• Patch Notes
  • 1 hour ago

PATCH NOTES 10.6 - APRIL 2ND, 2026

Servers will be temporarily offline for an estimated time of 4 hours on Thursday, April 2nd from 2 AM to 6 AM (UTC) to update Patch 10.6.

 

New Skins & Emotes

Eternal Return X Persona 5 Royal

Queen Silvia (Epic) skill will be available in the Exchange Shop.

“Setting out to find my own sense of justice! Let’s go!”



Panther Laura (Rare) will be available.

“A master thief is confident even without a mask.”




Jan Emotes will be available.




ER Pass & Token Exchange Shop Changes

As we previously announced, starting from the upcoming Season 11, we will be changing the way the ER Pass is activated so that it can be used immediately upon purchasing a Season Pack.
Consequently, the availability periods for the current Matsuri and Royal ER Pass, as well as the Season Token Exchange Shop, will end one week earlier than originally scheduled. Please keep the schedule below in mind so you don’t miss any details.

  • Matsuri ER Pass & Token Exchange Shop: Until Thurs, April 30th 2026 before maintenance

  • Royal ER Pass & Token Exchange Shop: Until: Thurs, August 6th 2026 before maintenance

Please refer to the details of these changes in our [website].


System

System Improvements

Ally/Enemy Skill Identification Settings

While your own skills are displayed in the [Unique] base color by default, you can now adjust the settings to display them in the ally recognition color instead.

 

*Applied only to skills that have ally/enemy distinction.



Custom Games’ Revival Improvements

Lumia Island’s Custom Games’ revival options have been improved to allow for more detailed configurations.

  • More Revival Settings

    • Revival options that previously only supported On/Off toggles can now be adjusted to remain active until a specific Day (Phase).

    • Settings: Elimination Prevention Rapid Reconstruction, Rapid Reconstruction, Credits Revival, Lumi Credits Revival, and Revival Kit.

    • Credits-related revival options cannot be configured in Lone Wolf mode.

  • Revival Settings Restrictions and Rules

    • To prevent infinite revivals, all revival options can only be set to last until the start of the Temporary Safe Zone phase.

    • Based on the revival sequence (Elimination Prevention → Rapid Reconstruction → Credits Revival), settings will be automatically adjusted so that a later option cannot end earlier than a preceding option or at the same time.

 

Character Name Display on Match History Leaderboard

Character names will now be directly displayed on the match history leaderboard to make it easier to identify characters, which was previously difficult to distinguish by portrait alone.

  • Instead of the temporary nicknames (e.g., Character 1) that previously appeared below the player's nickname, the specific Character Name for that slot will now be shown.

  • Temporary Nickname and Broadcast Mode Settings:

    • Temporary nicknames (e.g., Character 1) can still be viewed by hovering the mouse cursor over the corresponding slot.

    • Temporary nicknames will not be displayed when hovering on players who do not enable "Hide Nickname from Enemy Players. 

    • If you enable the "Hide Players Nicknames (Beta)" setting, the temporary nickname will be displayed in the nickname's position and will not be shown again upon hovering.



Currency Display Upon Opening Boxes

We’re improving the UI to allow you to check your accumulated currency in real-time when opening boxes consecutively without needing to return to the lobby.

  • You will now be able to see the status of up to 4 types of major rewards (such as Data Fragments, Event Currency, Tokens, etc.) right after opening boxes.

  • Quantities will update in real-time as items are acquired, accompanied by a count-up animation.

  • Tooltips displayed when hovering over items on the results screen will now also show your current owned quantity. (Note: This does not apply to certain items like Common Item Boxes.)



Event Mode - Lone Wolf


Lone Wolf is back!  

Lone Wolf is a solo survival mode where 18 players battle it all out until only one remains.

Schedule

Lone Wolf is an event mode, so it’ll be available for matchmaking at a designated time on each server.

  • North America: 19:00 ~ 23:00 (ET)

  • Europe: 17:00 ~ 21:00 (CET)

  • South America: 17:00 ~ 20:00 (BRT)

  • Asia 1: 20:00 ~ 00:00 (KST)

  • Asia 2: 21:00 ~ 01:00 (KST)

  • Asia 3: 20:00 ~ 23:00 (KST)


Matchmaking Improvements

  • North America

    • The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with  Meteorite 4+.

  • Asia 1

    • The Mythril queue will have stricter matchmaking.

 

B0-R1 (B0-R1)

We’re adjusting B0-R1’s durability to reduce the significant gap in the time it takes to obtain B0-R1’s box, based on whether a character has skills that deal damage based on the target’s HP.

  • Base HP 1000 → 800

  • HP per Level 1000 → 700

  • Base Defense 15 → 50

  • Defense per Level 2 → 4

 

Augments

Chaos

  • Red Sprite

    • Damage 10(+Level*2)(+Extra Attack Power 40% OR Skill Amplification 25%) → 30(+Level*2)(+Extra Attack Power 45% OR Skill Amplification 26%)

 

Fortification

  • Caution

    • Cooldown 25s → 20s

 

Tactical Skills
  • Soul Stealer

    • Movement Speed Increase 20/30(+Energy*0.4)% → 20/30(+Energy*0.3)%

 

Character

Price Adjustments

  • Coraline

    • 9,900 A-Coin → 8,020 A-Coin

 

Garnet

Garnet continues to show slightly underwhelming performance. In this patch, we are increasing the slow effect of Q - Sadistic Slam & Spiked Echo to improve her stopping power and reducing the cooldown of W - Suppressed Pain to enhance her overall skill combos and stability.

  • Sadistic Slam & Spiked Echo(Q)

    • Slow 35% → 40%

  • Suppressed Pain(W)

    • Cooldown 15/14/13/12/11s → 14/13/12/11/10s

 

Laura

Laura has been consistently underperforming. We are increasing the attack speed effect of her Whip weapon mastery to improve her gameplay feel, and the damage and shield of R - Twilight Heist to strengthen her impact during combat initiation.

  • Attack Speed per Whip Mastery Level 2.8% → 3.3%

  • Twilight Heist(R)

    • Explosion Damage 180/260/340(+Skill Amplification 85%) → 180/260/340(+Skill Amplification 90%)

    • Shield 90/120/150(+Skill Amplification 15%) → 90/120/150(+Skill Amplification 20%)

 

Leni

Leni is showing low metrics across all tiers. We are increasing the skill amplification scaling of Q - Carrot Bazooka! to address her excessively low skill amp efficiency.

  • Carrot Bazooka!(Q)

    • Damage 40/55/70/85/100(+Leni Level*18)(+Skill Amplification 30%) → 40/55/70/85/100(+Leni Level*18)(+Skill Amplification 35%)

    • Recovery 10/20/30/40/50(+Leni Level*2)(+Skill Amplification 18%) → 10/20/30/40/50(+Leni Level*2)(+Skill Amplification 20%)

 

Leon

Leon currently lacks the durability required for melee combat. We are increasing the shield scaling of W - Cannonball to bolster his survivability and help him perform more stably during engagements.

  • Cannonball(W)

    • Leon Shield Absorption 80/110/140/170/200(+Skill Amplification 35%) → 80/110/140/170/200(+Skill Amplification 40%)

 

Lenore

Lenore’s performance tends to fluctuate depending on her passive stacks. We are increasing the cooldown reduction per Accelerando stack of P - Melody of Pain to improve her performance weaknesses. However, to prevent the ultimate's cooldown from becoming too short when stacks are built quickly, the efficiency after reaching a certain threshold has been slightly reduced.

  • Melody of Pain(P)

    • Cooldown Reduction per Accelerando Stack 2 → 3

    • After reaching Cooldown Reduction 40, Ultimate Skill Cooldown per Accelerando Stack Reduction 3 → 2

 

Li Dailin

Both of Li Dailin’s weapons are currently recording below-average stats. In particular, she often fails to secure kills even after successfully reaching enemy dealers. We are increasing her attack power per level to enhance her finishing potential in combat.

  • Attack Power per Level 4.8 → 5

 

Martina

Due to the nature of her basic attacks, Martina has difficulty following up even after hitting with W - Pause. We are increasing the Rooted duration of this skill to ensure her next attacks can be linked more reliably upon a successful hit.

  • Pause - Broadcast(W)

    • Rooted Duration 1s → 1.2s

 

Mai

Mai is recording below-average metrics across all tiers. We are increasing the movement speed bonus of W - Shawl Veil to improve her overall mobility.

  • Shawl Veil(W)

    • Movement Speed Increase 8/11/14/17/20% → 10/14/18/22/26%

 

Barbara

Barbara has been achieving excellent results due to her strong area control using Q - BT Sentry Gun Mk.II. We have determined that the sustained firepower projected by her sentry guns needs to be kept in check, so we are reducing the sentry gun's basic attack damage.

  • BT Sentry Gun Mk.II(Q)

    • Sentry Gun Basic Attack Damage 30/40/50/60/70(+Skill Amplification 20%) → 30/40/50/60/70(+Skill Amplification 18%)

 

Bernice

We are increasing Bernice's basic attack power to compensate for his lack of overall strength.

  • Basic Attack Power 35 → 37

 

Celine

We are increasing the damage of R - Magnetic Compulsion to enhance Celine's damage dealing ability.

  • Magnetic Compulsion(R)

    • Damage 60/80/100/120/140(+Skill Amplification 36%) → 60/80/100/120/140(+Skill Amplification 37%)

 

Shoichi

Shoichi is showing a strong presence in the highest-tier brackets with a high pick rate and solid stats. We are reducing the base damage of W - Bottom Line to check his offensive power.

  • Bottom Line(W)

    • Damage 40/60/80/100/120(+Skill Amplification 60%) → 30/50/70/90/110(+Skill Amplification 60%)

 

Sua

Sua has been consistently recording a low pick rate. We are reducing the cooldown of R - Memory at lower levels to supplement her early-game combat strength.

  • Memory(R)

    • Cooldown 30/24/18s → 26/22/18s

 

Xuelin

Xuelin’s performance drops significantly as  she progresses into the late game, making it difficult for her to exert influence. We are increasing her attack power per level to address her lack of firepower in the late game.

  • Attack Power per Level 4.3 → 4.6

 

Sissela

Sissela is currently underperforming across both weapon types. We are increasing the damage of P - Agony to allow her to deal more potent cumulative damage when utilizing her passive effectively.

  • Agony(P)

    • Damage 30(+Skill Amplification 40%)(+Character Level*9) → 30(+Skill Amplification 45%)(+Character Level*9)

 

Adina

Adina has been showing a weak ally support performance. We are increasing the HP recovery of the Star Conjunct effect from E - Fated Horizon to strengthen her support role and help her team secure a more definitive advantage during consecutive battles.

  • Fated Horizon(E)

    • Star Conjunct HP Recovery 20/30/40/50(+Skill Amplification 4%) → 20/30/40/50(+Skill Amplification 6%)

 

Isol

We are increasing the weapon mastery effect for Pistol Isol, who has been consistently recording low stats.

  • Skill Amp per Pistol Mastery Level 4.4% → 4.5%

 

Isaac

Isaac continues to maintain a high pick rate across most tiers. We are slightly reducing the damage of Q - Swoop to keep his combat presence in check.

  • Swoop(Q)

    • Damage 30/70/110/150/190(+Attack Power70%) → 20/60/100/140/180(+Attack Power70%)

 

Alex

Alex continues to record excellent stats in high elo. We are reducing the damage of W - Dead Drop to reduce the overall power of his skill combos.

  • Dead Drop(W)

    • Damage 40/80/120/160/200(+Attack Power80%) → 40/75/110/145/180(+Attack Power80%)

 

Alonso

The finishing power of Alonso's R - Magnetic Field is currently low, resulting in insufficient threat on enemies. We are increasing the damage of this skill to ensure it deals more impactful damage to opponents who fail to escape the area.

  • Magnetic Field(R)

    • End Damage

      • Min Damage 100/150/200(+Skill Amplification 50%)(+Additional HP 8%) → 100/150/200(+Skill Amplification 50%)(+Additional HP 12%)

      • Max Damage 200/300/400(+Skill Amplification 100%)(+Additional HP 16%) → 200/300/400(+Skill Amplification 100%)(+Additional HP 24%)

 

Estelle

R - Helitack Stat! is currently underperforming when it comes to protecting Estelle or her allies during combat. We are increasing the shield absorption scaling to ensure better survivability when Estelle dives into enemy lines to tank damage or support her teammates.

  • Helitack Stat!(R)

    • Shield Absorption 100/150/200(+Skill Amplification 50%)(+Lost HP 20%) → 100/150/200(+Skill Amplification 55%)(+Lost HP 20%)

    • Ally Shield Absorption 100/200/300(+Skill Amplification 50%)(+Target’s lost HP 15%) → 100/200/300(+Skill Amplification 55%)(+Target’s lost HP 15%)

 

Echion

Currently Echion's performance varies greatly depending on the chosen weapon. While Sidewinder and Deathadder are showing excessive strength by leading engagements with superior breakthrough and damage, Black Mamba is recording relatively low impact. As a result, we are reducing Echion's basic attack power to keep his overall power in check. However, for the underperforming Black Mamba, we are increasing the additional HP scaling of the Envenomization damage from R - VF Plague to help out with its performance.

  • Basic Attack Power 39 → 35

  • VF Plague(R)

    • Envenomization[Black Mamba] 

      • Damage 50/120/175/220(+Attack Power80%)(+Additional HP 10%) → 50/120/175/220(+Attack Power80%)(+Additional HP 12%)

 

Emma

Emma has been underperforming in combat during the early game. We are increasing the damage of E - Bunnymorph and extending its Polymorphed duration at lower levels to strengthen her controlling power and help her out with her skill combos.

  • Bunnymorph(E)

    • Damage 20/40/60/80/100(+Skill Amplification 30%) → 30/55/80/105/130(+Skill Amplification 30%)

    • Polymorphed Duration 0.6/0.7/0.8/0.9/1s → 0.8/0.85/0.9/0.95/1s

 

Yuki

Currently Yuki has been weak during combat. We are reducing the cooldown of Q - From Head to Toe to help Yuki maintain constant pressure and continue threatening enemies during fights.

  • From Head to Toe(Q)

    • Cooldown 6s → 5s

 

Irem

We are increasing the attack speed effect of her weapon mastery to allow Irem’s attacks to flow more smoothly.

  • Attack Speed per Throw Mastery Level 1.6% → 2.2%

 

István

István maintains excellent stats in higher tiers. We are reducing the attack power scaling of Q - Observation to reduce his overall power.

  • Observation(Q)

    • Damage 40/80/120/160/200(+Attack Power110%) → 40/80/120/160/200(+Attack Power100%)

    • Variable Damage 40/80/120/160/200(+Attack Power110%) → 40/80/120/160/200(+Attack Power100%)

 

Tsubame

Tsubame is showing a strong performance with a very high pick rate. We are reducing the damage of her primary source of damage, P - Life and Death Seal, to control her excessive power.

  • Life and Death Seal(P)

    • Damage 30(+Extra Attack Power 45%)(+Target's Max HP 4/7/10(+Extra Attack Power 4%)%) → 30(+Extra Attack Power 25%)(+Target's Max HP 4/7/10(+Extra Attack Power 4%)%)

 

Camilo

Rapier Camilo consistently records strong stats across most brackets. We are reducing his weapon mastery effect to reduce his overall damage.

  • Basic Attack Amplification per Rapier Weapon Mastery Level 1.5% → 1.4%

 

Cathy

Cathy has been showing consistently disappointing overall stats. We are increasing her base HP to improve her survivability during combat.

  • Base HP 940 → 970

 

Coraline

Coraline's performance currently fluctuates significantly depending on the situation. We are increasing the damage of Q - Flash of Condemnation when not linked to a mirror to improve her baseline damage consistency. Conversely, we are reducing the damage and defense reduction of the mirror-linked effects on E - Shackles of Sin to keep her excessive power during standoffs in check.

  • Flash of Condemnation(Q)

    • Damage 50/90/130/170/210(+Skill Amplification 75%) → 50/90/130/170/210(+Skill Amplification 80%)

  • Shackles of Sin(E)

    • White Mirror Damage 80/110/140/170/200(+Skill Amplification 70%) → 80/110/140/170/200(+Skill Amplification 65%)

    • Black Mirror Damage 80/110/140/170/200(+Skill Amplification 70%) → 80/110/140/170/200(+Skill Amplification 65%)

    • Black Mirror Defense Reduction 12/13/14/15/16% → 10/11/12/13/14%

 

Chloe

We are reducing the HP cost of P - Living Marionette to alleviate the burden of reviving Nina, helping her rejoin combat more reliably.

  • Living Marionette(P)

    • Nina’s Revival Chloe HP Cost: 30% of Current HP → 20%

 

Chiara

Chiara has shown a lack of ability to withstand enemy attacks and sustain long fights. We are increasing the shield absorption of W - Depraved Prayer to support more stable gameplay.

  • Depraved Prayer(W)

    • Min Shield 90/110/130/150/170(+Skill Amplification 50%) → 110/130/150/170/190(+Skill Amplification 50%)

    • Max Shield 135/165/195/225/255(+Skill Amplification 75%) → 165/195/225/255/285(+Skill Amplification 75%)

 

Fenrir

Fenrir is showing a low performance during late game. To compensate for this, we are increasing his HP per Level and the damage of W2 - Instinctive Retreat to improve his combat power.

  • HP per Level 92 → 94

  • Prey Pursuit(W)

    • Instinctive Retreat(W2) 

      • Damage 20/40/60/80/100(+Attack Power60%) → 30/55/80/105/130(+Attack Power60%)

 

Priya

Priya continues to show an overwhelming performance in higher tiers, especially when paired with strong team compositions. We are reducing the ally movement speed bonus of W - Portamento to keep her support ability in check and the damage taken reduction from R - Echoes of the Earth to ensure risk when she uses her ultimate to control forward areas.

  • Portamento(W)

    • Ally Movement Speed Increase 10/11/12/13/14% → 8/9/10/11/12%

  • Echoes of the Earth(R)

    • Damage Taken Reduction 50% → 40%

 

Fiora

We are reducing the weapon mastery effect for Rapier Fiora, who has been consistently showing a high performance.

  • Skill Amp per Rapier Mastery Level 4.3% → 4.2%

 

Hyunwoo

Hyunwoo is displaying a level of durability that is difficult to counter in combat. We are reducing the defense gained through W - Bluff to keep his survivability in check. In the case of Tonfa Hyunwoo, he has been recording low stats, so we are increasing the weapon mastery effect to help his performance.

  • Skill Amp per Tonfa Mastery Level 4.3% → 4.5%

  • Bluff(W)

    • Defense Increase 14/23/32/41/50(+1 per 10 Defense) → 14/21/28/35/42(+1 per 10 Defense)

 

 

Item Skill

  • Convergence

    • Slow 60% → 50%

    • Applied to: Elegant Gown, Queen of Hearts

 

Weapon

Pistol

  • Glock 48 

    • Attack Power 70 → 68

  • Molten Malachite 

    • Attack Power 82 → 80

 

Axe

  • The Juggernaut 

    • Attack Power 72 → 75

 

Armor

Chest

  • Phantom Jacket 

    • Defense 42 → 40

 

Head

  • Celestial Echo 

    • Skill Amplification 78 → 80

  • Sultan's Turban

    • Skill Amplification 82 → 85

  • Kundala 

    • Skill Amplification 75 → 80

  • Elysian Halo 

    • Attack Power 38 → 36

  • Demon Mask

    • Two Sides - [Unique Passive]

      • Inner Rage Attack Power Increase 8% → 10%

 

Arm / Accessory

  • Sword Stopper 

    • Defense 15 → 13

  • Centipede's Pauldron 

    • Defense 18 → 16

  • Emerald Tablet

    • Skill Amplification 87 → 85

    • Cooldown Reduction 15 → 20

  • Psyche's Blade

    • Thunder Ruling - [Unique Passive]

      • Armor penetration Increase 10 → 12

      • Earned Credits 20 → 25

Cobalt Protocol

Cobalt System Improvements

Items Sold

  • Telephoto Camera 4 Credits → 2 Credits

 

Boss Monsters

  • Omega

    • Base Defense 200 → 220

  • Gamma

    • Base Defense 200 → 220

 

Infusion

Availability Rate

Phase 1

  • Level 1 Infusion 90% → 80%

  • Level 2 Infusion 5% → 10%

  • Level 3 Infusion 5% → 10%

 

Phase 2

  • Level 2 Infusion 50% → 70%

  • Level 3 Infusion 50% → 30%

 

Phase 3

  • Level 2 Infusion 10% → 30%

  • Level 3 Infusion 90% → 70%

 

Level 1 Infusion

  • Exploit Weakness

    • Critical Strike Damage Increase 15% → 18%

 

Level 2 Infusion

  • Thorn Shackles

    • Healing Reduction 40% → 50%

  • Overcharge

    • Armor penetration Increase 10 → 12

    • Max HP Increase 200 → 250

  • Unwavering Mentality

    • Shield Character Level*50 → Character Level*60

  • Spirit Culling

    • Omnisyphon Increase 25% → 30%

  • Overwatch

    • Cooldown Reduction 15 → 25

  • Earthquake

    • Cooldown 5s → 3s

 

Level 3 Infusion

  • Double Trouble I

    • Attack Power Reduction 7% → 10%

    • Cooldown 4.5s → 2.5s

  • Overwhelming Strength

    • Movement Speed Increase 12% → 20%

  • Gag Order

    • Cooldown 25s → 20s

 

Cobalt Protocol Adjustments

Leni

  • Pistol

    • Recovery Given 65% → 70%

    • Shield Given 65% → 70%

 

Mirka

  • Hammer 

    • Damage Dealt 98% → 100%

 

Vanya

  • Arcana 

    • Damage Dealt 95% → 98%

 

Barbara

  • Pistol 

    • Damage Taken 100% → 102%

 

Blair

  • Dual Swords 

    • Damage Dealt 102% → 104%

 

Charlotte

  • Arcana

    • Recovery Given 65% → 70%

    • Shield Given 65% → 70%

 

Silvia

  • Pistol

    • Damage Dealt 98% → 100%

    • Recovery Given 65% → 70%

 

Arda

  • Arcana

    • Damage Dealt 88% → 90%

    • Recovery Given 65% → 70%

 

Abigail

  • Axe 

    • Damage Dealt 98% → 95%

 

Alex

  • All Weapons

    • Damage Dealt 96% → 98%

 

Jan

  • Tonfa 

    • Damage Taken 86% → 88%

 

Elena

  • Rapier 

    • Damage Dealt 107% → 105%

 

William

  • Throw 

    • Damage Dealt 90% → 93%

 

Justyna

  • Crossbow 

    • Damage Taken 94% → 92%

 

Ly Anh

  • Dagger 

    • Damage Dealt 100% → 104%

 

Camilo

  • Dual Swords 

    • Damage Dealt 100% → 102%

  • Rapier 

    • Damage Dealt 100% → 102%

 

Katja

  • Sniper Rifle 

    • Damage Dealt 84% → 86%

 

Cathy

  • Dual Swords 

    • Damage Dealt 98% → 100%

 

Karla

  • Crossbow 

    • Damage Dealt 98% → 100%

 

Kenneth

  • Axe 

    • Damage Dealt 100% → 103%

 

Chloe

  • Shuriken 

    • Damage Dealt 90% → 93%

 

Felix

  • Spear 

    • Damage Dealt 94% → 97%

 

Piolo

  • Nunchaku 

    • Damage Taken 94% → 95%

 

Fiora

  • Spear 

    • Damage Dealt 100% → 104%

 

Hyunwoo

  • Glove 

    • Damage Dealt 98% → 100%

 

Hyejin

  • Shuriken 

    • Damage Dealt 90% → 92%

 

Lone Wolf

Kiosk

  • Force Core Price: 350 Credits → 300 Credits

 

Credits

  • Day 1 to Night 2 Naturally Earned Credits 1 per 1.4s → 1 per 1.5s

  • Day 3+ Naturally Earned Credits 1 per 1.4s → 1 per 1.8s

 

Revival Kit Duration

  • Level 6: 4s → 6s

  • Level 7: 5s → 8s

  • Level 8: 10s → 12s

  • Level 9: 12s → 15s

  • Level 10+: 15s → 16s

 

Wild Animals

  • Boar Earned Credits 3 → 4

  • Mutant Boar Earned Credits 4 → 5

 

B0-R1 (B0-R1)

  • Base HP 800 → 600

  • HP per Level 800 → 650

  • Defense per level 1.6 → 3

  • Base Defense 15 → 40

 

Air supply box

  • Day 2

    • Epic Air Supply Box 1 (REMOVED)

 

Bug Fixes & Improvements

Gameplay Improvements

  • Security Console and CCTV durations will now refresh correctly.

  • Mutant Herds will now be correctly eliminated when Purple Fog is generated in the Gas Station area.

  • Wild animals will now be correctly displayed while spectating after dying.

  • The B0-R1 Rare Air Supply Box icon on the minimap will no longer incorrectly display as a Food Air Supply Box.

  • Additional HP effects will now be correctly applied to Additional HP scaling.

  • Additional HP effects will now be correctly applied to Additional HP scaling for Force Field (Tactical Skill).

  • Guest state for the Vertical Launch Device (VLS) will now display correctly in Replay.

  • Cobalt Protocol:

    • Character selection and chat areas will now be correctly displayed when entering the Game Preparation phase in 21:9 resolution screens.

    • Weapon Mastery icons in the basic stats information will now display correctly.

    • Hovering over character portraits in the Loadout map (Tab) will now finally display the name of the currently used skin, just like on Lumia Island.

  • UI location (HP bars, etc.) above characters in Observer/Spectator mode will now adjust naturally based on the camera angle.

  • We’ve added detailed image popups to certain Tutorial stages to improve game understanding for new players.


Character & Weapon Improvements

  • Range effects for Sniper Rifle’s skill Ballistic Advantage (D) will now be correctly displayed when hitting targets outside of vision range.

  • Garnet: The hit area for Twisted Obsession (E) will now be correctly applied in all casting directions.

  • Nathapon: Effects during Panorama (E) will no longer end earlier than the actual duration when using the Crime Scene Nathapon skin.

  • Daniel: Enemy HP bars will no longer unintendedly be visible through the Fog of War.

  • Leni: The skill indicator and casting direction for Spring Launch! (R) will now remain synchronized.

  • Rozzi: The movement distance after jumping with Gun Vault (E) will now be applied correctly.

  • Barbara: Sentry Guns will no longer unintendedly attack CNOT Gates.

  • Blair: The weapon model will now be correctly displayed when using Double Bladed Swords while gliding with the VLS wearing the Fearless Race Blair skin.

  • Bianca: The vampiric spell circle effect for Reign of the Vampire Queen (R) will now be correctly displayed for enemies.

  • Silvia: 

    • We’ve added new voice lines for order pings and entering specific areas.

    • Animations will now be correctly displayed after a basic attack when using all skins.

  • Isaac: The stun effect from Arrest (E2) will now be correctly applied even when used in close proximity to an enemy.

  • Camilo: The status icon for Vuelta (Q) stacks will now be correctly displayed.

  • Coraline: 

    • Animations in the lobby sequence will now be correctly displayed.

    • Her surname will now correctly appear in her story text.

    • Line effects of Refracted Afterimage (R)'s enhanced basic attacks to enemies will now display as intended.

    • Visual effects for Refracted Afterimage (R) enhanced basic attacks will now be correctly displayed when skipping through the Replay.

  • Fenrir: On the Hunt (E)’s enhanced state effect should now be correctly displayed following the fix of the suspected code causing the issue.

 

Lobby Improvements

  • Error popups will no longer appear when entering Profile > League at Mythril rank or higher.

  • The Crow Camilo image will no longer obstruct the tab buttons in the P5R Collaboration Special Login Event Screen.

  • Reverification will no longer reset the contact change timestamp.

  • Reward item names in the Collection menu will now be shortened with ellipses (...) if they exceed the designated area.

  • Sub-Augments UI in the Create Augments menu will now display correctly.

  • Checking "Show Unowned" in the Mileage store will now correctly refresh the list of unowned items.

  • Remaining time for the Main Episode will now display correctly when no Event Episodes are active.

  • Tooltips in the Settings menu will now display correctly.

  • Mouse wheel scrolling will now function correctly in the Settings menu.

  • Text size for the Expanded Map display options under Settings > Game > Advanced Settings will now be correctly applied.

  • “Purchase” in Sequence Bundle popups will now be correctly displayed.

  • The "Owned" indicator in the Exchange Shop purchase popup is now applied in the intended location.

  • The Daily Box purchase count in the Store > Miscellaneous tab will now be correctly displayed.

Recent Articles

More
Multiplayer Online Survival Arena
A new type of survival game with unique crafting systems.

Play Eternal Return on your favorite platforms!

*Required platform subscriptions sold separately.
*A network connection is required. Check age restrictions before playing. Game includes in-game purchases.

Follow Us!