Servers will be temporarily offline for an estimated time of 4 hours on Thursday, July 9th from 2 AM to 6 AM (UTC) to update Patch 11.6.
New Skins & Emotes
3rd Anniversary Rio (Rare) skin will be available.
“The moments we’ve built together have become a beautiful melody.”


3rd Anniversary Hart (Rare) skin will be available.
“This was only possible because you were all here!”


Chloe Emotes will be available.
11.7 Character Special Bundles Discount & Price Changes
The discount rules and pricing for character Special Bundles will be adjusted with Update 11.7.
We are standardizing the base prices across all Special Bundles with identical contents, ensuring that price deductions for items you already own are calculated much more consistently. As a result, the purchase price for several Special Bundles will drop slightly as detailed below.
Aya, Silvia: 3,130 NP → 3,102 NP
Magnus, Xiukai, Sissela: 2,736 NP → 2,730 NP
Fiora: 2,610 NP → 2,500 NP
Eleven: 3,100 NP → 3,072 NP
William, Chloe, Eva: 2,980 NP → 2,960 NP
Nicky: 2,850 NP → 2,842 NP
3rd Anniversary
Briefing Room
The Briefing Room will be completely decorated with 3rd anniversary party items!
Event Mode - Lone Wolf
Lone Wolf is back!
Lone Wolf is a solo survival mode where 18 players battle it all out until only one remains.
Schedule
Lone Wolf is an event mode, so it’ll be available for matchmaking at a designated time on each server.
North America: 19:00 ~ 23:00 (ET)
Europe: 17:00 ~ 21:00 (CET)
South America: 17:00 ~ 20:00 (BRT)
Asia 1: 20:00 ~ 00:00 (KST)
Asia 2: 21:00 ~ 01:00 (KST)
Asia 3: 20:00 ~ 23:00 (KST)
Gameplay
Info Overlay (Alt) & Mouse Hovering Visibility Improvements
We have improved visibility and click detection to help you clearly identify which objectives your mouse is hovering over during combat and search.
Target Highlights
When hovering over specific objectives while the Info Overlay (Default: Alt Key) is active, a bracket outline and a subtle background shading effect will now be applied on the target to intuitively signal that it is selected.

Click Range & Convenience
Previously, target highlights would only faint-react if your mouse was precisely over the objective's name. The detection range has been expanded so that hovering anywhere on the actual object body now properly triggers the highlight effect.
Overlay Targets
This improvement is applied to all major in-game targets, including interactable summons, installed cameras (enemy/ally/your own), downed or eliminated corpses, and both living and hunted wild animals and boss monsters.
Hyper Capsules Color Improvement
Hyper capsules are now color coded to clearly distinguish self and allies from enemies when characters make their initial spawn.
While spectating, the color dynamically changes based on the team you are currently watching.
Ally: Green
Enemy: Red
Matchmaking Improvements
North America
The top-tier queue will have stricter matchmaking, with the highest tier restricted to players with Meteorite 4+.
Asia 1
The Mythril queue will have stricter matchmaking.
Character
Price
Craver
9,900 A-Coin → 8,020 A-Coin
Garnet
We are slightly reducing Garnet's base HP to keep her durability in check, as she continues to maintain a high pick rate and robust survivability stats.
Base HP 1000 → 970
Darko
Darko currently lacks the durability required to effectively absorb enemy fire on the frontline. We are increasing his base health to improve his stability during engagements.
HP per Level 93 → 96
Debi & Marlene
Debi & Marlene continue to underperform across most skill brackets. To help them deal more damage in combat, we are increasing the damage coefficient of their main skill, P - Blue & Red.
Blue & Red(P)
Damage 15/20/25(+Extra Attack Power 70%)(+Critical Strike Chance 50%) → 15/20/25(+Extra Attack Power 75%)(+Critical Strike Chance 50%)
Lenox
We are adjusting the cooldown reduction mechanic for P - Bait and Tackle to ensure she benefits fully when landing double-hit skills.
Bait and Tackle(P)
(NEW) Cooldown Reduction applied per separate skill hit
Landing both hits of Snakebite (W) or Blue Viper (R) will now grant two instances of cooldown reduction.
Martina
Martina's R - Record has felt unrewarding to cast given its long channel time. We are increasing its damage so that successfully landing the skill deals proper damage.
Record - Broadcast(R)
Recording Edge Damage 10/15/20(+Attack Power 10%) → 10/15/20(+Attack Power 15%)
Recording Center Damage 20/25/30(+Attack Power 15%) → 20/25/30(+Attack Power 20%)
Recording Complete Edge Damage 100/200/300(+Attack Power 80%) → 100/200/300(+Attack Power 90%)
Recording Complete Center Damage 200/325/450(+Attack Power 120%) → 200/325/450(+Attack Power 130%)
Magnus
Magnus’s durability stats have been underwhelming. We are increasing his base defense to help him out.
Base Defense 49 → 50
Defense per level 3.2 → 3.3
Mirka
We are increasing Mirka's base defense to improve her survivability.
Base Defense 50 → 52
Bernice
We are increasing the root duration on R - Explosive Bola to enhance his crowd control and make it easier to follow up with skill combos.
Explosive Bola(R)
Rooted Duration 1.25s → 1.4s
Celine
Celine is recording incredibly high stats at the highest tier. We are reducing her weapon mastery scaling to keep her late-game damage in check.
Skill Amp per Throw Mastery Level 4.3% → 4.2%
Xiukai
Xiukai's damage metrics have been underperforming. We are reducing the excessively long early cooldown of E - Wok It Off for better usability and increasing the damage of R - Burnt to a Crisp to make it more threatening to enemies.
Wok It Off(E)
Cooldown 18/16/14/12/10s → 14/13/12/11/10s
Burnt to a Crisp(R)
Damage 60/95/130(+Skill Amplification 50%)(+Max HP 5%) → 60/95/130(+Skill Amplification 50%)(+Max HP 6%)
Healing Reduction 10% → 15%
Max Stacks 3 → 2
Shoichi
Shoichi remains extremely powerful in high tiers. We are reducing his base HP to give opponents a fairer chance to shut him down with focus.
Base HP 980 → 940
Silvia
Silvia has been struggling in early-game combat. We are increasing the base damage of Q - Radar Gun to guarantee she can still output reliable pressure before securing her full item build.
Radar Gun(Q)
Damage 60/90/120/150/180(+Skill Amplification 60%) → 60/95/130/165/200(+Skill Amplification 60%)
Adriana
Adriana continues to struggle during melee combat. We are increasing the damage coefficient on Q - Flamethrower to address this weakness and giving her slightly better efficiency out of her Weapon Mastery.
Skill Amp per Throw Mastery Level 4% → 4.1%
Flamethrower(Q)
Damage 35/45/55/65/75(+Skill Amplification 25/27/29/31/33%) → 35/45/55/65/75(+Skill Amplification 27/29/31/33/35%)
Adina
Adina continues to maintain high score gains and strong damage metrics. We are dialing back the consecutive damage from her Sun Conjunct effect on Q - Luminary, reversing a previous patch buff to better balance her performance.
Luminary(Q)
Sun Conjunct Consecutive Damage 11% of Target's Max HP → 10%
Abigail
Abigail’s durability has been underwhelming when diving into the enemy lines. We are increasing the shield absorption on W - Dimensional Cleave to enhance her survivability.
Dimensional Cleave(W)
Shield 50/75/100/125/150(+Skill Amplification 35%) → 50/75/100/125/150(+Skill Amplification 40%)
Isol
Isol has been showcasing immense power across all skill brackets besides the highest tier. We are reducing the attack speed from his Weapon Mastery to keep his total damage output under control.
Attack speed per Assault Rifle Mastery Level 3.3% → 3%
Isaac
Isaac has been showing a bit of weakness when fighting against other melee characters. We are scaling up the damage relative to the target’s max health on P - Exploit to give him a sharper competitive edge in combat.
Exploit(P)
Damage 20/30/40(+Attack Power60%)(+Target's Max HP 3/4/5%) → 20/30/40(+Attack Power60%)(+Target's Max HP 4/5/6%)
Estelle
To help Estelle maintain a healthy level of durability even when opting into skill amp item builds, we are adding a skill amplification coefficient to the damage reduction effect on E - Hazard Shield.
Hazard Shield (E)
Damage Taken Reduction 20/24/28/32/36%(+Skill Amplification 3%) → 20/24/28/32/36%(+Skill Amplification 4%)
Aiden
Aiden continues to record a high win rate and score gain. We are dialing back his weapon mastery scaling to keep his exceptional damage output in check.
Basic Attack Amplification per Two-handed Sword Weapon Mastery Level 2.1% → 2%
Elena
Elena's overall damage output remains lower than expected. In this update, we are significantly increasing her weapon mastery scaling to improve her skill amplification efficiency and bolster her threat in combat.
Skill Amp per Rapier Mastery Level 4.5% → 4.8%
Justyna
Justyna has been recording underwhelming results across most skill brackets. We are increasing the damage on E - Boost Dash to amplify her combat threat.
Boost Dash (E)
Damage 50/75/100/125/150(+Skill Amplification 30%) → 50/75/100/125/150(+Skill Amplification 35%)
Irem
Irem's performance stats remain low across tiers. Her dueling potential while in human form feels particularly lacking, so we are increasing the damage of Q - Bouncy Ball to sharpen her poking ability.
Bouncy Ball (Q)
Damage 50/70/90/110/130(+Skill Amplification 55%) → 50/75/100/125/150(+Skill Amplification 55%)
Jackie
Two-handed Sword Jackie has been recording a pretty high score gain, showing an overall strong performance. We are reducing her weapon mastery scaling to tone down her overall damage threat.
Basic Attack Amplification per Two-handed Sword Weapon Mastery Level 2.5% → 2.4%
Katja
Katja is currently struggling with low average damage metrics and disappointing score gains. We are strengthening her weapon mastery effect to give her a general performance buff.
Basic Attack Amplification per Sniper Rifle Weapon Mastery Level 1.9% → 2%
Karla
Karla has been stuck in an underperforming spot across most skill tiers, excluding the highest tier. We are increasing the damage on W - Sentry Recall to help make her more competitive.
Sentry Recall(W)
Damage 70/95/120/145/170(+Attack Power30%)(+Skill Amplification 75%)(+Critical Strike Chance 65%) → 80/105/130/155/180(+Attack Power30%)(+Skill Amplification 75%)(+Critical Strike Chance 65%)
Cathy
Cathy has been underperforming for quite a while. To boost her base stats, we are increasing both the shield absorption and damage on P - Under the Knife.
Under the Knife(P)
Shield 50/100/150(+Skill Amplification 45%) → 70/120/170(+Skill Amplification 45%)
Wounded Damage Skill Amplification 20% → Skill Amplification 25%
Severely Wounded Damage (+Target's Max HP 4%)(+Skill Amplification 25%) → (+Target's Max HP 6%)(+Skill Amplification 25%)
Coraline
Coraline's performance stats took a hit following a succession of recent adjustments. Now that opponents have plenty of counterplay options against her, we are giving her weapon mastery a slight boost so she can still output some level of threat.
Skill Amp per Arcana Mastery Level 4% → 4.1%
Craver
Craver is sitting on below-average stats across tiers, with his overall damage output feeling particularly lacking. We are increasing the extra basic attack damage on P - Desperado to improve his fighting potential.
Desperado (P)
Damage 10/30/50(+Skill Amplification 25%)(+Attack Speed 50%) → 20/40/60(+Skill Amplification 25%)(+Attack Speed 50%)
Tazia
Tazia continues to struggle outside of the highest tiers. We are reducing the cooldown of P - Artigianato to allow for a much smoother cycle of generating and utilizing Glass Shards.
Artigianato(P)
Cooldown 13/10/7s → 10/8/6s
Theodore
Theodore has been recording underwhelming damage stats. In this patch, we are increasing the projectile damage when fired through his screen on Q - Energy Cannon to reinforce his ranged poking ability.
Energy Cannon(Q)
Screen Projectile Damage 70/110/150/190/230(+Skill Amplification 75%) → 70/110/150/190/230(+Skill Amplification 80%)
Felix
Felix has continuously been recording low score gains. We are increasing his basic attack power to help his general performance.
Basic Attack Power 33 → 35
Priya
Priya has been struggling to keep up across most performance metrics. We are increasing the damage on Q - Blossoming Melody to enhance her ranged poke ability.
Blossoming Melody(Q)
Damage 60/90/120/150/180(+Skill Amplification 70%) → 60/90/120/150/180(+Skill Amplification 75%)
Piolo
Piolo continues to record consistently high score gains. We are reducing his weapon mastery scaling to keep his overall performance in check.
Skill Amp per Nunchaku Mastery Level 4.6% → 4.5%
Henry
Henry remains a highly dominant force across multiple skill brackets. We are reducing the damage scaling on P - Time Fracture to bring his overall power in check.
Time Fracture(P)
Damage 40/70/100(+Skill Amplification 30%)(+ of Target's Lost HP 8/12/16%) → 40/70/100(+Skill Amplification 30%)(+ of Target's Lost HP 8/10/12%)
Hyunwoo
Hyunwoo has remained trapped in a weak state for an extended period now. We are scaling up the power of P - Dogfight to give his base power a hand.
Dogfight(P)
Damage 40/70/100(+Attack Power60%)(+Skill Amplification 40%) → 40/70/100(+Attack Power70%)(+Skill Amplification 45%)
Weapon
Guitar
The Wall
Attack Power 60 → 58
Wonderful Tonight
Attack Power 68 → 66
VF Prosthetic
Deathadder Queen
Attack Power 57 → 60
Black Mamba King
Attack Power 49 → 52
Deathadder Queen MT
Attack Power 63 → 66
Deathadder Queen FC
Attack Power 70 → 72
Black Mamba King TL
Attack Power 49 → 52
Black Mamba King FC
Attack Power 62 → 65
Deathadder Queen VBS
Attack Power 75 → 78
Black Mamba King VBS
Attack Power 66 → 69
Armor
Chest
The Revenant
Max HP 200 → 250
Mythril Crop
Guard Punch - [Unique Passive]
Damage 50(+Additional HP 10%)(+Target's Max HP 6%) → 50(+Additional HP 12%)(+Target's Max HP 6%)
Arm
Nightingale
Cooldown Reduction 10 → 15
Healing Power 5% → 4%
Cobalt Protocol
Cobalt Protocol Adjustments
Leni
Pistol
Damage Dealt 100% → 102%
Ultimate Skill Cooldown Reduction 10% → 20%
Leon
Glove
Damage Taken 93% → 92%
Magnus
Bat
Damage Dealt 99% → 100%
Charlotte
Arcana
Damage Dealt 104% → 105%
Adela
Rapier
Damage Dealt 98% → 100%
Bat
Damage Taken 93% → 92%
Alex
All Weapons
Damage Dealt 98% → 100%
Alonso
Glove
Damage Dealt 92% → 95%
István
Spear
Damage Taken 92% → 90%
Jackie
Dual Swords
Damage Taken 94% → 92%
Kenneth
Axe
Damage Taken 94% → 92%
Bug Fixes & Improvements
Gameplay Improvements
The defense reduction effect from the Debilitating Fog item skill now correctly removes itself once the duration ends.
The maximum health increase value now correctly displays within the Boar Mask augment tooltip across all language settings.
Health increases gained while out of combat now properly reflect in the shield value calculation for the Heavy Kneepads augment.
Wild animal health bars and positions now sync accurately and update normally.
Gadgets now function correctly in Multiplayer Practice Mode.
The killer's character portrait now correctly displays upon achieving Terminate.
Enemy skill visual effects now render properly even when cast into areas with no vision range.
AI bots in vs. AI matches now actively assist by focusing the player's current target while adjusting their spacing more naturally based on their distance from the player.
New dedicated hotkeys have been added to let you instantly open and jump to specific Emote Preset pages (Pages 1–10).
Air supply box visual models now perfectly align with their actual landing area.
We’re now adding a guidance message displaying Evidence Boxes’s exact activation time when trying to open them.
Clicking a selected item a second time in the in-game Crafting Menu (B) now shows the item info on your screen instead of clearing the selection.
Surrendering a match in Cobalt Protocol when an ally has already abandoned the game now properly waives matchmaking penalties for the remaining teammates.
Character & Weapon Improvements
Garnet: Weapons now correctly hide when unequipped, preventing weapon models from rendering while moving.
Tia: The correct color now displays upon landing A Dash of Color (E).
Rozzi: Arm animations now render naturally during her victory sequence.
Li Dailin: Character voice lines now play in the correct language when crafting food while using the Jack-O' Dailin skin with Japanese audio settings.
Rio:
Victory animations for skins now render smoothly.
The proper sound effects now play consistently when dancing with her default skin.
The bowstring now positions naturally when coming to a stop while moving in her Daikyu form.
Vanya: The correct sound effects now trigger when casting Butterfly Embrace (W1) while wearing the Holograph Fairy Vanya skin.
Charlotte: Explosion effects in skin lobby animations now align with their intended positions.
Sissela: Voice lines now play consistently when activating Free at Last (R) with the Devilkin Sissela skin.
Silvia: Her character model now loads fully when resting while wearing the Queen Silvia skin.
Adela: The Control the Center (P) skill amplification scaling now applies properly across all attack speed thresholds with Bat.
Adriana:
Defense reduction icons now display properly when landing skills while wearing skins.
Model outlines now render smoothly during the victory sequence for the Widriana skin.
Visual effects in the lobby animation for the Widriana skin now correctly align with their intended positions.
Alex: The correct voice lines now trigger when moving between areas while wearing skins.
Jan: The skill preview video has been updated.
Emma:
Skill indicators now display at the correct locations when casting Dove Dealer (Q) three or more times.
Visual effects now render smoothly when using the Arcana weapon skill VF Dispersion (D).
Yumin: Facial outlines are now correctly displayed during the victory sequence for the White Crane Yumin skin.
Justyna: Justice Served damage from Astra Energy (P) is now correctly applied.
Ly Anh: Dagger models and hand animations now align perfectly in skin lobby animations.
Jenny: The skill preview video has been updated.
Cathy: Health recovery visual effects now display properly during skin victory sequences.
Craver: Showdown! (R) is no longer unintendedly usable when you are rooted.
Haze: Gun models now render correctly without during the Royal Bunny Haze skin lobby animation.
Hyejin: Charms now remain properly visible throughout the Test-taker Hyejin skin victory sequence.
Lobby Improvements
Characters now display in their proper positions across all Lobby Screens.
Dialogue for Main Episode 1 now reads naturally when playing with English language settings.
Inventory counts now update and display correctly when using a Wild Card to acquire items of a different rarity.
Text throughout scenario ending sequences is now correctly displayed.
Remaining time for Drops Tokens is now calculated correctly regardless of any local system time adjustments.
Custom matches will no longer unintendedly start when only AI bot teams are present.
The preview audio function now plays reliably across product purchase popups in the Personal Store.
Preview audio for Caster Announcer Packs and BGMs now stops immediately when closing the purchase popup in the Personal Store.
Sound effects no longer overlap when switching to a different skin while a character lobby animation is active.
Mode selection buttons now remain fully visible and unobstructed by guidance popups in Practice Mode and vs. AI when playing on a 21:9 resolution aspect ratio.
Typographical errors regarding the Perpetual Stew acquisition mission have been corrected in Daily Missions.
All profile customization items now align perfectly within their designated placement zones in Profile Settings.
User nicknames now render correctly when applying specific profile customization items.
Unowned items now properly display a highlight effect when hovered over in Profile Settings.
Unintended visual lines have been removed from the Season 10 All ways Incheon border.
Dialogue text now displays correctly across all scenes during Main Episode 1, Scenario 2.
Skill effects now clear fully from the screen following Abigail’s skill sequence in Main Episode 1.
Friend searches are now case-insensitive, ensuring friend names always display with the correct capitalization regardless of how you search for them.
Custom matches (Squad, Lone Wolf) now feature an add/remove bots function, alongside the ability to add bots directly to the player's team.
Affected character portraits and artwork now render clearly.
Unnecessary data categories have been removed from the Cobalt Protocol stats screen to provide a cleaner layout.
