Servers will be temporarily offline for an estimated time of 4 hours on June 11th from 2 AM (UTC) to update Patch 11.4.
New Skins & Emotes
Midnight Beast Fenrir (Rare) skin will be available.
“This my spot. You lost?”

Camilo Emotes will also be available.

11.4 Update Item Probabilities Changes
Box Items and Probabilities
We’re changing the probabilities and items included in boxes including Skin Data Boxes, Research Data Center Boxes, etc.
You can check the changes to items and probabilities in our [Box To-Be Probabilities] website page.
Disassemble Items and Probabilities
We’re changing the probabilities and items received upon disassembling Designs and Complete Items.
You can check the changes to items and probabilities in our [Disassemble To-Be Probabilities] website page.
Personal Store Items and Probabilities
We’re changing the probabilities and items placed in the 1st and 2nd slots.
You can check the changes to items and probabilities in our [Personal Store To-Be Probabilities] website page.
*These probabilities will be applied on June 11th.
11.5 Currency Exchange System Adjustments
We’re adjusting the exchange rate of A-Coin for Rare Data Fragments through the 11.5 Update.
A-Coin → Rare Data Fragments
Before: 7,906 : 1
After: 7,274 : 1
Rare Data Fragments → A-Coin
Before: 1 : 6,009
After: 1: 5,060
*We will continue to monitor and adjust the exchange rate of the Currency Exchange System based on gathered data and economic indicators.
S11 Esports & Team Support Bundles
Support Eternal Return's Esports by purchasing the Esports Support Bundle, and show your love for your favorite teams.

The net proceeds from the sale of each season's Esports Support Bundle will be fully used for the development of ER Esports.
Price: 9,900 KRW (Limited to one purchase per account)
Contents:
Daisybear Maid Leni All Clear! (S11's Esports Animated Emote)
Skin Data Box
Box Key
Research Center Data Box
400 Free NP
XP Boost (3 Days)
A-Coin Boost (3 Days)
ER Point Boost (3 Days)
The net proceeds from the Team Support Bundle will go entirely to the teams that created the items.

Get all the items included in the bundles to get special Collection rewards!
Price: 9,900 KRW per Team Support Bundle (Limited to one purchase per account per team bundle)
Release: Thursday, June 11th after maintenance
Simultaneous release for all teams
Sale Period: Until the release of the S13 Esports & Team Support Bundles
Contents:
Season 11 Team Profile Icon
Season 11 Team Profile Background
Season 11 Team Profile Border
Season 11 Team Team Slot BG
Season 11 Team Emote
XP Boost (3 Days)
A-Coin Boost (3 Days)
ER Point Boost (3 Days)
Season 11 Union Circuit Ends
Union Circuit is closing for the season! Thank you all for participating.
Closes on: Wednesday, June 10th 23:59 (KST)
Rewards by Tier
| Tier | A-COIN | Research Center Data Box | Skin Data Set | Emote |
F | 1,000 | 2 Tier Promotions | ||
D | 3,000 | |||
C | 4,000 | 3 | ||
B | 5,000 | 5 | ||
A | 8,000 | 10 | ||
S | 10,000 | 3 | ||
SS | 15,000 | 5 | ||
SSS | 30,000 | 10 |
Rewards will be distributed after the maintenance on Thursday, August 13th 2026 (UTC), and will be available for claim until Friday, November 13th 2026 at 14:59 (UTC) when you log in to the game.
Rewards will only be granted if your team is existing (has playing records) at the time of distribution.
If an account has multiple teams, rewards will be given out based on the team with the highest tier.
Union Circuit and Cobalt Union Rewards are distributed separately and you can receive a total of 2 Tier Rewards.
Union Circuit (Beta) rewards will be sent through your in-game mailbox when you log in to the game during the aforementioned period and must be claimed within 90 days from the distribution date.
However, the Emote distributed as a participation reward will be granted based on all matches played across all teams (Union Circuit & Cobalt Union) during the season, regardless of whether your team is still a team or not.
S11 Cobalt Union
The Union Circuit Mode of Cobalt Protocol is back! This mode is designed to highlight the strategic fun of playing in a 4P pre-made, and will be available for a limited time.
Try yourselves in Cobalt Union!
Overview
Players: Matchmaking is possible only with 4P-teams. 1 Team Leader and 3 Teammates max per team.
Participation Conditions: Starting from Level 3.
Schedule: Thursday, June 11th to Wednesday, June 25th
Union Circuit is available at specific times depending on the server. Players can also participate in Unions on other servers.
North America: Friday and Saturday, 19:00 – 21:00 (PT) / 22:00 – 00:00 (ET)
Europe: Friday and Saturday, 21:00 – 23:00 (CEST)
Asia 1: Daily from 22:00 – 00:00 (KST)
Asia 2: Friday to Sunday 23:00 – 01:00 (KST)
System
Archive
We’re adding a new main episode to the Archive!

Main Episode - [Ep.1 Teardrops of Mermaids]
"Mermaid tears become jewels."
Advanced Tutorial
We’re adding 3 new advanced tutorials!
You check them out by going to Tutorial > Advanced Tutorial.

There are two types of Advanced Tutorials, with each tutorial using one of the following methods.
Gameplay: Complete the tutorial through actual in-game play.
UI: Complete the tutorial by viewing images and descriptions.
You can check which method a tutorial uses by looking at the icon displayed next to it.

Advanced Tutorials may be added or removed depending on future patch updates.
Practice Mode Improvements
We’ve added a variety of new features, allowing you to easily swap characters, skins, augments, and more.
Character & Skin Switching Feature
You can now instantly switch to a different character or skin using the "Change Character & Skin" option in the Practice Mode menu.
When switching characters, your level, equipped items, and augment stats will reset.
Items in your inventory will be kept.
When switching skins (same character), only your augment stats will reset.
Your level, equipped items, and inventory items will all be kept.
Temporarily locked characters cannot be selected.

Augments & Tactical Skills Switching Feature
You can now instantly reset your primary and secondary Augments, and Tactical Skills using the "Change Augments & Tactical Skills" option in the Practice Mode menu.
When switching Augments & Tactical Skills, any accumulated stats or progress from your previous augments will be reset.
Multiplayer Practice Mode
Practice Mode, which was previously a solo-only experience, has been revamped to allow multiple players, including both teammates and opponents, to enter together.
Multiplayer Practice Mode Rules
Once the game starts, you can create a room via the "Multi" button within the Practice Mode training menu. You can invite friends directly or share a room code for others to join.
Up to 6 players across a maximum of 2 teams can participate. These rooms will not appear on the Custom Match list.
Spectators cannot join.
You cannot start Multiplayer Practice Mode alone. Additionally, a practice room will automatically close after 2 hours of playtime.
All-chat is exclusively available in Multiplayer Practice Mode. Press Enter for Team Chat, or Shift + Enter for All-Chat. (This can be toggled on/off in the settings menu).
Matches played in Practice Mode will not be recorded in your Match History or server logs. When the game ends, you will return directly to the lobby without passing through the Match Results screen.
Certain menu features, such as designating Restricted Areas, are restricted to the room host.
Character Switching Feature Unavailable
To prevent performance delays during the process, switching characters or skins is disabled in Multiplayer Practice Mode.
Changing Augments and Tactical Skills is still fully supported.
Targeted Items & Alternative Items Recommendations UI Improvements
We’ve improved the visibility of Special Materials needed by teammates to make them easier to recognize at a glance when viewing the Targeted Items and Alternative Items Recommendations UI (Teammate Needed List).
While the overall size of the UI remains the same, the Special Material icons have been replaced with the clearer icon assets used on the expanded map (M), and their display size has been increased.
Matchmaking Improvements
North America
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 2+.
Europe
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Diamond 4+.
Asia 1 Server
Diamond Tier can also be included in Pre-Made Teams.
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Mythril 8200 RP+.
Default Settings Adjustments
We’ve changed the default values for the following two settings.
Show Detection Range When Approaching a CCTV
This option is now enabled by default.
Gadget Vault UI Setting
[Quick Slot Display] → [Wheel Display].
These default value changes apply only to new installations or first-time setups.
Your existing custom settings will remain unchanged.
Using "Reset shortcuts" will reset your options to these new default values.
Gameplay
Police Station - Evidence Boxes Revamp
We have completely overhauled the item acquisition mechanics and reward pool for Evidence Boxes to mitigate the unfair advantage of locking down the Police Station, reduce excessive RNG, and ensure fairer combat.
Item Acquisition and Pool Adjustments
We have changed the system to draw items from a designated pool for each phase, focusing primarily on consumables like Credits, Drones, and Food, rather than extracting equipment from eliminated players.
We removed the rule requiring specific conditions to be met, such as a minimum number of player deaths, for the box to activate.
We removed the previous drop rates for Legendary items and bonus Credit adjustments.
Evidence Selection UI and Spectator View Improvements
The slot count in the Evidence UI will now adjust dynamically as item drop quantities change. The slots will display in a default 3x2 grid and can be scrolled through if they overflow.
We improved the system logic so spectators can consistently view the items inside Evidence Boxes in real time.
We disabled the character icon link feature so that character icons no longer appear in the Evidence UI, even if an item matches a teammate's Late-Game Item Build.
Guide and Experiment Records Updates
We updated the tooltips and images in the in-game guide to reflect the Evidence Boxes, and improved the completion conditions for related Experiment Records.
Police Station - Evidence Boxes
Activation Time: Night 3 → Day 2
Unlock Time: 45s → 20s
Cooldown: 120s → 80s
As the match progresses, the following items will accumulate and be added to the drop pool:
Day 2
6 First Aid Kits
30 Credits
1 random out of 3 Telephoto Camera, Recon Drone, EMP Drone
Day 3
1 random out of Capsule - Essence, Sanguine, Galaxy
Day 4
1 random out of Holy Water, Zen Vitality, Tear of Selene, Combat Epinephrine, Tac. Skill Module
Chapel Area Terrain Adjustments
We have restructured the terrain in the upper-left outer wall area of the Chapel to address unfair situations during combat and escapes, which previously occurred because there was no alternative route when one side was blocked.
A new path has been added to the upper-left outer wall area of the Chapel to allow for better entry and detour options.
Rift - Combat Lab
Time until the Chronosphere disappears 80s → 60s
Augments
Chaos
We have added a new Augment that grants various tier-based stats depending on the rarity and number of items you currently have equipped.

(NEW SECONDARY AUGMENT) Celestial Collection
Additional stats depending on the rarity and number of items you currently have equipped
Epic Rarity or higher
5 Items Equipped Adaptability +2
Legendary Rarity or higher
1 Item Equipped Adaptability +3
2 Items Equipped Defense +2
3 Items Equipped HP +40
4 Items Equipped Movement Speed +1%
5 Items Equipped Armor penetration +1%
Mythic Rarity or higher
1 Item Equipped Omnisyphon 3%
2 Items Equipped Tenacity +5%
Siphon Maelstrom
Recovery (+Extra Attack Power 50%)(+Skill Amplification 15%)(+Max HP 7%)(+Lost HP 10%) → (+Extra Attack Power 70%)(+Skill Amplification 20%)(+Max HP 7%)(+Lost HP 10%)
Support
Sentinel
Squad Shield 60(+Level*5) → 40(+Level*5)
Tactical Skills
Wings of Light
Duration 6s → 7s
Blade of Truth
Cooldown 12/10s → 10/8s
Character
Nicky
We are increasing the overall power of Nicky's skills to address her consistently low performance. This includes buffing the damage of Q - Slugfest and the slow percentage of E - Knockout Punch.
Slugfest(Q)
Min Damage 30/50/70/90/110(+Skill Amplification 70%) → 40/60/80/100/120(+Skill Amplification 70%)
Max Damage 60/100/140/180/220(+Skill Amplification 140%) → 80/120/160/200/240(+Skill Amplification 140%)
Knockout Punch(E)
Slow 35% → 40%
Fury Jab!!
Slowed 35% → 40%
Daniel
Daniel has been underperforming, especially since his win rate dropped significantly after the final Chronosphere phase shifted to daytime. To help him perform better even during unfavorable times of day, we are boosting the utility of Q - Dusk Shears.
Dusk Shears(Q)
Center Hit Damage 40/60/80/100/120(+Attack Power130%) → 40/60/80/100/120(+Attack Power140%)
Center Hit Slowed 30% → 35%
Lenox
When landing only a single hit with R - Blue Viper, the resulting damage from the Blue Viper effect felt incredibly weak, especially at lower levels, failing to meet expectations. We are buffing its early-game damage to compensate. Additionally, since her overall stats have been disappointing lately, we are also increasing the damage dealt with both hits.
Blue Viper(R)
Blue Viper Grounded Damage 5/15/25 → 15/20/25
2 Hits Blue Viper Grounded Damage 25/35/45 → 30/40/50
Leon
We are enhancing Leon's combat capabilities by increasing the damage of his main passive skill, P - Human Torpedo.
Human Torpedo(P)
Damage 30/50/70(+Skill Amplification 30%) → 30/45/60(+Skill Amplification 35%)
Lenore
We are boosting the power of Lenore's Q - Staccato to help compensate for her consistently low performance metrics.
Staccato(Q)
Damage 70/90/110/130/150(+Skill Amplification 60%) → 80/100/120/140/160(+Skill Amplification 60%)
Martina
Martina has consistently stayed above average in overall performance metrics. We are toning down her Weapon Mastery scaling to keep her power in check.
Basic Attack Amplification per Camera Mastery level 1.2% → 1.1%
Markus
We are increasing Markus's Base HP to improve his durability.
Base HP 920 → 950
Magnus
We are buffing the damage of Magnus's main skill, W - 17 vs 1, to strengthen his overall combat capability.
17 vs 1(W)
Damage 16/22/28/34/40(+Extra Attack Power 45%)(+Skill Amplification 20%)(+Target's Max HP 2.5%) → 22/28/34/40/46(+Extra Attack Power 45%)(+Skill Amplification 20%)(+Target's Max HP 2.5%)
Mirka
We are increasing the damage of E - Backstep Rush's Enhanced Power Strike, as it has seen relatively low utility.
Backstep Rush(E)
Power Strike(E2)
Enhanced Impulse Gauge Additional Damage 33% → 40%
Vanya
Vanya continues to underperform in high-tier lobbies. We are increasing the outer area damage of E - Yearning to make it more rewarding when successfully landing the skill.
Yearning(E)
Outer Area Damage 90/125/160/195/230(+Skill Amplification 80%) → 90/125/160/195/230(+Skill Amplification 90%)
Bianca
Bianca is performing above average across all skill brackets. We are slightly reducing her power by toning down her Weapon Mastery scaling.
Skill Amp per Arcana Mastery Level 4.5% → 4.4%
Adela
We are reducing the damage of W - Knight Fork to tone down the overall power potential of Adela's skill combos.
Knight Fork(W)
Damage 20/60/100/140/180(+Skill Amplification 80%) → 20/60/100/140/180(+Skill Amplification 75%)
Adriana
We are increasing Adriana's Weapon Mastery scaling to boost her overall combat power.
Skill Amp per Throw Mastery Level 3.9% → 4%
Arda
Arda continues to show strong results due to his exceptional zoning and combat utility through R - Unleashed Power's Babylon's Dice. We are reducing the root duration of this skill to bring his power in check.
Unleashed Power(R)
Babylon's Dice(R-W)
Rooted Duration 1/1.1/1.2s → 0.9/1/1.1s
Aya
We are increasing the cooldown reduction E - Moving Turn grants to Q - Double Shot and W - Steady Shot upon activation to reward more aggressive uses of it.
Moving Turn(E)
Double Shot and Steady Shot Cooldown Reduction 30/35/40/45/50% → 40/45/50/55/60%
Isol
We are increasing the damage of E - Camouflage to encourage more aggressive play.
Camouflage(E)
Damage 40/65/90/115/140(+Skill Amplification 65%) → 60/90/120/150/180(+Skill Amplification 65%)
Alonso
Alonso continues to record high performance metrics across all tiers thanks to his strong damage output and crowd control. We are keeping his overall power in check by reducing the follow-up damage on Q - Energy Punch and reducing the root duration of E - Al Ataque!.
Energy Punch(Q)
Additional Damage (Alonso Level * 8)(+Target’s Max HP 6/7/8/9/10%) → (Alonso Level * 6)(+Target’s Max HP 6/7/8/9/10%)
Al Ataque! (E)
Rooted Duration 0.8/0.9/1/1.1/1.2s → 0.7/0.8/0.9/1/1.1s
Johann
Johann has been recording exceptionally high point gains, particularly in top-tier matches. We are reducing the movement speed buff on E - Divine Scripture to tune down his high utility.
Divine Scripture(E)
Ally Movement Speed Increase 6/9/12/15/18%(+Skill Amplification 1%) → 6/8/10/12/14%(+Skill Amplification 1%)
Yumin
Yumin is currently overperforming in all skill brackets. We are keeping his combat power in check by reducing the shield amount on P - The Power of Tao and reducing the damage of E - Cloud Steps.
The Power of Tao(P)
Shield 40/70/100(+Skill Amplification 30%) → 40/70/100(+Skill Amplification 25%)
Cloud Steps(E)
Damage 60/95/130/165/200(+Skill Amplification 50%) → 60/90/120/150/180(+Skill Amplification 50%)
Justyna
Justyna has not been recording enough average damage and has been underperforming across all levels. We are increasing the consecutive fire damage on Q - Barrage & Annihilation to help her stack up better sustained damage during extended fights.
Barrage & Annihilation(Q)
Barrage (Q1)
Damage 50/75/100/125/150(+Skill Amplification 40%) → 50/75/100/125/150(+Skill Amplification 45%)
Yuki
We are slightly increasing Yuki's defense per level to help out with his durability. Additionally, we are increasing the attack speed slow duration on E - Dashing Gentleman to make the skill feel more impactful when it hits.
Defense per level 3.1 → 3.2
Dashing Gentleman(E)
Attack Speed Reduction Duration 1s → 1.5s
Jackie
Jackie is underperforming across all of her available weapon types. We are increasing the damage based on her target’s current health on Q - Hack & Slash to help her out.
Hack & Slash(Q)
Damage 30/50/70/90/110(+Attack Power 55%)(+Target’s Current HP 5%) → 30/50/70/90/110(+Attack Power 55%)(+Target’s Current HP 7%)
Jenny
We are increasing the Red Wine effect on Q - Spotlight to make casting the ability on herself a more viable and attractive option, since its utility has been lagging.
Spotlight(Q)
Red Wine
Attack Speed Increase 3% → 6%
Camilo
We are increasing the shield value on P - Olé! to help out Camilo's durability. For Rapier Camilo, who has been consistently recording high performance stats, we are scaling back his Weapon Mastery effect to keep his power in check.
Basic Attack Amplification per Rapier Mastery level 1.4% → 1.3%
Olé!(P)
Shield 50/100/150(+Attack Power80%) → 50/100/150(+Attack Power90%)
Cathy
We are increasing the extra basic attack skill amplification damage on Q - Double Bypass to enhance Cathy's overall damage threat.
Double Bypass(Q)
Extra Basic Attack Damage Skill Amplification 50% → 55%
Coraline
Coraline continues to maintain a high pick rate and solid performance in top-tier lobbies. While we adjusted the projectile speed of Q - Flash of Condemnation in the last patch, her skills remain difficult to dodge. For this patch, we are increasing the projectile delay on W - Mirror of Truth / Mirror of Falsehood to give opponents more room to react and outplay.
Mirror of Truth / Mirror of Falsehood(W)
Mirror Projectile Delay Duration 0.4s → 0.5s
Chiara
We are increasing the HP recovery on R - Plague to help Chiara stay powerful during extended team fights.
Plague(R)
HP Recovery 12/17/22(+Skill Amplification 4%) → 20/25/30(+Skill Amplification 5%)
Fenrir
We are increasing Fenrir’s HP recovery with P - Last Ditch while in his VF Absorption state to improve his overall sustain during combat.
Last Ditch (P)
VF Absorption HP Recovery 7/11/15(+Extra Attack Power 12%) → 10/15/20(+Extra Attack Power 12%)
Felix
We are patching up Felix's low durability by increasing his base defense, and reducing the maximum charging time for R - Tempest Hydra to make it easier to utilize effectively.
Base Defense 50 → 53
Tempest Hydra(R)
Max Charging Time 1.25s → 1s
Priya
We are increasing the damage of W - Portamento so that using the skill aggressively yields more meaningful results.
Portamento(W)
Damage 60/100/140/180/220(+Skill Amplification 65%) → 60/100/140/180/220(+Skill Amplification 70%)
Fiora
Fiora is currently enjoying a high pick rate and above-average metrics in high-tier matches. We are slightly reducing her base defense to tune down her durability.
Base Defense 56 → 54
Hart
We are reducing the cooldown of E - Flanger to improve Hart's overall mobility and positioning.
Flanger(E)
Cooldown 15/14.5/14/13.5/13s → 14/13.5/13/12.5/12s
Henry
Henry has consistently been recording high performance metrics. We are reducing the damage of W - Chronograph to tone down his overall offensive threat.
Chronograph(W)
Damage 8/16/24/32/40(+Skill Amplification 22%)(+Target's Max HP 1/1/2/2/3%) → 8/16/24/32/40(+Skill Amplification 20%)(+Target's Max HP 1/1/2/2/3%)
Hyunwoo
Hyunwoo is currently underperforming. We are increasing the damage of E - First Attack to ensure the skill still deals damage even when he doesn't manage to slam the enemy into a wall.
First Attack(E)
Damage (+Extra Attack Power 70%)(+Skill Amplification 55%)(+Target's Current Max HP 5/8/11/14/17%) → (+Extra Attack Power 80%)(+Skill Amplification 55%)(+Target's Current Max HP 6/9/12/15/18%)
Item Skill
Electric Shock - [Unique Passive]
Damage
Melee: Target's Max HP 4% + 30~106(Based on Character Level) → 5% + 30~106(Based on Character Level)
Applied to: Titan Armor, Tactical Visor
Weapon
Pistol
Glock 48
Attack Power 68 → 66
Molten Malachite
Attack Power 80 → 77
Armor
Chest
Rebel With A Cause
Max HP 220 → 200
Cooldown Reduction 20 → 15
(NEW) Iteration - [Unique Passive]
Hitting an enemy character with a separate skill grants [Iteration] for 6 seconds. Each stack increases cooldown reduction by 5. (Max Stacks: 3)
Battle Suit
Gap - [Unique Passive]
[Ranged] Damage Taken Reduction: Max 8% → 5%
Kabana Defense 25 → 28
Head
Animalistic
Predation - [Unique Passive]
Cooldown 10s → 8s
Demon Mask
Two Sides - [Unique Passive]
Inner Rage Duration 6s → 8s
Arm
Helix
Defense 18 → 20
Cobalt Protocol
Tactical Skills
Asthenia
Slowed 30% → 40%
Infusion
Level 2 Infusion
Health Insurance
Movement Speed Increase 7% → 4%
Cobalt Protocol Adjustments
Bernice
Sniper Rifle
Damage Dealt 94% → 95%
Sissela
Shuriken
Damage Taken 97% → 100%
Throw
Damage Dealt 89% → 88%
Adina
Arcana
Damage Taken 96% → 98%
Arda
Arcana
Damage Dealt 90% → 92%
Alex
All Weapons
Damage Taken 90% → 92%
Yuki
Dual Swords
Damage Dealt 93% → 95%
István
Spear
Damage Taken 90% → 92%
Hart
Guitar
Damage Dealt 98% → 100%
Bug Fixes and Improvements
Gameplay Improvements
We fixed an issue where scrolling the mouse wheel in the Emote Preset menu would move the list in the opposite direction.
Vision should now be correctly blocked where needed in the Cemetery.
We improved the capsule item tooltips (Essence, Sanguine, Galaxy) to clearly state that they cannot be used duplicate times.
We've added a reward of 1 Credit for players (excluding teammates) who destroy an enemy Telephoto Camera or Camouflage Camera.
We added a separate indicator to the top-right corner of vision item icons (Telephoto Camera, Camouflage Camera, Recon Drone, EMP Drone) so you can easily tell if they are currently providing vision.
We fixed an issue where the Kiosk screen appeared abnormally bright from specific distances and angles.
We fixed the hitboxes for the three new Season 11 Telephoto Camera skins, which were previously applied incorrectly.
We resolved an issue where the slow zone from barrels in the Pier area wouldn't render at certain distances.
We aligned the toggle state rules for certain menus in Practice Mode to make them consistent.
We fixed an issue in Spectator and Replay modes where the selected player's explosion timer didn't show up on the main HUD.
We fixed an issue in Cobalt Protocol where enemies hit by the gravity field Tactical Skill weren't being pulled in.
We resolved an issue in Cobalt Protocol Equipment Draft where incorrect Tactical Skills were recommended for certain test subjects.
We fixed an issue in Cobalt Protocol where characters appeared unnaturally bright in certain locations.
Characters & Weapons
We fixed an issue where the direction indicator would drift while charging the Nunchaku weapon skill, Dragon Strike (D).
We fixed an issue where Daniel's Lonewolf (P) effect would trigger under unintended circumstances.
We resolved an issue where the activation effect range for Daniel's Masterpiece (R) didn't match its actual cast range.
We fixed an issue where using Tia's Palette (W) right after hitting an enemy with Brush Stroke (E) would accidentally change the paint color.
We fixed an issue where Tia was occasionally unable to cast Brush Stroke (E) under certain conditions.
We resolved an issue where enemies hit by Leni's Spring! Trap (R) would instantly break out of the airborne state upon colliding with a wall.
We fixed an issue where Bi-hyeong's Let's Have Some Fun! (R) interaction would cancel if the skill duration ran out while reviving an ally.
We fixed an issue where Aiden's Bolt Rush (E2) would fail to register a hit when used at point-blank range.
We resolved an issue where certain English voice lines for Cathy wouldn't play when using specific skins.
Lobby Improvements
We eased the completion requirements for several daily and event missions in Lumia Island and Cobalt Protocol (such as wild animal hunts, Transfer Drone usages, and consecutive kill conditions) to make them less tedious to clear.
We fixed a team lobby bug where teammates would occasionally get stuck in a "Checking Results" status, preventing the party from starting matchmaking.
We standardized the display ranges for various in-game noise pings across the board.
Exceptions like Guide Robot LUMI's Alert Mode and Portable VLS activations have had their ranges expanded instead.
We improved Event Mission reward tooltips to clearly display the specific currency type.
We adjusted the default initial values for new accounts regarding the "Show CCTV Detection Range When Approaching" option and the Gadget Vault UI settings.
We fixed an issue in the Season Pack purchase pop-up where information about the ER Pass activation was mistakenly displayed as the remaining time until opening.
We fixed an issue where the "Activate Season" button inside the ER Pass Royale wouldn't show up under certain conditions.
We resolved an issue where the button status wouldn't immediately refresh when activating a season in the ER Pass right after checking the Hidden Quest Book.
We fixed an issue where the Kraver was missing from the Season Pack purchase pop-up.
We fixed an issue in the Season Pack purchase pop-up where mouse wheel scrolling inside the new skin section operated in reverse.
We fixed a playtime mismatch between in-game missions and event banner missions.
We fixed an issue in the Log History where moving the scroll bar while a voice line was playing caused the voice playback indicator to shift out of position.
We cleaned up the character-specific Smart Cast setting list to remove unreleased test subjects that were showing up early.
We resolved an issue where opening 10 boxes at once while the "Auto-Deconstruct Owned Items" feature was active would frequently trigger an error pop-up.
We corrected the deconstruction animation layout which was being applied incorrectly when opening Season Piece Packs.
We fixed an issue where tooltips wouldn't display on the Route Translation button.
We fixed an issue where Route titles rendered abnormally under certain language settings.
We corrected an issue where locking text in the Forging menu displayed incorrectly in certain languages.
We fixed an issue in the Research Center Data Box overall rewards pop-up where the Profile Item category was erroneously labeled as an Emblem.
We corrected a categorization error regarding Respawn Information items in Custom Matches.
We fixed a bug under Match History > Stats > Credits Earned where the Crow kill count consistently displayed as 0.




