Servers will be temporarily offline for an estimated time of 7 hours on Thursday, August 21st from 1 AM to 8 AM (UTC) to update Patch 8.4.
New Skin & Emotes
Butler István (Rare) skin will be available.
“The perfect black tea exists—I've seen every variable. So? How is it?”
New Adela emotes will be available.
S8 Esports & Team Support Bundles
Support Eternal Return's Esports by purchasing the Esports Support Bundle, and show your love for your favorite teams.
The net proceeds from the sale of each season's Esports Support Bundle will be fully used for the development of ER Esports.
Price: 9,900 KRW (Limited to one purchase per account)
Contents:
Blue Wave Tsubame's Salute (S8's Esports Animated Emote)
Skin Data Box
Box Key
Research Center Data Box
400 Free NP
XP Boost (3 Days)
A-Coin Boost (3 Days)
ER Point Boost (3 Days)
The net proceeds from the Team Support Bundle will go entirely to the teams that created the items.
Price:
9,900 KRW per Team Support Bundle (Limited to one purchase per account per team bundle)
Release: Thursday, August 21st after maintenance
Simultaneous release for all teams
Sale Period: Until the release of the S10 Esports & Team Support Bundles
Contents:
Season 8 Team Profile Icon
Season 8 Team Profile Background
Season 8 Team Profile Border
Season 8 Team Team Slot BG
Season 8 Team Emote
XP Boost (3 Days)
A-Coin Boost (3 Days)
ER Point Boost (3 Days)
Get all the items included in the bundles to get special Collection rewards!
Season 8 Esports Collection
Purchase the Esports Supporter Bundle and the Team Supporter Bundle to complete the Esports Collections and get special rewards!
Season 8 Esports Supporter I
Get 4 S7 Supporter Coins to complete this collection!
Each of the Team Bundles includes 1 coin.
Reward: Season 8 Esports Supporter Emote
Season 8 Esports Supporter II
Get 9 S7 Supporter Coins to complete this collection!
Reward: Season 8 Esports Supporter Icon
S6 Esports Support & Team Support Bundle Sale Ending Notice
The sale of the S6 Esports Support & Team Support Bundles has come to an end and they will no longer be available in the Store after Thursday, August 21st’s maintenance.
8.4 Update Item Probabilities Changes
Probabilities for boxes, disassembling, and personal store items will be updated in Aug. 21st during maintenance.
Box Items and Probabilities
We’re changing the probabilities and items included in boxes including Skin Data Boxes, Research Data Center Boxes, etc.
You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.
Disassemble Items and Probabilities
We’re changing the probabilities and items received upon disassembling Designs and Complete Items.
You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.
Personal Store Items and Probabilities
We’re changing the probabilities and items placed in the 1st and 2nd slots.
You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.
S8 Premium/Basic Token Books Sale Ending
The sale of the S8 Premium/Basic Token Books will be carried out until August 21st before maintenance.
*Rewards that haven’t been claimed will be sent to your mailbox during maintenance and will be available only for 2 weeks for collection.
S8 Premium/Basic Token Books II Sale
The sale for the Season 8 Premium/Basic Token Books II will start on August 21st after maintenance.
Complete missions to get Splash! Tokens!
Sale Period: Thursday, August 21st after maintenance to Thursday, October 1st 01:59 (UTC)
S8 Premium Token Book II
Price: 1,500 NP
Contents: A level 15 Quest Book and up to 75 Splash! Tokens upon completion
S8 Basic Token Book II
Price: 10,000 A-Coin
Contents: A level 10 Quest Book and up to 25 Splash! Tokens upon completion
*Check more details in the Quest Book menu in-game.
*Rewards achieved from completing levels that aren’t claimed by the end of the sale period will be automatically sent to your mailbox.
New Event Mode - Lone Wolf
The long awaited solo mode is back as an event mode: Lone Wolf! This mode maintains the excitement of playing on Lumia Island while featuring a new revival system, the Revival Kit, and a different experience.
Lone Wolf’s Introduction Page: [See more]
Lone Wolf’s Detailed Changes: [See more]
System
Custom Match Overhaul
We’re revamping the Custom Match system to make it easier for players to create their own games, as well as discover and join games created by others.
NEW ‘Custom Mode List’ Screen
When you enter the Custom Mode menu, you’ll now see a new list screen showing all currently available public games. (This will replace the old ‘Create Game/Enter Code’ screen.)
In the Mode List, you can view each game’s name, mode, host, number of participants/spectators, region, and ping information.
The list is prioritized by your connection region, making it easier to find matches with the best possible experience.
Search and Participation Features
Filters & Search: You can now filter the game list by mode and region, or directly search for a specific room by its name.
Detailed Game Info: Clicking on a game in the list will bring up a popup showing its detailed rules in advance, such as banned characters, weather, and respawn settings.
Game Creation & Joining: The Create Game and Enter Room Code functions are now accessible directly from the new Mode List screen.
When creating a game, you can now set a custom room name and choose whether to make it private (hidden from the list).
Custom Mode Lobby Improvements
Game Information: Participants and spectators can now also check the rules set for the room by clicking the Rules button.
Lobby Name Change: Hosts can now change the game’s name and adjust its visibility directly within the Custom Mode lobby.
New Modes & Options
Lone Wolf Mode: You can now create and play Lone Wolf lobbies in Custom Mode.
Resurrection Rule Options: In Custom Lumia Island lobbies, hosts now have the ability to individually toggle a variety of resurrection rules.
Available Rules: Rapid Reconstruction, Credits Revival (Kiosk/Lumi), Temporary Safe Zone Revival, Revival Kit, Rift Revival
Participants can also check which resurrection options are enabled in the current room.
Equipment Equip Sound Improvements
To enhance the sense of progression when equipping items and to increase the satisfaction of crafting completion, the sound effects for equipping items have been improved by rarity.
Rarity-Based Sound Changes:
When equipping Epic, Legendary, or Mythic equipment, the sound effects have been updated to feel clearer and more impactful, matching the significance of each rarity.Reduced Repetitive Playback:
Legendary and Mythic equipment will only play its unique equip sound once per slot (e.g., Weapon, Chest, etc.) the first time that rarity is equipped. If the same slot is equipped again with an item of the same rarity, a lighter sound effect will play instead.
Camera System Improvements
To provide players who prefer Fixed Camera Mode with more flexibility and options, the overall Camera System has been reworked. You can now choose between two styles of Fixed Camera settings.
New Settings: Camera Lock Mode
A new “Camera Lock Mode” option has been added under [Settings →Video].
Through this option, you can select one of the following Camera modes:
Lock on Character (Character Centered): Functions the same as before, with the camera always keeping your character at the center of the screen.
Lock on Screen (Screen Centered): The camera follows your character, but moving the mouse cursor toward the edges of the screen shifts the viewpoint slightly, letting you see a wider vision range. (Pressing the “Center Camera on Character” key [Space Bar] resets the offset.)
In-game Refund System
We’re adding a refund system to the store!
You can find the newly added refund function in Store > Top-Right Menu > Refund Icon.
The refund page shows your purchase history of the last 30 days.
Items on your purchase history that fulfill all the following conditions, are eligible for refund.
Items that were purchased within 7 days.
Items that weren’t with Free NP or Event NP only.
Items that are refundable according to our Refund Policy.
Items that were not already retrieved from Mailbox > Season Pack.
Items that are not immediately opened upon purchase.
*Only Paid NP is refundable. Free NP and Event NP are non-refundable.
*Only items that were purchased with NP are refundable, items purchased with real money are non-refundable.
*This function may be restricted if irregularities are detected.
You can check the refund conditions in-game via the refund function, or by visiting our Refund Policy link.
Achievements
We’re adding voicelines for 18 Achievements.
Survival Category
Anybody Here? Level 1 and 2
Peeping Tom Level 2
Extra! Extra! Exotic Flowers Take Over the Island! Level 1
The Importance of Angles Level 2
Weapon Category
Weapon Mastery: Bat Level 1
Weapon Mastery: Whip Level 1 and 2
Camera Expert Level 2
Area Category
Battle Logs: Gas Station Level 2
Collecting & Hunting Category
Charge Ahead! Level 4
Stay Safe Around Bears Level 3
Sweet Potatoes?! Level 3
Special Category
5
Matchmaking Improvements
Asia 1 Server
2P Premade Teams can be formed from Diamond to Platinum Tier 2.
3P Premade Teams can be formed in all tiers below Diamond.
- The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with 7800+.
Gameplay
Wickeline Skill Improvements
We’re adjusting Wickeline’s skills to emphasize the importance of responding to certain of her skills.
(NEW) Tenacity (Passive)
Wickeline now always keeps 50% Tenacity.
QUARANTINE’s HP Recovery Changes
The HP Recovery Stat Increase effect originally triggered by this skill had issues to be correctly applied so we’re changing it to HP Recovery (Total 1000 + Lost HP 15%).
Recovery effect is not affected by Healing Reduction.
Damage taken reduction goes from 70% to 50% while QUARANTINE is in use.
Rift - Combat Lab Improvements
To enhance both the fun and convenience of tactical options in the Rift – Combat Lab, we’re making the following improvements:
Rift – Skill Cooldown Reduction upon entering the Combat Lab
To ensure battles inside the Combat Lab are fought under optimal conditions regardless of the situation outside, all team members will receive reduced skill cooldowns upon entering.
When entering the Combat Lab, the remaining cooldown time of Character skills, Weapon skills, Tactical skills, and Item skills will be reduced by 95%.
This effect does not apply when reviving inside the Lab via the Kiosk.
Late-Game Rift – Combat Lab Exit Hyperloop Rule Changes
To ease the issue of leaving the Combat Lab in the late game when all surrounding areas have become restricted zones, we’re adjusting the rules for exiting.
Starting from Day 3, Hyperloops that exit the Combat Lab can now travel to all available regions, not just adjacent ones.
Interaction time for the Chronosphere object inside the Combat Lab has been reduced from 3s → 2s.
Chronosphere Path Indicator Improvements
To help players anticipate the next movement of the Chronosphere and plan their next move accordingly, new visual indicators have been added.
Direction Indicator: While the Chronosphere is idle or moving, an effect will now appear showing the direction toward its next destination.
Target Location Indicator: A circular effect will also appear at the location the Chronosphere is moving to, making its destination clear.
Additionally, the Safe Zone boundary indicator has been adjusted so that its size more accurately matches the actual area.
Game Phases
Day 7 Duration 40s → 50s
Wild Animals
We’re slightly reducing the spawn chance of Mutant Bats.
Rapid Reconstruction
Rapid Reconstruction
HP 40% of Max HP → 50%
SP 50% of Max SP → 80%
Reward
We’re reducing the reward received when killing a player that is using certain legendary equipment.
Reward
Tree of Life Legendary Equipment 20 → 15
Meteorite Legendary Equipment 20 → 15
Mythril Legendary Equipment 20 → 15
Augments
Chaos
Siphon Maelstrom
HP Recovery (+Extra Attack Power 70%)(+Skill Amplification 20%)(Max HP 12%)(+Lost HP 15%) → (+Extra Attack Power 70%)(+Skill Amplification 20%)(+Max HP 9%)(+Lost HP 15%)
Tactical Skills
Soul Stealer
Energy Exchange Ratio 1 Energy per 1.2/1% Lost HP → 1 per 1.5/1.2% Lost HP
Movement Speed Increase Duration 4s → 3s
Force Field
Shield 200/300(+Additional HP 75/100%) → 100/200(+Additional HP 75/100%)
Characters
Character prices are adjusted!
Katja
350 NP → 200 NP
4,340 A-Coin → 2,140 A-Coin
Garnet
We’re increasing the Stunned Duration of E – Twisted Obsession to strengthen Garnet’s control and help her out with combos.
Twisted Obsession(E)
Stunned Duration 0.35s → 0.4s
NiaH
We’re increasing NiaH’s base durability and extending the range of Q – Arcade Drop to improve her stability in combat. We’re also slightly increasing the Stunned Duration of R – NiaH's Game World so opponents cannot escape it too easily, allowing the skill to have greater impact on hit.
Defense per level 2.3 → 2.5
Arcade Drop(Q)
Range 7m → 7.5m
NiaH's Game World(R)
Upon Crossing Edge Stunned Duration 0.3s → 0.4s
Daniel
We’re increasing the stored damage of W – Inspiration so Daniel can be more powerful in extended fights.
Inspiration(W)
Stored Damage 13/16/19/22/25% → 16/19/22/25/28%
Debi & Marlene
We’re slightly increasing their base durability and the mark damage from P – Blue & Red to improve their overall and strengthen their sustain, as they’re currently not performing well.
Defense per level 2.7 → 2.8
Blue & Red(P)
Indicator Damage 10/15/20(+Extra Attack Power 70%)(+Critical Strike Chance의 50%) → 15/20/25(+Extra Attack Power 70%)(+Critical Strike Chance의 50%)
Laura
We’re reducing the cooldown of W – Calling Card to help Laura maintain smooth skill combos even with lower cooldown reduction values.
Calling Card(W)
Cooldown 11/10.5/10/9.5/9s → 10/9.5/9/8.5/8s
Leon
We’re increasing Leon’s base durability to match recent item changes, and strengthening Glove Leon’s weapon mastery scaling to address his weaker performance at higher levels of play.
Skill Amp per Glove Mastery Level 4.2% → 4.3%
HP per Level 88 → 91
Luke
We’re increasing the cooldown of W – Elbow Grease to reduce healing frequency. His high durability related to Tactical Skills, Augments, or items are also being toned down to weaken his prolonged fighting ability.
Defense per level 3.3 → 3.1
Elbow Grease(W)
Cooldown 9s → 10s
Rio
We’re slightly reducing Rio’s base Attack Power to bring her performance in check in high tiers.
Basic Attack Power 35 → 33
Mai
We’re increasing the extra basic attack damage of P – Haute Couture and increasing W – Shawl Veil’s cooldown and charging reduction to make her basic attacks more effective.
Haute Couture(P)
Extra Basic Attack Damage 25/30/35% of Defense → 30/35/40%
Shawl Veil(W)
Cooldown 5s → 4s
Basic Attack Charging Duration Reduction 1s → 1.5s
Barbara
We’re reducing the damage of E – Magnetic Explosion to keep Barbara’s ranged control in check.
Magnetic Explosion(E)
Damage 80/110/140/170/200(+Skill Amplification 60%) → 80/110/140/170/200(+Skill Amplification 55%)
Bernice
We’re reducing the damage of Q – Leg Shot to keep Bernice’s ranged control in check.
Leg Shot(Q)
Damage 60/90/120/150/180(+Attack Power100%) → 60/90/120/150/180(+Attack Power90%)
Xuelin
Xueling has been showing a constant high pick rate and damage, so we’re reducing the consecutive damage from Q – Flying Sword’s retrieval and the damage of R – Return of the Blades to weaken her explosive power in fights.
Flying Sword(Q)
Sword retrieval Consecutive Damage 30/35/40/45/50(+Attack Power30%) → 30/35/40/45/50(+Attack Power25%)
Return of the Blades(R)
Damage 100/175/250(+Attack Power70%) → 80/155/230(+Attack Power70%)
Sissela
We’re increasing the damage of P – Agony to strengthen Sissela’s basic attack power.
Agony(P)
Damage 30(+Skill Amplification 35%)(+Character Level*9) → 30(+Skill Amplification 40%)(+Character Level*9)
Arda
We’re increasing the overly low damage of W – Babylon's Cube and the Rooted Duration of R-W – Babylon's Dice to make it more impactful on hit.
Babylon's Cube(W)
Damage 60/75/90/105/120(+Skill Amplification 40%) → 60/80/100/120/140(+Skill Amplification 45%)
Also applied to Babylon's Dice(R-W).
Unleashed Power(R)
Babylon's Dice(R-W)
Barrier Rooted Duration 0.9/1/1.1s → 1/1.1/1.2s
Aya
We’re increasing the skill amplification scaling of P – Aya's Justice to improve the durability of Skill Amp Aya.
Aya's Justice(P)
Shield Absorption 50/75/100(+Attack Power50%)(+Skill Amplification 30%) → 50/75/100(+Attack Power50%)(+Skill Amplification 35%)
Isaac
Isaac has been showing a high pick rate and stable growth stats so we’re reducing his base defense to increase the risk when he infiltrates enemies while reducing his overall survivability.
Base Defense 50 → 48
Alonso
We’re increasing the range of E – Al Ataque! so targets have a bit more of a challenge when reacting to it.
Al Ataque!(E)
Range 4.5m → 4.75m
Dash Cancel Max Range 8m → 8.25m
Jan
We’re slightly increasing Jan’s basic attack power.
Basic Attack Power 35 → 37
Estelle
We’re reducing Estelle’s durability to keep her stability in combat in check.
Base HP 980 → 940
Elena
Elena has been showing a strong performance in sustained fights so we’re increasing the defense boost of E – Spiral to improve her durability on ice fields and allow her to sustain fights more securely.
Spiral(E)
Defense Increase 10/13/16/19/22% → 14/17/20/23/26%
Emma
We’re increasing Emma’s durability.
Defense per level 2.4 → 2.5
William
William has been recording low pick rates so we’re increasing his weapon mastery scaling to improve his overall power.
Attack speed per Throw Mastery Level 3.1% → 3.5%
Yuki
Yuki has been recording low damage across weapons so we’re increasing his weapon mastery scaling to help him out.
Basic Attack Amplification per
Two-handed Sword Weapon Mastery level 2.1% → 2.2%
Dual Swords Weapon Mastery level 1.7% → 1.8%
Irem
We’re reducing the extra basic attack damage of R – Pet Me! and the shield strength of R – Love Me! to reduce Irem’s combat effectiveness in high tiers.
Pet Me!(Irem R)
Damage 10/50/90/130(+Skill Amplification 30/35/40/45%) → 10/50/90/130(+Skill Amplification 25/30/35/40%)
Love Me!(Cat Form R)
Shield 40/65/90/115(+Skill Amplification 30%) → 20/45/70/95(+Skill Amplification 30%)
Ly Anh
We’re increasing the movement range of E – Please Move! to improve its usability for both engagements and escapes.
Please Move! (E)
Movement Range 4m → 4.25m
Eleven
Since the damage reduction of W – Food For Thought was strengthened in the last patch, Eleven has been showing very strong results. We’re slightly increasing its cooldown to adjust her combat power.
Food For Thought(W)
Cooldown 14/13/12/11/10s → 15/14/13/12/11s
Zahir
We’re increasing the consecutive use cooldown of W – Gandiva to reduce his ability to deal excessive damage in a short period of time.
Gandiva(W)
Cooldown 0.5s → 0.55s
Jackie
We’re increasing her Attack Power per level to enhance her overall combat performance, as all weapon types show low effectiveness in high tiers.
Attack Power per level 4.5 → 4.7
Jenny
We’re increasing her base durability in line with recent item adjustments.
HP per Level 71 → 74
Base Defense 51 → 52
Katja
We’re raising her Base Attack Speed to improve the efficiency of Attack Speed items and her Q – Sharpshooter on hit.
Base Attack Speed 0.11 → 0.13
Karla
We’re increasing her base durability in line with recent item adjustments. However, since she is already performing strongly, we’re reducing the damage of P – Deckhand’s Draw to keep her burst damage in check.
HP per Level 78 → 80
Deckhand's Draw(P)
Full Charge Damage 10/25/40(+Attack Power100%)(+Skill Amplification 35%)(+대상 Max HP 4/7/10%) → 10/25/40(+Attack Power100%)(+Skill Amplification 30%)(+대상 Max HP 4/7/10%)
Cathy
We’re increasing the cooldown reduction of Q – Double Bypass to improve her skill combos. For Dual Swords Cathy, whose performance has been relatively low, we’re increasing her weapon mastery effect.
Dual Swords Skill Amp per Mastery Level 4.4% → 4.5%
Double Bypass(Q)
Cooldown Reduction 40/45/50/55/60% → 50/55/60/65/70%
Theodore
We’re increasing his base durability in line with recent item adjustments.
HP per Level 80 → 83
Base Defense 52 → 53
Fiora
Since Fiora has a very low pick rate and struggles particularly during late game, we’re increasing the late-phase damage of R – Flèche to enhance her damage in endgame fights.
Flèche(R)
1st Damage 100/150/200(+Skill Amplification 50%) → 100/160/220(+Skill Amplification 50%)
2nd Damage 100/150/200(+Skill Amplification 50%) → 100/160/220(+Skill Amplification 50%)
3rd Damage 160/260/360(+Skill Amplification 80%) → 160/270/380(+Skill Amplification 80%)
Piolo
We’re increasing the late damage of R – The Punisher to ensure he remains powerful during late game.
The Punisher(R)
Damage 100/210/320(+Skill Amplification 60%) → 100/225/350(+Skill Amplification 60%)
Haze
Since Haze is currently too strong even in close combat, we’re reducing the power of W – Shotgun to slightly reduce her power in such cases.
Shotgun(W)
Damage 80/120/160/200/240(+Skill Amplification 75%) → 80/120/160/200/240(+Skill Amplification 70%)
Hisui
We’re increasing her HP per level to improve her survivability during late game.
HP per Level 92 → 94
Item Skills
Reflection
Basic Attack Damage Downed 7.5% → 6%
Applied to: Centipede's Pauldron, Dwarf's Helmet
Primordial Hex
Damage 25(+Skill Amplification 12%) → 25(+Skill Amplification 10%)
Applied to: White Crane Fan, Buddha's Palm, Mai Sok, Pakua Chang, Mystic Jade Charm, Black Butterfly, The Hermit
Weapon
Glove
Frost Petal Hand
Skill Amplification 69 → 64
Cooldown Reduction 10 → 15
Buddha's Palm
Skill Amplification 62 → 64
Axe
Harpe
Attack Power 77 → 78
Assault Rifle
XCR
Skill Amplification 71 → 73
Black Widow
Skill Amplification 88 → 91
Bat
Pakua Chang
Skill Amplification 70 → 72
Dual Swords
Black Butterfly
Skill Amplification 80 → 82
Arcana
The Hermit
Skill Amplification 68 → 70
The Moon
Skill Amplification 87 → 88
Shuriken
Mystic Jade Charm
Skill Amplification 70 → 72
Whip
Sword of Scales
(NEW) Movement Speed 2%
Tonfa
Mai Sok
Skill Amplification 88 → 90
Bow
Golden-Ratio Bow
Attack Speed 25% → 30%
Argyrotoxus
Attack Speed 30% → 40%
Armor
Chest
Turnout Coat
HP per Level 20 → 16
Amazoness Armor
HP per Level 16 → 18
Covert Agent Uniform
Skill Amplification 10 → 12
Dragon Dobok
Defense 16 → 17
EOD Suit
HP per Level 18 → 20
Mythril Armor
Blaze Up - Endurance [Unique Passive]
Defense Increase per stack 2% → 2.5%
Omertà
Defense 20 → 22
Titan Armor
HP per Level 22 → 20
Head
(NEW EPIC) Sport Sunglasses
Recipe: Hairband + Motor
Stats
Max HP 100
Skill Amplification 53
Attack Speed 25%
Cooldown Reduction 10
Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
(NEW LEGENDARY) Tactical Goggles
Recipe: Hairband + Tree of Life
Stats
Max HP 150
Skill Amplification 65
Attack Speed 30%
Cooldown Reduction 15
Healing Reduction - Weak - [Unique Passive]
Dealing damage to a target reduces their healing by 40% for 4 seconds.
(NEW LEGENDARY) Black Veil
Recipe: Cross + Mythril
Stats
Skill Amplification 80
Armor penetration 7%
White Witch Hat
Skill Amplification 64 → 63
Dwarf's Helmet
Defense 12 → 13
Legatus
Attack Speed 30% → 35%
Racing Helmet
Max HP 100(REMOVED)Skill Amplification 70 → 72
Astronaut's Helmet
Skill Amplification 62 → 60
Smart Glasses
Max HP 120 → 150
The Captain
HP per Level 20 → 18
Arm / Accessory
Centipede's Pauldron
HP per Level 15 → 17
Moonlight Pendant
Attack Power 30 → 32
Psyche's Blade
Cooldown Reduction 10 → 15
Leg
(NEW LEGENDARY) Space Boots
Recipe: Running Shoes + Mythril
Stats
Defense 15
Max HP 100
Cooldown Reduction 10
Movement Speed 0.25
Straitjacket Sneakers
(NEW) Cooldown Reduction 5
Skill Amplification 30 → 24
Mythril Boots
Defense 14 → 15
Wild Walkers
Defense 10 → 11
Legs of Steel
Skill Amplification 42 → 40
Boots of Hermes
Defense 20 → 18
Cobalt Protocol
Cobalt Protocol Balancing
Nadine
Bow Damage Dealt 92% → 94%
Debi & Marlene
Two-handed Sword
Damage Dealt 98% → 96%
Markus
Axe
Damage Taken 102% → 104%
Hammer
Damage Taken 100% → 98%
Leon
Glove
Damage Taken 90% → 92%
Isol
Pistol
Damage Dealt 87% → 85%
Justyna
Crossbow
Damage Dealt 94% → 96%
Eva
Throw
Damage Dealt 86% → 85%
Eleven
Hammer
Damage Taken 104% → 106%
Jackie
Two-handed Sword
Damage Taken 91% → 93%
Priya
Guitar
Damage Dealt 93% → 95%
Bug Fixes & Improvements
Gameplay Improvements
HP bars will now no longer unintendedly display through the Fog of War.
Air Supplies will now spawn more randomly.
You can now correctly craft target items when opening a box adjacent to a corpse.
Error popups will no longer appear when a corpse disappears while crafting from its box.
ORB durations will now remain consistent.
The visual effect displayed when Tactical Skill Protocol Violation is available has been removed.
Important item highlights will now also apply to Zen Vitality, Tear of Selene, and Holy Water.
System messages sent when pinging Hyperloop destination (Alt + Left Click) will now be easier to read.
The outline of ORB – Recon Gadget’s vision range effect will now appear more clearly.
The appearance conditions for the Operator’s Tactical Skills enhancement guide have been adjusted.
Practice Mode button design and the popup UI location for Dummies have been improved.
The visibility of Mushrooms and Fishing Rods has been improved.
Saved Plans Protected function will now work correctly.
Flare Gun R Mythic Air Supply Boxes will now drop only in accessible locations.
Cooldown Reduction will now be applied correctly in Tutorials.
Primordial Hex item skill effects will now apply the correct kill score when the affected character is downed.
VF Control Enhancement item skill effects will now apply correctly when activated while gliding with the VLS.
Tactical Skill Modules will now be removed properly from Saved Plans Targeted Items.
Spectating:
After being killed and being able to spectate, CCTV durations will now no longer display if the enemy captures a Security Console.
Camera ranges on the minimap will now display correctly.
Character portraits will no longer remain at the location where the character died.
Custom Games:
HP bar colors and team slot colors will now display consistently when Randomize Team Numbers is applied.
Character portraits will now no longer display incorrectly in certain areas of the Briefing Room when joining as a spectator.
Cobalt Protocol:
Character melee/ranged detection will now be applied correctly.
Spirit Culling Infusion will now appear for Attack Power–based characters and weapon types.
Shard items in the Extra Equipment Draft screen will now have dedicated icons for easier identification.
Players will now be able to ping (Alt + Left Click) the Eco Objective White Lily.
Character & Weapon Improvements
Downed animations will now be correctly displayed.
The skill damage increase effect from Blaze Up – Amplified will now apply properly to summon skill attacks.
NiaH: The skill effect will now be correctly displayed when killing Nina with a single attack while she has a stack of K.O. (P).
Laura: Sly Step (E)’s wall impact animation will now display correctly from the enemy’s perspective.
Magnus: Cadet Magnus’ victory animation will now display the explosion effect properly.
Barbara: BT Sentry Gun Mk.II (Q)’s skill damage will now apply armor penetration correctly.
Bernice: Leg Shot (Q)’s projectile will now be visible when using the Demon Hunter Bernice skin.
Sua: Memory (R) will no longer unintendedly increase cooldown while applying cooldown reduction.
Xuelin:
The Chosen One (P) sword effects will now correctly disappear when dying while holding stacks.
Flying Sword (Q) will now correctly update TFTH (E) cooldown when retrieving swords.
Sword animations will now display smoothly after using TFTH (E).
Arda: Shamash’s Code (RQ) will now properly apply projectile removal effects.
Abigail: Resting animation will now display correctly when unarmed while using the Tropical Dimension skin.
Isol: Semtex Bomb (Q) will now no longer remove the previous bomb when hitting the same target with an additional Semtex Bomb.
Elena:
Her skins will now display correctly.
Her weapon will be correctly displayed when she’s downed.
Winter Queen’s Dominion (P) gauge will now apply correctly when she applies 20 Chill.
Eva:
Amethyst Flow (E) tooltip will now display the Slow Immune effect in the correct position.
Summer Bliss Eva’s lobby animation will now display prop effects naturally.
István: We’ve improved Ally/Enemy Identification effects.
Tazia: Glass Shard area effects will now display at the intended brightness from allies’ perspective when using skins.
Haze:
Rocket Launcher (R)
Basic attacks now properly work after revival if she was using the skill when she was killed.
Remaining ammo count will now be correctly displayed from the enemy’s perspective.
Hisui: Skill Preview will now display all elements correctly.
Lobby Improvements
The purchase button will now no longer appear active in the purchase popup for products that have already been purchased.
Daily Missions will now display missions correctly again.
Items will now be purchasable when purchase attempts remain.
The reset time for the Daily Box purchase will now be set correctly.
Penalties for leaving matches will now be applied properly.
When a matchmaking delay penalty is applied, a notification popup will now appear upon login.
Spectating: The default image on in-game notices will now be clearly recognizable as default.
Matchmaking delay penalties and deductions will now apply across all game modes (Normals, Ranked, Cobalt Protocol).
The game mode selection screen will now show the remaining time until the start and end of each mode.
When the friend list fails to load, an error popup will now be displayed and a manual refresh option will be available.
We’re adding a new setting for Announcer Packs and Lobby BGM.
You can now select Random Play and exclude titles you don’t want to be played.
ER Pass rewards will now no longer unintendedly be obtained twice.
Page transitions in the Quest Book will now function normally.
The text cursor will now appear properly when entering Saved Plan descriptions.
The reset time for the Season Fragments Pack in the Mileage Store will now be applied correctly.
Notifications in Challenges > Achievements > Survival tab will now correctly disappear after checking them.
Values in Match History > Stats will now be correctly displayed.
Flare Gun R’s tooltip will now correctly display the arrival time.
When attempting to enter a Custom Match that is already in progress, the proper restriction popup will now appear.
Effects on the Season 7 – Immortal Border will now display at the intended speed.
A warning popup will now appear when the spectating hotkey is set to already in use hotkeys.
Notifications will now properly appear when new content is added to Guide > Detailed Guide.
Previous season information is now normally available after viewing a friend’s info from the Quest Book or Union Circuit Match Team Lobby.
Top 1 Most Played Characters’ faces will now be correctly displayed.
Mouse-over effects will no longer unintendedly be applied to Quest Book menus.