Servers will be temporarily offline for an estimated time of 4 hours on October 15th from 2 AM (UTC) to update Patch 12.6.
New Skins & Emotes
Mystic Bunny Sua (Epic) skin will be available.
Mystic Bunny Sua will be available in Forging > Exchange for Sailing Tokens.
“In the name of justice☆, I will not forgive you!
...Or, well, that's what I read in a book once.”


Ruthless Inquisitor Echion (Rare) skin will be available on October 20th.
“Bark all you want! I'm just following the path that I—that she believes in!”


Crimson Devil Echion (Uncommon) skin’s illustration and modeling will be updated on October 20th.
“Don't bother begging. Your life's already over.”


Mai emotes will be available.
Store Update: New Sailing Tokens Exchange Items
We’re adding 2 new popular skins and a Quest Book to the Exchange shop so you can use Sailing Tokens to get them!
Period: Thurs, Oct 15th after maint. to Thurs, Oct 29th (UTC) before maint.
New Items
Tropical Dimension Abigail Skin
Mk.VIII Destroyer M.A.G Skin
Tropical Dimension Abigail Quest Book
*Note: Previous-season tokens included in the Tropical Dimension Abigail Quest Book that cannot be used in the current season will be replaced with 3 Season Fragments. This change will also apply retroactively to Quest Books already purchased, so please keep this in mind when using your Quest Book.
12.7 Rank Demotion & Grace Point Changes
Key Survey Results
We'd like to share the results of the Survey About Ranked Demotion due to Inactivity conducted in early September, along with the adjustments we're planning based on your feedback.
A total of 3,883 players ranked Meteorite or higher responded to the survey, with the following key findings:
Granting Grace Period Points only once upon first promotion to Meteorite tier.
Respondent Tier | In Favor of Proposed Change Grant 12 Grace Points only upon first promotion to Meteorite | Against (Keep Current System) Grant 10 Decay Protection Points upon each promotion to Meteorite, Mythril, Titan, or Immortal |
Meteorite | 57.0% | 43.0% |
Mythril | 63.4% | 36.6% |
Titan | 64.1% | 35.9% |
Immortal | 66.0% | 34.0% |
Total | 58.8% | 41.2% |
Opinions on the Maximum Grace Points
Tier | Percentage in Favor of Reducing the Maximum | Most Popular Response for Maximum Grace Points |
Meteorite | 33.4% | 12(Keep As Is) 66.6% |
Mythril | 54.7% | 12(Keep As Is) 45.3% |
Titan | 76.5% | 6~9 44.1% |
Immortal | 87.3% | 6~9 40.8% |
Grace Point Changes
Based on the survey results above, we will be adjusting how Grace Points are awarded and the maximum number of points that can be received.
Changes to How Grace Points Are Awarded: Effective starting with Patch 12.6
Current
10 Grace Points are awarded each time you are promoted within tiers where Grace Points apply.
Earn 1 Grace Point for each Ranked Match completed normally.
New
12 Grace Points are awarded only upon promotion to Meteorite.
Grace Points will be retained after promotion to a higher tier.
Earn 1 Grace Point for each Ranked Match completed normally.
Maximum Grace Points by Tier: Effective starting with Patch 12.7
Meteorite: 12 → 12
Mythril: 12 → 12
Titan: 12 → 10
Immortal: 12 → 8
We will continue to monitor feedback after these changes take effect and conduct additional surveys if necessary to find the right balance for Grace Points.
Event Mode - Lone Wolf
Lone Wolf is back!
Lone Wolf is a solo survival mode where 18 players battle it all out until only one remains.
Schedule
Lone Wolf is an event mode, so it’ll be available for matchmaking at a designated time on each server.
North America: 19:00 ~ 23:00 (ET)
Europe: 17:00 ~ 21:00 (CET)
South America: 17:00 ~ 20:00 (BRT)
Asia 1: 20:00 ~ 00:00 (KST)
Asia 2: 21:00 ~ 01:00 (KST)
Asia 3: 20:00 ~ 23:00 (KST)
System
Matchmaking Improvements
North America
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Meteorite 4+.
Europe
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 2+.
Asia 1
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with 8,700 RP+.
Gameplay
Temporary Safe Zone Launch Pads
With the introduction of the Chronosphere during the Temporary Safe Zone phase, tactical mobility has become increasingly important in combat. To provide more movement options, Launch Pads that allow travel within the same area will now remain available during this phase.
Launch Pads that allow travel within Pond and Barge will remain active during the Temporary Safe Zone phase.
All other Launch Pads will continue to be disabled when the Temporary Safe Zone phase begins.

Chronosphere Spawn Point Adjustment
The spawn points of some Chronospheres located too close to area entries will be adjusted.
Some Chronosphere spawn points in Warehouse and Pond have been adjusted.
Augments
Havoc
Accelerator
Attack Speed Increase 120% → 130%
Support
Blast Cactus
Damage 8~160(+Target's Max HP 6%) → 8~160(+Target's Max HP 7%)
Tactical Skills
Soul Stealer
Gained Energy per HP Lost 1.5/1.2% → 2/1.5%
Weapon Skill
Bat - Full Swing(D)
Stunned Duration 0.8/0.9/1s → 0.7/0.8/0.9s
Throw - Smoke Bomb(D)
2nd Hit Slowed 30/35/40% → 20/25/30%
Character
Nadine
Bow Nadine's average damage has been declining. We are increasing the skill amplification scaling of Q - Bullseye to improve her poking ability and allow her to deal more meaningful damage during standoffs.
Bullseye(Q)
Min Damage 60/95/130/165/200(+Extra Attack Power 110%)(+Skill Amplification 65%)(+Wild Stack Damage) → 60/95/130/165/200(+Extra Attack Power 110%)(+Skill Amplification 70%)(+Wild Stack Damage)
Max Damage 120/190/260/330/400(+Extra Attack Power 220%)(+Skill Amplification 130%)(+Wild Stack Damage) → 120/190/260/330/400(+Extra Attack Power 220%)(+Skill Amplification 140%)(+Wild Stack Damage)
Darko
Darko is performing below average in most metrics. We are increasing the shield provided by W - Got My Money? and the damage of E - It's Pay Time! to improve his combat strength and survivability.
Got My Money?(W)
Shield 50/85/120/155/190(+Attack Power 55%) → 50/85/120/155/190(+Attack Power 65%)
It's Pay Time!(E)
Damage 70/115/160/205/250(+Attack Power 85%) → 70/115/160/205/250(+Attack Power 95%)
Debi & Marlene
Debi & Marlene are dealing exceptionally high damage. We are reducing the target's max HP-based damage of Debi's W - Whirl Dance to tone down their combat strength when fighting enemies at close range.
Whirl Dance(Debi W)
Damage 40/70/100/130/160(+Extra Attack Power 75%)(+Target's Max HP 5/5.5/6/6.5/7%) → 40/70/100/130/160(+Extra Attack Power 75%)(+Target's Max HP 4/4.5/5/5.5/6%)
Laura
We are increasing Laura's base defense and the HP recovery from hitting enemies with W - Calling Card to help her stay in combat more reliably after engaging.
Base Defense 51 → 52
Calling Card(W)
HP Recovery 18/26/34/42/50(+Skill Amplification 8%) → 18/26/34/42/50(+Skill Amplification 10%)
Rozzi
Rozzi currently lacks a clear strength. We are increasing the damage of the second hit of P - Dual Wield to help her deal more consistent damage and improve her overall firepower.
Dual Wield(P)
2nd Hit Damage Attack Power50/55/60% → 55/60/65%
Lucia
Lucia continues to have very low average score gain. We are increasing her weapon mastery stats and the movement range of E - How Insolent! to improve her overall strength, positioning, and survivability during combat.
Per Sniper Rifle Weapon Mastery Level
Attack Speed 4% → 4.5%
Skill Amplification 4.2% → 4.3%
How Insolent!(E)
Movement Range 3m → 3.5m
Li Dailin
Li Dailin is showing low damage and durability. We are increasing the attack power scaling of Q - Spirited Kick to improve her damage output and strengthening the skill damage reduction of W - Drink Up to help her survive longer in combat.
Spirited Kick(Q)
Damage 20/40/60/80/100(+Attack Power 70%) → 20/40/60/80/100(+Attack Power 80%)
Inebriated Enhanced Damage 40/65/90/115/140(+Attack Power 85%) → 30/60/90/120/150(+Attack Power 95%)
Drink Up(W)
Skill Damage Taken Reduction 45/50/55/60/65% → 50/55/60/65/70%
Mai
We are increasing the slow effect of Q - Drape to help Mai better protect her allies and chase down enemies.
Drape(Q)
Slowed 10/15/20/25/30% → 15/20/25/30/35%
Magnus
We are increasing the damage of R - Bike From Hell to make Magnus more threatening during late game.
Bike From Hell(R)
Damage 100/250/400(+Extra Attack Power 150%)(+Skill Amplification 90%)(+Target's Current HP 30%) → 100/300/500(+Extra Attack Power 150%)(+Skill Amplification 90%)(+Target's Current HP 30%)
Barbara
Barbara continues to underperform. We are increasing her weapon mastery stat and the consecutive damage of RE - Photon Explosion to improve her overall damage output.
Skill Amp per Pistol Mastery Level 4.4% → 4.5%
Overclock(R)
Photon Explosion(RE)
Consecutive Damage 30/40/50(+Skill Amplification 15%) → 30/40/50(+Skill Amplification 18%)
Blair
Blair is dealing exceptionally high damage. We are reducing the basic attack amplification from her weapon mastery to tone down her strength when using critical strike-focused item builds.
Basic Attack Amplification per Dual Swords Weapon Mastery Level 1.6% → 1.5%
Bihyung
Bihyung continues to perform well across most metrics. We are reducing the target's max HP-based damage of P - Dokkaebi Light and the base damage of E - Winner Takes All to tone down her combat strength.
Dokkaebi Light(P)
Damage 16/24/32(+Extra Attack Power 40%)(+Target's Max HP 1/2/3%) → 16/24/32(+Extra Attack Power 40%)(+Target's Max HP 0.8/1.6/2.4%)
Winner Takes All(E)
Damage 80/110/140/170/200(+Attack Power 100%) → 60/90/120/150/180(+Attack Power 100%)
Seres
Seres has a very high pick rate and is proving too effective at protecting her allies. We are reducing the max HP scaling of the shield provided by R - Oath to the Light to tone down her ability to protect teammates.
Oath to the Light(R)
Shield 24/36/48(+Skill Amplification 5%)(+Max HP 1.2%) → 24/36/48(+Skill Amplification 5%)(+Max HP 1%)
Celine
Celine is performing exceptionally well at the highest ranks thanks to her high damage output. We are reducing the base damage of Q - Plasma Bomb to tone down her strength.
Plasma Bomb(Q)
Damage 80/105/130/155/180(+Skill Amplification 42%) → 70/95/120/145/170(+Skill Amplification 42%)
Xiukai
Xiukai is showing exceptionally high durability even with offensive augments and item builds. We are reducing his base durability to tone down his excessive survivability.
Defense per level 3.4 → 3.2
Sua
Sua's ability to survive in combat has declined significantly. We are increasing the HP recovery from P - Bookworm to improve her ability to sustain herself in extended fights.
Bookworm(P)
HP Recovery Damage Dealt 35% → 40%
Xuelin
Xuelin currently lacks the durability needed to stay in combat after engaging enemies. We are increasing the HP recovery from P - The Chosen One to improve her sustain and survivability in extended fights.
The Chosen One(P)
HP Recovery 20/35/50(+Attack Power 40%) → 20/35/50(+Attack Power 50%)
Adina
Adina has struggled to perform well at higher tiers for some time. We are increasing her weapon mastery bonus to improve her overall strength, and the HP recovery from the Star Conjunction effect of E - Fated Horizon to strengthen her ability to support allies.
Arcana Skill Amp per Mastery Level 4.4% → 4.5%
Fated Horizon(E)
Star Conjunct Effect HP Recovery 20/30/40/50(+Skill Amplification 6%) → 26/36/46/56(+Skill Amplification 7%)
Arda
Arda continues to deal relatively low damage. We are increasing the damage of W - Babylon's Cube to help him deal more meaningful damage to enemies.
Babylon's Cube(W)
1st Hit Damage 60/80/100/120/140(+Skill Amplification 50%) → 70/90/110/130/150(+Skill Amplification 55%)
Also applied to Babylon's Dice(RW).
Isol
We are increasing the damage of R - MOK Operational Mine to make Isol more threatening when controlling areas and preventing enemies from engaging.
MOK Operational Mine(R)
Damage 100/200/300(+Attack Power 40%)(+Skill Amplification 70%)(+Target's Current HP 12%) → 100/200/300(+Attack Power 50%)(+Skill Amplification 75%)(+Target's Current HP 12%)
Isaac
Isaac continues to have a very low score gain. We are increasing the basic skill cooldown reduction granted when W - Reinforce triggers P - Exploit to improve his ability to sustain himself in extended fights.
Reinforce(W)
Base Skill Cooldown Reduction 25% → 30%
Eva
Eva continues to maintain exceptionally high win rates and average placement. We are reducing the movement speed increase from E - Amethyst Flow to tone down her excessive survivability.
Amethyst Flow (E)
Movement Speed Increase 120/125/130/135/140% → 110/115/120/125/130%
Tsubame
We are increasing the attack speed bonus from W - Whirlwind to improve Tsubame's sustained damage output.
Whirlwind(W)
Attack Speed Increase 15/20/25/30/35% → 20/25/30/35/40%
Kenneth
Kenneth is proving too powerful in combat, combining excellent mobility with high damage output. We are reducing the base damage and lost HP-based recovery of Q - Fury Strike, as well as the base damage of E - Fierce Attack, to make it harder for him to deal high damage without investing in offensive items.
Fury Strike(Q)
Damage 30/40/50/60/70(+Attack Power 170/175/180/185/190%) → 10/20/30/40/50(+Attack Power 170/175/180/185/190%)
On-Hit HP Recovery 10% of Lost HP (Max 25%) → 8%(Max 20%)
Fierce Attack(E)
Damage 8/16/24/32/40(+Attack Power 25%) → 4/8/12/16/20(+Attack Power 25%)
Tazia
We are increasing the shield provided by E - Pulizia to help Tazia withstand enemy damage more reliably after engaging.
Pulizia(E)
Shield 40/60/80/100/120(+Skill Amplification 35%) → 40/60/80/100/120(+Skill Amplification 40%)
Theodore
Theodore continues to have a low score gain. We are increasing his weapon mastery bonus to improve his overall strength, and the slow effect of E - Sparknade to make it easier to follow up after landing the skill.
Skill Amp per Sniper Rifle Mastery Level 4.1% → 4.2%
Sparknade(E)
Slowed 2/4/6/8/10% → 12/14/16/18/20%
Priya
Priya currently lacks the ability to hold her own in combat. We are increasing her skill amp per weapon mastery to improve her overall performance.
Skill Amp per Guitar Mastery Level 4.4% → 4.6%
Henry
Henry is performing exceptionally well across most tiers. We are increasing the cooldown of W - Chronograph, a key skill that allows him to control the flow of combat, to limit its excessive use and keep his ability to pressure enemies in check.
Chronograph(W)
Cooldown 11s → 12s
Weapon
Axe
The Juggernaut
Vigor - [Unique Passive]
Attack Speed Per Stack 12% → 8%
Max Stacks 3 → 4
Attack Power Increase at Max Stacks 12 → 10
Bat
Vulture's Eye
Vigor - [Unique Passive]
Attack Speed Per Stack 12% → 8%
Max Stacks 3 → 4
Attack Power Increase at Max Stacks 12 → 10
Armor
Chest
Beautiful Garment Attack Speed 40% → 42%
Blood Cloak
Decomposition - [Unique Passive]
Damage Target's Max HP 1.2(+Skill Amplification 0.2%)% → Max HP 1.3(+Skill Amplification 0.2%)%
Wisdom Robes
Awakening - [Unique Passive]
Movement Speed Increase 12% → 10%
Head
Animalistic
Predation - [Unique Passive]
Damage 20(+Additional HP 12%) → 20(+Additional HP 10%)
Astronaut's Helmet
Decomposition - [Unique Passive]
Damage Target's Max HP 1.2(+Skill Amplification 0.2%)% → Max HP 1.3(+Skill Amplification 0.2%)%
Tactical Visor Max HP 220 → 250
The Star of the Wilds
Attack Speed 40% → 42%
Chasing Needle - [Unique Passive]
Damage Attack Power65% → Attack Power 70%
Blood Crown
Combat Instinct - [Unique Passive]
Attack Speed Increase 15% → 20%
Arm / Accessory
Mythril Quiver Attack Power 30 → 33
Star Fragment Skill Amplification 80 → 77
Emerald Tablet Skill Amplification 85 → 88
Cube Watch
(NEW) Critical Strike Damage 4%
Attack Power 15 → 10
Smash Totem Cooldown Reduction 15 → 10
Helix Defense 20 → 22
Fáfnir
Fáfnir's Scales - [Unique Passive]
Damage accumulated to get stacks 350 → 400
Movement Speed Increase at Max Stacks 10% → 8%
Leg
Racing Boots Attack Speed 26% → 28%
Rose Steps
Awakening - [Unique Passive]
Armor penetration 10% → 12%
Eldian Boots Attack Power 17 → 18
Cobalt Protocol
Cobalt Protocol Adjustments
Nadine
Crossbow Damage Taken 98% → 100%
Bow Damage Taken 97% → 100%
Daniel
Dagger Damage Taken 95% → 97%
Leon
Glove Damage Taken 92% → 94%
Tonfa Damage Taken 95% → 97%
Lucia
Sniper Rifle Damage Taken 100% → 103%
Lenore
Guitar Damage Dealt 85% → 88%
Markus
Hammer Damage Dealt 102% → 100%
Magnus
Bat Damage Taken 94% → 92%
Vanya
Arcana Damage Taken 95% → 97%
Bianca
Arcana Damage Taken 90% → 92%
Bihyung
Bat Damage Taken 97% → 95%
Seres
Two-handed Sword Shield Given 100% → 70%
Celine
Throw Damage Taken 98% → 100%
Xiukai
Spear Damage Taken 98% → 100%
Dagger Damage Taken 97% → 100%
Adela
Bat Damage Taken 90% → 92%
Aya
Assault Rifle Damage Taken 98% → 100%
William
Throw Damage Taken 96% → 98%
Yumin
Arcana Damage Taken 95% → 97%
Yuki
Two-handed Sword Damage Dealt 92% → 94%
Dual Swords Damage Dealt 95% → 97%
Jackie
Dagger Damage Dealt 100% → 102%
Camilo
Rapier Damage Taken 92% → 94%
Karla
Crossbow Damage Taken 88% → 90%
Craver
Pistol Damage Dealt 95% → 97%
Tazia
Shuriken Damage Taken 90% → 92%
Fiora
Spear Damage Dealt 102% → 100%
Hart
Guitar Damage Taken 96% → 98%
Hyunwoo
Glove Damage Taken 95% → 93%
Bug Fixes & Improvements
Gameplay Improvements
Alt + left-clicking an item in a quick slot to ping it will now display the item's name and quantity in system chat.
We've added a [Craft Legendary+ In Target Items Order] option under Settings → Game → Advanced Crafting Order Settings. When enabled, Legendary or higher rarity items will appear in the crafting list in the order they were registered as target items in your Saved Plan.
The default color of CCTV consoles will no longer be displayed too brightly.
We've adjusted the contrast in victory animations.
The center of the Dark Clouds Drone skin will now display in the correct position.
Character names will now display properly in Wickeline kill system messages across all language settings.
Credits will now be awarded correctly for destroying Cameras in Normal Matches.
The detailed description for Recover Skill Resource will now display properly in Practice Mode.
The item skill Burden: Magnetic Midnight’s damage will now correctly match its tooltip when used by melee characters.
Replays will now play properly.
Endgame BGM will now play properly while spectating.
Character & Weapon Improvements
Bow weapon skill Rain of Arrows (D) effects will now display properly.
Tia: A Dash of Color (E) effects will no longer cover the character when using certain skins.
Rio: The correct bow model will now display in Hankyu when using the 3rd Anniversary Rio skin, including the Dolce version of the skin.
Bihyung:
The mole on her upper body will now move correctly with her animations during the Teen Spirit Bihyung skin victory animation.
Her weapon will no longer appear dark during the Teen Spirit Bihyung skin victory animation.
Sua: Bookworm (P) sounds will now repeat properly throughout the effect's duration.
Echion:
Character animations will now display properly when using his skins.
Envenomization (R) will no longer extend the duration of VF Plague [Death Adder] when it misses.
Emma: Animals will now display properly during the Maid Emma skin lobby animation.
Ly Anh: Dying from airborne skill damage while in ghost form during Freedom (R) will no longer unintendedly apply airborne at her return location.
Jackie: Leaping Strike (E) damage will no longer incorrectly apply immediately when the casting and landing positions are the same.
Coraline: Basic attack effects will now display properly.
Craver: Some awkwardly displayed text in the Ability Details section of Test Subject Records has been corrected.
Theodore: The skin's box object will now display properly while resting with the Ballistics Specialist Theodore skin.
Fenrir: Fear will now trigger at the correct time while immortal from Last Ditch (P).
Fiora: The weapon model will now display properly while resting with the Housekeeper Corp. Fiora skin.
Lobby Improvements
We've added chess annotation symbols (!!, !, ?, ??) to profile match history and match history details based on the score earned from Gambits. Hovering over a symbol will display a tooltip.
Items purchased with in-game currencies such as A-Coin and NP, as well as Exchange items, can now be purchased while queuing. Items requiring real-money purchases will remain unavailable while queuing.
When logging in with active event missions, a notification will now display event mission progress information and the remaining time for the mission expiring soonest. Clicking the notification will open the Event Missions tab in the Missions panel.
The level section will no longer appear empty, and the mode switch and Claim All buttons will no longer appear on the screen for unowned Quest Books.
We've adjusted the colors of the JEONNAM team lobby background image included in the Season 12 Esports Support Bundle.
We've added chess annotation symbols (!!, !, ?, ??) to profile match history and match history details based on the score earned from Gambits. Hovering over a symbol will display a tooltip.
We’ve updated the speech-to-text glossary to reduce certain speech recognition errors.
The auto-disassemble animation for owned Season Fragments will now display properly when opening Season Fragments Packs.
Notifications will no longer appear in Collectibles when there are no rewards available to claim.
Notifications will no longer appear on Store tabs for newly added items that are already owned.
The CHZZK Thumbs-Up emote will now display properly.
The Popstar Mai Yummy! emote will now display properly.
Lobby Screen previews will now display properly in bundle purchase pop-ups.
Highlight effects will now apply properly when hovering over icon and background items in Profile Settings.
The background will no longer appear too dark when playing victory animations in the Season Pack pop-up.
Scenario: The borders in character images will now be correctly displayed.
