, right?”





Berryblast Maid Celine (Rare) will be available on Tuesday, June 2nd.

“Careful. The muffin I just gave you might explode.”





Jenny Emotes will also be available.




11.4 Update Item Probabilities Changes

  • Box Items and Probabilities

    • We’re changing the probabilities and items included in boxes including Skin Data Boxes, Research Data Center Boxes, etc.

    • You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.

  • Disassemble Items and Probabilities

    • We’re changing the probabilities and items received upon disassembling Designs and Complete Items.

    • You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.

  • Personal Store Items and Probabilities

    • We’re changing the probabilities and items placed in the 1st and 2nd slots.

    • You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.


 

System

S11 Union Circuit (Beta)

Union Circuit is back! The mode focuses on coordinated team compositions, strategic planning, and putting teamwork and tactics into test to show true competitive battles between pre-made teams.

 

Overview

  • Up to 4 players can form a single Union, and each player can belong to up to 4 different Unions.

  • Participation is available from account level 30 and above. However, in order to create a Union you need a ranked tier of Gold or higher.

  • Schedule: Thurs, May 28th to Weds, June 10th

  • Union Circuit is available at specific times depending on the server. Players can also participate in Unions on other servers.

    • North America: 19:00 – 21:00 (PT) / 22:00 – 00:00 (ET)

    • Europe: Friday and Saturday, 20:00 – 23:00 (CEST)

    • Asia 1: Daily from 22:00 – 00:00 (KST)​

    • Asia 2: Friday to Sunday from 22:00 – 00:00 (KST)​


 Union Circuit Tiers & Promotion System

  • Union Circuit has S, A, B, C, D, F tiers and each is subdivided in 3 tiers. (i.e. SSS, SS, S)

  • Unions within the same letter tier will share the same matchmaking pool. (i.e. F, FF, FFF) However, matchmaking for global servers could vary and be expanded.

  • Tickets are used as the entry cost to a match. Tickets are granted according to match results: 2 Tiers Up, Tier Up, Maintain and Demotion. Your ranking is calculated with the sum of kill points and placement.

  • Cumulative wins are recorded when winning matches in the SSS tier. You can check your total wins in the Union Circuit team lobby.

    • The cumulative win rankings for the SSS tier can also be viewed on [Dak.gg].


Participation Reward

  • Conditions: Having been promoted twice or more during Season 11’s Union Circuit (Beta)

    • A 2 Tier Up promotion is counted as 2 promotions. (For example, a promotion from F to FF counts as one, while a promotion from F to FFF counts as two.)

  • Reward: Irem Emote

  • Additional rewards will be distributed according to your tier.




Wild Card  Use & UI Improvements

We’re reorganizing the Wild Card menu to make the system more intuitive. 

  • New Initial Animation & Guide 

    • When first entering the Wild Card tab, items will no longer be selected at random by default and will instead remain unselected.

    • We’re also adding guide text to the item details section to assist with using the feature. Additionally, the Exchange button will not appear when no item is selected.

    • Since no item is selected upon entering the tab for the first time, the scroll bar on the left list will be positioned at the very top.


  • List Reorganization

    • When 'Show unowned' is enabled, items already purchased will be completely hidden. 

    • If the item you want to purchase is the last one remaining in a specific category, the entire category section will now also be hidden.


Saved Plans Translation Feature

You can now translate saved plan information written in other languages directly into your own! (This works completely on its own, whether you have Auto-Translate Chat enabled or not.)

  • New Features in the Game Preparation Phase

    • When selecting a recommended saven plan written in another language, a [Translate] button will now appear next to the title. Clicking this button translates the plan's title into your selected language.

    • In case the translated title exceeds the UI display limit, we've added a detailed tooltip. Hovering your mouse anywhere over the saved plan area (except for the item icons) will let you read the full title.


  • Expanded Features in the Loadout > Saved Plans Menu

    • Saved Plan Details

      • If a plan needs translation, a translate button will be displayed on the details screen. Clicking it will translate the plan's name, description, and skill order details into your selected language.

    • Saved Plan Search

      • A translate button has been added to the preview area of the search list. Clicking it allows you to check the saved plan's name and description in your own language before making a selection.


Stricter Matchmaking Penalties per server (Asia 1 excluded)

Dodge penalties will now be applied separately for Asia 1 and all other regions. To prevent intentional matchmaking griefing in lower-population servers, penalties for servers outside of Asia 1 have been increased.

  • Asia 1 Server: No changes

  • Europe, North America, South America, Asia 3

    • Normal Matches (Character Selection Dodge)

      • 1st: 5-minute matchmaking restriction

      • 2nd: 40-minute matchmaking restriction

      • 3rd +: 120-minute matchmaking restriction

    • Ranked (Character Selection Dodge)

      • 1st: 5-minute matchmaking restriction + 5 RP Deduction

      • 2nd: 40-minute matchmaking restriction + 15 RP Deduction

      • 3rd +: 120-minute matchmaking restriction + 30 RP Deduction

    • Normal / Ranked (Give Up)

      • 1st, 2nd: 1-minute matchmaking restriction

      • 3rd +: 5-minute matchmaking restriction

    • Union Circuit (Character Selection Dodge)

      • 1st: 2-minute matchmaking restriction

      • 2nd: 5-minute matchmaking restriction

      • 3rd +: 20-minute matchmaking restriction

 

Kiosk & Lumi Item Exchange Improvements

  • Item Exchange

    • Exchange Function Cooldown 0.2s → 0.3s

 

Matchmaking Adjustments

North America

  • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with  Diamond 4+.


Europe

  • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with  Platinum 2.

Asia 1

  • The highest queue will have stricter matchmaking.

 

Gameplay

Guide Robot Lumi

  • Alert Mode

    • We’re slightly delaying the start of this mode.  


Gadget

  • ORB - Recon

    • Max HP  2 → 1

    • Movement Speed 4.2 → 4.5

  • CNOT Gate

    • Gadget Energy Cost 35 → 30

 

Augment

Havoc

  • Wild Dog Mask

    • Omnisyphon 3% → 1%

    • Omnisyphon 0.5% per 10 Stacks → 1%

 

Tactical Skills
  • Wings of Light

    • Module Enhancement: Character Basic attack hits increase duration by 0.4s → 0.5s

  • Repulsor Missiles

  • Projectile Range 10m → 8.5m



  • Nullification

    • Upon CC or debuff cleanse Additional Movement Speed 20% → 30%

  • Protocol Violation

    • (NEW) Consecutive damage is reduced by 50%.

      • Damage reduction will now only apply to protocol by allies.

    • Max HP Increase 150(+Character Level*15)/200(+Character Level*20) → 100(+Character Level*15)/150(+Character Level*20)

  • Plasma Dash

    • Slow 35% → 30%

 

Character

Price Adjustments

  • Bihyung

    • 9,900 A-Coin → 8,020 A-Coin

  • Katja

    • 4,340 A-Coin→ 2,140 A-Coin


Nadine

Crossbow Nadine is recording a low pick rate and lacking damage output. We are increasing the attack speed per Crossbow Weapon Mastery to improve her overall power.

  • Attack speed per Crossbow Mastery Level 2.8% → 3.4%

 

Nicky

Nicky has been struggling with combat power, showing low stats across most skill brackets. We are boosting the early-level damage and attack speed of P - Short Tempered to ease the burden of her skill maxing order, while increasing the damage of E - Knockout Punch to reinforce her skill threat.

  • Short Tempered(P)

    • Damage 30/70/110(+Skill Amplification 35%) → 60/85/110(+Skill Amplification 35%)

    • Attack Speed Increase 30/40/50% → 40/45/50%

  • Knockout Punch(E)

    • Damage 60/95/130/165/200(+Skill Amplification 90%) → 60/95/130/165/200(+Skill Amplification 95%)

 

Darko

Darko has been losing his combat edge as matches progress into the late game. We are increasing the shield scaling of W - Got My Money? to ensure he can secure higher durability in the late game.


  • Got My Money?(W)

    • Shield 50/75/100/125/150(+Attack Power55%) → 50/90/130/170/210(+Attack Power55%)

 

Laura

Laura is currently performing below average. We are increasing her weapon mastery effects to boost her combat threat and her base movement speed to enhance her overall mobility.

  • Skill Amp per Whip Mastery Level 4% → 4.1%

  • Base Movement Speed 3.45 → 3.5

 

Leni

Leni continues to perform exceptionally well. We are reducing her base defense to add more risk to aggressive plays and the stun duration of E - Air Horn Gun! to tone down the strength of her skill combos. 

  • Base Defense 52 → 50

  • Air Horn Gun! (E)

    • Stunned Duration 0.6s → 0.5s

 

Leon

Leon has been consistently recording low stats in high-tier matches. We are increasing the movement speed bonus of P - Human Torpedo to help out his mobility. 

  • Human Torpedo(P)

    • Movement Speed Increase 12/18/24% → 16/22/28%

 

Rozzi

Rozzi continues to maintain above-average stats, performing especially well when dealing with melee characters. We are lowering the defense reduction on W - Flutter to keep her melee combat capabilities in check. 

  • Flutter(W)

    • Defense Reduction 11/12/13/14/15% → 8/9/10/11/12%

 

Mai

Mai is recording low stats across most skill brackets. We are increasing the range of R - Exclusive and its HP recovery to strengthen her ability to support teammates. 

  • Exclusive(R)

    • Range 5m → 5.5m

    • HP Recovery 50/100/150(+Skill Amplification 35%)(+Target's Lost HP 10%) → 50/100/150(+Skill Amplification 35%)(+Target's Lost HP 15%)

 

Blair

Blair has recorded very high average damage. We are reducing the damage of Q - Double Swing to tone down her combat threat. 

  • Double Swing(Double Bladed Sword Q)

    • Double Bladed Sword 1, 2nd Hit Damage 40/65/90/115/140(+Attack Power80%) → 40/65/90/115/140(+Attack Power75%)

 

Bihyung

Bihyung is pulling in a very high pick rate. We are reducing the power of P - Dokkaebi Light to keep her overall damage output in check, and the healing on Q - Ttuk-ttak! to reduce the high sustain she displays in sustained combat. 

  • Dokkaebi Light(P)

    • Damage 16/32/48(+Extra Attack Power 40%)(+Target's Max HP 1/2/3%) → 16/24/32(+Extra Attack Power 40%)(+Target's Max HP 1/2/3%)

  • Ttuk-ttak!(Q)

    • 1st Hit Recovery 4/4.5/5/5.5/6% → 2/2.5/3/3.5/4%

    • Recast Recovery 6/6.75/7.5/8.25/9% → 3.9/4.8/5.7/6.6/7.5%

 

Charlotte

Charlotte has been recording low stats. We are buffing the power of Q - Light Bearer to make up for her raw damage capability.

  • Light Bearer(Q)

    • Damage 120/150/180/210/240(+Skill Amplification 95%) → 120/150/180/210/240(+Skill Amplification 100%)

 

Xiukai

The slow effect from Xiukai's Q - Lost in the Sauce currently expires too quickly once an enemy leaves the area, making the reward for landing the skill feel underwhelming. We are adjusting the duration so the slow effect lasts for a set time even after exiting the area, boosting the skill's utility. 

  • Lost in the Sauce(Q)

    • Slow Duration 0.2s → 0.5s

 

Shoichi

Shoichi continues to record low stats. We are increasing the damage of E - Risky Business to enhance his single-target burst potential. 

  • Risky Business(E)

    • Damage 60/100/140/180/220(+Skill Amplification 65%) → 60/100/140/180/220(+Skill Amplification 75%)

 

Sissela

Sissela's durability has been falling too short. We are increasing her base HP and base defense so she can play more stably. 

  • Base HP 890 → 920

  • Base Defense 49 → 50

 

Adriana

Adriana is underperforming in high-tiers. We are reducing the cooldown of E - Fire Escape, which felt too risky to use due to its long downtime, to enhance her survivability. 

  • Fire Escape(E)

    • Cooldown 19/18/17/16/15s → 18/17/16/15/14s

 

Adina

We are increasing the movement speed bonus gained when Adina enters her P - Stargazing state. This will help her position more smoothly during combat and improve her overall gameplay stability.

  • Stargazing(P)

    • Movement Speed Increase 4/7/10%(+Skill Amplification 1%) → 7/10/13%(+Skill Amplification 1%)

 

Arda

Arda is recording high stats across all brackets. We are increasing the cooldown of R - Unleashed Power to keep his high skill frequency in check and encourage more calculated skill usage. 

  • Unleashed Power(R)

    • Cooldown 19/17/15s → 20/18/16s

 

Isaac

Isaac’s performance is currently tracking low across most skill brackets. We are increasing his attack power per level to reinforce his late-game threat, and the healing on P - Exploit to improve his combat sustain and overall performance. 

  • Attack Power per level 4.7 → 4.9

  • Exploit(P)

    • HP Recovery based on damage dealt 100/125/150% → 120/140/160%

 

Jan

onfa Jan has been weak for an extended period. We are increasing the skill amplification scaling of Q - Knee Strike to make up for his lacking power. 

  • Knee Strike(Q)

    • Damage 100/120/140/160/180(+Extra Attack Power 65%)(+Skill Amplification 50%)(+Target's Max HP 6%) → 100/120/140/160/180(+Extra Attack Power 65%)(+Skill Amplification 55%)(+Target's Max HP 6%)

 

Estelle

Estelle continues to struggle with low stats. We are boosting the power of W - First Response and E2 - Forcible Entry to support a more proactive and aggressive playstyle when pressuring enemies. 

  • First Response(W)

    • Damage 20/50/80/110/140(+Skill Amplification 55%)(+Target's Max HP 2.5%) → 20/50/80/110/140(+Skill Amplification 55%)(+Target's Max HP 3%)

  • Hazard Shield(E)

    • Forcible Entry(E2) Damage 60/85/110/135/160(+Skill Amplification 60%)(+Max HP 10%) → 60/85/110/135/160(+Skill Amplification 70%)(+Max HP 10%)

 

Yumin

Yumin remains powerful across all brackets. We are reducing the damage of his primary skill when enhanced, Q - Mystic Gale, to keep his overall combat power in check. 

  • Mystic Gale(Q)

    • Wind Zone Damage 50/70/90/110/130(+Skill Amplification 40%) → 40/60/80/100/120(+Skill Amplification 40%)

 

Irem

We are increasing the values on P - Catitude to make activating her passive more rewarding. 

  • Catitude(P)

    • Irem Form Attack Speed Increase 10/20/30% → 20/30/40%

    • Cat Form Defense Increase 6/10/14 → 8/12/16

 

Ly Anh

Ly Anh has been underperforming. We are increasing the damage of Ly Anh's W - Phantom Ripper to improve her combat capabilities while possessed. 

  • Phantom Ripper(Possessed W)

    • Damage 20/50/80/110/140(+Attack Power65%) → 30/60/90/120/150(+Attack Power65%)

 

Zahir

We are reducing the weapon mastery of Shuriken Zahir to keep his high performance in check.

  • Skill Amp per Shuriken Mastery Level 4% → 3.9%

 

Jenny

Jenny has been struggling in continuous combat due to the long cooldown on P - Play Dead. We are reducing it to help her match the tempo of fights and prepare for consecutive engagements much faster. 

  • Play Dead(P)

    • Cooldown 90s → 70s

 

Tsubame

Tsubame is tailored to shred high-HP targets, but her current execution is falling short of expectations. We are increasing the max HP damage scaling on P - Life and Death Seal so she can properly play to her intended strengths in combat. 

  • Life and Death Seal(P)

    • Damage 30(+Extra Attack Power 25%)(+Target's Max HP 4/7/10(+Extra Attack Power 4%)%) → 30(+Extra Attack Power 25%)(+Target's Max HP 4/7/10(+Extra Attack Power 5%)%)

 

Katja

Katja has been underperforming. We are increasing her attack power per level to support her. 

  • Attack Power per level 4.5 → 4.7

 

Kenneth

Kenneth is underperforming across most skill brackets. We are increasing the attack power scaling of W - Inferno to boost his efficiency with offensive item builds and ensure he secures meaningful durability during combat.

  • Inferno (W)

    • Damage Taken Reduction 2(+Attack Power3/3.25/3.5/3.75/4%)% → 2(+Attack Power4/4.25/4.5/4.75/5%)%

 

Coraline

Coraline is recording a high pick rate and excellent results in high-tiers. In particular, her mirror-enhanced Q - Flash of Condemnation leaves very little room for counterplay due to its rapid projectile speed. We are slightly reducing its projectile speed to give opponents a fair chance to react. 

  • Flash of Condemnation(Q)

    • Mirror Enhancement Projectile Speed 16m/s → 15m/s

 

Priya

Priya's damage output is currently underwhelming. We are increasing the damage scaling of E - Harmony of Parvati to enhance the reward for landing the skill during melee combat. 

  • Harmony of Parvati(E)

    • Damage 60/90/120/150/180(+Skill Amplification 60%) → 60/90/120/150/180(+Skill Amplification 65%)

 

Fiora

Fiora has been consistently overperforming. We are reducing the damage of W - Attaque Composée, which opponents find difficult to dodge, to keep her excessive combat capabilities in check. 

  • Attaque Composée(W)

    • Damage 40/75/110/145/180(+Skill Amplification 30%) → 30/65/100/135/170(+Skill Amplification 30%)

 

Piolo


Piolo has been showing a great performance across all skill brackets. We are reducing the power of Q2 - Chokeslam and W2 - Hammer Throw to tone down his overall power. 

  • Helicopter Spin / Chokeslam(Q)

    • Chokeslam(Q2) 

      • Center Damage 60/95/130/165/200(+Skill Amplification 85%) → 50/80/110/140/170(+Skill Amplification 85%)

  • Figure Eight / Hammer Throw(W)

    • Hammer Throw(W2) 

      • Damage 90/135/180/225/270(+Skill Amplification 85%) → 70/115/160/205/250(+Skill Amplification 85%)

 

Hart

Hart is stuck with stagnant metrics. We are increasing her attack power per level to help her out with her combat capabilities in the late game. 

  • Attack Power per level 4.2 → 4.4

 

Henry

Henry has been recording very high stats thanks to his excellent stability. We are reducing his HP per level to keep his survivability in check and force him to include more careful play during combat.

  • HP per Level 81 → 78

  

Item Skill
  • Punishment

    • Damage 30(+Skill Amplification 20%)(+Character Level * 2) → 50(+Skill Amplification 20%)(+Character Level * 2)

    • Applied to: Star Hunter, Windrunner, Spear of Longinus - Dawn

 

Weapon

Tonfa

  • Frozen Echo

    • Lich's Grasp - [Unique Passive]

      • (NEW) Movement Speed Slow 25% 

      • Attack Speed Slow 30% → 10%

  • Blade Tonfa - Dawn

    • Cataclasm - [Unique Passive] (REMOVED)

    • (NEW) Punishment - [Unique Passive] 

      • Hitting the same enemy 3 times within 4 seconds with basic attacks or separate skills deals 50(+Skill Amplification 20%)(+Character Level * 2) skill damage and grants you a 100(+Skill Amplification 30%)(+Character Level * 5) shield for 2.5 seconds. 

      • Cooldown 12s

 

Armor

Chest

  • Rocker's Jacket Armor penetration 11 → 12

  • Guardian Suit Defense 45 → 42

  • Rebel With A Cause Max HP  200 → 220

  • Shooting Star Jacket Attack Power 10 → 12

  • Áo Dài

    • Attack Power 25 → 22

    • Deferral - [Unique Passive]

      • Stored Damage [Melee] 20% → 25%

  • Omertà Attack Power 20 → 22

 

Head

  • Cowboy Hat Attack Power 27 → 28

  • Demon Mask Max HP  230 → 250

  • Tactical Goggles Max HP  150 → 200

  • The Dragon’s Fury

    • Skill Amplification 55 → 60

    • Cooldown Reduction 15 → 10

  • The Star of the Wilds Attack Power 37 → 38

 

Arm / Accessory

  • Centipede's Pauldron Defense 16 → 15

 

Leg

  • Wild Walkers

    • HP Regen  100% (REMOVED)

 

Food
  • Apple

    • HP Recovery 600 → 550

 

Cobalt Protocol

Cobalt System Improvements

Items for Purchase

  • (NEW) Capsule - Essence 

    • 40 Credits

      • Max HP  150

      • Tenacity 15%

      • Duration: 90s

  • Effects are lost when you die after using a capsule.


Cobalt Protocol Adjustments

Debi & Marlene

  • Two-handed Sword 

    • Damage Dealt 96% → 100%

 

Leni

  • Pistol 

    • Damage Taken 97% → 95%

 

Li Dailin

  • Glove 

    • Damage Taken 88% → 90%

 

Rio

  • Bow

    • Damage Dealt 84% → 85%

    • Damage Taken 102% → 100%

 

Markus

  • Axe 

    • Damage Taken 100% → 98%

  • Hammer 

    • Damage Taken 100% → 98%

 

Sissela

  • Throw 

    • Damage Taken 97% → 100%

 

Silvia

  • Pistol 

    • Damage Taken 92% → 94%

 

Aya

  • Pistol 

    • Damage Dealt 89% → 92%

  • Assault Rifle 

    • Damage Dealt 90% → 93%

  • Sniper Rifle 

    • Damage Dealt 87% → 90%

 

Isol

  • Assault Rifle 

    • Damage Taken 96% → 98%

  • Pistol 

    • Damage Taken 96% → 98%

 

Jan

  • Glove 

    • Damage Taken 92% → 90%

 

William

  • Throw 

    • Damage Taken 94% → 96%

 

Eleven

  • Hammer 

    • Damage Taken 102% → 100%

 

Zahir

  • Throw 

    • Damage Dealt 96% → 98%

  • Shuriken 

    • Damage Dealt 94% → 97%

 

Jenny

  • Pistol 

    • Damage Taken 93% → 95%

 

Haze

  • Assault Rifle 

    • Damage Taken 98% → 100%

 

Bug Fixes & Improvements

Gameplay Improvements

  • The Heavyweight item skill effect will no longer be removed upon entering the Vertical Launch System (VLS) launching state.

  • Area player count information is now correctly displayed for the Chapel area.

  • The Predation item skill effect now correctly triggers on basic attack hits of relevant skills.

  • The Module Enhancement Tactical Skill Wings of Light now correctly triggers on the basic attack hits of relevant skills.

  • The Protocol Violation tactical skill now deploys in the correct location.

  • Repulsor Missiles tactical skill missiles are no longer fired at unintended targets.

  • Temporary safe zones now correctly function as intended.

  • The safe zone now functions properly during the temporary safe zone phase in the Tutorial 6.

  • Loop Card Key - Red’s guide message will now be correctly displayed.

  • The Mobile VLS now correctly disappears once its duration ends.

  • Cobalt Protocol: You can no longer unintendedly see all-chat history in replays.


Character & Weapon Improvements

  • Characters will no longer unintendedly start resting while moving. 

  • Nadine: The effect for Wolf Assault (R) is now correctly removed when the skill ends.

  • Debi & Marlene: The dance emote effect for the Cotton Candy Debi & Marlene skin is no longer visible through the Fog of War.

  • Bihyung: Ttuk-ttak! (Q) now correctly deals area damage and grants HP recovery upon killing an enemy.

  • Celine: Improved ally/enemy identification effects.

  • Irem: Improved ally/enemy identification effects.

  • Alex: Successfully landing basic attacks on the Double Agent (E) hologram now correctly grants Adrenaline Augment stacks.

  • Elena: Using the Plasma Dash Tactical Skill no longer cancels the queued input for Double Axel (W).

  • Irem: We’ve added new in-game voice lines for her base skin.

  • Coraline: Skill queuing commands for Mirror of Truth / Mirror of Falsehood (W) now function correctly.

  • Theodore: Skill queuing commands for Power Screen (W) now function correctly.

  • Fenrir: The Amplification Drone Augment is no longer incorrectly triggered when using End of Suffering (R) while Last Ditch (P) is active.


Lobby Improvements

  • The correct icon now displays in the Emote Character settings.

  • The "Activate Season" button inside the ER Pass Royal  is now correctly displayed.

  • Restarting the client while the ER Pass Royal is active no longer incorrectly sets the current ER Pass to the ER Pass Petit Mignon.

  • Settings > Broadcast Mode: We’ve added a Copyright Safety Mode to replace potentially copyrighted audio with default music or silence.

  • The Store now blocks duplicate purchases of characters or skins if they are already waiting as unclaimed Season Pack rewards in your mailbox.

  • We’ve changed the filter text to "Show Plans from Latest Patch Only" to better match the actual function of Saved Plan Search.

  • The Honor Level reward popup now displays at the very last step when you log in and can no longer be skipped with the ESC key.

  • We’ve made the completion requirements for the "Alternative Items" Guide Mission easier.

  • The remaining sale time for the Petit Mignon Play Kit Bundle now displays accurately.

  • Exchange prices no longer appear active for items that cannot be purchased.

  • Fast-forwarding during story episodes now speeds up all animations instead of just the text.

  • Settings: 

    • Mouse wheel scrolling now works properly across all dropdown menus.

    • Game Tab will now display the correct menus.

    • Operator Detailed Settings will now display the correct menus.

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