Servers will be temporarily offline for an estimated time of 4 hours on August 13th from 2 AM (UTC) to update Patch 12.1.
Season 12 Start
Ranked Season 12 begins!
Your MMR will be soft-reset based on your last ranking.
Matchmaking range will be adjusted to align with the soft reset.
Asia 1 Server
Premade teams are now limited to Platinum tier and below.
North America Server
Premade teams are limited to Gold tier and below.
Further adjustments will be made after matchmaking from the soft reset stabilizes.
Season 11 Ranked Rewards will be sent out.
Gold or higher: Cadet Eleven skin!
“Thanks for the hype, chat! I couldn't have made it this far without all your support!”

Platinum or higher: Daisybear Maid Leni Yuck! Animated emote!

Diamond or higher: Cadet Eleven Hey! Nice 2 meet u! Animated emote!

Immortal: exclusive profile icon, border, background, and emotes!.


Borders and icons will also be awarded based on your tier!

*You must have played at least 5 Ranked matches and achieved your tier to get the corresponding Ranked Rewards.
S11 Union Reward will be awarded.

Check out more details about Union Circuit Rewards on our 11.5 Patch Notes. [Link]
Rest - Out of Combat Progressive Recovery
We are revamping the Rest mechanics following your feedback during pre-season.
(NEW) Out of Combat Recovery Effect

When resting, you will now gain an out of combat recovery effect separately from the newly added casting duration.
(NEW) Resting while out of combat now recovers an additional 2% of Max HP / VP every 0.5s.
We are tuning down the recovery amount gained from casting.
Stage 1
Casting Duration 2s → 3s
Recovery
Max HP 10% (No change)
Max VP 10% → 20%
Stage 2
Recovery
Max HP 20% → 15%
Max VP 20% → 25%
Stage 3
Recovery
Max HP 50% → 30%
Max VP 50% → 30%
Original Goal of the Rest Revamp
We applied the Season 12 Rest improvements primarily to make rest availability more intuitive. Because tracking when combat ended was difficult, players, especially beginners, frequently voiced confusion about when they could rest. We wanted to improve clarity by allowing players to initiate Rest regardless of combat status.
Pre-season Feedback
However, players received the new Rest system very negatively.
Removing short 1-2s rests severely disrupted core gameplay habits, making players feel restricted when resting after hunting Wild Animals, immediately after respawning, or while waiting on Launch Pads.
Players were also frustrated when they could not restore 100% HP through resting alone without consuming food.
We hoped that fixing damage-over-time effects, which excessively interrupted resting at higher tiers, would offset these issues, but the loss of a smooth gameplay feel created a far more negative experience.
Changes
We are bringing back progressive out of combat recovery and blending it with the current system. Resting while out of combat now immediately starts progressive recovery, with a bonus heal upon finishing the 3s cast. Resting while in combat recovers a set portion after the 3s cast, and progressive recovery kicks in as soon as you exit combat during the channel.
This approach restores the familiar feel of short rests while keeping the ability to start resting at any time to preserve clarity for new players.
Character Test Subject Records
We are making some improvements to the UI/UX based on your feedback.
(NEW) Sorting Dropdown
We are adding a dropdown menu to sort the character list.
Your selected dropdown settings will save locally.
By Character Code
Sorts characters in order of their Character Code, matching the default method.
Analysis Progress (Descending)
Sorts characters from highest to lowest Analysis Progress based on your progress %.
Analysis Progress (Ascending)
Sorts characters from lowest to highest Analysis Progress based on your progress %.
Updated Characters at the Top
We are featuring characters with updated Test Subject Records at the very top of the list so you can check them first.
Characters with updated info will also sort according to your selected dropdown settings.
Returning to the lobby screen without viewing updated Test Subject Records will remove the update indicator (red dot).
Character Control Risk Rebalancing
We are adjusting some test subjects’ Danger Level based on recent experiments and research.
26M-RFT90(Coraline) C → B
26M-RFT92(Craver) B → A
Gameplay
Guide Robot Lumi
Items for Purchase
Restricted Area Reopening Credits 20 → 40
B0-R1
B0-R1 Initial Spawn Phase
Mid-Night 2 → Mid-Day 3
We’re changing the rarity of B0-R1’s box during late game.
Mythic Rarity → Legendary Rarity
We are reducing the time before B0-R1 naturally disappears when taking no damage.
XP
XP needed for Character Level Up
Level 1 → Level 2: 900 → 800
Level 2 → Level 3: 1300 → 1200
Level 3 → Level 4: 1700 → 1600
Level 4 → Level 5: 2200 → 2000
Level 5 → Level 6: 2700 → 2500
Level 6 → Level 7: 3200 → 3100
Level 7 → Level 8: 3800 → 4000
Level 8 → Level 9: 4700 → 5000
Level 9 → Level 10: 5200 → 5500
Search Mastery
Box Search XP 70 → 90
XP needed for Search Mastery Level Up
Level 1 → Level 2: 350 → 300
Level 2 → Level 3: 410 → 350
Level 3 → Level 4: 470 → 430
Level 4 → Level 5: 530 → 500
Level 5 → Level 6: 590 → 610
Level 6 → Level 7: 650 → 700
Level 7 → Level 8: 710 → 750
Level 8 → Level 9: 770 → 800
Level 9 → Level 10: 830 → 850
Level 10 → Level 11: 890 → 920
Credits
Day 1 Naturally Earned Credits 1 every 1.45s → 1 every 1.5s
Rapid Reconstruction (Revival)
Revival HP 60% → 55%
Tactical Skills
Wings of Light
Slow enemy characters on basic attack hit(REMOVED)
Weapon Skills
Shuriken - Caltrops(D)
Duration trapped in the Caltrops 0.25s → 0.2s
Whip - Wind Cutter(D)
Slowed 20/25/30% → 25/30/35%
Bow - Rain of Arrows(D)
Base Damage 100/200/300(+Additional Attack Power 100%)(+Skill Amplification 40%) → 90/170/250(+Additional Attack Power 100%)(+Skill Amplification 40%)
Center Damage 200/400/600(+Extra Attack Power 170%)(+Skill Amplification 55%) → 180/340/500(+Extra Attack Power 170%)(+Skill Amplification 55%)
Characters
Nathapon
We are increasing the damage of Q - Snapshot to compensate for Nathapon's lacking firepower and underperforming damage stats.
Snapshot(Q)
Damage 50/90/130/170/210(+Skill Amplification 80%) → 60/100/140/180/220(+Skill Amplification 80%)
Laura
Since Laura's damage output increased significantly following changes to the Whip Weapon skill, we are reducing Q - Thorn Lilac's damage to keep her power in check.
Thorn Lilac(Q)
Damage 50/75/100/125/150(+Skill Amplification 55%) → 50/75/100/125/150(+Skill Amplification 50%)
Leon
Glove Leon has been recording very high performance stats after hit detection on weapon skills was added. We are reducing the skill amplification from his Glove mastery to keep his power in check.
Skill Amp per Glove Mastery Level 4.3% → 4.2%
Luke
Luke continues to record low stats. We are increasing the damage on W - Elbow Grease to improve his overall performance.
Elbow Grease(W)
Damage 50/80/110/140/170(+Attack Power85%) → 50/80/110/140/170(+Attack Power90%)
Li Dailin
Li Dailin has been recording very low performance stats. We are increasing the attack power ratio on P - Dialed In to raise the reward for opting into aggressive item builds.
Blood Alcohol Content (BAC)(P)
Dialed In 2nd Hit Damage (Attack Power30/40/50%) * (Basic Attack Amplification) → (Attack Power35/45/55%) * (Basic Attack Amplification)
Rio
Rio has been showing strong performance thanks to her excellent utility. We are increasing E - Soar's cooldown to reduce her survivability and reducing the stun duration when hitting a wall with Hankyu R - Fleeting Soul to tone down her peak performance.
Soar(E)
Cooldown 15/14/13/12/11s → 16/15/14/13/12s
Fleeting Soul / Spirit Arrow(R)
Hankyu Wall Collision Stunned Duration 1.5s → 1.2s
Mai
Mai has been falling somewhat short in teamfights. We are slightly increasing P - Haute Couture's damage to boost her combat effectiveness.
Haute Couture(P)
Damage 30(+Additional HP 5/8/11%) → 30(+Additional HP 6/9/12%)
Mirka
Mirka's overall performance has been slightly lacking. We are raising her defense per level to boost her base durability.
Defense per level 2.9 → 3.1
Shoichi
Since Dagger weapon skill hits now grant P - Phony Deal stacks, Shoichi has seen a boost in skill utility. We are slightly reducing the extra basic attack damage of this skill to keep his power in check.
Phony Deal(P)
Extra Basic Attack Damage 10/20/30(+Skill Amplification 45%)(+Target's Max HP 2/3/4%) → 10/20/30(+Skill Amplification 35%)(+Target's Max HP 2/3/4%)
Sissela
We are increasing the weapon mastery effects for Shuriken Sissela to compensate for her low base damage.
Skill Amp per Shuriken Mastery Level 3.9% → 4%
Isaac
Isaac has not been able to fully leverage his strengths in extended combat. We are increasing P - Exploit's HP Recovery to boost his combat persistence.
Exploit(P)
HP Recovery 120/140/160% → 120/145/170%
Alonso
AAlonso has been on a steady decline since the reduction to W - Bouncing Shield's damage reduction. We are increasing P - Plasma Barrier's HP recovery to help restore some of his durability in fights.
Plasma Barrier(P)
HP Recovery 20/35/50(+Max HP 2/3/4%) → 20/35/50(+Max HP 3/4/5%)
Elena
Since the last patch, Elena has had difficulty freezing enemies without her weapon skill available. We are reducing P - Winter Queen's Dominion's cooldown to address this, while reducing Q - Crystal Elegance's cooldown reduction effect to prevent excessive Glacial Field generation.
Winter Queen's Dominion(P)
Cooldown 8/6/4s → 6/4/2s
Crystal Elegance(Q)
2nd Hit Winter Queen's Dominion Cooldown Reduction 60% → 50%
Justyna
Justyna has been dealing exceptionally high damage due to recent changes to the Crossbow weapon skill and bug fixes to P - Astra Energy. We are reducing Q1 - Barrage's damage to tone down her overperforming power.
Barrage & Annihilation(Q)
Barrage (Q1)
Damage 50/75/100/125/150(+Skill Amplification 45%) → 50/75/100/125/150(+Skill Amplification 40%)
Irem
Irem has remained stuck with low performance stats for a long time. We are increasing the Shield amount on Cat Form R - Love Me! to improve her overall combat performance.
Love Me!(Cat Form R)
Shield 20/45/70/95(+Skill Amplification 30%) → 20/45/70/95(+Skill Amplification 35%)
Zahir
Zahir has been overperforming in certain situations, as Shuriken weapon skill hits allowed him to continuously trigger P - Eye of Azrael marks and W - Gandiva stacks. We are increasing the hit detection interval to dial back these triggers, while maintaining the interaction on R - Bhargavastra.
Eye of Azrael(P)
Separate skills that deal consecutive damage will be applied every 3s.
Gandiva(W)
Damage 70/95/120/145/170(+Skill Amplification 50%) → 60/85/110/135/160(+Skill Amplification 50%)
Separate skills that deal consecutive damage will be applied every 0.4s → 3s
Bhargavastra (R)
Each instance of damage will now be applied as a separate skill hit.
Cathy
.Cathy's combat effectiveness has increased following changes to weapon skills. We are reducing the outer area damage of W - Amputation to keep her power in check.
Amputation(W)
Outer Area Damage 50/100/150/200/250(+Skill Amplification 95%) → 50/100/150/200/250(+Skill Amplification 90%)
Coraline
Coraline's poking ability became too strong as Arcana weapon skill began triggering P - Causality’s Reflection. We are reducing the damage of P - Causality’s Reflection to keep its power in check, while increasing E - Shackles of Sin's damage to maintain her general teamfight effectiveness.
Causality’s Reflection(P)
Damage 20/40/60/80/100(+Skill Amplification 12%) → 20/40/60/80/100(+Skill Amplification 10%)
Shackles of Sin(E)
Damage 60/90/120/150/180(+Skill Amplification 65%) → 60/90/120/150/180(+Skill Amplification 70%)
Theodore
Theodore continues to struggle. We are increasing P - Sapphire Protocol's movement speed boost to enhance his survivability and his ability to create variables.
Sapphire Protocol(P)
Movement Speed Increase 5/10/15% → 10/15/20%
Hyejin
Hyejin's skill utility increased after gaining hit detection on her weapon skill. We are reducing the Charm damage on R - Five Omens to keep her performance balanced.
Five Omens(R)
Charm Damage 80/105/130(+Skill Amplification 50%) → 80/100/120(+Skill Amplification 50%)
Weapons
Rapier
Field Thorn
Skill Amplification 86 → 82
Bat
Lollipop
Max HP 150 → 120
Arcana
The Moon
Skill Amplification 95 → 97
The Hanged Man
Skill Amplification 92 → 88
The Death - Crimson
Skill Amplification 114 → 117
Two-handed Sword
Equilibrium
Attack Power 67 → 64
Armor
Chest
Military Suit
Recipe Change: Shirt + Gunpowder → Shirt + Branch
Chillwind Cuirass
Gust of Wind - Frostbite - [Unique Passive]
Damage 20(+Additional HP 6%) → 20(+Additional HP 5%)
Area
Uptown
(NEW) Scrap Metal 16
Lighter 23 → 20
Piano Wire 22 → 20
Kitchen Knife 10 → 7
Needle 10 → 7
Long Rifle 10 → 7
Starter Guitar 8 → 7
Whip 8 → 7
Fire Station
(NEW) Chemicals 16
Scrap Metal 19 → 17
Gunpowder 16 → 14
Cotton Gloves 10 → 7
Hatchet 10 → 7
Hammer 8 → 7
Needle 8 → 7
Short Spear 8 → 7
Running Shoes 10 → 8
Chocolate 7 → 6
School
(NEW) Rubber 16
Lighter 22 → 20
Chemicals 19 → 18
Baseball 10 → 8
Glass Bead 10 → 8
Short Rod 10 → 8
Kitchen Knife 9 → 8
Starter Guitar 9 → 8
Windbreaker 10 → 8
Slippers 10 → 8
Bread 8 → 7
Bug Fixes & Improvements
Gameplay Improvements
The minimap and expanded map will now be correctly displayed in all situations.
The team spectating UI will no longer remain active after respawning.
The Hunter's Pot summoning effect and 100-Year-Old Stew collection count will now be correctly displayed.
Tutorial Chapter 2 objectives will now be correctly completed, allowing progression.
Tutorial Chapter 6 will now be correctly accessible.
Item catalog in Loadout > Saved Plans > Create a Saved Plan will now be correctly displayed.
Non-pingable objectives on the minimap such as wild animals and surveillance cameras will no longer allow icon magnification and ping interactions.
Resting will no longer be unintendedly interrupted when taking damage over time immediately after starting to rest.
Teammates outside the temporary safe zone will now be correctly eliminated upon its activation.
The overall lighting and shadow expression in Cobalt Protocol will now be correctly displayed with natural lighting.
