Servers will be temporarily offline for an estimated time of 4 hours on September 3rd from 2 AM (UTC) to update Patch 12.3.
New Skins & Emotes
Cheerful Punch Nicky (Epic) will be available in Forging > Exchange for Sailing Tokens.
“You're the only one I'm rooting for! Don't you dare lose, okay?”


Celine Emotes will also be available.
Store Update: New Sailing Tokens Exchange Items
We’re adding 2 new popular skins and a Quest Book to the Exchange shop so you can use Sailing Tokens to get them!
Period: Thurs, Sept 3rd after maint. to Thurs, Sept 17th (UTC) before maint.
New Items
Grim Reaper Luke
After School Debi & Marlene
After School Twins Quest Book
*Note: Previous-season tokens included in the After School Twins Quest Book that cannot be used in the current season will be replaced with 3 Season Fragments. This change will also apply retroactively to Quest Books already purchased, so please keep this in mind when using your Quest Book.
Back to School! Attendance
We’ve prepared the Back to School! Attendance Event to celebrate the start of a new semester! Log in for 7 days to collect all the special rewards on hold for you.
Event Period: Thurs, Sept 3rd after maint. to Thurs, Oct 1st (UTC) before maint.
Rewards:
Day 1: 1 Data Box
Day 2: 10 Season Fragments Pack
Day 3: 2,000 A-Coin
Day 4: 1 Random Emote Voucher
Day 5: 3 Lucky Boxes
Day 6: 1 Random Profile Voucher
Day 7: 200 Event NP (7 Days)

*Check the event window by going to [Lobby] > [Calendar Attendance Icon on the Top-Right Corner] > Click on the icon > Check the first tab.
*Login resets daily at 20:00 (UTC).
S12 Esports Community Collection
Starting in Season 12, Esports Community Profile Icons will transition to a collection system, serving as a reward for players who consistently tune into official tournament broadcasts.
Now, watching tournament broadcasts will also reward you with Season 12 Esports Fragments along with Drops Tokens (1 per hour watched).
Collecting 20 S12 Esports Fragments completes the collection, granting you the Season 12 Esports Community Profile Icon.
Esports Participant and Winner Profile Icons will continue to be distributed as usual.
12.4 Update Item Probabilities Changes
Box Items and Probabilities
We’re changing the probabilities and items included in boxes including Skin Data Boxes, Research Data Center Boxes, etc.
You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.
Disassemble Items and Probabilities
We’re changing the probabilities and items received upon disassembling Designs and Complete Items.
You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.
Personal Store Items and Probabilities
We’re changing the probabilities and items placed in the 1st and 2nd slots.
You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.
S12 Union Circuit (Beta)
Union Circuit is back! The mode focuses on coordinated team compositions, strategic planning, and putting teamwork and tactics into test to show true competitive battles between pre-made teams.
Overview
Up to 4 players can form a single Union, and each player can belong to up to 4 different Unions.
Participation is available from account level 30 and above. However, in order to create a Union you need a ranked tier of Gold or higher.
Schedule: Thurs, Sep 3rd to Weds, Sep 16th (UTC)
Union Circuit is available at specific times depending on the server. Players can also participate in Unions on other servers.
North America: 20:00 – 22:00 (PT) / 23:00 – 01:00 (ET)
Europe: Friday and Saturday, 21:00 – 00:00 (CEST)
Asia 1: Daily from 22:00 – 00:00 (KST)
Asia 2: Friday to Sunday from 22:00 – 00:00 (KST)
Union Circuit Tiers & Promotion System
Union Circuit has S, A, B, C, D, F tiers and each is subdivided in 3 tiers. (i.e. SSS, SS, S)
Unions within the same letter tier will share the same matchmaking pool. (i.e. F, FF, FFF) However, matchmaking for global servers could vary and be expanded.
Tickets are used as the entry cost to a match. Tickets are granted according to match results: 2 Tiers Up, Tier Up, Maintain and Demotion. Your ranking is calculated with the sum of kill points and placement.
Cumulative wins are recorded when winning matches in the SSS tier. You can check your total wins in the Union Circuit team lobby.
The cumulative win rankings for the SSS tier can also be viewed on [Dak.gg].
Participation Reward
Conditions: Having been promoted twice or more during Season 11’s Union Circuit (Beta)
A 2 Tier Up promotion is counted as 2 promotions. (For example, a promotion from F to FF counts as one, while a promotion from F to FFF counts as two.)
Reward: Hisui Emote
Additional rewards will be distributed according to your tier.
System
Operator Nadja Improvements
We have made improvements to Operator Nadja's in-game guidance feature to help survivors stepping foot onto Lumia Island for the first time complete their item builds without getting lost.
Epic Item Setup Navigation
When searching for materials, an arrow indicator will now point to the closest unopened box from your current location, automatically updating to the next box once opened.
Upon collecting all materials needed in an area, the guide will now direct you to the next target area. An arrow will point along the walking path, or toward a Hyperloop if using one provides a faster route.
Once all obtainable materials along your saved plan route are collected and only Remote Drone materials remain, the guide will now display how to use the Remote Drone.
Displaying Only Context-Relevant Guide
Priority rules have been implemented for all guidance, ensuring notifications critical for survival are always displayed first and irrelevant alerts are delayed.
Notifications will now clear automatically once an objective is completed or the situation passes, and the display frequency of repeated alerts has been adjusted.
Enhanced Guide Information
During crafting guidance, the unfinished target item icon at the top of the screen will now highlight to clearly indicate which UI to press.
A guide explaining that food materials can be obtained by hunting wild animals has been added via text and images.
Objectives such as Meteorite, Tree of Life, Rift, Alpha, Omega, and Wickeline will now display their respective icons and images alongside event guides.
Voice lines and guide UI information have been synchronized to prevent mismatches.
The guide feature for dropping unused items and its associated UI, which were previously non-functional, have been removed.
Store Improvements
We have improved Store features to help players find products at their desired price range more easily.
We have added price range filters to the Bundle menu, allowing you to filter products by 1,200 NP or less, 700 NP or less, or 500 NP or less.
Filters will now apply based on the final price after Special Offers and discounts, and products with dual currencies will appear if either price meets the condition.
The Store Home popular and discounted item lists will now sort fully purchased or already owned products to the back.
In-game Refund Feature Expanded to Steam Purchases
We have expanded in-game refunds, which previously supported only for NP purchases, to include cash (IAP) purchases.
Items purchased through Steam will now appear in the in-game refund purchase history list.
Upon completing a refund, we will issue a credit to your Steam Wallet and fully retrieve all associated items, including Paid NP, Free NP, Mileage, Tokens, and Stamps granted with the purchase.
Refunds will be unavailable if you have already used any of the currency granted from the purchase.
Products purchased during Double NP events will now display (Double NP) after the product name in your purchase history.
Matchmaking Improvements
North America
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 4+.
Asia 1
The highest queue will have stricter matchmaking, with the highest tier restricted to players with Mythril.
Gameplay
Augments
Fortification
Ironclad
Melee
Damage taken Reduction 12(+Character Level*1)% → 10(+Character Level*1)%
Tenacity 25(+Defense 15%)% → 20(+Defense 15%)%
Ranged
Tenacity 18(+Defense 15%)% → 12(+Defense 15%)%
Support
Blast Cactus
Auto-explosion Damage Reduction 70% → 50%
Healing Factor
Shield and HP Recovery Increase 5% → 6%
Tactical Skills
Soul Stealer
Movement Speed Increase 20/30(+Energy*0.3)% → 20/30(+Energy*0.4)%
Wings of Light
Attack Speed Increase 15% → 20%
Weapon Skill
Dagger - Cloak and Dagger(D)
Cloak (D1)
Movement Speed Increase 30/40/50% → 30/35/40%
Dagger(D2)
Damage 10/30/50(+Extra Attack Power 40%)(+Skill Amplification 15%) → 10/30/50(+Extra Attack Power 40%)(+Skill Amplification 25%)
Dagger(D2)
Enemy Slowed 30/40/50% → 20/25/30%
Dagger(D2)
Cooldown 4s → 3s
Throw - Smokescreen(D)
1st Hit Damage 80/120/160(+Extra Attack Power 80/100/120%)(+Skill Amplification 40/50/60%) → 80/120/160(+Extra Attack Power 80/100/120%)(+Skill Amplification 35/45/55%)
2nd Hit Damage 60/90/120(+Extra Attack Power 70%)(+Skill Amplification 30%) → 60/90/120(+Extra Attack Power 70%)(+Skill Amplification 25%)
2nd Hit Slowed 40/50/60% → 30/35/40%
Character
Price Adjustments
Lucia
9,900 A-Coin → 8,020 A-Coin
Garnet
Garnet has been demonstrating high impact in combat with her outstanding survivability and potent crowd control. We are slightly toning down her performance by reducing the damage taken reduction on Suppressed Pain (W) and the Root duration on Maiden's Embrace (R).
Suppressed Pain(W)
Damage Taken Reduction 50% → 45%
Maiden's Embrace(R)
Rooted Duration 0.8s → 0.7s
Nadine
Crossbow Nadine has been dealing excessive damage in combat. We are tuning down her firepower by reducing the extra attack power scaling on Wolf Assault (R).
Wolf Assault(R)
Damage 100/150/200(+Extra Attack Power 80%)(+Skill Amplification 80%)(+Wild Stack Damage) → 100/150/200(+Extra Attack Power 75%)(+Skill Amplification 80%)(+Wild Stack Damage)
Nathapon
Nathapon is currently struggling to find a clear strength. We are increasing his base HP to improve his early-game stability and increasing the damage on Slow Shutter (P) to help his overall power.
Base HP 905 → 930
Slow Shutter(P)
Damage 30/60/90(+Attack Speed 20%)(+Skill Amplification 65%) → 40/70/100(+Attack Speed 20%)(+Skill Amplification 65%)
Nicky
We have improved several older animations across Nicky and her skins. As part of this update, we removed the post-cast delay when Slugfest (Q) misses, slightly enhancing her feel and responsiveness.
We’ve applied animation improvements to Nicky and all her skins.
Slugfest(Q)
When it doesn’t hit post-cast delay 0.13s(REMOVED)
Daniel
We are increasing the finishing damage on Masterpiece (R) to enhance Daniel's assassination capabilities and ensure he can secure kills as expected of his role.
Masterpiece(R)
End Damage 40/105/170(+Attack Power 90%) → 40/105/170(+Attack Power 95%)
Darko
Darko continues to maintain high pick rates and strong basic attack power. We are reducing his Bat mastery to keep his overall strength in check.
Basic Attack Amplification per Bat Mastery Level 1.7% → 1.6%
Leni
Leni has continued to underperform since her skill adjustments. We are increasing the skill amplification scaling on Air Horn Gun! (E) to improve the efficiency of skill builds and boost her power when protecting allies or hitting enemies.
Air Horn Gun! (E)
Damage 20/40/60/80/100(+Leni Level*5)(+Skill Amplification 45%) → 20/40/60/80/100(+Leni Level*5)(+Skill Amplification 55%)
Shield 50/65/80/95/110(+Leni Level*3)(+Skill Amplification 20%) → 50/65/80/95/110(+Leni Level*3)(+Skill Amplification 25%)
Leon
Leon is currently dealing excessive damage while on water traces. We are reducing the damage on Human Torpedo (P) to tune down his overall combat power.
Human Torpedo(P)
Damage 30/45/60(+Skill Amplification 35%) → 30/40/50(+Skill Amplification 35%)
Lucia
Lucia has struggled against highly mobile targets. We are reducing the cooldown on How Insolent! (E) to improve her survivability and allow her to trigger Glorious Tale (EQ) more frequently in fights.
How Insolent!(E)
Cooldown 14/13/12/11/10s → 13/12/11/10/9s
Li Dailin
Li Dailin's damage output when using attack power item builds has been underwhelming. We are increasing the attack power scaling on Striking Tiger (R) to ensure she can suppress targets more reliably when landing the skill.
Striking Tiger(R)
Min Damage 20/70/120(+Attack Power 60%)(+Consumed Blood Alcohol Content (BAC)'s 50%) → 20/70/120(+Attack Power 70%)(+Consumed Blood Alcohol Content (BAC)'s 50%)
Max Damage 30/105/180(+Attack Power 90%)(+Consumed Blood Alcohol Content (BAC)'s 75%) → 30/105/180(+Attack Power 105%)(+Consumed Blood Alcohol Content (BAC)'s 75%)
Martina
Martina is showing a strong performance in higher tiers. We are reducing the basic attack damage on Record (P) to curb her excessive power.
Play(P)
Broadcast Basic Attack Damage (+Attack Power 55%)*(Basic Attack Amplification) → (+Attack Power 52%)*(Basic Attack Amplification)
Mai
Mai is currently showing very low impact during combat. We are reducing the cooldown on Catwalk (E), a key ability for protecting allies and engaging enemy formations, to give her more flexibility in combat while boosting her survivability.
Catwalk(E)
Cooldown 18/17/16/15/14s → 17/16/15/14/13s
Bianca
Bianca struggles to deal meaningful damage against high-HP targets. We are significantly increasing the target's Max HP scaling on Bloodletting (P) to allow her to apply stronger pressure against sturdy frontlines.
Bloodletting(P)
Damage 30/70/110(+Skill Amplification 40%)(+Target's Max HP 5%) → 30/70/110(+Skill Amplification 40%)(+Target's Max HP 8%)
Bihyung
Bihyung's durability metrics have dropped significantly. We are buffing the shield on Pay the Price! (W) and increasing the Max HP gain on Let's Have a Blast! (R) to bolster her survivability in fights.
Pay the Price!(W)
Shield 30/60/90/120/150(+Max HP 12%) → 50/75/100/125/150(+Max HP 13%)
Let's Have a Blast!(R)
Max HP Increase 150/300/450 → 150/325/500
Charlotte
Charlotte's healing output has dropped too far. We are increasing the skill amplification scaling on Healing Light (W) to restore some of her ability to support teammates.
Healing Light(W)
HP Recovery 30/50/70/90/110(+Skill Amplification 15%) → 30/50/70/90/110(+Skill Amplification 18%)
Xiukai
Spear Xiukai is showing relatively low combat power. We are increasing his Spear mastery effect to enhance his overall skill damage.
Skill Amp per Spear Mastery Level 4.4% → 4.7%
Shoichi
Shoichi is struggling with low statistics across most ranks. We are increasing the Dagger throw damage on Phony Deal (P) to improve his overall combat performance.
Phony Deal(P)
Dagger Throw Damage 50/80/110(+Skill Amplification 30%) → 60/90/120(+Skill Amplification 30%)
Sua
Sua continues to maintain excessively high damage metrics. We are reducing the damage on Bookworm (P) to town down her melee combat strength.
Bookworm(P)
Damage 70/120/170(+Skill Amplification 50%) → 50/100/150(+Skill Amplification 50%)
Nearby Area Damage 50/80/110(+Skill Amplification 25%) → 40/70/100(+Skill Amplification 25%)
Sissela
Sissela has been lacking overall damage output during full teamfights. We are increasing the path damage on Go Get 'Em Wilson! (Q) to reward precise control of Wilson with higher power.
Go Get 'Em Wilson!(Q)
Path Damage 40/50/60/70/80(+Skill Amplification 30%) → 40/50/60/70/80(+Skill Amplification 35%)
Adina
Adina exhibits a wide gap in damage output depending on whether she hits with Luminary (Q)’s Sun Conjunct effect. We are shifting a portion of the Sun Conjunct damage into the base skill to reduce this variance. Additionally, we are boosting the power of her Moon Conjunct effect on Astral Trine (W) to better reward its high execution difficulty.
Luminary(Q)
Damage 60/85/110/135/160(+Skill Amplification 60%) → 60/85/110/135/160(+Skill Amplification 65%)
Sun Conjunct Effect Damage 90/150/210/270(+Skill Amplification 100%) → 90/150/210/270(+Skill Amplification 90%)
Astral Trine(W)
Damage 70/90/110/130/150(+Skill Amplification 60%) → 80/105/130/155/180(+Skill Amplification 65%)
Per Moon Conjunct Effect Damage 50/90/130/170(+Skill Amplification 45%) → 50/100/150/200(+Skill Amplification 50%)
Fated Horizon(E)
1st Hit Damage 40/60/80/100/120(+Skill Amplification 40%) → 40/60/80/100/120(+Skill Amplification 45%)
Arda
Arda's average damage metrics have declined. We are increasing the damage on Nimrod's Tombstone (E) to strengthen his poke and harass capabilities.
Nimrod's Tombstone(E)
Damage 80/110/140/170/200(+Skill Amplification 55%) → 80/110/140/170/200(+Skill Amplification 60%)
Also applied to Nimrod's Gate(RE).
Jan
We are increasing the target's max HP scaling on Bob and Weave (E) to allow Jan to deal more meaningful damage when fighting high-HP targets.
Bob and Weave(E)
Basic Attack Enhanced Damage 20/30/40/50/60(+Extra Attack Power 100%)(+Skill Amplification 60%)(+Target's Max HP 5%) → 20/30/40/50/60(+Extra Attack Power 100%)(+Skill Amplification 60%)(+Target's Max HP 6%)
Elena
Following recent patch changes that reduced the cooldown on Winter Queen's Dominion (P), Elena has recorded exceptionally high performance. We are partially reverting the cooldown on that skill to reduce the frequency of Glacial Fields and reducing the damage on Double Axel (W) to tone down her combat power.
Winter Queen's Dominion(P)
Cooldown 6/4/2s → 7/5/3s
Double Axel(W)
Damage 50/70/90/110/130(+Skill Amplification 55%)(+Additional HP 12%) → 50/70/90/110/130(+Skill Amplification 55%)(+Additional HP 10%)
Yumin
We are increasing the enhanced damage on Gust Surge (W) to improve the viability of this underutilized skill and make it a worthwhile option in situational plays.
Gust Surge(W)
Enhanced Damage 100/135/170/205/240(+Skill Amplification 75%) → 100/135/170/205/240(+Skill Amplification 85%)
Yuki
Yuki has been recording a strong performance following the range increase on Dashing Gentleman (E). To keep his mobility in check, we are increasing the cooldown on this skill to lower its usage frequency.
Dashing Gentleman(E)
Cooldown 15/14/13/12/11s → 16/15/14/13/12s
Irem
Irem has been struggling with weaker combat output while in human form. We are increasing the damage on Pet Me! (R) to enhance her poke and harassment potential.
Pet Me!(Irem R)
Basic Attack Enhanced Damage 10/50/90/130(+Skill Amplification 25/30/35/40%) → 10/50/90/130(+Skill Amplification 30/35/40/45%)
Ly Anh
We are reducing Ly Anh’s HP per level to keep her exceptional survivability in check.
HP per Level 94 → 91
Jackie
Dagger Jackie continues to exhibit an overly dominant performance. We are reducing the Bleeding damage on Bloodfest (P) and the attack speed gain on Chainsaw Murderer (R) while significantly reducing Dagger mastery effect to curb her overall firepower. For other weapon types, we are slightly increasing the mastery effect to prevent them from becoming too weak.
Per Dagger Weapon Mastery Level
Basic Attack Amplification 2.1% → 1.3%
Attack Speed 4.1% → 2.7%
Attack speed per Two-handed Sword Mastery Level 3.6% → 4%
Attack speed per Axe Mastery Level 3% → 3.4%
Attack speed per Dual Swords Mastery Level 4% → 4.4%
Bloodfest(P)
Bleeding Damage 10/20/30(+Attack Power 25%) → 10/20/30(+Attack Power 20%)
Chainsaw Murderer(R)
Attack Speed Increase 20/30/40% → 20/25/30%
Camilo
Camilo is displaying exceptionally high damage output. We are reducing the damage on Vuelta (Q) to reduce his overall power.
Vuelta(Q)
Damage 10/30/50/70/90(+Attack Power 70%)*(Basic Attack Amplification) → 10/30/50/70/90(+Attack Power 65%)*(Basic Attack Amplification)
Cathy
Dual Swords Cathy is recording high performance metrics across most tiers. We are reducing her Dual Swords mastery effect to tone down her overall effectiveness.
Skill Amp per Dual Swords Mastery Level 4.8% → 4.6%
Kenneth
Kenneth is struggling in early combat stages before completing his core items. We are increasing his base attack power to improve his early-game fighting capability.
Basic Attack Power 34 → 37
Craver
Craver continues to maintain a very high pick rate. We are reducing the damage on Magic Bullet Focus Shot (Q) to tone down his strong poke potential, and increasing the cooldown on Sweep Kick (W) to keep his mobility in check. However, to ensure his overall damage output does not drop too far, we are increasing the damage on Sweep Kick (W) and Combat Roll (E).
Double Tap / Focus Shot(Q)
Focus Shot(Magic Bullet Q)
Damage 80/120/160/200/240(+Skill Amplification 85%) → 80/120/160/200/240(+Skill Amplification 80%)
Sweep Kick / Backflip(W)
Sweep Kick Damage 30/55/80/105/130(+Skill Amplification 40%) → 40/65/90/115/140(+Skill Amplification 40%)
Sweep Kick On Hit Cooldown Reduction 15% → 20%
Cooldown 11/10.5/10/9.5/9s → 12/11.5/11/10.5/10s
Combat Roll / Quick Step(E)
Combat Roll Damage 50/80/110/140/170(+Skill Amplification 55%) → 50/80/110/140/170(+Skill Amplification 60%)
Chiara
Chiara is showing excessive power in late-game combat. We are reducing the damage on Hand of Corruption (Q) to keep her combat strength in check.
Hand of Corruption(Q)
Damage 60/90/120/150/180(+Skill Amplification 65%) → 60/90/120/150/180(+Skill Amplification 60%)
Priya
Priya has been struggling with stability during combat. We are reverting the damage taken reduction on Echoes of the Earth (R) to its previous level to help her utilize her ultimate skill more reliably.
Echoes of the Earth(R)
Damage Taken Reduction 40% → 50%
Fiora
Fiora has been underwhelming in extended fights. We are increasing the HP Recovery on Touché (P) to improve her combat sustain.
Touché(P)
HP Recovery 20/40/60(+Skill Amplification 25%) → 20/50/80(+Skill Amplification 25%)
Hart
Hart is currently recording low damage output and score gain. We are increasing the damage on Flanger (E) to reward aggressive skill usage with higher impact.
Flanger(E)
Damage 70/90/110/130/150(+Attack Power 60%) → 70/90/110/130/150(+Attack Power 65%)
Henry
Henry has consistently recorded low performance stats in higher tiers. We are increasing the skill amplification scaling on Clock Hands (Q)’s Minute Hand to slightly improve his skill efficiency and poking power.
Clock Hands(Q)
Minute Hand (Q1)
Damage 40/65/90/115/140(+Skill Amplification 60%) → 40/65/90/115/140(+Skill Amplification 65%)
Hyejin
Bow Hyejin continues to perform exceptionally well. We are slightly reducing her bow mastery effect to keep her power in line.
Skill Amp per Bow Mastery Level 4.8% → 4.7%
Hisui
Hisui has remained weak following damage reductions to Clear Cut (W1). We are partially restoring the shield on this skill to improve her reduced extended fighting capability.
Iaido Strike(W)
Clear Cut (W1)
Shield 10/15/20/25/30(+Extra Attack Power 30%) → 10/15/20/25/30(+Extra Attack Power 35%)
Weapon
Dagger
Maharaja
Streamlined: Rudra Embodied - [Unique Passive]
Movement Speed Increase 24% → 20%
Attack Power Increase 12% → 10%
Soul Reaper
Streamlined: Rudra Embodied - [Unique Passive]
Movement Speed Increase 24% → 20%
Attack Power Increase 14% → 12%
Fragarach Attack Speed 50% → 40%
Assault Rifle
Type 95
Attack Speed 20% → 25%
Agni
Attack Power 69 → 71
AK-12
Attack Speed 20% → 25%
Endeavor AX
Attack Power 78 → 80
Judgement
Attack Power 88 → 90
Hellfire - Crimson
Attack Power 93 → 95
Rapier
Joyeuse
Movement Speed 3% → 2%
Field Thorn
Punishment - [Unique Passive](REMOVED)(NEW) Streamlined: Zephyr - [Unique Passive]
Dealing damage with basic attacks or separate skills 3 times within 4 seconds increases your movement speed by 15% and grants you a shield of 100 (+Skill Amplification 30%)(+Character Level * 5) for 3 seconds.
For separate skills dealing consecutive damage, this is applied every 3 seconds.
Cooldown 12s
VF Prosthetic
Black Mamba King
Attack Power 52 → 50
Armor
Chest
Butler's Suit
Defense 10 → 12
Chillwind Cuirass
Gust of Wind - Frostbite - [Unique Passive]
Slowed 25% → 20%
Shooting Star Jacket
Cooldown Reduction 10 → 15
Head
Cyberstalker
Taser Gun - [Unique Passive]
Damage 30(+Skill Amplification 25%) → 30(+Skill Amplification 20%)
The Star of the Wilds
Attack Power 33 → 35
Arm / Accessory
Veritas Lux Mea
Defense 10 → 8
Lunar Embrace
Defense 10 → 8
Cobalt Protocol
Infusion
Level 3 Infusion
Overwhelming Strength
Movement Speed Increase 25% → 40%
Noxious Aftermath
Damage 10(+Target's Max HP 0.5%) → 10(+Target's Max HP 1%)
The Nightmare
Defense Reduction 15% → 18%
Cooldown 16s → 15s
Fatal Ultimatum
Armor penetration Increase 12% → 15%
Kaartloz
Cooldown 8s → 6s
A.M.D.S
Damage 150(+Target's Current HP 12%) → 150(+Target's Current HP 15%)
Valkyrie Drive
Trigger Condition HP Below 25% → HP Below 30%
Movement Speed Increase & Shield Duration 2.5s → 3s
Gravitational Field
Upon Use Slowed 25% → 10%
Cobalt Protocol Adjustments
Nadine
Crossbow
Damage Taken 96% → 98%
Nathapon
Camera
Damage Taken 98% → 100%
Nicky
Glove
Damage Dealt 102% → 100%
Daniel
Dagger
Damage Taken 90% → 95%
Lenox
Whip
Damage Taken 106% → 103%
Lucia
Sniper Rifle
Damage Taken 95% → 100%
Luke
Bat
Damage Taken 92% → 90%
Magnus
Hammer
Damage Dealt 103% → 100%
Vanya
Arcana
Damage Taken 93% → 95%
Adela
Rapier
Damage Taken 92% → 90%
Bat
Damage Taken 92% → 90%
Arda
Arcana
Damage Dealt 97% → 100%
Alex
All Weapons
Damage Taken 90% → 92%
Johann
Arcana
Damage Dealt 106% → 110%
Yuki
Dual Swords
Damage Taken 90% → 95%
Zahir
Throw
Damage Dealt 98% → 97%
Jackie
Two-handed Sword
Damage Taken 92% → 90%
Cathy
Dagger
Damage Taken 90% → 92%
Dual Swords
Damage Taken 92% → 95%
Bug Fixes & Improvements
Gameplay Improvements
The scheduled recovery gauge will now be correctly displayed while resting.
The Security Console deactivation effect in temporary and final safe zones will now be correctly displayed.
Skill effects will no longer display in white on specific graphics card settings.
Installing Hunter's Pot will now correctly display its range effect.
Hunter's Pot installation sound effects will no longer play incorrectly.
The Ironclad Augment effect will no longer display incorrectly.
The B0-R1 icon on the minimap will now correctly disappear.
Changing resolution will now correctly calibrate the chat box position.
Objective tooltips on the Scoreboard UI will no longer be obstructed.
The map on the Scoreboard UI will no longer overlap the objective timer display area.
The resting icon above the HP bar during rest will now be correctly displayed in all language settings.
Holding the mouse wheel while the spectator view is locked will now immediately switch to free camera, and drag-scroll keybindings will now function identically in observer mode.
Spectating dead players in replays will no longer show a black screen.
Moving through the replay timeline will no longer cause wild animals to disappear.
Custom Match: Death indicators will now be correctly displayed when spectating after dying.
Cobalt Protocol:
Augment stack counts will now be correctly displayed on the Scoreboard UI.
The enemy team's Kill Announcer Pack bar will now be correctly displayed.
The stamina gauge will no longer be incorrectly displayed in Cobalt Protocol.
We have made further improvements to address bots being abnormally placed into Normal Matches.
Character & Weapon Improvements
Character basic attack effects will now be correctly displayed.
Using certain skills at the edge of vision range will no longer make projectiles appear to linger.
Dancing right after a rest command will no longer trigger the dance animation during rest.
Using certain skills immediately after a rest command will no longer affect animation effects.
The skill range for the Throw Weapon Skill Smokescreen (D) will now correctly match its actual damage area.
Damage values in the Whip Weapon Skill Wind Cutter (D) tooltip will now be correctly displayed.
Nicky:
We have added and updated voice lines for default and certain skins.
Charging Slugfest (Q) while wearing certain skins will no longer loop animation effects.
Knockout Punch (E) effects will no longer display incorrectly upon use.
Tia:
Blue center damage for Brush Stroke (Q) will now be correctly applied.
Her head will no longer glow excessively when dancing while wearing the Pixel Art Tia skin.
Sissela:
Skill effects for Air Horn Gun! (E) will no longer display abnormally while wearing the Devilkin Sissela skin.
Sleeve modeling on her default skin will now be correctly displayed.
Lucia: Skill effects will no longer display longer than their actual range.
Luke: Clean Sweep (Q) tooltip descriptions regarding target’s lost HP will now be correctly displayed.
Li Dailin: Victory text during victory animations will now be correctly displayed while wearing the Jack-O' Dailin skin.
Mai: Default skin dancing animation effects will no longer play when dancing while wearing the Popstar Mai skin.
Magnus: Coat and pants will no longer display incorrectly while wearing the Boss Magnus skin.
Shoichi:
Dagger effects will now be correctly displayed.
Dagger spawns will no longer cause daggers to be hidden beneath the ground.
We have improved the visibility of daggers summoned on the ground while wearing the Warrior Shoichi skin.
Modeling will no longer overlap during the lobby animation while wearing the Warrior Shoichi skin.
Sua:
Bat weapon models will no longer display incorrectly.
System messages will now be correctly displayed when using Memory of The Curious Case (RW) on an invalid target.
The hammer model will no longer display while gliding with the Vertical Launch Device(VLS) with a Bat.
Skill effects will no longer display incorrectly when using Return of the Blades (R) while wearing the Master Xuelin skin.
Isaac: The defense reduction icon will now be correctly displayed on Arrest (E2) hit.
Yuki: Mouth modeling will now be correctly displayed during lobby animations while wearing the Spirit Hunter Yuki skin.
István: All skill effects will now be correctly displayed when using Wave Function Collapse (R).
Katja: Modeling on her default skin lobby animation will now be correctly displayed.
Craver: Magic Bullet state duration will now be correctly displayed on the skill icon.
Chloe: The sandcastle on her rest animation will now be correctly displayed while wearing the Ocean Breeze Chloe skin.
Felix: Tempest Hydra (R) will no longer fire in an unintended direction.
Hart: Wild animals and Boss Monsters will now correctly display HP bar effects when in an unkillable state due to Peacemaker (R).
Haze: The lobby tooltip for SMG (E) will now correctly display the number of hit-effect bullets for basic attacks.
Hyejin:
Feared duration text for Three Calamities (P) will now correctly match actual duration.
Level-up tooltips for the Shuriken Weapon Skill Caltrops (D) will no longer display cooldown.
Lobby Improvements
We have updated the Season Pack Renewal pop-up to display skin names for the three ER Pass skins.
Warning pop-ups displayed when purchasing promotional single items will now appear regardless of whether the product is a cash purchase.
Clicking copy for UIDs, settings codes, or room codes will now trigger a copy completion message at the top of the screen.
We have updated character voice actors and volunteer translators Credits.
Bundles will now display correct prices even after purchase.
Emote presets in the game preparation phase will now correctly display configured emotes.
Images for Streamer Lumi Emotes will now be correctly displayed.
Registration times in the Esports Schedule will now be correctly configured.
Season start markers in the Esports Schedule tournament calendar will now be correctly displayed
Exiting the Esports Schedule after entering it from a Custom Match lobby will now correctly return you to the lobby.
Acquiring Season Fragments under certain conditions will no longer visually show as if they were disassembling.
Selected items in Forging will no longer cover "Owned" text.
Completing Event Episode 4 will now correctly grant the Lobby Screen item reward.
Episodes will now be correctly displayed.
Text in the Event Episode 4 will now be correctly displayed.
Mouse wheel inputs will now function correctly on the episode list.
Season 12 Event Episodes will now display correct episode numbering.
Lategame Item Recommendations will now be correctly displayed after editing Saved Plans.
Hovering over recommended plans will now display indicator UIs in the correct position.
Purchasing sequence bundles will no longer temporarily alter purchase button prices.
Unowned items under [Collectibles > Miscellaneous] will now display correct background visuals.
Hovering over unowned items under [Collectibles > Miscellaneous] will now correctly work.
Exclude from "Random" will now display correctly in Game Customization item lists.
Quest Book Cobalt streak kill mission conditions will now be correctly applied.
Reward images in the Season Login Event will now be correctly displayed.
Returning from settings in the team lobby will no longer unintendedly activate the top currency display UI.
Upcoming item images for Random Vouchers will now display correctly.
Effects displayed on target level rewards in the ER Pass reward section will now display correctly.
We have removed blank entries in [Settings > Game > Advanced Settings].
Inviting friends in the team lobby can no longer be spammed repeatedly without limits.
We have updated character code formatting for character comments in Test Subject Records.
We have resolved frame drops on the Test Subject Records screen.
Character images on the Test Subject Records screen will no longer appear misaligned.
Top label areas across all tabs in Test Subject Records will now align consistently.

