• Patch Notes
  • 4 hours ago

PATCH NOTES 12.5 - OCTOBER 1ST, 2026

Servers will be temporarily offline for an estimated time of 4 hours on October 1st from 2 AM (UTC) to update Patch 12.5.

 

New Character - Seres

Two-handed Sword wielder Seres is joining the experiment!

Seres will be available for 9,900 A-Coin for two weeks after launch and will not be available in Ranked matches until October 6th.  

 

“I will become the sword that protects you.”



Protection Sword (P)

When Seres hits an enemy with a basic attack, she leaves an Obsidian Shard for 3 seconds that deals 42/54/66(+Target's Max HP 4.8/5.4/6%) skill damage over time. Damage stacks up to 2 times. 

  • Damage Interval: 0.5s

Rush / Pierce (Q)

Rush: Seres dashes in a targeted direction and gains a shield for 1.5 seconds. If the shield is not destroyed before its duration ends, it explodes as it disappears, dealing 20/40/60/80/100(+Skill Amplification 25%)(+Max HP 8%) skill damage to enemies nearby. For 2.5 seconds after dashing, she can Pierce.

Pierce: Seres thrusts her sword forward, dealing 40/80/120/160/200(+Skill Amplification 55%)(+Max HP 10%) skill damage and stunning enemies for 0.6/0.65/0.7/0.75/0.8s. 

  • Rush

    • Movement Range: 2.5m

    • Movement Duration: 0.2s

    • Shield Explosion Area: Circular Radius 4m

  • Pierce Damage Area: 5m * 1.3m

  • Cooldown: 12/11/10/9/8s

Crushing Array (W)

Seres swings her sword, dealing 100/140/180/220/260(+Skill Amplification 60%)(+Additional HP 20%) skill damage, knocking back nearby enemies, and slowing them by 40% for 1 second.

  • Range: Circular Radius 3.75m

  • Cooldown: 13/12.5/12/11.5/11s

Loyal Guardian (E)

Seres leaps to a targeted ally's location, designating them as the guarded ally for 3 seconds. Seres takes 12/13/14/15/16(+Additional HP 1%)% of damage before reduction taken by the guarded ally from enemy test subjects, and heals herself by 25% of the damage dealt by the guarded ally to enemy test subjects.

If the guarded ally is Lucia, the leap range increases by 1.5m, Seres takes 16/17/18/19/20(+Additional HP 1%)% of damage taken before reduction by Lucia, and heals herself for 30% of the damage dealt by Lucia to enemy test subjects.

Seres will not take damage instead of her allies if her HP falls below 20%.

When cast on herself, her movement speed is increased by 20% for 1.5 seconds.

  • Range: 5m

    • Target Lucia Range: 6.5m

  • Movement Speed: 17m/s

  • Loyal Guardian’s Target Range: 15m

  • Cooldown: 12/11.5/11/10.5/10s

Oath to the Light (R)

Seres becomes unstoppable for up to 2.5 seconds and raises her sword, providing a shield that absorbs 15/30/45(+Skill Amplification 5%)(+Max HP 1.5%) damage to herself and nearby allies. The shield stacks by 15/30/45(+Skill Amplification 5%)(+Max HP 1.5%) every 0.25 seconds and lasts for 0.75  seconds after the effect ends. Seres can recast the skill to cancel it 1 seconds after casting. 

  • Range: Circular Radius 5.5m

  • Cooldown: 85/75/65s


New Skins & Emotes

Tennis Club Priya (Rare) will be available.

“This rally back and forth across the net... it almost feels like we're playing a duet.”

 

Seres Emotes will also be available.

 
 

 12.5 Update Item Probabilities Changes

  • The Two Bonus Weeks: Skin Data Boxes event is ending so the bonus probability for Skin Data Boxes will no longer be applied.

  • You can check the changes to Skin Data Boxes items and probabilities in our [Box To-Be Probabilities] website page.

 

Seres Emote Bundle 

We’re adding a special bundle to the store, so you can get all of Seres emotes at once and at a discounted price!

  • Price: 800NP → 480 NP

  • Contents: 4 Craver Emotes, XP Boost (1 Day)

  • Sale Period: Thurs, Oct 1st after maint. to Thurs, Oct 15th (UTC) before maint.

*Price adjusted according to items owned.

*Items that include boosts that are immediately applied upon purchase are non-refundable.


S12 Premium/Basic Token Books II Sale

The sale for the Season 12 Premium/Basic Token Books II will start on Thursday, October 1st after maintenance.

Complete missions to get Sailing Tokens!

  • Sale & Use Period: Thursday, October 1st after maintenance to Thursday, November 12th (UTC) before maintenance

  • Claim rewards by Thursday, November 26th (UTC) before maintenance

  • S12 Premium Token Book II

    • Price: 1,500 NP

    • Contents: A level 15 Quest Book and up to 75 Sailing Tokens upon completion

  • S12 Basic Token Book II

    • Price: 10,000 A-Coin

    • Contents: A level 10 Quest Book and up to 25 Sailing Tokens upon completion

*Check more details in the Quest Book menu in-game.

*Once the event and use period is over, the S12 Premium/Basic Token Books will be discontinued.

*Rewards achieved from completing levels that aren’t claimed by the end of the sale period will be automatically sent to your mailbox and will be available for 2 weeks.


 S12 Cobalt Union Ends

 Cobalt Union is closing for the season! Thank you all for participating.

  • Closes on: Wednesday, September 30th 23:59 (KST)

  • Rewards by tier will be delivered during maintenance on November 19th, 2026. More details on our 12.4 patch notes.


 

System 

NP Purchase Stamps

We are adding the NP Purchase Stamp system, allowing you to earn bonus perks whenever you purchase NP products.

  • Purchasing NP grants 1 stamp, which is automatically consumed upon acquisition.

  • Each time you earn a stamp, 1 item is randomly crossed off from the bonus reward list based on probability.

  • Collecting 4 stamps awards 1 random item from the remaining rewards, after which the reward list resets.

  • Stamps are divided into Blue Stamps and Purple Stamps depending on the purchased item, determining which reward group is crossed off.

    • Blue Stamps cross off 1 item from the higher-value reward group, while Purple Stamps cross off 1 item from the lower-value reward group.

  • Bonus Reward Pool

    • Blue Stamp Group

      • 1,500 A-Coin / 3,000 A-Coin / 5,000 A-Coin / 20 Mileage / 300 Free NP

    • Purple Stamp Group

      • 100 A-Coin / 300 A-Coin / 500 A-Coin / 5 Mileage / 100 Free NP

  • You can check your current stamp progress and remaining rewards in the Stamp menu at the top of the Store.


*Bonus reward acquisition probabilities can be checked on a separate webpage [See Probabilities].

*Refunding a purchase will retrieve the stamps and bonus rewards earned from that transaction.

 

User Block Feature

We are adding a User Block feature so you can directly prevent unwanted friend requests, team invites, and whispers. While previous settings required blocking all friend requests or team invites globally, you can now selectively block specific users.

  • The Friend List menu has been renamed to Community, featuring the Friends List and Blocked List tabs at the top.

  • You can block users clicking the [Block] button in the Friend Details pop-up, Match Results screen, or Profile Match History Leaderboards. Unblocking is available from the Blocked List.

  • You cannot send or receive friend requests, team invites, or whispers with blocked users. Blocking an existing friend will remove them from your friend list before applying the block.

  • Blocked users are not notified of being blocked, and they will not appear in the Friends Online list in team lobbies.

  • You can block up to 50 users.


*The block feature applies only to 1:1 interaction methods and does not block matchmaking or in-game/Strategy Map chat.


Kiosk Priority Material Guide

We are adding a feature to the Special Store UI to help you immediately identify which Special Materials to purchase first at Kiosks and the Lumi Special Shop.

  • A yellow triangle will appear in the top left corner of the Special Material slot required to craft the leftmost target item in your saved plan.

  • Hovering over the slot displays the icon of the completed target item you can get with the item.

  • If the leftmost target item in your route is a Tactical Skill Module, the module slot will display the current Tactical Skill icon and level.

  • Completing target item crafting or acquiring all necessary materials immediately updates the guide to the next target item.

  • This feature can be toggled via [Settings → Gameplay → Advanced Settings → Highlight Special Materials for Priority Kiosk Purchase] and is enabled by default.

 
 

In-Game Floating Text Display Settings

We are adding In-Game Text Display Settings under [Settings - Gameplay] so you can adjust the amount of on-screen information. You can individually toggle the following floating text entries, all of which are enabled by default:

  • Credits Gain

  • Damage Dealt

  • Damage Taken

  • HP Recovery

  • Weapon Mastery

  • Defense Mastery

  • Hunting Mastery

  • Crafting Mastery

  • Search Mastery

  • Movement Mastery

  • Mastery Level Up

  • Detonation Timer Restoration

  • Gadget Energy Gain

*Settings apply identically to Spectate and Replay Modes.



Matchmaking Improvements

  • Asia 1 

    • The high-tier queue will be stricter, with the highest-tier queue will be restricted to Mythril 8,600 RP and above.

 

Augments

Chaos

  • Red Sprite

    • Damage 30(+Level*2)(+Extra Attack Power 45% OR Skill Amplification 26%) → 30(+Level*2)(+Extra Attack Power 65% OR Skill Amplification 26%)

  • Siphon Maelstrom

    • HP Recovery (+Extra Attack Power 70%)(+Skill Amplification 20%)(+Max HP 7%)(+Lost HP 10%) → (+Extra Attack Power 70%)(+Skill Amplification 20%)(+Max HP 8%)(+Lost HP 10%)

 

Weapon Skills
  • Axe - Maleficent Helix(D)

    • Damage 50/75/100(+Extra Attack Power 50/65/80%)(+Skill Amplification 25%)(+Target's Max HP 6%) → 50/75/100(+Extra Attack Power 50/65/80%)(+Skill Amplification 30%)(+Target's Max HP 6%)

  • Arcana - VF Dispersion(D)

    • Damage 20/40/60(+Skill Amplification 18%) → 20/40/60(+Skill Amplification 20%)

 

Character

NiaH

The movement speed increase from E - 1UP will now correctly last for its intended duration.

  • 1UP(E)

    • Movement Speed Increase Duration will now correctly apply as intended.

    • Movement Speed Increase Duration 1s → 2s


Nicky

Nicky has been performing exceptionally well when combining R - Pure Rage Uppercut!! with ally skills. We are reducing its base damage to discourage immediately using her ultimate at the start of a fight.

Additionally, the slow effect applied to enemies hit by W - Guard & Reverse will now correctly recover over time.

  • Guard & Reverse(W)

    • The slow effect will now correctly recover over its duration.

  • Pure Rage Uppercut!!(R)

    • Damage 100/180/260(+Skill Amplification 35%) → 80/155/230(+Skill Amplification 35%)


Daniel

We are reducing the basic attack amplification from Daniel's Weapon Mastery to tone down his high Damage output when using critical strike item builds.

  • Basic Attack Amplification per Dagger Mastery Level 2.2% → 2.1%

Lenox

Lenox has maintained a high win rate thanks to her excellent disruption capabilities. We are reducing the slowed duration of E - Whiplash to tone down her ability to disrupt enemies.

  • Whiplash(E)

    • Slowed Duration 1.25s → 1s


Luke

Luke has been showing somewhat low average damage. We are increasing the Mark Damage of R - Pressure Washer to make up for his lacking damage output.

  • Pressure Washer(R)

    • Mark Damage 20/45/70(+Attack Power 13%)(+Target's Max HP 2%) → 20/45/70(+Attack Power 15%)(+Target's Max HP 2%)


Rio

Rio has been exceptionally effective at controlling distance. We are reducing the slow effect from W - Hanare while in Hankyu form and the Stun Duration from colliding with a wall during R - Fleeting Soul to tone down her ability to control distance.

  • Hanare(W)

    • Hankyu

      • Slowed 30% → 25%

  • Fleeting Soul/Spirit Arrow(R)

    • Fleeting Soul(Hankyu)

      • Stun Duration on Wall Collision 1.2s → 1s


Markus

The slow effect from R - Smash to Smithereens will now correctly last for its intended duration.

  • Smash to Smithereens(R)

    • Slowed duration will now correctly apply as intended.

    • Slowed Duration 1s → 1.5s


Magnus

We are increasing the power of E - Heavy Strike when Magnus knocks an enemy into a wall, providing a greater reward for successfully pulling off this difficult play.

  • Heavy Strike(E)

    • Wall Collision Damage 20/40/60/80/100(+Extra Attack Power 30%)(+Skill Amplification 30%)(+Target's Max HP 7%) → 20/40/60/80/100(+Extra Attack Power 40%)(+Skill Amplification 35%)(+Target's Max HP 8%)


Barbara

We are increasing the power of the relatively underutilized RW - Ultra Free-Electron Laser, making it a more viable option in certain situations.

  • Overclock(R)

    • Ultra Free-Electron Laser(RW) 

      • Damage 200/250/300(+Skill Amplification 85%)(+Target's Max HP 20%) → 200/300/400(+Skill Amplification 85%)(+Target's Max HP 20%)

    • Ultra Free-Electron Laser(RW) 

      • Movement Speed Increase on hit 40% → 50%

 

Blair

We are increasing Blair's excessively low base durability to improve her stability in combat.

  • Base Defense 47 → 50


Bihyung

Bihyung has been showing strong combat performance alongside a high pick rate. We are reducing the base Damage of R - Let's Have a Blast! to tone down its excessive power.

  • Let's Have a Blast!(R)

    • Damage 150/300/450(+Extra Attack Power 170%)(+Target's Max HP 10%) → 120/270/420(+Extra Attack Power 170%)(+Target's Max HP 10%)


Charlotte

Charlotte has maintained an excessively high win rate at higher tiers. We are further reducing her durability to lower her stability in combat and reducing her Weapon Mastery effect to tone down her overall performance.

  • Skill Amp per Arcana Mastery Level 4.4% → 4.3%

  • Defense per level 2.9 → 2.6


Sua

Sua has been recording very high score gain. We are reducing the Shield amount of W - The Curious Case to tone down her excessive combat performance against certain team compositions.

  • The Curious Case(W)

    • Shield 80/110/140/170/200(+Skill Amplification 40%) → 80/110/140/170/200(+Skill Amplification 35%)


Adriana

Adriana has maintained strong performance at higher tiers. We are reducing her Weapon Mastery effect to lower her overall performance and reducing the Damage of R - Cocktail Party to lower her Ranged poking capabilities.

  • Throw Skill Amp per Mastery Level 4.1% → 4%

  • Cocktail Party(R)

    • Damage 140/170/200(+Skill Amplification 40%) → 130/155/180(+Skill Amplification 40%)


Arda

Arda has been recording low average damage. We are increasing the damage of E - Nimrod's Tombstone to improve his ranged poking capabilities.

  • Nimrod's Tombstone(E)

    • Damage 80/110/140/170/200(+Skill Amplification 60%) → 80/110/140/170/200(+Skill Amplification 65%)

      • Also applies to Nimrod's Gate(RE).


Aya

Aya has been underperforming at higher tiers, with Assault Rifle Aya in particular struggling at the highest tiers. We are increasing the attack power ratios of Q - Double Shot and W - Steady Shot to improve her skill effectiveness.

  • Double Shot(Q)

    • 1st Hit Damage Attack Power 100% * (Basic Attack Amplification) → Attack Power 110% * (Basic Attack Amplification)

  • Steady Shot(W)

    • Damage 30/40/50/60/70(+Attack Power 50%)(+Skill Amplification 30/35/40/45/50%) → 30/40/50/60/70(+Attack Power 55%)(+Skill Amplification 30/35/40/45/


Isol

We are increasing the Adaptability granted by P - Guerilla Warfare to improve his combat power.

  • Guerilla Warfare(P)

    • Adaptability Increase 8/13/18 → 10/15/20


Jan

Jan has continued to struggle. We are reverting the enhanced defense reduction of Q - Knee Strike to its previous value so he can once again exert greater power in combat.

  • Knee Strike(Q)

    • Enhanced Defense Reduction 15% → 20%

 

Elena

Elena's damage output has fallen too significantly. We are increasing the skill amplification and additional HP value of Q - Crystal Elegance to make up for her insufficient damage output.

  • Crystal Elegance(Q)

    • 1st Hit Damage 20/35/50/65/80(+Skill Amplification 25%)(+Additional HP 10%) → 20/35/50/65/80(+Skill Amplification 35%)(+Additional HP 10%)

    • 2nd Hit Damage 40/70/100/130/160(+Skill Amplification 35%)(+Additional HP 10%) → 40/70/100/130/160(+Skill Amplification 40%)(+Additional HP 12%)


Justyna

Justyna has maintained a high pick rate at the highest tiers. Given her excellent mobility and survivability as well as her high base durability, we are reducing her HP per level to tone down her overall stability.

  • HP per Level 79 → 76


Yuki

Yuki has been showing strong performance with both weapon types. His burst damage is particularly high with critical strike item builds, so we are reducing his weapon mastery effects to lower his critical strike efficiency.

  • Basic Attack Amplification per 

    • Two-handed Sword Mastery Level 2.2% → 2.1%

    • Dual Swords Weapon Mastery Level 1.8% → 1.7%


István

István has been showing excessively high damage alongside a very high pick rate at higher tiers. We are reducing the attack power ratio of Q - Observation to tone down its power.

  • Observation(Q)

    • Damage 40/80/120/160/200(+Attack Power 100%) → 40/80/120/160/200(+Attack Power90%)

    • Variable Damage 40/80/120/160/200(+Attack Power 100%) → 40/80/120/160/200(+Attack Power90%)


Camilo

Rapier Camilo has maintained strong performance. We are reducing his weapon mastery effect to lower his overall performance.

  • Basic Attack Amplification per Rapier Mastery Level 1.3% → 1.2%


Cathy

We are reducing the Weapon Mastery effect of Dual Swords Cathy, who has maintained strong performance at higher tiers.

  • Skill Amp per Dual Swords Mastery Level 4.6% → 4.5%


Craver

Craver has maintained a high pick rate at the highest tiers. His skill combos are particularly powerful when paired with a coordinated team composition, so we are reducing the damage of R - Showdown! to tone down its power.

  • Showdown!(R)

    • Damage 150/235/320(+Skill Amplification 70%) → 130/205/280(+Skill Amplification 70%)


Chiara

Chiara has been recording a low score gain. We are increasing the HP Recovery of Q - Hand of Corruption to improve her sustain in extended fights.

  • Hand of Corruption(Q)

    • HP Recovery 13/16/19/22/25(+Skill Amplification 4%) → 13/16/19/22/25(+Skill Amplification 6%)


Fenrir

Fenrir has been underperforming across the board. We are increasing the HP Recovery of enhanced Q - Rending Claws to improve his sustain during combat.

  • Rending Claws(Q)

    • HP Recovery 40/65/90/115/140(+Attack Power60%) → 50/80/110/140/170(+Attack Power60%)


Priya

Priya has been recording a low score gain. We are increasing her Guitar Weapon Mastery effects to improve her overall performance.

  • Per Guitar Weapon Mastery Level

    • Skill Amplification 4.3% → 4.4%

    • Attack Speed 2% → 2.8%


Fiora

The Movement Speed increase from P - Touché will now correctly last for its intended duration.

  • Touché(P)

    • Movement speed increase duration will now correctly apply as intended.

    • Movement Speed Increase Duration 1.5s → 2s


Hart

Hart has been recording low average damage. We are increasing the attack power granted by W - Overdrive so she can deal more meaningful damage when using the skill.

  • Overdrive(W)

    • Attack Power Increase 5/10/15/20/25 → 6/12/18/24/30


Hyunwoo

Hyunwoo has been underperforming at the highest tiers. We are increasing the lower level damage of Q - Stomping Foot and reducing its cooldown to improve his combat capabilities during the early and growth stages.

  • Stomping Foot(Q)

    • Damage 50/100/150/200/250(+Extra Attack Power 60%)(+Skill Amplification 85%) → 90/130/170/210/250(+Extra Attack Power 60%)(+Skill Amplification 85%)

    • Cooldown 9/8/7/6/5s → 7/6.5/6/5.5/5s


Hyejin

Hyejin's average damage has decreased. We are increasing the skill amplification ratio of P - Three Calamities to improve her damage output through skill combos.

  • Three Calamities(P)

    • Damage Skill Amplification 10/15/20% → 15/20/25%


Hisui

Hisui has continued to struggle as her performance at the highest tiers has declined. We are increasing the damage of Q - Rengeki to improve her combat power.

  • Rengeki(Q)

    • 1st Hit Damage 70/75/80/85/90(+Extra Attack Power 70/75/80/85/90%) → 70/75/80/85/90(+Extra Attack Power 75/80/85/90/95%)

    • 2nd Hit Damage 70/85/100/115/130(+Extra Attack Power 100/105/110/115/120%) → 70/85/100/115/130(+Extra Attack Power 105/110/115/120/125%)

 

Weapon

VF Prosthetic

  • Black Mamba King 

    • Omnisyphon 10% → 8%

  • Black Mamba King TL 

    • Omnisyphon 10% → 8%

 

Armor

Chest

  • Blood Cloak

    • Skill Amplification 22 → 14

    • Decomposition - [Unique Passive]

      • Damage Target's Max HP 0.9(+Skill Amplification 0.2%)% → Max HP 1.2(+Skill Amplification 0.2%)%

 

Head
  • White Mitre Skill Amplification 70 → 75

  • Astronaut's Helmet

    • Skill Amplification 57 → 50

      • Decomposition - [Unique Passive]

        • Damage Target's Max HP 0.9(+Skill Amplification 0.2%)% → Max HP 1.2(+Skill Amplification 0.2%)%

  • The Star of the Wilds

    • Chasing Needle - [Unique Passive]

      • Detection range for additional hits around the target is greatly increased.

 

Arm / Accessory
  • Star Fragment

    • Skill Amplification 85 → 80

    • Max HP  250 → 230

  • Claddagh Ring 

    • Skill Amplification 55 → 60

  • Smash Totem 

    • Defense 13 → 11

 

Cobalt Protocol

Cobalt Protocol Adjustments

Nadine

  • Crossbow 

    • Damage Dealt 90% → 92%

 

Lucia

  • Sniper Rifle 

    • Damage Dealt 93% → 90%

 

Bihyung

  • Bat 

    • Damage Taken 95% → 97%

 

Charlotte

  • Arcana 

    • Damage Taken 100% → 95%

 

Shoichi

  • Dagger 

    • Damage Taken 88% → 90%

 

Silvia

  • Pistol 

    • Damage Taken 97% → 95%

 

Arda

  • Arcana 

    • Damage Taken 94% → 97%

 

Johann

  • Arcana 

    • Damage Taken 96% → 95%

 

Justyna

  • Crossbow 

    • Damage Taken 95% → 97%

 

Jackie

  • Dagger 

    • Damage Taken 92% → 90%

 

Tazia

  • Shuriken 

    • Damage Taken 88% → 90%

 

Bug Fixes & Improvements

Gameplay Improvements

  • Alt + Mouse Over zoom and Alt + Left Click targeted pings will now also work on B0-R1 icons on the minimap and expanded map.

  • Signaling an item an ally is searching for will now also display the name of the item that can be completed with that material in System chat. The item name can be clicked to view its tooltip.

  • The unused Secret Lab assignment status UI has been removed from the Spectator HUD.

  • The Join Gambit button will no longer be displayed on the Strategy Map for tiers that cannot declare a Gambit.

  • Victory conditions will now correctly apply when a player is downed during the Temporary Safe Zone phase.

  • Adjusted suspected code causing the background to appear black when entering the game.

  • Some Replays that could not previously be accessed will now open properly.

  • Starting items will now display in the correct order.

  • The respawn area selection map will now display properly.

  • Protocol Violation Tactical Skill effects will now display properly.

  • Damage dealt text on shields will now display correctly for each player.

  • Camera height changes will now display more naturally while Lock Camera is enabled.

  • Adjusted suspected code causing the Wild Animal overlay to remain displayed on the player's screen.

  • Items collected will now correctly appear in the inventory.

  • Apple Tree overlay timers will now correctly match their activation times.

  • P5R Phantom Thieves Mark Drone skin effects will now display properly.

  • AI bots will now correctly move toward the Chronosphere.

  • Navigation for hunting Wild Animals will now correctly display in Tutorial 3.

  • Cobalt Protocol: 

    • Heal Pack status will now correctly update on the minimap in.

    • Multiple Infusions can no longer be selected.


Character & Weapon Improvements

  • Character models will no longer appear partially frozen.

  • Values in Character skill expanded tooltips will now display properly.

  • Skin names will now display properly when checking out voices on Character pages.

  • Voice lines will now play properly when characters die after being downed.

  • Downed effects will no longer play twice when characters die after being downed.

  • Two-handed Sword Weapon Skill Parry(D) ‘s damage will now correctly apply in sync with its animation and effects.

  • Nicky:

    • Basic Attack animations will now display properly in skill preview videos.

    • Cheerful Punch Nicky's appearance will now display properly in the Collection.

    • Cheerful Punch Nicky's animations will now display properly while her weapon is unequipped.

  • Lenox: The correct item will now display in the Bait and Tackle(P) preview video.

  • Lucia & Seres: Unique voice lines will now play when Lucia and Seres help each other.

  • Lenore: The violin bow color will now display properly when using the Nocturne Symphony Lenore skin.

  • Li Dailin: The researcher's title will now display correctly in the Overview of Test Subject Records.

  • Rio: Rain of Arrows(D) casting effects will now display in the correct position when using the 3rd Anniversary Rio skin, including Dolce.

  • Justyna

  • Blair: Directional effects for characters detected by XMS-5 Activation(R) will now display properly.

  • Charlotte: Divine Intervention(R) ground effects will now display properly when using the Transfer Student Charlotte skin.

  • Celine:

    • Bombs held while using certain skins will now display at the correct size relative to her default skin.

    • Divider lines will no longer display on her HP bar.

  • Xiukai: The Juggernaut Chef(P) tooltip will no longer display information related to beverages and Uncommon Rarity Food.

  • Widriana: Effects will now display properly while resting.

  • Alex: He will now display properly while resting while using certain skins.

  • Estelle:

    • Fire effects will now display properly during her lobby entrance animation.

    • Fire effects will now display properly during the Spec Ops Estelle skin lobby animation.

  • Echion:

    • Shield duration will now display properly in the Keeled Scales(W) tooltip.

    • Hitting environmental objects with Envenomization(R) will no longer unintendedly extend VF Overflow duration.

    • The maximum stacks of the Berserk buff will now display properly in the Call of Cadmus [Deathadder] (P) tooltip.

  • Justyna: Astra Burst! (R) Projectile trajectory effects will now display properly.

  • István: Range indicators will now display when using enhanced skills (Q, W, E).

  • Eleven: All skill effects will now display properly in the Calorie Cyclone(R) status icon tooltip.

  • Tsubame: Her sunglasses will now display properly during the Blue Wave Tsubame skin lobby animation.

  • Chloe: Downed animations will now display properly when using the Ocean Breeze Chloe skin.

  • Priya:

    • The upper portion of her outfit will now display properly during the Singer-songwriter Priya skin lobby animation.

    • Harmony of Parvati(E) effects will now display in the correct position after hitting 3 times.


Lobby Improvements

  • Items can now be disassembled and crafted in Forging while matchmaking.

  • Forging auto-disassemble settings for owned items will now be saved per account, and a "Don't Show Again" checkbox has been added to the information pop-up displayed when enabling auto-disassemble.

  • Reward lists for box products in the Forging Exchange shop can now be viewed as in the Store, and the position of the remaining Pickup Event duration display has been adjusted.

  • Tooltips that follow the mouse cursor will no longer be obscured by the cursor depending on cursor size.

  • Sound effects have been added to the Season Pack Special Offer presentation.

  • Some Emotes, including esports Emotes, can now be searched using the names of their associated Characters.

  • The artist credit for BGM Red Heart has been corrected to NAYUBI.

  • Following revisions to the Privacy Policy, a pop-up requiring users to agree to the terms again will now display when launching the game, and the mandatory information link for purchase withdrawals has been updated.

  • The Full Moon All Clear Box will now correctly display as unavailable when there are not enough boxes available to open.

  • Acquisition sources for Special Materials will now display properly in the Collection tab.

  • Late Game Item Recommendations will now display properly when editing saved plans.

  • The Lobby screen will no longer display before the loading screen after the game preparation phase.

  • The option to skip the Match Results presentation will now work properly.

  • Common Collection filter options will now display properly.

  • Custom Match filter options will now display properly.

  • The number of vouchers displayed on the open button will now correctly update when using Character and Skin Selection vouchers.

  • Buttons at the bottom of the Settings screen will no longer overlap with the UI at certain Resolutions.

  • Selecting another Mission tab will now correctly remove the highlight from the previously selected tab.

  • Mouse scroll controls in Archive episodes will now work in the correct direction.

  • The Cobalt Protocol mission to purchase a Level 3 Infusion will now correctly be completed when purchasing applicable Infusions.

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