• Patch Notes
  • 3 hours ago

PATCH NOTES 12.7 - OCTOBER 29TH, 2026

Servers will be temporarily offline for an estimated time of 4 hours on Thursday, October 29th from 2 AM to 6 AM (UTC) to update Patch 12.7.


New Skins & Emotes

Wild West Craver (Rare) skin will be available.

“We can keep the fine hat, right? It's got our name written all over it.”


Aiden Emotes will also be available. 


(NEW) Hunter's Pot Skin

We're introducing our very first Hunter's Pot skin, giving your trusty pot a brand-new look! Gather your teammates around your new pot and share some delicious, heartwarming meals on Lumia Island!

  • Customize Hunter's Pot skins by going to your Collectibles → Miscellaneous → In-Game Style.

  • Skins will be applied according to the settings of the player that summons the Hunter’s Pot.

*The food items obtained from Hunter's Pot will remain unchanged.
*More details will be announced during the update.


Rank Demotion & Grace Point Changes

Earlier during the 12.6 Patch Notes we shared with you the results of the Survey About Ranked Demotion due to Inactivity conducted in early September, along with the adjustments we're planning based on your feedback. Those changes will be applied during this 12.7 Update.

  • Meteorite: 12 (Unchanged)

  • Mythril: 12  (Unchanged)

  • Titan: 12 → 10

  • Immortal: 12 → 8

 

Box/Disassemble/Personal Store Probability Changes

Changes will be applied on Thursday, November 12th (UTC) during maintenance.

  • Daily Box, Season Fragment Vouchers, Common Season Fragment Vouchers, Uncommon Season Fragment Vouchers Items Update

  • Tokens provided at a probability through disassembly of complete items to S13 Tokens Update

*Probability information for the 13.0 update is currently being finalized and will be detailed in the 13.0 Patch Notes.


 

System

S12 Lone Wolf Event Mode

Lone Wolf is closing for the season! Thank you all for participating.

 

Gambit is Locked! 

Starting from update 12.7 Gambit will be locked and you will not have access to its functions until further notice. 

Future Gambit reopening schedule will be announced at a later date through patch notes. 

 

Esport Tournament Menu Improvements

We’re making improvements to our Esports menu so you can access tournament schedules and results more easily. 

  • An indicator will now appear on the Esports menu button when a tournament is live.

  • You can now drag tournament slots with your mouse to browse through them in the Tournament Schedule tab.

  • The Tournament Schedule tab will now display tournaments from both the current and previous seasons, with a season start flag marking the first tournament of each season.

  • Tournament results that haven't been viewed yet will now be revealed by clicking the tournament slot instead of hovering over it.

  • If a highlight video is available for a tournament whose results you've already viewed, you can now go directly to the video from its tournament slot.

 

Matchmaking Improvements

  • Asia 1 

    • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with 8800 Mythril or higher.

 

Tactical Skills
  •  Blade of Truth

    • Cooldown 10/8s → 9/7s

 

Character

Nathapon

Nathapon is struggling to deal enough damage to pose a significant threat to enemies. We are increasing the damage of Q - Snapshot to help him deal more meaningful damage in combat.


  • Snapshot(Q)

    • Damage 60/100/140/180/220(+Skill Amplification 80%) → 60/100/140/180/220(+Skill Amplification 85%)

 

Leni

Leni continues to use defensive item builds very often. We are reducing the base values of W - Whack-a-mole! and E - Air Horn Gun! while increasing their skill amplification scaling to encourage greater investment in skill amplification items.


  • Whack-a-mole!(W)

    • Movement Speed Increase 12/14/16/18/20%(+Skill Amplification 2.5%) → 7/9/11/13/15%(+Skill Amplification 3.5%)

  • Air Horn Gun! (E)

    • Shield 50/65/80/95/110(+Leni Level*3)(+Skill Amplification 25%) → 50/65/80/95/110(+Leni Level*2)(+Skill Amplification 30%)

 

Lucia

Since getting adjustments to her mobility, Lucia has been performing well and has maintained a high pick rate. We are reducing the damage of EQ - Glorious Tale to slightly tone down her damage output.


  • Splendid Tale / Glorious Tale(Q)

    • Glorious Tale(EQ) 

      • Damage 80/115/150/185/220(+Skill Amplification 80%) → 80/115/150/185/220(+Skill Amplification 75%)

 

Rio

Rio continues to perform well in the highest tiers thanks to her excellent survivability. We are reducing her base HP to make her slightly less durable.


  • Base HP 930 → 900

 

Markus

Markus continues to perform exceptionally well in the highest tiers. We are reducing the damage of his main skill, Q - Art of War, to bring his combat strength more in line with other characters.


  • Art of War(Q)

    • Damage 10/20/30/40/50(+Additional HP 18%) → 10/20/30/40/50(+Additional HP 16%)

 

Vanya

Vanya has been struggling in combat recently, with her durability falling below expectations. We are increasing the base shield of P - Dream of a Butterfly to improve her survivability and help her stay in fights longer.


  • Dream of a Butterfly(P)

    • Shield 30/60/90(+Skill Amplification 30%) → 40/75/110(+Skill Amplification 30%)

 

Bernice

Bernice's damage output has been underperforming. We are increasing his basic attack power to give his overall damage a boost.


  • Basic Attack Power 37 → 40

 

Blair

Blair is performing exceptionally well across most metrics, particularly in damage output. We are reducing the damage of the second hit of her Dual Swords Q - Double Strike to tone down her overall strength.


  • Double Strike / Double Swing(Q)

    • Double Strike(Dual Swords Q) 

      • 2nd Hit Damage 20/50/80/110/140(+Extra Attack Power 90/100/110/120/130%) → 10/40/70/100/130(+Extra Attack Power 80/90/100/110/120%)

 

Xuelin

W - Sacred Sword is difficult to land, but the reward for successfully hitting an enemy is underwhelming. We are increasing the stun duration to make skill hits more rewarding.


  • Sacred Sword(W)

    • Stunned Duration 1s → 1.2s

 

Adela

Bat Adela continues to perform well across most metrics. We are reducing the skill amplification gained per weapon mastery level to tone down her damage output.


  • Skill Amp per Bat Mastery Level 4.6% → 4.5%

 

Arda

Arda's performance varies significantly depending on the match conditions and team composition. We are increasing the HP recovery from P - Relic Quest to improve his combat effectiveness, while reducing the duration of RE - Nimrod's Gate to prevent the Tombstone from remaining on the field for too long and putting excessive pressure on enemies.



  • Relic Quest(P)

    • HP Recovery 50/85/120(+Skill Amplification 10%) → 50/85/120(+Skill Amplification 12%)

  • Unleashed Power(R)

    • Nimrod's Gate(RE) 

      • Duration 5s → 4s

 

Abigail

Abigail is underperforming across most metrics. We are increasing the damage of E - Quantum Leap at higher skill levels to make her more effective in late-game fights.


  • Quantum Leap(E)

    • Damage 70/85/100/115/130(+Skill Amplification 40%) →  70/95/120/145/170(+Skill Amplification 40%)

 

Aya

Assault Rifle Aya is underperforming across most tiers. We are increasing her weapon mastery to improve her overall firepower.


  • Basic Attack Amplification per Assault Rifle Mastery Level 1.4% → 1.5%

 

Estelle

Estelle is performing below average across most metrics, particularly in survivability and ally support, which are expected to be her strengths. We are increasing the shield from R - Helitack Stat! to improve her survivability and ability to protect allies.


  • Helitack Stat!(R)

    • Self Shield 100/150/200(+Skill Amplification 55%)(+Lost HP 20%) → 100/150/200(+Skill Amplification 55%)(+Lost HP 25%)

    • Ally Shield 100/200/300(+Skill Amplification 55%)(+ of Target's Lost HP 15%) → 150/250/350(+Skill Amplification 55%)(+ of Target's Lost HP 15%)

 

Elena

Elena has become highly effective in combat thanks to her increased damage output and solid durability. We want to preserve her strength when engaging enemies while giving opponents more opportunities to fight back, so we are slightly reducing her defense per level to make her engagements riskier.


  • Defense per Level 3.3 → 3.2

 

Ly Anh

Ly Anh continues to maintain a high win rate and score gain thanks to her excellent combat strength. We are reducing her HP per level to make her less durable in combat.

  • HP per Level 91 → 88

 

Eleven

We are increasing the taunt duration of W - Food For Thought to improve Eleven's somewhat lacking crowd control and make her more effective in combat.

  • Food For Thought(W)

    • Min Taunted Duration 0.4/0.5/0.6/0.7/0.8 → 0.5/0.6/0.7/0.8/0.9s

    • Max Taunted Duration 0.8/1/1.2/1.4/1.6s → 1/1.2/1.4/1.6/1.8s

 

Tsubame

We are further increasing the attack speed bonus from W - Whirlwind to improve Tsubame's damage output.


  • Whirlwind(W)

    • Attack Speed Increase 20/25/30/35/40% → 25/30/35/40/45%

 

Katja

Katja has a very high pick rate and is dealing exceptionally high damage. We are reducing her sniper rifle weapon mastery effect to tone down her overall power.


  • Basic Attack Amplification per Sniper Rifle Mastery Level 2% → 1.9%

 

Craver

Craver has been struggling to hold his own in combat. We are increasing the damage of Magic Bullet W - Backflip and the cooldown reduction when E - Combat Roll hits an enemy to improve his combat effectiveness.


  • Sweep Kick / Backflip(W)

    • Backflip(Magic Bullet W) 

      • Damage 130/160/190/220/250(+Skill Amplification 85%) → 130/160/190/220/250(+Skill Amplification 90%)

  • Combat Roll / Quick Step(E)

    • Combat Roll

      • Enemy Character On-Hit Cooldown Reduction 20% → 25%

 

Tazia

Since the increase to her shield, Tazia has become more reliable in combat and is performing exceptionally well across most metrics. We are reducing her shuriken weapon mastery effect to tone down her overall power.


  • Skill Amp per Shuriken Mastery Level 4.5% → 4.4%

 

Fiora

Spear Fiora is performing exceptionally well in both damage and durability, resulting in high score gain. We are reducing her spear weapon mastery effect to tone down her excessive combat power.


  • Skill Amp per Spear Mastery Level 5% → 4.8%

 

Haze

Haze continues to underperform across most metrics. We are increasing the damage of RQ - Rocket Acceleration to improve her ability to pressure enemies from a distance and make her more competitive in combat.


  • 40mm Grenade(Q)

    • Rocket Acceleration(RQ) 

      • Damage 80/110/140/170/200(+Skill Amplification 40%) → 100/130/160/190/220(+Skill Amplification 40%)

 

Henry

Henry continues to perform well thanks to his excellent survivability and versatility. We are reducing his HP per level to make direct engagements with enemies riskier.


  • HP per Level 78 → 75

 

Hyunwoo

We are increasing the extra attack power scaling of Q - Stomping Foot and R - Haymaker to improve the currently underwhelming effectiveness of Glove Hyunwoo's skills.


  • Stomping Foot(Q)

    • Damage 90/130/170/210/250(+Extra Attack Power 60%)(+Skill Amplification 85%) → 90/130/170/210/250(+Extra Attack Power 90%)(+Skill Amplification 85%)

  • Haymaker(R)

    • Min Damage 100/140/180(+Extra Attack Power 35%)(+Skill Amplification 75%) → 100/140/180(+Extra Attack Power 50%)(+Skill Amplification 75%)

    • Max Damage 300/420/540(+Extra Attack Power 105%)(+Skill Amplification 225%) → 300/420/540(+Extra Attack Power 150%)(+Skill Amplification 225%)

 

Hisui

We are increasing the airborne duration of W2 - Flash Cut to make landing this skill more rewarding given its difficulty.


  • Iaido Strike(W)

    • Flash Cut (W2)

      • Airborne Duration 0.5s → 0.6s

 

Armor

Chest

  • Inquisitor

    • Dimensional Rift - [Unique Passive]

      • Damage 12(+Skill Amplification 4%) → 12(+Skill Amplification 5%)

 

Arm/Accessory

  • Chain of Thorns 

    • Armor Penetration 12 → 13

 

Cobalt Protocol

Cobalt Protocol Adjustments

Lucia

  • Sniper Rifle 

    • Damage Taken 103% → 105%

Blair

  • Dual Swords 

    • Damage Dealt 104% → 105%

 

Seres

  • Two-handed Sword 

    • Damage Dealt 103% → 100%

 

Yuki

  • Dual Swords 

    • Damage Dealt 97% → 100%

 

Tsubame

  • Shuriken 

    • Damage Dealt 94% → 96%

 

Felix

  • Spear 

    • Damage Dealt 97% → 100%

 

Bug Fixes & Improvements

Gameplay Improvements

  • We have added an [Open Crafting Menu by Right-Clicking Inventory Items] settings option under Settings → Game → Advanced Settings. You can now disable this option to prevent the Crafting Menu from opening when right-clicking items in your inventory.

  • When pinging the number of survivors in each area using the Hyperloop window, areas with no enemies will now appear in the default chat color in system chat.

  • We have improved the consecutive knockdown sound effects. These sounds will now only play for the player who downs multiple enemies, while allies will hear the standard sound.

  • We have adjusted the graphics quality of character entrance and victory animations to match the selected graphics preset (Low, Medium, or High).

  • Item Skill Ultra Focus stacks will now decrease properly in all situations.

  • Item Skill Extended Fury's cooldown will no longer trigger twice, once when a basic attack animation ends and again when the attack hits.

  • Item Skill Electric Shock will no longer gain charge stacks while on cooldown.

  • B0-R1 will now spawn at the correct times during each phase.

  • Kiosk Purchase Assistance will now work properly when enabled in-game.

  • All UI elements will now display properly on the right side of the Character & Skin selection list in Practice Mode.

  • Target items and crafting items will now appear in the correct positions when pinging Search target items.

  • Wild animal and map information filters will no longer overlap when switching from the Crafting Menu (B) to the Wild Animals tab on the map.

  • Wild animal death animations will now play properly.

  • Sound effects will now play properly when requesting items from allies.

  • The battle score tooltip will now display properly when hovering over it in the target information UI at the top left of the screen.

  • Saved Plan farming guide arrows will now be aligned properly.

  • Red line effects will no longer appear when mutant wild animals spawn.

  • The text cursor will no longer move unexpectedly while typing in the in-game chat.

  • Replay - Cobalt Protocol: Captured Power Beacons will now update correctly when moving through the timeline.

 

Character & Weapon Improvements

  • Spear weapon skill Shadow Stab (D) will now correctly apply airborne when hitting enemies at maximum range.

  • Dagger weapon skill Cloak and Dagger (D) will no longer cancel existing commands.

  • We have adjusted the code suspected of causing Ballistic Advantage (D) range indicators to remain visible after canceling the sniper rifle weapon skill in certain situations.

  • Debi & Marlene: Marlene's hair will now display properly when using the Cotton Candy Debi & Marlene skin.

  • Tia: Squirrel effects will now display properly during the Ocean Painter Tia skin lobby animation.

  • Markus: The indicator effect for Fatal Blow (P) will now disappear properly when applying Rattled to an enemy while dead.

  • Seres:

    • Visual effects from Oath to the Light (R) will now disappear properly.

    • Animations will now display properly when movement is interrupted during Rush (Q1).

  • Silvia: The Persona face design will now display properly while using Queen Silvia skin on Bike.

  • Abigail: Dimensional Strike (R) effects will now display properly when using the Poker Face Abigail skin.

  • Aya: Lobby animations will now display properly when using skins.

  • Echion: 

    • VF Prosthetic animation effects will no longer be displayed while resting during the lobby animation for the Ruthless Inquisitor Echion skin.

    • Basic attack trajectory effects will now display in the correct color from the enemy's perspective.

  • Yuki: Lobby animations will now display properly when using skins.

  • István: Ring effects will now display properly on the weapon while he rests in the lobby animation while using the Butler István skin.

  • Jenny: Ground effects from Spotlight (Q) will now display properly.

  • Kenneth: The Suppressed Rage (P) tooltip will now display the correct damage values.

  • Craver:

    • Sound effects will now play properly when reviving allies.

    • The border will now display properly while Magic Bullet is active during Desperado (P).

  • Fiora: Lobby animations will now display properly when using the Housekeeper Corp. Fiora skin.

  • Hart: Her hand model will no longer overlap with her guitar during lobby animations when using skins.

  • Haze: Rocket Acceleration (RQ) effects will now display properly in the area behind the target when using her default skin.

 

Lobby Improvements

  • Blocking a player removes them from your friends list, this change will now be reflected immediately on their friends list as well.

  • We have renamed the default items for Drone, Camera, Hunter's Pot, Announcer Pack, Team Slot Background, and Kill Announcer Pack skins under Collectibles → Miscellaneous to "Default."

  • RP and match history will now update properly after a match.

  • The screen will now correctly transition from the log-in event screen to the Strategy Map when a match is found.

  • Matches will now start in the selected game mode in all situations.

  • The Season 12 GC BUSAN Stella Team Slot Background will now display at the correct resolution.

  • All elements of the Season 12 Daegu Guardians emote will now display properly.

  • Items obtained from boxes will now display the correct quantity received instead of the total quantity owned.

  • The remaining availability period will now display properly for the Full Moon All-Clear Boxes.

  • Mission completion notifications will no longer disappear when returning to the lobby.

  • All UI elements will now display properly on the left side of the Icons page in Profile Settings.

  • Error pop-ups will no longer appear when activating an ER Pass season.

  • Quest Book purchase pop-ups will now display properly.

  • The revival rules for Normal Matches will now be included in the Team Combat section of the Beginner's Guide.

  • Mouse scrolling will now work properly in Saved Plan skill build descriptions.

  • Character limits will now apply properly to Saved Plan skill build descriptions.

  • The text cursor will now activate properly when clicking text on the sixth line of a Saved Plan skill build description.

  • Spaces will now count toward the character limit in Saved Plan descriptions.

  • Line break limits will now apply properly when writing Saved Plan descriptions.

  • Wild Card filter settings will now reset properly.

  • In-game Style item previews in Collectibles will no longer appear darker than they actually are.

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