Servers will be temporarily offline for an estimated time of 6 hours on Aug 29th from 2 AM to 8 AM (UTC) to update Patch 1.29.
2024 Season 5 Preseason Begins
After Season 4 wraps up, we're diving into a one-week preseason for Season 5!
*Season 4 will end on Wednesday, August 28th 23:59 (UTC).
Season 4 Ranked Rewards (including the Cadet Aya Skin) will roll out at the start of Season 5, based on your final Season 4 Rank Points
For Immortal & Titan, rewards will be calculated based on your most played server and will be distributed accordingly.
“Meteorite”, a new tier will be added and Ranked Points will be adjusted after the end of S4. (Ex. 9999 RP → 9900 RP)
Ranking and rewards will be determined before the adjustment.
Season 5 will begin on Sept 5th after maintenance (1.29.1).
At the start of Season 5, your ranked history during the preseason will get a soft reset based on your final scores.
Saved Plans Reset
Due to changes in material spawn areas, existing Saved Plans will be reset. Be sure to set your Saved Plan before starting the game!
Season 5’s In-game Login Event
A new login event will be available during Season 5! Make sure to log in and collect all the special rewards we’ve prepared for you.
Rewards are given based on cumulative login days.
Attendance resets daily at 15:00 (UTC).
After getting the rewards for all 28 days, you’ll receive additional daily rewards whenever you log in to the game.
*Reward types are subject to change.
*The 5 Season Tokens offered as a day 6 reward will be available in the Exchange menu on Thurs, September 5th after maintenance.
Season Pack: Lucky★- Early Bird Sale
The sale for [S4’s Pack: Sunset] comes to an end while the new [Season Pack: Lucky★], featuring content for the 2024 Season 5, enters the Store at a discounted price!
Sale Period & Price
Auggust 29th after maintenance - Sept 12th before maintenance:
14,630 NP→ 6,100 NP (about 55% off)June 5th after maintenance - End of Season 4:
14,630 NP→ 7,100 NP (about 50% off)
Contents
Seasonal Pack: Lucky★ Exclusive Items
Poker Face Abigail (Special Epic Skin)
Poker Face Abigail Sup! Emote
Rio's Dartboard Tombstone
2 New Characters released during Season 5
Garnet
Yumin
6 new skins released during the Season 5 (*Skin names are subject to change)
Casino Dealer Darko
Magic Rabbit Emma
Blast Rabbit Celine
Prison Guard Bianca
Spirit Hunter Jackie
Nocturne Symphony Lenore
100 Lucky★ Tokens and ER Point Boost (14 Days)
ER PASS (Level 1) - Activated on Sept 5th after maintenance
3 New Skins (including 1 Epic skin)
2 New Drones
3 New Tombstones
3 New Sprays
2 New Cameras
3 New Kill Announcement Icons
10 New Emotes
1 New Lobby Screen
3 New Profile Backgrounds and Borders
6 New Profile Icons
6 New Announcer Packs
Other goods and boost items, including 100 Lucky★ Tokens, 900 NP, 8,000 A-Coin, etc
*Season Tokens will be available in the Exchange menu on Thurs, Sept 5th after maintenance.
[Season Pack - Lucky★: See More]
Purchase the Season Pack to get Poker Face Abigail (Epic)!
“How about a game with a bunny?”
Joy Tokens Ending Notice
Joy Tokens will remain valid only until just before the maintenance on August 29th. After Joy Tokens have expired, they will become invalid and dissappear from the Exchange menu.
If you still have some Joy Tokens, make sure to exchange them for other items before this week’s maintenance.
*After Joy Tokens have expired, they will become invalid and we will not be able to provide any further assistance
ER Pass Change Ending Notice
The ER Pass Change will end on Thursday, September 5th during the 1.29.1 maintenance.
For those who are eligible for rewards but haven’t received them , we will send them to your in-game mailbox on Sept 5th during the 1.29.1 maintenance.
Mailbox Claiming Period: Until December 5th 14:59 (UTC)
Valid thru: Within 90 days after logging in
Change Tokens Ending Notice
Products available for purchase with Change Tokens will be discontinued on Thursday, September 5th during the 1.29.1 maintenance.
Make sure to use all your tokens to purchases different items in the Exchange menu before they expire.
The following bundles will no longer include Season Tokens: Zahirich Bundle, Spirit Hunter Yuki Collection Bundle.
Box/Disassemble/Personal Store Reward Tokens
Tokens provided at a probability through boxes and disassembly of complete items will be changed to Lucky★ Tokens on Sept 5th after the 1.29.1 maintenance.
Check out the Box/Disassemble probabilities below.
Box To-Be Probabilities [See More]
Disassemble To-Be Probabilities [See More]
Personal Store Probabilities [See More]
New Emotes
Fiora will have new emotes!
S5 System Improvements
Thumbs up! System
We’re adding a new function to rate teammates at the end of each game.
You can give thumbs up to your teammates on the results screen after placements are decided.
You can give teammates Thumbs Up! or Golden Thumbs Up!, with the latter being limited to two per day.
Daily Golden Thumbs Up! reset daily at 15:00 (UTC) and unused ones are not accumulated.
Golden Thumbs Up! are reset at the start of the game. (i.e. You will not be able to give Golden Thumbs Up! in a match that starts before the daily reset time)
You cannot give Thumbs Up! to a teammate in the following situations:
If you leave the game before placements are decided.
If the teammate you want to give a Thumbs Up leaves the game before placements are decided.
If the teammate you want to give a Thumbs Up is part of your premade team.
You can view the details of the Thumbs Up! and Golden Thumbs Up! you have received in the Profile > Summary menu.
Golden Thumbs Up!: Information on the number of Golden Thumbs Up! you have received.
Honor Level: Information quantified into levels based on the number of Golden Thumbs Up! and Thumbs Up! you have received.
Thumbs Up! information accumulates separately based on each game mode.
Ranked Matches: Thumbs Up! information is reset each season.
Custom Games Graphs / Statistics Added
Now, you can view leaderboards, graphs, and statistics in custom games as well.
These can be accessed immediately after the game ends and will not be recorded in the match history.
New Quest Book
The 1st Anniversary Pass in the Lobby will change to a Quest Book.
You can find new Passes in this menu!
Achievements - Archive
We’re adding an Archive section to Achievements.
This archive section contains achievements that can no longer be completed.
You see them regardless of whether you completed them or not.
Season 5 Spotlight 1 - Guide Robot Lumi
Lumi, our new gguide robot allows players to purchase special items or steal credits from it.
Lumi - Movement
Lumi’s movement direction is determined at the start of the game with a 50% chance for each direction.
Lumi spawns at one of the following locations at the start of the game: Hotel, Warehouse, Hospital, or Police Station.
Lumi follows a predetermined path throughout the game.
Lumi moves at maximum speed in restricted areas.
Lumi - Special Shop
When a player approaches within 3 meters of Lumi, it will stop and wait in place.
You can interact with Lumi and access its special store by clicking on it.
Supplies (Here are some supplies.)
Free lightweight items like vision items and campfires.
Flagship Items (That's an expensive item! O_O)
These are special items that can mostly only be obtained from Lumi.
Signature Items (That's a special item! :D)
A randomly selected special material at a significantly discounted price
The special material on sale changes with each game.
Ally Revival
At Lumi's Special Store, you can revive allies at the same price as at a Kiosk starting from Day 3.
Unlike Kiosks, Lumi's ally revival feature remains available even after Day 5 and can be used until the Temporary Restricted Areas are activated.
Items on Sale
Items | Price (Credits) | Category | Availability |
2 Telephoto Cameras | 0 | Supplies |
|
2 Recon Drones | 0 |
|
|
Portable Campfire Kit | 0 | ||
4 First Aid Kits | 15 | Flagship |
|
Gadget - Kiosk Remote | 50 |
| After Day 2 |
Combat Epinephrine | 80 |
|
|
Tree of Life | 150 | Signature | After Day 2 |
Meteorite | 150 |
| After Day 2 |
Mythril | 200 |
| After Day 2 |
Force Cores | 300 |
| After Day 3 |
Tac. Skill Module | 150 |
|
|
Ally Revival | 250 | Other | After Day 3 |
Lumi - Credits Charged Mode
Once a player has used a certain amount of Credits during the game, Lumi enters a Credits Charged Mode.
During this mode, the Store is unavailable.
If a player approaches Lumi within 3 meters while it is in Credits Charged Mode, Lumi will also stop and wait in place.
You can interact with Lumi by clicking on it, which will trigger its Alert Mode.
Lumi - Alert Mode
On this state, Lumi shoots energy projectiles at nearby test subjects.
Max HP : 12,000
1st Alert Mode Defense: 80
2nd Alert Mode Defense: 200
Every 1.2 seconds, Lumi throws an energy bomb at a random location within 3.5m.
The energy projectile explodes upon collision with a character or after 2 seconds, dealing skill damage equal to 20% of the Character’s Max HP to characters within a 2m radius.
When Lumi's HP drops below a certain level, it slows down and drops holographic Credits around it.
When Lumi reaches 80/60/40/1% of its Max HP, it drops 4 holographic Credits at random locations within a 3.5m area.
Holographic Credits remain on the ground for 10 seconds and can be collected by walking over them.
Earned Credits: Character Level*1
Lumi stays in combat mode for 30 seconds or until its HP drops to 0.
Lumi - Reboot
Once someone has purchased from the store or once its combat mode is over, Lumi enters a reboot state and starts moving faster.
You can’t interact with Lumi during this state.
Lumi moves at max speed while in Reboot.
Season 5 Spotlight 2 - Gadgets
This update introduces three new utility Gadgets.
Kiosk Remote
The Kiosk Remote lets you call in a Mobile Kiosk.
The Mobile Kiosk remains for 30 seconds and offers the same functionalities as a regular Kiosk once you interact with it—purchasing special materials, reviving allies, and buying Rootkits.
The location where the Mobile Kiosk is called to will be visible in the Fog of War so make sure to avoid enemy players while using it.
It can be randomly obtained from all mutants, with a guaranteed drop from Bear Mutants.
Flare Gun B
Flare Gun B is a gadget that allows you to call a Mythic Air Supply Box to a designated location of your choice.
Once you use it, you can set the designated location anywhere within a wide range.
The Mythic Air Supply Box will arrive at the destination after 45 seconds.
The location where the box arrives to will be visible in the Fog of War and map similar to air supplies.
This gadget can be found in Epic Air Supply Boxes.
Flare Gun R
Flare Gun R is a gadget that allows you to call a Mythic Air Supply Box to your current location.
Once you use it, you will become the designated location.
The Mythic Air Supply Box will arrive at the destination after 45 seconds, regardless of whether you’re downed or eliminated.
Using the Flare Gun R will emit a continuous noise ping within a 50m radius, regardless of whether you’re Invisible or not.
This gadget can also be found in Epic Air Supply Boxes.
Gadget Overview
Gadgets can be found in the Item Catalog or under the 'Installation' subsection of the in-game Crafting Menu.
A player can only possess one type of gadget at a time.
Season 5 Spotlight 3 - Cubes
We’re adding a new objective that will grant a momentary buff to players who interact with it: Cubes!
Any buffs from the cubes you currently possess will be removed once you interact with a new cube or if you’re downed.
Spawn Areas
Police Station, School, Hospital, Chapel, Uptown
All cubes spawn inside buildings.
Spawn Time
Min Spawn Time: 30s after the start of Night 1
Respawn: Night 2 / Night 3 / Night 4
Sanguine Cube
Deal 3(+Level*4) true damage for 3s whenever you deal damage to an enemy.
Cooldown 4s
Duration 150s
Galaxy Cube
Your cooldown reduction is increased by 15%, your max cooldown reduction is increased by 10% and your skill amp is increased by 3%. You recover 15% of your lost SP every 3s.
Duration 150s
Prosperity Cube
Gain Level*4 Credits after 2s from interacting with it.
Duration 2s
Essence Cube
When your HP first drops below 40% of your Max HP, you gain the [Essence Recovery] buff, which recovers 7% of your Max HP per second for 4 seconds.
Duration 150s
Zephyr Cube
Your movement speed is increased by 0.15, your out of combat movement speed is increased by 0.1 and your attack speed is increased by 12% during the duration of the buff.
Your movement speed is increased by 30% for 5s immediately upon collecting the cube.
Duration 150s
Season 5 Spotlight 4 - Restricted Areas Adjustments
More areas will initially be designated as Restricted Areas to increase the frequency of early game engagements. Later in the game, some of these areas will be reopened to adjust the tempo of the game.
This will encourage players to move to different areas instead of repeatedly moving to the same location.
The wild animals in the areas that are reopened will immediately respawn once they’re reopened.
For Mutant Herds, a respawn wait time of 120 seconds is applied.
Areas that are designated to reopen will be marked on the game screen, minimap and expanded map with a white border and will blink.
Number of designated Restricted Areas (change in parentheses)
Phase | Day | Designated Restricted Areas | Reopened Areas | Remaining Areas |
---|---|---|---|---|
0 | Day 1 | 0 | 0 | 19 |
1 | Night 1 | 0 | 0 | 19 |
2 | Day 2 | 0 | 0 | 19 |
3 | Night 2 | 5 (+2) | 0 | 14 (-2) |
4 | Day 3 | 3 | 0 | 11 (-2) |
5 | Night 3 | 3 | 3 (+3) | 11 (+1) |
6 | Day 4 | 3 | 0 | 8 (+1) |
7 | Night 4 | 3 (+1) | 3 (+3) | 8 (+3) |
8 | Day 5 | 4 (+3) | 0 | 4 |
9 | Night 5 | 1 | 0 | 3 |
10 | Day 6 (Temporary Safe Zones Preparation) | 1 | 0 | 2 |
11 | Night 6 (Temporary Safe Zones Activated) | 2 | 0 | 0 |
12 | Day 7 (Final Safe Zone Preparation) | 0 | 1 | 1 |
13 | Night 7 (Final Safe Zone Activated) | 1 | 0 | 0 |
Season 5 Technical Changes
Quick Cast Indicator Improvements
Improving the current Quick Cast Indicator feature
When using the feature, the skill range indicator will be displayed when you press the skill activation key, and the skill will be activated when you release the key.
Original: If multiple keys are pressed simultaneously, the input from the key that is released first is canceled.
Example: If you press QWE simultaneously and release Q, the Q input is canceled.
New: If multiple keys are pressed simultaneously, the input from the key that is released first is activated.
Example: If you press QWE and release Q, the Q input is activated.
Right-clicking while the range indicator is active will no longer prioritize movement and cancel the range indicator
Moving while holding down a skill button will still allow the range indicator to remain active.
Improved the internal logic related to the range indicator to fix various issues.
Blink will now always be instantly cast, ignoring the Quick Cast Indicator feature.
Hit Detection Improvements
Internal logic for Hit Detection has been improved to include Hit Detection for various attacks.
Rio’s Hankyu basic attack, Felix’s Passive basic attacks, Dual Swords basic attacks will now have hit detection for both of their attacks.
Hit detection logic for Assault Rifle has been tweaked.
Assault Rifle’s additional attacks after its first bullet being fired will now be counted as extra hits.
On Attack (Hit detection for when the basic attack is fired) effects will only be granted on the first bullet fired.
On Hit (Hit detection for when the basic attack connects) effects will only be granted on the first bullet landing as before.
Can move after all 3 bullets are fired → Can move after the first bullet is fired
Improved Hit Detection interactions for player summons.
Chloe (P) - Living Marionette
Nina will now be able to proc basic attack effects.
Example: Nina will now be able to proc Biotic Infusion with her basic attack.
Barbara (Q) - BT Sentry Gun Mk.ll
Barbara’s Sentry Gun’s basic attacks will now be able to proc skill related effects, but not basic attack effects.
Sentry Gun’s basic attack will not be counted as a seperate skill but its railgun will count as a separate skill.
Example 1: The Sentry Gun’s basic attack or railgun can now proc Lich’s Grasp.
Example 2: Barbara’s Sentry Gun can now proc Red Sprite.
Items and Augments have been improved to count summon hit detection interactions.
A few interactions for item skills have been changed.
Photon Launcher
Gains stacks On Hit → Gain stacks On Attack
Debilitation
No longer require separate skills to proc stacks
Max Stacks 2 → 1
Now works on damage from Augments or Tac Skills
Now works on DOT effects (Excluding Traps)
Crowd Control Improvements
Improved and tweaked a lot of interactions with Crowd Control effects.
Taunt/Fear can no longer cancel movement by skills.
Airborne/Stun/Knockback/Grab can no longer cancel Sleeping,
The CC skills above will no longer cancel sleeping if they didn’t deal damage
Drowsy will no longer cause attack commands from Taunts to be canceled out.
Drowsy will no longer cause Charm movement to stop working in certain situations
Drowsy will no longer enable players to move when being airborne/grab.
Airborne/Knockback/Grab can no longer cancel Suppressing.
Suppressing can no longer cancel Stuns.
Drowsy/Frozen will no be canceled by the following AOE skills.
Magnus
17 vs 1(W)
Isol
Rebel Assault(W)
Alonso
Magnetic Field(R) Consecutive damage after use
Martina
Record(R) (Excluding damage from the end of Record - Broadcast(R))
Xiukai
Burnt to a Crisp(R)
Adriana
Flamethrower(Q), Fire Escape(E)
Alex
EMP Barrage(R) Damage after first hit
Eva
VF Eruption(R) (Excluding additional damage from Max Stacks)
Eleven
Calorie Cyclone(R)
Chloe
Puppet Theatre(W) & Soul Link(R)
Chiara
Plague(R)
Crowd Control from teammates or self will no longer cause certain skills to get canceled out in certain situations
Alonso’s Plasma Barrier (P) will no longer cancel White Lillies popped by you or your teammates.
Mai’s Exclusive (R) can now be cast to pull allies that are Immune to Crowd Control.
Projectile Improvements
A lot of skills had their effects behind their actual hitbox causing inconsistencies with what the player sees and what hits.
Inconsistencies with indicators and the actual hitbox of skills have been corrected.
Indicators have also been tweaked to better match the actual hitbox.
Although the indicator may look a bit different after tweaking, the actual projectile range has not been changed significantly.
The size and intensity of effects will also be tweaked in the future.
Summon HP Bar Improvements
Added separate HP bars for summons to better distinguish them with player characters.
Low-priority summons will use a simplified HP bar.
High priority summons will have a HP bar with health values.
Fog of War Improvements
Improved Fog Of War to not show certain objects being activated out of vision.
Gameplay Changes
Weather
The Sub Weather - Foggy will no longer be applied in Normals.
You can still apply it in Custom Games.
Credits
Credits used at the start of the game 40 → 25
Credits earned per second
Before: 1 Credit per 1.6s
After
1 Credit per 2.3s until Night 2
1 Credit per 1.3s from Day 3
Credits from Wild Animals
Mutant Chicken 2→ 1
Mutant Bat 4→ 3
Mutant Boar 4→ 3
Teammate: Mutant Boar 3→ 2
Mutant Wild Dog 3→ 2
Teammate: Mutant Wild Dog 3→ 2
Objective Spawning Notice
Tree of Life, Meteorite, Air Supplies' spawn points will be indicated before Phase 1.
Alpha, Omega, Wickeline’s spawn points will be indicated 1 min before they spawn.
Objectives that are indicated before Phase 1 spawn 20s after the phase starts.
Day 3 Epic Air Supply Box Drop 3 → 2
Night 3 Epic Air Supply Box Drop 2 → 3
Flare Guns (Gadget) will be added to Air Supply Boxes.
Expanded/Mini Map Improvements
The display of spawned and spawning objectives will be consistenly improved.
We’re adding notifications for objectives like Tree of Life before they spawn.
Objectives will be displayed darkly before they spawn and brightly once they’ve spawned.
Auto-Loot Wait Time
Auto-loot Wait Time 0.8s → 0.7s
Drone Call Cost
Call Drone 30 Credits → 25 Credits
Revival from Downed
Untargetable Duration after revival from downed 1.5s → 1s
Revival Wait Time
If you're defeated in early game fights, the revival timer will be reduced to help prevent falling too far behind.
Level 8, 9 Character Revival Wait Time 25s → 23s
Level 10, 11 Character Revival Wait Time 30s → 27s
Level 12 Character Revival Wait Time 35s → 32s
Level 13 to 20 Character Revival Wait Time 40s → 35s
Wild Animals
We're decreasing the initial durability of wild animals to reduce the time spent hunting them during early game. To compensate, their durability will scale up stronger than before starting from the mid-game.
Chicken
Max HP 150 → 110
HP per Level 137 → 155
Defense 14 → 8
Defense per level 3.8 → 5.5
Bat
Max HP 360 → 300
HP per Level 114 → 130
Defense 24 → 20
Defense per level 4.3 → 5
Boar
Max HP 600 → 480
HP per Level 167 → 185
Defense 10 → 7
Defense per level 5 → 5.5
Wild Dog
Max HP 382 → 300
HP per Level 100 → 110
Defense 22 → 15
Defense per level 3.4 → 4.5
Bear
Ground Slam
Stunned Duration 1s → 0.75s
Strong CC like getting Stunned or Knocked back will cancel the skill.
Mutant Bear
Ground Slam
Stunned Duration 1.5s → 1s
Strong CC like getting Stunned or Knocked back will cancel the skill.
Mutant Drops Changes
The following items will be dropped from 1 of the mutants in mutant herds.
Mutant Chicken Herd: 3 Fried Chicken
Mutant Boar Herd: 1 Portable Campfire Kit
Mutant Bear Herd: 1 Gadget - Mobile Kiosk
Augments
Chaos
(NEW Core Augment) Siphon Maelstrom
Hitting the same character with basic attacks or separate skills 2 times within 3 seconds triggers a maelstrom for 2.5 seconds. While in the maelstrom, your movement speed increases by (Melee)20%/(Ranged)15% and when the effect ends, you deal 5~100(+Additional Attack Power 100%)(+Skill Amp 60%) skill damage within 2.75m.
Hitting an enemy character heals you for (+80% Additional Attack Power)(+25% Skill Amp)(+10% of your Max HP)(+10% of Lost HP). For each additional enemy character hit, the recovery amount increases by 40%. (Max: 80%).
Excess recovery amount is converted to Max HP for 5 seconds.
Cooldown 25s
Fortification
Steadfast
Damage taken is reduced by 6(+Level*0.3%)% when immobilized.(REMOVED)(NEW) Tenacity increases 10%.
Dine n' Dash
The conditions for food auto consumption have been changed, ensuring that revived characters no longer involuntarily consume food due to Dine n' Dash.
Before: When current HP drops below 70%
After: When current HP drops below 75% and you take damage
Support
Thrill of the Hunt
Wild Animals Assist also grant you recovery and increased movement speed.
Tactical Skills
Tactical Skills Level Structure Changes
Start at Tactical Skills Level 1.
Effects similar to the previous Level 2.
You can upgrade your Tactical Skills to Level 2 by using a Tactical Enhancement Module.
Tactical Skills’s Max Level will change from 3 to 2.
Level 2 will offer effects similar to those of previous Level 3.
Soul Stealer
Cooldown 30/30s → 40/30s
False Oath
Cooldown 30/30s → 40/30s
Nullification
Cooldown 30/30s → 40/30s
Blink
Cooldown 80/45s → 90/45s
Electric Shift
Cooldown 30/30s → 40/30s
The Strijder
Damage 150(+ Level*15) → 100(+Level*5/10)
Movement Speed Increase towards Enemy 15/30/30% → 20/30%
Movement Speed Increase towards Enemy Duration 4s → 3s
(NEW)Deal additional damage and your movement speed is increased for 3s.
(Melee) Movement Speed Increase 20%
(Ranged) Movement Speed Increase 10%
Cooldown 30/20s → 40/30s
Totem
Cooldown 80/45s → 90/45s
Blade of Truth
Cooldown 10/10s → 12/10s
Force Field
Cooldown 30/30s → 40/30s
Quake
Slow 40/50% → 50/50%
Healing Wind
Recovery 100(+Character Level*15)/150(+Character Level*25) → 100(+Character Level*15)/150(+Character Level*20)
Module Enhancement Defense Increase 10 → 15
Cooldown 30/30s → 40/30s
Protocol Violation
Cooldown 30/30s → 40/30s
Weapon Skill
Guitar - Love &...)
Range 8m → 8.5m
Character
Daniel
Currently Daniel’s Inspiration (W) isn’t used to stack damage but more of a way to enable his Masterpiece (R). We’re reducing the amount of time it takes for the mark to finish to enable Daniel more control over his damage window and grant high damage when utilizing his skills correctly.
Shadow Glide (E)'s cooldown will now also start after using his empowered basic attack, increasing his cooldown when running away but allows him to use it more during skirmishes.
These changes will allow Daniel to rely less on his Inspiration (W) and try different playstyles.
Inspiration(W)
Uninspired Range 10m(REMOVED)Marked complete time 7s → 4s
Damage Storage 8/11/14/17/20% → 13/16/19/22/25%
Damage 20/45/70/95/120(+Attack Power 65%) → 20/40/60/80/100(+Attack Power 40%)
Range 8m → 7m
Shadow Glide(E)
Damage 10/30/50/70/90(+Attack Power 30%) → 20/40/60/80/100(+Attack Power 35%)
Cooldown 12/11/10/9/8s → 10/9/8/7/6s
Cooldown Start Change
Skill Cast → Basic Attack to target after Skill Cast
Masterpiece(R)
Damage Increase based on Lost HP(REMOVED)Consecutive Damage 50/75/100(+Attack Power 25%) → 40/60/80(+Attack Power 25%)
Final Damage 50/100/150(+Attack Power 40%) → 80/150/220(+Attack Power 80%)
To Inspiration Target → Used to the character that took damage within 4s
Debi & Marlene
We've aligned the indicator with the actual projectile hit range for Debi & Marlene, resulting in adjusted ranges for their skills.
Crescent Slash (Marlene Q)
Range 6.25m → 6.8m
Cover Me, Marlene! (Debi E)
Range 6m → 6.8m
Tia
We've made improvements to ensure the indicator matches the actual projectile hit range for Tia, leading to adjustments in her range.
Brush Stroke - Yellow(Q)
Range 7m → 7.5m
Laura
Despite being a stylish character, Laura wasn’t able to get the spotlight outside of higher tiers due to being a very skill intensive character with a high skill celling. Her skillset also wasn’t able to work that much in a squad environment as well.
To make up her for her somewhat monotonous skill pressing, Laura was given short cooldowns which overwhelmed the player giving them little leeway to react when piloted at the highest level. This caused Laura to be either very strong or very weak depending on the meta.
Due to theses issues, Laura is getting reworked to be a more team-mode focused character, stylishly making her way into the enemy lines and disrupting their formations.
Defense 56 → 54
HP per Level 93 → 90
Defense per level 3.5 → 3.2
Phantom Thief(P)
After Laura uses her skill, her next basic attack's speed increases by 100% and she deals 40/70/100(+Skill Amplification 40%) skill damage in a cone to targets nearby.
Enhanced Basic Attack Range Increase 1
Thorn Lilac(Q)
Laura snaps her whip once in the targeted direction, dealing 50/80/110/140/170(+Skill Amplification 50%) skill damage. Hitting an enemy with the skill, allows her to reuse it within 3 seconds.
Reuse: Laura shortly dashes in the targeted direction.
Cooldown: 4.5/4/3.5/3/2.5s
SP Cost: 70
Reuse SP Cost: 0
Range: 4.75m
Dash Range: 2.5m
Calling Card(W)
Laura throws her signature calling card in the targeted direction. Enemies hit by the card take 40/70/100/130/160(+Skill Amplification 65%) skill damage and are slowed by 20/22.5/25/27.5/30% for 1.5 seconds, becoming her Victim for 3 seconds. Laura recovers 30/35/40/45/50(+Skill Amplification 10%) HP every time she deals damage with separate attacks to enemies marked by Victim.
Projectile Range: 7.5m
Projectile Collision Range: Radius 0.5m
Cooldown: 10/9.5/9/8.5/8s
SP Cost: 60
Sly Step(E)
Laura tosses her whip in the targeted direction. If her whip hits a wall, she ropes herself towards it. She can reuse this skill within 1.5 seconds.
Reuse: She leaps towards her targeted location, dealing 80/115/150/185/220(+Skill Amplification 85%) skill damage to enemies nearby and knocking them airbone for 0.4 seconds upon landing.
Range: 7m
Whip Speed: 14m/s
Dash Speed: 15m/s
Reuse Range: 5m
Reuse Damage Range: Circle Radius 2m
Cooldown: 19/18/17/16/15s
SP Cost: 60/65/70/75/80
Reuse SP Cost: 0
Twilight Heist(R)
Laura gracefully deals 50/100/150(+Skill Amplification 20%) skill damage to enemy characters nearby and pulls them forward.
Hitting an enemy character grants her a shield that absorbs 90/120/150(+Skill Amplification 30%) and 1s after she deals 200/300/400(+Skill Amplification 90%) skill damage to enemies nearby. Her shield increases by 30/40/50(+Skill Amplification 15%) per additional enemy character she hits. (Max Enemy Characters hit: 3)
Range: Circular Radius 3.5m
Pulling Range: 2.5m
Laura can only pull targets up to 0.4m around her.
Shield Duration: 1s
Cooldown: 80/70/60s
SP Cost: 100
Leni
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Carrot Bazooka!(Q)
Range 7m → 7.5m
Rozzi
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Semtex Bomb Mk II(R)
Range 5.5m → 6m
Luke
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Clean Sweep(Q)
Range 10m → 10.5m
Pressure Washer(R)
Range 12m → 12.5m
Lenore
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Staccato(Q)
Range 8.3m → 8.5m
Rio
After the adjustments to the item skill Photon Launcher, Rio’s Q - Kyudo Instinct's Hankyu Basic Attack grants 2 stacks, resulting in increased damage. Consequently, we are reducing its power.
Kyudo Instinct(Q)
Hankyu Hassetsu Attack Speed Increase 20/25/30/35/40% → 20/22.5/25/27.5/30%
Hankyu Hassetsu Movement Speed Increase 6/9/12/15/18 → 3/6/9/12/15%
Hankyu Basic Attack Damage 52/52% → 51/51%
Hanare(W)
Hankyu Range 7m → 7.5m
Daikyu Range 10m → 10.5m
Spirit Arrow (R)
Hankyu Range 8m → 8.5m
Martina
We are reducing the time it takes for Martina to record, making it easier for her to accumulate stacks.
Record - Interview(R)
Condition for successful recording 1.2s → 1s
Magnus
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Broken Bullet(Q)
Range 10m → 10.5m
Bike From Hell(R)
Launch Range 7.5m → 9m
Vanya
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Sand Dust(R)
Range 7.2m → 7.3m
Barbara
Barbara’s BT Sentry Gun Mk.II (Q) allowed her a very unique mechanic in utilizing her sentry guns to control her surrounding area. However, Barbara currently uses her turret more as a movement skill using her R-Q Short Circuit rather than fully fulfilling the fantasy of a zone controller.
This also caused Barbara to rely more on spamming her Free-Electron Lasers (W) and R-E Particle Storm is now rarely used. Due to these issues above, we decided to rework Barbara.
Barbara will now use Pistol as her weapon, gaining more mobility with the new weapon skill, and use her Sentry Guns as a key mechanic to control her surroundings and will have a new identity of mid-long range skill damage dealer.
Weapon Type Bat → Pistol
Attack speed per Bat mastery level 3%(REMOVED)Skill Amplification per Bat mastery level 4.4%(REMOVED)(NEW) Attack speed per Pistol mastery level 3%
(NEW) Skill Amplification per Pistol mastery level 4.3%
Max HP 940 → 900
Defense 53 → 50
Movement Speed 3.5 → 3.55
Retrofit(P)
Passive: Barbara, being the ingenious engineer that she is, reduces her equipment crafting time by 20%.
Every 10/8/6 seconds, Barbara's next basic attack speed increases by 100% and deals 30/40/50(+Skill Amplification 30/40/50%) additional skill damage upon hit.
BT Sentry Gun Mk.II (Q)
Barbara installs a Sentry Gun that has 100(Level * 80) HP in a targeted location. (Max: 2) The Sentry Gun remains for 12 seconds.
When her Free-Electron Laser, Magnetic Explosion hit an enemy or every 4th Sentry Gun basic attack, her railgun is fired and it charges up to 3 times.
The Sentry Gun basic attack does not count as a separate skill; only the Railgun is considered an separate skill.
Every time her Sentry Gun deals damage to enemies, Free-Electron Laser's cooldown is reduced by 10%.
Sentry Gun Basic Attack Damage : 20/30/40/50/60(+Skill Amplification 15%)
Sentry Gun Railgun Damage: 60/80/100/120/140(+Skill Amplification 30%)
Sentry Gun Defense: 80
Sentry Gun Attack Speed: 1.5
Sentry Gun Basic Attack Range: 5m
Sentry Gun Summon Range: 4m
Sentry Gun Sentry Recall Range: 11m
Cooldown: 15/14/13/12/11s
SP Cost: 40/50/60/70/80
Free-Electron Laser(W)
Barbara fires an Ultra Free-Electron Laser at full power, dealing 70/105/140/175/210(+Skill Amplification 70%) skill damage to enemies in her path.
Hitting enemies increases her movement speed by 10% for 2s, decaying over 2 seconds.
Area: 8m * 1.5m
Cooldown: 10/9.5/9/8.5/8s
SP Cost: 30/35/40/45/50
Magnetic Explosion (E)
Barbara creates a Magnetic Explosion, dealing 60/90/120/150/180(+Skill Amplification 55%) skill damage. Enemies hit inside the area are stunned for 0.5 seconds.
Range: 6.5m
Area: Circular 2.5m
Inside Area: Circular 1.25m
Projectile Reach Time: 0.5s
Cooldown: 14/13/12/11/10s
SP Cost: 60/70/80/90/100
Overclock (R)
Barbara’s basic skill is enhanced.
Reusing it cancels the enhanced state and you can recast the skill after 3s.
Enhanced - BT Sentry Gun Mk.III (R-Q)
Barbara installs an Enhanced Sentry Gun that has 300(Level*150) HP in a targeted location. The enhanced Sentry Gun remains for 6 seconds. There's no limit on the number of installations. The Enhanced Sentry Gun applies the enhanced effect on the installed Sentry Gun for 6 seconds, increasing attack speed by 0.3 and firing a railgun every 3rd basic attack.
Enhanced Sentry Gun Basic Attack Damage: 90/110/130(+Skill Amplification 30%)
Enhanced Sentry Gun Railgun Damage: 100/125/150(+Skill Amplification 50%)
Enhanced Sentry Gun Defense: 120
Enhanced Sentry Gun Attack Speed: 1.5
Enhanced Sentry Gun Range: 5m
Enhanced Sentry Gun Summon Range: 4m
Cooldown: 80/65/50s
SP Cost: 150
Ultra Free-Electron Laser (R-W)
Barbara fires an Ultra Free-Electron Laser at full power, dealing 200/300/400(+Skill Amplification 100%) skill damage to enemies in her path and destroying cameras and traps. Enemies hit take 100/150/200(+Skill Amplification 30%) skill damage over 2 seconds.
Hitting enemies increases her movement speed by 20% for 2 seconds, decaying over 2 seconds.
Area: 11m * 2.5m
Cooldown: 80/65/50s
SP Cost: 150
Photon Explosion (R-E)
Barbara creates a Magnetic Explosion, dealing 150/200/250(+Skill Amplification 60%) skill damage. Enemies hit inside the area are stunned for 0.5 seconds.
After the explosion a magnetic field remains, dealing 30/40/50(+Skill Amplification 15%) skill damage every 0.5 seconds to enemies within the field and slowing them by 40%.
Range: 9m
Area: Circular 2.5m
Inside Area: Circular 1.5m
Magnetic Field Duration: 2.5s
Cooldown: 80/65/50s
SP Cost: 150
Bernice
Previously, Bernice's basic attack range was fixed, which didn’t allow for use of options that increase range. However, now we’re removing this from P - Buckshot, and as the range increases, the angle of the fired projectiles will narrow. Additionally, the damage calculation method will be slightly adjusted, though this change should not affect actual gameplay.
Buckshot(P)
Basic Attack Range Fixed(REMOVED)(NEW) A Basic Attack Range increase effect is applied and the angle of the fired projectiles will narrow.
Damage Calculation Changes
Attack Power according to hits 100% ~ 110/120/130% → First Bullet Hit Attack Power 100%, Each Bullet After Attack Power 10%
Critical Strike Hit Additional Attack Power 75% ~ Attack Power 82/90/97% → Critical Strike Hit 75% Additional Basic Attack Damage
Leg Shot(Q)
Range 11m → 12m
Explosive Bola(R)
Range 12m → 13m
Charlotte
Charlotte usually puts herself in danger due to her A Dash of Hope (E) often pulling her into the middle of the fight. Charlotte will now also gain a shield when casting A Dash of Hope (E) at the cost of reduced shields. Divine Intervention (R) will now also provide Skill Amp to give an additional reason to level it outside of the cooldown being reduced.
Arcana weapon mastery Skill Amplification per level 4.6% → 4.4%
Light Bearer(Q)
Damage 120/150/180/210/240(+Skill Amplification 95%) → 120/150/180/210/240(+Skill Amplification 90%)
Cooldown 8/7.5/7/6.5/6s → 9/8.5/8/7.5/7s
A Dash of Hope(E)
(NEW) Shield to self.
Shield 40/65/90/115/140(+Skill Amplification 35%) → 40/60/80/100/120(+Skill Amplification 30%)
Healing Light(W)
Recovery 40/60/80/100/120(+Skill Amplification 25%) → 40/55/70/85/100(+Skill Amplification 25%)
Cooldown 10.5/9.5/8.5/7.5/6.5s → 10/9/8/7/6s
Divine Intervention(R)
(NEW) Passive: Skill Amplification Increases 10/20/30.
Shoichi
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Risky Business(E)
Range 5m → 5.8m
Ruthless(R)
Range 3.5m → 3.9m
Sua
Sua currently relies heavily on attack speed items for her builds. We are increasing the attack speed boost from P - Bookworm to allow for more flexibility in item choices.
Bookworm(P)
Attack Speed Increase 40% → 100%
Silvia
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Spare Tire (E)
Range 15m → 15.5m
Adina
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Luminary(Q)
Range 9m → 9.5m
Sun Conjunct Range 9m → 10.5m
Arda
Arda has been showing strong stats. We are reducing the sustain provided by P - Relic Quest and increasing the cooldown of W - Babylon's Cube to reduce some of his control.
Relic Quest(P)
Recovery 80/140/200(+Skill Amplification 20%) → 50/100/150(+Skill Amplification 20%)
Shamash's Papyrus(Q)
Range 8m → 8.7m
It also applies to Shamash's Code(R-Q).
Babylon's Cube(W)
Cooldown 14/13/12/11/10s → 13/12.5/12/11.5/11s
Aya
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Steady Shot(W)
Range 8m → 8.5m
Alex
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Gauss Pistol (Ranged Q)
Range 9m → 9.5m
Blowback(Ranged E)
Range 6m → 6.75m
Alonso
Alonso's durability is solid when using W - Bouncing Shield, but rather lacking otherwise. We are lowering the damage reduction while increasing his base durability to balance this out.
HP per Level 86 → 88
Defense per level 3 → 3.4
Bouncing Shield(W)
Damage Taken Reduction 80% → 70%
Magnetic Field(R)
Slow 50% → 40%
Aiden
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Volt Cannon(Q)
Range 7m → 7.5m
Backstep(E)
Range 6m → 6.5m
Echion
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Crescent Viper(Q)
1st Hit Range 9m → 9.5m
2nd Hit Range 7m → 8m
Exuviation 1st Hit Range 2m → 2.75m
Exuviation 2nd Hit Range 2m → 3m
Emma
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Dove Dealer(Q)
Range 9m → 9.5m
Johann
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Radiant Brilliance(Q)
Range 8.4m → 8.8m
William
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Windup(W)
Range 8m → 8.5m
Width 1.5m → 1.2m
Eva
We’re adjusting the indicator to match the actual hit area of the projectile, and adjusting range accordingly. We’re also increasing the projectile speed to make up for some of the difficulty to hit.
Light Triad(Q)
Range 9m → 10m
Width 2m → 1.5m
Projectile Speed 9m/s → 12m/s
Ly Anh
Due to her possession mechanic, Ly Anh usually has to take hits before she transforms in order to move into her Ghost form. We’re giving a bit of help to her sustain by letting Ly Anh heal for a portion of her lost HP when she transforms into her Ghost form.
Ly Anh’s Ghostly Grip (Q) was also a skill that was hard to dodge due to its short delay. We’re slightly increasing the delay for the skill but making up for it by slightly increasing root duration as well.
Freedom (R) was also a skill that was hard to utilize due to it needing warm up to fully use its potential and the inability to cast skills during this time. Freedom (R) will now have increased attack speed regardless of its stacks and will have reduced required basic attacks to Fear her enemies. Her Fear duration will also slightly be reduced due to it being easier to proc.
The Possession(P)
(NEW) She gets Possessed, recovering 20% of her lost HP
Ghastly Grip(Possessed Q)
Pre-delay 0.4s → 0.5s
Rooted Duration 0.6s → 0.7s
Freedom(R)
Attack Speed Increase per Killing Instinct Stack 10/13/15%(REMOVED)Ghost: Attack Speed Increase 30/35/40%(+Attack Power 10%) (NEW)
She fears her enemies on her 5th Basic Attack → 4th
Feared Duration 1/1.3/1.6 → 0.8/1/1.2s
Zahir
Zahir's W - Gandiva varied greatly depending on accuracy. Now, even if the skill doesn't hit, you can get Chakram at regular intervals, which will help with his performance. However, the maximum number of chakrams has been reduced to prevent Zahir from holding a large number of chakrams during initial encounters.
Eye of Azrael(P)
Damage 30/45/60(+Skill Amplification 35%) → 30/45/60(+Skill Amplification 30%)
Gandiva(W)
Duration 20s(REMOVED)(NEW) Gain 1 Chakram stack every 8s.
Max Chakrams 5 → 4
Learn Gandiva at Level 1.
Vayvayastra(E)
Range 7m → 8m
Jenny
After being downed, while in P - Play Dead state, Jenny was able to receive healing from allies, making her extremely efficient when paired with healing teammates. The combination of stealth, invincibility, and full HP recovery upon revival made Jenny very difficult to counter. Now, healing from any source other than P - Play Dead will be disabled during the revival process.
Play Dead(P)
All healing effects will be disabled except for the recovery from Play Dead(P) while reviving.
Excluding recovery from Terminate, Clutch, Enemy Kill Effect and Wins from temporary Safe Zones
Recovery 100(+Max HP 2/11/20%) → 200(+Max HP 2/11/20%)
Karla
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Piercing Chain(Q)
Range 6m → 6.5m
Chloe
Chloe has been showing strong stats. We’re adjusting the summoner’s conditions, allowing Nina to trigger certain Augments and items. As a result, we are also adjusting Nina's power and attack speed.
Living Marionette(P)
Nina Attack Speed 1 → 0.8
Nina Attack Damage 20/50/80(+Nina Attack Power 60%) → 20/50/80(+Nina Attack Power 40%)
Soul Link(R)
Duration 6s → 5s
Chiara
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Hand of Corruption (Q)
Range 4.5m → 4.8m
Theodore
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Sparknade(E)
Range 6.5m → 7m
Blast Energy Field(R)
Range 18m → 18.5m
Priya
Priya has been performing exceptionally well. We are reducing the Shield amount of W - Portamento to balance her power.
Portamento(W)
Shield 50/70/90/110/130(+Skill Amplification 30%) → 50/70/90/110/130(+Skill Amplification 25%)
Piolo
Piolo's W - Figure Eight’s Unstoppable effect will change to All CC Immunity.
Figure Eight / Hammer Throw(W)
Figure Eight(W1)
Unstoppable → All CC Immunity
Hart
Hart’s current evolution system which revolves around crafting her weapon has lost of a lot of its weight with crafting become more simplified. Her evolution options also failed to provide various ways to differentiate her playstyle as well. We will be removing the evolution system and adding parts of the upgrades into her base skills.
Hart’s ultimate ability, Peacemaker (R), will undergo significant changes. While it was a unique skill that allowed Hart to charm her enemies and make them dance, it proved to be too efficient in highly competitive environments where coordinated teamwork was involved. However, the skill was difficult to use effectively at other tiers, resulting in a significant performance gap between high-level and lower-level Hart players. Details of the changes to Hart’s new ultimate can be found below.
Feedback(P)
Hart earns an Evolution Point when she crafts an [Uncommon/Rare/Epic or higher] weapon for the first time.(REMOVED)Skill Evolution(REMOVED)(NEW) 2 sound waves are additionally released with every basic attack
Damage Attack Power 4/7/10%
Delay(Q)
Skill Evolution(REMOVED)Uses: 1 → 2
Enemies hit by both sound waves are slowed by 30% (NEW)
Overdrive(W)
Skill Evolution(REMOVED)
Flanger(E)
Skill Evolution(REMOVED)Damage 50/70/90/110/130(+Attack Power 60%) → 70/90/110/130/150(+Attack Power 75%)
First Movement Range 2.2m → 2.5m
Second Movement Range 2.4m → 3m
Can go over walls on second movement.
Cooldown 17/16/15/14/13s → 13/12.5/12/11.5/11s
Peacemaker(R)
Hart puts on a show, causing everyone in range around her to dance.(REMOVED)(NEW) Hart summons her amplifiers to put on a show for 4 seconds, keeping all her targets in the area alive. Targets whose HP drops below 10% can't take damage or recover HP. Once the show is over, all targets in the area recover 250/325/400 HP.
Excluding recovery from Terminate, Clutch, Enemy Kill Effect and Wins from temporary Safe Zones
Area: 5m
Cooldown: 80/70/60s
SP Cost: 100/110/120
Haze
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Rocket Acceleration(R-Q)
Range 13m → 13.5m
Hyejin
We've made improvements to ensure the indicator matches the actual projectile hit range, leading to range adjustments.
Charm of Despair(Q)
Range 8.5m → 9m
Charm of the Nomad(E)
Range 7.5m → 8m
Item
Material
Ion Battery
Recipe: Battery + Carbonated Water → Battery + Lighter
Weapon
Glove
Frost Petal Hand
Recipe: Phoenix Gloves + Carbonated Water → Phoenix Gloves + Ice
Mark of the Phoenix
Recipe: Glove + True Samadhi Fire → Cotton Gloves + True Samadhi Fire
Permafrost
Recipe: Iron Knuckles + Glacial Ice → Cotton Gloves + Glacial Ice
Lich's Grasp - [Unique Passive]
Cooldown 4s → 3s
Bloody Hand - Dawn
Lich's Grasp - [Unique Passive]
Cooldown 4s → 3s
Guitar
Heaven's Door
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Heartbreaker - Dawn
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Dagger
Fragarach
Swift Strides - [Unique Passive]
(NEW) At max stacks, hitting with a basic attack slowes the target by 20%.
Damage 150 → 100
Movement range to get stacks 0.2m→ 0.4m
Max Movement Speed Increase 0.06 → 0.2
Scarlet Dagger - Crimson
Swift Strides - [Unique Passive]
(NEW) At max stacks, hitting with a basic attack slowes the target by 20%.
Movement range to get stacks 0.2m→ 0.4m
Max Movement Speed Increase 0.08 → 0.22
Axe
Paradise Lost
Recipe: Chain Scythe + Glacial Ice → Chain Scythe + Tree of Life
Axe of Pangu
Attack Power 92 → 85
Swift Strides - [Unique Passive](REMOVED)(NEW) Critical Blow - [Unique Passive]
Your basic attacks deal Attack Power 55% additional skill damage and healing for 20(+Attack Power 40%)(+Lost HP 8%). The amount of recovery that exceeds your Max HP will be applied as Additional HP for 5 seconds.
Cooldown 6s
Scarlet Scythe - Crimson
Attack Power 53 → 47
Swift Strides - [Unique Passive](REMOVED)(NEW) Critical Blow - [Unique Passive]
Your basic attacks deal Attack Power 55% additional skill damage and healing for 20(+Attack Power 40%)(+Lost HP 8%). The amount of recovery that exceeds your Max HP will be applied as Additional HP for 5 seconds.
Cooldown 6s
Assault Rifle
Assault Rifle Attack Range 5m → 5.15m
Judgement
Attack Range 0.35(REMOVED)Attack Power 81 → 83
Attack Speed 35% → 40%
(NEW) Extended Fury - [Unique Passive]
Your next basic attack is enhanced every 8s, increasing its range by 30% up to 7.5m, and dealing (Level*3) additional skill damage. Hitting with a basic attack reduces 1 second of the skill cooldown.
Black Widow
Recipe: M16A1 + True Samadhi Fire → Fedorova + True Samadhi Fire
Hellfire - Crimson
Attack Range 0.35(REMOVED)(NEW) Extended Fury - [Unique Passive]
Your next basic attack is enhanced every 8s, increasing its range by 30% up to 7.5m, and dealing (Level*3) additional skill damage. Hitting with a basic attack reduces 1 second of the skill cooldown.
Hellfire - Dawn
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Rapier
Eye of Argos
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Nosferatu - Dawn
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Hammer
Evening Star
Recipe: Warhammer + Moonstone → Warhammer + Meteorite
Squeaky Hammer
Attack Power 90 → 87
Magnetic Midnight - [Unique Passive](REMOVED)(NEW) Critical Blow - [Unique Passive]
Your basic attacks deal Attack Power 55% additional skill damage and healing for 20(+Attack Power 40%)(+Lost HP 8%). The amount of recovery that exceeds your Max HP will be applied as Additional HP for 5 seconds.
Cooldown 6s
Peacebringer - Crimson
Attack Power 52 → 50
Magnetic Midnight- [Unique Passive](REMOVED)(NEW) Critical Blow - [Unique Passive]
Your basic attacks deal Attack Power 55% additional skill damage and healing for 20(+Attack Power 40%)(+Lost HP 8%). The amount of recovery that exceeds your Max HP will be applied as Additional HP for 5 seconds.
Cooldown 6s
Bat
Pakua Chang
Recipe: Iron Pipe + Patched Robe → Iron Pipe + Shaman's Bronze
Magic Stick
Recipe: Long Rod + Moonstone → Long Rod + Meteorite
Monkey King Bar
Attack Power 94 → 85
Attack Speed 40% → 30%
([Unique])Attack Range 0.5 → 0.2
(NEW) Critical Blow - [Unique Passive]
Your basic attacks deal Attack Power 55% additional skill damage and healing for 20(+Attack Power 40%)(+Lost HP 8%). The amount of recovery that exceeds your Max HP will be applied as Additional HP for 5 seconds.
Cooldown 6s
Ghost Hand
Primordial Hex- [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Rod of Heart - Crimson
Basic Attack Range 0.5(REMOVED)Attack Power 57 → 49
(NEW) Critical Blow - [Unique Passive]
Your basic attacks deal Attack Power 55% additional skill damage and healing for 20(+Attack Power 40%)(+Lost HP 8%). The amount of recovery that exceeds your Max HP will be applied as Additional HP for 5 seconds.
Cooldown 6s
Rod of Heart - Dawn
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Crossbow
Sniper Crossbow
Recipe: Laser Crossbow + Binoculars → Laser Crossbow + Rubber
Sharanga
Attack Speed 30% → 35%
Swift Strides - [Unique Passive](REMOVED)(NEW) Extended Fury - [Unique Passive]
Your next basic attack is enhanced every 8s, increasing its range by 30% up to 7.5m, and dealing (Level*3) additional skill damage. Hitting with a basic attack reduces 1 second of the skill cooldown.
The Golden Ghost
Recipe: Long Crossbow + Moonstone → Long Crossbow + Meteorite
Blood Half Moon - Crimson
Swift Strides - [Unique Passive](REMOVED)(NEW) Extended Fury - [Unique Passive]
Your next basic attack is enhanced every 8s, increasing its range by 30% up to 7.5m, and dealing (Level*3) additional skill damage. Hitting with a basic attack reduces 1 second of the skill cooldown.
Blood Half Moon - Dawn
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Dual Swords
Spring and Autumn
Attack Range 0.35(REMOVED)(NEW) Quickstep - [Unique Passive]
Gain a stack that increases your movement speed by 2% for 3 seconds every time you deal individual damage to a test subject. (Max Stacks: 8)
Lloigor & Zahr
Cooldown Reduction 15% (NEW)
Skill Amplification 94 → 78
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Starsteel Twin Swords
Recipe: Wrought Swords + Moonstone → Wrought Swords + Meteorite
Phantom Blade - Crimson
Attack Range 0.35(REMOVED)(NEW) Quickstep - [Unique Passive]
Gain a stack that increases your movement speed by 2% for 3 seconds every time you deal individual damage to a test subject. (Max Stacks: 8)
Phantom Blade - Dawn
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Nunchaku
Crimson Red Lovers
Recipe: Nunchaku + True Samadhi Fire → Steel Chain + True Samadhi Fire
Hydra - Crimson
Attack Power 32 → 26
(NEW) Echoing Strike - [Unique Passive]
You deal (+Attack Power 80%) additional skill damage to targets hit with basic attacks. The projectiles bounce onto up to 5 enemies nearby, dealing the same amount of skill damage.
Cooldown 5s
Arcana
The Moon
Recipe: Mirror Core + Moonstone → Mirror Core + Meteorite
The Empress
Recipe: Frigid Pearl + Glacial Ice → Frigid Pearl + Tree of Life
Lich's Grasp - [Unique Passive]
Cooldown 3s → 2s
The Death - Dawn
Lich's Grasp - [Unique Passive]
Cooldown 3s → 2s
Shuriken
Frost Venom Dart
Recipe: Dart + Glacial Ice → Razor + Glacial Ice
Lich's Grasp - [Unique Passive]
Cooldown 3s → 2s
Black Lotus Shuriken- Dawn
Lich's Grasp - [Unique Passive](REMOVED)(NEW) Primordial Hex - [Unique Passive]
Hitting an enemy with a skill hexes them for 4s, dealing 50 (+Skill Amplification 15%) true damage when the hex expires. Targets cannot be hexed again for 8 seconds. (Basic attacks reduce this cooldown by 1s)
Cooldown 2s
Two-handed Sword
Laevateinn
Recipe: Long Sword + True Samadhi Fire → Rusty Sword + True Samadhi Fire
Almas
Recipe: Long Sword + Glacial Ice → Rusty Sword + Glacial Ice
Chained Nightmare
Skill Amplification 87 → 84
Primordial Hex - [Unique Passive](REMOVED)(NEW) Spirit Harvest - [Unique Passive]
Damaging an enemy test subject with a separate skill, deals 10(+Skill Amplification 10%) additional skill damage and leaves a mark on the enemy. Enemies that take skill damage again after 3 seconds from being marked, take 50(+Skill Amplification 50%) additional skill damage.
Cooldown 8s
Dáinsleif - Crimson
Attack Power 29 → 20
Magnetic Midnight- [Unique Passive](REMOVED)(NEW) Smolder - [Unique Passive]
Basic attacks apply Smoldering for 4 seconds, stacking up to 4 times. Each stack of Smoldering deals Target’s Max HP 0.8% true damage each second.
Dáinsleif - Dawn
Lich's Grasp - [Unique Passive](REMOVED)(NEW) Spirit Harvest - [Unique Passive]
Damaging an enemy test subject with a separate skill, deals 10(+Skill Amplification 10%) additional skill damage and leaves a mark on the enemy. Enemies that take skill damage again after 3 seconds from being marked, take 50(+Skill Amplification 50%) additional skill damage.
Cooldown 8s
Sniper Rifle
NTW-20
Recipe: Golden Rifle + Sniper Scope → Harpoon Gun + Laser Pointer
The Deadly Ray
Recipe: Golden Rifle + Moonstone → Long Rifle + Moonstone
Blackfire Cannon
Recipe: Springfield + True Samadhi Fire → Long Rifle + True Samadhi Fire
Widow Maker - Dawn
Primordial Hex- [Unique Passive](REMOVED)(NEW) Burden: Magnetic Midnight - [Unique Passive]
Your next basic attack deals Level*8(+Skill Amplification 25%) additional skill damage and slows your target by 20% for 1 second.
Cooldown 5s
Spear
Gentian Silver Gun
Swift Strides - [Unique Passive]
Max Movement Speed Increase 0.08 → 0.1
Damage 120 → 150
Slow 25% → 30%
Cosmic Bident
Recipe: Pike + Moonstone → Short Spear + Moonstone
Blazing Lance
Recipe: Bamboo Spear + True Samadhi Fire → Short Spear + True Samadhi Fire
Spear of Longinus - Crimson
Swift Strides - [Unique Passive]
Max Movement Speed Increase 0.1 → 0.15
Slow 25% → 30%
Whip
Ouranos
Recipe: Rope Cuffs + Moonstone → Whip + Moonstone
Camera
Cannon Camera
Attack Range 0.5(REMOVED)Attack Power 73 → 70
(NEW) Echoing Strike - [Unique Passive]
You fire additional projectiles, dealing (+Attack Power 80%) additional skill damage to targets hit with basic attacks. The projectiles bounce onto up to 5 test subjects nearby, dealing the same amount of skill damage.
Cooldown 5s
Vision Flex - Crimson
Attack Range 0.5(REMOVED)Attack Power 30 → 28
(NEW) Echoing Strike - [Unique Passive]
You fire additional projectiles, dealing (+Attack Power 80%) additional skill damage to targets hit with basic attacks. The projectiles bounce onto up to 5 test subjects nearby, dealing the same amount of skill damage.
Cooldown 5s
Tonfa
Frozen Echo
Recipe: Tonfa + Glacial Ice → Bamboo + Glacial Ice
Lich's Grasp - [Unique Passive]
Cooldown 4s → 3s
Windrunner
Streamlined: Zephyr- [Unique Passive]
Attack Speed Increase 40%(REMOVED)Movement Speed Increase 10% → 15%
Shield 150 → 200
Obsidian Jitte
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Blade Tonfa - Crimson
Attack Speed 25% → 40%
Streamlined: Zephyr - [Unique Passive]
Attack Speed Increase 40%(REMOVED)Movement Speed Increase 10% → 15%
Shield 150 → 200
Blade Tonfa - Dawn
Primordial Hex - [Unique Passive](REMOVED)(NEW) Cataclasm - [Unique Passive]
Hitting an enemy character with a skill creates a wide explosion that deals 60(+Character Level*4)(+Skill Amplification 35%) skill damage 0.8s seconds after hitting them.
Cooldown 9s
Throw
Imugi's Pearl
Recipe: Autographed Baseball + Moonstone → Autographed Baseball + Meteorite
Fireball
Recipe: Autographed Baseball + True Samadhi Fire → Baseball + True Samadhi Fire
Chaser - Dawn
Adaptability 49 → 51
Primordial Hex - [Unique Passive](REMOVED)(NEW) Spirit Harvest - [Unique Passive]
Damaging an enemy test subject with a separate skill, deals 10(+Skill Amplification 10%) additional skill damage and leaves a mark on the enemy. Enemies that take skill damage again after 3 seconds from being marked, take 50(+Skill Amplification 50%) additional skill damage.
Cooldown 8s
Bow
Artemis
Recipe: Wooden Bow + Moonstone → Bow + Moonstone
Crimson Bow
Recipe: Longbow + True Samadhi Fire → Bow + True Samadhi Fire
Armor
Chest
(NEW LEGENDARY) Spectral Jacket
Recipe: Leather Armor + Force Cores
Stats
Attack Power per level 3
Defense 20
Max HP 200
Gust of Wind - Rally - [Unique Passive]
Using an ult skill releases a whirlwind that deals 20(+Attack Power 30%)(+Target's Max HP 0.5%) skill damage every 0.5s second for 5 seconds.
Cooldown 25s
(NEW LEGENDARY) Wisdom Robes
Recipe: Patched Robe + Mythril
Stats
Attack Power 10
Attack Power per level 3
Defense 20
Attack Speed 25%
Awakening - [Unique Passive]
Using an ult skill increases your attack speed by 30% and your movement speed by 15% for 6 seconds. Collision with units is ignored.
Cooldown 20s
Cardinal Robes
Skill Amplification 14 → 17
Optical Camouflage Suit
Attack Power 8 → 10
Rocker's Jacket
Armor penetration 7 → 8
Turnout Coat
HP per Level 19 → 20
Doctor's Gown
Max HP 120 → 140
Sunset Armor
HP per Level 20 → 21
Amazoness Armor
HP per Level 16 → 18
Covert Agent Uniform
(NEW) Skill Amplification 5
Dragon Dobok
Defense 15 → 17
High Priest Robes
Defense 21 → 23
Commander's Armor
Skill Amplification 17 → 19
Changpao
(NEW) Attack Power 3
Tuxedo
Defense 8 → 9
EOD Suit
HP per Level 16 → 18
Blood Cloak
Debilitation - [Unique Passive]
Damage Target's Max HP 0.5(+Skill Amplification 0.14%)% → 0.8(+Skill Amplification 0.22%)%
Max Stacks 2 → 1
Head
(NEW LEGENDARY) Bunny Hat
Recipe: Beret + Force Cores
Stats
Defense 18
HP per Level 20
Cooldown Reduction 15%
Security Protocol - [Unique Passive]
Gain a 50(+Max HP 7%) shield for 2.5 seconds when you immobilize an enemy character. The Security Protocol's shield increases by 30% when your current HP drops below 40% of your Max HP.
Cooldown 6s
(NEW MYTHIC) Blood Crown
Recipe: Beret + VF Blood Sample
Stats
Defense 10
Adaptability 55
Attack Speed 40%
Movement Speed 0.08
Diadem
Attack Power 25 → 27
Virtuous Outlaw
Attack Power 28 → 29
Vigilante
Skill Amplification 59 → 54
(NEW) Debilitation - [Unique Passive]
Enemies damaged by a skill are debilitated, taking 0.4(+Skill Amplification 0.14%)% of the target's Max HP skill damage every second for 3 seconds. (Max Stacks: 1)
Crystal Tiara
Attack Power 17 → 19
Motorcycle Helmet
Photon Launcher - [Unique Passive]
Damage 10(+Skill Amplification 15%) → 10(+Skill Amplification 20%)
Welding Helmet
Attack Power 22 → 24
Tactical OPS Helmet
Max HP 150 → 130
Cooldown Reduction 10% → 15%
Imperial Crown
Skill Amplification 65 → 68
Cowboy Hat
Attack Power 25 → 27
Plasma Helmet
Attack Power 35 → 37
Imperial Burgonet
Skill Amplification 65 → 67
Harmony in Full Bloom
Skill Amplification 75 → 78
Mythril Helm
Swift Strides - [Unique Passive]
Max Movement Speed Increase 0.08 → 0.1
Damage 80 → 100
Slow 20% → 30%
Blue Flames
Recipe: Iron Sheet + Glacial Ice → Scrap Metal + Glacial Ice
Lich's Grasp - [Unique Passive]
Cooldown 3s → 2s
Astronaut's Helmet
Recipe: Safety Helmet + Moonstone → Safety Helmet + Meteorite
Debilitation - [Unique Passive]
Damage Target's Max HP 0.5(+Skill Amplification 0.14%)% → 0.8(+Skill Amplification 0.22%)%
Max Stacks 2 → 1
Elysian Halo
Adaptability 35(REMOVED)(NEW) Attack Power 35
Tactical Visor Attack Speed 38% → 42%
Arm / Accessory
(NEW EPIC) Laced Quiver
Recipe: Quiver + Oilcloth
Stats
Attack Power 25
Attack Speed 30%
Movement Speed 0.06
(NEW LEGENDARY) Sultan Adorned
Recipe: Quiver + Tree of Life
Stats
Attack Power 25
Attack Speed 30%
Movement Speed 0.08
Vigor - Rush - [Unique Passive]
Hitting a test subject with a basic attack deals skill damage equal to 5% of the target’s current HP and stacks Vigor for 6s seconds. Your attack speed increases by 10%.
(NEW LEGENDARY) Mythril Quiver
Recipe: Quiver + Mythril
Stats
Attack Power 30
Attack Speed 35%
Movement Speed 0.08
Streamlined - [Unique Passive]
Hitting a single enemy with a basic attack or skill 3 times within 4s increases your movement speed by 20% for 3s.
Cooldown 12s
(NEW MYTHIC) Necronomicon
Recipe: Hardcover + VF Blood Sample
Stats
Adaptability 45
Armor Penetration 10%
Healing Reduction - Strong - [Unique Passive]
Dealing damage to a target reduces their healing by 60% for 4s.
Creed of the Knight
Max HP 100 → 120
Nightingale
(NEW) Max HP 50
Skill Amplification 62 → 59
Healing Power 8% → 10%
Vital Sign Sensor
Photon Launcher - [Unique Passive]
Damage 10(+Attack Power 20%)(+Level*2) → 10(+Attack Power 30%)(+Level*2)
Sheath of Shah Jahan
Attack Power 37 → 39
Sword Stopper
Defense 15 → 16
Schrödinger's Box
Max HP 100 → 120
Smart Band
Attack Power 31 → 33
Sports Watch
Skill Amplification 20 → 24
Music Box
Defense 5 → 6
Tindalos Band
Skill Amplification 50 → 53
Corrupting Touch
Skill Amplification 55 → 57
Solar System Miniature
HP per Level 30 → 20
Second Wind: Colossal - [Unique Passive] (NEW)
If HP drops below 40% and you take damage from an enemy, you gain a 200(+Additional HP 80%) HP shield for 2.5 seconds.
Cooldown 30s
Mythril Armband
Swift Strides - [Unique Passive]
Max Movement Speed Increase 0.08 → 0.1
Damage 80 → 100
Slow 20% → 30%
Shield of Kings
Recipe: Creed of the Knight + Meteorite → Leather Shield + Meteorite
Bracelet of Skadi
Lich's Grasp - [Unique Passive]
Cooldown 3s → 2s
Claddagh Ring
Healing Power 13% → 15%
Prominence
Max HP 85 → 100
Bloodripper
Attack Speed 20% → 30%
Leg
Feather Boots
Attack Speed 34% → 35%
Hiking Boots
(NEW) Defense 3
Maverick Runner
Attack Power 17 → 19
Bucephalus
Attack Power 5 → 6
Stellar Steps
Attack Power 14 → 16
Glacier Crampons
Armor penetration 9 → 10
Cowboy Boots
Attack Power 14 → 16
White Rhinos
Attack Speed 18% → 22%
Tachyon Brace
Defense 3 → 5
Straitjacket Sneakers
Skill Amplification 22 → 24
EOD Boots
Defense 10 → 12
SCV
Skill Amplification 15 → 18
Galaxy Steps
Recipe: High Heels + Moonstone → High Heels + Meteorite
Consumables
Food
(NEW LEGENDARY) First Aid Kit
Recover 950 HP over 15s.
Get it through the new Guide Robot Lumi.
Special
(NEW LEGENDARY) Combat Epinephrine
Permanently gain 0.1 Movement Speed.
Max Stacks 1
Zen Vitality
Max HP Increase 30 → 90
Max Stacks 3 → 1
Loot and Craft Quantity 3 → 1
Holy Water
Defense Increase 3 → 9
Max Stacks 3 → 1
Loot and Craft Quantity 3 → 1
Tear of Selene
Adaptability Increase 2 → 6
Max Stacks 3 → 1
Loot and Craft Quantity 3 → 1
Air Supply
We’re adding 2 new items to the Mythic Air Supply Box.
Blood Crown
Necronomicon
Areas
We are increasing the supply of common items to alleviate the frustration caused by highly demanded during the farming phase and adjusting the distribution of materials by areas to prevent overcrowding in specific areas.
We are also standardizing the guaranteed drop quantities for each material across all areas, addressing the confusion caused by differing drop amounts from one area to another.
Temple
Scrap Metal 15(REMOVED)(NEW) Laser Pointer 9
(NEW) Shirt 6
Gemstone 15 → 14
Group Guaranteed Drop 3 → 2
Random Drop 3 → 6
Feather 12 → 14
Bamboo 13 → 15
Stallion Medal 13 → 14
Oriental Herb 8 → 6
Ramen 7 → 6
Garlic 8 → 7
Alley
Bike Helmet 11(REMOVED)Glue 11(REMOVED)Windbreaker 5(REMOVED)Shirt 6(REMOVED)Garlic 6(REMOVED)Bow 5(REMOVED)(NEW) Bandage 11
(NEW) Nail 10
(NEW) Scrap Metal 13
(NEW) Ribbon 11
Cross 11 → 10
Police Station
Bread 8(REMOVED)Honey 8(REMOVED)Bow 9(REMOVED)Bandage 11(REMOVED)(NEW) Cloth 14
(NEW) Battery 14
Rusty Sword 10 → 11
Group Guaranteed Drop 1 → 2
Random Drop 7 → 3
Piano Wire 12 → 14
Glue 11 → 13
Hammer 12 → 13
Steel Chain 12 → 13
Glass Bottle 11 → 12
Stream
Oil 11(REMOVED)Carbonated Water 7(REMOVED)Mousetrap 9(REMOVED)Snare 6(REMOVED)(NEW) Lighter 13
(NEW) Steel Chain 12
(NEW) Short Rod 11
Pickaxe 15 → 14
Group Guaranteed Drop 3 → 2
Random Drop 3 → 6
Ribbon 11 → 10
Cross 11 → 10
Hospital
Rusty Sword 11(REMOVED)Rubber 13(REMOVED)Fedorova 9(REMOVED)(NEW) Scrap Metal 13
(NEW) Fountain Pen 12
(NEW) Twin Blades 5
Scissors 13 → 14
Battery 13 → 14
Glue 13 → 14
Gas Station
Battery 11(REMOVED)Fountain Pen 11(REMOVED)Ribbon 11(REMOVED)Twin Blades 6(REMOVED)(NEW) Glue 11
(NEW) Rusty Sword 10
(NEW) Ice 8
(NEW) Windbreaker 5
(NEW) Fedorova 5
Paper 12 → 13
Oil 11 → 12
Mousetrap 9 → 7
Fire Station
Scrap Metal 13(REMOVED)Cloth 12(REMOVED)Nail 12(REMOVED)(NEW) Bandage 13
(NEW) Bike Helmet 12
(NEW) Bread 6
(NEW) Bow 6
Pond
Ribbon 9(REMOVED)(NEW) Gemstone 12
Bow 5 (NEW)
Glass Bottle 14 → 11
Group Guaranteed Drop 3 → 2
Random Drop 2 → 3
Glue 12 → 11
Bike Helmet 11 → 10
Snare 8 → 6
Hatchet 6 → 5
Archery Range
Oil 13(REMOVED)Iron Ball 13(REMOVED)Chocolate 8(REMOVED)Baseball 8(REMOVED)Running Shoes 6(REMOVED)(NEW) Bandage 15
(NEW) Feather 14
(NEW) Bike Helmet 13
Rusty Sword 10 → 12
Group Guaranteed Drop 1 → 2
Random Drop 6 → 4
Bamboo 13 → 14
Steel Chain 13 → 14
Rubber 13 → 14
Paper 13 → 14
Scrap Metal 13 → 15
Bow 8 → 7
Crossbow 8 → 7
School
Bandage 15(REMOVED)(NEW) Iron Ball 12
Scissors 15 → 16
Piano Wire 15 → 16
Lighter 14 → 15
Cemetery
Shirt 6(REMOVED)(NEW) Turtle Shell 10
(NEW) Honey 7
Gemstone 15 → 13
Group Guaranteed Drop 3 → 2
Random Drop 3 → 5
Glass Bottle 15 → 13
Group Guaranteed Drop 3 → 2
Random Drop 3 → 5
Hairband 12 → 10
Hat 13 → 10
Gunpowder 11 → 10
Garlic 7 → 6
Factory
Iron Ball 13(REMOVED)(NEW) Feather 13
(NEW) Baseball 7
Binoculars 13 → 7
Group Guaranteed Drop 2 → 1
Random Drop 5 → 3
Snare 9 → 8
Hotel
Bike Helmet 13(REMOVED)Binoculars 13(REMOVED)(NEW) Oil 15
(NEW) Nail 10
(NEW) Running Shoes 5
Scrap Metal 17 → 15
Group Guaranteed Drop 3 → 2
Random Drop 5 → 7
Carbonated Water 10 → 9
Starter Guitar 9 → 8
Forest
Laser Pointer 11(REMOVED)(NEW) Scrap Metal 12
(NEW) Shirt 6
(NEW) Carbonated Water 7
Glass Bottle 15 → 13
Group Guaranteed Drop 3 → 2
Random Drop 3 → 5
Gemstone 15 → 13
Group Guaranteed Drop 3 → 2
Random Drop 3 → 5
Iron Ball 11 → 10
Crossbow 7 → 5
Long Rifle 7 → 5
Tights 6 → 5
Snare 8 → 7
Cotton Gloves 7 → 5
Short Spear 7 → 6
Chapel
Chalk 12(REMOVED)Carbonated Water 7(REMOVED)Kitchen Knife 7(REMOVED)(NEW) Battery 14
(NEW) Oil 12
Beach
(NEW) Rubber 11
Pickaxe 17 → 15
Group Guaranteed Drop 3 → 2
Random Drop 5 → 7
Gemstone 17 → 15
Group Guaranteed Drop 3 → 2
Random Drop 5 → 7
Whip 7 → 6
Hatchet 9 → 7
Twin Blades 9 → 7
Mousetrap 9 → 7
Uptown
Nail 12(REMOVED)Carbonated Water 8(REMOVED)(NEW) Playing Cards 11
(NEW) Kitchen Knife 8
Lighter 12 → 13
Oil 13 → 14
Piano Wire 13 → 14
Lens 8 → 7
Windbreaker 6 → 5
Warehouse
Feather 11(REMOVED)Playing Cards 11(REMOVED)(NEW) Rubber 11
(NEW) Iron Ball 11
(NEW) Nail 9
Pickaxe 15 → 12
Group Guaranteed Drop 3 → 2
Random Drop 3 → 4
Scrap Metal 14 → 12
Group Guaranteed Drop 3 → 2
Random Drop 2 → 4
Gunpowder 11 → 9
Hairband 11 → 10
Fountain Pen 11 → 10
Dock
Gemstone 17(REMOVED)Short Rod 11(REMOVED)(NEW) Chalk 10
(NEW) Ribbon 9
(NEW) Garlic 6
Lighter 11 → 13
Cloth 11 → 12
Scissors 11 → 12
Bandage 12 → 13
Piano Wire 12 → 13
Cotton Gloves 7 → 6
Long Rifle 6 → 5
Twin Blades 6 → 5
Cobalt Protocol
Infusion
Steadfast
Damage taken is reduced by 6(+Level*0.3%)% when immobilized.(REMOVED)(NEW) Tenacity increases 10%.
Tenacity
It will no longer appear.
Mode Balancing
Barbara
Bat
Damage Dealt 99%(REMOVED)Damage taken 98%(REMOVED)Ultimate Cooldown Reduction 20%(REMOVED)Max SP Increase 35%(REMOVED)SP Regen Increase 35%(REMOVED)
Pistol
Damage Dealt 99% (NEW)
Damage taken 98% (NEW)
Ultimate Cooldown Reduction 20% (NEW)
Max SP Increase 35% (NEW)
SP Regen Increase 35% (NEW)
Bug & Improvements
Gameplay Improvements
We are ensuring Hyperloop casting is interrupted when Temporary Safe Zones are activated.
We are adding Operator guides for Lumia Island’s new guide robot and Temporary and Final Safe Zones.
We are improving the damage reduction records for the Cavalcade Augment so that it now only accumulates and displays damage dealt by test subjects.
Pinging survivor counts in the Stream area will no longer incorrectly show "Temple."
Matches will no longer start with incomplete teams.
We are aligning Mutant Chicken respawn times to correctly match their actual spawn times.
Characters will now correctly function after reconnecting.
The Shell Pearl Drone skin effect will no longer be incorrectly visible in the Fog of War.
The colors of the items at the Kiosk will be correctly displayed according to the item status (Not enough credits, Day conditions not met)
Respawn time will no longer be incorrectly displayed for wild animals that exploded in the Restricted Areas .
Skill indicators will now be correctly displayed when skills are activated immediately with quick cast shortcuts.
Replay:
Character movements and locations will be correctly displayed.
Whirlwinds will display correctly when moving through the timeline.
Crafting will now be properly canceled when using certain skills presets while crafting.
Character & Weapon Improvements
Nicky: Her animations will be correctly displayed.
Daniel: The status icon will now display correctly just before Masterpiece (R) ends.
Debi & Marlene: Twins Rush (R) will now function properly even when certain status effects are applied during casting.
Debi & Marlene (Cotton Candy Skin): Marlene's chair model will now be visible during rest after unequipping weapon.
Laura: Her basic attack effects will display correctly.
Rozzi: Movement and downed skills will now be correctly usable when you’re downed while using Easy Shot (Q).
Rio: Her animations will be correctly displayed.
Bernice: The unnecessary decimal places in the reload speed displayed in the Buckshot (P) Level 3 extended tooltip and level-up tooltip have been removed.
Charlotte: Light effects will no longer incorrectly display on her arm during the lobby animation for her default skin.
Adriana: Burning area damage will now be correctly applied when she’s downed.
Abigail: Her animations will be correctly displayed.
Echion: Call of Cadmus (P) weapon evolution will now proceed correctly even during Insanity.
Johann: The level-up tooltip for Transcendent Censer (W) will now be correctly display.
Cathy: Wounded stacks will no longer be applied multiple times when using the Dual Sword Rampage (D1) skill.
Cathy: The Suture (E) skill effect will no longer be visible in the Fog of War when certain skins are equipped.
Hart: The additional sound wave damage from Feedback (P) will now match the tooltip.
Haze: Ammo count will now update correctly when switching weapons.
Lobby Improvements
Emotes and Sprays: We have made changes to address any potentially misleading emotes and sprays.
Forging: When an errors happens while opening a box, this will be correctly displayed as an unclaimed reward in the Forging menu.
Beginner Players: Players below account level 15 will now see recommended characters.
Tutorial: The tutorial menu will now always be displayed in the lobby for players who have not completed the tutorial.
Tactical Skills and Augments: Tactical Skills and Augments stored in your selected Saved Plan will now correctly update when changing weapon type during the game preparation phase.
Friends List:
Adding and saving an emote on your Friends List status will no longer cause an unknown error.
Friends who are online will now be correctly displayed as online.
Season 4 Esports Support Icon: The effect of the icon will no longer display outside of the profile settings and Friends List area.
Matchmaking: You will now be able to rematch correctly after error popups.
NP Purchase: These will no longer be possible during matchmaking.
Team Invite: The selected game mode will now properly update in the team lobby when changing game modes during a team invite.
Chat Window: Will no longer incorrectly display Korean.
All ways Incheon Border: The skin name will no longer be covered on the loading screen when using the Season 4 All ways Incheon Border.
Item Catalog: Equipment not obtainable in Cobalt Protocol will no longer be displayed in the Loadout > Item Catalog.
Clicking on certain areas of the character and skin banners to enter the Store will no longer cause the clicked area to be reselected.