Servers will be temporarily offline for an estimated time of 4 hours on May 30th from 2 AM to 6 AM (UTC) to update Patch 1.22.1.
ER Pass “Sunset”
The Summer season is here!
The ER Pass is currently priced at 1,250 NP. But for a special opening celebration, it'll be on sale for 890 NP for the next three weeks. Additionally, the ER Plus, which includes an additional 19 levels, will be available at a discounted price of 2,520 NP, down from 3,150 NP for three weeks.
Sale Period: May 30th after maintenance - June 20th before maintenance (3 weeks)
After purchasing the ER Pass, you can upgrade to ER Plus by paying the difference.
Gain ER Points (XP) by playing, purchasing, and clearing missions! Gathering ER points will help you level up your pass to unlock different rewards including 900 NP, skins, emotes and 100 Sunset Tokens.
You can earn free rewards without purchasing an ER Pass, but buying one can give you additional rewards!
ER Pass Missions are split into 8 weeks, and new mission series will unlock every Wednesday at 3:00 AM (UTC).
Players who have yet to purchase the pass will have access to the basic 5 missions per week.
Purchasing the pass will unlock access to additional 5 missions per week to help progress along the ER Pass.
Even if you purchase the ER Pass late, you can still claim missions from previous weeks!
The new ER PASS Change will be activated automatically at the start of the season and will be valid for two seasons.
Don’t ‘pass’ on this great deal!
“Sunset” Pass Skins
Summer Toast Li Dailin (Epic), Summer Fest Felix (Rare), Summer Dream Vanya (Rare) will be available!
“Ready for a summer adventure?”
“Let's enjoy the festival of summer! Careful with the heat though...”
“Should we dive in a dream?”
Disassemble Tokens
As we previously announced, Season Tokens that you can get at a probability by disassembling complete items will be switched to Sunset Tokens on May 30th after maintenance.
ER Pass Battle Maids Ending Notice
The ER Pass Battle Maids will end on Thursday, May 30th after the 1.22.1 maintenance.
For those who are eligible for rewards but haven’t received them, we will send them to your in-game mailbox on May 30th during the 1.22.1 maintenance.
Mailbox Claiming Period: Until August 30th 14:59 (UTC)
Valid thru: Within 90 days after logging in
Battle Maids Tokens Ending Notice
Products available for purchase with Battle Maids Tokens will be discontinued on May 30th after the 1.22.1 maintenance.
Only the following two products will be available for exchange until before the 1.23 maintenance on June 5th so that you can redeem your remaining Battle Maids Tokens.
3 Battle Maids Tokens → 2 Change Tokens
1 Battle Maids Token → 150 A-Coin
Season 4 Start & Season 3 Ranked Rewards
Ranked Season 4 will begin!
Your MMR will be soft-reset based on your preseason ranking.
Season 3 Ranked Rewards will be sent out.
Gold or higher: Cadet Elena skin!
”Practice as if it's the real deal and stick to the basics.”
Platinum or higher: Widriana's Mocking You animated emote!
Diamond or higher: Cadet Elena's U Cute animated emote!
Immortal: exclusive profile icon, border, background, and emotes!
Borders and icons will also be awarded based on your tier!
System
Ranked Matches Improvements
Ranked Tier Changes
We’re increasing the points needed for climbing tiers, so they’re not overly inflated.
Iron, Bronze 250 → 300 points
Platinum 300 → 350 points
Diamond 350 → 400 points
Starting Score by Tier
Bronze 800
Silver 1600
Gold 2600
Platinum 3600 → 3800 points
Diamond 4800 → 5200 points
Mythril 6200 → 6800 points
Titan/Immortal Min 6400 → 7000 points
Rank Demotion Grace Points Criteria
We’re making it harder for tiers Diamond and above to accumulate grace points.
3 Grace Points per Match → 1 Grace Point
Weather Variables Improvements
The weather variables that we added to Lumia Island were aimed at introducing new dynamics and enhancing its atmosphere with each type of weather. However, we've received quite a lot of feedback regarding some types of weather and your negative experiences with them. The main feedback was to improve the main weather type, Sandstorm, and the secondary weather types, Lightning and Foggy.
We already removed the visibility reduction effect of Sandstorms through a previous hotfix, and the overly yellowish coloring of the effect will be improved with this patch. Lightning's damage will now be based on your current health to reduce deaths by lightning strikes. We’ll also add a few minor animation effects when you’re hit by lightning through future updates.
In the case of Foggy, we've realized that while it can create a significantly different gameplay structure from the usual Lumia Island experience, the environment overly restricts information for hunting, which is difficult to apply in the current ranked state, where kill scores are important. Foggy will be temporarily removed, and later reintroduced only in normal matches through a mode separation feature.
Main Weather Sandstorm: We’re improving the effects on the screen during Sandstorms.
Sub-Weather Lightning: Lighting Strike Damage 15% Max HP→ 15% of Current HP
Sub-Weather Probability Changes
Foggy will no longer be designated as a Sub-weather for Normal and Ranked Matches.
We’re highly increasing the probability of Windless.
Eco Objectives - Plants
We’re making Healing Spray more useful than ever!
Healing Spray
Recovery based on Max SP per second 5% (NEW)
Gameplay Improvements
Reward
You will get an additional 20 Credits for killing enemies that carry Moonstone, True Samadhi Fire, Glacial Ice.
Your Moonstone, True Samadhi Fire, Glacial Ice will disappear from your inventory upon revival after being killed.
Mythic Shard Weapons - Crafting Time
Crafting Time 4.5s → 1.2s
Collectable Resources
Branches Respawn 5s → 1s
Rapid Reconstruction (Auto-Revive)
We’re reducing the risk of dying on Day/Night 1.
Level 5 Rapid Reconstruction Duration 6s → 5s
Level 6 Rapid Reconstruction Duration 8s → 6s
Level 7 Rapid Reconstruction Duration 10s → 8s
(Day 1 Only) Level 8 Rapid Reconstruction Duration 25s → 20s
Night 1 will continue to be 25s.
Augments
Havoc
Accelerator Damage 10~135(+Extra Attack Power 55%)(+Skill Amplification 35%) → 10~135(+Extra Attack Power 45%)(+Skill Amplification 35%)
Frenzy
Omnisyphon 6~12% → 5~10%
Chaos
Stopping Power
Armor penetration 8% → 7%
Power Crescendo
Adaptability Increase (Day 1 ~ Day 7)
0/1/2/2/3/4/6/8/11/14/17/19/20 → 0/1/2/3/4/5/7/9/11/14/17/20/20
Fortification
Embolden
Duration 3s → 4s
Defense Increase 5(+Level*1) → 7(+Level*1)
Cavalcade
Damage Reduction 8% → 6%
Support
Thrill of the Hunt
Damage Dealt Increase to Wild Animals 10% → 15%
Camping Guide
Out of Combat Movement Speed Increase 0.6 → 0.8
Character
Nadine
As Nadine’s P - Wild now has a limit, we will compensate for this by enhancing her Q’s late-game damage.
Bullseye(Q)
Min Damage 60/90/120/150/180(+Extra Attack Power 100%)(+Skill Amplification 60%)(Wild Stacks Damage) → 60/90/120/150/180(+Extra Attack Power 110%)(+Skill Amplification 65%)(Wild Stacks Damage)
Max Damage 120/180/240/300/360(+Extra Attack Power 200%)(+Skill Amplification 120%)(Wild Stacks Damage) → 120/180/240/300/360(+Extra Attack Power 220%)(+Skill Amplification 130%)(Wild Stacks Damage)
Tia
Tia often found herself easily caught even when hitting enemies with red, due to thew short distance in between. We are thus increasing the slow effect of red to allow for creating more distance when it hits.
Brush Stroke(Q)
Red Slow 25% → 35%
Luke
Luke seems to have a strong performance in the lower-mid tiers but appears somewhat lacking in the higher tiers. We’re planning some skill improvements for him, but as this requires considerable time, for now, we will enhance his basic attacks to improve his combat sustainability.
Basic Attack Amplification per Bat Mastery Level 1.3% → 1.5%
Magnus
Magnus is quite a solid frontliner for his team when he uses R - Bike From Hell. Since he now gains stacks of P - Tough Body when he uses his R, we’re slightly reducing his damage.
Base Defense 55 → 52
Bike From Hell(R)
Damage 110/230/350(+Extra Attack Power 150%)(+Skill Amplification 85%)(+Target's Current HP 30%) → 110/230/350(+Extra Attack Power 150%)(+Skill Amplification 85%)(+Target's Current HP 20%)
Barbara
We’re making Barbara a little stronger.
Defense per level 2.9 → 3.2
Bernice
We’re increasing Bernice’s damage, who’s been showing a weak performance.
Basic Attack Amplification per Sniper Rifle Mastery Level 1.8% → 2%
Celine
Celine seems weak during early game, so we’re increasing her Q’s damage to compensate for this.
Plasma Bomb(Q)
Damage 25/50/75/100/125(+Skill Amplification 40%) → 60/80/100/120/140(+Skill Amplification 40%)
Xiukai
We’re helping out Dagger Xiukai, who’s been showing a weak performance.
Skill Amplification per Dagger Mastery Level 4.5% → 4.7%
Shoichi
While Shoichi’s statis are not good, his performance in top tiers is excessively high, making it difficult for others to counter attack. For now, we will reduce the damage of W - Bottom Line, and later, through future skill improvements we will create more opportunities for response.
Skill Amplification per Dagger Mastery Level 4% → 3.8%
Bottom Line(W)
Damage 40/60/80/100/120(+Skill Amplification 65%) → 40/60/80/100/120(+Skill Amplification 60%)
(Bug Fixes) You can no longer use it in Eco Variables - Plants.
Adela
Adela will deal more damage with Queen.
Promotion(Q)
Queen Damage 50/95/140/185/230(+Skill Amplification 70%) → 50/95/140/185/230(+Skill Amplification 75%)
Adriana
We’re increasing Adriana’s R - Cocktail Party cooldown to reduce a bit of her ability to control since she’s been performing well.
Cocktail Party(R)
Cooldown 26/23/20s → 28/25/22s
Isaac
We’re reducing his Q’s damage to compensate for his overall power increase due to the newly added defense reduction effect to his E - Hound/Arrest.
Swoop(Q)
Damage 60/100/140/180/220(+Attack Power 70%) → 30/70/110/150/190(+Attack Power 70%)
Alonso
We are increasing the recovery of P - Plasma Barrier so that Alonso can hold for longer when he’s playing well.
Plasma Barrier(P)
Recovery 30/50/70(+Max HP 3/4/5%) → 30/55/80(+Max HP 3/4/5%)
Jan
The combo starting with Q2 - Leaping Knee, followed by R - The Tetragon and W - Tomahawk Roundhouse, was one that opponents could not counter to for a considerable amount of time.
Instead of making combos harder in Season 4, we intended to enhance the power of sustained engagements using cooldown reduction. However, this made connecting skills too difficult for Jan, so we are partially restoring his airborne duration when using Q2 - Leaping Knee.
Knee Strike(Q)
Leaping Knee(Q2)
Airborne Duration 0.65s → 0.75s
Emma
Emma’s R - Change★ will now be affected by Cooldown Reduction.
Change★(R)
(NEW) Now is affected by Cooldown Reduction.
Cooldown 9/8/7s → 13/12/11s
Yuki
We’re slightly buffing Yuki.
Base Defense 48 → 52
Ly Anh
We are increasing Ly Anh's Max HP to help her survive longer before entering becoming possessed.
Max HP 965 → 1000
Eleven
We’re helping Eleven to use her skills more often.
Food For Thought (W)
Cooldown 15/14/13/12/11s → 14/13/12/11/10s
On Air!(E)
Cooldown 20/19/18/17/16s → 18/17/16/15/14s
Jenny
We are making her Skill Amplification builds a bit more efficient.
Basic Attack Power 36 → 32
Base Defense 49 → 51
Spotlight(Q)
Damage 50/60/70/80/90(+Skill Amplification 30%) → 50/60/70/80/90(+Skill Amplification 35%)
Red Carpet(W)
Damage 30/55/80/105/130(+Skill Amplification 35%) → 30/55/80/105/130(+Skill Amplification 40%)
Reuse Damage 30/55/80/105/130(+Skill Amplification 35%) → 30/55/80/105/130(+Skill Amplification 40%)
Persona(E)
Damage 30/70/110/150/190(+Skill Amplification 45%) → 40/70/100/130/160(+Skill Amplification 55%)
Tsubame
R - Higuruma's Elimination Technique will now deal more damage proportional to the target's lost HP, becoming more powerful when ending targets with low HP.
Basic Attack Power 30 → 33
Higuruma's Elimination Tecnique(R)
Damage Based on Target’s Lost HP 50% Increase (NEW)
Max Damage is applied when the target’s HP drops below 40%.
Damage 150/225/300(+Attack Power 100%) → 100/175/250(+Attack Power 85%)
Katja
After significant improvements in performance indicators following the last update, we are reducing Katja's damage.
Basic Attack Power 38 → 35
Ashen Reaper(P)
Damage 60/70/80(+Attack Power 30/50/70%) → 30/45/60(+Attack Power 30/50/70%)
Cathy
After her skill’s revamp, Cathy became weak so we’re enhancing her ability to engage in combats.
Amputation(W)
Inner Damage 30/45/60/75/90(+Skill Amplification 60%) → 30/55/80/105/130(+Skill Amplification 70%)
Outer Damage 50/100/150/200/250(+Skill Amplification 85%) → 50/100/150/200/250(+Skill Amplification 90%)
Suture (E)
Damage 30/40/50/60/70(+Skill Amplification 25%) → 30/40/50/60/70(+Skill Amplification 35%)
Additional Damage 30/50/70/90/110(+Skill Amplification 45%) → 30/50/70/90/110(+Skill Amplification 50%)
Kenneth
Kenneth continues to maintain a high pick rate and strong performance. Accordingly, we are reducing the HP recovery effect of his Q - Fury Strike to lower his durability. Additionally, W - Inferno’s damage reduction will be correctly applied.
Fury Strike(Q)
Suppressed Rage
At Max Stacks: Recovery based on lost HP 12% → 10%
Inferno (W)
(Bug Fixes) Damage reduction will be correctly applied.
Chiara
We are reducing the cooldown of W - Depraved Prayer to allow for more stable Chiara plays.
Depraved Prayer(W)
Cooldown 14/13.5/13/12.5/12s → 13/12.5/12/11.5/11s
Tazia
We’re increasing Tazia’s lacking durability.
Defense per level 2.6 → 2.9
Priya
We are helping Priya out with her lack of durability, and her exclusive Head Armor is being upgraded to enhance her power. (See Armor - Head)
HP per Level 77 → 80
Fiora
It’s complicated for Fiora to execute combos due to the time required, so we are reducing the wait time for consecutive uses of her R - Flèche to improve her response speed. Additionally, we are enhancing the damage of the 1st and 2nd Hits to increase power.
Flèche(R)
1st Hit Damage 80/130/180(+Skill Amplification 40%) → 100/150/200(+Skill Amplification 45%)
2nd Hit Damage 80/130/180(+Skill Amplification 40%) → 100/150/200(+Skill Amplification 45%)
Consecutive Use Cooldown 0.6s → 0.5s
Hyejin
Hyejin’s R - Five Omens has a significant damage difference at each skill level, and her power greatly depends on the damage of this skill. We are increasing the initial damage of Five Omens so Hyejin can inflict enough damage even during early game.
Five Omens(R)
Nearby Damage 50/100/150(+Skill Amplification 25%) → 50/100/150(+Skill Amplification 30%)
Charm Damage 50/110/170(+Skill Amplification 50%) → 80/125/170(+Skill Amplification 50%)
Weapon
Item Skills
Biotic Infusion - [Unique Passive]
Damage Skill Amplification 30% → Skill Amplification 40%
Applied to: Wind and Fire Wheels, Argyrotoxus, Scarlet Scythe - Dawn, Eclipse, Scarlet Dagger - Dawn, Hydra - Dawn, Ultraviolet, Vision Flex - Dawn
Dagger
Eclipse
Skill Amplification 78 → 73
Scarlet Dagger - Dawn
Adaptability 56 → 54
Assault Rifle
Black Widow
Cooldown Reduction 15% (NEW)
Skill Amplification 100 → 87
Hellfire
Attack Power 35 → 37
Adaptability 59 → 57
Hellfire - Dawn
Adaptability 50 → 48
Rapier
Nosferatu - Crimson
Critical Strike Chance 20% (NEW)
Critical Strike Damage 12% → 10%
Attack Speed 30% → 25%
Nunchaku
Nunchaku Weapon Type
Attack Range 1.55 → 1.75
Cerberus
Attack Range 0.4(REMOVED)(NEW) Critical Strike Chance 25%
Hydra - Crimson
Attack Range 0.4(REMOVED)(NEW) Critical Strike Chance 25%
Shuriken
Wind and Fire Wheels
Skill Amplification 74 → 70
Throw
Imugi's Pearl
Cooldown Reduction 15% (NEW)
Skill Amplification 101 → 88
Chaser - Dawn
Adaptability 51 → 49
Armor
Chest
Racing Suit
Cooldown Reduction 10% → 15%
Quickstep - [Unique Passive]
Movement Speed Increase per Stack 2% → 1.5%
Couturier
Skill Amplification 10 → 20
Head
The Black Death
Spirit Harvest - [Unique Passive]
2nd Hit Damage 40(+Skill Amplification 50%) → 40(+Skill Amplification 40%)
Cyberstalker
Skill Amplification 80 → 85
Elysian Halo
Defense 10 → 15
Celestial Echo
Skill Amplification 80 → 85
Commander Headset
HP per Level 14 → 16
Arm/Accessory
Centipede's Pauldron Defense 22 → 20
Moonlight Pendant
Quickstep - [Unique Passive]
Movement Speed Increase per Stack 2% → 1.5%
Shield of Kings
HP 150 → 200
Pharaoh's Artifact
Skill Amplification 105 → 102
Claddagh Ring
Skill Amplification 80 → 77
Cobalt Protocol
Cobalt Protocol Balancing
Rio
Bow
Damage Dealt 86% → 83%
Charlotte
Arcana
Damage Dealt 109% → 106%
Arcana
Recovery Given 90% → 85%
Adriana
Throw
Damage Dealt 87% → 84%
Arda
Arcana
Damage Dealt 91% → 89%
Aya
Assault Rifle
Damage Dealt 91% → 88%
Isol
Assault Rifle
Damage Dealt 89% → 86%
Alex
All Weapons
Damage Dealt 103% → 100%
William
Throw
Damage Dealt 95% → 92%
Bug Fixes & Improvements
Gameplay Improvements
The item skill Spirit Harvest will no longer incorrectly get triggered by Ghost Light.
Tutorial 2:
The minimap keyind guide will correctly be displayed after finishing crafting your item in Factory.
The tutorial will normally work afyer the Air Supply Box guide in Factory.
The tutorial will correctly end after slaying Shoichi in Chapel.
Sub Weather - Foggy: Air Supply Boxes will no longer be displayed in the expanded map after selecting a special material.
Augments:
Accelerator’s damage will be correctly displayed in the tooltip.
Frailty Infliction’s damage will be correctly displayed in the tooltip.
Ghost Light’s damage will be correctly displayed in the tooltip.
Frenzy’s state icon will be correctly displayed when the icon is activated.
Painkiller’s state icon will be correctly displayed when the icon is activated.
Power Crescendo’s state icon will be correctly displayed when the icon is activated.
Character and Weapon Improvements
Nicky: Damage will be correctly applied when taking Debilitating Fog’s damage while using Guard & Reverse (W).
Camilo: Duende(R)'s damage reduction will be correctly applied.
Lobby Improvements
Personal Store: You’ll now be able to normally craft Team Slot BG from design purchases.