• Patch Notes
  • 1 hour ago

PATCH NOTES 12.4 - SEPTEMBER 17TH, 2026

Servers will be temporarily offline for an estimated time of 4 hours on September 17th from 2 AM (UTC) to update Patch 12.4.

  

New Skins & Emotes

Teen Spirit Bihyung (Rare) skin will be available.

“I picked out like 150 restaurants for us to check out today! If you back out, you lose!”


Echion emotes will be available.



12.4 Update Item Probabilities Changes

  • Box Items and Probabilities

    • We’re changing the probabilities and items included in boxes including Skin Data Boxes, Research Data Center Boxes, etc.

    • You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.

  • Disassemble Items and Probabilities

    • We’re changing the probabilities and items received upon disassembling Designs and Complete Items.

    • You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.

  • Personal Store Items and Probabilities

    • We’re changing the probabilities and items placed in the 1st and 2nd slots.

    • You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.

*These probabilities will be applied on September 17th.

 

S12 Esports & Team Support Bundles

Support Eternal Return's Esports by purchasing the Esports Support Bundle, and show your love for your favorite teams.

The net proceeds from the sale of each season's Esports Support Bundle will be fully used for the development of ER Esports.

  • Price: 9,900 KRW (Limited to one purchase per account)

  • Contents:

  • Wave Slasher Xuelin Aaah Emote

  • 1 Skin Data Box

  • 1 Key

  • 1 Research Center Data Box

  • 400 Free NP

  • XP Boost (3 Days)

  • A-Coin Boost (3 Days)

  • ER Point Boost (3 Days)


The net proceeds from the Team Support Bundle will go entirely to the teams that created the items.

  • Get all the items included in the bundles to get special Collection rewards!

    • Price: 9,900 KRW per Team Support Bundle (Limited to one purchase per account per team bundle)

    • Release: Thursday, September 17th after maintenance

      • Simultaneous release for all teams

    • Sale Period: Until the release of the S14 Esports & Team Support Bundles

    • Contents:

      • Season 12 Team Profile Icon

      • Season 12 Team Profile Background

      • Season 12 Team Profile Border

      • Season 12 Team Team Slot BG

      • Season 12 Team Emote

      • XP Boost (3 Days)

      • A-Coin Boost (3 Days)

      • ER Point Boost (3 Days)


Drops Store: New Esports Boxes

3 types of Esports Boxes that can be opened with Drops Tokens will be added to [Store] - [Miscellaneous] - [Drops].

  • Sale Period: Permanent sale after maintenance on Thursday, September 17th

  • Price: 1 Drops Token each

  • Additional Items

    • Esports Box (Season 9)

    • Esports Box (2025 ECG Tournament)

    • Esports Box (2025 KEL)

 

S12 Union Circuit Ends 

Union Circuit is closing for the season! Thank you all for participating.

  • Closes on: Wednesday, September 16th 23:59 (KST)

  • Rewards by Tier

TierA-COINResearch Center Data Box
Skin Data SetEmote
F
1,000
 
 
2 Tier Promotions
D
3,000
 
 
C
4,000
3
 
B
5,000
5
 
A
8,000
10
 
S
10,000
 
3
SS
15,000
 
5
SSS
30,000
 
10


Rewards will be distributed after the maintenance on Thursday, November 11th 2026 (UTC), and will be available for claim until Friday, February 19th 2026 at 14:59 (UTC) when you log in to the game.

  • Rewards will only be granted if your team is existing (has playing records) at the time of distribution.

  • If an account has multiple teams, rewards will be given out based on the team with the highest tier.

  • Union Circuit and Cobalt Union Rewards are distributed separately and you can receive a total of 2 Tier Rewards.

  • Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.

  • However, the Emote distributed as a participation reward will be granted based on all matches played across all teams (Union Circuit & Cobalt Union) during the season, regardless of whether your team is still a team or not.


S12 Cobalt Union

The Union Circuit Mode of Cobalt Protocol is back! This mode is designed to highlight the strategic fun of playing in a 4P pre-made, and will be available for a limited time.

Try yourselves in Cobalt Union!

Overview

  • Players: Matchmaking is possible only with 4P-teams. 1 Team Leader and 3 Teammates max per team.

  • Participation Conditions: Starting from Level 3.

  • Schedule: Thursday, September 17th to Wednesday, September 30th

  • Union Circuit is available at specific times depending on the server. Players can also participate in Unions on other servers.

    • North America: Friday and Saturday, 19:00 – 21:00 (PT) / 22:00 – 00:00 (ET)

    • Europe: Friday and Saturday, 21:00 – 23:00 (CEST)

    • Asia 1: Daily from 22:00 – 00:00 (KST)

    • Asia 2: Friday to Sunday 23:00 – 01:00 (KST)


 

System 

Archive

A new main story episode will be added to Archive.

  • Main Episode - [EP 2 What the Ashes Remember]

    • “Even when everything burns away, ashes remain.”

 

Gambit

We are adding the Gambit System, allowing you to risk high stakes for high rewards when aiming to earn Ranked Points (RP).

  • We will pilot the Gambit System starting from Update 12.4 until before Update 12.7.


How to Participate

  • You can declare a Gambit only when participating in Season Ranked Matches as a solo queue.

  • Hold the Gambit participation button for 1 second before the end of the Strategy map - Saved Plan Selection phase to declare a Gambit.

    • You cannot declare a Gambit starting from the Strategy map - Match Preparation phase (5 seconds before the match starts).

  • A Gambit declaration cannot be canceled, and whether you declared it or not will not be shown to other players in the match, including your teammates.

  • Gambit declarations are only available for Diamond tier and below.

    • For tiers where Gambit declarations are unavailable, the Gambit participation button on the Strategy map will be disabled and displayed as "Tier Ineligible for Gambit".

 

Bullets

  • You need Bullets to declare a Gambit.

    • Bullets are granted upon logging in every Wednesday at 20:00 (UTC) / Thursday at 05:00 (KST) based on your Rank Tier.

  • Any Bullets exceeding the maximum accumulation limit for your tier will be lost.

Tier
Weekly Distribution (= Max Amount)
Iron ~ Diamond
2
Meteorite & Above
Ineligible for Gambit


  • You can check how many Bullets you own below the RP value on the Profile - Overview & League page, and Ranked Tier Info page.



Gambit & King's Gambit

  • Gambit: Applies a 200% multiplier to all RP earned or lost at the end of the match.

  • King's Gambit: If all team members declare a Gambit, it transitions to a King's Gambit during the Strategy Map - Match Preparation phase, and the RP multiplier is applied at 300%. When transitioning to King's Gambit, a transition animation is displayed to all teammates.

  • The RP display on the in-game score HUD reflects the applied Gambit multiplier.

    • e.g., If the entry fee is 20 RP, you start the game after paying 40 RP with Gambit applied, or 60 RP with King's Gambit applied.

  • You can check Gambit and King's Gambit participation status on the Thumbs  Up screen, Match Summary, and Match Results screen. Results will display notation symbols (!!, !, ?, ??) based on the net points gained or lost through Gambit.


*Bullets will be deducted for players who dodge after declaring a Gambit. Bullets will not be deducted for teammates of a dodging player, even if they declared a Gambit.

*Permanently abandoned matches will not apply Gambit multipliers, and penalties will apply. Abandoning a match after declaring a Gambit will deduct your Bullets. Teammates of an abandoning player will not lose their declared Bullets, nor will they receive Gambit multipliers for that match.

 

Speech-to-Text (Beta)

To allow players to chat with teammates via voice in-game, a Speech-to-Text (Beta) feature has been added to convert spoken words into text and send them to the chat box. Unlike voice chat, your voice is not transmitted to teammates, only the text is sent.

  • Go to Settings - Voice - Input under Voice Chat and select [Speech-to-Text (Beta)] to enable it. It cannot be used simultaneously with Voice Chat.

  • Speech-to-Text (Beta) is available when purchasing the Season Pack and supports Korean, English, Japanese, and Chinese (Simplified/Traditional). Languages other than these will be recognized as English.

  • Voice Input Method: You can choose between Push to Talk (default) or Voice Detection.

  • Send Speech-to-Text Message: You can choose between [Send Instantly] (default), which sends converted text right away, or [Review & Send], where you review the text in the chat input bar and press Push to Talk / Send Converted Text hotkey (or Enter) to send. Pressing ESC during review will cancel the converted text.

  • Text currently converting is displayed in italics in the chat input bar, while fully converted text appears in standard font. Converted text cannot be manually edited.

  • You can check the current status (ON / OFF / Typing… / Temporary Error) via the status icon at the top of the in-game chat bar, and click it to toggle the feature on or off.

  • Speech-to-Text only functions during game modes with teammates and cannot be used outside active gameplay, such as in team lobbies, custom lobbies, or the strategy map. It is also unavailable in Lone Wolf where there are no teammates.


*Prohibited word filters will also be applied to text sent via Speech-to-Text, the same as in regular chat.

*Verbal harassment and hate/discriminatory speech perpetrated through Speech-to-Text may be subject to penalties in accordance with our Rules of Conduct.

 

Mouse Cursor Size Settings

Mouse cursor settings will be added to Settings - Video so you can adjust cursor size in-game without changing the OS mouse size settings.

  • Mouse Cursor Type: You can choose between Hardware Cursor (Recommended) / Software Cursor. The default value is Hardware Cursor.

  • Software Mouse Cursor Size: When Software Cursor is selected, you can choose mouse cursor size among 32x32 / 48x48 / 64x64 / 96x96 / 128x128, which will be applied across all cursors in-game and in the lobby.

*When using the Software Cursor, rendering is adjusted according to the screen frame rate, which may reduce cursor movement responsiveness depending on specifications.



Matchmaking Improvements

  • North America

    • The high-tier queue will be stricter, with the highest-tier queue will be restricted to Diamond 2 and above.

  • Europe

    • The high-tier queue will be stricter, with the highest-tier queue will be restricted to Diamond 4 and above.

  • Asia 1

    • Diamond tier players can now select premade teams in Ranked Matches on the server.

    • The high-tier queue will be stricter, with the highest-tier queue will be restricted to Mythril 8,300 RP and above.



Gameplay

Cameras & Drones of Eliminated Teams

To prevent Cameras and Drones summoned by eliminated teams from interfering with remaining players' vision information, Cameras and Drones installed by a team will automatically be destroyed upon the team's elimination.

  • Applied to: Telephoto Cameras, Trail Cameras, Watcher's Eye - Bat, Recon Drones, EMP Drones

  • This applies based on the point of final elimination due to team wipeout, and items will remain if the team is wiped out during the elimination prevention phase.

  • Traps summoned via character skills, such as Nadine's traps or Isol's mines, will remain unchanged.

 

Installed Objectives Placement Restrictions

  • Gadgets such as Mobile Kiosk, Mobile VLS, and Hunter's Pot can no longer be placed in areas adjacent to Rifts or installed Loop Card Key-γ ranges.

  • Loop Card Key-γ also cannot be installed near Rifts or other installation Gadget ranges.

  • They can still be placed in upcoming Rift areas (before spawn).


Tree of Life & Meteorite Spawn Adjustments

Objective spawn methods for Day 2 will be adjusted to alleviate the concentration of Meteorite drops during that phase.

  • Day 2

    • Tree of Life Spawn Locations: Temple, Hotel, Cemetery → Hotel, Cemetery

    • Meteorite Drop Count: 2 → 3

 

Chronosphere

  • Temporary Safe Zone Chronosphere 2nd Shrink Area: 5m → 4m

 

Credits

  • Night 1 Naturally Earned Credits: 1 per 1.5s → 1 per 1.45s

  • Credits earned upon Eliminate/Assisting Test Subjects: 10/6 → 10/8

 

Augments

Chaos

  • Ghost Light

    • Damage 60~250(+Extra Attack Power 70%)(+Skill Amplification 20%) → 80~270(+Extra Attack Power 70%)(+Skill Amplification 20%)

  • Quick Draw

    • Duration 5s → 6s 

 

Support

  • Blast Cactus

    • Damage 8~160(+Target's Max HP 5%) → 8~160(+Target's Max HP 6%)

 

Weapon Skills

  • VF Prosthetic - VF Stabilization (D)

    • Improved so that Tactical Skill - Blink can be used while the skill is active.

 

Character

Nadine

Nadine continues to perform exceptionally well in higher tiers. In particular, her ability to control distance when using R - Wolf Assault is too strong, so we are reducing the slow effect on this skill to tone down her power.

  • Wolf Assault(R)

    • Slowed 30% → 25%

 

NiaH

NiaH is recording a low score gain and damage stats. We are increasing the path damage of Q - Arcade Drop to enhance her power when the skill is utilized well.

  • Arcade Drop(Q)

    • Path Damage 30/55/80/105/130(+Skill Amplification 40%) → 30/55/80/105/130(+Skill Amplification 45%)

 

Nicky

Nicky shows solid performance across different stats, including a very high pick rate. In particular, cumulative damage dealt while in P - Short Tempered is measured somewhat high, so we are reducing the skill's damage to slightly curb her combat power.

  • Short Tempered(P)

    • Damage 60/85/110(+Skill Amplification 35%) → 60/80/100(+Skill Amplification 35%)

 

Daniel

Daniel is recording a very low win rate. The risk of diving into key enemy targets in the late game has become excessively high, so we are increasing defense per level to help his durability during late-game.

  • Defense per level 2.8 → 3

 

Debi & Marlene

Debi & Marlene are recording a low score gain. Judging that the reward for hitting Marlene E - Now, Debi! is lacking, we are increasing its airborne duration to enhance her power.

  • Now, Debi!(Marlene E)

    • Airborne Duration 0.5s → 0.55s

 

Tia

Tia maintains high stats in higher tiers. We are reducing the Magic Chipmunk damage of the highly versatile P - Color Mixing to tone down her overall strength.

  • Color Mixing(P)

    • Magic Chipmunk(Blue+Yellow) Damage 50/90/130/170/210(+Skill Amplification 95%) → 50/90/130/170/210(+Skill Amplification 90%)

 

Laura

Laura maintains a high score gained. To curb her excellent mobility shown during mid-game, we are increasing the cooldown of E - Sly Step to encourage more deliberate skill usage.

  • Sly Step(E)

    • Cooldown 17/16/15/14/13s → 19/17.5/16/14.5/13s

 

Leon

Leon is recording very high stats across most tiers except the top bracket. We are reducing the damage of E - Duck Dive, which varies based on counterplay ability, to lower his burst firepower on hit.

  • Duck Dive(E)

    • Damage 60/95/130/165/200(+Skill Amplification 75%) → 60/95/130/165/200(+Skill Amplification 65%)

 

Lucia

Lucia is recording a very low score gain. We are increasing the movement speed duration of P - A Lady's Upbringing to allow more flexible positioning and distance management, and the stunned duration of R - Musketeer's Etiquette to grant a higher reward on hit.

  • A Lady's Upbringing(P)

    • Movement Speed Increased Duration 0.75s → 1s

  • Musketeer's Etiquette(R)

    • Stunned Duration 0.7s → 0.8s

 

Li Dailin

Li Dailin is recording low average damage even with aggressive item builds. We are increasing the damage scaling of E - Bottom Shelf so she can deal more meaningful damage on hit.

  • Bottom Shelf(E)

    • Damage 50/100/150/200/250(+Attack Power 90%) → 50/100/150/200/250(+Attack Power 100%)

 

Mirka

Mirka continues recording low stats even after her base durability was buffed. As her overall performance is lacking, we are increasing the enhanced power of Q - Crushing Hammer and E2 - Power Strike to compensate.

  • Crushing Hammer(Q)

    • Crushing Hammer - Enhanced Stunned Duration 0.65s → 0.7s

  • Backstep Rush(E)

    • Power Strike(E2) 

      • Enhanced: Additional Damage Impulse Gauge’s 40% → 50%

 

Bernice

Bernice is recording high score gains and damage stats. We are slightly curbing his power by reducing the weapon mastery attack speed increase.

  • Attack speed per Sniper Rifle Mastery Level 2.8% → 2.4%

 

Bihyung

Bihyung is not showing clear strengths across overall metrics. We are increasing the damage of her main skill, Q - Ttuk-ttak!, to allow her to deal greater damage in sustained combat.

  • Ttuk-ttak!(Q)

    • Damage 20/40/60/80/100(+Attack Power 9/18/27/36/45%) → 20/40/60/80/100(+Attack Power 10/20/30/40/50%)

 

Charlotte

Charlotte is recording excessively high win rates in high-tier play. We are reducing her defense growth per level to make targeting her first a more viable counterplay option, and we are increasing the cooldown on Divine Intervention (R) to curb her ability to quickly re-engage after trading skills. 

  • Defense per level 3.2 → 2.9

  • Divine Intervention(R)

    • Cooldown 80/70/60s → 80/75/70s

 

Sissela

Sissela has a wide performance gap depending on her weapon type. We are nerfing the weapon mastery effect for Throw Sissela, who is showing a strong performance, and buffing the weapon mastery effect for Shuriken Sissela to narrow the performance gap between weapon options.

  • Skill Amp per 

    • Throw Mastery Level 4.6% → 4.5%

    • Shuriken Mastery Level 4% → 4.2%

 

Silvia

Silvia is recording low damage stats. We are increasing the damage of E - Spare Tire to enhance her effectiveness in melee combat.

  • Spare Tire(E)

    • Min Damage 110/130/150/170/190(+Skill Amplification 50%) → 110/130/150/170/190(+Skill Amplification 60%)

    • Max Damage 242/286/330/374/418(+Skill Amplification 110%) → 242/286/330/374/418(+Skill Amplification 132%)

 

Adriana

Adriana continues to show high stats. Currently, her area control and ranged poke capabilities with W - Oil Slick are excessive, so we are increasing the charging time of the skill to adjust its usage frequency.

  • Oil Slick(W)

    • Charging Time 13/12.5/12/11.5/11s → 14/13.5/13/12.5/12s

 

Adina

Since Update 12.3, not only the 1st Hit Damage but also the 2nd Hit Damage of E - Fated Horizon was applied with increased values.

  • Fated Horizon(E)

    • 2nd Hit Damage will now be correctly applied

 

Abigail

Abigail's R - Dimensional Strike is showing somewhat lacking power compared to its hit difficulty. We are increasing its damage and slow duration to enhance its finishing power on hit.

  • Dimensional Strike(R)

    • Damage 150/275/400(+Skill Amplification 85%) → 150/275/400(+Skill Amplification 95%)

    • Slowed Duration 0.2s → 0.3s

 

Isol

Pistol Isol is recording excessively low stats. We are buffing the skill amplification value of R - MOK Operational Mine to increase the return on hit.

  • MOK.O.erational Mine (R)

    • Damage 100/200/300(+Attack Power 40%)(+Skill Amplification 65%)(+Target Current HP's 12%) → 100/200/300(+Attack Power 40%)(+Skill Amplification 70%)(+Target Current HP's 12%)

 

Isaac

Isaac's weakness continues. In particular, he is showing poor damage metrics, so we are increasing the damage value of Q - Swoop to boost his threat upon engagement.

  • Swoop(Q)

    • Damage 20/60/100/140/180(+Attack Power 70%) → 20/60/100/140/180(+Attack Power 80%)

 

Alex

Alex is recording a high score gained and excellent damage metrics. In particular, the damage accumulated with W - Recognition Signal and basic attacks when equipped with a Ranged weapon is high, so we are reducing the damage coefficient of this skill to check its power.

  • Recognition Signal(Ranged W)

    • Damage 45/75/105/135/165(+Attack Power 80%) → 45/75/105/135/165(+Attack Power 70%)

 

Aiden

Aiden is showing a disappointing performance in overall metrics. We are increasing the outer hit damage and 2nd hit damage of R - Electrostatic Surge to partially help his burst firepower and area-of-effect damage capabilities.

  • Electrostatic Surge(R)

    • 1st Electrostatic Surge Damage 60/90/120(+Attack Power 75%) → 70/100/130(+Attack Power 80%)

    • 2nd Electrostatic Surge Damage 70/115/160(+Attack Power 80%) → 70/115/160(+Attack Power 90%)

 

 

Echion

Black Mamba Echion is showing high performance in higher tiers. Along with excellent durability and mobility, he is also recording high damage metrics, so we are reducing the additional HP coefficient of Black Mamba R - Envenomization damage to keep his power in check.

  • VF Plague(R)

    • Envenomization[Black Mamba]

      • Damage 50/120/175/220(+Attack Power 80%)(+Additional HP 14%) → 50/120/160/200(+Attack Power 80%)(+Additional HP 10%)

 

Emma

Emma is recording a high win rate and score gain in higher tiers. In particular, we are reducing the rabbit Polymorphed Duration of R - Change★, which is currently difficult to counter, to check playstyles that unilaterally neutralize enemies.

  • Change★(R)

    • Rabbit

      • Polymorphed Duration 1s → 0.9s

 

William

William is recording high stats in high tiers. His basic attack power during retrieval of the baseball is excessive, we are reducing the damage coefficient of P - No Hitter to adjust his power.

  • No Hitter(P)

    • Damage (Attack Power 110/117/124%) * (Basic Attack Amplification) → (Attack Power 110/115/120%) * (Basic Attack Amplification)

 

Yumin

Yumin has been showing lower average damage. We are increasing the damage of E - Cloud Steps to help him out when using the skill aggressively.

  • Cloud Steps(E)

    • Damage 60/90/120/150/180(+Skill Amplification 50%) → 60/90/120/150/180(+Skill Amplification 55%)

 

István

István is showing excellent performance in high-tier play due to his high burst damage. We are reducing the defense reduction value of E - Contour Integration to keep the excessive follow-up combo power on hit in check.

  • Contour Integration(E)

    • Defense Reduction 15% → 12%

 

Zahir

Zahir is recording a very high win rate and score gain. We are reducing his HP per level to check his late-game stability.

  • HP per Level 79 → 76

 

Tsubame

Tsubame continues to maintain a high pick rate and excellent metrics in the high-tier bracket. To keep her overall performance in check, we are reducing her HP per level and attack power.

  • HP per Level 75 → 73

  • Attack Power per level 4.6 → 4.4

 

Cathy

Cathy continues to maintain a high score gain. We are reducing the damage of R - Emergency Surgery, which is currently  overly powerful on hit, to tone down her excessive area-of-effect damage capability.

  • Emergency Surgery(R)

    • Min Damage 100/175/250(+Skill Amplification 70%) → 100/160/220(+Skill Amplification 70%)

    • Max Damage 200/350/500(+Skill Amplification 140%) → 200/320/440(+Skill Amplification 140%)

 

Theodore

Theodore is recording low damage. We are increasing the damage coefficient of W - Power Screen to boost his firepower.

  • Power Screen(W)

    • Damage 40/50/60/70/80(+Skill Amplification 26%) → 40/50/60/70/80(+Skill Amplification 28%)

 

Piolo

Piolo is showing a disappointing performance in terms of damage. We are slightly increasing the damage coefficient of Q - Helicopter Spin to make up for his lacking firepower.

  • Helicopter Spin / Chokeslam(Q)

    • Helicopter Spin(Q1) 

      • Damage 8/16/24/32/40(+Skill Amplification 14%) → 8/16/24/32/40(+Skill Amplification 15%)

 

Haze

Haze’s overall metrics have decreased. We are increasing the damage coefficient of her main poke skill, Q - 40mm Grenade, to enhance her power during standoffs.

  • 40mm Grenade(Q)

    • Damage 80/115/150/185/220(+Skill Amplification 85%) → 80/115/150/185/220(+Skill Amplification 90%)

 

Hyunwoo

Hyunwoo is recording a low score gain. We are increasing his HP per level to help his durability during late-game.

  • HP per Level 89 → 92

 

Weapon

Glove

  • White Claw Punch Attack Power 59 → 60

 

Guitar

  • Bohemian Skill Amplification 70 → 72

 

Axe

  • Harpe Attack Speed 25% → 30%

 

Assault Rifle

  • Gold Rush Skill Amplification 78 → 82

 

Rapier

  • Sword of Justice Skill Amplification 69 → 71

 

Nunchaku

  • The Smiting Dragon Skill Amplification 66 → 68

 

Shuriken

  • Azure Dagger Skill Amplification 64 → 66

 

Two-handed Sword

  • Laevateinn Attack Power 53 → 55

  • Aurora Longsword Attack Power 69 → 71

  • Dáinsleif - Crimson Attack Power 82 → 84

 

Whip

  • Gleipnir Skill Amplification 78 → 82

  • Thunder Whip Skill Amplification 65 → 68

 

Camera

  • Mirrorless Skill Amplification 77 → 80

  • Laser Designator Attack Power 55 → 58

 

Throw

  • David's Sling Attack Speed 20% → 25%

 

Bow

  • Jebe's Altered Bow Attack Power  70 → 72

  • Twinbow Attack Power 63 → 65

 

Armor

Chest

  • Elf Dress Defense 25 → 28

  • The General's Robe Attack Speed 30% → 33%

  • Burgundy 47 Defense 15 → 18

 

Head

  • Sultan's Turban Skill Amplification 80 → 82

  • Kundala Skill Amplification 80 → 82

  • Astronaut's Helmet Skill Amplification 55 → 57

  • Animalistic

    • Predation - [Unique Passive]

      • HP Recovery 30(+Additional HP 10%)(+Lost HP 4%) → HP Recovery 30(+Additional HP 8%)(+Lost HP 4%)

 

Arm / Accessory

  • (NEW LEGENDARY) Revenge of Goujian

    • Recipe: Fountain Pen + Tree of Life

    • Stats

      • Attack Power 27

      • Attack Speed 30%

      • Critical Strike Chance 35%

    • Healing Reduction - [Unique Passive]

      • Dealing damage to a target reduces their healing by 20% for 4 seconds.

  • (NEW LEGENDARY) Star Fragment

    • Recipe: Stone + Force Core

    • Stats

      • Defense 10

      • Skill Amplification 85

      • Max HP  250

      • Cooldown Reduction 15

  • Schrödinger's Box Max HP  120 → 150

  • Plasma Arc Attack Power 20 → 22

  • Pharaoh's Artifact Skill Amplification 90 → 92

  • Buccaneer Doubloon Attack Power 26 → 28

  • Nova Shield Adaptability 43 → 45

 

Leg

  • Galaxy Steps Attack Power 25 → 23

  • Rose Steps Skill Amplification 45 → 50

 

Enhanced

  • Capsule - Essence

    • Tenacity 10% → 5%

 

Cobalt Protocol

Cobalt Protocol Adjustments

Nadine

  • Bow

    • Damage Dealt 93% → 92%

    • Damage Taken 95% → 97%

 

Nicky

  • Glove Damage Taken 88% → 90%

 

Mai

  • Whip Damage Taken 98% → 100%

 

Celine

  • Throw Damage Taken 96% → 98%

 

Xiukai

  • Spear Damage Dealt 102% → 100%

 

Sua

  • Hammer Damage Dealt 100% → 102%

 

Sissela

  • Shuriken Damage Taken 100% → 102%

  • Throw Damage Taken 102% → 104%

 

Silvia

  • Pistol Damage Taken 95% → 97%

 

Adriana

  • Throw Damage Taken 95% → 97%

 

Justyna

  • Crossbow Damage Taken 92% → 95%

 

Irem

  • Throw Damage Taken 92% → 95%

 

Eva

  • Throw Damage Taken 98% → 100%

 

Jackie

  • Dagger Damage Taken 95% → 92%

 

Camilo

  • Dual Swords Damage Taken 94% → 92%

 

Haze

  • Assault Rifle Damage Taken 100% → 102%

 

Henry

  • Shuriken Damage Taken 94% → 96%

 

 

Bug Fixes & Improvements

Gameplay Improvements

  • We’ve improved visibility so that the ultimate icon in teammate slots displays a common symbol instead of character-specific icons, and the remaining cooldown time is displayed with a gauge and text when 9 seconds or less remain.

  • Unified teammate ultimate icon display in the spectator HUD now matches teammate slots.

  • You can now expand the chat box during spectate mode using the expand chat shortcut and scroll through previous chat history.

  • Enhanced map features in spectate mode now support objective highlighting and Lumi pathing display.

  • Using Alt + Left-Click ping on unavailable items in Lumi or Kiosks will now send a system chat message to allies indicating the ready timing, remaining cooldown, or unpurchasable status.

  • Shaded area visual lighting for the Hyperloop capsule transitioning from the Briefing Room to Lumia Island has been improved.

  • Escaped players will no longer be incorrectly treated as eliminated.

  • Addressed potential code issues causing disconnections from the server during matches.

  • Using certain animated emotes will no longer trigger frame drops.

  • Downed teammates located in other areas will now correctly revive at an ally's location upon winning the Temporary Safe Zone phase.

  • Spectate mode will now correctly play victory cutscene audio.

  • Queued movement commands will now function properly while under slow effects.

  • EMP Drone neutralization duration will no longer apply shorter than intended.

  • Acquiring Zephyr Cubes in the Combat Lab will now correctly trigger visual effects at the spawn location.

  • Combat Lab Reward Box lock effects will now align correctly.

  • Healing Factor augment recovery amplification will now apply to total recovery rather than individually.

  • Charging visual effects for Alpha and Omega's Whiplash skill will no longer display in wrong positions.

  • Siren background objectives will now animate correctly.

  • Installed item cooldown status text will now display properly across all language settings.

  • Rebinding UI shortcuts to combined keys will no longer cause shortcut display boxes to disappear.

  • Addressed potential code issues causing the match status UI to display abnormally under certain conditions.

  • The remaining duration time will now display correctly in ping-spam restriction notifications.

  • Cobalt Protocol replays will now play back normally.

  • Plasma Dash Tactical Skill indicator in Cobalt Protocol will now display correctly.

 

Character & Weapon Improvements

  • Basic attack effects for characters will now be correctly displayed.

  • Victory shadow animations will no longer be clipped during victory cutscenes.

  • Initial basic attacks with zero stacks on the Assault Rifle Weapon Skill Overheat (D) will no longer grant more stacks than intended.

  • Initial slow effect on the Throw Weapon Skill Smokescreen (D) will no longer apply lower than intended.

  • Nicky

    • The Guard (W) motion will no longer clip when wearing certain Nicky skins.

    • Leg animations while idle will no longer display awkwardly when wearing the Rebellious Nicky skin.

    • Modeling will no longer overlap during the lobby animation for the Alleycat Nicky skin.

    • Hair brightness will no longer repeatedly flicker during escape animations when wearing the Cheerful Punch Nicky skin.

  • Daniel: Damage from Inspiration (W) will now correctly apply to crowd control-immune targets.

  • Laura: Gliding animations with the vertical launch device (VLS) will no longer display awkwardly when wearing the Morning Glory Laura skin.

  • Lenox: The shield effect on Bait and Tackle (P) will no longer cover her character model.

  • Lucia: Tooltip font colors will now be correctly applied across all skill tooltips.

  • Markus: Havoc (W) will no longer apply a higher airborne height than intended.

  • Magnus: Movement commands will now work correctly while using Bike From Hell (R) during rest.

  • Blair: VP recovery effects will now correctly apply in the Cobalt Protocol Control Room and allied base.

  • Charlotte: Skill ground effects for Divine Intervention (R) now display correctly when wearing skins.

  • Celine: Empty bomb models will now correctly display in intended locations.

  • Shoichi

    • Skill effects for Bottom Line (W) will no longer get fixed at maximum distance when wearing the Warrior Shoichi skin.

    • Skill effect angles will no longer display awkwardly when wearing the Warrior Shoichi skin.

  • Sua

    • The Curious Case (W) will no longer unintendedly target allies under certain conditions.

    •  Weapon effects will no longer display awkwardly when wearing the Summertime Sua skin.

  • Alonso: Skill effects for Al Ataque! (E) will no longer display awkwardly when wearing certain skins.

  • Jan: Status icon tooltips for The Tetragon (R) will now correctly match actual skill effects.

  • Echion: Cooldown reduction upon killing enemies in the VF Plague state will now be correctly displayed in the Dry Bite (E) tooltip.

  • Justyna: Skill effects for Barrage & Annihilation (Q) will no longer clip when wearing the Lucky Bunny Justyna skin.

  • Eleven: Hammer Weapon Skill Armor Piercing (D) will no longer spawn more sliders than the number of targets hit.

  • Chiara: Visual effects on wild animals eliminated within the area of Plague (R) will now correctly disappear upon death.

  • Hyejin: Skill effect colors will no longer appear overly saturated when wearing the Cadet Hyejin skin.

  • Hisui: Jacket modeling during the lobby animation for the Street Fiend Hisui skin will no longer display awkwardly.

 

Lobby Improvements

  • Event NP items displayed in the Store, Pass, Collection, and Box reward lists will now include their remaining duration (n days / n hours) alongside their item names.

  • Entering the ER Pass rewards page for the first time without owning the ER Pass or claiming free rewards will now trigger an informational pop-up detailing ER Pass purchase benefits.

  • The Profile Overview and League pages will now display the required number of matches and your current progress toward earning Regular Season rank rewards.

  • Team logos for winning teams in the Esports Schedule will no longer blend into dark background elements.

  • BGM highlights will no longer play while Copyright Safe Mode is active.

  • Playing characters with multiple weapons will no longer fail to default to your last used weapon.

  • Quest Book sale periods will no longer display incorrectly compared to actual sale dates.

  • Seasonal information will now be displayed correctly.

  • Changing Profile Icons under specific conditions will no longer cause team slot backgrounds to be removed.

  • Queueing for matches under specific conditions will no longer throw errors and block matchmaking.

  • Drops currency information in the Store will no longer overlap with menu UI elements.

  • Lock icons in Forging will now correctly update immediately upon locking items.

  • Items crafted in Forging will now be removed from the list immediately.

  • Lock icons will no longer appear on the Collectibles cancel button.

  • Selecting locked items in the [Collectibles - Miscellaneous] tab will no longer activate the Save & Exit button.

  • Save button text in the [Collectibles - Emotes] tab will now be properly center-aligned.

  • Closing the Esports Schedule pop-up in the team lobby will no longer cause menu elements to display incorrectly.

  • Season Fragment Point acquisition text on the match results screen in Japanese language settings will no longer overlap with the point display area.

  • Hovering over lobby menus will no longer trigger overly intense orange or blue glow effects.

  • Test Subject Records sorting preferences will now be properly saved.

  • The option name for the Expanded Minimap Icon Enlargement feature will now explicitly specify that it applies to the minimap.

  • Acquiring new characters or skins under specific conditions will no longer cause reward animation images to render off-center toward the bottom.

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